Power of Ten

Power of Ten
N/A
Metacritic
81
Steam
64.795
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$14.99
Release date
11 January 2023
Developers
Publishers
Steam reviews score
Total
81 (175 votes)

Pilot a single starfighter as you try to save as many civilians before they are overrun by a destructive armada. You'll need to gather new weapons, upgrade your ship, find resources, trade with other ships, and more to overcome the real-time combat and strategy challenges that come at you.

Show detailed description

Power of Ten system requirements

Minimum:

  • OS: Windows 7 or later
  • Processor: Intel Core 2 Duo E6320 (2*1866) or equivalent
  • Memory: 2 GB RAM
  • Graphics: GeForce 7600 GS (512 MB) or equivalent
  • Storage: 150 MB available space

Recommended:

Recommended requirements are not yet specified.
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BF Games
BF Games

One of, if not the, most underrated Rogue Likes out there. My only regret is that I bought it on sale - something I've never felt with a game before.
And it's not even out of Early Access yet.
While I do feel that some aspects of the game are slightly underwhelming (mainly the Active Items; I almost always scrap them unless it's an Armor Repair kit), this game is absolutely well worth the time of anyone who is considering playing it. This game is also a masterclass of the "story is told exclusively in the background". For how short the game is, the little lines are wonderful, and honestly make you feel heroic. Like, so many games have tried to capture the feeling that this one does. You really feel like the only line of defense, the one thing standing between millions or even billions of civilians, and total destruction.
The fact that saving civilians isn't just what you're fighting for, it's what you're doing. You must intercept attacks, or else you'll see the planets begin to be torn apart.

In short, it is a wonderful game that truly makes you feel like a hero both in story and in gameplay. Get it now!

SAHD_Guy
SAHD_Guy

First things first: There is a demo, and although it is enjoyable, it pales in comparison to the released game.

This is a solid and enjoyable roguelite. If you know and like the genre, then this a "one more run" type of game. I really think this is a hidden gem that is flying under the radar. The controls take a little getting used to, but are fun when you start strafing in a circle around your target and focusing fire. FTL meets Asteroids meets No Man's Sky (sorta).

The negative reviews don't seem to understand how a rogulite gameloop works. The game is about rinse and repeat, with upgrades in between runs. One review mentions ammo scarcity, which to me is fine as a resource managing mechanic from the start. However, I think after 2-3 runs is when I started getting the max ammo upgrades. Another review mentions just boring gaps in flying through space. I don't think they experienced their ship rocketing across a map after using the warp gates.

The game will not hold your hand, but it has a tutorial that serves its purpose. The fun of a roguelite, at least to me, is getting right into the action and discovering new things through trial and error.

Lain
Lain

Want to like it, but it just doesn't feel done. It's too basic, the game play loop is 90% dead air. There is no point to the harvesting resources mechanic other than to waste your time, there is no challenge or strategy. Will check it out again after a major update. Not worth it for now.

ROCKSTEAD
ROCKSTEAD

cool concept

scarce ammo is the main difficulty in the game. and it's not like you'll be able to do well because your accuracy is higher. none of the enemies are hard only a few bullet sponges. in my couple of runs I had only a few ways to generate ammo, spam ship's ability for 1-3 at a time and then a buff that was supposed to create more ammo drops when destroying enemies.
when i had both of those and I was out of ammo at the big ship battle in stage 5 (presumably last stage of game).
i could have sat there and spam my ship's ability for the better part of hour to max out my ammo before going to the next stage, but the game wasn't demanding enough in other ways for me to really care to do so. and I don't think if I had been anymore accurate with my previous fights that it would have made much of a difference. I was pretty on point lining up nearly all of my shots before taking them

if i were to solve this game I would create a more difficult bullet hell, more advance enemies, more demanding dodge patterns,,

the game could still work well with the scarce ammo but it's almost to where it's still slightly too scarce for the amount of enemies being dealt with by the end. this would actually pair well with an overall more challenging shooter.. Dead space and metro do this well, even half life 2 to an extent.
has potential!

Zikeji
Zikeji

4/5

It's a simple game that scratches that roguelike itch, only drawn back by a few gamebreaking bugs.

On one instance the game crashed after getting the extra weapon upgrade, then trying to get an extra weapon. I've avoided that since then. When loading the save after the crash, you come back into the system but it is random again and all your progress in that system is lost.

The second issue I've experienced is armor / health not being.. Accurate? On three separate occasions I've gone from 4+ bars of armor to the game over screen after taking a single hit. Could equally be a mechanic I'm not aware of and I'm just bad.

Matteo
Matteo

“Works great on the Steam Deck!” the description claims. And the game runs well, sure. But the text is so incredibly small in handheld play, it’s almost painful to read. Could be fun if they’d make the game more legible, but as it is, kinda unplayable.

Hobo
Hobo

Is this a demo or the actual game?!

The difficulty and the amount of content is way off. Even as a complete rookie you can dodge any threat easily in twin stick mode. It took me 70 minutes to complete the game on the first try with the Burrl. Even in this short time it felt repetitive, and since I have the impression to have seen already most of the game I don`t see a point of continuing to play in the surge modes.

As someone who has dropped >100h in dead cells I was hoping for a similar roquelite / roguelike experience, just in space. But for that to work you need to have good gameplay mechanics and actually challenge the player - The Power of Ten unfortunately has neither of the two.
(Especially the movement felt completely off. The ships should have some inertia and not drive like a tank)

Dabor
Dabor

Very crash prone - had 2 runs end to crashes in the brief time I played. Hopefully I'll get to update this with a positive flip in a while, but if you're calling this your 1.0 release, then I am obligated to leave a negative review for being *this* crashy.

Tranquility
Tranquility

A game like Nova Drift. Has a nice lil story going on. Weapon combinations could be better though. The game does the combinations for you instead of letting you engage in the weapon creation. Still, solid game with potential.

GreenyEcho
GreenyEcho

This game has a lot to it, and it is clear the creator intends to continue on its expansion.

