SiNKR 2 system requirements
- OS: Windows 7 SP1+
- Processor: SSE2 instruction set support
- Memory: 1 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities
- DirectX: Version 10
- Storage: 500 MB available space
- OS: Windows 7/Windows 10
Is this a good game? Yes. But it's probably too similar to the first iteration to be considered any better than it. I'd go so far as to say I prefer SiNKR to SiNKR 2 because I think some of the levels in the former are more interesting. Don't get me wrong, some of the levels in 2 are tricky, brain-teasers. But some of the solutions are just a bit "jittery", having to move very piecemeal between the pucks. From what I've seen, 3 looks to be a more interesting evolution of this game and hopefully scores hits were 2 is a bit "meh".
Nice thinking game, fairly simple but I played to the end. I didn't get bored or frustrated it being too difficult. I will get Sinkr 1 also. Backward order but still.
If you liked the first, you will like this.
Way complicated levels than first one as well.
Can recommend even without sale, but especially on sale the 2 pack.
Sinkr 2 is going to be a treat to anyone who enjoyed the original Sinkr. All of the puzzles are just a simple with their mechanics but also just as complex with the combinations of moves you can make to solve the puzzles. Anyone looking for a challenge will need to put on their Thinkr to get through these.
As much as I loved the original SiNKR, SiNKR2 has HOOKED me even more. I'm on puzzle 47 (I've only skipped 41-42) and I think the sequel is better balanced and even more compelling and challenging. My hat's off to Robert Wahler for so many nice design choices. My #1 criteria for what makes a great game is this question: "Even when you're losing, are you having fun?" And that's the beautiful thing about the SiNKR mechanic. It's just a joy to watch the pucks slide into the holes as you get closer to the solution of a particular puzzle. Although a little more cerebral, I'd have to go all the way back to Lemmings or Oxyd from the 80's to name a puzzle game that has SiNKR's same addictive quality and elegance. If they had a ratings system, this would be a definite 10.
Confession time: I like minimalist puzzles. Hook, Lyne, Hexologic, Klocki, etc. The SiNKR series stacks up well with those games from a design perspective. It's a gem. Maybe Steam isn't the best place to play it when it's clearly a perfect fit on mobile, but I dig it with the mouse and find it relaxing to play when taking a break from work for a minute. It will keep you engaged for a few hours and is well worth the price tag. The dev has put a lot of time and love into this one and it really shows.
SiNKR2 is a fantastic follow up to the original SiNKR. The same great puzzle mechanics are back and the game feels fresh with some cool new level selection and smoother UI. I like to take my puzzle games slow so I'm still working my way through the levels, its been a blast so far. highly recommend and for the price its a steal!
You know a puzzle game is well designed when it makes you feel like an absolute GENUIS. You will struggle on some levels and you will feel appropriately frustrated, but there are very few puzzle games that I enjoy playing more than this one. Seriously, if you like challenging your brain and experiencing a brilliantly designed puzzle game... buy this.
The price is such a steal too- I would buy this game for twice this price. There are a LOT of levels sure to keep you hooked for a while.
Really loving the follow up so far, more great levels, and some interesting new mechanics. The music is so relaxing and the sound of sinking a circle is so satisfying! Love it!
I really like this game. The first one was great and this one is even better so far!
The atmosphere is so relaxing and soothing that you can't even get upset when you're at a loss for what to do with those damn hooks. They say you're not supposed to be exposed to blue light before you go to bed but I say bask in the glow of Sinkr's cerulean aura to help relax yourself and gain a sense of accomplishment for the day. The satisfaction of dropping those reptile eye looking balls into the circular abyss brings a sense of peace.
This is a great puzzle game. I played Sinkr 1 too, and this game's puzzles are even more cleverly designed. There were several moments where a puzzle made me smile once I realized what was going on. There's a lot of interesting "okay I need to take care of the squares before the circles" type moments of revelation when you figure out the mechanics of each puzzle. I'm currently stuck on 42. Taking a brain break and will come at it with a fresh mind soon!
