Planescape: Torment: Enhanced Edition

Planescape: Torment: Enhanced Edition
85
Metacritic
94
Steam
90.778
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$5.99
Release date
11 April 2017
Developers
Publishers
Steam reviews score
Total
94 (3 718 votes)
Recent
90 (30 votes)

Uncover secrets of past lives in this story-rich, tactical roleplaying game set in Sigil, a dark fantasy city at the heart of the Dungeons & Dragons multiverse. Explore the planes, survive combat alongside a party of bizarre companions, and solve puzzles unlike any ever seen in the genre.

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Planescape: Torment: Enhanced Edition system requirements

Minimum:

  • OS: Windows XP, Vista, 7, 8.1, 10
  • Processor: Dual Core Processor
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.0 compatible
  • Storage: 2 GB available space

Recommended:

Recommended requirements are not yet specified.
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Ratamiel
Ratamiel

My favorite game of all times. A rpg with absolutely fantastic storytelling and deep moving companions.

trashhaul
trashhaul

A 10/10 story. This game was released in 1999 and to this day it is one of the only games that doesn't railroad you and ignore your moral decisions in it's dialogue unlike games like Mass Effect or other modern RPGs where your decisions don't really matter.

Combat is terrible and graphics are dated but the story and freedom more than makes up for it and there are a few mods floating around to help QOL. Pick this up if you like old Bioware games like Knights of the Old Republic and willing to dive into the Western classics of the RPG genre. Especially pick this up if you liked Disco Elysium as this game was the one that inspired its existence.

Bobby Bones
Bobby Bones

If you're worrying that it's too old and seems too daunting I was to. The games systems while not necessarily intuitive lend themselves easily to being learned; all that you need to do is actually read the very short in-game tutorial and you'll be well on your way. It's easy to see why this game is so foundational and how it is still providing inspiration and direction for modern games more than two decades after its original release. Most story-driven games fall flat for me on account of shallow writing and the sacrifice of story for the sake of gameplay. PS: T not only manages to avoid those common pitfalls but do so masterfully. The only game that manages to scratch the same itch it has for me is Disco Elysium.

SPOONMAN
SPOONMAN

Phenomenal writing with a bleak and somber tone in a world that vaguely resembles something that's familiar yet chaotic and foreign at the same time - where vices, hedonism, and bankrupt morality is easy to succumb to. It's still compelling to this day and has one of the richest stories I've experienced in any medium in addition to an introspective theme of what we fear most: are we incapable of change, or doomed to stagnation in who we are?

Andreid
Andreid

This game has a legendary reputation as one of the best RPGs of all time, and for good reason. The world, characters, writing, music, and more make this an unforgettable foray into strange lands filled with ambiguous morality, fascinating people (and creatures), and heavy philosophical questions. Plus, it's not at all self-serious; there is a lot of humor and just fun stuff in here as well. That alone makes this worth playing, assuming you don't mind a lot (a LOT) of reading.

But what about the gameplay? It's... ok. The use of the D&D ruleset makes the magic system more convoluted that it needs to be, and magic is just about the only interesting thing you can do with respect to combat. It's also clear that the game wasn't fully baked, with a whole armor system that barely gets used. Still, like any great RPG it leaves you with a lot of freedom as to how you wish to approach various situations. I didn't love the gameplay, but I didn't hate it either.

Lastly, the plot. Honestly, it's a bit slow. There is not really a traditional 3 act structure, it's more of a long linear climb towards a particular goal that remains constant the whole time, with a weird jarring cut 2/3rds in when the game goes from being very open to being very linear. But, once you get to the ending it all does come together in a very satisfying way.

TLDR if you like narrative-driven RPGs with lots of reading, play this.

ptt.frmr
ptt.frmr

In my humble opinion, this is the best game ever made.

Over 20 years have passed since I played PS:T for the first time, and I've played hundreds of games since then, but none as memorable. I still vividly remember the story, the characters, and the feeling of exploring that strange world. I can still hum the title theme.

I have replayed the game several times, and while some of the mechanics are dated today, everything else is still amazing. I would recommend it for anyone who likes story-driven RPGs.

Vinnie Mack
Vinnie Mack

Does so many things right: interesting setting, character customization, set in Dungeons and Dragons universe. But all of this means nothing if it isn't fun to play. Too much reading. Hard-to-navigate world map. Endless enemies. Modern fantasy games from the likes of Bethesda and CD Project Red have ruined these games for me. I would love to give more detail, but that would mean having to waste more time on this game when I could be playing something else.

Ganjabanshee
Ganjabanshee

What else can i say besides this is my top 3 game ever !

Still looks very good graphically even though it's made 20+ years ago.

Ask yourself..."what can change the nature of a man ?"...well...this game.

Play it, you won't regret it if you are rpg fan.

therijr
therijr

I have always loved this game. I do wish certain scenes had improved graphics in the enhanced edition e.g. camera zooms in to the point one character's head is not visible, and the characters are pixelated. I also wish the cut scenes / videos had modernized graphics. Hopefully one day someone will be able to do a modernized reboot or remake of this game. @LarianStudios

Excalibur
Excalibur

We got a funny robot guy, a funny skull guy, and existential question on the nature of the human condition. What more could you want from a game.

Toddziak
Toddziak

I played this game for the first time as a pre-teen many, many years ago. Instantly, it became one of my favorites, but I haven’t really replayed it since then, always busy with some new title to check out. I came back to Torment at last, wondering if my positive memories were nothing but nostalgia that have distorted the reality and veiled the flaws.

Oh boy. No. Definitely not. With the passage of time I only appreciate Torment even more. What a fantastic game. Beautiful music, memorable locations and characters, amazing writing - lines so raw that keep you up at night.

What can change the nature of a man? Belief. And playing Torment. You won’t be the same afterwards.

𝘸𝘢𝘹𝘢𝘱🅴
𝘸𝘢𝘹𝘢𝘱🅴

The world of planescape torment is unique, in that it perhaps has such a 'larger than life' setting, filled with a never ending conflict, countless realms, imaginative creatures, and a city, that could be a character on it's own. many interesting ideas meshed together that fit into a strange and complicated universe, yet one that
never feels convoluted. If anything it's grounded in realism much like our own world, which is often grim, unfair and plagued with cruelty and death. The playable areas are but a small fracture of the universe, but somehow still feel like the middle of it all, the most important part. It definitely can be an overload of information, when trying to understand how the planes work, but the game doesn't force the player to do so, in most cases I found myself seeking knowledge rather than it being forcefully pushed into my dialogue box.

Speaking of dialogue... Most of this game IS reading, and good for it, because the writing is it's best aspect. The story, character interactions, descriptions of things, and main themes are all an enthralling read, so much that at times it felt like reading a book. On top of that a great mystery element via The Nameless One uncovering his past with an unorthadox cast of side characters that can each have distinct relationships with The Nameless One (I personally always dig the banter between him and Morte, just because it adds some much needed levity).

The game is not afraid to delve into philosophical discussions about the nature of humankind, which is reflected by how you 'Choose' to play. There are many ways to complete the game with different endings and playstyles.

The game's graphics may be old and dated at this point, but it's style and art direction complement the atmosphere they were going for. I can't say the same about the combat, which definitely is showing age, and may take some aback from more major confrontations during the story.

[EKO] Gugugaga
[EKO] Gugugaga

Such a beautiful game with very well crafted dialogues and brilliant story line. Never get old, never fail, never bore.

Wavefire
Wavefire

An amazing game. Storytelling at its finest with a gripping story, surprising twists and a cast of followers that make you want to get to know them in real life.

The Meme Merchant
The Meme Merchant

One of the best story-based RPGs I've ever played. Excellent story, setting, and characters.

Planescape's gameplay is simplistic compared to Icewind Dale and Baldur's Gate, but the story and character interactions are far more involved. This isnt a murderhobo DnD game, this is a game where you can win a significant number of fights simply by talking your way out of it. Your Charisma stat is far more important than the stats on your sword or what spells you can throw. Your dialogue options can give more XP than slaughtering a room full of nobodies will.

Play this game.

-Net-
-Net-

Plain and simple: Masterpiece.

mirutanku
mirutanku

loved this. my first crpg. took a while for me to really pick up what it was putting down, and then i couldn't put it down.

TopherIsSwell
TopherIsSwell

This is my favorite game of all time. Bar none. It has a story that is epic, wistful, funny, sad, and thoughtful all at once. A setting that is engaging, interesting, bizarre, and wholly different from any other. The main characters are well-conceived, thoroughly rounded, tragic, and interesting. The secondary characters are all at least one of interesting/funny/profound. The dialog is superb and witty. The only thing that suffers is the gameplay, which suffers a little from pacing and lack of challenge. Which in a _video game_ is pretty damn important. And yet, the story, characters, and setting are SO DAMN GOOD, that it can overshadow some gameplay mechanics issues to still become what I believe to be the greatest game of all time.

The setting is refreshingly atypical. There isn't a single sword in the game (well, possibly one exception, but at lease none that you can equip). You're not out to save (or destroy) the world, you're only out to save yourself (and so few games with a save-the-world plot can match the epic scope of the Nameless One finding out who he really is). Zombies are cheap labor. Rats are high-level villains. Save the undead village under threat from the living. Decide which one of your party members to betray in order to complete your quest. Die in order to solve puzzles. Euthanize Gods. Deal with devils. Outwit yourself. Fall in love with a succubus. And these are just a small few curious aspects of the universe that I can entice you with without spoiling too much. But know that this adventure is far more colorful and exotic than likely any other you've encountered. And the only goal? Get back your memory and die forever. Should be easy, right?