All the core mechanics are there and it is an enjoyable vibe the whole time. There is some fine tuning and streamlining that is needed, but after reading the patch notes it looks like the dev is continuing to do just that.

Personal notes:
Ammo economy can be rough, most of the game high damage isn't a major issue, so there isn't much incentive to go for higher cost weapons since it feels like you'll run out. This can especially be problematic if you get to the boss fight and only have lower damage weapons.

I think that the higher cost planet shields could fill up at the same rate as the lower cost ones, or just something to speed that up later on. If you try to defend planets and have the time to get resources, you can get stuck powering them up.

Minor note but sometimes when different things to interface are near each other they become a little awkward to navigate.

Another minor note is the game feel overall starts out amazing, but I personally think the struggle of the game is how it ramps up, still fun, but it feels like some things get harder and others don't in the wrong places sometimes.

All and all, this game is fun, flying through space and exploring with the chill music is amazing. The planets, ship fights, and random ancient looking ships all create a feeling of world building, and the music and sound design is fun. The game controls are tight and it feels fun to play.

Please continue to work on this game, I can feel the passion and I wholeheartedly plan to continue playing this as it expands.

GameDragonZero
GameDragonZero

SUMMARY: A fast-to-play space roguelike shooter with it's own aesthetic and unlockables. Fun to play, lots of combos to try, it's a solid space shooter-adventure you can try again and again as you seek to save worlds from murderous aliens.

Power of Ten is a game with recognizable elements - a bit of FTL, standard space shooters, asteroid miners, and a moody washed out pixel aesthetic (a bit of Rymd Resa). The combination come together in an appealing, fun package.

Murderous forces are attacking the galaxy. Your goal is to protect worlds and rescue civilians by reactivating ancient defenses, and work your way through the galaxy to take on the enemy flagship.

To save these worlds, you wander sectors collecting resources from asteroids, enemy ships, and purchases from traders. Once you activate a world's shields, you get upgrades to improve your ship - in time you can build some impressively weird vehicles.

However, enemies are ready to murder entire planets so you have to move quickly and make choices - choices that might cost lives. As your enemies bombard worlds, you might be on the other side of a sector or stuck in the middle of upgrading your ship.

When you engaqe the various enemy ships in combat - and there are several variants with their OWN variants - you engage in twin stick space battles. Fortunately, the game isn't too "twitch" - it's a lot more strategic positioning and movement. This makes the game more accessible - and fits the combat, as enemies are often sold, chunky, and need time to wear down.

When not running to save worlds or reactivating defenses, you'll find ships to fix up (that you can use in later games or the current ones), trade, rescue people from ships, find space stations that need help, deal with mysterious structures, etc. You'll want to investigate, plan, and keep an eye on the map to explore properly. Plus there are always surprises.

When you get to the end sector, get ready for a big battle, one that's quite the topper to your adventure. Ready for a Big Battleship to fight? You'll get it.

As you play, your score helps unlock new upgrades, new challenge modes, and finds reveal new ships. It's pretty straightforward, though the upgrade between games isn't always clear.

All of this happens with a washed-out, pixelated, strangely moody atmosphere. Distant planets and nebulae dot the background as you travel. Wreckage hands in space. It's a rather delightful change from bright colors.

So, is it worth it? Yes, if this is the kind of thing you like - space adventure shooters and resource gathering and planning. It's not a game I can call a must buy - to me it's not an obsession, but something to play between obsession and pick up now and then. It is however, quite good.

I have the feeling Power of Ten 2 is going to be a must-buy if this game is any judge.

GuessKEY
GuessKEY

The most immersive and unique Rogue-lite since FLT…. So far the game is 100% worth the coin.

Addicting game loop with enough randomization that it doesn’t get old, with a difficulty that offers a real challenge while staying fair.

tinfoil_tophat
tinfoil_tophat

Edit

The game crashes occasionally, but the developer seems pretty responsive with getting the issues fixed.


Mostly voting down cuz it's buggy. I've had the game crash a few times already, the most recent being anytime I try to load my current save, because apparently the game didn't write some variable to the save file correctly.

If these issues get fixed, I would recommend the game only if you're looking for a simple shoot em up to pass time (like I was), don't expect anything too complex or difficult.

Pros

    • Combat flows pretty well
    • Ships, upgrades, and weapons are well balanced
    • Interesting artwork
    • Nice Music

Cons

    Crashes often
    • The enemies aren't too smart, even the capital ships don't get too challenging.
    • Node/level selection mechanic seems pointless, there doesn't seem to be any reason to pick harder levels.
    • Kind of grindy with having to collect resources from asteroids/salvage to progress through levels.
    • The action seems to be broken up too much due to the above point.
    • Upgrades and new weapons depend entirely on RNG, there's no strategy in planning your progression.

NULL
NULL

I will continue to try to play this. but in the little time ive spent in it ive come across numerous bugs and many things that feel unfinished. a lot of the time it feels as though i am beta testing the game and playing an unfinished demo, and does not feel like a finished game. its not that there are more stuff needing to be added, but that everything in the game doesnt have enough to it? numerous types of weapons, many of which share the same art design and gives only its ammo type and ammo consumption as detail, leaving you to grab weapons and test them lots yourself. i reiterate that lots of things in the game are all unfinished/unpolished. concept of the game is great but definitely needs lots of work.
other ships you unlock and try all feel like the dev had concepts of what they wanted the ships to do different but didnt put in things to balance them as when those concepts were applied. they didnt feel balanced or built properly for this game.

Lostmixup
Lostmixup

Gotta admit, wasn't expecting the world out of this game, but it's fantastic for what it is. It's an addictive rougelike that is simply fun to try over and over again. I thought the default control scheme would be atrocious, but it actually does make the game more fun to play. It makes you feel like you're piloting a ship rather than simply a game object in space shooting stuff.

Do recommend picking up this game if you like rougelikes. Just a fun time.

