Skyward Collapse

Skyward Collapse
64
Metacritic
47
Steam
53.532
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$1.24
Release date
23 May 2013
Developers
Publishers
Steam reviews score
Total
47 (173 votes)

How do you balance -- and indeed encourage -- a war between factions without letting either side obliterate the other? How do you rule over gods, creatures, and men who refuse to obey you? How do you build a landscape of villages when bandits and mythology are conspiring to tear it down?

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Skyward Collapse system requirements

Minimum:

  • OS:Windows XP SP2 or later
  • Processor:1.6Ghz
  • Memory:2 GB RAM
  • Graphics:Resolution at least 720px high, and 1024px wide.
  • Hard Drive:500 MB HD space

Recommended:

Recommended requirements are not yet specified.
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maximumcool
maximumcool

I wish I could recommend this game. It's got a really fun concept behind it but unfortunately it fails to deliver. The gameplay is monotonous, the controls are clunky, and there didn't seem to be any reason to really keep playing after the first hour. No goals to work towards or units to unlock really. It has some potential but that's the best that could be said for it.

AlmaShade
AlmaShade

Too bloody over-complicated!

You will constantly struggle to make sense of the UI. And any useful informaton it provides is buried under a cesspool of vague statistics. And any attempt to complete simple tasks will eventually give you a headache from all the numbers it tries to shove in your face repeatedly. Hell, my head hurts just by trying to remember my time playing this game!

A lot of it just seems unnessessary, complication only for complication's sake. The UI needs serious improvement before I start playing it again. And perhaps they should work on the tutorial as well, that was equally hard to read.

...i feel dizzy...

insane.tobi
insane.tobi

Maintaining balance is never easy, and I guess the same goes for making a game about it. Not controlling units directly, but only being able to vaguely determine which unit is built when certainly is appealing. My first approach was to build pretty much exactly the same buildings on each side, which worked decently until an event kept killing random units of one side, then bandits appeared to mess up the balance even further. The world seeming to work actively against you keeps the game challenging to some extent.

The aforementioned lack of control leads to one issue, though. Especially in the mid- to endgame phase, you have tons of units on the map. Bandits, red, blue, all happily beating each other up. Sadly, all you can do at this point is watching, and turns are 10-20% building/doing stuff and 80-90% just watching the game play itself, which I feel is kind of a missed chance, although it fits well within the concept (on that note, thanks for allowing to speed up the movement). Each side gets random Gods each round, and the randomised events keep the rounds different, forcing you to adapt quickly.

I'd still recommend it for the interesting twist on the well-trodden concept of strategy games, but it's probably not a game you'll end up giving up your social life for. If you like to make elaborate plans and lead your forces to crushing victories, this game might not be for you.

Nyxternal
Nyxternal

This game's concept intrigued me enoughto purchase it. (although the low pricetag didn't hurt either) I was fully prepared to be let down by this game and move onward, but it didn't, In fact, it was great. Its easy enough to make progress in the beginning and you really make your own difficulty. It is so much fun to set up prosperous villages and set them to war on each other checking each attack and defense. I'm not saying it's the game for everyone, but if it interests you at all i asure you it will be enjoyable for a time at least.

Corieu
Corieu

fun for the first few hours. then it just got boring.

I love the lag
I love the lag

The best things I can say for this game are that it's quirky and interesting, and I didn't run into any crashes. At the end of the day, however, it's a rather asinine romp Is highly structured at first, and then quickly devolves into pure madness. Although I did not play it to such a degree that I can succinctly say that it is unstrategic, later abilities delve into risk-reward territory so hard that luck or map limitation exploitation are your main tools for survival.

While I want to like a game where a butchery is as difficult to establish as the summoning of an nigh-unstoppable goddess, my experience was that they simply didn't do the math.

Lukepop
Lukepop

Not a bad game, just not an awfully good one.

seano300
seano300

To be blunt, this game is slow and cluttered and while the idea of being a almighty god and having to balance out two civilizations such that they don't kill each other off is a great concept, they blew the execution of that idea...

JackKingBean
JackKingBean

This game doesnt even work , playing it for one session , got on the next day and now all it does is crash save your money

The Waka Mouse
The Waka Mouse

I am super sad to see all these negative reveiws. I can understand why some may not enjoy this, and I'll try to cover those through my groggy head. So, forgive my miss spells and other nonesense. But I speak from my heart and mind none the less!

So, I love this game for many reasons. Maybe some small, stupidly funny text from the developers as you try to leave the game and such. But that's just me I guess. Or could be? I'm easy to entertain.
I think that this game is an amazing strategy game to some degree at least. It's in depth, has plenty of content, and can, if you actually know what to do, move on pretty fast. It just takes time to learn. And like everything, you need to hit it with a good attitude. If you go into this, expecting the worse, or allowing yourself to be overwhelmed, of course you'll hate it. But if you go in with optimism, and allow yourself to lose a few games for the sake of science and experimentation, you may just learn a few things and start winning.