If you had fun playing the original SiNKR and you were left wanting more puzzles, buying SiNKR 2 seems like the only logical choice: it has 87 new levels with varying difficulties, which are marked with asterisks, and a familiar gameplay and soundtrack. Additionally, there is now an option to skip levels and multiple solutions for the most challenging levels to ease up frustration. Is it a nearly identical twin to its prequel? In broad terms, you may say so. Is it worth it? Abso-bleeping-lutely.
I love that I can play this game at my own pace, sit back, and just enjoy it. I've been waiting for this sequel since the day after SiNKR1 came out and it has not disappointed!
I really appreciate how this feels like an entirely new game, and not just a puzzle pack from the first one. There are new ways of solving puzzles, even early on in the game, and really give SiNKR 2 a familiar, yet unique feel - which is great! Can't wait to get off work so I can spend some more time with it!
A nice and relaxing little puzzle game. It has a great minimalist style and feel that makes it easy to casually pick up and play a few levels at a time. I love the atmospheric music and piano keys that you hear as you slowly make your way through each level, it really gives gives the game a Zen-like quality. The levels ramp up in complexity pretty fast, but if you like design that requires careful study and planning for each board before making your moves it's very satisfying to get that final "SINK". And for the price, it's a great deal for any puzzle fan. Highly recommended!
If you liked the original Sinkr, you'll love this. It does go through some tutorial levels at the beginning, but quickly gets into levels that feel like a continuation of the first. Those first levels are great for new players and allow experienced players to get back in the mindset. Past those, the levels are challenging and fun and just feel like more. Sinkr2 is a nice, relaxing game that lets you just turn off and still exercise your mind.
If you liked SINKR you'll like SINKR 2.
This is easy to pick up and I like the music.
It was hard to stop playing this first time and go do something else, but I suspect playing through a second time will probably not be as addictive.
NOTE: I got this game with a 33% off coupon because I own SINKR.
even better sequel to a game that was already brilliant: Whoever played and enjoyed SiNKR 1 will (most probably) love this one as well
Know the Solution
2 X the Fun
Toggle controls and pull on hooks to get squares and circles home.
A pretty great follow up to the first SiNKR game, took about twice as long to complete (About 4 hours of active play.)
Levels get tricky (With the one strange exception of Level 80, which despite being near the end is trivial.), but the levels also allow some interesting flexibility in how you can solve them.
All round solid puzzler at a low price, I recommend it.
[I also have to give credit to any minimal indie puzzle game that includes windowed mode, basic controls,etc something that is often frustratingly lacking from many of these games.]
the dictionary definition of more of the same and if it ain't broke, don't fix it. nothing wrong with that, if you liked the first game, you'll like this too, no major changes, you're still moving blocks around with hooks and portals and such to make them disappear in their respective resting places, so for reference, here is my sinkr review.
aside from 87 levels and a new mechanic, which retroactively got introduced in sinkr a while ago in form of a free level pack, the only new thing is the minimap for selecting levels, which provides a degree of branching progression and the ability to solve levels slightly out of order and skip some tougher ones for the time being. it's pretty nice and levels are marked with 1 to 3 stars to indicate difficulty, plus you can have the map on-screen on the side all the time, even 'fast travel'. moving it around was a bit finicky at first, but a patch shortly after release fixed it, no need for the arrow keys anymore to scroll faster than by dragging the mouse up and down mobile-style, there are handy clickable arrows on the side now.
I would've really liked proper undo this time, but since it's more of a continuation of the first game rather than a completely new one, the situation is somewhat understandable, if still really annoying sometimes because it's there, but only available if you haven't moved or rotated the hooks yet, so it's very situational and mostly useless.
another small improvement, also added to sinkr retroactively, is faster hook movement with the mouse button held down, except with undo being more of a tease than an actual feature, if you accidentally overshoot, you have to reset the level, so be careful, better let go, especially if there's a turn coming up.
most of the levels range from trivial to not too difficult, but there were about half a dozen that took me some time (41, 42, 72, 78, 81 and 87) and would've been easier without having to reset all the time, especially since at first 78 wasn't skippable and caused a bottleneck towards the end and was followed by mostly easy levels until the last one. and turns out 41 and 42 weren't supposed to be skippable either, but it was possible on release, which I honestly didn't mind. after a patch these 3-star levels went to sidepaths as optional challenges. you should definitely play them, but not necessarily when you first encounter them.
if I remember correctly, there were more sections with timing in the first game, but they're still present here in some capacity, so it really is a reasonably priced sinkr level pack that's more than worth the money and time investment. make sure to grab the bundle with both games for a bigger discount and of course more levels.
