SlipDream Resonator

SlipDream Resonator
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0
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SlipDream Resonator is a multi-directional rhythm game with unique twin-stick controls. Inspired by both classic rhythm games and top-down shooters, SlipDream Resonator offers addictive arcade gameplay designed to challenge while featuring eye catching visuals and a heart pumping soundtrack.

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SlipDream Resonator system requirements

Minimum:

  • OS: Windows 7 or later, 64-bit versions
  • Processor: Intel or AMD Processor, 2ghz+
  • Memory: 2048 MB RAM
  • DirectX: Version 10
  • Storage: 2 GB available space

Recommended:

Recommended requirements are not yet specified.
Updated
App type
Steam APP ID
1786710
Platforms
Windows PC
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thewind22
thewind22

I had a great time vibing out to this game. I got lost blissfully in the memorizing visuals and its killer soundtrack. It was challenging, buy my fingers eventually learned to dance to the tune of beat!

Torisuke
Torisuke

So this is pretty solid rhythm game, but I do have some reservations with giving it a blanket recommendation.

The core gameplay is a sort of hybrid of a twin-stick shooter and an inverse Mai-Mai, with notes coming in from the edge of the screen that you collect at the center of the screen by pointing an analog stick towards and pressing the trigger on the same of the controller. As an added wrinkle, there's collectable power ups that kinda feel like they came out of an Amplitude game, but overall the core game loop is simple and pretty well executed.

As for the setlist, it's pretty good IMO. There's a bent toward almost 80'ish pop and ambient pieces that feel pretty unique for a commercial rhythm game, and while there's not many tracks, there's a plenty enough of them to justify the games relatively cheap asking price.

On the more questionable aspects of the game, I have issue with the games visuals. On the subjective side of things, there's some aspects of the visual design that I really dislike, like the games choice of fonts, so I hope there's some theming choices added in the future. As a more objective complaint, though, the game's default gameplay presentation make me HORRIFICALLY ill, to the point that I'm running to the bathroom after a single chart. Turning off all the visual options in the menu helps but it doesn't quite entirely get thing under control thanks to the game's fatal flaw that exacerbates the whole situation: atrocious performance.

I've been playing exclusively on a Steam Deck, and as the game's optimization stands the Deck can basically can never hit 30fps in gameplay, with normal gameplay sitting at ~25fps with regular dips to the tens, even with turning down all the few visual options the game has, which is absolutely mindboggling considering what the hardware is capable of. To the game's credit, it actually plays okay at those low framerates, and if it didn't exacerbate my issues I wouldn't complain too much.

However, since framerate is an issue for me, I've been spending the last couple of hours messing with engine config settings trying to get stable performance that without making the game look like garbage, and I think I've got a something acceptable now:

By going into the game's AppData folder and editing GameUserSettings.ini to set all the scalability groups settings to 0 and the resolution scale to 80%, I can lock the game at 40fps at the OS level with a fairly minor hit in image quality, which does actually help tremendously with the queasiness, even if it doesn't eliminate it.

Anyways, despite how much of this review is dedicated to negative criticism, I do honestly recommend it overall. It's a fun and fairly unique rhythm game that's a good fit for portable devices and it likely won't bother the average player. I just hope there's some added options and performance optimization down the line.