A basic game starts with 2 cities in which you build up. Starting out with both of them equally is what I do. Maybe, give each town a basic ranged and melee unit to start out. And then to maximize the death and destruction without total annihilation, I'll try to build a mountain range to block the path into a choke point, covering key locations with outposts and cerberus' as to prevent enemy advance whilest building up a bigger force. But sadly, you may find yourself running out of time and needing more points. So one could perhaps... Spawn a labyrinth. And maybe... Spawn minotaurs for each faction each turn? That are... Temporarily invulnerable? and... Randomly spawned! Sure! That'll cause chaos. And now you find, after 25 sturggling turns, you've destroyed some cities and find yourself with one overpowered nation. So in a panic, you close off the last red city and spam mythological units, but wait, you don't have the resources! Oh no!! So you start to expand, but find the other side to powerful and find that you're too late to try and go for a less... Murder filled victory. What now? Well, that's for you to decide. Perhaps you let all hell loose and spawn an armageddon if you can. Or just dick around till you learn a few things, who knows. Maybe the bandits will save you.

I personally don't know if that made sense, but I felt it showed the craziness of this game. The idea that so much can happen in one game, how fast it can progress and that only those who don't know what to do have long, grooling games. I for one like to play this game fast passed, and therefor, don't get so far all the time. But it can be fun to play god over two races bent on destroying each other, watching their attack plans unfold and fail as you secretly aid their enemy while just as well giving the attacker a new seige factory while yet again at the same time unleashing a great mythological beast against their newest town. All for you to rack up points in a hilariously devilsh game.
Maybe you don't want to kill your followers so fast and violently... You can go for a culture victory. Build peaceful towns on the ruins of others and amass culture to build great arcs which symbolize your world's success and beauty. All of this and so, so much more can be found in this game. Each game feels knew and each game has a new story to be told.

On to multiplayer. Download Evolve and you can easily project a LAN server across the states or provinces or which ever! That's Evolvehq.com (The motto is "Stop playing with yourself!")
While I have yet to try multiplayer, I can imagine it's great. Don't quote me there though.

Sorry to be rambling so much, but please try this game or watch some videos and imagine a great god strategty game in which you try to control two raging armies in which want nothing more than death for the other and glory under you. It's a perfect strategy game and isn't so much chess against yourself as it is altering another 2 players' chess game. As if you were choosing where the tiles were (because you do) and what units are available and how often they are (because you do!!) and what player gets what benefits. Because you do.

Lastly, thank you for reading, and if you have any questions at all, or want to play this with me, please please contact me at any time! Take a look, and rate this for yourself. Every game deserves a glimpse for yourself. And then, criticize this yourself.

Have a good one,
Waka

Shot
Shot

TL;DR - basically it feels like playing a boardgame against yourself and it is really boring

I really wanted to like this game. I really like the way it sets up and how you build things and gather resources, as well as the concept of adding more tiles to the edge of the board. However, the overall concept is just awful. Basically, you aren't trying to win, you are trying to get the 2 factions to be equal to each other. Which, while it may sound interesting, ultimately results in extremely boring gameplay. This game would have so much potential if you could just pick a side and play as it and try to beat the other faction. But you are not able to do this. After the very beginning of the game, it becomes unplayably boring. I don't think I've ever actually been able to keep playing to the end. Like I said really cool idea at first, but then the god and balance perspective just ruins it. Would not recommend to anyone 3/10.

[b.cf]Trebax
[b.cf]Trebax

My biggest problem with this game is that the ai does not do anything. both sides will stagnate and not do anything if left alone, and you are tasked with growing them to defend against bandits while stoping them from killing eachother, this is not entertaining. you end up having to grow both sides while defending against bandits, and it fails to feel like these are 2 civilizations, they are more like blocks you throw down, compleately inanimate.

This can be fun, but you end up having to build the entire game and create everything becuse they won't build a single hut on thier own. I would enjoy the game alot more, if they showed a little bit of autonomy.

Gay Actor Michael Doughlas
Gay Actor Mich…

You'd get more hours from a flash game than this

shigazaru
shigazaru

i dont understand this game...
way too much text,... I was asked to survive level 4 and got to level 8 without knowing really what I was building... I kept builing new cities and more resources... but for what? for blue and red to compete ?!? what is this none-sense?

thanks for bringing the game to Linux, but there is not fun playing this...

Micblayo
Micblayo

It's such a fantastic concept, but I was very dissapointed. It's kind of like Spore - it's an awesome concept, but it isn't actually much fun in practice.

