Scribbleman Army system requirements
Minimum:
- OS: Windows 7 or newer
- Processor: Dual Core 2.3 GHz
- Graphics: NVIDIA GeForce GT610
- Storage: 350 MB available space
Recommended:
- OS: Windows 10
- Processor: Quad Core 2.4 GHz
- Graphics: NVIDIA GeForce GTX 1050
- Storage: 350 MB available space
Egregiously slow and grindy almost immediately. There's an achievement getting to floor 50 and it's becoming clear that's actually a ridiculous time commitment. "Clicker" and "Auto Battler" are generous tags for the game to have on the store, as both are something you'll deal with less than 1% of the time. A game that demands your attention without providing you anything back for it.
Soooo muuuch griiiinddd!!
Interesting take on an idle game, but it stops being fun after a couple of hours tops. After that, it's just letting the game run in the background for a few hours, checking if you have the resources for the next upgrade for your army and then defeating the next boss, which is not very fun at all. Then, it's back to the beginning... wait for some hours until you can upgrade the next thing, and repeat. Very fun for the first couple of hours, totally tedious afterwards. I've played for so long only because I'm determined to get all the badges, but honestly, I should have dropped it a while ago.
Also... it uses up system resources like crazy. My processor (6 core, i5 -9600k@5GHZ) is always running at 50%, and my graphics card (gtx 1080) is always at above 25% just from this game... so for an idler game, it wastes a lot of electricity...
art style is amazing, the game play is a bit like a mobile game without the ads but it is still really fun and grinding is still manageable and i'm 5 hours in the game and i still have a lot to do, would recommend if you want something simple and really fun
kept me busy for 3h, worth 5euro i guess, but not really recommended
how it looks 5/5 -
pretty satisfying all the colors and different classes
upgrade progression 2/5 -
way too idle style waiting for 1 bottleneck that you cant even click yourself.
and upgrading that bottleneck to make that specific building faster will require longer than the actual bottleneck itself......you just have to wait 10-20mins everytime doing nothing
upgrades 2/5
its fun to unlock them, but they all kind of work the same, nothing new is coming, just an extra resource that works in the exact same way but different ingredient. after 2.5 i spend 30 mins pure grinding for the next unlock and all it added was something that produced wool, cant even use wool until next unlock......boring
combat 0/5
so boring i rather skip it, you are never surprised, its just a boss room always in the same location and its just a stat check to see if you have grinded enough yet to go to the next level(which is exactly the same just slightly stronger boss room)
map exploration 0/5
every map is the same size and shape
theres literaly only wood/stone/meat to find + always in the same place clicker booster and boss room
so nothing new is coming after 3h of play
strategy 1/5
figuring out where to place buildings to farm faster was interesting, but only a 1 time thing
after 3h ive unlocked a handfull of buildings with a recipe toggle on/off where you get a tiny management component which is fun but so small, its almost neglectable, just have to switch 1 or 2 off sometimes to not use up all ingredients
Charming little colony management games, based around grid squares. The game gets a bit grindy after a few floors, but I think the foundation is solid. I'd love to see the developed iterate on this idea some more.
Really fun base-building, resource-collecting, crafting and auto-battling game! Definitely worth the price if you’re looking to kill some time.
Gets a bit slow so you’ll find yourself idling as you get to the later levels but I love the feeling of progression. Great game to play while you watch tv or do something else. It runs very well, has simple controls and the gameplay loop is easy to get the hang of.