Developed by the award-winning id Software, Quake® is the ground-breaking, original dark fantasy first-person shooter that inspires today’s retro-style FPS games. With Quake (Enhanced), experience the authentic, updated, and visually enhanced version of the original.
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QUAKE system requirements
Minimum Spec (1080p/60 HZ)
- Windows 10
- Intel Core i5-3570 @3.4 GHz or AMD Ryzen 3 1300X @3.5 GHz
- NVIDIA GeForce GTX 650 TI (2GB) or AMD HD 7750 (1GB)
- 8GB System RAM
- Minimum 2GB free space on hard drive (additional space required for add-on downloads)
- High speed broadband connection required for online play
Recommended Spec (*4K/120 HZ)
- Windows 10
- Intel Core i5-6600k @3.5 GHz or AMD Ryzen 5 1600 @3.2 GHz
- NVIDIA GeForce GTX 1070 (8GB) or AMD RX Vega 56 (8GB)
- 8GB System RAM
- Minimum 2GB free space on hard drive (additional space required for add-on downloads)
- High speed broadband connection required for online play
*Compatible display required
How did I not know about this major update in 2021?
Cross play on modern consoles and it will play on any potato of a computer. This is why I'm back playing this classic
There is no better entry point for new players interested in Quake than this release. As an old player, I also appreciate how convenient it is compared to mucking about with a source port
Its not as good as The Downward Spiral or The Fragile but this is certainly one of the more distinct and memorable Nine Inch Nails albums
actual fps bliss
lots of unique weapons that all slap + an amazing weapon wheel i never use
great enemy design, not my favorite to look at, dont care
the intentional level design feels smooth af, platforming or fighting
secrets are in the perfect sweet spot of hard to find, rewarding when found
this is a great port, dont agree with the online access, dont care
only slightly bad part may be how repetitive some enemies can be to deal with, take a break, come back, its brand new again
12 out of 10 bunny hops
Wolf3D, Doom, Quake. I remember the feeling as each new idtech game came out, and each was a quantum leap ahead of the last. It was a glorious time to be a gamer. Playing Quake on a Pentium 75 with a 14" CRT in the dark? Sublime. And you know what? Even all these years later, it's still holding up.
With the large updates they made this easily the best port of Quake out there, but they also capped your health at 50 for nightmare difficulty and im pissed 0/10
++ Insane, intricate levels
++ Fantastic addons, which even surpass the base game
+ Overall nice modernization
+ Iconic monsters and weapons
+ Amazing (ambient) music
+ The original Quake + Addon 1+2 are still available with this game
- Game crashes when you shut off the monitor (??)
I played Quake: Dark Places way back in the day, so I had some former connection to this game. It's a Classic, that every FPS-fan should have played: Navigating the insanely intricate, atmospheric levels and the Rock-Paper-Scissors principle behind Monsters and Weapons make this a blast to play. Add in some modernizations and better graphics and you get the definitive Quake experience.
The first addon Scourge of Armagon adds many levels, which have a different feel to them and are all around fantastic.
The second addon Dissolution of Eternity adds many levels, which are very interesting, alternate ammo types and a banger soundtrack. I liked it more than the first addon.
The third addon Machine of the Past adds many levels, it's the same as DoE in that regard. The first levels (military complex) were great, the latter levels (hell) were also inticate and quite interconnected.
The fouth addon Dimension of the Machine has the best Quake-related content there is. It adds an interesting hub world, as well as the best levels Quake has to offer: They are at times GORGEOUS (considering the overall graphics), and are insanely long and have TONS of details and fun secrets to discover. The fourth addon is the best compared to all addons and is better than the base game by a long shot.
Just as good as I remember. The HD update makes it look really sharp. Runs super smooth compared to my childhood. Controls are still solid. First time I played the part of the game that is not shareware. Really liked it especially the the last couple of levels. Just the right amount of challenge, health, ammo and enemies. Very satisfying.
Behold, the dark undying king of FPS. Ancient and futuristic - a timeless creature of perfect design.
Playing this in 4K under windows 11 in an Imac 24" M1. I had to use +r_rhirenderfamily d3d11 in startup options to get it to run. What a blast to the past in 1996 when this game first came out.
Wow! I've mostly just used the source port Quakespasm, and while that's still a really good source port, this is really cool. You get the entire game and both expansions packs, original graphics and remastered. You can also play Quake 64, that was incredible to me. I played Quake on the N64 before I even heard of Doom so it's awesome to play it again and experience the nostalgia I had with Quake 64 as a little kid, in addition to modern PC controls. If you like classic Quake you should try this out. Also worth mentioning you get the ORIGINAL version of Quake too, including the FPS and control scheme.
