Rogue Stormers

Rogue Stormers
68
Metacritic
65
Steam
71.138
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$3.99
Release date
21 April 2016
Developers
Steam reviews score
Total
65 (630 votes)

An action packed platform shooter mashed-up with roguelike and RPG elements, crazy 3D graphics and co-op multiplayer for one to 4 players.

Show detailed description

Rogue Stormers system requirements

Minimum:

  • OS: Windows Vista
  • Processor: 2 GHz Dual Core CPU
  • Memory: 2 GB RAM
  • Graphics: Nvidia GeForce GTX 260, AMD Radeon HD 4850 or higher
  • DirectX: Version 10
  • Storage: 5 GB available space
  • Additional Notes: Windows-compatible keyboard, mouse
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[HKG]hkwh01
[HKG]hkwh01

8 / 10

Pro :
1 . Satisfying Enemy dead effect. Whats better than massacre tons of orks and having their flesh splash all around the screen ?

2 . Random Generated Challenging levels . I love procedural generated game , that give you surprise and replayability . Although it might upset for the play who prefer storyline campaign , but , if you like story, you could watch a movie , what a game really needs are surprise and replayability.

3. Online multiplayer!! Have fun to coop with your friends !

Nonaloth
Nonaloth

This game IMO:

UPDATED REVIEW:
This game is forgotten by the devs.
Its not balanced, and you need a teenager patience to master this game.
Sometime there is so much going on the screen that you can easily lose you character in the screen.Everything in the game is green.

PROS
-Fast game
-Killing enemies is satisfying.
-very rogue-like.
-You will learn how to beat enemies and stage as each time you play it. Not like castle crashes that i played once to the game end
-So many ways to get stronger, so many possible builds. BTW Are you lucky enough for it ?

CONS
-RNG
-FPS drops.
-Enemies stuck on walls.
-random crashes.
-Devs.
-You will see a lot of green, and the more green.
-Sometimes you take damage out of nowhere.

Overall 5/10.

breadmonster
breadmonster

I enjoy the game but have to give a negative review due to the unplayability. Often times games are released with multiplayer lag, frame drop, and other technical bugs. This is one of those times, the game would be fun if it wasn't so frustrating with the FPS drops and laggy input.

I can't recommend this game, it is not playable in its current state, still seems like they are working out early access bugs.

Lacrid
Lacrid

I got this thinking it'd be a good couch co-op game but it ended up being more addictive as a single player experience. New patch released a bunch of fixes people were complaining about.

I'm glad I got this, it's been a lot of fun so far. I hope the devs find better balance options for couch co-op. It's so much harder playing co-op than single player.

Detrimiser
Detrimiser

Hello there i wanna give my review to this game.
I played this game nearly over 1 year, the most time in the "early access" version and was able to play "different" version of this game. And i got the feeling that they had listen to the most suggestion which i made.
Befor i go the positiv/negativ parts i need to say, i cant describe with words what i feel.

Positiv:
I love the art, the music fits, the 5 Characters fullfile their role pretty good and i am completly caught in the atmosphere.
It exist plenty different upgrades and secondary weapons which gives a good feeling for replay.
With each "levelUp" with your char you get perks (you can chose from 2) which are effective. For example you get 3% primary damage (stacks up to 5) or for each beginn of the mission 50 gold (stacks up five times = 250 gold)

Something else:
Personal i dont think this game is so hard as the most mention, but perhaps i am only lucky that this games lies in the area of my skills.
It exist perks (and upgrades), which makes some upgrades nearly useless. But they added to the "useless" upgrades a little extra upgrade, like 5Hp, so if you get something which beats your "low upgrades", the "low upgrades" doesnt lost sense. Example, "green hopper" gives an extra jump and 10% heal effince, an legendary upgrade gives infinity jumps. Now green hoppers is only half effectiv, but still somehow effective (in the "early access" version they lost completly any sense).

negativ:
As lot as i love this game, i need to mention that it went to early out from "early access". It was playable, yes, but it exist to many bugs. Now the bugs vanish with each patch, but some solution feels like they went out to fast (destroys the gameplay feeling).
The upgrade spawn is .... often not what i would like to get^^. I often get nearly only HP, which i dont need. So the game takes longer then i wanted.

I would say, i am pretty bad to give a review, if you have question feel free to ask. One way would be the Forum, at the moment there arent much people.

I cant say anything to multiplay, because i have an crappy inet, so i didnt try it.

Overall i recommed it to buy/play it, i like Rouge Stormers very much.

weaponx169
weaponx169

One of the best Linux game EVER!

Vita Cordes
Vita Cordes

At first it's quite chaotic which might set people off. But after beating level one for the first time you'll get used to it.
The same goes for multiplayer, you might lose track of your character during battle but after a while you can follow your character without issues.

