Rail Route

Rail Route
N/A
Metacritic
90
Steam
84.002
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$14.99
Release date
23 June 2021
Developers
Publishers
Steam reviews score
Total
90 (1 429 votes)
Recent
87 (144 votes)

Rail Route is a tycoon/management game based on railroad dispatching. Control the traffic, build out your own network, then optimize and expand. Unlock new technologies, upgrade the infrastructure, and automate operations! Design and share your own maps with the in-game editor.

Show detailed description

Rail Route system requirements

Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 / 8 / 10
  • Processor: 1.6 GHz
  • Memory: 1 GB RAM
  • Graphics: On board
  • Storage: 500 MB available space
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Reviews
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blackswan
blackswan

On of the best games I played in a long time. Very well done, stable, nice story, nice graphics, thank you!

Eugenia723
Eugenia723

Endless Map is a zen mode, build the complexity at your own pace.
This game can get very difficult and advanced to play.
For beginner, endless mode is the easiest way to enjoy the game and learn. So do not to get frustrated with the challenging maps.
Very nice game to switch off from the real world and time flies.
(5hrs a day in this game feels like a blink of eye)

MartyPG13
MartyPG13

The game is early access, but even with that in mind, I can't really recommend the game. I think there is a spark of a good idea here, but it doesn't really come together complete, not at the moment.

The biggest issue if the difficulty is backwards - the automation that improves things requires purchasing, so everything has to be done manually, and it's frustrating. Having to manually reverse trains that are doing return journeys doesn't make the experience fun or enjoyable, but irritating.

Being able to distinguish the different trains is also grating as they all the same colour - it's impossible to see at a glance which train is which compared to what is on the schedule - only by clicking on them can you get the details - being able to recognise at a glance would greatly help, compounded the more trains there are.

Laying new tracks down is made more difficult because there are restrictions on placement that aren't clear and the placement it self is not clear where it's going to start end end - you get some coloured square appearing, but there's nothing showing where the actual track will end up, leaving you with bits of track I couldn't see an easy way of removing or undoing (is there and undo?).

The time steps are also oddly paced, 1x is excruciatingly slow, 5x is a jump too far at times - would like more finite control on this.

I think this could become a decent game, but I don't think it's quite there yet, so I'd recommend waiting to see what updates come along.

Phlosioneer
Phlosioneer

Update 8: The fluff is pretty barebones and the voice acting is bad, but the mechanics are rock solid at this point. Quite a unique challenge; the maps are large but cramped, making every crossing difficult.

The game specifically avoids block signals, and has its own variant of chain signals. I thought that would be annoying but it was definitely a good choice. You're given similar but more manual options, and unlock them as time goes on.

The algorithm that decides what routes to offer is very smart. If you have three stations, and you try to open up a totally isolated group of two or three stations, it won't cooperate. It won't make routes that slot nicely into your network, it constantly challenges you to make tough routing decisions.

The UI polish is excellent. Every mechanic and upgrade is well documented with images and gifs. The map variety is also excellent, there's a range of maps with their own algorithms for providing routes that make each map a unique experience, not just a new set of walls. Maps are very replayable. The rough parts are the story, the music, the voice acting, the cutscenes, and the tech/upgrade tree. All of those except the tech/upgrade tree are optional and can be disabled. The tree is passable in its current state, and doesn't detract from play.

Overall I highly recommend, either now for the gameplay or in a few updates for the full game.

Nyirog
Nyirog

A very good and precise game about train traffic managment according to my real life railway industry experiences. Altough I really miss the ability to build two faced (Janus) signals and a dedicated story or challenge based campaing mode.
Some features that would be handy in the future:
- Two faced signals: It gives more felxibility to cover blocks in each directions with less signal to be built
- More different track types based on elecrtified (via catenary) or not - these should also needs to influence trains (steam / diesel-electric/ electric)

- Events:
*storms;
*snow (maybe with also the need to order an emergency train to clean the track);
*accidents;
*urgent special cargo trains (for example: plutonium or gold carrieges) player controlled just usual but with priority, or just completly by AI and the other trains are set aside by the AI to keep rolling that special one. In the letter case tha player only option is to completly revamp the time table and search for alternative routes;
*locomotive failures (maybe with also the need to order an emergency train to clean the track and tow it into to the nearest station, also causing serious delay on the network)
*late departure from station due to some medical or police action, and the player needs to do its best to get green signal to that train to reduce the late

- Road vs. railroad level crossings: on OPs (Operation Points such as stations) these crossings are several times manually managed, maybe a later tech should be about it to be automatic
- There are no SOL (Section of Line: so the section of a train line that is in between two stations/Operation Points) based passenger stops. These passenger stops are usually lesser stops for trains than stations and are often part of a SOL, but in the time tables trains (especially passenger ones) are stopping there to pick up passengers.
- Track maintenance: So track sections in that case have a lifetime and a status (perfect, good, medicore, speed limited, heavly speed limited, unuseable) that is changeing over time. The player needs to keep on eye out for these attributes, and if the situation gets worse tha player needs to order a track maintenance unit which will travel trough the selected line and repair this. In this case the track is unuseable durring the repairing time.

firstthingsfast
firstthingsfast

Its good but I think there arent enough Endless maps. Endless is my favorite game mode. The community doesnt make that much endless maps and the developer has got like 6 endless games

Fogey7
Fogey7

RailRoute is a puzzle game, first and for most. With just under 60 hours of game play, including playing my own created maps. The current game is a work in progress. The game is one of memory and sequence. Where everything happens hourly. The dispatching game play is as expected. The endless game mode is very hard when things are not unlocked for you and you have to unlock things in an endless map. It takes for ever!

At the start of an endless map you might start with very little. If you play this game live, it is your hour. You can speed things up but possibility to the detriment of your game play. Making mistakes gets you less points to use to improve your game play. Fundamentally this feels broken. Punishing your users for the lack of usability that you gain as you gain points does not seam to make sense. I am going to have to spend 50 hours on a single map to gain half the usability points. This is more true when I get punished for not getting things right all the time.

I am still playing this but I have created my own endless maps with lots of money or the usability tree unlocked all the way.

