Space Rogue

Space Rogue
N/A
Metacritic
61
Steam
57.557
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$9.99
Release date
15 September 2016
Developers
Publishers
Steam reviews score
Total
61 (387 votes)

Take on the role of a spaceship captain. Explore new worlds, and engage in intense ship-to-ship battles. Develop unique battle tactics, upgrade your ship, and recruit crew members as you fight for peace or piracy.

Show detailed description

Space Rogue system requirements

Minimum:

  • OS: Windows XP SP3
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: SM3 512MB VRAM
  • DirectX: Version 9.0
  • Storage: 1 GB available space

Recommended:

Recommended requirements are not yet specified.
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Mogan
Mogan

It is a quite good game. It is similar in many ways to FTL, as a recent game to compare to, but the graphics are much better, although FTL's pixel are is quite nice as well. Additionally you aren't being chased by an evil federation, so you have freedom to explore. There are many side stories that are standard and somewhat repetitive, but the main story changes depending on the selected scenario. Scenarios, perks, and new ships are unlocked through leveling up your game, through the successful completion of scenarios. The sectors are randomly generated at the beginning of the game, making each new game fairly unique. To say the this is an FTL clone would be an unfair statement. It is in the same genre, but definitely not the same. It may have borrowed concepts, but there are enough differences that it isn't a virtual ripoff. For one, the graphics are improved and there are lots of giant space monsters to fight as well.

WillieSea
WillieSea

Its a fun game, very much like FTL with better graphics and without the hurry to exit the sector. In this game, you are going through a simple story line which probably took 1 hour to code, but can take you several hours to play through.

As with many Russian games, the game pings their servers. This is something I don't like much at all, and is a negative, who knows what data is being exchanged. And what happens when the servers all go down? I guess you will not be able to play the game anymore.

The game has an in-game editor (they call it a workshop, don't get confused about the naming choice). The editor allows you to make your own missions and rewards which sounds great! Unfortunately, you cannot play these missions until you upload them to the server, and the developers have to approve and make it available to players in-game. Since the game appears to have been abandoned, that never happens. So you will only be wasting many hours of your time making cool missions that you can never play. There are a whopping 2 missions in English that were made by the developers available after a year of the 'workshop' being released.

On occassion, the game will 'bug out'. The only thing you can do is quit and exit the game, then restart it, and hope your last save is good. Otherwise, your SOL on that play through. For me, the saves were always good. Since the game is abandoned, there will be no fixes to that bug.

At this time, I cannot recommend this game, unless you get it on a very good sale. And even then, don't expect too much from the game. About 10 of the hours I have in the game was making a bunch of missions in the 'workshop', only to realize they are completely unplayable for the above mentioned reasons. And I get no response at all from the developers or moderators on their forum, which is completely devoid of life.

Erock Esquire
Erock Esquire

Don't wanna sound cliche, but this game is really addicting, and not just saying that. It is exactly the same as FTL with more graphics, but without the urgency (Like how your time is limited in FTL because you're being chased), which is what I wanted. You can really sit back and just keep traveling to planets, getting credits, mining, encountering random events, upgrading your ship and so on. I just sat here playing this game for 4 hours straight after buying it and if not for getting physically hungry, I'd keep playing.

The game has more content than FTL in my opinion since there are multiple main quest lines you can choose when creating a game, and multiple ships to unlock and play through with when you level up. Also, I mean that you can only play through with one ship until you finish and create a new game.

If you want a hard game, you can make it hard. If you want it simple and casual, you can do that too. You can set difficulty for a number of things like enemy weapon damage, hull life, YOUR weapon damage, your crew's health, change weapon cooldown times, change damage taken from fire in ship rooms, or most importantly the size of galaxy. If you choose a small size of galaxy, the game can end within an hour, or choose a big one, and it'd be filled with content for about 4+ hours if you go through everything. The game autosaves if you need to take a break, and no matter the difficulty, if your ship dies, the game is over and you can't reload to previous saves. Great game, totally worth the buy.

Suno
Suno

Every time I try to generate a galaxy it just freezes and crashes, even the tutorial one

nyam852000
nyam852000

great game, worth my money, great time killer, play the hard mode for the best.

WarPanda40
WarPanda40

Despite it's obvious similarity to FTL : Faster Than Light, Space Rogue (2016) is definitely a fun game. Aesthetically, it's superior to FTL in terms of style and color. There are some differences in gameplay that may even make it superior, depending on your tastes. The ability to go back to previous star systems will be welcome by some, and seen as removing a challenge by others.

While I've been enjoying Space Rogue, I've noticed glitches and freezes here and there. Nothing a little more tweaking couldn't fix. I haven't tried the Workshop portion of the game yet. Given that there were only three missions listed, it seems like the game is meant to hinge on the community creating more from that part of the game.

In short, Space Rogue is not without flaws, but it's still a fun game.

Major Dicckk
Major Dicckk

No idea why this says overall "Mixed" for me at the moment, this game is awesome. There are some very minor bugs but it's basically just FTL with shiny graphics. I could see how somebody could get bored as the missions themselves are pretty samey, but playing on a harder difficulty really makes it fun for hours because the combination of missions becomes the experience. For £7 it's definitely worth it.

UncleDenzel.OG
UncleDenzel.OG

Fun game for $10. Will say that my weapons dissapearing isn't cool. Don't know if its a bug or apart of the game play. I give this game a peerfect 5/7.

gene.garber
gene.garber

Enjoyed the game but it was way too short.

6ap6apblckaAa
6ap6apblckaAa

I liked the game, although I understand people comparing it to FTL masterpiece.
Even liked that it's more simple and easy! So for those, seeking for a more casual version of FTL (and more slick) - it's a nice pickup.

Medium Mechanism
Medium Mechanism

Not exactly a substitute for FTL, but a good game none-the-less and the price is right.