Kewlesh
Kewlesh

Played it back in 1999. and it blew my mind. Kept playing over the years and I discovered something new during each playthrough. Story and characters are masterfully done. OST is a masterpiece. The cast of voice actors is superb and they're giving their best (Keith Devid, late and great Tony Jay, Jeniffer Hale, John de Lancie and Dan Castellanta to mention a few). Combat, especially melee one could be better but you have short animation for certain spells. Which game of that era had that?

The Nameless One's story is kind of a puzzle, that I'm still to fully complete 23 years later. Not to mention a wonderful cast of supporting characters as Morte (a shady mimir who might know more than he tells), Dak'kon (forever bound by an oath), Annah (imprisoned by love), Ignus (apprentice turned master) Fall-from-Grace (a creature of chaos turned good?), Nordom (a glitch in the matrix, sort of) and best man Vhailor (a spirit imprisoned in battle armor, kept sentient by pure conviction)

Every one of them has a deep and fascinating story you can't fully know during just one playthough (tho the high wisdom/intelligence will help).

And 23 years later it's still the best game I ever played.

Multihog
Multihog

Mountains upon mountains of reading, often with little payoff

Planescape: Torment is a revered title that always tends to come up when people's favorite RPGs are discussed. That, in addition to my adoration of Baldur's Gate 2, is what prompted me to give it a shot as well. After my time with the game, I can't say it was added to my list of top RPGs. The only list I would consider it for is my list of top disappointments.

In Torment, you play as an immortal amnesiac who wakes up on a slab in a morgue. As you progress in the game, you're given nuggets of information about yourself and bit by bit the puzzle comes together, which is the main narrative drive of the game. You start off with the main character and a wisecracking floating skull, and expand your party further as the game goes on as the regular formula for an Infinity Engine CRPG goes.

Right after you've allocated your attributes, watched the initial cutscene, and started playing, it becomes very clear that this game is geared toward people who enjoy reading, or at least don't mind it, because the exposition and descriptive text just goes on and on. Every NPC can be conversed with, and the writers even went through the trouble of writing a detailed visual description for each of them, though some NPCs are generic, with the same dialogue tree shared between them.

This is all fine and good if it delivers genuinely useful or interesting information, but that's far from being the norm in Planescape: Torment. Often, even minor NPCs have long paragraphs of description dedicated to them despite the fact that they're insignificant to the plot and that you'll never talk to them again. It would've been better to start the game off with a message box, "unless otherwise stated, every NPC you will talk to wears tattered clothing, has dirty skin, bad teeth, smells foul, and likely has some sort of pus or other fluid leaking from some orifice in their body." That would save you a lot of pointless reading, laboring through the same ridiculously over-descriptive paragraph effectively paraphrased countless times. Description is generally the most boring aspect of a novel to slog through, and this game makes it a focal point.

It didn't take long until I stopped looking forward to initiating yet another dialogue with an NPC because the game quickly conditioned me to not expect much of a payoff from said dialogues. It made me realize how intelligently and elegantly Baldur's Gate 2 is designed in comparison. In BG2 (and most other RPGs), only the NPCs that actually convey the player useful information have lots of text dedicated to them. Others have little if any. This ensures that every sizable conversation the player enters feels rewarding and that it has a point to it.

Torment, on the other hand, seems to be designed from the basis that the player must be able to converse with every NPC, whether they're a crucial character to the narrative or a random citizen in an unremarkable house. The player must also always be given the option to ask who they are and so on. The result is a complete disaster that inundates them in an endless deluge of inconsequential text.

The writing itself—outside of the nonstop barrage of superfluous description—feels competent, at least as far as video game writing goes, and even thought-provoking at times. I only played for 10 hours or so, so I can't judge the quality very thoroughly, though. My main problem with it is how unparsimoniously it is delivered. It has this self-indulgent flavor to it, where it's even consciously excessive. I don't need to know the minutiae of every random villager's face wrinkles.

The gameplay offering of Torment is immediately familiar to anyone who has played any of the other Infinity Engine games, and it comes with all of the native clunkiness of that engine such as bad pathfinding and shoddy AI. As opposed to something like Baldur's Gate, in Torment, the gameplay takes a backseat to the writing, however. In fact, it doesn't even take a backseat; it's so half-baked that it's thrown right out of the window of the car into a roadside ditch.

You'll be doing a good amount of the same dungeoneering that other isometric RPGs offer; only here it manages to be completely humdrum to the point of provoking you to think why it's even there. Indeed it seems that it is only there because it "should" be there. This is an RPG after all, isn't it, and whacking things is part of the formula. It's the most bland execution of real-time with pause style of combat I've ever experienced. It's based on the same AD&D rules that Baldur's Gate 2 is but fails to provide any interesting combat encounters. It's no wonder that every starting guide to this game advises to invest all your points into the non-combat attributes.

I feel like Torment suffers a lot from the fact that it is a game stuck within the framework of a CRPG. The gameplay is so insignificant that I feel like this thing would've been better if it had been something else, perhaps a choose your own adventure kind of thing? Walking from NPC to NPC, initiating dialogue after dialogue just got incredibly boring to me because most of the text felt like I gained nothing from it, and it was too frequent. Might as well read random Wikipedia articles instead because it would feel about equally as disconnected as the conversations in Torment. If Torment had been delivered in novel format instead, at least then it would've been ensured a good pacing. As it stands, the game is bloated with pointless noise, and the problem is especially bad because reading is cognitively rather taxing. If your game is going to make the player read a lot, it had better be worth it. Here it's often not.

The visual presentation is adequate even if it is consistently drab. It's easily recognizable that the game didn't come out yesterday, but I feel that visually at least it has aged rather well, both graphically and aesthetically. The soundtrack is competently put together and fits the game well.

Overall, the game left a bad taste in my mouth. All the time that I played, I was forcing myself to play the game only to see if it would eventually capture my interest. It never happened. Instead I only got more annoyed by the design. If you generally don't get invested in reading all the random in-game universe lore books you pick up in other RPGs, such as those of the Elder Scrolls games, you probably won't enjoy this game very much.

David Dove
David Dove

My favorite RPG to date and it is a absolute loose cannon.

Delphik
Delphik

Let me preface this by saying I have 0 nostalgia towards this game and I have never played it when I was a kid, I already played this game on GOG and i bought it here to get the achievements, but as a fan of CRPGs I can with 100% confidence say this is one of the best games i have EVER played, it's an amazing experience although definitely not for the newer generation of gamers.

usulist
usulist

This game is the best the CRPG golden age could offer.

RPG Historian
RPG Historian

Polished re-release. The first time I played it, I stubbornly stuck to the Fighter class and fought as much as I could. I wanted to subvert what the game wanted, and see how much of a traditional RPG it could be. This time, I went with high Charisma and Intelligence, and changed my class to Mage.

What can change the nature of a man? A second playthrough.

AzureBeetle
AzureBeetle

One of my favorite narrative and character based games of all time. I have wonderful memories of staying up until the sun would rise interacting with the detailed world and getting into involved conversations with some of my favorite characters in all of gaming.

Mosquito Born Illness Survivor
Mosquito Born …

I will never recover from this.

Hoops91
Hoops91

I am a long term fan of RPG's and was introduced to them around the KOTOR era and so just missed out on the older infinity engine games when I was younger. Given that they are labelled as some of the best of the genre I decided to pick up the Baldurs gate titles first and though I enjoyed them, they didn't captivate me in the same way I had hoped they would (nowadays games rarely do).

One game that has captivated me recently was Disco Elysium and I read in a few places that it was a spiritual successor in some ways to this game, so I decided to pick it up. I am so glad that I did.

Planescape Torment absolutely hooked me after a few hours of play time. The writing in this game is incredible, the characters are flawed and memorable and though the combat can feel clunky and hasn't aged well, it doesn't take too much away from the experience as a whole. This game is an absolute masterpiece and has stood the test of time. If you are a fan of the genre, you owe yourself to experience this piece of gaming history.

Safavi
Safavi

I am no longer updating my journal, I am now writing your obituary

Abel
Abel

You want some combat with your visual novel?

JC
JC

This is the Pathologic of CRPGs

tzbs
tzbs

"looks like beauty sleep hasn't helped you any"

Meowcenary
Meowcenary

I was always on the fence about playing this after hearing it was difficult, but I decided to give it a shot and I'm really enjoying the experience so far.

It's a very text heavy game so expect to be reading a lot. The text isn't there just for flavor, but it's also how the game clues you in to where you should go next. I think this is the main draw for most people who enjoy it - you have to really think about what clues you have been given and use that to determine your next moves. There is combat in the game that plays very similarly to Baldur's Gate and Icewind Dale, but there isn't really a penalty for dying which makes it feel like a little pointless. The graphics are similarly in line with Baldurs Gate / Icewind Dale (I think it's all the same engine) so don't expect anything beautiful, but it's nice enough to get the point across.

All in all this game feels like a visual novel with some combat to mix things up. If you like story heavy games it's worth picking up on sale.

Annonith
Annonith

I played it back in the day when it was released. Multiple times. I was a bit too young to understand everything fully but it moved me greatly nonetheless.

Decided to buy this on sale just to see how Beamdog did with the remastering. Gotta say I'm not too happy with the job, there were multiple bugs present that were not in original, but they were minor and due to higher resolution and various quality of life improvements this is probably still the best way to play this game.

