Spinch

Spinch
N/A
Metacritic
69
Steam
49.508
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$14.99
Release date
3 September 2020
Developers
Publishers
Steam reviews score
Total
69 (121 votes)

Transcend the material realm and assume your true form as Spinch, a hyper-agile organism consumed by the quest to rescue a litter of its missing offspring, in this side-scrolling, psychedelic platformer from the mind of award-winning Canadian cartoonist, Jesse Jacobs.

Show detailed description

Spinch system requirements

Minimum:

  • OS: Windows 7 or higher
  • Processor: Intel Core i3
  • Memory: 2 GB RAM
  • Storage: 2 GB available space
Similar games
ShovelFall
ShovelFall

Action, Adventure, Casual, Indie

xDr: 0.00
Popularity
Reviews
Write a new review
Soup
Soup

Summary: DO NOT BUY THIS DEAD GAME. If they ever put in the little amount of work it takes to fix it THEN you can reward them with your money. They are selling a broken game for $15.

Loved this game. I used to speedrun it. I have most of the WRs in the first few worlds. It's unfortunate that the developers have abandoned it as a very broken game. It actually has more issues than when it first was released. Here are the issues.

Before we start. Game has been reinstalled several times to try and fix it.

-Hz of monitor never used to matter. Now I have to lock my monitor to 60hz or else the game will slow down.
-Best times after world 4 are completely broken. They never save correctly. One level my record is around 1:20 but it says 13 minutes instead. Times are broken for the whole global leaderboard. The biggest gameplay strength this game had was speedrunning. These issues make that impossible.
-No QOL changes like better world and stage select. No ability to replay bosses for better times.
-Many instances of achievements not working. I have no personal issue with this because I don't achievement hunt but many people seem to have this issue so I will amplify their concerns here.
-Devs were unresponsive in the discord when we were all concerned about bugs that needed to be fixed. I was personally contacted about my issues but no patches have been put out since. The Akupara Games discord no longer lists Spinch as one of their games in the "Our Games" channel list. The game is essentially dead for them.

It is a shame because the art of Jesse Jacobs and the music of James Kirkpatrick rule. Those are some cool dudes who make incredible art who deserve at least a working polished game for their work to be presented in. This game should not be sold in the condition it is in. It doesn't even need much, just some bug fixes.

DO NOT BUY THIS DEAD GAME. If they ever put in the little amount of work it takes to fix it THEN you can reward them with your money. What a shame.

jkenney19
jkenney19

Difficulty:
This is a hard game. Most of the time it is hard because it feels like you cannot control your character. Sometimes there are things off screen that you are supposed to time correctly but you can't because they are off screen. There is also a glitch where you randomly get stuck in the floor and you lose all your momentum. Some platforms make you lose momentum when you get to the edge of them.
Some sections the game are pretty much impossible to not to get hit by something.

Gameplay:
The level design is not that good. throughout the entire game you will get dejavu because you will see things that you have already seen before. This is because the sections repeat themselves throughout each level with only a few things changed.

The checkpoints are poorly placed. sometimes you will get two checkpoints almost back to back during a fast and easy section then there will be no checkpoints during a long and hard section.

There is very little focus on killing enemies. Most of the time it's just better to avoid them. About half the enemies you find will be invincible anyway so it's better to not even try. Enemies just feel like moving obstacles rather than enemies.

The bosses are boring. Every boss is very similar to eachother.

The game is short, There are only four levels in each world and then a boss level. The bonus levels aren't even levels they're just garbage minigames.

There are not that many secret passages. Most of the spinch babies are in plain sight and there are no other collectibles. There is no incentive to collect the cubes because they only provide a short period of invincibility after collecting 50 which most of the time will be at a random and non beneficial time.

Story: there just isn't much story. You are a spinch and you save the babies.

Music: The composition of the chip tune music is very good. However, the pieces of music are short and repetitive which can get annoying when you are playing a level for 20+ minutes.

My experience:
I had some fun during the first three worlds and the fifth world. The fourth world was complete garbage. I stopped playing in the sixth world.
I got this game on sale in a pack of three games. It's not worth $15. Don't buy this art project if it's more than $3.00.