*Edit* Oh, something I should have added, while I haven't run into the crashes and bugs I see commonly in reviews, I would like to note the game seems to behave oddly during some loading sequences. In particular the game decided to hang temporarily while loading the tutorial galaxy, windows error and all, but did finish loading. Hasn't really ruined anything for me, but worth noting.

Downsides:
- Plays like a very simplified version of FTL. No fuel or turn limit to worry about (unless you add it yourself), infinite weapon ammunition, no system management beside upgrading systems for better stats and equipment slots.
- UI isn't ugly, but not quite as clear as it could be. Looks nice but displays less information up-front as compared to something like FTL where targets displayed which weapons were firing, bonuses for crew running equipment were displayed, ect.
- Racial bonuses less evident. Not non-existent, but it doesn't make or break you and aren't all that interesting.
- Unlock system very simple and a bit boring. Earn points by playing, unlock things as you get more points. No challenges to beat to unlock new features. A bit boring by itself but not really a bad thing.

Upsides:
- Crew specialization. I would at least consider it neat that it's engineers that gain skills with a specific system as they level. Could have been a little more in-depth, but it's more interesting than throwing whoever you want in whatever system and they automatically level in that system
- Graphics. Actually, to be honest I would consider this a downside, as I liked the simplistic graphics of FTL, but some people would consider the upgrade in graphics a good thing.
- Monster fights. Game seems like it could use more variety in these, but it's neat that that you can fight space monsters.
- Perks. I do like that the game lets you bring perks into your runs, even if unlocking them is a bit boring.
- Level System. I do actually like the leveling concept between runs in this, it's just dissapointing that that seems to be the only way to unlock new things.
- Difficulty customization. I've always loved games that let pick and choose what difficulty aspects you include in your run for the promise of more reward. Would have been neat to have more... unique modifiers, though, rather than just things like changing luck, stat, starting, ect values.

In short, I'd recommend the game. It's a good game for it's price and as a stand-alone game it's pretty great, I've just been spoiled by FTL (Plus it's hard not to compare it with FTL when it shares so much with it).

Zoopy Joobles
Zoopy Joobles

I don't understand the negative reviews for this game, it's quite enjoyable and different enough from FTL to distinguish itself. Go ahead and pick it up if you enjoyed FTL or like roguelikes, you won't be disappointed.

Yasha
Yasha

Should be renamed "Space Junk" - potentially interesting if you ever figure it out.

Frustrating game to learn, so frustrating I had to give up trying to play it. I really wanted to enjoy it, but the frustration of try-and-die got the better of me. It may have improved on many parts of FTL, but the try-and-die frustration of FTL is alive and well in this game too. Why? Because...

- There is NO manual.
- The tutorial only covers 10% of the game, at best.
- The options screen includes a "Controls" list that has undocumented features, such as auto-attacks, barriers, and a "vent bay" order, concepts that might be meaningful only if you've played FTL.
- There are no difficulty controls, despite implications otherwise.

The Russian developers of this game appear to have dumped this translation onto the US market with virtually NO effort to help English-speaking gamers. There aren't even any guides (in English) on Steam, which is a really sad commentary on how few people are "into" the game.

The game has a workshop, but without documentation it's useless to all but the developer's friends, or hardcore devotees of "trial-and-error" reverse engineering.

Rocket Pak
Rocket Pak

Game says it supports steam cloug sysc but it doesn't seem to be syncing on my PC's

SilverWorks_Gaming
SilverWorks_Gaming

It basically ftl but not near as good

Sparkeh!?!?
Sparkeh!?!?

You know it's like FTL, i know it's like FTL.

If you like FTL, you'll probably like it, too.

If you don't like FTL, maybe you'll like it anyway.

Narcoleptic Ninja
Narcoleptic Ninja

Its an upgraded FTL, You get more than one story mission but a few less ships to pay with, There is a very light lvl up system for crew and you lvl and unlock new upgrades to use in new games.

Just got this on sale and I'm loving it so far. I would say its probably worth the full price as is but if you see it on sale it is definitely worth picking up

Sanglaine
Sanglaine

Well this game was a bit of an up and down and up and then down again. My initial impressions were that it sucked and the devs don't know what proper difficulty balancing is. I died on the first encounter and then after that I beat the game next run. But barring those little upsets, the game isn't that awful. Not at least for the price it is now. Plus it would have been nice to check out some player made content.

Well no. That's certainly not the case. For as you can see...

https://steamuserimages-a.akamaihd.net/ugc/918051906091927871/4656B1415…

The server won't respond.

So yeah. Don't bother. The devs don't care about the game. Unless you want like a really cheap vaguely FTL game. It probably would have been better if someone put heart into it and didn't just try to make it like FTL. It's really not that bad of a game, it's just that there is so little love put into it. If they'd worked a little harder on difficulty balancing, some graphical fixes, more content in general, more impactful weapons, and an actual 'free roam' mode, this game could've been really great. If they'd just tried to be more original and come up with some stufff that was unique instead of aping FTL it coulda gone some place.

But no. It didn't. This game summed up is that someone saw FTL's success and wanted that success for themselves and it didn't work out for them.

And I just wanna be angry again about the workshop thing so let me. I spent several friggin hours making that damn event only to have the stupid workshop not even respond. Ef you guys seriously. Can't even do proper steam integration or mod support. Ef ya. Ef ya hard.

Gatemoth
Gatemoth

FTL clone. Inferior to original. I still like it.
Same game. rated by direct comparison.

+colorful graphics, soothing music.
+main computer system: special attacks.
+space monsters.

-(nomal mode) no fuel. no pursuit.
-bugs: units permanently stuck, installing new systems requires exit +continue.
-no door control, no camera system, no telepathy.
-fire, air game systems dumber than original.
-tritium minigame stupid.
-skill system weaker.
-UI: often doesn't allow repairs before jumps. No hotkey to switch from jump map to ship.
-few events. much repetition.