And it should be played. Despite playing this before I still managed to find something new I haven't noticed before, it still made feel and think a lot, and still managed to make my eyes a bit watery by the end of it.

Time passes, technical improvements are made, but this game, this story, this writing just like the Nameless One are immortal.

Roxander
Roxander

Very relaxing problem solving with foes that are not too hard

M'igo Kazan
M'igo Kazan

Man, what a uniquely fascinating game this is. I usually start by pointing out the good bits and finishing with the downsides, but for this one I feel I hafta go backwards

See, this is quite easily the DnD game with the worst combat and AI (there's literally no party AI; you hafta manually click each enemy or yer companions will only melee attack in self-defence).. but in this game it works in its advantage, because this is the one DnD game that fully focuses on morality, story and dialogues, to the point where they could remove the random encounters entirely and it'd still be a hugely enjoyable point n' click game, since virtually all of the "boss" battles can be avoided through diplomacy or by doing the correct sidequests instead

Although it's a shame the combat system is so lacking because hot damn is the magic system different; the endgame spells actually have a full on FMV cutscene when you cast 'em

Overall if you play DnD games to fight dragons and other baddies, this ain't it.. but if yer a story and lore nerd who likes a good book, this is an absolute must

Skyway
Skyway

DO NOT GET THIS GAME!

This is the most overrated game I have ever played in my life. Everyone will tell you the combat sucks, the quests are a bit boring and contrived but the story is amazing. Unfortunately the story is honestly very mediocre, I will admit it takes place in an interesting setting and the world is unique compared to most other fantasy settings. However that's where my praises stop.

The most egregious part about the game is to get half of the good parts of the story you need to be playing a character with mainly high int and wis. This locks you into a class if you want the best experience, and while this is interesting and even makes sense from a narrative aspect, it feels bad from a gameplay aspect.

Next on the list is companions are almost all very boring and don't change or react to what is happening in the story. You will get a companion, talk to them and they seem interesting but then their dialogue hardly changes, they almost never react to what is happening and honestly most just seem boring. Some games with better companions are mass effect, dragon age origins, and tyranny.

The main plot is also very mediocre, its paced quite poorly and could be cut in half almost. The first third of the game basically nothing happens as your sent on fetch quests and meet 0 interesting or important people and the last 3rd of the game you meet some interesting characters but never are allowed to spend time with them as you just go through portal after portal into places that are extremely underdeveloped. It's clear they had to rush the last third of the game. The game often tries to ask some philosophical questions about revenge, nature, justice, but in most of these cases it falls flat if you've consumed any media that has examined these topics before. Some games that do a better job at this are Nier Automata, Fallout New Vegas, Tyranny, and Disco Elysium.

Finally the ending is very underwhelming, spoiler here Basically nothing you do matters in the end, I understand this is kind of the point, but even in the 'good' ending you get to say 2 sentences to your followers and that's it. What about saying what happens to them after TNO is gone or what happens to the various factions we've interacted with, or do the planes heal? None of that is answered and is left up in the air.The ending is very reminiscent of ME3 which got absolutely and deservedly clowned on for its ending, I don't understand why this doesn't either. Non Spoiler Version: The ending feels unfinished

I'm honestly shocked that this game is as highly regarded as it is, it is unique in its setting and does worldbuilding fairly well, but thats where its graces end. Mind you, none of the things I listed are horrible or awful but other games just do them a lot better, and I suppose it makes sense because they are newer. However, many people hype this game up as peak game writing or story telling and that is just not the case.

Only play this if you are absolutely enthralled with the world, you can even attend a college lecture in game about the worlds history. Otherwise pass this and if you're looking for a CRPG play tyranny for a story with moral questions or play Pathfinder WOTR for a game with lots of choices that affect things.

Turtle Shaman
Turtle Shaman

The writing is absolutely phenomenal if you like story based isometric rpgs this is the game for you controls are a lil dated but if you get over that its worth the 10$ or whatever

theboxingcannabyte
theboxingcannabyte

one of the best role playing games EVER made!

The 2forting Spying spy
The 2forting S…

Don't look at the negative reviews, look at me, now look at the negative reviews, now look at me, Just know Dear Reader that they are factually and metaphorically WRONG! buy this game NOW! 10/10

Mwhooore Pud
Mwhooore Pud

Would definitely update my journal again

Michael spy
Michael spy

"What can change the nature of a man?"

A question that will make a person think seriously. But for each person, the answer will be different, and to understand which answer to this question is correct - consider it almost impossible.

This game very well rethought me on the concept of "the meaning of life", and I am very pleased with this project.

If someone is interested in fantasy elements, or just the Dungeon & Dragons universe, feel free to buy this project, it will not let you down.

(If there are mistakes in words, I apologize).

Anonymous
Anonymous

If you liked old school RPG like Fallout 1 & 2 or Baldur's Gate, and if you enjoy super well written dialogues, smart and dark humour, freedom of choice and vastly developped worlds, buy this game. This edition makes it really simple and enjoyable to play, I'm 20 hours in and I can't get enough of it.

Pinchy The Kitty Girl
Pinchy The Kit…

I played this game when it came out, and it was always my favorite out of the other D&D games like it at the time. So happy an enhanced edition came out.

Foamed
Foamed

Possibly the best written CRPG ever released. Only Baldur's Gate 2, Fallout 2 and Disco Elysium can rival it. Extremely well written, an insane amount of lore, incredibly high roleplaying potential and plenty of freedom to play the game as you like.

Kitty Overlord Lucy
Kitty Overlord Lucy

Very different, coming to play this straight from Baldur's gate into Icewind Dale into this and.. very different. That being said, having an absolute blast and it is similar enough that I do absolutely feel like I am within the same multiverse/feel of forgotten realms games. It's no wonder this is such an absolute hit - a lot of reading, yes, but combat is great as per usual and the reading is top notch! Very fun and intriguing storytelling.. just overall a great, great game. Love it. Give it a go, you won't regret it.

tripleog
tripleog

Immersive game with deep story line and lots of fun dialogs.

᠌ ⁧⁧Asbestos Sniffer
᠌ ⁧⁧Asbestos Sniffer

What a great fucking game. Disco Elysium would not exist without this one.

Tihan
Tihan

the grandfather of all chris avellone bullshit

idmitat
idmitat

This is one of the best RPGs I've played, with a rich story, true NPCs and a lot of dark humor.
Highly recommended if you want to escape the reality.

Exarch_Alpha
Exarch_Alpha

The only game in AD&D Planescape setting. Why? I dunno. When we are going to have a game to play on the upper planes sometimes?

Choices matter quite often and thus, the build of your character is crucial in deciding what to do or not.

That being said the game is way more balanced towards fighter build than mage or thief, which often require VERY poor stats allocation, specially thief. High dexterity is weak, and almost as useless is charisma for non-thieves. Wisdom is key.

vladkornea
vladkornea

Rightly widely regarded as one of the best RPGs because of its writing.

HerpaDerp1
HerpaDerp1

Really liked this game, although I have mentioned that it's something where a lot of the effects lie more in the writing rather than the gameplay, which sort of exists as this truncated, stripped-down version of Baldur's Gate. However, the whole idea this game has about this immortal guy with the power of infinite resurrections, questioning the nature of his immortality, and all of the moral questions that pop up with regards to who he is and all of the terrible things that he's apparently down, but without any memory of, is quite intriguing. The writing and atmosphere is probably what carries it though, and I like how intricate and revealing everything is about it, the amount of work put into all the characters you interact with, and also just the soundtrack and that feeling you get from walking about the hub areas where everything feels distinctly lived in.

Definitely an obvious inspiration for Disco Elysium, although I will say that the combat and the dungeon crawling in this doesn't gel fully together with the game as a whole. I dunno, but it does kind of feel like they added it because they weren't entirely sure if the game can be solely carried on the story alone, and it's functional but just not as polished as you'd really expect it to be.

Enhanced Edition of this is uh... eh, it's like playing Planescape: Torment with a patch to enhance some of the graphics, increasing the resolution, the zoom feature, and to make it playable so you're not messing about with "Uh, I need to run this in compatibility mode in Windows 98 and set the affinity to a single core every time I run this." Probably would recommend this version if you don't have CDs handy and just start up and play it without constant fiddling about.

Kōizumi Seishiro
Kōizumi Seishiro

DnD Planescape classic. Dark, morbid humour. As much freedom as one can get in PC game. A chance to explore every nook and cranny of a human's soul.

krapss
krapss

bu oyunla bütünleşmek istiyorum

Reverend_Whoopass
Reverend_Whoopass

game good,he forget, Annah tail twitch, pet limlim. game good.

Cyrus
Cyrus

--A masterpiece of a story, a good book and fantastic take on the forgotten realms Sigil.-

Given that i have heard or read about this game for years and then able to play it for myself the first time in 2018 i must add my voice and recommend this. This is not a game about saving the world, its the journey to find the answer to one question :
What can change the nature of a man?

The start can be little off putting for the new generation of players but trust me, stick with and it becomes one of the most enjoyable slow burns that builds up to one of the most epic endings i have experienced in my gaming life.

This is the lore that Chris Avellone will be remembered for and and trust me, you will be thinking about The Nameless One long after the story is over... Maybe that itself is part of the torment?

Boner Storm
Boner Storm

Planescape is, quite simply, one of the greatest games of all time.

Not only that, it's a legit artistic masterpiece of writing from Chris Avellone at the prime of his career. Assuming civilization still exists, this game will be played and praised 100 years from now - deservedly.

If you love western RPG's this game is not optional. You have to play it.