DeadlyDingDong
DeadlyDingDong

Save your money, this game struggles to even work. Straight up crashes when i click new game, crashes randomly in game and i encountered game ending bugs, has potential but it just dosen't work, btw 20 of my gameplay hours were because i left my pc on if that hadnt happened i would have refunded

lil scallop
lil scallop

Fun, albeit a little mindless! Core game loop is simple but addicting. Love the treatment of the UI and the pixel art. A great game to play while listening to a podcast or something.

I found the default control scheme really confounding. Thankfully, you can easily switch to "twin stick" controls which feels much more natural.

The main thing it's missing is variety. Discovering ship types adds just enough spice to keep new runs interesting, but it's missing almost any of the meta-progression expected in the genre, especially compared to some of its contemporaries like Dome Keeper.

barfdawg
barfdawg

I like the aesthetics of this game (especially the music!) but it doesn't really seem like there's much do to besides upgrade weapons, harvest resources and power up the planetary shields in each level. Hoping there's more to it, but for now not really satisfied with the gameplay, feels like a proof of concept at this point. Hoping there will be some updates or something.

Bore
Bore

Very atmospheric and pretty roguelite! It's a bit slow paced compared to others similar to it, but still really fun, with enough variety between runs to keep it entertaining.

I would recommend sticking to the original controls, although they are a bit clunky at first, they fit better the gameplay once you get used to them (you can play with twin stick shooters control if you prefer)

S-Array 03
S-Array 03

Saw a video of the game some time ago and thought I would like it, but actually playing it is rather boring. It just doesn't do it for me /shrug. This feels like a flashplayer game I would play back in middle school, it's not bad really but I dunno it doesn't work. I don't feel like I'm really achieving anything.

Be sure to check out the demo if you intend on buying.

Fang 0' Clock
Fang 0' Clock

i don't understand some of the bad reviews this game receives. For a 12 dollar title your getting a really good gameplay loop. Pick a ship, save entire solar systems. Fight big bads, find more ships. Get loot from saving a planet, upgrades, find other ships to fly on a whim, collect resources to save other planets, get new weapons. just to give my impression for just two hours.

This is solid, i like this there alot of potential to grow here. The controls are a bit niche, but i feel like the devs are just being self consious here which isnt a bad thing. there are two control schemes. standard and twin stick. if you are playing mouse and keyboard i really reconmend this control scheme. Twin stick omits the feeling of inertia which is fine for a controller but i think its a crime to the true experience.

I love the atmosphere, music and sound design which is what make a good game for me. 80% in fact. However, even though i enjoy this part, could use a bit a variation with the soundtrack. even if your just in the first sector of the game. Maybe im just spoiled by FTL but thats what makes that game strongest 11 years from now. I can be absolute trash or just have a streak of bad RNG on my runs, ill still keep playing. Because the music and sound design.

Gameplay wise, for me is 15% of an experience. A Game can have amazing gameplay, but if it lacks good sound design and music. im likely wont comeback to it. And this game does very well! Controls again are a bit niche but nothing 2 hours of gameplay cant conquer. And thats pretty good for me!

the other 5% is just everything else. I havent run up on any bugs yet. The game just seems to function, which is rare in this day and age.

Overall very well done! ill update this as i progress through the game!

Cheers!

Renaissance_Slacker
Renaissance_Slacker

Power of Ten is an entire genre of games baked down to their minimal essence. Fight, mine, collect, upgrade and explore, in bite-sized sessions that make you want to play Just One More. The game has grown and improved in the short time I've been playing, Dev is still very much involved in development.

MechaTails
MechaTails

Maybe it's a personality flaw on my part, but every time I see small cool games like this I can't help but see the universe of possibilities, and wish there were a lot more to do in them besides the core gameplay loop.

In Power of 10 you buzz around in a cute little pixel spaceship against a pretty, star-studded backdrop to defend petite planets from space jerks piloting scary-looking spaceships of their own.

The main goal in every stage is to gather resources and use them to power the ray shields that protect the planets from attacks, then you're free to do whatever until you feel like warping to the next sector of space in peril. The pew-pewing is fun while it lasts, but the "do whatever" part is lacking.

Yes, there are special objects/events/missions randomly scattered in each stage, and this is what I'd like to see more of. After you wreck the enemies in each stage, there's little left to do except wander around and find these special events/structures for your own amusement, but there are so few of them to find, and they mostly offer uninteresting things like a weapon upgrade or to repair your armor.

There's one event where you find a weird-looking asteroid floating around, and maybe you shoot at it to screw around, and maybe you quickly find out why it wasn't a good idea lol. There's another where you find a research station or something, and you play a mini-game (in the name of science of course) to get a reward. That stuff is fun, I want more of that.

Sure at some point the game would lose focus and become more about the random misadventures than powering the planets' ray shields...but would that really be so bad?

Jatzuli
Jatzuli

Please try out the demo if this piques your interest, because I do think a good amount of people will enjoy this, it's just not for me. The pacing isn't great. There's not enough variety in the weapons either, and among those, I feel that there are weapons which are really under powered or unusable. This might be because I didn't understand the weapons, but there was really little documentation to help understand what was what. The movement feels great and the mechanic of having teleporter rings is pretty cool and well implemented.

Ninebr34ker
Ninebr34ker

More than the sum of it's parts, Power of Ten, stands out as being one of the few top-down space shooters with original mechanics and depth. (Put in about 12h offline during early access) TLDR: This is the one you don't want to miss.

Antorius
Antorius

This review comes with but little playtime, partly due to the (at the time of writing) "Mixed" review score -- which mostly seems to be because people don't like the standard controls, and/or consider the game-play loop overly simple. I think it only fair to point out that...

- The developer has added a twin-stick shooter control scheme
- There is more here than initially meets the eye

If you have spent much time playing games like Reassembly or Nova Drift, the standard controls won't freak you out too much. I actually prefer them.