Qbi Wan
Qbi Wan

Difficulty - unfairly high. Actually game rapes you on every step + autosave can be loaded ONLY after LOSING (letting enemy destroy your ship, and sometimes that's the most annoying part). Nice concept (actually FTL in little 3D) but technically avoid.

Mc stewbie
Mc stewbie

Not as good as FTL. but still decently done.

matt9500
matt9500

I was intrigued by Space Rogue. There were many comments that compared it to FTL. However, I have FTL and bought it a couple years ago during a sale. There were many positive comments about FTL but I could never get into FTL. It is a bad looking game with inferior graphics. For me, it was just too primitive to ignore. FTL just sits in my Steam account as a barely played game. Comparisons to FTL did not do much for me because I never liked the game enough. I never "got" the game and why it had so many positive reviews.

The colorful and fun graphics of Space Rogue has a certain charm. The graphics is much more polished than FTL. And what Space Rogue was trying to present itself as a game is better than FTL, in my view.

With the Steam Summer Sale at a 70% discount bringing the price down to $3, I decided to buy and try it. After all, Steam will give a refund if you decide after playing less than 2 hours that you don't like the game, you can request a refund. I am happy to report that I am glad I made the decision to try Space Rogue.

I am just starting out and only played a few missions so far but I enjoyed the game enough to know it is a keeper. It is a light-hearted sci-fi game where your guide your crew on your spaceship on various mission.

I think Space Rogue has been reviewed very harshly and unfairly by many people. Space Rogue is worthy of some love and support. It was developed an indie developer. And while Space Rogue may have been strongly influenced by FTL, I personally think Space Rogue is better than FTL and the game stands fine on its own.

I may update this review as I play more but I felt a positive review is in order after reading so many harsh negative reviews. Space Rogue is worth trying out on Steam. Buy it during a sale discount and you might find it is worth keeping and playing.

wickdlowki
wickdlowki

#63 Space Rogue

What can i say about this one. Yep, it's an FTL clone, alright. Where FTL exists to punish all that come calling, this one at least lets you get comfortable before it starts screwing you over. Difficulty wise, its a bear. Even on the easy mode i was still getting it up the exit door. Graphics are nicer and more well rounded, bright and crisp. It shares a lot of the same elements as FTL but the biggest element is there are no fuel points. You're free to explore the map as you see fit. Because of its likeness to FTL i wouldn't have paid full price for it, but on sale it's a decent bargain.

grgast
grgast

Basicaly beautified FTL, which is OK, that's what I expected, but... BUGS, BUGS, BUGS...I spent 10 hours in last three days playing this piece of crap, not a single time did I manage to go pass lvl3 sector (max 1 hour ingame). The game randomly freezes and crashes EVERY SINGLE TIME! I must have restarted 20 times before I realized I'd rather have a rectal exam than trying one more time. The best thing is that stupid autosave (the only way to save) saves game only AFTER IT FREEZES, so if you try to reload, the game automatically crashes (yes, every time you have to start a new game and loose your ship and crew). So, if you are masochist, not frustrated enough or hate yourself for having few extra bucks, I recomend you punish yourself with buying this game.

Cyrus
Cyrus

Get FTL instead: cheaper when on sale, more intuitive, better soundtrack, doesnt crash every five minutes. A better product overall.

LukeDrunkwalker
LukeDrunkwalker

It is good. Unlike many people do it i don't want to compare this with FTL. I think it is not a complete FTL clone, but still if you played FTL you will find this game very familiar. Biggest difference is, in Space Rogue lets you pass some time with your own terms, game lets player edit almost anything at every run.

So why not recommending, what is bad? Why i refunded it? I think this game have some BIG mistakes its core coding, i think this because devs are not ignorant people and they still did not abondoned this game; they are trying to fix its mistakes but big issues are still in the game. I got this game even before it set its foot on Steam. Thought devs fixed crashes, freezes, corrupt saves but these mistakes still exists.

So, i like what Space Rogue is as a game....but when Space Rogue is a bug. Nope :(

ayalpboon
ayalpboon

Fun game like FTL, would've recommend this game but lots of bugs and crashes a lot. Worth the price when it's on discount though.

SpaceMuffinAlex
SpaceMuffinAlex

game straight up doesn't work. freezes on the first choice prompt

Loopy the Werewolf
Loopy the Werewolf

Does anyone else have a problem where the game runs super-super unplayably slow on their system?

I was gonna ask for a refund, but it was $3 - I think I will just hope it gets fixed =)

Darn it.. that was to be my morning treat

M80DK
M80DK

Nice little FTL-style space-game. Runs good at the moment and I found no issues. Just simple fun. Happy newyear all :)

rollntider
rollntider

I have never played FTL. So no point of reference for me. I enjoy this game. It took me a bit to get used to the game, but it reminds me of the board game battle stations. It has a little RPG flair that you are leveling up your crew and upgrading your ship. I got this game on a steam sale for less than 4 bucks and it was worth it. The idea is to get your ship outfitted before you progress the story to far. I recommend hitting each planet before going to the next mission point to build up.
There are 3 things I dont like:

1)The save mechanic, I have no control over it.

2) Once you complete a mission, that crew and ship is gone. Why do I have to start over to do another mission?

3) More content needed. you can beat this game pretty fast beat it like 3 time only played 20+ hours

If you find it for less than 5 bucks get it. If not wait for a sale. I enjoyed it. Leveling up your crew and ship you become a bad ass and nothing can stop you lol

They need an expansion also.

atleastsmile
atleastsmile

Lets put aside all the other things every one is complaining about.
And I love games like this but.
WHEN YOU SELECT PEOPLE IT MAKES A SOUND LIKE YOU SELECTED THEM BUT IT DOESN'T, LIKE HALF THE TIME!!!!
For a game with such a slow pace making you stop and reselect people urked me hard enough to Alt+F4.