With that said: this game is from the start of the Infinity Engine isometric era. It's clunky as balls and there are painfully visible scars where development was cut off: The AI is nonexistent. Magic effects take over your screen, pause the combat and cause weird time-related bugs. Two of the companions you meet later in the game have about 1/10th the dialogue as the others. There is nothing your MC can wear in the Armor or Hand slot... in fact, there are no items at all that go in the Hand slot - it just stays there empty the whole game.

But that's the price you pay for a roleplaying experience that hasn't been bested more than once or twice in human history. This is probably my #3 after The Witcher 3 and Baldur's Gate 2.

Gabrielle
Gabrielle

This game is a timeless classic, and is in the DNA of so many RPGs made since. Over two decades later, it still holds up (and the updates to it help, as well).

Runiq
Runiq

A timeless RPG classic probably familiar to anyone who played through Infinity engine era. It seems to be a bit forgotten lately, but if you never played it, the Enhanced Edition is a great opportunity to experience this one-of-a-lifetime game. The vast number of choices akin to Tyranny or Mass Effect trilogy makes you want to get through different incarnations to experience it all.

Planescape: Torment has one of the best stories ever written and if you are sensitive to art (yes, let us not be afraid of using this word here), it will break your heart.

Karavela
Karavela

A timeless classic of the CRPG genre. Very well written , so expect to read a lot in this game. Loved the story.
A must do for every CRPG fan.

w.ballance
w.ballance

Got pretty deep into this one, but eventually gave up since the core gameplay of walking around and trying to find the right person to talk to wasn't really that engaging. The story was alright, but I found it pretty meandering despite the acclaim that its gotten over the years.

DefusingBombs
DefusingBombs

D&D version of Fallout Tactics

wonshevenoh
wonshevenoh

One of a Kind Game. This game, is more of an interactive fantasy novel (set in 2nd Edition's of D&D: Planescape-which would eventually loosely influence MTG Ravnica way down the line) and inbetween reading theres also a mysterious strange world full of ReBoot era graphic cutscenes and isometric maps to wander in.

The story is fantastic, its strange, its funny, its creepy and even downright depressing. Your companions are unique and different than you the hero and are tied to you in some kind of way making them memorable to lovable. The big mystery to uncover isnt some relic or to slay a dragon but instead discover who you really are and what your true potential is and of course "what can change the nature of a man?" And the execution is done perfectly without being full of itself or condescending.

This game maybe a favorite but that doesnt mean its perfect. The game is more built around using social skills vs combat (but plenty of combat also), certain acts are much slower than others and its very easy to say the wrong thing or plan poorly ruining your game so save often and have a few back ups! Combat is fun in a clunky diablo sort of way but rarely goes tactical, so building a character around fighting will be a less rewarding game unless you go mage maybe. Also dont be ashamed of looking up clues if you get stuck...certain areas dont handhold like todays rpgs and newbies will take longer to get used to and beamdog still has let bugs into the game as well as a terrible console port.

Overall its one of those games that is over 20+ years and still fun to play and is relevant in its genre, you will wish youve played this sooner.

TincraftTinman
TincraftTinman

Didn't enjoy the beginning much and started and stopped within the first hour three times over the past couple years. Then I decided to try and play a little longer and ventured into the dustmen bar, where I spent twenty minutes arguing with an NPC about death and immortality, only to walk out and meet a lady that hasn't stepped through a doorway or arch for thirty years. The game has had me hooked ever since.

SlaktarMicke
SlaktarMicke

Updated my journal.

BIG FAT RECOMMEND.

Grimsyxd
Grimsyxd

The story of this game is something you should experience before you die. Limited by some really dated gameplay parts and mechanics, it still manages to sell you the story brilliantly.

I guess book version is my next step. :)

Balls
Balls

What Can Change The Nature of A Man?
Yet Isn't Change Part of A Man's Nature?

Zentz
Zentz

The story is amazing, you have to read a lot but, it's worth it. The dialogues are well written. I enyojed it, one of the best CRPG of all time.

error_422
error_422

amid the brutality of an existence of mediocrity and the disilusionment of the modern existence. flooded with meaningless and pety medias. i have found a story. a gems. planetscape torment has a special development with the designer and developer strugling to make a fantastic game as the owners and publisher where advocating for a quick release . the result has been extraordinary in therm of storytelling. its only flaw being the clunky combat system and character sheet.

it has left me forever with the amazement of experiencing a project filled with passion and the already creeping sad nostalgia that i may never experience a progect so fantastic again. (i have played aloot of games, read aloot of book and watched aloot of movie. so i have a serious baggages of references to compare planetscape torment to.)

the story is a drama, in a dark-gritty-fantasy setting. it take place into the alternate dimension or the faerun universe of wizard of the coast. i recomend playing the game to the very end once or twice at least (i would recomend playing it a dozen time, but there are far less mod for it that there is for baldursgate, skyrim or deep rock galactic. wich is strange because the source code was not lost like icewindale 2, darkspore or petsociety. ) but i digress. for all its quality and its few flaws, i get the feeling that this game may have been poorly understood or poorly advertised. even beamdog (the re-masterer, adoptive parents of the game) has put less emphasis on planetscape torment (and icewindale) than it has for baldursgate. neverteless, in my opinion, planescape torment is as good as baldursgate, at the very least, if not better.

appology for the grammar faults. i know there are a few, i'm not super good with grammar.

Drev_n
Drev_n

Never played this when I was younger so I can say with an unbiased and non-nostalgic opinion that it is indeed very good.

Got stuck a few times with no idea what to do next because I missed a single dialogue option hidden somewhere in one of the huge dialog trees. Bit frustrating, but hardly a big deal. That's my only complaint about the whole game.

johntohill
johntohill

Fantastic game. I was put off playing this many years ago as the close up viewpoint and clunkiness weren't worth struggling with. However with the enhanced edition this is no longer a problem, there's plenty of quality of life fixes which ensure this gem still holds up over 20 years later.
Any CRPG fan who hasn't played this owes it to themselves to have a go. I was tempted back after loving the Numenera game which was hailed as a spiritual successor, and it's clear how so much that I loved about that game found inspiration in this game.
The writing, the degree of choice, the world, the characters, it's all amazing.

Now the game's not perfect, there are still more than a few bugs left in it. I had more than one total crash to desktop. I had critical story progression items that seemed to break for no reason. At two points which I won't describe for fear of spoilers, things bugged out so much so that I couldn't progress. One in such a subtle way that I didn't realise it for some time. Only for the fact I was continually saving throughout (don't rely on quicksave, there's only 4 slots which overwrite themselves constantly) I was able to go back and fix it.
And beyond bugs, the combat is a bit wonky, and there are some infuriating design choices at times. Like how it's so easy to accidentally skip all of the experience of Curst by entering a very obviously signposted tunnel right at the entrance which closes up after you. I assumed I would be able to exit back to Curst later, but nope instead you're funneled into a ridiculously long slog through neverending swarms of soldiers. Forcing you to die/use up all your good spells, go back, rest, repeat. Ad nauseam. It's clear the game was released in a period where you absolutely needed to have combat in your game or it's not considered a game.

But those grumbles aside, it's a unique experience that I recommend wholeheartedly.

Chip McFriendly
Chip McFriendly

I had heard that this game was pretty unforgiving but it was true in ways I didn't really anticipate. Like what a struggle it was to just find the first merchant, or to change party members after you've gotten the maximum party. Combat is also kind of miserable; I was playing as a mage and it was a mistake because it took me a long time to find a party member who could serve as a tank.

It's possible that I overlooked a lot of the things that could have made this easier. One thing I have noticed about games from this era is that they seem to have been designed on the understanding that there was nothing else competing for your attention. That you would buy this game and play it without having, like, a hundred other titles in your library. I think that means that a lot of what I encountered a QoL issues were probably benefits in the 90s.

I was a little ragged by the end, but its reputation holds up: the story was worth the experience. It is definitely one of those plots where even when the execution doesn't totally land you are kind of in awe of the swings they took.

Mcvodka
Mcvodka

this game is torture to play in every aspect that isn't dialogue. voice acting in dialogue is nye non existent but what is written is some of the best dialogue in any game including disco Elysium. this game is dated and worse to play even compared to fallout 1, 2 and arcanum though the world is better than all of them. if you play, play on easy and dont look back. this game is a book hiding under a trench coat of a video game.

Pulchritude
Pulchritude

the nature of a man is to realize this game is not for him and play disco elysium instead

Sister Sizrobe Dislozeck
Sister Sizrobe…

Planescape: Torment has a reputation for being one of the best written CRPGs of all time, and its reputation is well deserved. Be forewarned, though: the bulk of the game is reading. There is some dungeon crawling to speak of, but it's definitely not the focus of the game. Prepare to spend hours negotiating dialog trees and getting to grips with the setting, not smacking orcs around. If this sounds like your kind of game, this absolutely delivers.

karannegi2k15
karannegi2k15

A game-breaking glitch ruined it for me, but otherwise it was turning out to be one of the best RPG's I had ever played in my life. Fucking hell.

kholtby
kholtby

One of the best RPG's I have ever played

doa ☮
doa ☮

What can change the nature of man?

Often, and very naturally, we don't see video games as anything more than a source of entertainment and digital adventures on which we embark on interesting journeys. Ever since I was a little kid I've played many games from all kinds of genres, from action-adventure to simulators, from psychological horror to horrible movie adaptations that none of us liked but played anyway. I have spent enjoyable hours visiting the worlds inside them and once they were finished I just cherished the time spent and moved on. But the emotional damage AND joy, the intellectual pleasure I'd felt while playing this game is unlike any other. It took me some time to get this game out of my mind and I actually stood there staring at the credits roll by and trying to process what I'd just experienced. The only other game that had me as astonished was Silent Hill II, honestly.