Jibii
Jibii

I really like this game. Haven't played it alot yet but it is fun.

I really hope they will continue to make new things like factions for the game as the Japan culture is really good.

Hope for Egypt or something like that in the future :D

J. S.

Huyderman
Huyderman

I was a bit torn if I should recommend or not recommend this game. It has a "one-more-turn" gameplay that kinda pulls you in, and an very interesting concept.

It's a intriguing challenge building up the two factions while trying to avoid one becoming too strong. But as the game progresses, it just starts to feel more like a chore. You keep nudging here and there, on a game-bord that becomes more and more chaotic as woes and god-actions come in to play. Combined with the basic graphics, it's just kinda hard to tell what's going on at times.

In the end, when I feel like I'm finishing the last turns not because it's fun, but rather to just finish the game, it's not really a game I'd recommend. A shame really.

walter
walter

Didn't get in to this at all. It's for people who like magic the gathering type card games, basically. Not fun for the rest of us.

Clavicus Vile
Clavicus Vile

I really wish I could recommend this game, it has so much potential. If it were a little more like a god-sim, and less like a puzzlegame, I probably would.

Wizard of Ooze
Wizard of Ooze

I didn't even make it through the tutorial. The idea seemed like an interesting one! I kept this game on my wishlist for a while, always hesitating because of bad reviews. When it was finally on a huge sale, I got it for next to nothing. If I had paid more than 2 euros for it, I would have been pissed considering how little time I spent on it.

Now, you could argue that I didn't give it enough time. Maybe. But if after an hour of play, I'm asking myself "What now?" and speed skipping turns to try and get to the next part of the game....I'd rather go play something else.

It's a pity because I really enjoy games which give you indirect control, like Majesty. But it's just plain boring in Skyward Collapse.

sara_bear
sara_bear

Look there are a lot of nice details to this game. However between akward controls and poor graphics, it just is totally not worth the effort you have to put into it, just to play. I'd like to se the designers future efforts though. They had the right idea, just a bad execution of it.

Lodley
Lodley

An interesting concept but this game doesn't really work. You cannot control the units and they decide to travel accross the map instead of fighting the unit destroying their town. Sometimes new units are created at the beginning of the turn, sometimes they are not; there isn't a way to see why. The tooltips suggest there is a way to remove a building other than smite, but I can't find it. You cannot control what units are build, that is very frustrating.

If your comming from strategy games, keep in mind that you only "influence" things not control them. I did not have fun playing this one.

Texas-Tsunami
Texas-Tsunami

An awesome turn-based game. I love it and highly recommend it, if your into these type of games.

Sydeon
Sydeon

worth the price pretty complicated but very interesting

Zozo
Zozo

If being a God is like this game, it's pretty lame. Let's be honest: it's not the worst game ever, it's a game that is just average in everything. The graphics are pretty simple, and I understand that top notch graphics aren't required to a game be any good, but the lack of things like character animation make this title looks worst than most of f2p cell phone games.

The objective is very inovative and distinctive from other God games: you should keep the balance between the factions. But it's simple boring, sometimes I just skip to the next turn waiting for something to happen, sometimes you need to make your "civs" ready to wage war, because there are an amount of points required to win the match in each difficult. And... that's it.

The interface is kinda messy, the game doesn't do a very good job in order to show to you what is needed to be built and what are the requirements for each unit... I'm not saying that this info isn't available, it's just so much pain to get to it.

So, let's wrap up: the concept is great, the interface is messy and clunk, the graphics are sub par and the music is quite good. Thats it, I can't recommend this game, but I would like to see this concept in a more polished and diversified game.

IwillforgetYou
IwillforgetYou

I really like this game for it's somehow chaotic gameplay which makes it unique in the strategy genre. It is turn based and best comparable to a very complex board game. This is also how it is presented.
You as a player have limited and mostly indirect control over what happens. There are many random variables. But the offered possibility space of what to do to react on the events is strikingly huge. Every time I start a new round I find something new to try out.
It has its lengthy parts and I think the 60 rounds variant is much more enjoyable than the standard of 90 rounds per match.
I think the suspense in this game is great. For the first 90% of the game you have to do careful adjustments to keep your civilizations alive. But when it becomes obvious that you are about to win it's up to you to wreak as much havoc as possible. As you only get points for destroyed buildings and units. This is immensely satisfying.

