Post Human W.A.R

Post Human W.A.R
N/A
Metacritic
80
Steam
53.25
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$2.99
Release date
14 December 2017
Developers
Publishers
Steam reviews score
Total
80 (55 votes)

Post Human W.A.R is a turn-based tactical strategy game, set in an absurd post-apocalyptic world. At the dawn of our third millennium, mankind went extinct. Mutated animals, household robots converted for warfare, and monkeys in tracksuits battle it out to decide the fate of the human heritage!

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Post Human W.A.R system requirements

Minimum:

  • OS: Windows 7+
  • Processor: 2 GHz
  • Memory: 4000 MB RAM
  • Network: Broadband Internet connection
  • Storage: 750 MB available space

Recommended:

Recommended requirements are not yet specified.
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jaypeg3
jaypeg3

This is kind of a hard game to give the thumbs down to. I do like the world they created, and the storyline they've attached to their campaign is pretty funny. The point system for building the armies for each skirmish is a mechanic I really like in tactical games.
But...
It never really seems to force the player to change their strategy based on the challenge. It looks like an A-symmetrical tactical game, but the different teams are just re-skins of the same units. The environment isn't varied or important enough to affect tactical decisions. There is no progression opening up new options as the levels continue. I just found a strategy that seemed to work and kept spamming it. The storyline was good, but not good enough to entice me to play through the same battle over and over again.

To be fair, I think the creators might have been more focused on creating a good multiplayer game rather than a singleplayer experience. I can see how a lot of the mechanics would really shine in that setting, but I don't like playing with randos online, so I can't really speak to that.

Flairo
Flairo

If this could be a meh review, it would be.
Game starts with a massive exposition dump.
The overall gameplay and game design is very interesting with some fun units and strategy, but the visuals, controls and simplicity of the game's basics are a little bit too complicated for this kind of game. Still a very decent game overall.
3.5/10

Krazedlion
Krazedlion

Post Human W.A.R requires you to sign in on the start up page, either to your Steam account even though I was already freakin' signed in or a Post Human W.A.R account! It's ridiculous and too much work to play a single player campaign. Not recommended!

Nitro
Nitro

A really fun game for what it has now, sadly that is only three tutorial missions, three campaign missions, and a multiplayer with no one online. But i'm sure more people will get the game, so we can play online mode. And more campaign missions are sure to come soon. Besides the game is only about three days old right now.

Jhon Flash 3008
Jhon Flash 3008

Beautiful game !
I'm not a big player of strategy games but I must admit I totally got into this one. First of all, the background is rich and full of humor. All the voices and sounds are really fun, the animations beautiful and the musics work well with the atmosphere of the maps.

And more importantly, the game is very well thought in terms of game-play and strategical/tactical options. Each of the three factions has its specificity and can be played differently, which adds fun if you want to master all of them. I think some units could be even a little bit more different. You can build very versatile armies due to the huge amount of units (tanks, healers, fast units, archers, mass destruction creatures...) and thus adopt completely different strategies. The management of resources is also interesting as it allows you to boost your units or build protections on the battlefield. And finally the existence of a champion and a totem to protect add also another dynamic to the game.

I'm really looking forward for the next campaign missions and for more people to discover it so it will be easier to meet adversaries for PvP.

The only negative point that I found is the interaction with other players (adding friend, chatting, searching for potential opponents...) which is not very intuitive. But we can only hope it will get better all along the early access period.

JimmyForesta
JimmyForesta

Muy buen juego de estrategía, profundo, divertido, muy sólido y con muchas alternativas. Una suerte de ajedrez donde no existe factor suerte, solo procesos cognitivos basados en la experiencia previamente adquirida mediante la comprensión y profundización de las reglas del juego. Un juego muy recomendado y que añade un concepto diferente a los típicos juegos de estrategia por turnos.

NikiforosFokas
NikiforosFokas

This is a pure Turn-based strategy, I am not a rookie to this genre and i know to distinct the lites ones from the more serious approachments. This game is fantastic.

wjp120
wjp120

The game is decent.

One thing I disliked was the requirement to make an account once in the game. In my opinion, games on Steam should use Steam IDs, full stop. No exceptions.

I'd give the game 3 stars out of 5 if this was a star rating. 4.5 out of 5 if it used Steam IDs instead of its own account nonsense.

mbrf1989
mbrf1989

It's a good game. I like it a lot.

The only problem is that most players sucks :)
It's really hard to find a worthy oponent.

-----------------------
I've reciently meet a cheater in this game and that really made me sad (everithing was beautifull before that).
His nick is "Just Me" and he is one of the "top" players.

I've sent an email to [email protected] with more info - so I hope the bug he was using will be fixed soon and he'll be punished

Arakorn II
Arakorn II

Cool game. Nice animations, and nice gameplay.

Discostu
Discostu

Hilarious! Actually a good turn based strategy game for once.
I'm so glad it went on sale and I found this gem.
My only complaint is having to choose a commander.
I really hope they can create more factions as a DLC etc.

Alejandro Monteagudo
Alejandro Monteagudo

It asks you to create an account to play.