Kirr12
Kirr12

Fun game at the first glance, but it turned out my first impressions were wrong.
Yes, it is colorful. Yes it looks happy. But only looks.

A good platformer must have good level design, but this game doesn't have any level design better than corridors with timings. Levels look stylish, but feel empty when you play them. The game would be alright if only levels were a bad thing though.
Spinch lacks polish. There are a ton of bugs here and there, to the point that you can get softlocked and forced to restart a level if a weird collision happens. Some levels do not feel quite balanced, difficulty curve is weird. All bonus levels are the same level with different aesthetics. At least the bosses are different lol.

Overall, it was a dull and a bit annoying playthrough. I don't even want to to any of the post-game stuff. Meh.

Nativefig
Nativefig

I really wanted to like this game because I adore the graphics, and it's not completely terrible, but I can't recommend it. The game is difficult to the point of being extremely frustrating, which I don't mind, but without feeling rewarding or satisfying. The handful of neat ideas on display are drowned out by a parade of the usual tired old platformer mechanics that no one actually enjoys: floaty movement in water, ice physics, long cycles, unnecessary RNG.

I don't think there's any reason to play this game when so many other incredible platformers exist.

AnEpicGinger
AnEpicGinger

I love it! The cute psychedelic art along with the trippy animations. The game is definitely a challenge & it tests my patience & pattern recognition. I'm halfway through & I'm enjoying (also raging) at every second of it.Update: I completed the game after taking a long break from it.. the pain has finally subsided. ..Please make a new one.

Eastcoastwestern
Eastcoastwestern

I almost quit in the first world - and if I had, it would have been a huge mistake. World 2 is awesome & the first boss fight is really creative. I ended up rage quitting, but I'm looking forward to diving back in at a future time.

ewyy
ewyy

This game tricked me with its pretty colors and made me forget i dont like platformers

Dog Defuser
Dog Defuser

feels good, looks good, and the achievements are adorable. only spent 20 min before getting frustrated but if youre into this kind of speed platformer its a definate reccomend.

Vantier
Vantier

-One of the first games where I actually hated the OST and sound effects. Every noise in this game sounds terrible.

-The Aesthetic is cool, but it is not nearly enough to carry the game.

-Level design from start to finish is incredibly repetitive and boring.

-Player movement is solid but pretty simplistic.

I made it to about half way through the 4th world before throwing in the towel on this one. A lot of people in reviews mention that the game starts off great and gets bad after world 3, I would disagree. I would say the game starts off slightly below average and then never really improves. Only reason I quit at world 4 was out of boredom and knowing that there is slim to no chance the next 2 worlds were gonna improve substantially enough for me to care.

Even at a massive discount I would not recommend this to anyone looking for a platformer.

max :)
max :)

Nah, not for me. Seems fairly buggy, momentum is sort of all over the place, music sucks.

Graphics are nice and the designs are really cool, but the Meatboy-esque gameplay is super uninspired and not that much fun due to handling and level design.

Swampbunches
Swampbunches

I'm really digging this game so far. The controls are snappy and the music and art direction are on point. The first world eases you in to a lot of the gameplay skills you'll need, but the difficulty starts to ramp up in the second world. So far I'd say I would definitely recommend this game to people who like challenging, fast-paced platformers.

JCFrito
JCFrito

This game is the true definition of visual candy. 11/10 artstyle and ideas everywhere you look. The levels are interesting, the platforming is nice and the movement is feeling good. The difficulty curve is also well managed and has some nice linear scaling to it as you progress. I'd literally buy this game just to look at it a be totally mesmerized, so the fact that I can actually play it is a nice bonus and I absolutely recommend it.

s7L4L%u@FVxA^E^unV&23Lw6a!*@VQ
s7L4L%u@FVxA^E…

From someone who plays a lot of plat-formers, I can say that this game is a real treat to look at and play. The game play starts really simple in world 1, but gradually amps it up nicely the more you play. My only complaint is that most of the underwater levels are not fun to play simply because its really slow to move. Also I would like it if it would display the boss's health so I would know how close I am from beating it.