Gabrian
Gabrian

It is an interesting concept, but the game was a bit poorly done, this is definetly a concept that can be expanded upon but since the game was do this way it got little recognition and thus its concept was most likely blamed for the games poor creation. overall 4.5/10

Elventin
Elventin

good little game very relaxed and very moving

StarFrost02
StarFrost02

It is really hard to get into complex game like this for me. The tutorialisation was done in a light way maybe too light... There is a lot happening even in the simple tutorial and I feel like the tutorial did not do it's job proprely to explain how deep and complex this game is. I gave up a bit less than 2 hours in because I didn't quite fully understood what I was doing(and that is really frustrating in a strategy game) Imagine playing monopoly and the only thing your friend (the tutorial) taught you about this game is the dice rolling system and that you move according to the space on that said die. You would miss out on the game and the chances are you won't like your experience.

Chad
Chad

3/10

The description for this game makes it sound like populous meets an old civ game or something... It plays more like an old version of civ made for people who like to hotseat to play against themselves AND use cheats. Over half of the 'god-like' powers you have do nothing but add resources. This might be a 5 or even 6/10 for the rigth person..... but not me....
Might be more of a 4/10 than 3 considering my expectations of the game were SO wrong. lol. Still, despite the good coding/lack of bugs, (making me want to give some good score/recommend) I just couldn't get any fun out of this. :\ and can't recommend.

Pros:
- No Bugs (not that I came across)
- Has working options/settings
- Has proper tooltips
- Limited Tutorial

Cons:
- No Campaign
- No real-time elements
- No Editor
- Different races have same buildings to make, so that the whole point of 'balancing' in the game FOR MOST OF THE GAME becomes not so much a case of balancing between rival factions as balancing between 2 of the same faction. You can 'deliberately' do things bad/different and not play to your best, but it just makes it even more like a boring simulation/replay than any kind of actual game.

Points of Interest: (Could be pros or cons really)
- Unique Menu Interface (IMO looks messy and don't like it)
- Graphics are 'Dated'

magiroth
magiroth

Cannot even beat tutorial. Way too random.

Puppet Play
Puppet Play

Fun if you are into this type of game in general.

wickdlowki
wickdlowki

Right. Like everyone before me has said, it's a god game, sort of. Here's the idea: You're the creator, you create your world as you see fit. Everything requires a resource, even the resources. So you manage that, but as it would seem, humans are just general @$$hats and want to kill each other. You have to stop that, a little, it is entertainment for you afterall. And when the tides need balancing you get demi-gods and gods. Sounds great right? In theory it is, but the game is flawed. Here's why:

1. You win by scoring, you lose by dying, by not meeting the score criteria or succumbing to the woes. This is the major flaw. ( I recommend this game because what i think is a flaw will me someone else's attraction.) Why is this a flaw? Each age lasts thirty turns, each age also has a score criteria. To advance you have to meet that criteria. On the easy settings it's a paltry 1120 pts for the 1st age, by turn turn 90 it was well over 110k. The barbarians dont appear until turn 20 or so. Their tokens upon death are only worth 40 pts, their fortress, 150. Bottom line, this becomes a game of Red Vs. Blue, which is against your mandate. If you let one wipe out the other, you lose.

2. I was hoping to have control of the soldiers, you know, tell them where to go and when, kind of like...a strategy game. Yeah not happening. The minute they have a path, they're gone.

3. It becomes more about where to drop new land tokens, then any real strategy. Which is annoying.

4. The AI, it acts like it wants you to have control. Otherwise, its just dumb. Literally dumb. It needs major balancing overhauls as well.

The game started to shine in age 2, which is when you get your 1st demi god. You start dropping tokens and it starts to feel like a struggle. By age 3, the shine started to dull as scoring becomes simple. Simply use your god, and spam your tokens like crazy. Eventually you kill a demi-god and score a major 40k.
Now, i'm not much of a multiplayer gamer. I have a select few i game with, and none are interested in this one. It seems the game would truly shine on a multiplayer setup, but i can't say for sure. PC resources are minor, every home should have a rig with at least Win XP sp2, and 2 gig ram.

Bottom line:
Its flawed, but cheap and good for an hour here and there. Don't let the developer be the deciding factor, otherwise, you are gonna hate.

age: 8+
score: 5/10

Bohandas
Bohandas

Well I like it. Its clever and original and it fills a need for something more involved than a casual game but not as complicated and time consuming as a larger more detailed strategy game.

Osmium
Osmium

With clunky game mechanics, dull gameplay, and either over-powered or virtually absent AI, I highly do NOT recommend this game.

Breastaurant CEO
Breastaurant CEO

Very fun gmae if you are good at strategy. If you aren't smart, don't play this game.

Talabenezzer
Talabenezzer

The tutorial doesn't really help you understand the gameplay at all, but the idea was good it just came out wrong.

Aida
Aida

Technically this game is quite rewarding for the first few plays, then it becomes obvious how easy certain combos of buildings / units make the game, in many cases making it near impossible for an opponent to win.