In this DnD campaign adaptation set in the Planescape setting, we are in control of a man who knows close to nothing about his identity; including his name, his life and memories, his allies and foes, his travels and adventures: The Nameless One. He opens his eyes in a morgue in Sigil with no memory and sense of self whatsoever and embarks on a journey to recover his identity. And his journal, of course, he for sure loves his journal. He meets some eccentric people along the way and accepts their aid and friendship. What a messy place the world can be for someone who doesn't know themselves in a literal sense, and that is exactly what this game is focusing on. It questions nearly every concept that we simplify in our daily lives, like life, individuality, death and morality, and makes the player question them as well. Because you have to give an answer. Everything and every answer is possible and has a grain own truth in itself because there is not a specific persona to judge these verdicts. What can change the nature of man? This question actually stuck with me ever since finishing the game. What can change the nature of man? This game. I can assure you, it's going to be an amazing experience if you ever decide to give it a chance.

Also, I don't want to end this review without mentioning the beautiful work of art that is the soundtrack. I think it works and harmonizes so well with the authenticity and courageous story of the game. Mark Morgan is also known for his work with Fallout I & II's soundtracks, so there's a similarity that is impossible to miss. So I would listen to a few pieces even before jumping into the game if unsure, because trust me, the game feels exactly like it sounds. Happy gaming!

Ludde
Ludde

This is my favorite game of all time because it has the best story of any game I have ever played. No other game's story even comes close to Planescape: Torment. Superb writing for all of the very memorable characters that you meet in the game. I even like the combat and leveling system a lot. Somehow, I think the sounds and animations make the battle feel very satisfying.

I played the original game before this enhanced edition. I don't see any bad sides to the enhanced edition, so I see it as a strict improvement, I guess. But not by much, because I hardly notice a difference.

Alakazander
Alakazander

Over a decade later, this game is still the benchmark that others aspire to. It takes the cliche premise of the amnesiac protagonist, but instead of a storytelling crutch, it is used to ask questions about the nature of identity. Throughout the game you are confronted with consequences of the actions of your previous lives, and how your respond allows you to craft your own story with precise detail. It uses gameplay mechanics to reinforce these themes in surprising ways.

Almost all of your companions are outliers, exceptions in their societies trying to piece together their own sense of self as well. People outside your party are generally prejudiced and will project their preconceived notions on to them, but you have the opportunity to explore the traumas and triumphs that have shaped who they are. You can use that knowledge to help them evolve, or exploit them for your own gain.

Combat is serviceable, but forgettable. Some of the spell effects are pretty stellar though. I do have some minor quibbles with he Enhanced Edition, but on the whole it adds so many QOL improvements that alleviate the problems that made the original a chore to get through at at times. See this thread for even more: https://forums.beamdog.com/discussion/64309/mods-for-pst-ee

Anonymous
Anonymous

It might be the best game of all time, and this version does it justice,

hammond1027
hammond1027

A completely confusing game. Class system is total confusing & messed up. Storyline is awful.

Noctifier ㅇㅅㅇ
Noctifier ㅇㅅㅇ

I played this game a long time before I got it on steam.

It's hands down one of THE BEST RPG games ever made. The story is immersive, rich and has nuances that simply make you interested in the world of this game.

It's a DnD campaign, this is another aspect that makes this game even better. It isn't a whole new world, it isn't a whole dumbed down narrative of some non-existent BS driven universe.

It's a vision
It's a story
It's a plane escape

The humor is witty, the characters are rich. They all have own stories to share if you question them enough. You learn of either deeds you committed in your previous incarnations, or you learn of your mutual ties with your companions due to your incarnations' choice..

It's fun. You can play this game like you read a book, but you're not forced to.
You can play the game, you can read the stories, you can learn the world.

It's... intuitively well thought/planned and feels like written by a professional story-writer. The cherry on top is that the game itself is ... a story. One of many, and your character also has e.g. many stories, because it's a walking infinite story-generator.

I can imagine how cool that would be to receive some sort of alternative timelines or alternative campaigns in similar fashion to this game. This game focuses on choices, fate, magic.

You could imagine being a totally different protagonist. You could be a fiend, or a heretic Glithzerai studying the planes.

The possibilities are endless. I love this game. It's so much fun.
It reminds me of old good games, like ... KoTOR or perhaps Dungeon Siege? A bit of Robin Hood the legend of Sherwood (a bit similar game mechanics, pretty cool).

I never was a fan of Neverwinter Nights or Baldurs Gate (seemed boring tbh), but this game has the best story I ever had a chance to learn about.

Morte is absolute genius too. The person who thought of adding a Mimir in the form of floating findish skull...
that's cool, along with the dirty dialogues that Morte has.

The cat-woman is also a bit funny, but Ignus is for example just a walking tragedy. It's literally a bomb.

I still wonder what the hell is Lim-Lim.

Spark
Spark

The combat in this game sucks. If you're looking for solid 2E D&D gameplay, you're much better off with Baldur's Gate or Icewind Dale. If you've played either of those, you may find yourself shocked at just how poor the combat in this game feels by comparison. Most spells have unskippable animations that start off looking cool but become very grating, ranged combat is limited to spells or a very limited set of characters, and as a result most encounters generally involve slowly bashing everything to death as you mob the enemies and spam healing items. Your other options are exploiting the backstab and stealth mechanics or kiting enemies in circles while you use the handful of characters who can do something without burning all of your spells on common encounters. You probably don't have to grind if you aren't playing on higher difficulties but even then you'll often find yourself annoyed at a fight.

Even so? I'd recommend this game over Icewind Dale. Most of the combat can actually potentially be avoided through careful dialogue choices and planning on your part. The story here is incredibly dense and very engaging. I would say this is a lot more like an interactive novel than it is a roleplaying game. Any description I can give of it beyond that kind of feels like I'm not doing the game justice. Anything positive you've ever heard about this game's story compared to a modern RPG is true and it's well worth overlooking the janky combat to play it. If you're new to isometric RPGs I'd recommend the Baldur's Gate series before this one but if you're already a fan of the genre then quit saying you'll get to it eventually and get to it, it's worth it.

Dioraneil
Dioraneil

This game is epic. Ignore the old mechanics and maps, the story is what keeps me coming back. I played this game when it came out and still ned to come back to it. They dont make games like this anymore.

flummoxilicious
flummoxilicious

alas, this game is a torment to play.

davidlulu
davidlulu

Lame gameplay but a story like none other, highly recommend it for those looking for a good read. Very bittersweet

bfons86
bfons86

My favorite game of all time. I have tattoos on my body from this game it's so good.

Bichmeeen
Bichmeeen

The greatest game ever created. All credits go to the original creators. Beamdog did a fine job with EE tho.

Emiya
Emiya

Ok music. Good story.

Bad points:
It is confusing at some points so you could need a guide.
Party members should be able to use some more items. Also, you get a lot of items you don't have a use for.
There are very little places to rest.
Fights could be more challenging.

Still, the game has a good story.

Sandwich Boy
Sandwich Boy

The combat is terrible, but the story and worldbuilding are so good that I'd still recommend it. Maybe play with debug mode enabled to skip through most of the combat?

Senator Puddinghead
Senator Puddinghead

To this day this is still the best game I ever played. The whole game is so different even from other D&D games in it's story and world. And at least for me it's the most enticing world I ever expirienced.

Planescape Torment brings up a lot of nostalgia for me as it was my first Roleplaying Game back in the day so I might be biased.

tuncOfGrayLake
tuncOfGrayLake

Best isometric rpg in terms of every criteria possible. Get it.

enzopalmer27
enzopalmer27

Great game. Combat sucks. Graphics look old. Story blew me away. Totally worth it.

Blaze
Blaze

One of the best turn-based, D$D games I have ever played.

Jan
Jan

Good game, use a walkthrough if you get stuck and you'll have fun.

Tyler
Tyler

Incredibly in depth story with intriguing, well developed characters.

Vinny
Vinny

Plus:
+ Original fantasy world with unique characters
+ Witty dialogues

Minus:
- Slow (and by today standard, boring) story. The widely acclaimed story did not live up to my expectation, and I felt bad for wasting 25 hours into this game after finishing it.
- Outdated graphics and confusing combat system

Destinyblade
Destinyblade

General Advice

    • Save often and before any conversation
    • Keep your WIS and INT at 18 at least and some points in CHA since that gives more dialogue choices and that's what this game is focused on
    • You can enable cheats by opening my documents/Planescape/baldur.lua with notepad and adding "SetPrivateProfileString('Program Options','Debug Mode','1')" at the very end.
    • Don't hesitate to use a guide. This game can be pretty confusing at times

Looks and sound

There's no way to mince words with this. Planescape Torment doesn't look good at all. The backgrounds themselves are fine and even good for the time but the sprites are pretty low detail. It's hard to tell what anyone really looks like from the sprites. The cutscenes don't look good though they do the job for the most part.

The soundtrack is good. It's not amazing but there are some tracks that stand out and I like the way the motif of The Nameless One's theme was used throughout the game. Some of the dialogue is voiced and what is voiced is pretty good.