Jaxzar
Jaxzar

Very fun and relaxing train dispatch simulator. The interface is interesting and intuitive, nothing too fancy but not really needed. Excellent relaxing piano music in the background. Really invokes the trains vibe, almost reminds me of that old show Reading Rainbow. The story is really well made and I enjoyed the experience, although I think it can feel a bit too naggy or disruptive at times.

It's hard to compare as I don't know any other games like it. I wouldn't even say I am super interested in train games or played that many before this. Unlike Ticket To Ride, at least it has the right to call itself a train game, and certainly lives up to that expectation. Ticket To Ride is inaccurately named - you never get to actually ride a train. Trains don't even exist in that game, only tracks. So at the very best it is a mediocre train track building game. Rail Route, on the other hand, is honest in what it presents. You truly do Route the Rails and it's a quite enjoyable experience, at least for me.

I don't think everyone would have the patience for this. It's very "micro" and requires you to pay attention to details. If you think like an engineer or a programmer, and you enjoy design challenges and tracking a lot of things at the same time, then this game is for you.

OK_Calculator
OK_Calculator

I reach a place of zen with this game. Optimizing and Expanding routes keeps my mind busy, in the moment, and free from overthinking life.

Allende911
Allende911

I wanted a game that let me run a railyard and route trains between stations. This game does that and does it really well. A+

MayMay Master Nick
MayMay Master Nick

Overall, very good game. Best time to play is when you have tons of time, are bored, and are simply looking to waste time. One thing I would hope for more endless maps to be added, such as the various maps in the different modes. Have not encountered any glitches or issues so far.

I'd give it probably an 8.5/10.

Anonymous
Anonymous

I've been playing this game for a few hours. What I like about it is the simplicity of the UX and the storyline, it's immersive.

I'll post more updates as I'm spending more time on this.

pschlik
pschlik

Train Signal Game. But also Train Tycoon. But also Train Automation.

As someone who normally plays the train driving simulators or management games where you build up a train network from scratch, changing it up and acting as a signal and switch operator isn't something I thought I'd enjoy. Clicking signals doesn't sound nearly enthralling as managing a whole transportation business. That is where Rail Route stands out: it's not a one trick pony that's just about setting signals and getting trains to go places on someone else's rail network!

For those who like the experience of managing trains in Factorio, or building lines in OpenTTD, Endless Mode is impressively addicting. Rather than just making signals turn green, you get to plan and build a rail network that makes money, kinda like the other transport tycoons, and get to mess with signals. This combination of the high level management, such as deciding how to build tracks and choosing which contracts to accept (you don't buy trains, you accept contracts to determine what trains run on your line), with the low level management of changing signals is actually really unique and makes for an early game that keeps you on your toes.

As your network grows, the manual management of those signals does get tedious-but that's what upgrades are for! Eventually you can fully automate your entire rail line, perfect for those familiar to making rail lines in Factorio or similar. Into the late game, you gradually shift towards that high level management strategy, but that doesn't make things less busy. Even with every upgrade unlocked, there's still a whole map to explore, money to spend on track upgrades, and endless scheduling optimizations to get the highest revenue per hour (which directly determines score). Not to mention all the things which go wrong and force you to take back manual control for a few moments.

I love this combination of transport simulation, signal simulator, tycoon game, and automation. It's something I didn't even think was possible. If you enjoy even two of those genres, you'll probably love this too.

And for those who really want just the train dispatching element without the management or automation extras, Timetable Mode offers the 'proper' train dispatcher experience. This is the part I thought I wouldn't like, but after getting a perfect score (all trains dispatched on time) on all the official maps (I see more maps are on Steam Workshop too!) I can confirm this too is a good experience. The only thing I haven't done much with is the Rush Hour Mode which seems to be a more arcade experience. That part might not be for everyone.

Overall, the mixture of genres this game employs is a real feat of game design, and means there are loads of people out there who would have tons of fun playing Rail Route.

TryHardCasey
TryHardCasey

A very well done game, and you probably wouldn't even know it was early-access if you weren't told. The tutorial has a nice story to it also.

s0ph1a
s0ph1a

Great game, feels like an abstracted OpenTTD with less pathfinding (but that's the point, you are the pathfinding!).

Be warned, there are some bugs on sufficiently old graphics cards. The only functionality issue I've seen so far is that tracks aren't visible in build mode. If this happens, just zoom out until they 'pop' into constant-width mode. It's inconvenient, but worth it.

bobthebike
bobthebike

It is good, very good. BUT, after a dozen or so restarts as the mechanics are learned, It can get to be a grind unless you have FPS skills and can run it at 15x or 25x. I can't get above 5x. So get the Jozic demo to see if it is really for you. It suits me, but as I said it really can be a grind

Junabomber
Junabomber

A really good game for people who enjoy spending hours just staring tracks and trains on them. A simple idea has been converted to hardcore complex game which surprises you all the time.

JCC87
JCC87

More frustrating than enjoyable. Almost immediately the trains can not realistically be kept to schedule. As you have no money to build and the trains always want the same platforms.

Allie
Allie

Fun game, I loose track of time when I play it
I'm not that good at it but it's fun regardless xD
I would recommend it if you're into signalling simulators that have a slightly more casual approach than SimSig has

bcampb3
bcampb3

Excellent train traffic control program. The Best I have ever played. This allows you to create your own maps, take control of your own schedules, upgrade your railroad, etc. You can start out easy, and as you get used to the map, expand it, increase traffic, or add on other options. You can save your progress, so if things become crazy and you want to remove what you've added, you can go back to the saved point and try something different. Good Luck!

homo_sapyens
homo_sapyens

I love this game. It feels amazing both as a puzzle game and as a train dispatch ‘simulator’. The graphics are super smooth, the tutorial is fun and the map editor allows you to make your very own map! I can forsee hours of fun to be had.

Roondar
Roondar

I don't know what it is, but this game scratches an itch for me that other rail tycoon-type games haven't. Love it!

kieraneammoncollins2000
kieraneammonco…

The game is brilliant if someone likes games

DragonIV
DragonIV

This is a great train routing simulator. Who knew setting up and executing train schedules perfectly can be so much fun?

It has three major modes: endless, rush hour, and timetable.