The over-arching loop is indeed straight-forward: collect resources to power shield generators faster than the invaders can kill too many civilians (ending the run), then warp to the next system; repeat. (Perhaps most games could be distilled in this manner.) However, my impression is that there is a plethora of small decisions during and perhaps especially after the main loop is satisfied (but before warping onward) that, together, determine how successful the run will be. But the player is not spoon-fed: it takes patience to notice and understand all of the options available, which to choose and why, how different gear works, etc. -- just gotta try stuff to learn, be mindful of the result, and review each death.

Other thoughts:
- Ammo is limited for most weapons, so efficiency is critical
- Combat execution is important, as there is not so much healing available that a stray hit doesn't matter
- Ultimately, each death feels fair (so far)

My only criticism at this time is that the game is a bit buggy (e.g., my cursor disappeared after leaving the game paused for a few minutes, so I had to restart, etc.). As it is also very new and under active development, this is not unexpected.

Overall, Power of Ten piques my curiosity and is very satisfying to delve into. I love pixel art, and this game delivers. The sound design and music are likewise solid. Recommended if you like space, shooter, and/or rogueli*e games.

rustedmg42
rustedmg42

определенно стоит внимания
постоянные апдейтики и правки, живое коммьюнити в дискорде, внимание разработчика к отзывам
в плюс идет easy to learn hard to master геймплей с интересными фишечками
вполне способно занять не один десяток часов

The Red Nonex
The Red Nonex

This game is one of the best space combat roguelikes I have played in a very long time.

The most recent addition of the power charge mechanic is an amazing and incredibly strong way to engage with your ship's ability, as I struggled to find reasons to use it prior, and now, I find myself using it at every opportunity on each ship, if only to gain charges. Amazing way to encourage learning each ship's ability.

Healing feels well-spaced out, too. Not too rare, but not common enough to trivialize the game itself. While there are multiple ways to gain health--from freighters, from gear containers, from gear container choices, etc--I do think it's a bit irksome to fly around the entire system searching for freighters (maybe there could be an upgrade that shows the type and location of freighters?).

The weapons are interesting and fun to use. I personally haven't dabbled much in the elemental builds much, but they seem like they could be interesting. I enjoy the novelty of how some weapons can even drop as combination weapons, further making each run feel unique. I would like a little more variety in the single-use pickups, however.

The ship variety is also really interesting. I love how each ship truly feels like it has its own unique identity, although at this current moment, that identity is kind of limited to the starting weapon and activated ability. I find myself wishing that each ship had a passive effect that would further play into its identity (perhaps something like giving the ninja star ship the passive effect to damage ships it touches, similar to the stars on its active ability) , but I think that's something that could come out in a future update.

I like the strategy of figuring out which planets to defend first, as well as the moment-to-moment combat and deciding what kind of weapons you want to keep or use. This game has an incredibly solid game-play loop and I just recently entered the final zone and fought the final boss for the first time. Definitely will continue playing and it has become a personal favorite of mine.

If you like rogue-likes, this is the game for you!

Xencipher
Xencipher

Pretty fun for what its worth. It's more of a "play for a half-hour every now and then" experience for me, but I've been coming back to it over the past few months and it gets a little better every time. I respect the developer's dedication to it, too, since they've been improving on it since release.

{[F.H]} BreadRanger
{[F.H]} BreadRanger

A well crafted "one more run" rouguelike. It's as if space invaders were invented today. The sound is smooth, the progress is great and its easy on the eyes. Do yourself a favor, if you like space shooters give this one a try.

*COG* Salamander
*COG* Salamander

If you like classic SHMUPs and also enjoy rogue-likes, you'll certainly enjoy this game. It's a fun time and plays very well, with lots of choices and great pixel art. Splattercat recommends it with good reason!

And the dev keeps updating it, which is a great thing, especially in this day of games being released and going into maintenance mode the next week!

◄Reapers► Seelenlos
◄Reapers► Seelenlos

After the Dev cleared my Layer 8 problem I have to correct my Review, asap, as teh dev reacted :)

1.
QUICK RESTART AND YOU HAVE NO WEAPON !

It is more like with the quick start you get a mining laser!
That was what I tought would be a failure!

2.
1x Shoot kill after a nice run!

"----- THAT SUCKS! As you die a lot! -----"

It is a game mechanic, after picking a special loot! You want the fuill spoiler, read the comment :)

So back to my first Voring:

Thumbs up!

>>>>> So the game is a gem!

Droiagon
Droiagon

It's not terrible, just wasn't fun enough for me, and for some reason the insane recoil on the weapons was giving me a headache. If you want to play this I highly recommend you check out "Starcom: Nexus" first, it feels like a 10 times better game in the same style.

Nova_elipz
Nova_elipz

i love this game, the ships are cool, the way you fly your ship is awesome, and the enemies are stunning, dread armada just hits different than any other video game enemy faction! Go developers! You are awesome!

OnlyJon
OnlyJon

A very fun hidden gem!

It's a simple space shooter game where you're trying to protect the citizens of planets within planetary systems while trying to ward off/avoid enemy ships that seek destruction. To save the planets you have to collect resources and then deposit those resources into shield devices.

The graphics, despite being pixel art, can be absolutely stunning to look at. The developers incorporated such a unique style into this game which is quite impressive in my opinion. Another minor yet important detail is the music which adds to the experience as a whole. It isn't too jarring, but rather fits well into the background. It can either be suspenseful or calming when it fits the mood.

As for the gameplay, it's actually very strategy-based. There are many ships that you can use that each have their upsides and downsides. Additionally, there are different gears that you can equip which, much like the ships, have their ups and downs. However comparing the gears to each other is kind of like comparing apples to oranges since some of them are way different from each other in what they do. A negative of this, though, is that it can be very overwhelming to those who are new to the game.

Overall, for a game with such a small player base, I'm surprised at how pleasant the experience is. If this is early access, I'm really excited to see what the full release has in store!

P.S. A question for the devs: Is multiplayer (either co-op or versus) ever going to be a possibility in this game? I personally think it could be a great addition.

Igor
Igor

I'm enjoying the game so far! It has some FTL vibes (as you would expect of any roguelike with spaceships) but with real time combat and a bit more freedom to explore and collect resources. The pixel art is great, I love the colors and ship designs going on here. I can see a lot of potential for growth during early access.