I loved SiNKR and I love SiNKR 2! It took 7.3 hours to finish all 87 puzzles, and some were quite difficult. I want more Robert!
Very good puzzle game ! :-)
It improves everything that was good in the first title, it's relaxing and you will have pleasure to beat all levels. Difficulty is well balanced and gameplay is easy to take on hands.
A great relaxing puzzle. Felt a little bit harder than original.
I really liked SINKR 1 and I hoped the sequel would bring something new to the table but instead of that we got more of the same wich wouldnt be negative if the difficulty was amped up. SINKR 2 is more of the same and its easier than the first game.So by not doing anything new and making the game easier this game is(in my humble opinion) wprst then the first one and thats why I cannot recommend this game if you played the first one.I am a big fan of minimalistic puzzle games but this game is a kinda letdown for me.
This is a great second installment. Everything good from the first game is here, and the new levels are really well built. Really a lesson in good design - visually, aurally, in terms of interface and of puzzle-design.
It's not too long: I finished it in less than 4 hours total, without rushing anything at all. Given the price, this is totally fair.
If you like puzzles, you definitely should try SiNKR.
This is a neat little puzzle game that is enjoyable throughout. Try it.
Another excellent little brainteaser that can fill a few hours. It's more of the same from the first one - but if it ain't broke, don't fix it, and nothing needed fixing here.
Love all the improvements from sinker 1. Glad to see this series continuing it's success!
In short: SiNKR 2 is essentially a polished level pack for SiNKR 1, adding about 2.5 hours of content. If you liked the first installment, you'll be very happy with the second, as not much has changed. If you don't know SiNKR and you are interested in short innovative puzzle games you should probably pick up the bundle and play both, as the pricing is very fair and I only have minor gripes with either game.
In long: The gameplay is unchanged: Clicking buttons reels in hooks to pull pellets into holes. Fill all holes and move on to the next level. Advanced mechanics like portals provide a little spice and diversion. Clicking on-screen buttons is still not a great way to interact with the game, but I'm admittedly used to it from SiNKR 1 and didn't find it as annoying this time.
While the number of levels has increased only slightly to 87, with 2.5 hours the game took me almost double the time to complete compared to SiNKR 1. Much of that is owed to a handful more difficult levels, which are a very welcome addition. Most stages are still pretty simple (if not outright tutorials), but a some are very much non-obvious and very interesting to work out. An example is a recurring double-spiral pattern with some nifty non-obvious interactions. There is technically one new mechanic, but it has been added to SiNKR 1 with a free update, so don't expect too many surprises.
My only real gripe is that the undo functionality is virtually useless. A common problem for me (due to one particularly crowded recurring layout) was hooks going around corners swiping pellets diagonally from places that look out of reach. Since anything beyond movement in a straight line cannot be undone, this was the source of several level restarts which became quite annoying on longer stages. It was a user error for sure, but I feel like the game could have mitigated the tedium, especially since undo works for other (simpler) mistakes.
In terms of visuals I still maintain that SiNKR is too busy to classify as truly minimalist. But I'm perfectly fine with the simple visuals. The audio is well done. I like the sound effects and the ambient background music is low-key enough where it didn't annoy me.
On the technical side I still don't like the confusion caused by the rather non-descript buttons without tool-tips, but the settings provide everything I want: Separate sliders for music and sound effects, turning off the animated background, windowed mode and resolution selection.