Endless is just that--you start with maybe three cities (at least in the early scenarios) connected by pre-existing rail, and a few trains in the schedule. You earn money and the first type of experience just running these those trains on time. Money is used solely for expanding track, buying new platforms (stations) or adding signals or other enhancements to your rail lines. Best part--you get full refunds on things you pull back off the track. You also get green experience--which allows you to acquire upgrades from UI, contract, operations, and automation categories. You'll notice, however, that some are locked behind red experience.

Also in endless, you will be offered new contracts to expand the density of your schedule and bring more traffic (and more revenue) to you. Upgrading contract with experience will expand the variety of contracts you can get, as well as give you one-way contracts to award that red experience needed for some of the upgrades.

Rush Hour--I haven't played this much yet, but you get trains getting issued from various stations on the map in every increasing waves. You have to build track to those stations in order to even have those trains run. All while doing this quickly and efficiently, as every bit of track used eats time too. I'm kind meh on this, but I'm sure it'll appeal to some. :D

Timetable--Oh, as much as I don't care for Rush Hour, I loooove Timetable. In this mode, there no rail network building--everything, for better or worse, is already built. You just have to run the schedule...perfectly. Maps vary in the number of trains to run, the number of stations, the time span (varies from 20 minutes of schedule to much, much longer), and obviously the rail network configuration. It's pretty much a puzzle, and it's fantastic. I do like Endless mode, but I spent the majority of my time in Timetable.

All in all, this is a great game and very fleshed out for Early Access and bugs are very rare.

rtsfred3
rtsfred3

The automation is a great once you have a working system.

𝒬𝓊𝑒𝒷𝑒𝒸
𝒬𝓊𝑒𝒷𝑒𝒸

Best purchase i've made in years! such a fun game to play, even if you have like 30 minutes playtime in between something you're doing.

WardedHalo
WardedHalo

Great short puzzle game, will appeal to those that like trains in a similar way to an air traffic control game would for aeroplane enthusiasts. More work to do to expand the game play but lots of potential.

BenBlueBus
BenBlueBus

Great game, get lost in it for hours!

Pausi
Pausi

lovley puzzle game, great fun and nice visuals. The only downfall of the game is its "lackluster" track build mechanic, though that adds to the puzzle so it can be excused

Icy McFreezeFreeze
Icy McFreezeFreeze

If you're interested in train puzzle / management games, but are tired of the 'think fast or they'll crash' genre, this is the one to try. Controls are simple to learn but exceedingly flexible and going by the tone of the tutorial mode, it's clear the team are having their fun with this.

You can pause or adjust the game speed at any time which is a major plus.

Endless is the main game and suits those who like factory-logtistics / optimisation generes.
Rush Hour gives you limited resources and forces you to build creatively.
Timetable mode is the classic train sim, but really emphasises some of the weaker parts of the UI. In particular, switching points where there's four possible combinations can be tedious quickly and unlike in Endless, you can't use automation to avoid it.

Bonus point for the game firmly using neither railway nor railroad. Shall be interesting to see what future updates add; I'd especially like to see the level editor overhauled. It's basic, but if you don't have everything measured out first, stations and walls are a right pain to move (erase and rebuild), let alone that one can't retroactively change the map size.

SteelRain13M
SteelRain13M

For a game in early development I'm really enjoying it. The replayability with all the maps and different ways to play seems good. They're releasing good quality patches and listening to player feedback. I really enjoy the game so far and I can't wait to play it more.

omarr321
omarr321

I like this game a lot. It has a very unique consept and works well. It one of those games that is easy to learn hard to master. It get to the point where it gets really crazy as you tried to fit more trains and more tracks so you can more contracts so you can earn money money.

Overlooter
Overlooter

A lot of management games have a bunch of fluff in the between the good parts of the game, whilst Rail Route strips away all that to give one the purest form of management and planning that you could ever wish for. Love it!

Bla Razor
Bla Razor

This game is a blend of puzzle, logistics and building type of games. You can play it at your own pace - rush upgrades and expansion or casually dispatch a limited number of trains over a longer period. It's up to you.
Being a railroad enthusiast definitely helps to enjoy the game more, but it's a nice buy for every fan of the above mentioned genres. Also the devs are cool and very responsive to comments and suggestions.

yoink!
yoink!

Love everything about this game. It's not perfect but what is?

Irajni
Irajni

I really like this game and can't wait to see what the devs have in store! Fans of automation/simulation/management style games will enjoy Rail Route.

Archangel Deltius
Archangel Deltius

Rail Route is actually a rather enjoyable game, it can be as relaxing or stressing as you like depending on how many contracts (trains) you have on your line. I've only completed the tutorial story so far which was fun, I'm quite sure the game can very quickly become complex and I look forward to seeing how I go.

A decent management game about dispatching trains and building up a network.

Stargher
Stargher

Still a work in progress, but it's exactly what I was looking for.

Zheeeng
Zheeeng

It is easy if you dispatch only the intercity trains.

benantmac
benantmac

it is a fun game which needs a lot of attention

TrinityJayOne
TrinityJayOne

A wonderful game like nothing else!

pxdhahaha9999
pxdhahaha9999

fun and headache for perfect junctions ,

HK | LosTnFiND
HK | LosTnFiND

The core gameplay is quite good.

In endless mode, the game comes down into 4 major stages
Manually control the signals -> Expand the network -> Automate the signalling -> Optimize the train schedule

The game can become quite complicated at later stage when you try to optimize the network But it's definitely a lot of fun to optimize the network and achieve a high score!

me
me

This is a great game I use it to relax after hard days work and on weekends.

brunoais
brunoais

Really good representation of how dispatching a train is, with extra elements on top to allow you to work on your creativity.
This is mostly a game about thinking than a game about quick reaction or POV.
This both works as train dispatch but also as a puzzle... Things need to move at the correct time and things need to arrive at the correct time. Too early is OK but they will wait the whole time until it's their time...
This game encapsulates that whole concept beautifully!

The tutorial is through and shows you all the venues of the basic parts of the game as a whole. Game modes, connecting stations, what represents the trains, etc... It's one of THE BEST TUTORIALS I've ever went through. Strongly recommended. ALSO! It doubles as the tutorial for the game. If you are not sure if you may like the game, grab that tutorial! It will show you enough to know what lies ahead!