ESM
ESM

A fun space shooter, with some interesting time/resource management mixed in.

The devs are also very responsive. They listen to feedback, and are fixing and improving the game constantly.

If you like space shooters, definitely try it out!

rpaxa.
rpaxa.

A fun little game which blends resource management, and real-time space combat with some rougelite elements as you fight your way through a sector.

Nightscloud2
Nightscloud2

Fix the controller and i'll repurchase / change my review.

Tetra
Tetra

FTL + Reassembly (kinda). My kind of game and I'm looking forward to the weapons I'll unlock and future updates. Good sense of pressure in the game.

Spacer
Spacer

Great little game. High re-playability and a surprising amount of depth. Well worth the price. Beautiful artwork!

apoisonedgift
apoisonedgift

I played the demo back when it came out and literally closed the demo after one run because I knew I was going to want the full title. Now the full game is out - definitely happy!

I see this as the other half of the experience that a game like FTL offers. Its like all the action and combat half of that, without the micromanagement of the crew/ship systems. If that sounds fun to you - I think you'll have a good time.

bigo
bigo

awesome game! hope it gets even better with future stuff!

Argentum
Argentum

Played for like an hour and it is definetly fun.
To break it down, its pretty much Everspace (the first one) in 2D.
You pick a ship that has a preset loadout, you enter an area and you loot minerals, invest them, get new weapons or gadgets and some credits to spend on trading stations.
Thats it in a nutshell.
The premise is different though.
You are out to rescue the planets from intruders.
So the minerals you mine, are used to repair planetary shields.
When Intruders arrive, they kill people on unshielded planets. You have to gun them down.

Positives:
The visuals are great for a 2D spacegame.
Controls are responsive.
Music is solid, not incredible, but good enough.
Content is there, but after playing roughly an hour it didnt come up with anything fresh while playing.
I kept seeing the same loop of "pick a system to travel to, repair all stations and fight all intruders, move to next area."
Till now there was no big turnaround, like suddenly ships deciding to follow me and fight alongside or other meaningful interactions.
Personally i hoped to find larger areas and stations that send out allied spaceships also fighting intruders.
And ofcourse the possibility to become a spacepire myself.

Negatives:
- Control customization isnt good enough, i cant rebind E or F (F is "use" and E is "Ability")

- Visual feedback is often horrific. Its hard to understand what objects i can shoot to gain materials, in fact, i have not found any rule to the visuals indicating whether an object is only background or actually there.

- Visual feedback on ships. Intruders are red, but when i started i shot a ship that was circling around a planet. It was also red.
But somehow i shot a trading ship thinking it was an attacker, which locked me out of future interactions with traders.
I feel like some things in the game should be colour coded better in general.
Visual feedback should be clear on what is an actual object to interact with or just presentational background or which Ships are allied, neutral or hostile.

What it needs if its not yet there:
- More busyness in space. I want to see more neutral ships traveling between planets, maybe Miningstations or Stations that have defense ships themselves.
It feels too empty right now, as the only ships moving around are basically the player and enemy ships from time to time.
I dont see why space should only be occupied by me and that one faction.

- Larger areas with more stuff to interact with. Right now the spaces felt too small and werent filled with anything noticeable.
Having other spacestations or more ships and all that would do a fair share to fill the maps, but i felt that the maps were too empty of something to do.

- More freedom of choice. I would love to pick different paths along my journey. Maybe im a savior, maybe im a spacepirate looting the hell out of this place, maybe im just a miner who collects treasure to move on.
I understand that the premise is to save the planets population, but why not offer me several ways to do so?
Maybe one way is to gift them resources to repair the shield, but maybe there could be more ways to save the region or at least solve it.
Yet the least i expect is that i am able to gun down whatever i want. Being able to destroy trading ships was already a nice thing and i would like to see more of that.
Quests right now seem to only go one way.
I met a derelict vessel with survivors.
The only thing i could do was picking them up and bringing them to the next planet.
I should be able to loot the hell out of them or sell them to a mining station as their new underpaid workforce instead. Maybe just loot the resources they have and demand all their money.
I dont know, but not just the nice guy solution.

Conclusion
For the price paid its a good game, with enough to do and a solid gameplay loop to have fun with and hunt the next score.
I read a new game plus mode is considered and new modes would be a great addition.
As of now i can only recommend it.
While some aspects need work and a few functions have to be added for it to fully shine, its already better than most other games at that pricetag.

sfebtyler
sfebtyler

Great little game. I havent played much yet but I can see this being a go to game for me when Im bored!

Boto
Boto

Plays well, combat is solid and satisfying. Wouldn't have guessed this was an early access title, feels really complete.

Nice setting and lovely graphics, easy recommend.

rcdpress
rcdpress

Decent game play loop but still early access and needs more content but what is here is fun and will keep you going for a while.

respwn
respwn

Pretty cool actually, its a polished rogue like in space. You jump from system to system, which acts as maps and save planets from invaders to get more items and resources and proceed to the next system. There are a lot of strategic decisions to be made while doing so.

For some people the control scheme might be hard to get used to. Basically the game is a twin stick shooter, but the ships control are done from the ships perspective, not the players top down perspective. Basicalyl you push W and the ship flys downwards because it points downwards. I think there could be an control option to ease that out, haven't seen one in game yet.

Besides that it's pretty fun, even though the price tag of 12,49€ might be a little too high, but not much.

Jolololol
Jolololol

Pros:
It's fun
The art is gorgeous and the music feels epic
Lots of potential
The core gameplay loop is compelling

Uncertain:
The movement scheme takes some getting used to. I'm four hours in and I still accelerate directly towards everything because strafing is just different enough from how I expect it to work. I'm not sure if this is a bad thing though, it's just different.