The game is great and has really nice mechanics. It's a really nice feeling how you truely notice you get better every time untill you beat the game.... and again.... and again.... and again.... .you know the drill with these kinda games :D

There is a group called storm troopers play coop that you can join. And by adding some people you can easily get some co-op going on, great community :D

+ fluid motion
+ chaos control
+ awesome pick ups
+ great difference between characters
+ nice increase of enemy difficulty

- you'll have to get used to the chaos (but once you do, you feel like a pro)
- Beating level 4 is hard... but once you do you will probably run all the way trough 7
- some characters aren't really usefull solo
- never seen a public group by strangers

Belmont
Belmont

Excellent lite roguelike shmup. 5 characters, random generated levels, nice graphics, fun wepons and items, precise controls, perks that stay on you char. even if you die, 4 couch co-op multiplayer... My best black friday 2016 buy.

Jokers suits
Jokers suits

superb, addictive, can play solo

SuFR
SuFR

Incredibly fun Rogue-lite with better graphics than most in the same vein and a gameplay style akin to Contra or Metal Slug.

NHG//thel337
NHG//thel337

Grat graphics, good game play ... challanging

LiDDeRz
LiDDeRz

Got a 4 pack to play with friends and its so much fun!

Harder the more people are playing which is unusual for a game like this and makes it really a lot more fun with friends.

Solo game is also very fun but much easier as you gain more gold and seem to become over powered quite quickly. It is not too easy that it isn't fun and it will punish you if you don't keep your focus.

I got the 4 pack for under £10 in the sale and its worth every penny and more.

DEEP FIST
DEEP FIST

Tops.

Steady progression and unlocks.
Unique bosses and enemies.
Each character plays differently.
Challenging enough to hold my interest and a great feel to it.

FusionJay
FusionJay

The game is pretty fun, it almost feels like the binding of issac.

- Map layout changes for each new game.
-7 levels
- Plenty of perks and able to stack them much as you want, through purchasing them from shops or unlocking chest
- Unqiue special abilitiy for each character and able to pick up special weaponary that uses a meter, which refills.
- Fun boss fights
-60 Permament character leveling upgrades VS the perks you lose everytime you start a new a game, which makes the game more enjoyable and easier each time you play it.

I haven't beaten the game yet, but the only thing I can really tell you, which dissapoints me about this game is the lack of online play. The servers are empty, no ones is playing online, so if your considering buying this game for multiplayer you should grab a couple of buddies to jump on the bandwagon with ya.

Das_Model-=]FF[=-
Das_Model-=]FF[=-

Game's too busy visually (which may be ok by some) but the main issue is that there is no tutorial... because of the visual design things are obscured and hidden in the background and you just don't know what to press or what to do to move on to a closed area etc... Looks nice but poorly designed.

Sinnoach
Sinnoach

WIth all of the rogue-likes out there it just seems to blend in, I originally wanted this game for a side scroller rpg, what the devs originally promised....... The decision to go rogue-like came out of nowhere. It is a responsive shooter, but I'd rather not worry about the fickleness of rng......

Terrahertz
Terrahertz

Bugs in the Menus rendering a pleasant gameplay impossible.
I own the game for quite a while now and although there were some updates, it is not getting any better.

I've given up on this game.

Championship Fist Mistress
Championship F…

This is basically *that* Amiga game that your friend loaned to you that you'd cry yourself to sleep over when they asked for it back. Its actually so much fun... i just wish there was at least 'some' multiplayer activity. I'd love to play coop with people, but besides that this game is mint, and a steal for the sale price! GG

Step
Step

A worthwhile purchase for me.
Metal Slug with Rogue-lite elements mixed in. The game is challenging but fair.
The controls are responsive. The main reason I bought it was for local multi-player on my Steam Link, and the game does not disappoint! Runs like a champ and with 3-4 other players with you on the couch it was really worth the $.
However, I would even go a step further. I've found myself loading the game even with I haven't gathered the troops. I find the solo-play game play enjoyable as well.
If you've looked at the game and it looks like fun, it is. Buy it and share it with friends.

Whiskers
Whiskers

Was a buggy mess when I played it. Wasn't all that interesting to play when it worked though, you'd find better games elsewhere traveler.

ragecage
ragecage

Good game! Get it on sale if you like 2D, side-scrolling, twin-stick games with plenty of upgrades, unlocks and permadeath. Characters/story is forgettable, but the gameplay is smooth. Some hitboxes are unfair, but that just makes it a challenge. There is some permanent progression when unlocking/using later characters, which is nice.

Definitely fun!

Codc
Codc

Terrible unoptimized and buggy coop roguelite shooter. You can level up your characters to lvl60, but why bother when 5 levels are all you need to beat this game.

Don't waste your cash on this and simply replay your old games if you feel the urge to play coop shooters with your friends

Jer
Jer

Think Contra + Risk of Rain. Side scrolling shooter supporting 2-4 player co-op.