This is WIP but you get you bang for the buck, even at full price. If you like what this game has to offer, give it a try. Take the demo/tutorial for a spin and try it. After that, you can also use the 2h extra steam gives to grasp whatever the tutorial didn't touch.
There's no middle for this game. Either you love it (like I do) or you don't care about it (which is fair enough).

Anonymous
Anonymous

Well made game, more than just dispatching trains and a lot of fun.

RocketPropelledPotato
RocketPropelle…

Pretty fun game, can be a bit finiky though

GigaHurts
GigaHurts

I really really really love this game. The developers have something here which I think really has the potential to be one of the best train games ever made. I love this new, modern take on the genre and I'm loving the simplicity of design which allows focusing on the complexity of the routing and nothing else. The contracts are so clever because it gives you agency but also variety. You cherish some routes and loathe others, you have to look for what you need and take what you can get. You have so much variety in the types of routes. Not to mention multiple game modes and a map editor. What more could you want? Seriously cannot recommend this enough. If you're on the fence absolutely go for it.

GAMMA
GAMMA

This game is so dang satisfying and fun. The feeling of accomplishment when automating a huge network efficiently is unparalleled. This is a fantastic and straightforward logistics game.

Tyoi
Tyoi

So this game(play) has issues.

There are three stages into the game:
1. No money, no automation, you have to manually set every signal and train. (About 2-3 hours)
2. Automation available but waiting for money for ages. Becomes boring. (About 6-10 hours)
3. Got money, got all the tech, but challenge is gone. Boring all the way through.

The last stage makes (re)playing any of the other (endless)maps than your starter map completely useless.

The biggest gripe with the game however is not having enough room for the tracks, signals and sensors. A simple duplex track system is not going to work for most of the maps.
In the main menu the maps with even less room for the track are called 'challenging' and 'ludicrous'. Optimizing your tracks, schedules and contracts should be the challenge, not fighting the game. Also not being able to lay the track as a '+' is rather dumb.

Perhaps the workshop mods can save the game. Will try.

Maktoff
Maktoff

Frustrating interface/controls

Addero_Yuu
Addero_Yuu

This game is well designed with a simple but intuitive interface and honestly a really charming atmosphere. The music, the voice acting, the game itself - it's very well done.

If you're looking for a really chill and casual experience without much need to focus, this game isn't for you. It requires you to time things, pay attention, and manage your trains actively and effectively.

I did end up returning this game because I was looking for a very casual and simple 'time-waster' to play while sitting at my desk job. It just didn't really fit that task as it did require me to focus on what I was doing. However, I was impressed with the music and the interface and I highly recommend it if you're looking for a fun but slightly challenging management game.

Grenkin
Grenkin

Very interesting puzzle like game of train management. Easily can spent hours/days optimizing the map.

Trespassers W
Trespassers W

If you love management games like I do, then this game is for you!
When I launched it for the first time, I completely lost track of time and only noticed when the sun was shining through my window.

The game currently has its flaws but nothing major and I've seen the developers update it frequently so I hope everything would be polished.

BlueSky
BlueSky

I really like the combination of building and train dispatching. It can be tricky to build good track layouts. Fun and challenging at the same time.

djaquay
djaquay

This game is just delightful! Very smooth and polished graphics, a very sensible UI, three game modes (timetable is my favorite, but I'll be getting back to endless mode here soon too, I hope). This is a playstyle that I've been wanting for quite some time, and I'm very glad has arrived.

Orongo
Orongo

First of all, I just want to say that I really wanted to enjoy this game. I really did.

The real big problem is that it's not a management game at all.

It's a puzzle game.

You really need to find the correct configuration of rails at the perfect moment. It's not a quiet management game where you grow some empire, it's really about finding the correct (and perhaps, the only?) way to put rails.

Also, there's something really frustrating in starting over 15 times the same map labelled as "easy". Makes you feel really dumb.

I got hundreds of hours playing Factorio, I loved the trains aspect of it... and it's nowhere near this kind of game.

Once again, really sad that this promising game wasn't on par with my expectation.

crua9
crua9

Pretty good game. Just note once you automate things on an endless map you can easily make it where there is 0 effort

FreeCoffee
FreeCoffee

Good fun, very much a time sink if you don't stop! Look forward to seeing new features get added over time.

Tanmay Aswin
Tanmay Aswin

Kept me going for hours together!!!!

ValleyC4t
ValleyC4t

I really wanted to like the game. The concept of this game is great. It sits somewhere between a full-bore city sim, and a puzzle game. I don't hate it -- played for 50 hours as of review time -- but I don't love it either. I already feel close to putting it down after only a few days of ownership.

In "Timetable" mode, there are pre-built tracks/stations/signals/etc., and your goal is to route trains between them according to a pre-defined timetable. This mode is quite intricate. If you insist on perfecting it, it could keep you playing for hours. This mode plays more like a puzzle game. Even the "basic" and "easy" difficulty level challenges aren't trivial. I often start and stop time, or run it slow, to make sure single-track areas are shared timely by two or more trains. Your score is reduced both for serious errors like running through a switch or running two trains in the same signal block. It's also reduced for forcing a passenger train to slow or stop at a signal -- even if it ultimately makes it to the station on time. Even though I've spent less time in this mode, I think I enjoy it more. One complaint about timetable mode is that it's not always easy to see when you've incurred penalties. It's frustrating to play a round all the way through, thinking you have a perfect score, and have one lone penalty from early in the round. With that issue fixed, timetable mode could be a complete game. Timetable mode is more like a better Train Crisis, than it is a city sim. This is the best mode of Rail Route, in my personal opinion.

"Endless" mode is more of a build and run type mode. You are given a map with few rails built, station sizing and locations pre-defined, and you have the opportunity to craft a network in response to demand. "Endless" reminds me of Mini Metro. You don't get to directly influence the map -- demand comes from where it comes from. However, your choices impact your profitability and your ability to gain new technology. Contrary to its name, Endless... isn't necessarily. If two of your trains crash, your game stops there unless you load an earlier save. Endless mode is frustrating to play, because it's challenging to build large, safe networks on the included maps. Owing to the puzzle aspect of Timetable mode, the game tries to make it easy to reason about things like how tracks work. This leaves "Endless" with limitations that make it frustrating to play. The mode prevents you from building systems that are both understandable AND efficient. "Endless" feels like an afterthought, and if you start there, you MIGHT be disappointed with the game. I was, until I tried Timetable.