Cons:
It's an early access game. I've had a number of crashes, BUT the developer is very responsive to these on discord, and they've reported that one of them will be fixed already in the next patch.
There doesn't seem to be a lot of variety in the game yet. Dialogue doesn't change, and the goals seem identical between sectors.
Not enough music/it's a bit too loud sometimes

Verdict:
If you enjoy Roguelikes and you want to watch this as it changes and improves, get it. Even with the cons I've listed, it's still fun to play and rather addictive.

Vulcherok
Vulcherok

Fantastic game. Needs balancing and more scenarios.

Holy Shrimp
Holy Shrimp

seems fun so far but I'm not understanding the ammo economy as It's not explained at all appreciate it if someone could explain it to me?

HotChokletyMilk
HotChokletyMilk

ROCK AND STONE, BROTHERS!
(You can pet the lil ship!)

Belisarius68
Belisarius68

It's really a shame how few reviews this game has, it deserves a thousand more. Its a top-down space shooter mixed with a rogue-lite where you bounce from system to system activating planetary shields, beating back invasion fleets of ravaging pirates, and upgrading your ship bit by bit. The controls are tight, the gameplay loop is satisfying, and the art is pretty as all getout. For $15 its a steal already, and on sale its an autobuy for me at least!

Edit: I will say there is a small bug I've found with the Switchblade, it was unlocked from the beginning in my game and as a result I can't get the achievement for unlocking it even when I switch to it during a run, and I did get stuck in the warp gates for a moment (don't try to escape out of the menu too quickly before its fully loaded). Will update with small bugs I find, but still, wonderful game.

Edit: Big has been fixed, wonderful game, go buy it, 11/10

Satori
Satori

Kinda fun but desperately needs meta progression. Feels like I'm playing Everspace with poorer graphics.

It'd be cool if there was a base or space station or something you could upgrade between tries. Right now it feels pointless and overly frustrating if you die after having a nice built up ship with awesome weapons.

egg corn
egg corn

What if you took Asteroids, expanded on the gameplay, and gave it a graphics update? that's Power of Ten. Well-done pixel graphics, good sound effects, and simple but fun gameplay.

The game has little scenarios*, random maps, and weapons pickups, so reminds me a tiny bit of FTL: Faster Than Light, which is nice (I may be a little biased but I love anything like FTL). Power of Ten is made by one guy, and he's very active on development and feedback in the PoT community which is something I really love seeing. always a good sign.

The main goal of the game is to save planets from marauders by powering up a planetary shield with minerals/gas. Collecting these materials by blowing up asteroids and ship remnants is neat.

Pros:

    • Simple, nothing crazy or time-consuming.

    • Fun weapon system+good weapon designs (you can find single weapons, or weapons mashed together. gives a nice bonus to replayability. also, there are melee weapons for your spaceship. i am a sucker for melee weapons).

    • Reasonably difficult. still haven't beaten it. You can kill yourself with certain weapons if you're not careful, which I find interesting.

    • Good art. There are ships, space animals, stars, battles, and artifacts in the backgrounds which are fun to look at. There's no art clash or anything ugly/weird looking. Very clearly a whole lot of effort and thought put into the art which I enjoy.

Ehh (not bad or good):

    • Music. Nothing stands out but it's not particularly bad either. not annoying or out of place, which is alright. It's just not my kind so this is just personal preference.

    • Not much lore. I don't think this kind of game really benefits from extensive lore, so here it's kind of middle-ground. There are random small things like merchants who want a certain object you can find, or a broken ship whose crew you can rescue, but no overall "story" besides you saving entire planets from being murdered.

    • *Scenarios. There are some neat events/scenarios you can find around the map but there aren't enough of them imo. You can find derelict ships with survivors that need to be saved, an artifact to solve, a mining event, but not much else. these are really neat but there aren't very many of them and I feel it would add some much-needed variety there were more.

Cons:

    • Simple. I feel there could be more side content. Simplicity is a double-edged sword, while it makes for a fun little game it also leaves a bit of content to be desired. I will come back to this point later in the review.

    • Cost. I feel $14 is a little expensive for the amount of content, especially on an EA title. maybe $10 would be better for where it's at.

Since it is early access, there is potential to add more content. I am in the discord and so far the dev is active and constantly engaged and taking feedback.
I have high hopes for the future of the game and am waiting to see where it ends up. At most, it has an active and responsive dev (which I think is the most important factor besides entertaining gameplay), at worst you can refund if it's not your kind of game.

TL;DR: Game is neat but not much depth where it is. price is steep for the content, if you decide to buy come back when it's released or has more fleshing out. dev is active so I expect this game to be developed on the right track.

KyokoGetDown
KyokoGetDown

its a fun space game with neat weapons

TheAlmightyDave™
TheAlmightyDave™

A nice little survival shooter with good potential. Somewhat like Noita but in space. The controls are a little unintuitive to begin with (for me at least), but you soon get used to them. Great soundtrack, fits well with the overall feel of the game, some really pretty backgrounds too and interesting ship designs. Definitely worth the investment. Would be good if Steam would let you take screenshots of the game but that'll most likely get fixed in the future.

HydeMario
HydeMario

The power of ten
A force from spacemen
Cleaning my roll

Mighty Moyan
Mighty Moyan

This game might be okay for a young adult or a child......but not a real gamer.

P1ayboy
P1ayboy

Its a fine game. But play space is empty. Just a few planets, astroids, and thats it. Would love you see maybe a passing ship in the background or something to make it move lively. I know its space but come on.
Significant slowdowns and lag may turn people off.
NEEDS multiple updates!

Other than that it makes you feel like a true starfighter. Ships handle great and combat is cool. If its on sale buy it, because itll be a solid game in a while.

Tamu
Tamu

Super fun. You really feel like the last defense against a tenacious enemy; the last hope of your federation. Can be very challenging but ultimately it's a rewarding experience. Really looking forward to all the updates coming down the line.

geo_hazard
geo_hazard

A simple yet very fun space shooter that works on even the oldest of computers. The upgrade system is well thought out, and the game asks you the question: ammo for enemy ships or mining? Do you dump all your resources into protection or do you go full pirate? Great little game =)

Corblex
Corblex

Great game, I particularly like the art style and the pace of the game. However, the constant searching for ammo is frustrating - Perhaps a mining laser which is infinite would address my paranoia of constantly looking at my ammo bar.