KaZatZKa
KaZatZKa

I've played alot of rogue-likes and they are one of my preferred game types. My main beef with Space Rogue is that I find the balance of the enemies pitted against you a bit all over the place, you can start the game and first battle be up against an enemy you really have no chance against, while many of the mid to later stages the battles are all too easy (until they aren't). I also find it an interesting decision to have the option to flee very often impossible, so a regular end to a run (in fact almost the only end to a run) is a battle that is just not possible for your configuration to beat and there is zip you can do about it except watch a slow death occur. I also despise the automatic encounters that end with rewards and damage to a crew member that results in death, often you didn't even realise you were putting them in harms way. I know there are a lot of FTL comparisons in reviews of this game and that space rogue is not FTL, but unfortunately it is very similar (it is pretty obvious that Space Rogue "borrowed" alot of concepts from FTL) and so it is inevitable that I have to defer to the same cliche. I have (obviously) played FTL and poured plenty of hours into it and even though yes, plenty of runs don't work out, it is a lot less frustrating than space rogue and generally just more fluid in the ship battles (none of the switching back and forth for starters) and I must say more fun.
Also is there a glitch with shield damage? sometimes shields just don't seem to take damage from some beam weapons and I can't quite figure out what is going on.

Pax
Pax

Couldn't click button in first tutorial event...yeah refunded....

e☆zy t@rget
e☆zy t@rget

This game is a blatant rip-off of FTL. Per se that´s not bad or a crime. Graphics and sound are fine, the events mostly similar BUT the mechanics and the execution don´t come up to FTL. So there´s just no reason to play the copy when you can play the original. While FTL is a masterpiece, Space Rogue is just an unimaginative clone with no own contribution (if you don´t count harvesting, which is just an uninspired mini game purely based on luck). At least that´s my conclusion after some hours into the game.

And beware: There are still bugs in the game which won´t be addressed by the devs anymore since it seems they abandoned support for their game.

posthuman
posthuman

FTL clone, slightly simplified and with glitzier graphics.

Removes the pursue and boss fight, adds mining and better shops, but there's a lot less range of weapons (and as a result, tactics).

Sadly, the makers have completely abandoned the game so don't expect any updates. They added a mission-building tool but you cannot actually upload the missions you make (because they abandoned the game) so don't bother.

It's OK. Diverting for a bit but no real depth, which is a shame because it could have been great with a bigger map and a community making custom missions.

badidol
badidol

Fun, little casual game.
Obviously a "amped up" FTL clone with some added features and nicer graphics, let's not kid ourselves.
Doesn't make it any less fun, though. It's fun enough for a few hours here and there and at the end of the day that's all a game is supposed to do, right?

Niphel
Niphel

I had so much fun time playing this game through with many different options. very enjoyable.

The game is SUPER-FUN to play, but damn, does it have a lot of bugs.

Newest thing, I cannot move my ship anymore on the planet/system screen ... I just cannot even click or choose a different system.

Tutorial: Cannot click behind the screen of the enemy ship, but also cannot click anything else ... so at some point, I have to stop the tutorial, because I cannot go on!

Before there was a problem, where my captain vanished in the ship ... it wasn't such a big deal, until a met a crystal enemy, who attack and killed him (obviously, the crystal could see him, I just couldn't see nor move him, nor even identify, in which room he might have been).

On a different Machine (Laptop) the game destroying bugs were more often, but recently, they are also on my PC.
I couldn't click anything at the start of a new round, until i somehow got into the menu, which is anoying, because I couldn't read the actual story behind a blank ...

Other things that happened: crash in the middle of the fight ( I could somehow leave the fight on later tries, but had to leave my strongest Warriors ... and later, when i returned to that point, the fight was still going and the game crashed again...

Also, I had a bug, where one of my crew members got "insane" ... after being hit by that mental distortion perk, he kept on moving around the ship ... I couldn't choose him anymore, nor could I try to move him. At least I was able, to throw him from board (dismiss him) ... that happened now about 3-4 times ... one time, it was my captain, who "went mad" like that.

bridgmanfamily3
bridgmanfamily3

fantastic game so much to do love the detail everything more i wanted from ftl it delivers well done cant recomend this title enough

z3emv2
z3emv2

A lot of players compare this game to FTL. This game is not like FTL. Even though it's space exploration+crew mgmt, and the whole concept is a lot similar this is more like a cheap copy than a casual remake.

Pro:

Con:
- Beside the more "details" on grapcics the UI is impractical-.
- Combat is quiet random. IT's more like a pew-pew experience than strategical palnning. The effects and the outcomes are not clear.
- The story is boring.
- Mining would be a nice feature, but it's a completely pointless minigame.

Dex
Dex

As a huge fan of FTL I really wanted to like Space Rogue. The graphics are nice and there are some aspects that feel different than FTL in a good way, for example the combat is more streamlined and resolves faster. Unfortunately the gameplay mechanics are where it falls flat. It feels more like grinding for better stats than strategy, and the complete lack of time pressure means the most optimal tactic is just do everything in every sector. Challenge might be possible with a self-imposed speed run but I didn't bother because the combat mechanics were just not very interesting. If you like to play FTL on easy mode, don't mind grinding, and prefer graphics over gameplay then you might like this game.

Selur
Selur

There's something wrong with the text in this game, it's like it's slightly blurred out, making it hard and a pain to read. And yes, I've checked that the game was in the correct resolution had antialiasing and all that jazz.
Plus a lot of the controls are quite junky, like targeting an arm of a space monster and targeting the one at its side, despite it having been already disabled. And some gameplay mechanics that worked great on games like FTL are missing or useless here, like shields, that while they do exists, they only protect from a small selection of attacks, rendering them useless.
Good idea, poor and lazy execution.

Noctua
Noctua

would be a nice game IF it wouldnt be full of bugs in the game mechanics..
which the devs say had been fixed.. BUT they have not been fixed at all..
lots of bugs...

you should stick with "faster than light" its made a lot better than this and also the "original" which this game tried to copy...