Combat

I can't stand the gameplay. It's a real-time-with-pause system but it's a fairly boring one at that. It's easy to skip most of the fights or turn on the debug console to avoid gameplay. Now one would wonder why I would talk about avoiding gameplay in a game. The answer is pretty simple. People recommend Planescape for the writing, characters and worldbuilding not for the gameplay. Even the game itself knows this. For example I got 90,000 xp from a conversation with a character while the enemies near that area gave 750xp and there were like 5-7 of them in that area. This is essentially an interactive novel with some banal gameplay attached to it that one can and should skip.

Story and Worldbuilding

"Endure, and in Enduring Grow Strong"

I am not sure how to go about this section even though or maybe because it is the meat of the game. The story shown here is something unique and bizarre. To this day there is nothing else quite like it out there despite attempts to capture it's spirit. The companions and the protagonist are very well written and have interesting interactions and relationships. I could maybe spend hours analyzing the characters themselves.

The protagonist himself, the nameless one is a very well done version of an amnesiac protagonist since the amnesia isn't a plot device to give a blank slate or for cheap drama. It's an integral and interesting part of the story. Piecing together who he was keeps the player hooked.

The quests aren't the general RPG quests people are used to nowadays and have a fair amount of depth and effort in them. There are a lot of dialogue options with actual choices and consequences. These choices have an influence over the nameless one's alignment which changes how his companions and other characters behave.

The game is set in D&D but I don't know much about it so I don't think it's required knowledge. Specifically it's in the 'planescape' setting, in the city of sigil which sits in the middle of a multiverse.

I can't say much about what makes this setting, characters or story without delving into spoilers but I'll leave it with the statement that this game has the best writing I have ever seen. Despite the looks and the boring gameplay it still stands up because of the writing. There's a reason that this game comes up on any discussion on the merits of games as works of art. It's an experience that will stay with the reader/player long after they've finished it.

Rucyfer
Rucyfer

Not once did I ever feel compelled to write a review about a game.

This is a masterpiece, and, in my opinion, the best narrative I've ever seen in any game.

Gameplay is very unremarkable and, frankly, boring, which is an even bigger testament to just how amazing the story is. The companions are very unique, full of character and remarkably human, which is a considerable detour to the shallow role, due to the alignment system, that many companions often have in DnD games.

My favourite thing about the story is just how well-written and cheeky it is, with humour being sprinkled in just the right amounts.

Last but not least, the graphics really add to the experience and It is noticeably of a higher quality than other Beamdog remasters.

Beamdog also took a much more reasonable path with this game than with the others, by not adding any new half-neutered-kobold transkobold activist companion.

Maestro Iachelino
Maestro Iachelino

The best game there was, is, will ever be.

hakayova
hakayova

Old fashioned adventure game with a great story. May get quite complicated if played without a walk-through though.

Patlilfish11
Patlilfish11

Just finished the game, and I must say, I'm disappointed. Granted, the reputation that preceded this game set a high bar [e.g. one of the greatest games of all time], but even without that, I don't see how this became one of the "classics" that remains beloved to this day. Most of the NPCs are dreadfully boring and forgettable (especially as there are way too many of them, and most of them are only relevant for one part of one quest, then have nothing else to say or do), the dialogue is rather uninspired (there's a terrible monotony of "Greetings, I have some questions," with the responses almost entirely consisting of variations of the same basic info), the combat is pretty dull (you spend most of your time making sure all your party members are attacking the same thing, with the occasional spell to mix things up; also, there's very few opportunities for ranged attacks, which is strange and annoying), the soundtrack varies from boring to terribly annoying (e.g. people yelling things at you, or, you're in a bar and all the background conversation is horrid to the ears), the women are portrayed stereotypically sexualized, with entirely revealing armor, many mechanics go unexplained with no tutorial (realizing how my thief could pick locks didn't happen
'till 2/3 through the game), items either don't exist (your main character has NO armor, there is a slot for hand items, of which there are NONE) or aren't very helpful (the majority of tattoos, the main accessory of the game, are useless), the layout of quests & setting isn't balanced well (the first 1/2 of the game consists of an open-ended city, with lots of side quests and wandering, while the second half has NO side quests and involves teleporting from one spot to the next with no open world at all),

I must note, there were some strengths to this game, such as the frequent option of resolving conflict by conversation rather than combat (but this, unfortunately, is not nearly as rewarding or fun as it is in real D&D settings which planescape is based on, as all you need is a high Wisdom/Intellect stat and all the best conversation answers are there for you automatically, no creativity involved). The main character and plot line is interesting, with unexpected turns, depth, and some tough, reflective moral decisions to make.

However, in general, the main plot does not compensate for the fact that most of this game doesn't tell a good *story* at all. I've played Fallouts, Disco Elysium, all number of console RPGs, and they suck me in with their stories. Planescape didn't do much of that at all, and I felt I only finished it at all to see what the hype was all about. I would recommend looking somewhere else to find a game that deserves this level of praise.

Green11ndy
Green11ndy

The best way to play this game is drunk with a bunch of friends, all taking turns voice acting different characters! Tons of fun and the world is amazingly detailed. Highly reccomend!

BJJBOY966
BJJBOY966

The music is great, story is better. Combat is a little simple, but that's not the focus.

Anonymous
Anonymous

i'm only 7 hours in, but i really like it so far! slow-paced, but in a way that i personally like. a lot of it is just walking around, talking to people, trying to come to grips with the funky worldbuilding. the writing is a little bit goofy, while also flirting with some genuinely frightening ideas.

RyguytheFlyguy
RyguytheFlyguy

Solid Game, with great dialogue, combat is ass however.

Runeshadow
Runeshadow

I started gaming in the 70's with a few friends around a table. Beers and chips, dice, graph paper, and pencils were the hardware. My buddy was the dungeon master, I was the dungeon builder. He knew every stat and rule in the books, I spent hours drawing out the maps and structures. Nobody watched TV, because all 3 channels were stupid. Nobody wasted time scrolling social media, and no one's phone rang.

Fast-forward to 1999, and be thankful I skipped the 80's! I now have thousands of hours in Fallout 1 and 2, the GOAT franchise of RPGs.

Planescape: Torment is the game that most closely resembled that 70's feeling when I first purchased it on DVD ROM back in the day.

The original P:T came on a whopping 4 discs, and when you moved to a new area, you had to switch out the disc, with fingers crossed it wouldn't lock up or crash. That drive spun constantly and just blew up every now and then. I probably went through 4 or 5 DVD drives. Great times!

Timeless:

The amount of character backstory for both the player and party members is massive. There is a lot of cool voice acting, and mega tons of text only interaction. The speech choices affect your alignment within your chosen profession. The replay value in just this aspect is incredible.

Alignment: You start out neutral. As you play and make choices, your alignment may change to Good or Evil. If you are consistent, you will become Lawful, if you do whatever, you will become Chaotic. You can also remain neutral.

Some quests, weapons and items are available only to certain professions and alignments. Choose wisely and save often.

When you add to that the major career options of Thief, Fighter, And Mage: there are thousands of hours of play here.

Fast Forward to 2022!

This edition plays great with no bugs or glitches found yet. However, this is an old-school RPG; Save your game often. Every time you enter a new area, and before starting a quest that involves choices.

The enhanced features are cool, except for one thing.

SPOILER:

Correct me if I'm wrong. I don't remember in the original games on DVD ROM that the NPC party members broke the fourth wall by complaining directly to the player about being clicked on.

I disabled the NPC feedback feature so I was still able to use the enhanced features.

You can research all the changes that have been made and revisions to the game... if you want to. I felt all the nostalgia and memories with no interruptions from the other new additions.

10/10 highly recommend!

Review completed, Updated my journal.

Pujols
Pujols

One of my favourite journals.
100 updated out of 100.

vanguard.kerempuh
vanguard.kerempuh

Used to play this game in the early 2000s, this enhanced edition makes it feel new again. Torment -possible the best, most innovative RPG of all times, a true classic.

ho
ho

Planescape torment stands the test of time of being the peak of video game storytelling and writing, a Crpg masterpiece that defined the golden age of PC gaming and one of the best games of all time, the story is about self discovery, spiritual rebirth and most important of all everything you do all the places you go to all the characters you meet whether you decide to help or kill revolves around the question of "what changes the nature of a man" there are good stories that i have experienced but all pales in comparison to this game especially in this medium.

The world is not only bizarre, unique and creative but its also extremely detailed and rich, i felt like i wanted to talk to every npc, read every item description and know EVERYTHING the world has to offer and it never ceased to amaze me.

You can also shape the nameless one however you want and can tackle problems in many ways and join multiple unique and awesome factions.

With that said there are some things that you need to keep in mind, first the game is very text heavy like if you dont enjoy reading then play something else and the combat is sadly not that great and its one of the weakest of the Crpgs of its time but thats about it Planescape torment is one of a kind game and serves as the best example of video games being a work of art and can flawlessly tackle heavy themes and topics.

jrussett2
jrussett2

I really enjoyed this game. It's hard to articulate exactly why it gets so much more praise than other CRPGs of the era without just spoiling the whole thing, but it really all comes down to the story being incredibly strong. The world and its setting are full of fascinatingly unique ideas that the story of your character is deeply deeply tied to. While at first it may appear to be yet another "amnesiac protagonist looks for the secrets of his past" kinda game (and to be fair, it is), Planescape: Torment is so much more. Everything is layers upon layers of characterization and backstory that all intertwine with the plot in incredibly brilliant ways. The writing is good in the sense that it conveys an extremely compelling story, but also in that it is simply excellent prose. The imagery and tone of some of the passages are fantastic and are like very little else that I've experienced in a video game, while also only being possible in a game's interactive format.