DO NOT BUY

Lee Romo
Lee Romo

Me Coming From A might and magic Lover, THIS GAME IS VERY FUNNY FUN!!!! Came Across is by accident, This Turned Based Game is Creative !! And Educational.

iseeall
iseeall

I've only played it a bit, so will update the review later. So far:

Pros:
- no randomness (!) which you can rarely find in TBS games (just Massive Assault and more recently FTL: into the breach)
- great 2D animations of units - with truly French taste, attention to detail and sense of humor
- great 2D cutscenes and funny story
- pretty well thought-out unit control with helpful tooltips, coloring of tiles etc
- an interesting unique feature of revealing the champion unit

So-so:
- the combination of silliness with post-apocalyptic theme and TBS genre is rather odd. This also explains to me (I'm a game dev myself) why this game failed commercially. Thinking of it, their marketing team or whoever was financing development should have asked this question: will the intersection of people who like TBS, like post-apocalyptic setting and also are casual/young enough to be playing a silly looking game _in long term_ big enough? I'm pretty sure that every member of the dev team would easy answer "no" to that, which would make development a questionable idea. Unless they'd change some of the parts of the formula: either make the setting dark and hardcore (instead of bright and silly), or make gameplay itself much more casual and mobile-oriented (introduce randomness, make all objects bigger, have kids-oriented animations, IAPs etc). To me, it's sad to see the artistic excellency and love for the craft wasted on a project which was so obviously commercially doomed from the start. Though in all honesty, it's easy to say that in hindsight.
- oh well, its commercial failure easily explains that "multiplayer is dead". But well, that's just another lesson that indie games must focus on single-player. In fact, I'd say that all TBS games should focus on singleplayer because no one likes to wait while the opponent is doing their turn

Cons:
- the game unnecessarily requires a registration (which simply looked odd to me but seems to have angered other reviewers). This could have been easily avoided if registration were required only for online play. Or better still, the game would just grab the Steam account of the user for online identification
- voices of units were likely recorded by French actors. I'm not a native speaker of English, so I have trouble understanding what they say. And, as others mentioned, these funny quotes tend to get annoying over time (yeah, that's the inherent part of humorous content: there shouldn't be too much of it)

9/10. +1 point for the really cute animations and because I just greatly sympathise with the devs and France in general.

minion7777777777
minion7777777777

It needs more units and above all it needs units that are differentiating the fractions from one another. Both of wich will create a better tactical depth. I also don't really know in what state the game is and if its even worked on or updatet, but that could just be bad research on my side. Great potential though.

VoidGrazer
VoidGrazer

I played the single-player campaign for a few hours. It has a quirky sense of humor that usually works, and it's a decent game if you like short tactical battles, but it just didn't get it for me.

The campaign is the sort where you will likely have to play certain missions multiple times. On each mission you pick a set of units without knowing the composition of the enemy, though you can see the terrain and know the objectives, which usually informs your choices. However, some missions have hidden triggers that (say) suddenly spill a bunch of powerful units onto the field. If you're not expecting it, you might find that what you thought you needed to do (pick off ranged units) is not what you actually need to do (kill the pillar and stall), and your choice of units and positioning is bound for disaster. So you restart the battle and try again until you solve the puzzle.

There's no randomness, but you can accumulate resource points and spend them to hit harder, move farther, or heal. So you might think that an enemy flier can't reach you, or the enemy shooter can't kill you, but the application of resource points allows the enemy to destroy units that you thought were safe. So it's not random, but it's somewhat unpredictable, which means you can't treat it like a chess game where all the moves are knowable. Of course, you can use the same tricks.

Units don't carry over between scenarios in the campaign, so it's really just half a dozen missions for each of the 3 factions, wrapped with a few lines of disposable dialog.

The UI is clean, with all necessary information easily accessible.

In the end, the unpredictability spoiled it for me. I like to be able to look at the situation and make plans, but you can't plan very far ahead if you can't put limits on what the enemy can do on a given turn. So this was an interesting take on a non-RNG tactics game, but it didn't work for me.

Dutch Master
Dutch Master

campaign in this game seems kind of hard actually

jrasdall
jrasdall

This is a solid 3 out of 5 for me. The setting is highly invested in but fundamentally nonsense, the style looks great but feels limited and the gameplay is very, very straightforward. Okay, they added champions and totems to a type of game that Advance Wars did just fine nearly twenty years ago--and if you thought Advance Wars was some new thing, Avalon Hill would like a word with you. What I mean is, there are a lot of games like this out there, a lot times a lot times a lot, and I'm just not sure the ways that this stands out are all that meaningful.

Still, it's a small indie studio and I do have a soft spot for those. If you're nuts about the genre, it looks great and it's light and fun. It's just not going to blow you away.

Roumouald
Roumouald

Not the best game in the world, but quite fun!

gnaciousmudpie
gnaciousmudpie

Decent graphics, amusing conceit.

LoveAlotBear
LoveAlotBear

It's cute.. the tactics are kinda lacking. Sorta comes down to two fronts shooting at each other and the AI isn't that good. I mean... I think I paid under $5, so it is fine. Likely would never play this against another human, as again..tactics are too rudimentary.

chancel.marie
chancel.marie

Super fun, loved the anthropist, especially the sloth! Great game!