Lalo Martins
Lalo Martins

It's an interesting premise; I rushed to it because I missed playing god games. Unfortunately, it doesn't manage to be a very good god game, leaning more towards the TBS side, and it's not a great TBS either. If you're anything like me, you'll probably love it for the first 20 rounds or so; then your interest will fall more and more. By turn 70 I just wanted it to be over.

Some have said that the main problem is a lack of challenge: once you figure out how to play it, that's it. But if that was the case, you could just get more bandits and woes. (In fact, I managed to lose it once, and that didn't make it much more interesting.) In my opinion the problem lies elsewhere: it gets repetitive, and it feels pointless. In a god game, you usually have a “project” in your head, something you want to do; in an RTS or TBS, you're constantly under pressure by the opponent(s). Here neither thing happens: no use having a project because you have very little control over what will get destroyed, and also because there is simply not that much you can do; and the pressure simply isn't there either, since winning is “score X points and make sure both factions survive” — once you reach the required score and have one well-fortified town of each faction safely away from the conflict areas, it's an annoying game of attrition.

Again, it's a very interesting premise, and I'll keep an eye on it — it has a lot of potential to be fixed in an expansion or sequel. But as it currently stands, I don't think it works.

zanderlv
zanderlv

I don't do this often but this is the first game i do not like . its hard to play and looks like its vary one way on your moves.

DaetherX
DaetherX

A quirky turn based strategy game where the goal is not to control one side and defeat an opponent, but to control both and have them war to a furious stalemate with high body counts.

Rap Jarl
Rap Jarl

Another elegant, bizarre genre/mechanics mashup from Arcen. It's a 4x highscore strategy game...sort of. It's pretty easy to cruise through lower difficult levels, but once you turn it up to hard or higher, you will be constantly scrambling to both (1) get each side to kill and destroy as much of the other side's units and buildings as possible while (2) not letting anyone get totally wiped out. The basic early-game strategies you employ will involve instigating two competing armageddons against each civilization's strongholds, which will be followed by armageddons on your armageddons. Available map space for new strongholds will quickly be oustripped by how much of it is covered in unrecoverable ruins, adding a hard limit on exactly how much infrastructure you can destroy before literally running out of space to build destroyable infrastructure on. High level play is madcap and insane as you race against the clock to meet score requirements without completely ruining everything on the map.

In other words, it's sort of like a strategic Jenga? You will be constantly trying to work out the metagame that you're playing against yourself, and then putting out fires that you yourself ignited with even bigger fires. Fires upon fires swallowing up oxygen, with the only real solution being to add more chaos to the mix and hope that you can deal with the aftermath later.

Coop is also great fun, particularly with beer.

H0L0P0INT
H0L0P0INT

omg so boring. I mean i like god games and strategy games mroe than anything.... but this has such a huge learning curve. I've tried over and over and it just has nothing that makes me give a shit.

2020 - tried again: Still hate it. it's sooooo dull. It lacks the ability to plan a city and gather resources AS WELL as not allowing you to control any combat. It's the worst of all possible game designs.

[FL] MasterNoda
[FL] MasterNoda

I couldn't help but to become bored of this game very fast.

黑暗速度
黑暗速度

Just a waste of money. I don't recomment this game at all, because, yes, for the first time it probably looks good, but actually, it doesn't worth even $1 to spend on it. I'm really disappointed.

-Glacial-
-Glacial-

Very poorly designed, bland, and just not what you think it is when you play it.

RogueAlys
RogueAlys

Skyward Collapse is a game that requires some dedication and time investment to really learn it. You have to forgive the fact that there is no animation at all - characters slide around the world like pieces on a board game. And I'm going to say right up front to buy this game with the Nihon no Mura expansion. It's only a little extra for it, and you won't want to be without the Super Smite ability that comes with it.

As a god-like being, you command two factions of human civilization, which can be either Greek, Norse, or (with the expansion) Japanese. Each has unique skills, monsters, and gods whose powers can be used against one another by building up their towns and earning supplies.

Here's the catch: you're on both teams. You can't allow one to completely destroy the other. And you can't just not let them fight, because you need to earn points to make score requirements every so many rounds. So, you have to find ways to keep them balanced - if one side starts overwhelming the other, you'll have to concoct strategies to even the odds. This can get quite hectic, especially considering all the random elements the game tosses at you - such as the woes that create game-changing conditions, the rogue bandits that pop up every so often, and what to do if a character attains such high stats that they become practically unstoppable.

Once you get the hang of it, you will likely never be in any real danger of losing. But the game is fully-customizable. You can change any number of elements to make it as hard or as easy as you'd like. Going for the achievements is a good way to learn the game's rules and mechanics and to give you concrete goals to shoot for.