*Keep in mind that here are a few bugs lingering around because this game just came out. If you really want a bug-free experience, then just wait until the game receives a few bug patches.*

DRΞAMΞR
DRΞAMΞR

Awesome art. Cool music. Controls really -reaaaally- suck.

DonBailey
DonBailey

Just wanna save all the little bébés...

ComicVomit
ComicVomit

This is Mescaline the the platform game. The game play is inspired by platforming classics like Mario and Sonic. The speed of movement is also some where between those two. This is very much a psychedelic platforming game experience. The art and colors are lush and the there is a color/rainbow theme throughout both the art and story. Its like the drugged out love child of Mario, Adventure time, and Super Jail. I've only made it to world 2 so far but the game is allot of fun and the difficulty has been increasing steadily with each level. The level design have been varied as well so you don't know what to expect when you go to a new stage.

I bought this game on a whim because the it looked really trippy. I was not disappointed.

UGLY
UGLY

LSD isn't legal. Spinch is!

EDIT [going beyond my trivial and obvious ~joke~]

- In my personal opinion, the game has the ideal difficulty, once it's not hard enough to be annoying and far from being easy enough to be boring
- The difficulty progression is also very balanced, with the game becoming more challenging while you develop your skills and get used to its physics
- Talking about physics: it's very unique and different from other platform games (character's acceleration is kinda weird), but I also like it. I think it fits the lysergic experience and it becomes cool after a while
- The game has several different mechanics, providing different and progressive challenges even when it has only two buttons besides the directional ones
- Visuals and soundtrack are amazing. Perfect for people who like electronic music and expanded states of mind, but not only for them -- also perfect for people who loved Sonic and other lookalike 2D platform games

ABOUT THE CONTROLLING AND GAMEPLAY ISSUES
- Playing in keyboard isn't so cool and pleasant as playing with a joystick. I have the Xbox One controller and gameplay is brilliant!
- I found some little bugs while playing, but most of them were little movement bugs that happened only when I was falling to death, not impacting the gameplay at all.

As you may see, I loved it

Doc  DV2
Doc DV2

The Game is very good, but i think the Game is not for "Epilepsie". The Game is Top ! xD

Swedish1337
Swedish1337

Spinch is a unique and stylish game. I'm about 2 worlds in. I'm determined to finish it. What a wild ride.

10/10 would spinch again.

HIshlo22
HIshlo22

So far I am having an extremely good time with this game. Might even say I'm addicted.
Its totally original and unique to anything I've ever played.

Sopranist
Sopranist

Tight artwork. Fun physics. Simple controls but tastefully challenging gameplay. Cute music.

It was a little weird being an all white character being warned about colours but maybe that's just bc of the socio-political climate.

Play kewt game.

gaspump
gaspump

A fine example of why Steam needs a "Maybe" recommendation. I was intrigued by the description and striking visuals, which in game are indeed very cool and interesting to look at. But I have a hard time truly recommending this after playing through the first couple worlds. The controls are tight as claimed, but traversing the levels just doesn't feel all that interesting and that's what let the whole thing down. Maybe this improves in later worlds but I really shouldn't have to put up with boring level design to get there. I'm a proponent of the idea that games should be fun from the start, not at some arbitrary X-hours-in. If I had noticed there was a demo I probably would've saved myself some time by trying that first, so I suggest doing so if you're on the fence.

The interesting visuals, weird ideas and cool music can't carry the milquetoast gameplay for me. But if you're a total platformer junkie then you'll probably want to check this out. So a firm "Maybe" from me.

Juan "Van" Sheet
Juan "Van…

Spinch Spinch Spinchy-spinch Spinch.

This Spinch is all the Spinch I spinched it would Spinch.

I love the colours even though they hate me hard and want me to die.

Controls are great, level design is bonza, soundtrack and visuals are something else entirely, I can't EVEN

macrophage
macrophage

Spinch is a solid platformer with a gorgeous visual style and excellent soundtrack.

The platforming is fun and can be challenging at times, but is ultimately fair.
I had read elsewhere, that the difficulty does ramp up towards the end of the game.