Common junction types like diamond crossings are impossible to build. Space is too limited, owing to the shrunken scale of the maps, for large-scale use of double-tracking. Even maps that are intended to emulate large cities all but force single-tracking. This leads to both safety issues and random deadlocks, and prevents you from building a truly massive-scale system. The game has really cool technology that lets you model Communications-Based Train Control (CBTC), like sensors that direct your trains along the tracks. The reliance on single-tracking makes it difficult, even with the tech, to scale up to more than 5-6 trains at a time. Sensors and signals, like tracks, take up too much space to be utilized to their full potential. I played a lot of Endless, until I got good enough to make it to the high-tech phase... then I quit because it wasn't possible to use the technology the way I wanted to.

Overall, Rail Route is a good game, but Timetable mode is definitely more built-out. If you're looking forward to a railroad builder, hold off and see if it develops into that.

Dickson.Pharo
Dickson.Pharo

Not bad I'd say but lots of improvement can be made! Great potential and require lots of thinking :)

Leonscape
Leonscape

Great puzzle game, with as much challenge as you want. Unusual that QOL changes are rewards for the game, but it makes so much sense.

More variety and not as frustrating as Mini Metro can be,

Spud 1984
Spud 1984

Not a bad game, its good how you can expand the map or design one of your own and decide what trains you want.

kenneth.shu
kenneth.shu

Very interesting game. There are different ways to play a same map. Super time killing game.....

Jcalmann
Jcalmann

It entertaining and fun! Some routes keep you on your toes! Definitely recommend :)

mathstrains19
mathstrains19

---{ Graphics }---
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS

---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't

---{ Audio }---
☐ Eargasm
☐ Very good
☑ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf

---{ Audience }---
☑ Kids
☑ Teens
☑ Adults
☑ Grandma

---{ PC Requirements }---
☑ Check if you can run paint
☐ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer

---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☑ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls

---{ Grind }---
☑ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You'll need a second live for grinding

---{ Story }---
☐ No Story
☑ Some lore
☐ Average
☐ Good
☐ Lovely
☐ It'll replace your life

---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☐ Long
☑ To infinity and beyond

---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money

---{ Bugs }---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs

---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☐ 9
☑ 10

Grab this review template here! 👉 https://vojtastruhar.github.io/steam-review-template/

Anonymous
Anonymous

If yoiu are into signalling simulators with a challenge then this is definately for you

bud
bud

Very easy and simple to get into yet there is a lot of interesting complexity further on. I am looking forward to what the road up to release will bring to this lovely game.

GrayV60
GrayV60

I absolutely Adore this game! The fact the devs are so active on discord, and are constantly working to update the game, as well as the wealth of community content that keeps coming in day after day leaves me wanting to see this game grow into what it's meant to be! At 64 Hours from the last 12 days, I can safely say that I enjoy this game quite a lot. It gives me the same sort of "Programmer's Crack" Vibes I loved from factorio, which I have close to 1000 hours in.

TimothyJacobSr
TimothyJacobSr

Overall, a fun game. I love games like Mini Motorways and MiniMetro and love logistic based games. Tutorial is lacking on best way to advance, but its not difficult to pick up. Highly recommend, only 9 hours in but I feel I will be following this through development.

My biggest tip to expand is work on automation and don't expand to fast because mistakes kill your bankroll.....and if you crash a train its gg.

Project_Komakino
Project_Komakino

I literally can't get off this game once I start it.

OffByOne
OffByOne

After few hours you will farm enough tokens to unlock everything from "automation" category and trains & signals will behave just like in TTD or any similar game. It is just busywork before that. If you like manually moving trains, then I recommend "Train Valley" instead. The only thing interesting thing about this game is "professional"/abstract look. There isn't any stuff like car decoupling, that rail fans always missed in transportation games.

Tom
Tom

Very addictive :-) It is challenging to create fully automatic rail system.

deva
deva

needs more automation options. good overall

Stardust
Stardust

What are you doing here boy?!?!?! Come on and play! This is awesome!

wheyman
wheyman

Love this game. It takes a bit of patience to understand the details if you're not aware of train terminology, but then it's so rewarding when you finally get it all! HHighly recommended for all process-minded people. :)

The French Singer
The French Singer

The game is really great and the last update has improved so many little aspects. Really recommend !

carle
carle

This game is so much fun, if you are into trains and the way to automate routs. havent seen anything like this.

Comp
Comp

Very nice and modern route dispatcher game. You don't ride the trains here. Instead you act as the local dispatcher for ensuring that every train gets to it destination on time. Really nice!

BenSnorton
BenSnorton

Very good game! Highly recommended for railway friends.
If you're interested in the work of a train dispatcher, buy this game and have fun with it. Now!

Anonymous
Anonymous

loved every minute of playing this fantastic game would be cool to see bus games like this

LittleBigLesbian
LittleBigLesbian

A game about guiding trains to their destinations by flipping switchs and setting signals. But don't be fooled by it's relatively simple gameplay, when this game can get quite tense if you're not very carefull with your contracts. If you're not paying close attention you will get trains trying to stop at the same platform or trying to use the same route at the same time. And before you know it your whole schedule will be delayed and you will be fined for every single train.

Overal, it's a well made game! Nothing too complecated, but what it does it does really well!

Trains & Rails (Rail_Maniac)
Trains & R…

Although its an early access game, you can have fun with it.

smbanks|spanx
smbanks|spanx

What starts out as a somewhat fiddly and difficult to enjoy experience really opens up into something quite fascinating and rewarding once you unlock the deeper automation features. There's a lot of freedom to carve your own route here; go for a high capacity network, take a more relaxed approach and slowly expand, play it more as a puzzle game. If you enjoy factory/optimisation type games there's a lot to like here.

Also big shout out for the minimal but very functional graphics and the rather lovely music

Anonymous
Anonymous

The game I've been looking for. This game has added so much thought to how I play. The automation of the territory has a real effect on directional routing on the next scenario I play and I've found myself going back to update routes and automation on existing saves. Pause, X5 and X25 speed have made the journey of upgrading everything fun. Every new territory I play now becomes a new puzzle with every piece needing to fit the next. Definitely worth the cash.