Pros:
- Roguelike mechanics mean each run is different
- Fast paced action and lots of killing
- Decent soundtrack

Cons:
- Crashes. My number 1 complaint. Happens way too frequently to ignore. Made worse since the game revolves around unlocks and crashing will mean you lose some things you've unlocked that run.
- Feels like the visual effects should have been cleaned up, often the screen is just a mess of effects (not in a good way like other fast paced or bullet hell games).
- Clunky camera. When moving between "Rooms" the camera jerks in such a way that makes it difficult to enjoy
- Multiplayer de-sync issues sometimes resulting in clients taking damage from unseen enemies or obstacles.

Overall, it's an ok game if you like the genre, worth a go (on sale). But it feels unfinished, unpolished. Had the devs taken a few extra months to clean up the visuals, sounds and quality of life improvements it would feel a lot better. Plus fixing the crashes, obviously.

I give it a 6/10

Sevn87
Sevn87

Great game, beat it with a friend. Feels like a modern day contra. My only complaint was there was no way to save the game in multiplayer (there is in single player.) It takes a couple hours to finish, Fun to play by yourself or with a friend.

rooibos
rooibos

Fun to play with friends... 10/10 would recommend!

Youtep
Youtep

I wanted mega weapons, explosions, carnage... And I have a f*cking platform game where I pass 2h in the same place to find stupid coins to buy the temporary upgrades.

KrEi-Z
KrEi-Z

LAG

low FPS

did i mention LAG?

TanyBer
TanyBer

pos:
-no crash
-no lag
-no bugs
-funny game, worth the 4€

neg:
-4 player is chaos

REO70599
REO70599

This game got problems, most of the PC can't even launch and start the game.

Jarl Hale
Jarl Hale

I would love this game if it wasn't the hardest fucking game I've ever played. Dark Souls you say? baby shit compared to this game.

treelaunka
treelaunka

The 1st 2 classes are the best classes in the game, and everything you unlock after are worse and worse than the starting 2.

So-- the game has bad pacing, and the rogue-like is sort of bad. The way to beating the game was to have one friend take all upgrades, while I just supported him.

Fixes would be to balance the classes, not have you unlock all characters by the end, since the game has zero re-playablility, and also balance drops in between mulitple players. They should share drops, so one person doesn't need to hoard just to succeed in the campaign.

Scrotes McGotes
Scrotes McGotes

It's a comfy metal slug roguelite.

Capt Von Trapp
Capt Von Trapp

I was not here for the early days of this game, I got it after it released to play with my boys. First and foremost, this is a fun platform run and gun game. The controls are nice, I did not like it when I played at PAX South, but I like them now(dontknow if they changed anything). On top of being a good side scroller, it is fun and the rouge-like elements add some challenge and meat to the game. Overall, a great co-op experience so far.

Doktor Jones
Doktor Jones

There is something about the games graphic design I dislike, but I can't quite put the finger on it.

I think the developer needs to put more end rooms in, like 3-4 more bosses, maybe another variation on the final boss and more of these golden-sentry balls.

But I put 30 hours into it and killed the final boss with every Diese... Rogue Störmer, so I have no reason to not give a thumbs up

travismares
travismares

Extremely irresponsible developers

PaleMoon
PaleMoon

Run and gun action? Check. Heaps of unlockables? Check. Absolute chaos? Check.
Rogue Stormers does many things, but it doesn’t disappoint. It’s an action-packed, rogue-like that you just can’t put down. There are various characters to choose from. Numerous perks and unlockables to bag. Oh and did I mention there’s pandemonium at every turn? Here’s a proper run down of what Black Forest Games’ latest creation has to offer.
Lets start by talking about the story. It’s a somewhat simple one to be fair. An army of orcs and goblins is attacking the town of Ravensdale. Your job is to kill them all and defeat their leader, Hector von Garg, which is not an easy feat I can tell you.

The game consists of seven levels, each with a different boss at the end. Sometimes you will have to face off against a gate keeper, a sort of floating metal ball that fires lasers and energy orbs. Then on some stages you’ll have to fight against one of the various mini-bosses. There’s a large robot who jumps around and fires lasers and bullets everywhere. Or a strange black octopus creature that launches purple and black orbs at you. Once you get used to the attack patterns of the various mini-bosses it’s fairly simple to take them down, providing you live long enough to figure it out.
The levels themselves start off fairly simple. Shoot goblins/orcs and find the way out, along with bagging yourself some loot along the way. You pick up money as you progress allowing for you to purchase air drops or buy unlocks in the shops, which are usually placed somewhere in each level. The air drops come in two flavours; cheap purple ones, which give you health, gold or xp, or more expensive yellow ones which drop xp, health, gold or even secondary weapons.

Secondary weapons what are those? You might be wondering. Well let me explain. Each character has two weapons, the primary one, which you start off with, and the secondary weapon which you can pick up from chests or from rescuing the captured townsfolk. I’ll go into more detail on the primaries once we get into characters.
But first let me tell you about the secondary weapons. These can range from a simple handcannon, which fires a large bullet, knocking enemies back, to two weapons in one. Ever wanted a sniper rifle that could create a black hole when fired? Well now you can. It’s fairly in depth stuff and I’d be here for hours going into full details. But I’d say it’s very cool and leave it at that.