Rating: 3.5/5

ltank129
ltank129

I have found god games fall into one of two categories. They are either overextended terrain generators, (Reus, From Dust) or they are basically RTS with magic (Black and White 2, Spore). This game is a refreshing break from that. The premise of the game is something I've never before seen in a strategy game, it puts you in a devils advocate situation. Rather than trying to make the Greeks conquer the Norse or vice versa, you are trying to keep them alive despite their unending war. You control what and where they build, and you have some control over the terrain, but what each archer, horseman or knight does is beyond your control. And it is awesome. It is so different than any other strategy game that exists.

Pros
-- Gameplay is unique, a new type of strategy
-- Beautiful visuals
-- Fantastic Soundtrack
-- Immense Replayability

Cons
-- This game is not for everyone, it is not your Civilization Clone
-- Can get boring and tedious

Vegan Velociraptor
Vegan Velociraptor

The lovely soundtrack really makes me want to like this game. Unfortunately, the soundtrack is just about the only thing which barely makes this game a tiny bit more fun than playing chess against yourself.

I've given the game a new chance on five different occasions now, months inbetween each try. On none of them have I have found any reason to reevaluate my first impressions: Boring, uninspiring, slow, disappointing, messy, overly complicated, boring...

I'm guessing it might be more fun in mp-mode playing against friends, but I don't have any friend I hate enough to warrant a recommendation to buy this game for that single reason alone.

Donoknight
Donoknight

This is a very unique game, combining automatic turn based combat with godlike with city manager, it is hard to place this in any particular catagory. The game itself is nice, although there are some features that are not so likeable. The game itself feels like a board game, and could easily be played as a board game, which is a great thing if you like board games! (Note, I am the founder of the Tabletop RPG Gamers League, so you could say I like board games!) Anyway, enough said for now, let us proceed to the pros and cons list.

Pros-

Literally A Board! It feels and looks like a board game! Moving tiles around, characters, stat cards, and so forth, it just is a cool concept! Anyway, this isn't a pro for all people, so let us continue.

Audio/Music, the music is great and doesn't get old. The sound effects are so-so, but the sounds definitely fit the game so I am happy with them.

Gameplay, the gameplay is very cool. You are a godlike being who manages different cities, trying to promote both peace and war at the same time. Although you can't have a "Endless" game, the gameplay is doesn't need an "Endless" mode in order to be good. You get to change the entire world if you like, from the tiles to the bandits to the empires themselves, change literally everything with a simple click or two.

Combat, the combat is entirely automatic. The empires will build armies for you. The empires will send their armies to die for you. All you have to do is sit back and watch, and sometimes scold an empire that gets to powerful (By scold, I mean brutally smite off the map).

Cons-

Combat, but combat was also a pro? Well, for some people the fact that you can't interact with the characters/pieces/armies directly is somewhat disappointing. Personally, I like the way that they did this, but to each there own I guess.

Multiplayer, the multiplayer isn't really there yet, it doesn't really advance the gameplay any by having more people playing it. It just complicates things, but even so, that is also part of the fun of it I guess. Personally, I don't like how they did the multiplayer, but oh well.

Conclusion-
I definitely recommend this game. It literally feels like I am playing a board game! It is also very fun to play this game local hotseat, having each person control one nation, nation vs. nation! Although the game wasn't developed for this kind of gameplay, it is definitely fun to do no less. If I had to say a way that they could improve this game, it would be to recreate the multiplayer aspect of it by having a more nation vs. nation set up like I described above. It would be more like a Age of Empires feel and would give the game something unique to get more people to play/buy it.

May your adventures be many and always end in reward!
-Donoknight, Founder of Tabletop RPG Gamers League

Spooner
Spooner

One of the worst games I've played, including free ones and ones made by children in 15 minutes. Need I say more?

[GALT] Envoy
[GALT] Envoy

It is rare for me to buy games that I later find are terrible, and leave a bad taste in my mouth. And yet this game has done just that.

ENVOY RATED: 2/10

СЛАВА РОССИИ
СЛАВА РОССИИ

supper duper cooll indie strategy game

Adryan
Adryan

Seemed like an interesting concept, but it turned out to be incredibly repetitive and dull. I very quickly found myself not caring what happened to either side or even paying much attention to what was going on during the battle phase. It was like I was laying down tract housing in SimCity, except the inhabitants killed each other and torched their neighborhoods while I was spamming the next row of buildings for them to burn down. To advertise that the player is supposed to "encourage" war is misleading - the sides war no matter what (and rather ineptly at that). Your godly goal is simply to lay down more tract housing so you can rack up sufficient points off their carnage. I suppose that if there was some actual *graphical* carnage or gore, it might be interesting ... but these units just blink out of existence when they die, so even their fighting is boring too.

