Park Rangers of The Undead

Park Rangers of The Undead
Our rating is calculated based on the reviews and popularity of the game.
Release date
26 October 2022

A fun, easy to play combat game where you shoot and blast to your hearts content as you beat wave after wave of zombies.

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Park Rangers of The Undead system requirements


  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: i3-9100 @ 2.0 GHz or higher (or AMD equivalent)
  • Memory: 4 GB RAM
  • Graphics: Integrated
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Sound Card: DirectX® compatible on-board
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❤ Kris ❤
❤ Kris ❤

Alright, I'm aware this is an early access game so I'll try not to be too harsh.

Here are my first impressions:

I feel like the LPSP models really clash with the art style of the other assets in the game. I don't know if the other assets are also from the Unreal Engine marketplace but I just don't think they personally fit together at all. LPSP is very low poly and blocky, where as the models for the zombies are fairly high poly and not blocky at all. The training area is also ripped directly from LPSP with very small changes - so there's nothing I can really say about that, I'm assuming that it will be replaced down the road.

I would also like to see some sort of implementation of an ADS system of some sort. I also don't really like the lack of weapon switching animations for the knife/gun. When you pull out the knife, the hands also disappear which makes it more obvious that the gun and arms came from the LPSP. Overall, I think its okay to include assets from the marketplace as long as they fit the game's art style and helps the game in some way - but as of right now this just sorta feels like an asset flip to me.

The last thing I wanted to say is that the gameplay is honestly pretty boring. I stopped playing after 5 minutes simply because there's nothing to do right now. There's no objectives, no areas to really explore, etc etc. There's also some invisible walls in the arena blocking off areas which look like your character should be able to walk to, and I really do not think should be blocked off at all. The first time a zombie dropped cash I had no idea what it was supposed to be or that it was a pickup. Also when a zombie is running towards you and you shoot it, the hit reaction animation completely overwrites the running animation when in Unreal Engine there is a way to blend the two animations together.

Another thing I wanted to note is that I don't like how zombies just spawn out of nowhere in the arena - I'd personally rather have a system where each wave spawns a set amount of zombies that maybe crawl in from behind the rocks. The zombie variants are also not very interesting - I feel like each zombie type should have a different attack or ability, which I saw that some work was put towards doing that but I don't feel like each variant feels different enough.

I'm trying not to be too harsh here, but I think at this point in time the game is just not worth playing. Honestly, I think putting it up on early access this soon wasn't a good idea.