Honestly kind of a direct downgrade from doom, shooting and movement is super floaty, enemy design is unfun, levels are weirdly built
Creepy athmosphere and classic gameplay. Love it!
Used to be a miserable DOSBox release, but now it's a proper port with all the expansions and extra features. All this was free to previous owners as well.
Epic stuff. I prefer Unreal to this but this is still pretty good.
Excellent refresh of a classic. I grew up playing Quake, and this does a great job of cleaning it up for modern resolutions. Also, the inclusion of the fresh content by Machine Games is worth the purchase price by itself.
TL; DR = BUY IT! It’s worth every penny even when not on sale.
I bought the original retail version of this game when it was released back 1996. After updating to a 3dFX voodoo card I played this game from start to finish so many times over the years. This is the one game in my collection that I find myself going back to the most. I have spent so many hours playing this game.
Bethesda has updated the game adding in support for modern PCs with all kinds of features. It looks awesome and sounds great too. Add-ons can be downloaded and enabled on the main menu.
This is a must for video game collectors as this game changed the industry as we know it.
This is the ultimate version of Quake. Been playing this since the original CD release with 3D Blaster floppy disk upgrade. Graphics are all updated, gameplay is quick and tight, co-op with friends is so much fun, and the music still rocks! It's amazing seeing all the additional add-ons from community made map packs and explanations of the history behind them. I'll be coming back to this for years to come.
so...this is quake.. bloody rock on. exactly like Doom but tougher.
Runs great on the deck for those wondering
Another of the best FPS games I've ever played.
Amazing remaster on the FPS with the weakest double-barrelled shotgun ever
I will start this review by saying “Thank you, Nightdive Studios”. I bought the Quake collection years ago on Steam just for fun, as I already had finished all the games in a distant past. But then, out of nowhere, Nightdive Studios came up with this remastered edition that nobody asked for, but at the same time it was exactly what we needed.
In times of retro FPSes such as Amid Evil, WRATH and Dusk, it is absolutely refreshing to actually play an old game such as Quake with revamped graphics, because this is the real deal. The developers did an amazing job to keep the original feel and improve the game for modern hardware. It isn’t perfect, though – there’re several small UI bugs and some rare crashes, but they are all very easy to forgive as everything else looks astonishing.
On top of that, we have Steam achievements, modernised multiplayer and two new campaigns, both very good, faithful to the original, and actually better than the first two expansions released in the 90s. The game itself is pretty much the same, even the little annoying things such as the Spawn (that jumping little suicide that explodes once killed – very inconvenient, but rarely present in the new episodes). And, yes, you still need to fire 4 to 8 times your underpowered double-barrelled shotgun to kill most enemies, which makes some action sequences a little boring.
Some levels from the first two expansions (i.e. Scourge of Armagon and Dissolution of Eternity) are quite forgettable, but fortunately the same can’t be said about the new ones. The campaign Dimension of the Past is a throwback to the original level design, whilst Dimension of the Machine is a masterpiece with surreal and beautiful levels. The engine wasn’t supposed to render large maps like the ones in this expansion, but thanks to modern hardware and the great Kex engine developed by Nightdive, it’s now possible.
I’ve had a blast going through the entire game on Nightmare. It was fun looking for the portal to activate the hidden difficulty setting, which is a tradition that all the campaigns followed religiously in their respective hub maps. The game becomes much more interesting this way; it can be very tough occasionally, but well-worth your time.
Quake is about killing things and using your arsenal in smart ways. There aren’t too many types of enemies, but the limited menagerie is somewhat the perfect balance, as each enemy was carefully designed so the player could learn their patterns and take advantage of their intentionally predictable behaviour.
The levels are not too hard to navigate through, although some of them can take up to 30 minutes even if you decide to not discover all the secret passages. The weapons are just amazing: no reload, instant swap and, most importantly, deadly. Again, even if there isn’t a lot of weapons to try out, it’s incredibly fun to learn their pros and cons to use them in the most effective way.
I’ve done almost everything I could in this game, including some of the addons that can be installed in-game, Deathmatch, Cooperative, and Horde mode. Words fail to describe the joy that was (re)experiencing Quake Remastered. I would be glad to revisit it in case Nightdive decided to release another expansion.
The 2021 Nightdive version is a surprisingly good way to play the game. The version itself is good, the sound quality is improved over the previous versions of the Quake files, and the new episode (DOTM) contains some of the best official Quake levels ever made imo. Both 90s expansions and 2016's DOPA are also included. While the remaster PAK files have broken text popups when used in source ports like Quakespasm, it's fine in the case of DOTM, and the original quake files are included for everything else. This is a good port, especially on sale.
.... and then I started blasting!