Security Hole

Security Hole
N/A
Metacritic
85
Steam
57
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$9.99
Release date
28 September 2016
Developers
Publishers
Steam reviews score
Total
85 (55 votes)

Can you push through?! Security Hole is a challenging spatial puzzle with a cyberpunk story. You become a hacker who passes 3D virus blocks through security holes to save humanity. The game mechanics look like a workout tool for spatial thinking.

Show detailed description

Security Hole system requirements

Minimum:

  • OS: Windows XP SP2+, 7, 8, 10
  • Processor: 1.2ГГц or faster CPU
  • Memory: 1 GB RAM
  • Graphics: With DX9 support (shader model 2.0). All GPUs since 2004 should work.
  • DirectX: Version 9.0c
  • Storage: 300 MB available space
  • Additional Notes: Keyboard, mouse and/or joystick

Recommended:

Recommended requirements are not yet specified.
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Popularity
Reviews
Write a new review
Night sky
Night sky

A pretty ok puzzle game that kindof reminds me of 3d tetris. Too bad it lacks that addictive quailty that makes some puzzle games so hard to put down. Also not a fan of the story. Who buys puzzle games for story??

Robert Ikanov
Robert Ikanov

One of the best if not THE BEST casual / brain-teaser game I have ever seen. It will improve your spatial thinking / problem solving ability as well as your perception and thinking speed. :))

Highly recommended for everyday brain-training tool too!

GarrettChan
GarrettChan

A very nice casual puzzle game for spatial thinking. There'll be some extra spice with non-standard security holes.
There're good musics too.

Нефритовый Гомер
Нефритовый Гомер

The game is fantastic! Exactly what i wanted and expected to find in steam. Thank you guys!

CryonicSuspension
CryonicSuspension

This game reminds me of the visual-spatial part of an IQ test.

My brain gets a good workout playing this game.

Very challenging.

tarRAEsque
tarRAEsque

Very good 3D puzzler with a nice soundtrack and really cool art. I didn't buy this for the story but it's become a reason for me to come back to this game again and again. My spatial thinking is definitely not good enough yet to keep up with the increasing difficulty of the levels, but I think I'm getting there.
There's also a variety of boosters you can use that seem really helpful. But alas, I'm a stubborn blockhead that doesn't use boosters on principle, so I wouldn't know.
I really enjoy this game, even though I still fail the non-standard levels quite often.

Pri0n
Pri0n

Buggy mouse clicks, leading to 'times up' in Level 2 puzzles.
Lousy grind spatial game with boring 2D comic book art...
Hacking = tetris pieces. Makes perfect sense.
Refund please.

rax_plays
rax_plays

The style of the trailer led me to believe the game would have something similar but that wasn't the case. Seemed interesting at first but it got old pretty quick.

Joebot
Joebot

This game is dope. You get a 3D shape, and need to spin it around so that it fits through a hole, either as fast as possible, with as little movement as possible, or both. Requires no effort to learn, yet still is challenging. Controls are smooth, although moving the camera took a few minutes to get the hang of. Game bugged out on me a couple times but backing out to the menu and re-opening the level fixed it. Story is pretty silly, but can be ignored. Also, looks like only about 100 people have played halfway through the game, so if seeing your name on a very short leaderboard gets you all hot and bothered there's that too.

masterscruffies
masterscruffies

after 30 minutes of play time I can officially say, this game sucked, the story is soooo generic and the gameplay is really repetitive and has no real difficulty since it's basically tetris. the only thing good I found in this game is the art, maybe the design team should work on something more worthwhile.

Scy
Scy

A good, challenging puzzle game that does not benefit from added restrictions and leaderboard obsession.

robertblane
robertblane

I really enjoyed this geometric puzzler and will continue to do so for quite some time yet. This is not a complicated or lengthy review but tells you what you need to know when thinking of making a purchase of this game. You get excellent graphics, good gameplay and a great soundtrack and the game pulls you in for repeated attempts at getting to that next level. When you have had enough, you can come back to this game again and again. Well worth the money, 8/10. Thank you.

IronicWall
IronicWall

This game is basically rotating 3D tetris blocks through (sometimes angled) snapshots of their shape outline. I like it as a short time killer, but it feels like a puzzle game I'd much rather play in VR.

Benjamin (mlippy)
Benjamin (mlippy)

I bought this on sale for 4 bucks, for the price i bought it its borderline worth it, but dont buy it at full price, its not worth the full price

Jiven
Jiven

A good puzzle game with a good ambiance. Need more love.