DANDOMINO
DANDOMINO

Played it on my mates computer, it was great.

Bought it, and its so slow its utterly unplayable.

It takes minutes to load up anything and everything.

A complete disgrace and should not be available to purchase.

And yes, I have an ultra fast PC that plays all the latest and greatest games.

I was ripped off and can only hope the developers have disabled children for robbing me of my money.

It takes over 5 minutes from clicking NEW GAME to your first choice in the system.

Everything takes minutes to comprehend, yet I have an ultra fast PC.

I want my money back.

Its disgraceful the Devs are allowed to sell this incredibly shoddy piece of shit game.

Daygrn
Daygrn

FTL with a bit prettier look, though not as deep. It is worth a play-through or two, but maybe that is what some people like.

AgeOfStrife
AgeOfStrife

Don´t buy!
I have reported several bugs like:

1. Crew stuck in places and don´t move anymore.
2. Upgrades not affecting anything
3. etc.

Is sent in proper bug reports (2 years ago) with videos showing it, but that effort was useless, since the developers have abandoned the game (no more updates since then) and these bugs will persist forever.

lastikcizme
lastikcizme

Game Breaking Bugs! Crew and sections of the ship disappear, reloading the game doesn't fix. After hours of gameplay, one room disappears and you're basically done. And the developers obviously don't give a damn. Stay away from this buggy, unstable joke of a game unless you enjoy losing hours of progress over crappy coding.

TheLostDims
TheLostDims

If you like FTL then you are properly gonna enjoy this too cus, you just dont have a army hunting you down (beside random pirates etc)

Mythosaur
Mythosaur

Not going to mention FTL... damn i just did!

But if you like that, you'll probably like this
.
Great fun lots of replayability, with various random events, different ship types and missions. Can sometimes bug out and freeze up but a reload normally fixes it.

Would recommend, especially if its on sale.

Black Bart
Black Bart

Like FTL but different, still a ton of fun. There is a lot more customization available and the graphics are better. Check it out!

Darth Trog
Darth Trog

The game is fun, but they have removed some features from previous versions, Mainly spare parts that you could heal your ship and the option to capture crew by being a pirate, species relations, and the option to capture and sell or use ships you fight.

So not as good as it was but still fun. some bugs but over all not a bad game.

jjbern000
jjbern000

An attempt to copy FTL and well it failed but its only 99 cents on the sale.

skylercavallo
skylercavallo

If you liked Faster Than Light, you will love this game as it is basically a a ripoff of that.

Audiopulse
Audiopulse

Like many already said - this game shares lots of similarities with FTL.

Compared to FTL, though, Space Rogue is less immersing, feels clunky and slow and doesnt offer me anything new beyond what I knew from FTL. I dont mean to insult, but I dont think the makers of Space rogue fully understood their games mechanics.

Mathematical
Mathematical

It's just okay. I enjoyed FTL quite a bit, but I guess the rogue-like randomly generated 'dungeon crawlers' aren't for me.

Mr.B
Mr.B

So bugged i can't even play it.

In 5 hours i had 3 crashes. 1 bug that got my captain and 1 crew stuck in a room, and made them unable to get out to heal (this was mentioned in the forums 4 years ago!). Another bug suddenly made my best weapon vanish. This happened again later, with a drone. And yet another bug made a full health crew member suddenly die for no reason.

I'm done with this mess.

iDew
iDew

I never played Faster Than Light (FTL), but after looking it up, I can see the similarities. Some may say it's a rip-off? It may be so. The developer of Space Rogue is Red Beat, which is a Ukrainian software developer. Draw your own conclusions. However, I did notice that this game is not very fun to play, and it contains some text typos and text-formatting errors, i.e. "lost in translation" types of things.

Doesn't really matter. I bought it for the soundtrack anyway, to support one of my fave artists: Scann-Tec.

lean1fr
lean1fr

I have no reason to put a negative review, but I wish there was a neutral option because it doesn't really feel legit increasing the global review score with a thumb up.

This game is literally a FTL wannabe, I mean everything in its appearance and design is ripping off FTL almost 1:1 .
This is not necessarily a bad thing since FTL was a great game (albeit badly balanced) but it will inevitably lead to an unfavorable comparison for this game. And it does.

If you manage to remember that this is not FTL then the game is not so bad and entirely functional.
A big negative is the graphical style. Most of the ships and in-game characters are rendered in a very cheap untextured 3D that looks like a casual game made for children. The character portraits are drawn in a caricatural style that makes it difficult to take the scenarios seriously sometimes.
Globally the whole game looks a bit too 'casual' and it's not in the same spirit as the original.

The choice of isometric 3D is a mistake, the ship interiors appear either too small, or too big and zoomed in. Your own ship always appear off center which is extremely irritating.
There are a few bad bugs that can stop an on-going game but they were not very frequent to be a real problem. Only happened once to me over 24 hours of play. Although it seems some of these bugs have been reported since release and never fixed.
The difficulty is correct and thankfully the medium difficulty isn't as punishing as FTL although still a good challenge. This is a big PLUS when compared to the original.
Completing the campaign will keep you playing long enough without becoming obnoxious and you can access user-made scenarios, although there aren't that many.

Unfortunately it's far from having the strategic and tactic depth of the game it is copying. The different subsystems don't really interact that much with each other to create depth, the weapons are less varied, etc...
The removal of urgency turns the gameplay toward grinding. It becomes mandatory to go over the whole map ressources before moving on to the next. The battles can become tedious and repetitive once you've secured a good progress curve for yourself.

The game is functional and finisheable and it will scratch that FTL itch for a short time, but it will not remain on the HD.