I recommend modding this game to restore cut content and add in cheats. Its weak spot is the combat, which is boring and annoying. Thankfully there's relatively little, but what there is is better avoided so it's helpful to just be able to cheat your way out of it instead. I'd also add that this isn't for everyone. It's basically an ebook, and if you're not looking to read the entire time, I wouldn't bother with it. Personally, I came here looking for games similar to Disco Elysium, and I'm very pleased with where I ended up. Anyone who likes that game is almost certain to like this one as well.

🐭
🐭

I've put 4.6 hours into this so far.

I'm still on the first screen.

This is the best book I've ever played.

大食蚁兽
大食蚁兽

Fun fact: a layer of myth was added on this game around the early 2000s in China about its obscure writing and hidden meanings due to the bad translation quality at the time. Now I am old and proficient enough to appreciate this game in English. Yes, it is philosophical, but never difficult to read in an arcane or zen-ish way. Instead, it is often light-hearted and humorous - simply brilliantly written. I resonates so much with the Nameless One. My otaku blood burns when the over-the-top spell animations are played. The tatoo on my arm glows with an awesome power! Its burning grip tells me to defeat you! Take this! My love, my pain and ALL OF MY SUFFERING! Rune of Torment!!!

the2ndhipjeremiah
the2ndhipjeremiah

It is a classic for a reason. Its worth your time if you enjoy a unique narrative. Great payoffs for paying attention and a satisfying conclusion.

That being said the combat is very bland, although you can ignore most of it. The game obviously shows its age but the only time that gets in the way is a few lines that read like they were written by a 14 year old boy.

Great story, lots of opportunities to express yourself in dialogue, but the combat could be a dealbreaker for some.

acolytehuli
acolytehuli

Really neat story with some unique aspects.

Saiyaman
Saiyaman

Lots of reading but there is interesting world building. It reminds me of discworld. So far it is the most interesting settings I've seen in a crpg.

CrowBeing
CrowBeing

Good and fund game, good rpg, even better narrative

S̟g̥ṭ͎̖ ҉P̧o̮̬ul̛try
S̟g̥ṭ͎̖ ҉P̧o̮…

I've played many RPGs over the years and this still stands out as my favorite, the story, characters and world are all amazing and immerse you. To be honest the combat system is somewhat janky, compared to games like Baldur's Gate magic is very underwhelming and often useless with a few exceptions.

Insilico
Insilico

The game that taught me English also fucking great game.

DeadisDead
DeadisDead

Totally worth buying this game in HD. The remaster streamlined the gameplay.

Aidski
Aidski

A proper enhanced edition. Fixed the bugs, added little quality of life updates and then left the rest alone. No added characters or areas that don't fit or other nonsense.

And it's the best story-driven RPG of all time. If you want great combat go to Baldur's Gate or Icewind Dale, but if you're eager to get immersed in cool locations with great characters, this is the place for you.

♥ teensy ♥
♥ teensy ♥

I'm writing this from the perspective of someone who has no "nostalgia factor", but is a fan of DnD-esque games like Disco Elysium and Divinity: Original Sin 2.

This game unfortunately does not age well, and does not live up to the hype. Is the writing great? Sure, but that's if you have the willpower to sit through combat. Combat is easily the worst thing about this game. It's tedious at best, and downright frustrating at worst. A lot of people will pretend that "combat isn't necessary" in this game, or that it seldom happens, but that's patently untrue -- especially for anyone playing the game blind. You have multiple mandatory fights in this game, and you will inevitably have to fight enemies to avoid being swarmed and killed in several areas. The last quarter of the game is especially awful, and is essentially just fight after fight after fight, often with the same few types of enemies. There is no easy way to tell what your debuffs are, and oftentimes you won't even know what's happening in the middle of a fight because your party will swarm into a cluster of indiscernible pixels. You can heal right in the middle of fights with no consequence as long as you have healing items in your inventory, so there's no real tension. You can even rest your entire party for 8 hours a bunch of times without any consequence.

Another gripe is with quest items. Some wind up being extremely important later on, and some are utterly useless. You'll be given no hints about this until you need the item, though, so you just have to hoard as many quest items as possible. (Keys, thankfully, are the exception.)

A very minor and funny gripe (because it was the 90s...) is the absurd female character clothing in this game. If you take a look at your journal's NPC logs, you'll see that nearly every woman in this game has H cups and is covered by little more than a few ribbons of fabric. Every woman who isn't a babe wearing scraps is an old haggard crone. Again, it was a different time, so it's not a huge dealbreaker, especially since it's not overly noticeable in the majority of the game other than a few close-ups or journal logs. But it is odd how the corniness of the women's design and writing clashed with the otherwise serious and somber tone of the storyline. A female party member is also fiercely catty and jealous of every woman you meet, even if you don't hit it off and don't have any relationship. The exception to the above ridiculous stereotypes are Deionarra and The Lady of Pain, but you might not even see the latter at all in game (I didn't).

The story is indeed as amazing as everyone hypes it up to be, so it pains me that the combat is *this* bad. There are definitely times in the game where the game just dumps an absurd amount of exposition on you, but it was tolerable...for me, at least.

Before you buy this game, I'd advise watching snippets of spoiler-free combat and seeing how you feel about the mechanics. For me, it just wasn't quite worth the slog.

WBRB
WBRB

One of the best old-school RPGs out there.

hilianstuffs
hilianstuffs

This game is just ridiculous. The script for this game contains over 800,000 words. In my first playthrough, from what I completed and skipped, I read somewhere in the ballpark of 300,000 of those words. I never *once* felt as if dialogue or conversations grew stale, tiring, or tedious. It's the best novel you've ever read.

Outside of spoiler specifics, you play an amnesiac, The Nameless One. In actual gameplay terms, this means you have the opportunity to speak to, question, or attack just about every single non-hostile character in the game. In fact, the vast majority of NPCs in this game are entirely unique and unnecessary to interact with. Yet, the setting plays seamlessly into the gameplay, allowing you as the player to act in whatever ways you feel fit within the well-defined logic of the world. You can kill an important character the second you see them, and instead of softlocking yourself, they'll drop a cryptic item which is part of *another* stage of *yet another* new, significant quest to pursue. You'll enter a bar, and find not one, but *two* of the countless NPCs there are individual companions to recruit. And maybe there are more? The breadth of the dialogue never once subtracts from the intrigue of your main quest, nor does it grow boring through overly-verbose, or meandering descriptions of unnecessary intricacies which pull you from the experience.

Planescape: Torment is the best-written game I have ever played.

I have one final question: What can change the nature of a man?

huntistheone
huntistheone

This game is the exact opposite of PLAIN(scape) and certainly not TORMENT!
(pls add me on myspace I am a professional comedian)

malentar
malentar

A true classic, beautiful in so many ways. Coming back to it with the fresh updates and community supported mods has been a wonderful bit of nostalgia. Thanks to all involved.

_𝖀𝖓𝖎𝖙𝟎𝟒_
_𝖀𝖓𝖎𝖙𝟎𝟒_

"Time is not your enemy, forever is"

Beautifully written game ❤️❤️

Commander Nupz
Commander Nupz

For context, I was born the same year that this game was originally released, so I had no nostalgia bias coming into this game. Since I was a young teenager, I had heard about how great PS:T is, but I had never had an opportunity to play it - now that Steam has the Enhanced Edition I finally got to experience it for myself.

The world and story of PS:T is, maybe, the coolest and most unique that I have ever come across. It is a very dark world (in all meanings of the word) filled with truly captivating characters and lore. Also, it is absolutely insane - it is generic fantasy dialled up to 101. I really fell in love with the Planescape universe and it breaks my heart that in the 20+ years since this game came out there has never been any new games - or even other media - that take advantage of this special setting. The world even has its own slang and slurs and it is by far the best I have come across. Often making up a fantasy language results in some really cringy dialogue, but somehow PS:T makes it feel super natural and "cool" (or at least as cool as a DnD game can get).

Unfortunately, the game is old, but I don't feel like that should be held against it. You have to read 98% of the story and there is A LOT of it, but it is so well written that I really didn't mind it (if this is a negative for you, well, you're really missing out; seen a lot of criticism for this game saying "It'S a BoOk" as if that was a bad thing). Apart from the lack of voice acting, the graphics are also, obviously, dated despite it being "enhanced". Once again, however, the amazing setting makes up for this as even if it isn't the most beautiful looking game, the art direction and cool design of Sigil and the planes is so damn good it doesn't matter if the game is 20 or even 100 years old,

The combat is awful though, but thankfully it is not the focus of the game. For me, it was a case of "it's so bad it's funny" as I just had Morte, the skull companion, taunt even the "hardest" enemies and then have him fly away while the rest of the party would surrounded the taunted enemy and beat the shit out of him like a gang of bullies (the enemy would just hopelessly stand there trying to break through to the skull that called him a "stupid yabbo"). The spells are pretty cool at least, but even by the end of the game as level 15/16 mage I could not cast the really awesome spells that have special animations, so I had to look them up on YouTube.

It really is a special game and I would easily recommend it to anyone that has the patience to read through ~30 hours of story. You will be rewarded with one of the best narratives in gaming that tackles some really deep subject matter while still embracing its silly nature.

Harry
Harry

Ahhh Planescape! What can I say that has not been said a hundred times over. First off, if you have not heard of this game by now, then something is surely amiss.