The world and it's inhabitants are all unique and wonderfully bizarre in their design. The aesthetic is reminiscent of various styles such as Jim Woodring's comic strip Frank, the Beatles Yellow Submarine, and the pixel art of eBoy.
Clean, uniform, slightly pixelated, linework reminds me of early Mac Plus games.
Along with undulating geometry and psychedelic colors, all make for a consistently enjoyable visual spectacle.
The circuit-bent chiptunes are great listening and fit the world perfectly.

I'm very happy having picked up the game and what I've experienced so far!

Luminaro
Luminaro

I put in about 5 hours so far in this game, and I really gotta say that it's been great so far. The art direction is especially amazing, but what I really like is that the "collectibles" matter as they become ammunition during the boss fights which are pretty creative in themselves.

My only complaint, and this just might be due to lack of my own skill, but the difficulty curve is a little ridiculous. I'd say game starts out pretty easy and slowly becomes fair, and somewhat challenging, but it kicks up from a 5 to a 500 in world 6. I've spent about 3 of the 5 hours play time trying to finish the last part of 6.1 which is insanely difficult and a long long slug of jumping, upside down jumping, as well as being chased and it is hard. Not sure I'll even be able to finish it, but especially if you're in for a challenge, get this game. It's two button, easy to control.. the sound gets sort of annoying after a while, but that's my only other criticism.

youngmadeof
youngmadeof

The demo alone sold me on this game. Very tight controls and some lovely precision platforming mixed with a touch of exploration. Obviously the visuals are fantastic and burn into your retina (in a good way). Haven't quite figured out what the purpose of collecting the sugar cubes is and was a little disappointed that you couldn't replay the bonus stages (although I understand the decision). Overall a solid platformer that I'm enjoying very much.

Templar
Templar

Asking for a refund. Stutter steps and drops frames on 144hz monitor with a 2070 Super....

MANTISxB
MANTISxB

Played on LSD. 11/10 would recommend.

GCSsquared
GCSsquared

COLORSSSS! I personally think that this game based on it's visuals, is worth the price alone! Absolutely incredible, trippy, and beautifully gorgeous pixel art. I also really enjoy it as a platformer too and love the level designs. There are a couple bugs here and there, but not bad. The music is also cool...at first, but after a little while I turned it off because it become annoying. Still a lot of fun! I definitely recommend this game is you like platformers and trippy pixel art! I look forward to completing this game.

Jerry Temporary
Jerry Temporary

Remember The Problem Solverz? It's like that but a platformer

Keadin
Keadin

Jesse Jacobs and James Kirkpatrick produce a delightful combination of art and sound for Spinch.
While the game itself is a very basic (but very tough) platformer, this creative combo is the reason to play.

During my experience with the game, there were several very frustrating bugs and hard crashes.
Many of these have been resolved as of the most recent patch, but plenty still remain.

You will absolutely get stuck on some very difficult levels, and it will challenge you a lot.
The final boss alone took me at least 8 hours to finally complete.
If that sounds like fun to you, then enjoy Spinch.

Derjah
Derjah

Fun gameplay, amazing visuals and good controls, totally recommended.
BUT!
Theres a bunch of bugs thats makes me restart the level cuz im not longer able to control MC and the well know framerate issues are anoying but devs are currently working on them.
_______
Muy divertido gameplay, colores alucinantes, controles muy bien cuidados, totalmente recomendado en el precio rebajado.
PERO!
Existen bugs que me han obligado a reiniciar algunos niveles mas de una vez (personaje desaparece o queda su animación pegada en aterrizaje) además de los ya conocidos problemas de framerate que se están solucionando en versiones de PC y Switch.

Moo
Moo

Addictive and beautiful with challenge to boot.

Throboze
Throboze

It's a solid platformer, but the art is really where it's at. If you enjoy this type of art, you'll like the game.

Jordan!
Jordan!

Me at world 1: This game is very cute and very fun with slight hints of difficulty.
Me at world 6: #### my life this #### oh #### NO NO NO ####

Gameplay:
https://youtu.be/QhlQP0ZuUqE

Spinch ramps up perfectly, but the last world of this game is brutal. I haven't completed it yet but plan to -- but that final boss fight has taken about 3 hours of my life at this point lol. Would still recommend.