There are five characters altogether. Ranging from an arsonist opera singer to a psychotic barmaid called Stabbygale. They all have different primary weapons, shotguns, rocket launchers, sniper rifles etc. as well as their own unique skills. My personal favourite is the Ripsaw, which is part of Stabbygale’s twisted arsenal. Basically you throw out saw blade which hooks onto enemies, pulling them towards you for a satisfying blast to the face. The slimetastic Camille has an ability that fires a missile barrage, homing in on nearby enemies, blowing them to smithereens.

Lastly I’m going to talk about overall gameplay, graphics and mechanics, that sort of thing. Graphically Rogue Stormers is fairly pleasing to look at. Each level has highly detailed backdrops. The enemies are all very easy to point out, even in the high amounts of chaos that ensue, as well as that, you can easily see where you are within the chaos.
The gameplay itself feels reasonably smooth, the jitters and frame jumps are very rare if not non-existent. Then there’s also the controls which feel quite fluid, whether you’re using a mouse and keyboard or a controller.
There are some bugs here and there though. Enemies being inside the walls for example, but that did rarely happen, as well as not being able to block missiles even though I used the shield. But those are things I can overlook.

Overall I’d recommend Rogue Stormers to anyone. Within the first 20 minutes of playing I was completely hooked. It’s fun, crazy and full of content. If you need something new to play and love chaos, I mean lets face it who doesn’t, then Rogue Stormers is a must buy. Good Day!

GrandT
GrandT

A fun, challenging and well balanced game. Don't give up in the first few hours, get some perks under your belt and you'll soon start clearing full runs.

If you enjoy games like The Binding of Isaac, you'll probably enjoy this. Although, this doesn't have RNG that will end your run like Mr Isaac and Co can do, you can however have OP and sub-par runs depending on the drops.

I do hope they create an expansion for this. Going beyond the last boss would be awesome.

Pretentieux
Pretentieux

Let me just say right now that with a friend or two this game must be loads of fun. The developers of this game obviously knew what kind of experience they set out to create and to that end I believe they have done an excellent job.

The regular price of this title at $35 US is high however. To the type of person this game is meant for, Rogue Stormers is a solid pickup at the $15-20 mark. I almost feel bad for how little I paid for this and I hope that the developers are nothing but encouraged to continue making games and become even better at their craft.

- ̗̀Cozy ̖́-
- ̗̀Cozy ̖́-

TL:DR; @3.50, yes. easily.

Drawbacks: Compared to other Roguelites, you start with one character only and rest are only unlocked through progress. The scaling throughout the game is somewhat weird, both in consideration of multiplayer and individual play. Health doesn't refresh every start of the level, and the game will continue to get more difficult - making it somewhat reliant on the permaperk upgrades that you get by grinding the game with a particular character.

Positives: Online multiplayer! It's a lot like being able to play local arcade Contra or couch co-op online. It's a unique enough experience that even if you only play it for a weekend, I would consider it $3.50 well spent.

War
War

Arcade rogue-like platformer with an excellent back story with refreshing, almost nostalgic, graphics. The sound effects et al. are decent but nothing spectactular. There are multiple characters to level up, semi-dynamic level generation, and a healthy amount of weapons/powerups to make building a character enjoyable--the large number of character perks not withstanding.

Where Rogue Stormers falls short is in it's save mechanic--or lack there of. There is a tedium to replaying from the first level once your single life has been exhausted. Heals/gold et al. are frequent enough, but the ground-hog day effect gets very stale after a few playthroughs.

This may well be a more enjoyable game when played in an online CO-OP format, akin to Gauntlet et al., but I have yet to find any games active to join. Likewise, the primary english group, present in steam, has a minute roster.

This game is enjoyable and I do find myself going back to play it, however, only in short bursts as a "time killer" more than the raw enjoyment of the game/universe--the magnitude of repetition being too excessive.

Due to the ground-hog day nature of the game's mechanic and the lack of a healthy online population, I cannot recommend this title at full price. It is well worth it when 90% off (what I recently picked it up for) but at full price the title is not money well spent.

Jinzoun
Jinzoun

After my perk selection, 2 so far, the game won't let me do anything. the back button will click and make a sound but nothing happens. A bug where I have to then restart the whole game this early on is worrisome...

Pichuy
Pichuy

I picked up this game for a Couch Co-op Game with me and my Buddys, Absolutely loved it, My own major nitpick is really I wish it was a *BIT* more Vibrant in colors but, I do love this game lol. 9/10.

哈帝的愤怒
哈帝的愤怒

A very bad bug in the game.the game will crashes when you die in the game.its a very bad thing. It should be fix as soon as you can

clodious
clodious

Edit: When I purchased the game I did not know that Rogue meant permadeath. With that in mind, if that is the type of game you are into then yes this is a great purchase.