(follow my curator page GenXPlayers for more retro and indie reviews)

GreaterSqueee
GreaterSqueee

Good game, it is very much like FTL but with more of everything at a relatively relaxed pace.

mikhis
mikhis

for its ridiculous that the game is zoomed in so much that i cant change the resolution or anything , so basically i cant play the game. i must have changed the resolution at some point or something but there is no option outside the game to fix it. so everytime i log in the text is huge and i only see part of the game.. other than this issue the game is kinda meh. ftl but not as exciting, with sorta better graphics. as a mac user very limited selection on games, but dont bother give this one a miss.

RobDiazBel
RobDiazBel

TL; DR: This game is great!
Now let's start with the obvious, yes it is a FTL clone and no, it's doesn't have all the mechanics of FTL but it does have most of them
It does have his own stuff which make the game good, like the no pursuit and the posibility of grind and explore the system
Leveling up as player and getting perks is really nice
About the combat, in papers is the same as FTL but in game it has something that are different, like you will get hull damage like 80-90% of time, so improving the credits you get and learning where are the bases is a must so you can repair (you end up with more credits that you are able to spend), the combat are fast and missiles are OP as long as you destroy the enemy before you have to reload the clip (which take ages)
If you are like me and knows all the events in FTL, this is a fresh experience and is really nice not knowing what are the outcomes of the events ( and no gigant spiders so far xd)
It would be a bad idea compare it directly with FTL since is a different take from the same idea, so it has things that will be different but that doesn't make them bad
And you have different scenarios, which was something FTL lacked
You will die tho =D

hard_drive_7
hard_drive_7

its alright, feels like a 3D FTL. it doesnt have the same sense of urgency though. and feels more cartoonish.
my biggest issue is the balance and bug. sometimes you'll get obliterated by the first encounter sometimes you will just dominate for 3 system in a row. I ran into what I think is a bug. it made every ship i encounter not lose shields even though i had some powerful weapons at that point. I bought it for $3... if your interested in this game, I wouldnt pay more.

c0ldsh0w3r
c0ldsh0w3r

This game is just FTL but simpler. But that's not a good thing. Literally they just took a bunch of systems out of FTL and called it a day. It sucks. Just go play FTL, it's the superior product.

ibmurai
ibmurai

I want to play it but there's no 64-bit mac build, so I can't :(

Anonymous
Anonymous

Having fun so far. I have loved games with mechanics such as these since, well Dune II (I think).

FTL's developers made a game in that vein. These Space Rogue made a game that is just a junction of that same vein.

This fixes the one thing I dislike about FTL--that I do not have to nuerotically hurry through space. I like to explore EVERYTHING. Admittedly, it's a great dynamic in FTL, and I like that in FTL. But I love that I can explore here.

Just played 6 hours. We will see how it goes.

ThisOneGal
ThisOneGal

Well, I've lost over half my crew to glitches.
The first time it was when I i got a new crew and went over the limit. I chose not to pick up the new guy, and him and all my warriors disappeared.
The next time it happened after gaining a new crew member after a fight I had to do twice because the first time the fight glitched out and froze. Then it kept telling me i couldn't teleport my crew whenever I tried to unpause the game.
And now I'm bailing on the game entirely because an enemy ship stopped rendering, became untargetable, and stopped taking damage from the drones and guns already pointing at it.
Which is annoying, because the game is quite fun when its working.
Just get FTL. That game works. I got this for $0.99 and I'm still trying to decide if I want a refund.

Layla
Layla

lul not what i expected, very boring game play with no depth, its literally back and forth which becomes boring quick, cant recommend this title as it was such a disappointment!

Lee Townage
Lee Townage

At $0.99 on sale this game is a bargain! it is easily worth twice that! I paid much more before it was finished and I found it was unplayable, but since I purchased it they have provided some updates to make it a decent game. But of course it is now abandoned by the devs it seems. So yes buy it for 99 cents!

Spotted Jag 96
Spotted Jag 96

This game is pretty good. There are a few glitches, but nothing game breaking. If you like this type of game, getting it on sale is a no brainer. The tutorial didn't respond, but if you know FTL you already know how to play. Just wish it would open up to some mods. The community would probably ad some great stuff to the game.

Water Pheonix
Water Pheonix

Its a good game. Similar to faster than light. My thumbs down points would be lack of customisation options for ship and crew when it comes to names, look and colours etc. I haven't seen any female crew members at all either. Thumbs up comparing it to FTL. I like that you have more control over where you go and how you go about getting your missions. I like that crew can specialise allowing you to control and adapt your crew better. Good game i would give 7/10. I haven't seen updates for a while so i'm guessing its no longer in development? But i don't know for sure.

RickyMo
RickyMo

Its like FTL but with a bit more fleshed out replayability. There are loads of options to unlock, customizations, and to be honest if you have played FTL you will be right at home here. There are lots of comments about how the devs arn't supporting the game any more. Well I can think of LOADS that arn't, but this game feels pretty solid to me and for someone that has put HOURS into FTL I am having a lot of fun. And its currently less than a can of coke.... Its a no brainer.

Eli Brown
Eli Brown

Great little gem of a game! I definitely came here looking for my FTL-like fix, and I wasn't disappointed!
- 4 different campaign scenarios keeps things interesting
- Perk system allows for A LOT of replayability - you can spend hours combining perks that improve X but reduce Y and building new playstyles around it
- each random event can have different outcomes so you never learn what will happen by playing the game too much; you only ever learn what could happen - e.g. betting on a fight to the death, sometimes the robot wins, sometimes the other guy..
- You can adjust the difficulty (harder settings net more rewards) so it's always challenging
- Unlike FTL, you're not chased across the map, and you have infinite jumps, so you can tackle the galaxy at your leisure, making sure you visit every point of interest, back-tracking to buy that perfect weapon you found but couldn't afford at the time etc.
- Each ship can be modified through the shipboard computer to create a completely different play style - giving you stealth options, psi-warfare, improving shields etc etc.

In short, it's a surprisingly deep game that lovers of FTL will appreciate.