In conclusion I can see why some other players are a bit dissapointed. This is indeed pretty much a level pack for SiNKR 1 with minor cosmetic improvements. But what's wrong with more content for a fair price? I would have enoyed this as a DLC and I'm enjoying it as a stand-alone game. On the forum the developer has teased a potential update with a few more levels of high difficulty, so I'm looking forward to replaying the whole game in a few years. But even for a single play-through of 2.5 hours I find the pricing perfectly adeqate. On sale or as part of the bundle this is a steal for every fan of puzzle games.
It's a simple update of SiNKR 1 where you fill holes with shapes. The rules are pretty much unchanged but the visuals and the menu got some good polish. I like the puzzles in this once over the original as there are more levels with complex combinations of possible options rather than sticking to one gimmick. If you played the original and need more, go ahead. It's pretty good.
Really enjoyed the previous game, but I could not get into this one at all (I've beaten 40 puzzles).
It's really more of the same, but with increased difficulty.
If you enjoyed SiNKR and thought it was too easy: ignore this review and buy the game, you'll have a blast.
If you're new to this series: Play SiNKR first and ignore this game for now.
As this is a content expansion of the first game, you will know exactly what you're gonna think of this game based on the first one. I happen to have enjoyed SiNKR, so I enjoy SiNKR 2.
Recommended for everyone who likes minimalistic puzzle games.
Nothing to say really
It's just another puzzle game
Love to use these to pass time
if you liked the first one. you'll like this one too.
chill little puzzler. done well.
Surreal, futuristic touch on the
audio, interface and mechanics.
Simple yet sophisticated puzzles to fill in the slots.
Enjoyed the puzzles, few achievements.
I love it! It sure has more challenges than the first SiNKR game.
So if you liked the first one, this one is def a good buy. Haven't played the first one? Love little puzzles? This has enough puzzles to keep you occupied!
Loved it, really challeging puzzles
one of the greatest puzzle games I have played by far
Almost 2 years ago I played and did a review. I didn't analized the game since it was me just thanking the developer for give me a few hours that I enjoyed and also helped me to forgot at least for a little time the rough moment that I was living. But It's been awhile since there, I'm playing now this one in my spare time after uni, life is much better.
I hope that the developer won't be like Valve and actually release a third game, I don't know how long it's gonna take him, but I wish the best for him and everyone else :)
Clever simple puzzle game. Hard to argue with the price.
Second verse, same as the first―with considerably less grating audio. (I don't know if this is because the sound effects were replaced with slightly improved samples, because the background music is more synth vox and less piano, or both.)
Maybe the difficulty level peaks a little higher.
I won't say I'm not tired of seeing Kevin MacLeod as an inexpensive out, but this does rectify my biggest complaint with the first SiNKR. As noted in the game's description, SiNKR 2 does not obsolete the original. It's almost like a level pack, with the aforementioned sonic improvement. Buy this one or its predecessor; if you like it and want more, pick up the one you skipped the first time around. Done deal.
I've never solved such puzzles, with a good diversity, all being more interesting than the others in some way. My favorite puzzle is the last one. I recommend this puzzle game, yet I finished it in 3 hours for 2,03€ (pack).
This is an excellent minimalist puzzle game, I would go as far as to say that it is one of the best games in the genre.
+ Visual learning.
+ Good learning curve.
+ Nice aesthetic.
+ Great value.
+ At least 5 distinct mechanics.
+ Good balance of challenge.
This game is fun and relaxing. Just like its predecessor SiNKR.
The principle stays the same. You pull and flip hooks and other elements in order to move dots and squares in the right positions. I especially like the possibility to control the game both via mouse and keyboard.
Very nice Game.
This one is harder than the first and gets harder quicker so you may get frustrated more than the first. Still and interesting puzzle concept.
Follow-up to the pleasant SiNKR, SiNKR 2 is a mildly enjoyable more of the same experience. The level design feels less tight than the previous game (and Hook, where the initial idea came from) though, in several levels the solution is some weird edge case of the mechanics. Still mostly fun, but SiNKR 3 will need some reinvention.
Sinkr 2 is a nice puzzlegame and at least as fun as the first game.
If you like puzzlegames do not hesitate to buy this one.