Game would really benefit from having save points. You have to beat it in one shot or start at the beginning every time.

This is a really great game. Game play is good, controls are tight and responsive, graphics are beautiful and the difficulty reminds you of the good old Contra days. My only problem with the game is the lack of a save point. Maybe is just because I'm old now, and don't have the time to sit in front of the TV for however long it takes to finish a game (good old teen years). A save at each of the chapters would have been more than reasonable I think, but having to start the game over from the beginning every time you die kinda sucks the life away from the game. Great coop game though, until you all die.

jdgonzo82
jdgonzo82

awesome lil' rogue-like!! took me around 18hrs to complete a full run and kill both end bosses...after days and days of grinding. all worth it as the pace is perfect and the upgrading comes at a decent pace ensuring you always have a challenge on your hands. presentation is good but the music is a bit nasty so i usually mute it and stick on something i like...well worth picking up if you're looking for something to grind in...has elements of Isaac and other like games.

Eternal Wanderer
Eternal Wanderer

This is, in a nutshell, a great little timekiller.

Basically you have a number of playable characters with which you go through a series of levels. You kill hordes of goblins and orcs. At the end of each level is a boss waiting for you. Every character has its own gimmick. They have varying stats as well as different weapons. They each have an ability with a specific cooldown period. One shoots a large barrage of little rockets, another gets a short period of immensely boosted firerate, to name two examples. To complement your play style, you find some secondary weapons, which get damaged and eventually broken as you sustain damage.

During your journey, you are given various powerups, either found in chests or purchased from item stores in each level. Every boss also drops one or two powerups for you. These last for the duration of your entire run. When you start a new game, they are gone and have to be collected over again. On the other hand, you get perks for each character through leveling them up. Needless to say, perks stay with your character forever, making them grow gradually stronger for every next run.

When you complete a level and go for the next one, you can stop and return later. Leaving a level uncompleted, however, will make you start from the beginning of that level. That is so even if you may have completed more than half of the level. This is how saves work in this game. You have to complete your current level or else you will start it over with the powerups from the previous level. This is not an issue though. At least for me. If you read through the other reviews, you can see that other people found it unpleasant. You decide. Reconsider getting this game, if you want a more precise spot-on save system. Levels are short and they gradually grow a little longer as you approach the final level. But all in all, you should be able to clear even the longest one in 15 minutes tops.

Now let's go on with some pros and cons:

+ Good variety of playable characters
+ Fun platforming
+ Pleasant visual appeal
+ Fairly good replay value

- Might get tiresome to play the same set of levels and kill the same range of enemies over and over again. The game could definitely use an expansion.
- Same with the selection of powerups available. It really wouldn't hurt to double the number of available upgrades. Off the top of my head, I can already think of interesting replacement weapons. They could be unlockable powerups or even readily available for new heroes. How about an activated version of the flail that is not just spinning around but swung around manually, for example?

In the end this game is worth the price tag and doesn't come with too many issues. It all comes down to lack of variety, which might be the only issue that will bother most people.

Rahabib
Rahabib

I wanted to like this game, but the controls and difficulty make this a downer.

Entirin
Entirin

Great game when working correctly. The last couple of weeks when playing the "Couch co-op" mode it randomly removes upgrades that have been aquired from each player. Makes getting to the last stages almost impossible. Will thumbs up once this bug is fixed.

DeeJay
DeeJay

nice arcade game! i recommend to play with one friend, single play is little booring.

Syvlian
Syvlian

This game is really good, but the controls could be better, and it's still got quite a lot of broken areas, monsters getting stuck in walls, etc.

HOWEVER, Aside from all the cons, this game is still very playable and probably a lot better than it started out, I know a lot of people were dissapointed in this game before but I think it's pretty great myself and is sweet for a couch game.

8.5/10 in my book, could use some fixes though.

trottier.wong
trottier.wong

I've only played this game in single player mode, so can really only comment on that experience. But as a fan of side scrolling twin stick shooters, I love this game.

Rogue Stormers does not hold your hand. There are no long tutorials telling you how to play the game. From the outset, prepare to kill or be killed. Some enemies are easy. Others require a lot of fire power. You get upgrades, and you got to choose whether to keep one or gamble on something else. You even got to decide about trading your health for upgrades.

The best experience is mouse and keyboard. Controller has a weird layout and needs getting used to, and you'll nonetheless lose accuracy.

One funny detail is that the goblins come from an organization called Goop -- which, funny enough, is the "alternative medicine" company that Gwyneth Paltrow runs. I'd like to think, that in this universe, Goop enthusiasts ingested the wrong homeopathic herb, which turned them into a horde of killer goblins.

Another thing I love about this game is that you can play on almost any hardware released within the past 5 years. I managed to get it to run on my crappy HP Stream 11, which is runs a Celeron processor and has only 2GB of memory. It also runs great on my Lenovo ThinkPad T440p that runs on Ubuntu. And, of course, it also runs great on my desktop PC that runs on an i7 processor, with 16GB of RAM, and a GTX 1050 Ti.