Dr. Death
Dr. Death

Honestly its just a FTL clone in 3D with a few minigames. There's no pirate pursuit but if you have a mod you could get that removed on FTL. There's workshop support too.

Its not bad, which is why i AM recommending it, its still fun, but if you already have FTL this is totally pointless.

Hunter
Hunter

This game is like FTL addicting but less of a hardcore game and more enjoyable found my self playing it on the go whenever possible Great game!

UnendingKhaos
UnendingKhaos

Game is very grindy. The resemblance to FTL is uncanny, which is why I initially grabbed it, but somehow it manages to be more grindy than FTL. Not only that, the game is.. buggy. We'll start with the mining drone minigame thing- your odds are not really labelled on the tiles when you hover over them. Numerous times it said "Traps: -", and yet all I would find are traps. We'll move on to combat, where I will fire a weapon, and then have it untarget the enemy ship, so that I can kill the crew (it gives you more loot if you spare the ship, but not the crew.. usually), and it will even show no reticles aimed at the enemy ship... and then one or two weapons will fire anyway. The bug that killed the game for me was my most recent, and most gamebreaking. I'd entered combat, like any other time, and in targetting all my weapons, realized I'm missing half of them. I look around, and I'm missing half my ship ugprades, half my crew, and half my catridges. No reason, they're just... gone. No dialogue stating "You were ambushed, and robbed", or anything, it was just.. gone. The combat froze part way through the fight, and the save freezes on load, so my interest in the game has tanked.
More gripes about the game include no real indicators of the advantages between races. I'll use FTL as the example, since it's basically using similar mechanics and features; in FTL, the distinctions between races are made clear whenever you hover over one- Humans gain skills faster, Engi repair faster, but are weaker in combat, Zoltan have less health, but provide additional power, etc- whereas in Space Rogue, Humans, Norg, Chax, Robots, and Oaklanna (forgive me if I misspelled any of those) all have different stats, that also vary between members of the race. The only note *actually* given is that Norg are immune to fire. You can see robots on enemy ships working in entirely oxygen deprived areas, but nothing ever suggests a player robot could do something similar, except maybe experimentation.
The game was fun for a bit, and reminded me of FTL, but all in all, it's a meh game. If you can look past the glaring problems I've given above, it has a lot of variety in what you can do, specialise in, and even moral choices (though all the consequences are immediate, so there's no worrying to find out later), and there's a progression system in and out of a single rogue-like generated galaxy, but you have to grind pretty hard to get some of the bits and bobs.

w0451258
w0451258

It's like FTL, but not quite as good.

I like the way the mechanics work. It's simple, fun and diverting enough, but each playthrough is short and additional options are only unlocked by doing the same thing over and over again.

I bought it on sale, so I can't complain. It's a solid enough game. There are no bugs, it's fun enough.

6.5/10

stopherham
stopherham

This is an attempt to improve on FTL. In a few regards, it succeeds, however there isn't much as good as FTL, so it does fall slightly short of that game. However, very nice. New ships get unlocked, you get to visit EVERY star in a system, your guys don't die when they are on another ship. Overall, a very good, but distinctive clone of FTL. If you loved FTL and you want something similar, then buy this one one sale. A very good game.

IndecentLouie
IndecentLouie

Why I decided to 100% achievement this game I have no idea but 44 hours in I've finally done it.

It is an FTL clone but one I feel isn't as good as FTL. With that said it's not a bad game at all, if you like FTL you'll probably like this.

Benzin
Benzin

If the devs spent a few more hours fixing the bugs in the game, i would gladly recommend it, because it is (bugs aside) a fine game. Nice art, nice graphics (a perfect solution for those of us who love FTL but are not fans of pixelart graphics), nicely balanced, good ship variety, etc.
But sadly, there are just too many bugs for the game to be enjoyable.

Corieu
Corieu

its not a bad game per se. its a ftl clone, in almost every aspect, so it cant really be bad. and, yes, its a clone, no, its not inspired by.

its just that...ftl is better.

Also, I found a bug that turns the barrier ability infinite, so anyone in the targeted area can never leave that place nor can anyone ever enter again, meaning whoever is there will eventually die and whoever is out can never enter again to fix it if its broken.

haleir
haleir

Full of bugs, I never saw a game that buggy

404 Float not found
404 Float not found

Overall a promising game plagued with game and save breaking bugs that are unlikely to be fixed.

sudo sandwich
sudo sandwich

Summary: FTL but not as good
Multiplayer: No
Completion: 4 hrs first campaign, 14 hrs for all four
Cards: Yes | Cloud: No
Save Location: \Users\_USERNAME_\AppData\LocalLow\Red Beat LTD\Space Rogue

The first thing anyone will think of when they see Space Rogue is FTL with 3D models. While in some ways it is the same, in many ways it's not.

Space Rogue is a real time 1v1 ship combat game with tactical pauses to allow for precise decision making. Outside of combat, random events are handled with prompts where you determine the outcome. If you've played FTL, most of this will seem familiar.

There are four campaigns with somewhat different goals. Initially you may only play one campaign, but more are unlocked automatically as you gain levels. While there's no fleet pursuing you from system to system, you have a (optionally) limited number of turns to reach your goal.

There are some major differences between this an FTL. For one, you do not need to manage power at all. There are no airlocks or locked doors. Shields do not block a single hit and instead function like temporary HP. Arguably the best feature is the customization of various gameplay aspects at the cost of experience rate.

The graphics are a mixed bag. The models are fine, but the 2D aesthetic of FTL is much easier to navigate on top of looking better. In Space Rogue, it is difficult to see what weapons were fired, and where they hit. Furthermore, it's hard to quickly determine which systems are damaged, and what state of repair they are in. The music is nice and chill, but nothing I'd put in my playlist. The game does have a number of bugs, and the forum is happy to tell all about them.

I rate Space Rogue a B-. I had fun with it, but it could use some more time in the oven to weed out the various bugs and improve the UI. If you have to choose between this and FTL, FTL wins every time. But if you're burnt out on FTL and want something vaguely similar, this isn't a bad way to go.