I'm not sure who this game will appeal to, so I don't recommend it at any price.

Freelancepolice
Freelancepolice

Cool concept let down by shallow repetitive gamely.

Trademark2
Trademark2

I am sad to see this game get such negative reviews, because I liked it. The idea is to keep 2 civilizations balanced as they go to war with each other, and prevent each civilization from destroying the other, for as long as possible. The civs have unique units, like minotaurs and such, and you can build Military buildings and infastructure in one side if its in danger. But be careful! the military infastructure might tip the scales, but then the other side will be in danger. I remember this as a very fun game. Not sure why its getting so much negativity.

irskep
irskep

I only played for 30 minutes (without finishing the tutorial), so caveat lector.

This game offers a strange set of mechanics that are difficult to buy into, and the premise is not motivating. For me, building plain-looking buildings with resource-related effects is not the fun part of land-based strategy games.

It might be well-balanced from a game theory standpoint, but there isn't any kind of hook to make me care. I'd rather just let the factions kill each other!

Danger
Danger

Not exactly the best

The premise of the game is to build up 2 distinct factions warring with each other. And to keep things interesting a thrid mean faction shows up and trying to wreck the balance between your trying to create between your two. I think idea behind this game is good it just doesn't turn out to be satifying to play.

A fun thing to expirement with but not something I'd want vest my time in.

athelasloraiel
athelasloraiel

excellent game!! Even graphics are great after a fewminutes. balancing two factions isnt easy.

Zorp
Zorp

Fascinating and refreshing gameplay.

Eigenvektor
Eigenvektor

This is a seriously underrated game!

Sinful
Sinful

The game is rather good for what it set out to do the only thing that would make it better would be playing it with a bunch of mates.

Conall
Conall

The idea is good in theory and I want to like the game; but the implementation leaves a lot to be desired and it gets quite tedious as the cities expans. I wouldn't recommend.

Pablo Diablo
Pablo Diablo

boring, pointless, lame graphics. Maybe instead of building crap yourself as god they should have let civilizations build themselves while you play god, but that would probably make too much sense to them.

Waldobeest
Waldobeest

Boring, repetative, boring, pointless, boring, terrible graphics, boring, terrible gamepley, boring, I wish I could get a refund :-(

Dismissive Italian Hand Gesture
Dismissive Ita…

You'd be better off playing one of the near infinite free browser games with the exact same premise and gameplay, and save yourself some cash.

Backseatgamern
Backseatgamern

I was bored for 2 hours. That's it.

Wungle
Wungle

great concept, but somehow not satisfactorily executed.

lesslucid
lesslucid

This is a fascinating but poorly understood game which is effectively the only inhabitant of the genre it created. Lots of people don't really like it, as can be seen from the mixed reviews here, but for me it's a perennially good game. I'll play a round or two then put it aside for a few months... then come back and play it again when I'm in the mood. It never stops being interesting, and it feels like there's always more stuff to discover. It does take some time to grasp the intended "play style" of the design, which is essentially to build two civs at the same time, and to deliberately *unbalance* them, but not *too much*. A perfect balance will create a stalemate where nobody takes enough damage and you don't score enough points. An excessive imbalance will destroy one civ or the other. So you try to create an imbalance that's "just right", then violently see-saw between favouring one side and then the other. Would love to see the concept developed further but sadly the weak sales of the game make that a fairly unlikely prospect.

Daniel.Kiwi
Daniel.Kiwi

Seems like it should be good, but it just isn't to me

zespri
zespri

I love god games, and this is an interesting take on it!

snip
snip

As I recall Skyward Collapse didn't cost me much when I bought it, which was lucky since steam didn't have a refund policy at the time. I knew I'd gotten screwed thirty seconds in, when I opened the menu and saw that weird crabbed font and knew immediately that this was another steaming pile from Arcen Games, LLC, makers of A Valley Without Wind and AVWW2, a couple of the most miserable, turgid games I've ever played. At that point my expectations dropped to zero, and were never exceeded.

(Of course, I could've just looked at the screenshots, made the same deduction, and saved a few bucks. For the sake of my own pride, I'm going to tell myself I bought this drunk or something. Nobody wants to be a sucker.)

Here is what you can expect, as with all three Arcen games I've played: way over complicated resources and game systems, no interesting gameplay or depth, and an aggressively ugly presentation. You see the alarmingly large array of resources on the right sides of the screenshots? A (rather stupid) child could balance them. But there they are, pretending to offer gameplay. You see those ugly ass sprites? As somebody who appreciates unlovely games like Civ II, I can tell you they are calculated to inspire disgust and regret, because ten minutes in they will come off as a bad imitation of the bad art of classic games.

That pretty much sums this game up. A rip off at 1/500th the price.