Which brings me to the graphics. For a game that works on low end hardware, the artwork is beautiful. I enjoy the character models, the setting, and the various weapons effects.

Over all, this is a fun game. I rate it a 4/5.

Zferrell
Zferrell

Not sure why this has mixed reviews. This game is incredible. The movement is smooth, the shooting is excellent. It's got awesome powerups and the perfect amount of health drops (not too many but enough to help). You collect xp orbs which level your character up, and everytime you level up you get to pick a new perk (at the end of the mission if you complete it). Each charcter can level up to 60. The perks are kept upon death. You also find some pretty cool secondary weapons, like missiles, bullet reflectors, drones, sentry guns, health bombs, etc. These secondary weapons lose durability when you get hit so eventually you have to pick up a different one to use. Also each character has their own weapon and ability. The levels and end bosses start out somewhat easy but they get harder and harder the more you progress. Absolutely a fun game and If you like platformer roguelikes/roguelites, you'll love this game! SHow some support for this sweet game and the devs who made it!

AquaM1088
AquaM1088

It's good, but is it 20 Bucks Good?

No.

Is it sale good?

Yes.

Pros:
*It's a platforming Roguelike, you can play it with a mouse and keyboard (I prefer this method) OR you can play it via controllers (Still good, just don't play slime girl with it, she's better with keyboard and I'll explain why later) and it's concept is pretty simple one to grasp. You jump on stuff, shoot bad guys, jump on more stuff, shoot more bad guys... collect powerups via chests, stores, POW guys. Navigate a Randomly generated series of rooms, kill boss- do this 7ish times.
*Thematically, it's fun - I love the character designs, all characters play rather differently (or different enough), the game has some bit of attitude in it's rather extensive lore...(though I feel like with the way you unlock pieces of lore I would hope there is a deeper rooted backstory). The designs are somewhat refreshing, overally aesthetically this game is kinda cool.
*You die a lot, but you get persistant upgrades with an exp bar that does not reset on death. After horribly maiming yourself a dozen times the game does start to pick up speed while being challenging yet not COMPLETELY dependant on upgrades. If you're some gaming prodigy you probably can knock this game out in a few goes - also you don't have to die in order to get the permanent upgrades and you can technically farm a level a little bit. (Farming sucks as a mandatory mechanic but I accept it as an option for the sake of having the option)
*Couch CoOp - If you can give your friends a 5 minute crash course in how to play, you can essentially get a team going. Provided you have friends.
*If you don't have friends because you smell bad and nobody loves you, there is online multiplayer.
*Power Ups that you gain and find in the level are substantial enough to feel a difference in power when playing.
*Blue Projectiles only hurt enemies, Red only hurts players, Yellow Hurts everyone - This is important and anice simple way to keep track of the onslaught of bullets sometimes.

Cons:
*Single Player can get boring or broken sometimes - It feels like it's fun for a couple of sessions but then you find the need to put it down and do something else after maybe dying a couple of times or playing a couple of levels.
*Tiny as hell graphics, I love the design choice but at the same time it's hard to tell what is what on the screen. Also some enemies are tiny as hell and hard to read. The game does amazingly well in clearly displaying projectiles as "HEY THIS IS RED OR YELLOW DON'T TOUCH IT" but the Melee attacks from the enemies don't really have any indicators to show they are attacking and as tiny as some of these enemies are... you sometimes simply can't tell.
*Couch CoOp is fine, however one thing I don't care for with the controller inputs is with the mouse and keyboard we have some sort of crosshair or aiming mechanism- witht he controller we don't. Also I would prefer there be a shoot button than just leaning the right thumbstick. It's alright for anyone with rapid fire but it makes characters with an actual reload rate a real pain in the ass to play especially solo.
*Multiplayer online is dead, extremely dead. There is no one- but then again with the price point what it is- I don't see the multiplayer scene expanding any time soon...or ever.

So in reality, it's a good game for what it is- but I think honestly the price really hindered what could have been easily a developed cult classic with some fine tweaking.

Arisen
Arisen

I usually don't like these 2D games, but the upgrade system is so much fun!

Sirika
Sirika

Although with some bugs, it's a good rougelike game worth playing with your friends.

GreenBeetle
GreenBeetle

Nah... Bad controls, tiny pixels, annoying shooting sound effects, poor AI and bugged environment. Stay away.

Aeshma
Aeshma

I want to like this game, but it's worse than a collectathon. It's a collectathon without the collecting. Who out there loves playing the same levels over and over....and over....and over...and over....and the online features don't work, so don't give me that "I love playing with my friends" crap. I've got over 21 hours, all trying to play online, but nobody ever joins, and there are no other games to join. Zzzzzzzzzzzzzz.....

Also, buggy environment and AI. I can shoot through walls, or the enemy can just live in the walls....did anybody beta test this game?