OldSpice
OldSpice

At only .5 hours in, I've found myself immersed in the perfect blend of retro psychedelic visuals and wonderfully complementing music.

The simple controls are best played on a gamepad and the beginning levels allow you to get a feel for your bearings. Difficulty quickly ramps with less forgiving obstacles and monster encounters but, with a little time and dedication, that rewarding feeling you get on completion is totally worth it! There are plenty of side areas to explore for the adventurous types, while still allowing a speedrun opportunity.

The seamless mesh between music and visuals within level design takes things above and beyond just a simple side-scroller and I look forward to discovering what puzzles lie ahead!

10/10 would recommend!

earfolds
earfolds

This game has some delightful visuals and some impressive music. It has tight controls, with just two buttons, but there's more to it than just jumping and dashing. The game gets very difficult, but it never feels unfair. I've had a lot of fun playing this game, and continue to play it to try to beat my best times.

IIOIOE
IIOIOE

The game is really good at giving you the feels. The soundtrack is catchy, the artstyle is absolutely gorgeous.

BUT,

it includes many water levels. Which I really hate since super mario.
The controls in water are frustrating and fun-taking.

And so this game is, due to the bad controls in water and the not forgiving difficulty, not making fun for me.

I dont recommend this game for all people, who dont like water levels or pixel perfect control playstyles.

For anybody else, buy this game. It's awesome.

Bentai
Bentai

Spinch is is an easy to pick up platformer, where you play a happy little white blob, trying to rescue your babies from a multi-colored menagerie of menacing monsters. The game combines solid platformer controls and interesting level designs, with rainbow psychedelia pixel art provided by Jesse Jacobs and a great "bleeps and bloops" old style video game soundtrack as composed by James Kirkpatrick.

The platforming is equal parts frustrating and rewarding. Frustrating in the sense that there will often be times where you know exactly what has to get done to move past an area, but your timing is off. Which makes the rewarding dopamine hit when you get it right all the better. Some levels even include button/switch-based puzzles to solve, which make for a nice break in the "move/jump/dash" platformer format.

I hate to use the phrase "headtrip" to describe the visuals of Spinch, but I can't think of a better term. It reminds me a lot of some of the pixel art commercials that occasionally get played on Adult Swim. It's certainly a hell of a visual feast, and sometimes you just want to let the level timer run while you take it all in.

Speaking of the timer, it's a bigger enemy than what you face in game. You bust your back to finish a level in 5 minutes, and you feel good about it. Then you look up the leaderboards and find out people have cleared it in under 2... How?! And that's when the hook sets. Now your hands are getting gnarled, you slam your desk every time you die, and the Nintendo Thumb injury you picked up when you were 6 is flaring up, but you know you can find a way to improve your best time.

Next thing you know, it's 3am, you have work in 5 hours, and all you dream about is running from Moondogs and trying to catch the children your pink cousin is throwing at you. Why, cousin, WHY?!

Lahcania
Lahcania

I'm very bad at this game but I have a lot of fun playing it! And the soundtrack absolutely slaps.

Soap
Soap

Haven't had this much fun dumping hours into a game in a long time.

Fatterthanzeus
Fatterthanzeus

This game has been a lot of fun so far.. The levels get more challenging as you go on. The bosses and unique and fun to beat up on. The music is weird and wonderful. The 2 hours i have on it right now was all in one sit down. I couldn't pull myself away for anything (Not even a Crab Ragoon could have swayed me). I loved playing this game. Even when i get stuck and have to retry the same checkpoint over and over again (Which is often, cuz i haven't played a similar game since Sonic). I have yet to run across any bug or glitches which is nice. I'm happy I add it to my growing collection.

TheCorpseEater
TheCorpseEater

So a hearty recommend but a word of caution, if you give up easily on games this definitely not for you. First five worlds aren't easy but they're reasonably difficult in my opinion but, the last world (and in turn the boss) gets such a major difficulty increase is downright evil. Visually great and music is pretty good, gets a little irritating after listening to a single track for five hours, with pretty tight controls.