Also having the ability to obtain capital ships would be fun!

fusobotic
fusobotic

If you like Risk of Rain and space shmups you'll probably really love this. Also has some really neat elements from other space games and the graphics are *chefs kiss*

binpas
binpas

This game is a ton of fun. Spent way too much time in the demo earlier this year.

hapijuic
hapijuic

Really nice sound design and soundtrack. fun pixel art gameplay

westsloperobot
westsloperobot

Fantastic game that already plays like it's nearly complete. Can't wait to see what it looks like when it's out of EA.

Only request is that it needs the ability to customize controls/bindings on controllers for ease of use.

AvengerActual
AvengerActual

Unexpected treasure for me,

Smooth controls, interesting mechanics,

I dig it,

ELRITTON
ELRITTON

Fun space shooter with roguelite elements.

tasslehoff_usmc
tasslehoff_usmc

Simple, like and advanced Atari Asteroids game, and very fun to play

TheBeefiest
TheBeefiest

neat, low-res original graphics, fun

King Long Dong
King Long Dong

Nice art but gets boring really quick and isnt worth the money at the moment

Scarf Dragon
Scarf Dragon

Although I couldn't figure out what on earth I was doing at first, once I did figure that out, the game became really fun. The pixel art is gorgeous, the controls are fluid (if a bit funky), and it's got a lot of potential on top of what it already has going for it. It's not FTL, but the premise does remind me of it. And that's good and cool, in my opinion. Instead, the game plays more akin to a game you'd find in an arcade. Flying about, shooting other ships. Getting blown up. You know the drill.
Nonetheless the price tag of 17-ish Canadian dollars might be a bit high, currently, but I got it on a slight sale, and also I've made way way worse purchases for that same price. Cough cough. Bad DLC.
I give it a solid recommendation.
No clue what the title means in regard to the game, though. Is it referring to how big space is?
Maybe it's explained at the end of the game. I dunno.

Lightjolly
Lightjolly

Game has a lot of potential but it definitely needs to improve it's pacing issue. Currently there's way too much downtime where you spend nearly more time shooting asteroids than engaging in combat, this makes the core gameplay loop sluggish and boring. Shooting space rocks more than 70% of the time is not fun.

Increase the overall speed of the ships movement, make asteroids take less shots to destroy and give more resources and increase the frequency of attacks and I could end up giving this a thumbs up.

TryHunt
TryHunt

The game is cool, graphic style is on point, nice sound effects and music.

I didn't adapt to the mouse and keyboard though, the ship thrusts relative to itself instead of relative to the mouse, so when you are aiming downwards the controls invert (left is right, right is left and so on). I'd enjoy more time playing if weren't for that.

3DEA
3DEA

this is a good game, deep for its simple mechanics, just about the right amount of skill and tactics for such a fast little rogue space rpg

Huntor
Huntor

This game are very nice, with unique gameplay loop and pleasing art style that make combat or even destroy some rock feel great and this game receive update very frequent so that always an great sign but I would think it will be nice for some more graphical setting such as ability to reduce debris or disable the background would be great.

Alright after play at little more i has an little warning about how the game saving work. It only save when you enter new "system" so don't exit the game when you still working on an "system".

IV
IV

I don't feel like the game is close to being ready to being fun for longer than like 60-120 minutes of play. The game-loop itself is well-crafted, shoot-loot-explore is present in many games and it's a very reliable way of making sure the player has fun, interesting choices and time to breathe. The graphics are also great and fit well together - unfortunately, that's not enough to cover for the troubles the game has.

The problem with this game is that it's just lacking depth and polish. Bullets landing on my/enemy ships just don't feel impactful at all. On my first time playing, mid-run I realized I lost 2 hp, without even remembering getting hit once. I feel like bullets need to be bigger (and very slightly slower so that it balances out) and the feedback on taking/doing damage needs to be much more visible. Currently, presentation-wise attacking enemy ships is just waiting until it starts burning, without significant feedback on each landed shot. Taking damage often felt like bullshit, not because of unfair speed or hitboxes, but because there just wasn't enough feedback. On my last run I stopped paying attention to lost pops (as that mechanic didn't seem to matter at all, as long as you don't fall asleep), just to make sure I don't get hit by some stray bullet.

The other big problem I have is that progression just isn't very fun in the game. Getting different weapons is cool, but that's about the coolest thing about the entire progression system. The upgrades we get access to feel pathetic - wowza, now I get some minerals at the start of each system or sometimes I get some ammo. They don't feel impactful at all. I'd much rather the rate of upgrades was cut by 3 (maybe 1 each system or smth), but have each of them be much more meaningful. Not once have I seen an upgrade that increased fire rate, speed without gimping you in some way, damage, range, bullet-modifiers ect. The gameplay loop is shoot-loot-explore, but it feels like the "shoot" part of the loop is completely forgotten in the progression system. Sure we can get more armor, but that's not nearly as fun as having more/better ways of dealing damage. The only way you can get damage from upgrades I've seen was through "Get Damaged - shoot out projectiles" upgrades and these types of upgrades are known to be the least fun to pick, unless the game is designed to hand-out health regeneration (then it can be consistently used as a source of damage) - in here, where taking any damage is extremely detrimental, these upgrades feel pathetically weak.

Combat also doesn't feel like it's reached a complete state yet. You have access to a few guns, an ability and an item you can deploy. That'd be fine for a space-sim game, where combat is merely 1 part of the huge web of possible options, but here it's one of the 3 pillars of gameplay. It's definitely not done half-assedly, because the movement and shooting feels fluid. Just feels like there wasn't enough work put into the system - the complexity of this game just doesn't live up to the competition in the same price-range.

My last, small nitpick, is that ammo seems to be dropped too uncommonly. Feels like it might've been a decision made to compensate for the lack of depth in combat - even when I'm switching between 2 weapons consistently it often feels like I'm close to running dry (I know you can still shoot after that, but it feels like an annoying mechanic that's hard to avoid). Feels like we need access to more weapon slots from the start or more ammo in general.