Fun little puzzle game, easy achievements. If you can get it on sale I'd recommend it to kill a few hours.
A worthy successor to the first game, with many challenging puzzles.
Relatively short puzzle game that makes you think. Not bad for the inexpensive cost.
Much more challenging than the last one ... recomended
A very good sequel, even better than the original. Plus it is part of the "Hook, LYNE, and SiNKR" bundle. I mean come on, how can you say no to that?
SiNKR 2 is a game about using hooks, bumpers, and teleporters to guide squares and circles to their homes. It may look like a relaxing game due to its minimalist design and it may sound like a relaxing game due to its calm and relaxing ambient music, but this game makes you think. If you've played SiNKR, then you pretty much know what to expect from SiNKR 2. It's been a while since I played SiNKR, but from what I recall, SiNKR 2 felt more difficult.
Length-wise, there are a total of 87 levels of varying difficulty, and I finished in about 4 hours.
Much like the first game, enjoyable with varied levels of challenge. An undo feature that is less limited would make it even better. The level of difficulty varies between easy and difficult, instead of going from easy to difficult, so it doesn't start too easy and then become too difficult to be relaxing as some puzzlers do. There is a good amount of planning required in larger levels that sets it above the 'just press buttons till it works' type of game, you couldn't really just try random combinations until you get it with many of these. So that is a sign of a well-designed puzzle. Atmosphere is good, calm music. Anyone who liked the first game would like this one.
It's OK as far as puzzle games go
Not very difficult, though
Very few stumpers
very fun and interesting levels. just like the first sinkr i'm having a really great time with it!
i also encountered a weird bug and wrote the dev about it. he was incredibly quick to reply and said that he will fix the issue in the next update. so that's a big recommend not only on the product, but the customer service as well! :)
Absolutely worth it if you liked the first one, which I would recommend to anyone who likes puzzle games. They're both always dirt cheap every time a sale rolls around.
Another solid simplistic puzzle by the one-man wrecking machine. Logic is always consistent (as far as I can tell) and you've got JUST enough time with a mechanic to flesh it out before a new one is thrown at you.
Very well designed and worthy sequel, 10/10.
I played both SiNKR and SiNKR 2 back-to-back so here are my thoughts on SiNKR 2 compared to SiNKR.
- SiNKR 2 has more levels then the SiNKR. This gives about 45 minutes to 1 hour of additional content (at least for me).
- It toned down the headache inducing spatial puzzles I didn't like in the first game. They're still there though.
- The puzzles are starred to show difficulty from * to *** difficulty. A single star made a surprisingly big difference.
- SiNKR 2 didn't look as good as SiNKR (personal opinion).
- The puzzle area was smaller than in the first game, taking up less of the screen and feeling more crowded. This may have been to make space for the "level selector" that's always present.
- The tutorial levels didn't feel as straight-forward as in the first game.
- Some puzzles felt like they relied too much on real-time reflex instead of problem solving and thinking. This made them very frustrating when I had to start over due to a mistake. (This could just be a characteristic of my playstyle or just being impatient when attempting complex puzzles).
This was a nice way to spend a few hours and I enjoyed my time despite the peeves. I give this game an 7.5/10.
So, going on a fishing trip with your dad while on an acid trip didn’t turn out so bad the first time around. You know what that means, right? It’s time to try it again. Will you utilize what you learned the first time around in order to improve the trip, or will you simply relive a fond memory? Surprise: it’s the former. And also the latter.
• For the most part, the challenge ramps up. There are a few occasions where it dips so that it can show you how new gimmicks work.
• I appreciate how the game presents you with a gimmick and expects you to figure it out. Once you get the new gimmick’s introduction level down, you’re all set from there with it.
• The backgrounds actually have a bit of life to them, unlike most minimalist games. You can disable the animations.
• Ambient music that makes me feel like I’m staring at the night sky and reminiscing about a dead sibling.
• The lines move in half steps, and there are guidelines to help those lacking depth perception.
• 87 levels.
• I still want more background variety.
• It did feel like there was one patch of levels towards the end that were more on the easy side. Perhaps they could have introduced the related mechanic earlier and it wouldn’t feel that way.