FartMaster
FartMaster

This game is one of the most unique and enjoyable I've ever played, however there are some things that would make the game cooler, like if the enemies had a death animation if jumped on or if when you kill a worm, then the sound that plays when killing the worm gets lower after each part goes away.

41k3
41k3

Spinch is a damn hard game that tricks you with great colors into thinking its easy. Love it !

Babushka Love
Babushka Love

Really wanted to like the game and support it due to the art style.

The reason I'm not is because the controls feel clunky, unfinished and in need polishing. As if they got there 75% of the way and said good enough.

Hitboxes on boxes on bosses are ridiculously off, which for a game like this it frustrates me because it kills the hard work put into the art and design.

What a let down.

custom obi strip
custom obi strip

i am very bad at this game but it is a lot of fucking fun!
bosses are challenging but repetitive.
water levels are atmospheric but are plagued with terrible physics.
controls are smooth but many bugs towards the latter stages of the game make traversing certain levels very frustrating.
overall ui and world design is fun and nostalgic but sadly is not very intuitive.
world 6 is very very very hard!
3/5 (needs some serious quality of life fixes, but what here is very very very enjoyable )

Necrospore
Necrospore

Best graphic for a platform ever

Circus Devils
Circus Devils

Yes, this game is a great platformer and a really, really challenging one -especially in the last level (so it was overall a really hard game, but fair).
But to me what shines here is that it was a unique experience of a visual world created by a illustrator (Jesse Jacobs) coming to life in an amazing way. And that, to me, along with the challenging gameplay, is what makes this game unique.

Mr. Jensen
Mr. Jensen

This game is fun and gives my eyes the sexy time ;)

moistatom6
moistatom6

You think you like the game because of its simple, fun platforming and beautifully weird aesthetics/music, but, then you get to the "Water World." My God... the developers took the most hated aspect of platforming, being underwater, and somehow found a way to make it more annoying and un-fun (these were also the longest levels to play compared to the other levels before them). When you enter water, your speed warps down to a crawl, and even though you have a dash button, using the dash button constantly screws you due to the incredibly long amount of time it takes to stop your momentum and change directions. The worst was when one of the water levels constantly forces you into vertical hallways and turns into an auto-scroll, dodge the spikes mini-game. The sluggish direction shifting in those areas made me question whether or not I should uninstall the game. You can also alter the speed you're moving during these auto-scroll moments, which there are something like 6 of them, to either be moving quickly or slug-like slow. In order to make yourself shift to slow speed, you have to hold the direction button in the opposite direction of the auto-scroll. This is more annoying than it may seem, because if your thumb leaves that direction button for even a split second, which happened all the time to me because of the constant need to dodge spikes, your character shoots forward with a high risk of you dying because of it. All of my negativity is focus on the water world, because it truly was that horrifying of an experience. This is more of a "meh" game rather than a "don't buy" game. It's not original in any way except for it's look and sound, but you'll still have some fun outside of the water world.

◻ quantum thought ◼
◻ quantum thought ◼

Wonky delayed controls, wonky hit box, super linear choreographed waste of time. Bought it because I like the illustrator's work. but the game is so rigid and infuriating that even that goes out the window.

Dove_shampoo
Dove_shampoo

It's hard 4 sure there are a few bumps but it's overall pretty great!

Zillamatic
Zillamatic

As a huge fan of Jesse Jacobs' work, I was very excited to check out a game based in his world of psychedelic colours and shapes. Unfortunately the game feels half baked and amatuerish at times.

The platforming is ok, but doesn't have the feel of a Super Meatboy or Celeste. The dash adds some variety to the gameplay but can be frustrating to use sometimes. This is on top of occasional frustrating bugs, like platforms not resetting when respawning at checkpoints, being killed instantly as there is no respawn invulnerability, or dashing through the world geometry and getting stuck in walls.

The art is of course the main draw for some people and it was pleasant to be inside a world created by Jacbobs, as well as see it all animate in strange ways. It does feel like the game was rushed though as there are a lot of reused assets, bossfights that are progressions of the previous, and bonus levels that are the same mechanic with one more obstacle than last time.