Are you a young person, and finally getting to play an older type game?
Are you a non-gamer who thought the zombie guy looked cool, and you can't wait to mash those control pad buttons and do some dope moves?
Are you a mother who has decided to take an interest in your kids hobbies, and thought this might be a fun game to start, rather than those skate-boarding games?
Are you from another planet, and have just heard about this legendery game?

In all seriousness, those are the only scenarios I can think off as to why you have not already played or at least heard of this game.
So let us be stone cold serious for just a moment. You come to read the reviews to see if this game is worth buying, right? Well, I myself have not seen the other players' reviews, but I am pretty much guessing they will mostly if not all be thumbs up. Am I right?
Then that has answered your question if you should get this game, It's a masterpiece of computer role-playing. It has everything you could want, a bizarre setting, clever and funny dialogue, a deep sense of pathos and tragedy, and a portrayal of the after life, that only Dungeons and Dragons could pull off. It rises above other rpg's because it aks the eternal question, what if life, and what is death, and it enshrouds the whole story with constant discoveries about who you were.

Oh and there's a snarky talking skull.

What more do you want?

TheOneBearded
TheOneBearded

The writing is as excellent as they say. While the combat isn't as bad as they say, it has some issues. Still, just on writing alone, it's a masterpiece.

AL1
AL1

Planescape: Torment is an RPG - developed by Black Isle Studios of Fallout and Baldur's Gate fame - set in the D&D-campaign-setting of Planescape.

It's hard to describe what makes Planescape: Torment special without giving away some of the greatest moments in the game. If the game's tagline "What changes the nature of a man?" is the kind of thing that makes you curious, do yourself a favor and go in blind before looking for videos or articles about the game's life lessons. The game consistently presents you with unexpected scenarios and right from the early game NPCs will share their philosophical ideas with you as part of the factions they represent. And besides the great setpieces and awesome characters, the game's detective-mystery plot is enticing and not just a chase after some McGuffin.

If you want to know some things about the game from a gameplay perspective: It is an isometric RPG with D&D-inspired dice roll combat, which can be grating for newcomers to the genre, such as myself. However, the game places a much greater focus on dialogue and the dialogue skills often come in handy to avoid fights or get more information out of someone. And if all else fails, the difficulty can be adjusted on the go via the menu.

All in all, you should really just ask yourself whether you're here for a story or not. Because the game will be a lot of reading. Planescape: Torment consistently shows up in lists of the longest videogame scripts, and if the word counts found on Google are to be believed, the game is easily about 130.000 words longer than the Lord Of The Rings trilogy. But don't think it will be slow or boring. While I started skipping over some dialogue in the endgame, I only did so because I wanted to see the ending and the big reveals. In the early and mid game, the imaginative writing reads like a good book while being more engaging due to dialogue choices and, well, the game surrounding it. And the sheer amount of content ensures that you'll miss a lot of it, making for great replay value. (For example: I only learned about 3 of 15 factions on my first playthrough where I strictly followed the story and some major story beads are completely optional)

10/10 - If you claim to be a fan of RPGs, you better play this.

Bishop
Bishop

I have replayed Planescape: Torment no less than 30 times over the years since its initial release. It is, by far, the game I have revisited most and there's a reason for that. PST isn't for everybody; the combat is janky, the pacing is weird, and it drops a metric tonne of text on the player constantly. It's like playing a visual novel with a more elaborate interface which is powered by AD&D 2e. But for those with patience to see this experience through, well, let me put it to you like this: PST, in many ways, has shaped who I am as a person.

This game is influential, moving, thought provoking....it asks questions which you weren't aware needed to be asked in the first place. And the answers, well, I'll leave that to you to discover.

Wileyfluvus
Wileyfluvus

From a writing standpoint, this is undeniably the peak of not only interactive storytelling, but probably the entirety of fiction all together.

The gameplay on the other hand, is the most painful thing I’ve ever experienced. Jesus Christ it’s down there with fucking Custer’s Revenge and any game released under Ubisoft in the past 10 years.

Really makes you feel like a walking corpse thus adds to the immersion. 10/10

wes
wes

Planescape: Torment is good. The dialogue is very well written, the world is unique, and many of the concepts regarding the game’s story are brilliant. However, this game suffers from poor pacing and uninteresting combat. These things aren’t bad enough to ruin Planescape: Torment, so I recommend it.

littlebluecaboose
littlebluecaboose

It's funny that Steam asked me if I would recommend this game to other players, considering that this is one of the games that I damn near beg people to play.
It is the best game that the artists currently known as Obsidian have ever made. It is one of the best RPGs, period.
It is clunky and weird and the pacing is wack and every moment of it is delightful. If you like old RPGs, you will love it. If you like surreal fiction and horror media, you will love it. (I paired playing this with listening to The Magnus Archives, for a delightfully weird chapter in my life.)
It sucks in the way that one would hope an old RPG would. It's funny and occasionally upsetting and it will send you away utterly and hopelessly in love with Sigil, and maybe just a liiiitle bit resentful that Spelljammer got a 5e supplement before Planescape.
Or maybe that's just me.

The Scare Lab
The Scare Lab

Planescape: Torment has to be one of my favourite games of all time, and it is mostly due to the storyline and the interactions between the characters. "What can change the nature of a man?" is the question that runs through the story, and each player is able to provide their own answer via the choices they have made throughout. Love, hate, pride, anger, revenge, any of these could be the correct answer, and it's up to you to discover.

Coffee
Coffee

What can I say that hasn't been said a million times over the years? Not much else lol, but I will say this game is an undisputed classic, and has one of the best stories I've seen in any videogame, period. A must play for anyone looking for deep, emotional, richly-constructed narratives.

jcliffen
jcliffen

One of the greatest CRPG's ever released

Azrael
Azrael

One of THE best RPGs ever made in my opinion.
You have to be into reading though.

Desincarnage
Desincarnage

The story is brillantly written and there is lots of it. The world is engaging, the character cast is very interesting and feel authentic. This is the first D&D game I played that is not focused on combat.
Please help the Nameless One find their name again.

damascus1286
damascus1286

Holds up remarkably well. There are a few quality of life features that have become standard in isometric CRPGs since, but this doesn't feel particularly harder to play than a lot of indie titles today, and the story remains really unique.

I have to give particular attention to the sound design - the ambient voices in various town locations make the world feel alive and immersive in a way that I've rarely noticed even in today's AAA titles.

Overall, it would've been nice if I had played this when the game first came out, but the enhanced edition seems to have done enough updating to make it fun today.

Aioshade
Aioshade

This game is old, we all know this and you can easily tell how dated its appearance is by looking at it.

However, it still holds up remarkably well. I was still able to get sucked into and immersed in The Nameless One's journey, and found myself hooked over this past weekend playing it constantly.

Be prepared to read, a lot. This game is mostly story -- and that is conveyed through text. Do not neglect sound, though, as you will miss out on some great soundtracks and certain cutscenes do not have subtitles but DO have voice overs.

One last thing: You will die at some points in the game, it happens. There is no death penalty for your main character, your party members CAN die permanently if you fail to revive them and remove them from your party while they are dead.
So if a party member dies, do not remove them until they are revived or revert to a save prior to their death and try again :)

I am not going to say much else because I do not want to spoil the experience. If you enjoy oldschool isometric RPGs, and an extremely captivating story, then I recommend this game.

Appaloosa
Appaloosa

If only it was a book, I would give 10/10. The main problem of Planescape Torment is that it's a game. Let's put the story plot aside - gameplay-wise, it didn't age well. It's just boring to play. All those battles and running around the same places over and over again are no fun. It only annoys and distracts you from the story. Seriously, if you seek for such stories, read some books - anything by China Mieville, Dan Simmons and, of course, Roger Zelazny - his "The Chronicles of Amber" inspired the scenarist Chris Avellone when he wrote the story for Planescape Torment.

Rozza
Rozza

The only other game that comes close to the writing in this game is Disco Elysium. All the others: Fallout 2, Divinity 2, Pathfinder and Baldurs Gate quake in their boots at the absolute brevity and depth of this games writing. Would be the easiest recommend to everyone I know but the combat in this game sucks ass and is a bit of a hurdle to get over. Chris Avellone may be a creep but I'll be damned if he isn't a fantastic writer.

MRQVZZ
MRQVZZ

having played and loving baldur's gate and icewind dale i thought i had to play this one too.

if you think of baldur's gate being in the middle of the line, and icewind dale being on the extreme end of the combat focus, planescape torment seems to be on the opposite end of the line with extreme focus on the story and talking to npcs.

i can't say that i like it. everything is very cryptic, you are running around playing fetch for quest after quest, being stuck in endless loops of hour-long conversations.

there is no character customization and gearing up feels very unsatisfying

also the art design is not as good as the other games by a long shot

if you are like me and basically don't give a rats ass about writing and story anyway, and you are just after the gameplay - then do yourself a favor and skip this game.

Cheyenne98'
Cheyenne98'

I don't know if we'll ever get another CRPG masterpiece like this.

Skezla
Skezla

Beamdog has done a commendable job porting many of the CRPGs of old.

This is no exception!

A modern playable version of one of the greatest stories ever told. Don't miss out.

Manshell5
Manshell5

MASSIVE Big PP Energy. If you have not played Planescape: Torment, you are missing out on a HUGE big brain opportunity.

Askebaske
Askebaske

Torment is the likely among the best written games ever released. Modern blockbusters like DIsco Elysium directly credit this game in inspiring them to make what they do. Few games you will ever play will be in the same category as this.

If you can overlook the fact that the combat and strategy has aged poorly, nothing should stop you from enjoying this game. It might literally make you rethink aspects of your life.