Trancendental
Trancendental

All I can say is, if you like controlling or building rail networks, then this is for you!
There are three modes, Endless, Timetabled and the new Rush Hour.
I prefer Endless as I can create my own network and I then have the task of figuring out how to route all the trains. Figuring out how to design a junction to get all platforms served and keep the trains running smoothly is all part of the fun for me.
Timetabled is mostly already designed for you, you just need to keep the trains on schedule.
Rush Hour is exactly that, a rush.

WodkaGRBTSCHW
WodkaGRBTSCHW

The endless mode can make you feel like a 200iq mastermind and 30 iq smooth brain at the same time

bsmfs
bsmfs

Good bit of fun to take a break from all your other train games.

chrisgrimes
chrisgrimes

To say there is a steep learning curve to this game is an understatement, and that's exactly why I love it. If you've ever been frustrated with the basic signaling available to you in games like Transport Fever, this game is for you. The game is basically a scheduling and signalling simulator and it's tons of fun.

CaptRanger
CaptRanger

Good Fun.. Endless fun, you will enjoy this for many years,

thiccorice
thiccorice

this is the rawest form of pure, good ol fashioned transport tycoon. Build it up and make it better :)

WuddupDok
WuddupDok

Worth a try if you like logistics games. More complex than it looks!

Anonymous
Anonymous

It's addictive, and enjoyable right from the get-go.

Lemon Friend
Lemon Friend

I absolutely love the concept behind this game. There are so many ways the developers could expand the game to make it the best ever.

Xveers
Xveers

This is an interesting little puzzle game that's surprisingly distilled for an Early Access game. The basic concept is pretty straightforward: manage trains through a set of stations, making sure nothing's late and everything is stopping where it needs to. There is, unsurprisingly, a series of upgrades and unlockables that one gets access to as you progress. Most of them are pretty straightforward: more advanced signals, train sensors, faster tracks, ability to manage more stations. But a few are more interesting, and I think set the game a little apart from others. You have interface upgrades that provide more information on the trains themselves (so no digging through menus for information). You also have upgrades that let you adjust train schedules after they're set (need to bump a departure back five minutes to make things smoother, or switch to another track?).

More crucially is the existence of two separate game modes: Endless and Timetable. TImetable is perhaps the more obvious kind; tracks and schedules are pre-defined and you have to handle the oncoming business as best you can. There's a finite amount of time and points to earn on any map. The Endless ones though are more interesting: here you are presented with a whole collection of stations (upwards of fifteen on some maps!) and then the opportunity to slowly link them together. As you do, more contracts become available to route passengers and cargo to them, one by one.

Finally they do a few interesting things when it comes to trains. Sure, you have a collection of scheduled trains you can set up: local commuters, fast intercities, looping circle lines. But you can also get one-off freight and passenger trains. These are often trickier to set up, since some of them will want to stay at a platform for HOURS, and if you're not careful that can cause knock-on effects.

About my only complaint with the game is that I'd like the sound design to be a bit more indicative. There's warnings if a train is waiting at a signal, but I'd like some little touches when I'm zoomed right in tight. Things like a chunk-chung chunk-chung as trains work through switch points, a little hiss of brakes as a train comes in to a station, maybe a departing chime (different ones for different classes of train, perhaps?), maybe a horn when a train's moving out of an autoblock area? A little more audio feedback would be nice in that manner.

Sentinel
Sentinel

Really worth the money spent and the Devs keep coming up with great additions.

Diado
Diado

Pros:
- Good voiceovers for tutorials etc.
- The game looks really good
- The idea behind the game is good
Cons:
- The UX is AWFUL which, for me at least, completely took away from any fun that might have been there.

docgy
docgy

Give it a very big thumb for this railway transport game!
This is a masterpiece of the art for train-route system designing.
If you are the one who loves and is addicted to the automation game.
This is the one you're like to have in your library.

Even now, the game is still in development, and some bugs I had been found.
But don't worry! They are love to answer your question on Discord.

You will not disappoint !!

Joelk111
Joelk111

I kept waiting for something to happen in this game and it just never did. I thought that I'd get out of the tutorial and it'd be fun, I thought I'd get the first few upgrades and it'd be fun, but I just found it beyond tedious. In over a half hour I felt like I'd made no progress.

Stuff like the auto-reverse and auto-dispatch seem like things that should just be in the game by default, it's added tedium for the sake of it. Maybe if the upgrades like that were dirt cheap, like one token or something, I would've made it further, but as is I just wasn't able to, I have better things to do than reverse and dispatch trains manually.

Overall I felt that the tutorial was well produced but lengthy, and was also disappointed and a bit frustrated when I was still confused at times after spending so long on it. I think the main culprit might be the voiceover, it's nice that the it's there, but, like, just get to the point, I don't care if you step out to take a break or are retiring or whatever, just get on with it, I'm trying to enjoy a game here. It really felt like it was getting in the way.

I also think that if the game remains as it is, there needs to be a sandbox mode. I wasn't even able to see what I was missing out on by not spending a half hour unlocking basic functions of the game.

I left this review after looking so forwards to this game and being shocked when I didn't care for it, the reviews are good, I love similar games, but this just didn't do it for me. I'll likely try it again in the future, as it's early access, but I'm just not sure it can be fixed without major changes to the progression.

Untraceable Smurf
Untraceable Smurf

its a lot of fun, both relaxing and stressful at the same time :)

Terry Tibbs
Terry Tibbs

love playing this, keeps me busy for hours

Jack Pott
Jack Pott

This game is fantastic. Slick interface, the right balance of realism and enjoyment. The endless mode lets you pass the hours slowly adding more and more trains to your timetable so you can build up the traffic gently.

jlsaverkool
jlsaverkool

I have enjoyed this game. After playing the different modes my favorite is the rush hour maps.

Geckstar2020
Geckstar2020

it is good to make sure your brain works quickly

Ivan
Ivan

Bought the game this morning and have been playing ever since.
Excellent gameplay, nice graphics, 10/10.

y2kvictim
y2kvictim

Simple looking concept but it's actually sophisticated. Recommended to anyone who likes dispatch style games which I don't find so many.

Kid Flash B03
Kid Flash B03

Early game is slower in unlimited, but as you refine your line and get upgrades you can makes such a satisfying railroute!