The game is early access, so I hope the dev is able to fix the issues with the game over time, but I feel like that's going to take a while. There's a very solid foundation here, the dev's not polishing a turd, but it's also far from having a pretty shine. I'll come back in a few months, hopefully to a better game.

Also - please let us open the map when we're warping between planets. The player often has to do that when they need to protect a planet. I tried to open the map during warp like 10 times, because it felt like such an obvious thing to do - you've got to find your position amongst the enemies you'll be shooting at.

Hexogen
Hexogen

I want to love this, but not being able to save in the middle or a run is a step backward. and tank controls as default are not going to be new user friendly,

Gitida-P
Gitida-P

A fun "pick up and play" space shooter. The shooting is nice and the guns are good. Better with every update.

Potaterminator
Potaterminator

Pretty to look at, easy to pick up, hard to put down and hard to master.

What more could you want?

coreycox25
coreycox25

The game looks fun, I cant get over how the controls work though. Its just awful. Use your mouse to aim your ship around, WASD for moving forward and strafing , but its not with the screen its with wherever your mouse is pointing. In the middle of fire fights i cant control my ship, i'm sure i could learn if i spent enough time on it but im not going to take the chance and learn how to use the controls if im not even sure the game is going to be worth playing after i do. If there was an option to change that then id be all for it but as of right now i'm going to refund it. Quickly tap f like dont leave it down for longer than half a second or you'll reroll something, i think idk cause i hard a hard time reading the dialog. Plus unfriendly controls, I was just frustrated with the game and i barely had it open for maybe 20 minutes.

tsalaroth
tsalaroth

This has definitely been one of the better experiences I've had with EA! The game is fully-playable, has infinite play-through value, but also keeps getting updated to add new content. The developer is also very responsive to bug reports and is very good about making sure you know when a bug you reported is fixed.

For the price, you get a very good rogue-like with strong replay value; it isn't easy, but it doesn't claim to be, either. You can have a play-through that seems super easy, but every other one seems just hard enough to keep you playing.

I'm currently playing with a keyboard and mouse, and the controls are simple once you figure them out. If you're like me and you ignore even the shortest tutorial message, you might miss something and get confused - the mouse affects the WASD controls!

Darkstar
Darkstar

Really great roguelike game. the combat just feels great, and the loot progression is top notch complex. i waited quite awhile on this one and i regret the wasted time.

wtfcnote
wtfcnote

Great game can't recommend enough. This game combines the best elements of any space shooter and condenses that down into a crack-cocaine sugar cube. No complicated UI's or drawn out dialogues. Simple game mechanics but can get hectic while defending our space citizens from hostile alien forces. Multiple planets can be attacked at any given moment, unless you have activated said planets defense shield. You will find yourself juggling resource gathering and fighting off the attacking forces, which do vary and challenge you given each defense. Rewards will be given according to how well you defend each planet. Awesome game, loved the demo, glad i bought it, labeled EARLY ACCESS but will not be disappointed with the content the game provides. As far as i can tell it is a finished game, however the developers have put allot of love into it and continue to polish and improve regularly.

Fizzlefest
Fizzlefest

The game is fun and challenging, my only complaint is that the controls can feel a bit unnatural. It would be nicer if either the directional keys applied thrust in the same directions regardless of where you were facing, or if the camera rotated so that the ship was always facing forward on the screen.

True Vulture
True Vulture

I love the RNG with each upgrade. It keeps the game feeling fresh

Bubbadude
Bubbadude

I personally enjoy playing pixelated games and this one peaked my interest. I've tried my hand at creating my own pixelated game that takes place in space before I knew about this one, but never got out of sprite making. Anyways, it's pretty much a perfect representation of what i was going to make and it's has extremely fun and clever ways of being played from a
top-down perspective.
All in all, I recommend this game to anyone who enjoys rouge-likes and space. I can't wait to see how the game continues to develop!
P.S. The normal mode of the "Star Former" ship looks nearly identical to a ship I had designed for my game (for those who care to know).

Swift the Leapzard
Swift the Leapzard

Very enjoyable rouguelite game, im not good at actual reviews, therefor, i shall share my favorate moment so far.

So, I find ship that can turn into mech that fires missles.
I am able to Oblitorate all who come in my path with a sword weapon that triggers missiles each time its used
and i got cocky and cracked open floating egg thing:
Alien in egg thing, not happy
Epic battle enuses, but im rappidly loosing hull from the acid
Oh no
I manage to kill, the monster and claim victory!
untill realise I have one hull point and some acid is still on me
then die

Start new run, find egg, and crack it open for revenge, and i got a small companion instead who fights for me.
i still lost that run but now i crack open every egg no matter what in search of the little fella.

quentinfool
quentinfool

Good stuff. lots of room to become more awesome

try finger, but hole
try finger, but hole

Can't recommend, game is much too simple and yet at the same time tells you very little in terms of mechanics

Sleek Weezles
Sleek Weezles

This game is fantastic. I am terrible at it.

Popsicle Pete
Popsicle Pete

I want to like this game, but it has some problems. If they get fixed, I will very gladly change this review. I like to think I know what I'm talking about, as I have been professionally studying game design for the past three years, but that being said still don't take my word as gospel.

First, the control scheme. It's awful. I understand that the devs wanted to try something new from the standard twin-stick shooter controls, but it just doesn't work. The standard is the standard for a reason in this case. It makes it extraordinarily frustrating to aim and move at the same time, which is, y'know, a core aspect of not just the game but the entire genre. Just make it standard movement, not relative to the direction you're aiming. If the controls were better I would be able to forgive pretty much every other problem I have with the game.

Second, information. Let us open a pause screen to view our current loadout. It would be incredibly helpful, and make it feel like you actually have time to think. In a game where you can only have a certain amount of things equipped at once, not being able to see your inventory information is crippling.

There are other things, but none of them are so glaring.