• I wish the mousewheel scrolled through the long list of levels on the right so you could easily go to whatever one you wanted and click on it.
• Some levels actually have multiple solutions.
• Experimenting and planning are both viable tactics. I utilized both to complete the game.
SiNKR 2 seemed like it was a bit more challenging than the first game. There are a few more levels this time around, but it took almost twice as long to complete. The portal levels have certainly been dialed back though. You’re basically getting an hour of entertainment for every $1-2 you spend on it at full price. Get both games.
Fun little puzzle game, haven't finished it all yet but probably ~10 hrs of playtime.
Square pucks go in square holes, round pucks go in square or round holes. A line ends in a hook, and you contract a line by clicking its hexagonal root, pulling the hook along. A hook drags a puck, and any others it is next to. When the line turns a corner, so does the hook and any pucks it is dragging. If a puck hits an arrow block, it moves in the direction of the arrow. You have to fill all the holes on the screen. Like all good puzzle games, the rules are simple. It is the interaction between them that creates the complexity.
It's been a while since I played the first SiNKR, but this is more of the same. This is not a bad thing. The game is at least as hard, if not harder, than the first. On the scale of frustration vs. accomplishment, it comes down on the right side. It is easy to experiment, see what happens, and adjust your plans accordingly. It is a good value, enjoyable workout for the old grey matter.
Fun puzzle game, 4 hours on the clock for me to finish this.
Another affordable, minimalist puzzler to while away the evening on. The systems SiNKR 2 offers are satisfactory to unravel, and the wordless introduction of new mechanics through isolated moments of experimentation is an immersive plus. Otherwise, the puzzle-to-puzzle difficulty isn't exactly fluid and the more laborious levels were probably unwise to tackle on a mentally-off day. As a quick note, I do wish the undo button was less situational. Taking a wrong step while a dozen or more actions down the line was a consistent disappointment. Those familiar with the many steam games of this one's likeness will no doubt want to add SiNKR 2 to their collection.
Good puzzle game. Complex enough at times to make you think, but not so hard that it's impossible to do. I really enjoyed playing SiNKR 2.
If you loved the originally you will love this one too.
Cheap priced fun for logical minds.
Over a bit too quickly.
Would have loved a user workshop designer. Maybe in later versions.
Both sinkr and sinkr 2 are very relaxing and rather not challenging puzzle games, get them under some discount, you wont be disappointed.
INACCESSIBILITY WARNING: you cannot remap the controls.
From what I can see it's a chill puzzle game. Wish I could play more of it but the devs didn't bother with accessibility. Would need to be able to remap the controls to play.
SiNKR is game for people who like take their time and use logical thinking. Perfect game to relax. Recommended for people who like riddles. In the background you'll hear nothing but the ambient music. You can finish it in 2h.
- DIFFICULTY -
☑️ Easy - hard (depends on level)
- GRAPHICS -
☑️ Graphics don't matter in this game
- MUSIC -
☑️ Not special
- STORY -
☑️ This game has no story
- PRICE -
☑️Could be cheaper
- REQUIREMENTS -
☑️ You can run it on a microwave
- LENGTH -
☑️ Very short (0 - 3 hours)
- FUN -
☑️ Only for people who like to think
- REPLAYABILITY -
☑️ If you wait a few months / years
- WORTH BUYING -
☑️ Yes, or wait for sale
A fun little puzzle game with harmlessly pleasant (albeit rather repetitive) "music", though the latter is really just ambience with piano tones when game actions are carried out. The mechanisms are simple, and the puzzles are quite well thought out, and enjoyable rather than frustrating to solve....for the MOST part (there are a half dozen or so in the latter half of the game that are quite frustrating indeed, made all the more so by the tendency of the game to overshoot an action if you hold on the mouse button while clicking just a touch too long as it thinks you've taken two actions; I won't lie, I used a guide for some of those).
The object of the game (just like its predecessor) is to move circles and squares into the appropriately shaped holes by maneuvering them with hooks on reels to tug them, and later, with buttons to control direction and portals to teleport the shapes.