Explorin' Jenkins
Explorin' Jenkins

It's a fine game, till it's not. 10 hours in and the enemy ship bugged out and merged with mine. Couldn't target it so I quit out to restart and now its frozen whenever I load. Should've been bug tested more, but now its a dead game so no updates or bug patches. Save your money for FTL.

spl@
spl@

developers have abandoned the game and if you play with any ship but the starter ship the bugs in the game will ruin any play throughs you have to the point of it not being fun anymore

D-Frame
D-Frame

I liked FTL but wasn't very fond of the whole "being chased through the universe" thing. You were constantly under pressure to move on and improve instead of being able to explore the universe at your own pace. Space rogue allows for just that and that's why I love it.

Buckeye
Buckeye

Abandoned game! Mine freezes in the tutorial. It's a known, reported bug back to 2018, but apparently the developers had abandoned it by then. Save your money and time. Avoid this. (Why does Steam still sell it?!?!)

Karalius
Karalius

The game is very buggy. That is pretty much it. The idea might be good, to clone FTL with some new stuff, but the game just doesn't really work. Bugs, freezes almost every game. Some abilities (barrier) will eventually lock your rooms without chance to properly play or fix it. These issues were never fixed, because the game is abandoned.

Do not waste time or money on this.

theshockcable
theshockcable

Good concept
just bugs and the npc is really over powered

Pros:
nice concept
fun game

cons:
over powered NPC

OVERALL:
8/10

kschang77
kschang77

Space Rogue is one of those games that tries to improve on an existing formula with its own spin, and for the most part, suceeds.

From the screenshots, Space Rogue was heavily inspired by FTL, where you need to perform some crew management by moving the crew from one ship system to another, and perhaps, repel boarders, while combating enemy ships. This time, the ship is presented in a slanted 3D way that's not quite isometric, but it does show every section of the ship.

You start with 4 crew: captain/nav, 2 engineers, and 1 marine/warrior. As you travel you may get a chance to acquire more crew through encounters, or hire more at a starbase/depot. The crew have set specialties and can acquire experience and level up to be more effective such as gain special abilities.

No need to aim, as the combat is done all for you based on the crew's stats and your tactical decisions, such as which enemy ship section/bay do you target and with what. Some weapons are shield piercing, some are not. Some are anti-crew, some are not. Knock down enemy shields and you can do damage to their hull, until they repair their shields. So you want weapons that cycle faster.

While shields are down you can also send over your warriors to do damage to their crew and/or systems.

If you have a good ship, you may be equipped with drones, and they could be offensive or defensive.

The idea is simple: blow up the other ship, and/or disable their crew, and prevent yourself from blowing up or losing all crew. The ship dies when it loses all the hull points, or when it loses its captain.

You may have more than one weapon each with different firing rates doing different types of damage. And programs can be loaded on the ship's main computer that would allow it to do more damage (better targeting), more evasion (take less damage), and so on. As you visit starbases and depots, you may be able to obtain better weapons.

And as you take damage during battle, some systems can be knocked offline, and your engineers (and even non-engineers with some repair skills) can fix things.

Each sector consists of various star systems, and if your engines are online, you can jump between the systems. Usually, you start on one end, and on the other end is a hyperspace gate leading to the next sector. Each system will be different, some may allow you to mine, others are dead, yet other may have ships or other terrain. And some ships will move around the sector, and they could be friendly, neutral, or hostile. There can even be space monsters that you have to destroy or flee from.

Almost everything is upgradeable. Crew can gain experience and level up, giving them special abilities and more HP so they can do their jobs better. Ship's bays / systems can be upgraded so they perform better. Weapons can be upgraded at starbases. Bays however, need titanium to be upgraded, and that you can buy or mine yourself.

Mining seems to be the most frustrating. For a fee paid to the locals, you get a mining probe. Hit 3 patches of "volatile matter" and your probe goes kaboom. And your probe is only good for 4 attempts, with which you may hit nothing, credits, or 1-2 units of the metal you're after. So you may end up getting nothing despite credits spent.

Ship combat does damage hull and your crew can't fix that. Only a stop at a starbase can. And that cost credits. But combat also gets you experience and possible loot, so it balances out somewhat. Even at "easy", the game is not simple.

All in all, the game is worth playing, if a bit frustrating, and as you keep playing you can unlock more ships to play with, which would require different tactics.

Darknoble
Darknoble

This game had the potential to being as good as the gem Faster Than Light( or FTL). But hours in run into game breaking bugs like using some ship abilities cause you to be locked out of compartments on your spaceship and the only fix was to start a new game...(even though replaying after death is a part of this game). Or graphic bugs that literally corrupt your play though...causing you to have to start a new game....
Its a shame too because these developers should have fixed all these game breaking bugs and their rating would have been or should have been much higher than "mixed" at the time writing this review. (sigh) Im going to keep at it but people on fence thinking about purchasing this should look elsewhere like FTL, Halcyon 6 or even Space Trader's who devs. continue to improve their game, rather than creating a workshop for gaming community to fix game....
Too bad...

Onikage-056, God of Animatronics
Onikage-056, G…

I'd like to recommend this game, but I can't.

The graphics are nice, but the default difficulty is unforgiving of mistakes in any capacity and making money from anything is difficult at best, a veritable nightmare at worst.

Gamebreaking bugs have cost me one playthrough already, and four bomb-happy encounters in a row cut another before I even left the first sector.

To the devs: Please fix your game!

logicleap
logicleap

It's literally FTL with a graphics overhaul and mild story changes. If you haven't played FTL, play that instead. If you have and want that, except more please and with better graphics then this is fine. Seriously, though, it's almost a direct copy/paste of about 90% of that game's mechanics.

deadlycrew
deadlycrew

I'm unable to play.... initial zones are only 6 and ...that's it ....