The music and sound design did absolutely nothing for me (this is a personal thing ofc), I found the sound effects annoying and poorly mixed, such as the sound for killing an enemy with your 'star power' being so so much louder than everything else. The sound design overall felt kinda cheap.

I really really wanted to like this game being a fan of Jacobs' work, but didn't find it entertaining enough to persevere and see it through. Could have been I wasn't in the right headspace for this game at the time, but I feel there are better indie-2d-platformers out there.

Shinjuku
Shinjuku

I was expecting something to go well with some mushrooms but this was definitely not that. The game difficulty won´t keep you relaxed. I guess the shrooms will go well after beating the game. Friendly advice, pick up all your kids and bonus are not repeatable so do it great the first time.

v_vlogss
v_vlogss

The game can be fast and that's when it's at it's best. but the water level made me quit. long sections without save points and waiting around over and over again for unfair water physics was just too much. art is great, game is simple and frustrating.

Argentum
Argentum

The game itself is kinda cool but overall boring, a bit frustrating and there are better alternatives.
The weirdness is fresh, the controls are fine and smooth, the levels mostly ok although i felt too uninspired and short.
The game seems to be targetted towards speed runners more than jump and run players.
I prefer the latter and despise the former.
Which is possibly why i dont like it too much.
The boss battles especially feel stupid.
You unlock special levels where you have to catch things from above, thats it, and you get a bomb for boss battles which sometimes felt mandatory to even be able to beat a boss.

Here the game feels like wasted potential. I personally expected a somewhat faster "Super Mario". Jump and Run through colourful levels rescueing the little guys and hopping on enemies heads, collecting the games equivalent of coins.
But it lacks the fun parts of a Super Mario, where you have stuff like the Bonus Jump at the level exit, with the gamble game afterwards to get a bonus, a scorecounter for highscore hunting, a power button to switch level layout and gain replayability or secret levels with their own twists or even minigames.
To name just a few things im not getting here but expected.

The game is solid, but not overly good. If you played all good platformers on Steam then this is possibly a solid pick that is entertaining for a bit.
Beyond that, not too memorable at all. Im not feeling the fun pushing me to start the game and play it.
The only factor getting me to play it was the thought that i paid money for it and at least have to play through it once.
I have yet to do that and thats not a good sign considering i own it since release.

fletchertl
fletchertl

yes BUT! this game is unplayable as it is - at least for me. something about the frame rate or something makes this game literally impossible. the dash is too jerky and the movement stutters, which makes you lose over and over. I don't know what happened - when I first bought this, I immediately went through worlds 1 and 2 and loooved it. got to level 3 world 3 and the stuttering started, which made the game impossible to continue. I'm so disappointed!!! I loved the concept, the art, the music, the controls! But it's just sitting in my library, waiting for a major patch/update so that it's playable again.

Goblin
Goblin

Spinch is colorful, beautiful, solid, fun, and brutally punishing.
It's been out a year and only 90 reviews? What gives?

I'd describe this as a 90s throwback with crazy psychedelic art. Each enemy, boss, nearly every part of the level is some part rainbow and flashing. It's super psychedelic, the animations are fantastic, the whole game is a feast for the eyes. If you have epilepsy, DO NOT PLAY THIS GAME. Despite being so colorful, isometric, and somewhat busy, the levels are easily navigable and you never feel lost or that you aren't hitting the right part of the "3D" object or determining background/foreground. Love the enemies and the art style, each level brings a new environment and themes challenges to fit. These levels are hand crafted and each one has a new piece of rainbow art to add to this strange world.

The music was probably the weakest part of this game, it's fitting but very forgettable and lackluster, nothing I would listen to outside of the game, and even gets a bit repetitive depending on the level.

The gameplay is very simple yet addicting due to how well it controls, wall jumping and dashing feel like second nature. The platforming is straight out of the 90s. Very few glitches, but there were some involving movement that were hard to replicate. There was one glitch that almost made me quit, the checkpoints on 6-1 if you alt tab will occasionally lock up and force you to restart the level, this wouldn't be a big problem if this wasn't the LONGEST LEVEL IN THE GAME. It happened 3 times to me, and I had to essentially beat the 15+minute level 3 times in a row.