Nogitsune
Nogitsune

Very good game to "relax and shoot, shoot and relax".
It doesn't have tons of features, but 5 characters, rogue-like elements and a bit of humor - it's all that actually needed.
Each playthrough will be unique and farer you get, the more devastating machine you will be.
If you like platformers, than Rogue Stormers is "must buy" during sale.

DanteN7
DanteN7

Rogue Stormers as the name says, is a rogue-like run & gun. A great Co-op game for nice evenings with your friends on the couch or online.

The steampunk like art & the humor are great, so who says germans have no humor.

Awfully as i last played Rogue Stormer it had some very annoying bugs, like the game crashes just before you reach the final boss.

The difficulty at first seems a little harsh, but one you get warm with Rogue Stormer it can be also a piece of cake to reach to the end.

Anyway its a great game for you & some friends.

George
George

Not the kind of game I'd play at a stretch, but one that I'd play from time to time for some quick action.

BitBytBoy
BitBytBoy

The more you play the boring its get
There is better and fun game than this

Doughboy
Doughboy

Fun but difficult, and I mean REALLY difficult. Would be nice if they included a difficulty setting

Hac
Hac

Coming from someone who has no knowledge of what this game was like during development...I feel for the folks who are not reccomending this game because it didn't turn out like they expected. I know how that feels.

That said, taking this game for what it is, it's actually a pretty good time. I've had this in my library for quite a while and just started it, so far I'm really enjoying the progression and the arcade twin stick action. I'm a big fan of rogue likes so this really scratches the right itch for me.

Definitely reccomend this game if you're open minded about what you're getting and you don't have expectations the game cannot meet.

The 100% completion route is VERY repetitive and grindy. You've been warned.

Layons
Layons

PARECE QUE O LUCAS NÃO CONSEGUE RODAR ESTE JOGO NÉ

Ape Dose
Ape Dose

A much better Turrican with Co-op Play + Roguelite = A lot of fun replayability.

Awri Lynn
Awri Lynn

Besides my gut feeling saying this game was bad I really had hope it was wrong just this once.

I unlocked 3 characters, played until this first boss.

-The level is so full of traps but it took me the first 2 runs to start paying serious attention to them, when I realized health does not regenerate, Why is there so many traps in the first zone?
-Overall the whole game has this feeling that something is off. I dunno, but I played 1.2 hours and this whole time it just felt bland compared to the whole pool of roguelike games I played. (more on that later)

-The level up choose perk screen is agonizing to look at. (and it is per character, making a highly invested beginning character more valuable)
-All characters seem to have similar DPS making the first character the best for its high firerate and even faster with his skill, the other two characters I unlocked were garbage by comparison, low dps rarely effective area of effect and the agonizingly low firerate rocket launcher) (my last run I literally could not hurt the boss (after he took almost half my health during the cutscene) because the rocket launcher had barely the firerate to kill the minion he spawned every second, and when I had enough time for a shot he spawned a floating retaliating mine, I got the hang of his pattern and survived for about two minutes but had done only 20% of his total health)

-Main menu is a static image. I actually don't remember if there was music in it, it was a dry cut.
-There is no stats screen. (The conditions to unlock a character was to "collect total coins" so I went to check how much I had collected so far and could not find any, it is probably "have to hoard it all in a single life" like idiotic roguelikes tend to lock content)
-On the options menu there is a tab dedicated to erase your progress, with a giant skull button on it. Shouldn't it be a tiny option hidden in the corner of an extras page?

-I read the other reviews and it really does feel like an unfinished beta, well, because the boss charged a blast and hurt me for 20 damage BEFORE THE CINEMATIC FINISHED. (I could not believe when I first read, I had to see with my own eyes)

-I really do see myself making this game on an engine, I can even visualize the variables and entities right now, how could they launch this? The negative reviews were right once more.

I just dug the developer/publisher and found out it is the same ones that made Giana sisters, that game was also buggy and half baked.

Witchy Maeve
Witchy Maeve

50%Fun 50%pure un fetted frustration

I love the graphics, I love the character concepts, and story snippets...

What kills me is how overly random drops are in conjunction with how frequently you can get swamped + stomped, and how bloody low the health pools/packs are for not having regenerating health.

There's just a bit too much coin-flipping on surviving,

The game wants to be challenging but very frequently ends up just frustrating.

darthpoik2001
darthpoik2001

Absolutely wonderful game. I wouldn't recommend it at present due to it being incredibly buggy. This game often starts and stalls in the title credits. It crashes mid game which is especially annoying during online coop as you cant save your progress. Graphical anomalies. The game also needs a bit of balancing.

Inconmon
Inconmon

Trust me: It's shit.

With so many games on the market you can't be desperate enough to play this one.

Nineball961
Nineball961

Early access lies. Bait and switch. The unfinished broken game in early access was more fun.

Bone Daddy
Bone Daddy

Not worth it, gets boring really fast.

sailingsteez
sailingsteez

I bought RS because I'm poor at Cryptark!

I hoped that RS would improve my twin stick (X Box) shooter skills but another challenge was using the dash move. Within minutes I realised that I liked this game and would play and play it.