IspherA
IspherA

Superb little game, can be as complex or as simple as you want and provides a great logical challenge. Look forward to its continued development!

nace888
nace888

This game simply keeps you thinking and moving! Having watched the progress of development from an early on stage, this game has grown and has so much more in store! The puzzle/analytical aspect keeps your mind working, and never ceases to amuse me as I try different modes, maps, and challenges! Definitely a good game for those who like mapping, trains, dispatching, or anything like that!

tekina
tekina

What a lovely game! Even in early access, it is worth it for the full price.

The closest analogy I can come for this game is, Rail Route is to the Train Simulator (where you drive a train), as Football Manager is to FIFA football game. 10/10

Ted
Ted

I've been really enjoying this. It appeals to the same part of my brain as Factorio, but allows me to focus on the part I found most interesting - building and managing a rail network. Definitely recommended.

elongatedleprosyhorse.jpg
elongatedlepro…

How to draw chaos on a computer screen
Step 1: Play this game

Anoen
Anoen

Great game. It would be greater with multiplayer.
I could write this in caps. Multiplayer. This is the one feature you need.

EminousJay
EminousJay

Great game!!! :) So relaxing, yet exciting at the same time!! Really enjoying it!! If you enjoy more of a time management styled game rather than a FPS, this is a great choice! It starts off simple so you get the hang of it, but I can see how it can get really crazy too!! Also their discord is active and devs are there too! Always great when a game has a community with it! =)

SaladOhm
SaladOhm

When I picked up Mini Metro, what I actually wanted was Rail Route. I tend to find I end up getting addicted to one, maybe two games that I play endlessly which are the crowning jewels in my library. Rail route is a solid game in its early access state, but there are a few niggling things that keep me from adding this to the list of crowning jewels.

The main premise is you must rout trains through a network, and in some cases this is a network you build and manage. There are three to four game modes, each of which are highly engaging and provide a slightly different experience over each other. Each of those game modes has a myriad of maps which you can play. Most are finite, but one game mode called Endless allows you to continue playing on a set map and really juice the efficiency and layout out of it, and it seems this is where most development time went into, and is what rail route was meant to be.

The niggling elements include some restrictive UI elements for the contracts and timetables. The UI is inuitive and easy to get a grasp on. However, its restrictive particularly in the following case: once you unlock the perk to edit train schedules, its hard to figure out and schedule different trains, since you are restricted in your view for the entire timetable. Sure clicking through each station and figuring out when train A will arrive and depart so as to slot in train C is part of the fun, but realizing one of the trains in your network isnt meshing well with the entire system, and not being able to edit the following train in that contract can be a little irritating.

Sometimes, scheduled trains appear WAY ahead of schedule! I'm not sure if this is a glitch but there have been numeros times where I see a wide gap in the timetable and add a new train in, only to be surprised by another train due in another 30 mins charging through the coachyard gates and smashing into the new train!

Also the more finnicky nature of sensors and automation is hard to grasp, especially at first. Placement is crucial so as to keep trains running at top speed but sometimes trains spawning from off-map anticipate a red signal and brake anyway. You can't edit the sensor placement on these stations, which means you are stuck with inefficient (though admittdly non consequential) train speeds

**The game is a blast to play, especially for those who've always loved the idea of running their own rail network. There's a few elements that are finnicky or have issues, which keep this from becoming truly addictive, but overall a really well done game!**

Thank you Bitrich, for allowing me to fulfill that imagination. Looking forward to more maps, and clearing up these small slightly finnicky elements.

Der Liebe Frankie
Der Liebe Frankie

UPDATE1:

After the initial learning phase, and getting past all the voice acting, there is a very relaxing and enjoyable game-play experience here. It would be nice if the game explained all the track-building components at the very beginning (or in a document or guide), as that would make it a little easier to understand. Some of the starter tracks are just a little too basic to be fun at the start.

After getting over the initial learning hump, while playing a map in Japan, the game became very enjoyable. There's good tension figuring out whether to take a risk and accept a contract, or reject the contract and slowly keep building up infrastructure to make the rail system easier to work with. Add more signals to create track segments, which when combined with sections of double track becomes a very smooth and organized experience.

ORIGINAL REVIEW BELOW:

If you like railroad games, especially the ones that have hard routing, then this game may be very appealing. This is an engineering game, and any experience you might have gained from playing other railroad games might help here.

The limitations the game imposes are a little weird. Especially how many options any intersection between several tracks can have. For example, if there was a simple "Y" where the rail splits in 2 different directions, there would be a switch between the 2 paths. But now if you change the "Y" to an "X", now there will need to be 1 input to the center of the intersection, and 1 output. When you click on the intersection, which input and which output is selected will rotate for every click, allowing you to choose the path. You'll have a track that has many of such intersections, and you click on them to choose the path a specific train will take. Sound complicated? Yes it is!

But because of this, the direction the track can be going into an intersection and out of an intersection is limited, and because of that, you can't make certain bus architectures that seem like they would be possible. All this just means that learning the rules of the game can be a little more challenging than it first appeared.

There are other non-intuitive parts to the game such as trying to select a track to make it green - something hopefully the devs will fix. The game feels a little under play-tested in that regard.

Besides all these shortcomings, the fundamental game is interesting at least. It's a little over-restricted, a little too puzzle, not enough "can I just build whatever I like?" No, you can't. We have lots of restrictions on space to make it a challenge.

So the end design that is possible might look a little weird and full of compromises. But that "let me design something" itch does get scratched in playing. The game is certainly interesting, and very hard to describe to any level of doing it justice. Unfortunately, you may not know if you'll like the game without first playing it, and even then, it may take a while to grow on you.

Cons:
The voice acting is really annoying for me - but the dev tells me it can be disabled, and the voice acting is only there for the initial tutorial. Thanks for clearing that up!

At about 2.2 hours of playtime, I realized I might still be able to get a refund, but I was enjoying the game too much to stop. I am certain I've only scratched the surface, but what I've seen so far I have liked, and I'll keep playing this for a while, I'm sure.

But is the game fun?
The game is minimally fun. It's challenging, but the game cuts its own throat. It doesn't have any nice graphics to make up for it either, so it becomes a bit more brutal than other railroad experiences. If you make a mistake you'll be groaning. The game likes to punish. The only hope I have here is that as new pieces are unlocked (slowly) that the game will become less brutal, but the way it is designed, in early game, it plays fairly hard with very little joy to be had. Only die-hard enthusiasts will enjoy this game from start to finish, and average game-players will likely be turned off. I would not recommend this for anyone who has never played a railroad game before.