Pengwin
Pengwin

I only played the game for half an hour and to that point it didnt feel to be a challenge at all. My impression was that it is quite repetive while not really starting to challenge me. To me it felt like a minigame worth being part of a bigger game, but not being a game itself. The story is made without love and has no real introduction, so the player has no real chance to attach anything in the game beside the core game mechanic.....which feels like a minigame. This feels like it should be free to play or to be part of something bigger.
And that is why I cannot recommend to buy the game.

About me: I love puzzle games and I love a challenge. Trivial puzzles are just boring for me.

Recremen
Recremen

This fucking game. This MOTHERFUCKING GAME. Now this was a remarkable puzzle game. It was easily the most frustrating puzzle game I've ever had the pleasure of playing, and I absolutely loved it.

WHAT IT DO :

You have a collection of base shapes, such as cubes or dodecahedrons, which form various larger 3D structures. The object is to rotate this 3D structure such that it can fit into a hole which it is steadily, almost imperceptibly moving towards. Think of it like shining a light at the ground so that your shape makes a certain shadow, and rotating it so that the shadow matches the pattern given. Except there's a time limit. Or you only have a certain amount of rotation you can perform before it locks up. Or sometimes both of these things. And also each level has multiple phases and they keep adding more and more of the base shape to your object, changing the shadow it can make. Also everything is randomized so you'll never get the same setup twice. Oh and the boss-mode fights have a second timer you have to beat across all phases, and everything is wireframe and terrible. And also there is a secret world, and a secret level to the secret world, and secret mandatory bonus rounds on several of the final puzzles, because fuck you apparently.

THE BAD

Really there's not a whole lot to criticize. The story is remarkably generic and terribly edited, grammatically speaking. The overuse of secret achievements, driven primarily by the aforementioned secret level and secret shenanigans was kind of annoying, especially if you're trying to budget your time to reach the climax of the game on a particular sitting and have your plans ruined because oh look 29 30 new levels to deal with. But that's kind of a niche concern, so not really a big deal?

THE GOOD

Everything else. The music is as far as I can remember just the same couple of things over and over, but it's dramatic enough and loops well enough to not be an issue. The splash art is decent, if somewhat repetitive as they use a few images more than once. And the gameplay is flawless. Absolutely frustrating, but wtf are you playing a hardmode puzzle game with a time limit for if not to get at least a little frustrated? The mechanics, multiple base-shapes, and exciting boss levels are simply incomparably good.

I would absolutely recommend this game to people looking for a more hardcore puzzle experience. This is no slow-and-cerebral Hexcells or adventurous philosophical romp like The Talos Principle, this is a race against time to solve a seemingly-endless series of spacial-orientation puzzles the likes of which you've never experienced. You have seconds to identify the most salient features of your 3D shape, and a few seconds more to get it into position, or fail and start the whole level over again. There are boosters, of course, to give you more time or more rotation or unscrew the pooch if you fail mid-level, but you're not going to use those. Let's be real here. You want the challenge, and this game will deliver. Plus there's achievements!

hagakuremoi
hagakuremoi

Each level has between 3 and 9 sub levels, I have completed like 60 levels and I estimate the game has maybe 110 levels in total. Puzzles have different figures: cubes, bars, octahedrons etc.

The game is fine at the beginning but it becomes repetitive and tedious very fast.

MakoSipper
MakoSipper

Think of this as a kid's set of fitting blocks, on steroids. Don't get me wrong, this game is HARD and will test your geometrical/tridimensional perception to the limit.

Don't be fooled by the game's first trailer, as it is very misleading. The second trailer is more accurate to what you get.

I won't lie to you, the game concept is all about testing your geometrical/spatial ability by passing 3D objects through a hole (no, there's nothing dirty in that sentence). There is some variation to that theme, though. Sometimes you have to do it within a time limit. Sometimes you have to move the object as little as possible but can take as much time as you want. There's also a mode that shows a blank object with no shadows or other indications of perspective and you'll have to find the matching object from a set of 4 options. On top of that, each object is composed of smaller units, and these units vary through the game--you start with cubes, then you see dodecahedrons and other units, for a total of 6 different units which will fry your brain while you get used to each of them.

While the game starts off easy, the difficulty level goes up as you make progress, and it can get really hard at times.

On the downside... (1) I understand how this can get repetitive for most people, but it felt like good fun for me through the entire game, which has between 150 and 200 levels in my estimate. (2) Levels are randomly generated, and sometimes passing a level and/or getting a high score (if you care for leaderboards) can be entirely luck-based (3) some complex shapes have weird generation procedure, and sometimes you can find easier fits that were not intended, but those were very rare occasions.

And there's a decent-ish story to kick.

I never thought I'd ever hate tetrahedrons, but I do recommend this game a lot if you find the concept interesting enough.