All in all though, the occasional tooth-grinding level aside, this is a wonderfully chill puzzle game that I can certainly recommend.
Relaxing puzzle game that it can be challenging.
I never played the original but I got this game on sale for about $2 and thought it looked interesting. I've completed all 87 levels in less than 5 hours, but over the course of many months as I played occasionally. The levels vary from incredibly simple to pull your hair out frustrating (in a good way). Thank goodness there are YouTube walkthroughs to help you through those difficult levels. It would have been worth full price but without that discount via making badges I would have never come across it.
There isn't a lot that I can say about sadly, but I did enjoy it quite a bit. The game is really short and can be 100% completed in roughly 3 hours or less, however for the price it should be worth it. The gameplay is usually quite simple and it's usually fun to solve the puzzles, and with the sound effects it makes the game very relaxing along with the simple visuals. It's an enjoyable game and if you have some leftover cash then maybe consider buying it.
SiNKR was already decent, and this sequel is essentially a more polished version of the original.
The undo is still terrible, i.e. frustratingly unreliable, often outright unavailable, and functionally useless T_T. And the more complex levels in the sequel further aggravate this issue. Both games in the series are decent, but would be far more enjoyable if one didn't often have to reset a puzzle because the undo is broken or impotent.
Finally, in case that matters to you, the sequel has a few more timing puzzles, with slightly stricter timings than before.
But overall, despite my misgivings, I genuinely enjoyed this one. It noticeably improves on its original formula, e.g. in its puzzle design.
Ultimately, SiNKR 2 managed to scrape into my favorites, albeit barely.
This game is quite fun compared another puzzle games i tried before, its mechanic prevent me from getting bored with attractive UI and relaxing sound design. the learning curve is not that hard but sometimes give you a headache if you cant thinking outside the box. overall good game.
I don't like this game, I should, but I just don't.... I get incredibly bored as soon as I start looking at the puzzles.
But while this game isn't for me, it's a well made and original puzzler that others that like puzzle games will probably like much more than I do, and it's certainly worth the cost - give it a go and make your own mind up.
Although outwith my usual scope of games this was a surprisingly delightful little gem.
The game introduces the mechanics of its puzzles in a layered fashion, allowing the player to become accustomed to each new mechanic before integrating the next, providing a balanced learning curve throughout this relatively short experience. This accompanied by the calming soundtrack, animated backgrounds and overall pleasant atmosphere provide a truly enjoyable few hours.
I must admit this game was only brought to my attention upon receiving a coupon for it. However, after playing I can say that its full price (£2.89 at time of review) is reasonable and worth it for what I think the game provides.
Completed in 1 day. 87 Levels in 7 hrs. Tested my brain meats. EZ to get perfect game.
This review is specially made for those who like to get all the achievements and have this game in their backlog (minor spoilers ahead).
Sinkr 2 is a puzzle game where you control hooks that are used to move square and circular shapes to their respective goal. The game gets increasingly complex as you progress the levels and add new mechanics like “push points” and teleports.
How many: 12 Achievements, all are obtained by finishing the game.
How much time: Around 7 to 10 hours.
Game difficulty: Normal, expect to restart the more difficult levels quite often.
Achievements’ Difficulty: Normal. You only need to finish the game to get all the achievements, but judging by the time I needed it won’t be easy.
I recommend this game if you’re into puzzle games. The clean, blueprint-like visuals are a good choice for the kind of game. The game’s logic in itself is simple, but the levels are challenging, especially the ones with three asterisks. There’s an undo button, but it doesn’t seem to work when you press instead of clicking the mouse. In any case, I ended up miss clicking or simply making mistakes very often and having to reset the levels quite a few times.
Join and follow my group Ribbon Hunters for more suggestions and reviews of easy indie games to get all the achievements: https://store.steampowered.com/curator/42556190-Ribbon-Hunters/
This is subjective, but the SINKR games seem to have an identity of their own - and the soundscape makes the puzzles an immense joy to play.
Looking forward to the third installment (and a more functional undo option).