Part of what makes the game so brutal, is that a successful route can't be watched to wait for new coins to come in, like most railroad games. Instead, random trains appear that want a specific destination, and you have to lay track or figure out spaghetti routes to get the train where it needs to go. After it finishes, there will be another random train for you to go through the whole process again.

raw_data
raw_data

I want to love this game - I really do! Great graphics and experience!!

The problem I just can't get over is that it's a little complicate for someone who doesn't know trains and routes and train timings. It's so easy to get yourself into a jam, because a train will sit at a station for 5 minutes while you're being bleeped at to get another train going. And, once you get your trains have jammed up, you can't unjam them without restarting (or if there is a way, that isn't included in the tutorials).

The tutorial is funny --- the first time -- but there's no way to turn off actors' voices if you want to go through the tutorial from scratch. And, after the first "chapter" of the tutorial, the game pushes you into a challenge that is too far forward. (again no way to turn the voice off while you figure out things).

DEVS: I think this game is soooo... close. My advice as an absolute noob is to build a tutorial path from beginning to expert - teaching one skill at a time before introducing rush hour. You had me building what I'd consider complex paths and switches without really showing me how to build routes that cross or have to turn around. i still don't understand why I'd place an auto-switch.

Lil ripped
Lil ripped

fun game to progress through, in glasgow so far and enjoying it

Grandhunter
Grandhunter

This is a great little game! No fancy graphics just a simple layout that allows you to dispatch the trains with some innovative parts like that you build your own network and some technology buying. A couple of different modes for more fun and plenty of maps. Only bug I've found so far is sometimes it allows you to move a switch on a committed path and sometimes it doesn't but that might not even be a bug just a mechanic I don't know. Great for the price.

samueldjohnston
samueldjohnston

Enjoy the challenge of this game!

C257H383N65O77S6
C257H383N65O77S6

So I bought and played this game for a few minutes, learning the basic controls. Very good idea, nice and smooth animation, good sound quality, fun gameplay.

Very good :D I want to see more, and i'll definetly play it more. Money well spent.

Kingsman Prime
Kingsman Prime

I've less than 2 hours with play this game but that's one of the pros of this product. Easy to learn, challenging to master. Attention to detail is key here. Some of the maps are a little wonky but if you go through the easy maps, then you can work your way up. If you think you're bad ass when it comes to quick planning and execution, then this is a "should have" for your library.

YOUADR
YOUADR

Love the game. Would love an option on station arrival sensors for passthrough trains that aren't stopping. Sometimes there isn't a lot of space to add a routing sensor too.

Shortmund09
Shortmund09

+ Perfect abstraction of "Rail Dispatch" between game and reality.
+ Rich workshop contents.
+- Room for improvement in UI (well enough for an EA).

Khatangher
Khatangher

If the current version would've been the full release with no further updates, I'd say it was personally still worth the money and time for me.
I can definitely see myself build some systems from time to time, even if there would be no new updates.
But as this is still early access, I'm curious and looking forward to any new content that would be added.

Personally only played the endless mode, which is very therapeutic, if you're a perfectionist.
Try to envision a real life scenario, where people from small villages work in a big city, and overseas traffic also needs to get to this big city for tourism and cargo.
But here you start from scratch and build this system yourself, building your way up with an income per train and progression tree.
The contracts you get offered will eventually give you options to build the railroads however you want, so don't be too shy to turn down the ones that don't fit your vision.

The goal for me was the endgame, where I created an automated system that makes sense and I could just let be.
If you share this goal, the path forward is optional.
You can either take on a few simple contracts and observe your progress build slowly, which is very calming, and gives you the option to do some other things on the side and pay little focus on the game.
Or you build up to this endgame as fast as possible, which brings challenge and requires you to thoughtfully plan your railroads, contracts and your train schedule to the minute.

Whatever path you choose, I do recommend working towards the endgame goal.
Very soothing to both work your way up there, and to observe the end result just automate itself with trains planned tightly to the minute.

MadManager
MadManager

Very addictive (I even forgot to watch Formula 1...), great UI and UX, easy to learn, a more general timetable would be better (not only for the stations).

nicholas.sommer
nicholas.sommer

I thought that I would like it, but I don't.

annawitte
annawitte

good game its really fun to dispatch trains.

Backyard Tourist
Backyard Tourist

A very satisfying game in which you are in control of how difficult you want to make it for yourself. Play it leisurely with a few trains to route around the map or go crazy with automation.

mingtak199938
mingtak199938

Taking into account that this game is still developing, this game has full of potential to improve its game play and create more automation.

Anonymous
Anonymous

If you liked ancient Train Director, you will love this. It is way better gamified and enjoyable.
Usually, increasingly complex rail network is built from scratch during the game. So every track, every signal, every platform makes some sense to player, with current timetable/contracts.
Scenarios are highly replayable, progress well ballanced

QSquared
QSquared

Training you to Love Bad Rail-Road Themes Jokes was never so entertaining as it is in this game.

I liek the easy management systems I found that initially I over-complicated the routes myself playing around then I simplified them, then the game complicated them then it allowed me ot simplify them more. Okayt maybe thats as clear as mud.

I love this game, 11/10 woudl listen to Jovic's bad train puns and Jokes again.

Frikinin
Frikinin

starts out as a fun little game of connecting stations, turn into an addiction of automating everything

germain
germain

A fun, realistic and easy to understand game. It has a clear tutorial + amazing explainations if you ask help in the discord server!

NotRandomEnough
NotRandomEnough

It's a very in-depth railway dispatch game already, with multiple modes to play in.

The storyline used in the tutorial is fun to play through. I'm hoping for some future storymode scenarios but the devs will more likely focus on the backend to make the game run smooth, UX updates, and the works. Time to make another story to play through is going to be something for paid DLC if at all.

With workshop support, you can make your own cities and play through those others have made. Some are very hard to get through, others are a walk in the park.

I'm definitely enjoying this one. Well worth the money.

fredrikhr
fredrikhr

Thoroughly enjoyable. Especially love Timetable mode!