There is a bug which randomly traps the baddies in the walls: sometimes you can still hit them but they can't shoot at you; other times you can't hit them but they can hit you. Sometimes they break free. To me, it probably unintentionally adds to the rogue-like gameplay and so shouldn't be fixed.

This game has been criticised for being slow paced but sometimes you enter a new space and will have to speed run through perhaps at least another space before being able to fight without taking lots of damage. As you complete the game more times, the opposition ramps up a bit.

The save system works fine for me – you can exit the game whenever you like and come back to the start of that level. This is ideal.

To anyone who is worried about the difficulty level I would say that you get better with practice and perks. There is one unlock which will 'trivialise' the difficulty. (This of course isn't available right from the start).

Play through all of the levels with Brecht and then pick another Stormer and it changes your tactics a lot, refreshing the game. The upgrades are fun. I love this game! If you don't play many shooters and are struggling then ignore the blood chests until you get the hang of it.

I have 100% achievements which is my first on steam. At £2.99 for 268 hours - it is a steal!

bluecombact_005
bluecombact_005

it is not what i had expected. controls do need some work

aluminumchicken93
aluminumchicken93

Game won't launch. Shouldn't even be offered for sale.

Brunovsky
Brunovsky

I doubt first because graphics were not my style, BUT it's a good keyboard+mouse fast action platformer. Game is responsive. multiplayer can be anoying as camera move while other player does. It makes targeting harder but strategy fixes this minor issue.. The game has a good rogue/rpg progression, Everytime you level you can choose between random skill like damage increase, double jump, shields... 5 characters/class. sniper, grenadier, shooter, tanker and scrapper.

compiaffe
compiaffe

Not an easy game for a casual gamer... But fun.

Tsukemono
Tsukemono

Abandoned with game breaking bugs. Was a very promising roguelike but with no update in 3 years, Black Forest Games has made it clear they have no plans on supporting their own games. Avoid.

Suds1979
Suds1979

I'm digging this game quite a bit.

Picture an updated Contra where your main characters are these mutant like creatures and you're trying to kill some badguy responsible for tons of goblins in your city. That's my elevator pitch.

Truth be told the story doesn't matter. It's colorful, beautiful, action packed (again think Contra) and there's upgrades and decisions to be made in a game where it's all procedurally generated. That's the short of it. If that sounds like your jam? Then you will dig this game.

~Vertag 13~
~Vertag 13~

Is the very good games, i like it!

LordRetBrick
LordRetBrick

Devs changed the game from an rpg into a roguelite, this is not the game i bought and as far as i know there's no way to access the pre roguelite version, which wouldn't be too worth it anyways since that was in early access.

Minthras
Minthras

When will we see RS2??? Best game ever!

Golbatman
Golbatman

Camera makes me sick. In a game full of action like this you'll be turning left and right a lot. The problem is your character isn't in the middle of the screen, they're more on the left or more on the right. When you turn the other direction the camera will whip around a whole lot, not including the jumping. The fact that you can't turn this off is a deal breaker for me. Hard pass. Excuse me while I go throw up now.

Xanz
Xanz

Steamy pile of poo. Soooooo many bugs.

2kool4you
2kool4you

I'd give this game a likes if it wasn't for the damn camera
makes me dizzy every time I play

Witchrotted_Mantis
Witchrotted_Mantis

I should have made this a while ago. I bought into this when it was in Early Access. It was far different from what it is now, with the only thing that stuck was the random level generation.

The devs actually changed the whole game. This wasnt even close to what it was originally planned to be, and it was pretty fucked up we couldnt refund this game after their massive change.

Wabbiths
Wabbiths

This is a fantastic game!!! :)

ZeN (uk)™
ZeN (uk)™

Rogue Stormers: is a 2.5D sidescroller shoot em up, that takes the classic contra formula from the 80s and mashes it together with rpg/roguelite emelents. These range from xp leveling, random perk rolls, unlockables and procedural generation. Probably easier to play as coop, as death=restart from the beginning. Has level save transitioning so you can pick up where you left off as long as you don't die. Worth buying on sale.

Average completion time: 80-100+ hours
Number of achievements: 44
Difficulty: normal
Replay-ability: tied to achievements
Online playerbase: small

KingFox
KingFox

I'm really enjoying this game!
Even though I find it quite difficult, the controls are good, great graphics for a little sidescroller platformer/shooter, lots of items to equip, character levelling and upgrade, new characters unlocks, lots of different enemies which need to be approached differently, bosses, quite a lot of levels (there's a list you can see), shared screen multiplayer with full controller support... Quite a lot of content for a little indie game, very well done. But again, in the second level, I'm getting my ass kicked! XP

knighmare  infinity
knighmare infinity

qp does not ork an no one is online multiplayer also no auto save or save system. you get to boss level and yourun out of lifes on boss leveel the games takes you right back to beginning of the game, and you have to go through all the first level again