Faulted Nova
Faulted Nova

A decent little thing, may not be on the same level of Arcen's other stuff but its still a good evening

turtle :D
turtle :D

Creative. It's a game about balance of two nations aginst war. Never ever heard of a concept and this game does it pretty well. graphics are deffinaly good I'm personally used and like bad graphics. gameplay itself acts like Civ 5 but more boring. You end up pressing the next turn button and if you didn't set up a good foundation your dead. Not much content or replayability in general. Still a good and fun experience I suggest you give it a chance.

Dr. Nosa Beesy
Dr. Nosa Beesy

A really interesting game. Kind of lacking in the fun factor, but it looks great and is just so interesting that it's worth playing a few times. I beat the tutorial (which is a full game really, and takes about 3 hours) and then a game on normal mode. There are so many options and units and buildings, it's crazy! Good music and cool sprites too. But I did feel like I was done with it after the two games of it I played. The unique concept makes it worth trying out.

Bios Element
Bios Element

Super unique concept, but stressful.

ThePCGamer
ThePCGamer

DISCLAIMER: This is a first impressions review, and NOT a full review

Skyward Collapse is a game developed and published by Arcen Games, LLC

The game offers some pleasant graphics and graphical style, although some ugly glitches here and there, it is pleasant all the same

However, the story is a little generic, but better than nothing. This game is almost all generic...

Skyward Collapse is a generic game but fun nonetheless

RECOMMENDED :)

REVIEW SOURCES:
[list]
• None

Frisky_Bishop
Frisky_Bishop

interesting different RTS concept

Rafael Cavacchini
Rafael Cavacchini

You cannot deny this game it's complex and innovative. It's also ill-structured, twisted and hopelessly boring.

Also, it isn't too fond of Windows 10.

[SIN] Zeton
[SIN] Zeton

Skyward Collapse is one of the most unique RTS God Games ive ever played. Build cities and units not unlike CIV or similar, but you play both sides... and your goal is for them to kill eachother... but you kinda want them evenly matched... and you also get your god powers... Hard to describe but fun! try it out!

Beyond all that Arcen Games is one of the best developers there is! constant updates! very responsive! and so creative! I own all of their library and I fully recommend all their games!

Quantum Optimist
Quantum Optimist

I don't like this game much, but it is not a bad game. Just not my style.
This game takes from black and white and the whole being a god kinda thingie.
Here, you are the god of the universe and you even rule over lesser gods like zeus.
You got 2 factions, red and blue. Each try to kill each other all the time and you must
keep the balance by preventing one side from winning as long as possible.
You can plop down all kind of buildings to help each side.
You can help a side improve their units for attack.
You can plop down mythology beings like minotaur or elven lady
Even minor gods.
Graphics are terrible and the gui is cluttered, but not too hard to understand. Quite difficult to master thought.
Music is awesome.

Shawn_Slater
Shawn_Slater

a fun little game worth buying

Corbeau
Corbeau

For when you just want to watch the world burn.

Slipvyne
Slipvyne

It's interesting but I couldn't get into it.

Pessoft
Pessoft

Innovative approach to strategy.

Polarization
Polarization

Is this even a game?

Am I or you real or are we just puppets of the gods whims forced to toil and fret at this bizarre play of life.
What is the nature of consciousness is it greater then the sum of its parts.
Are we in a simulation, is free will an illusion and everything predetermined or are we stuck in a loop doomed to repeat everything ad infinitum.
Or are we shattered across the multiverse reflecting all potentialities simultaneously.
Some things to think about whilst one watches things unfold before you, a mirror to our own universe perhaps.

I'm not sure, But nonetheless I found it strangely compelling.

Warning to anyone else attempting 100% achievements if you gaze long enough into a collapse, the collapse will gaze back into you.

Ddeus
Ddeus

Is it worth 2$? Yes. Would you recommend this game? No.
Why?
Tabbing off the screen or using multiple monitors clicking off monitor freezes the game( when AI is doing its thing).
The game isn't that interesting.

Khalthehunted332
Khalthehunted332

The game is pretty much obsolete. No one plays it anymore. Its really an automatic game. Its kinda like a cross between Populous and this other game from Electronic arts 20 30 years back I don't remember. It was for dos amiga and sega genesis. But this game its just. Nah...

waifu
waifu

i didnt really understand any of what was going on but i enjoyed myself

MrrX
MrrX

Trying to balance between factions - and when each faction has seriously damaging weapons - combined with world ending disasters is not fun. Not fun at all.

On the other hand, you can get achievements pretty easy for this game by following the community guide so if it's on sale cheap enough, go for it.

After reading the guide I figured out how to win - don't build anything, stonewall for 60 turns, and pray the disasters are the right type so you don't get wiped out.