Game loop is simple: you play as a cute little ball guy, go through levels, collect squares which eventually turn you temporarily invincible, collect your babies in secret areas which you use to shoot at the boss, and go to the next level. Unlike a 90s game, you have infinite lives and there's an interesting health system that may or may not be accidental. If you collect a heart while already having the maximum number, you get n+1 hearts every time you spawn even after you die, if you have less than the max, it just heals you. The babies mechanic is really interesting since it gives you an optional way to progress and make the bosses easier. The more babies you collect in a world, the more you'll be able to shoot the boss before reloading. The babies are hidden in various areas throughout the level but are very fairly placed, except ONE on 6-1. There's also the option to get bombs as ammo with bonus stages, these were okay and brought an additional challenge to break up the platforming monopoly.
The bosses almost remind me of cuphead, there is very few random elements and while they are difficult, it is all about learning the patterns and mastering them. What's interesting is that the bosses don't really go out of there way to attack you usually, you're just having to dodge them to get to the gun to shoot them and load the babies again. Despite this, I messed up and died too many times from this false sense of urgency the environment provides.

Yes, some of the water levels suck because you move slow, some of it was ridiculously hard and I had to save up hearts and take hits for certain parts, but that's part of the hardness of this game. The checkpoints are not generous just like games back then and sometimes you'll go back seemingly half the level, but it just forces you to get better and master it. I don't mind the difficulty, it really ramps up after world 2 but it's not unfair, just very hard. It says I beat the game in 347 deaths to give an idea. I also tested this on a 3rd party controller and it worked fantastic.

There is some very obvious faults of this game most of which are recognized by the developer and will hopefully be fixed soon. The world map isn't easily navigable, you can only try the bonus levels ONCE and if you fail, too bad. You can't go back and fight old bosses again after defeating them. There's some QOL stuff like having markers to show if you've no-hitted a level or not and no restart level button.

Overall just a great and challenging art game with extremely solid platforming that I'd recommend to anyone who likes the art books of the artist, Jesse Jacobs, and a good challenge without being a full on speedrunning game like Celeste. I found it a joy to play and was really impressed at how well of a game it was, despite appearing that most of the work went into the artwork. This game deserves more love!

Hangarisho
Hangarisho

WHAT a STUPID level design. Let us design our games to have underwater levels that require better control of the movement WHILE we take away the responsive movement. BETTER, LET US DESIGN AN UNDERWATER CURRENT that requires you to go in different directions to avoid spikes while you CANNOT change directions from LEFT TO RIGHT unless your character halt to STOP. NO NO NO, LET US TAKE IT EVEN FURTHER AND BEYOND, THIS IS'NT OUR MAX LEVEL AHHHHHHHH HHHHHHHHH AHHHHHH, BOOM!!!! Your check points are WAY further under water levels and mistakes means repeating a WHOLE LOT OF CRAP that you cannot avoid. I have 5 HP in a level and hardly manage to finish 1 current direction without 3 HP gone and once the second current begins (Which they are back to back) I die immediately.

WHOMEVER design those levels OBVIOUSLY NEVER TESTED THEM. Currents that force you up and down while you can't avoid spikes/react to them IN A PLATFORMER. Great job genius.

Better, IF you finish a level you can't replay it if you missed something. So good luck Achievement hunters because you WILL need luck and memorize the levels for the no hit clearing.

Quit this, not gonna waste 30 min on one level that is designed like Garbage. This game meant to be fast pace for me. Uninstall and am sure most of those "positive reviews" never played OR finished underwater levels.

ThatGuy
ThatGuy

The game to play when Lucy came to the party without Benny

Sausagelover78
Sausagelover78

Really suprised to see a game with the same art style and background as the book by Jesse Jacobs, then I learned it was created by the man himself and technically making this game a spiritual successor to the book's universe itself and i was even more suprised. Anyways, the game itself is a decent platformer if you like them. The controls might feel a bit stiff but not to the point where levels are painful to beat.
Its a platformer with a slap of psychedelic paint pretty much and wears those rainbow colours well

oh and if your thinking of beating it fully the last boss heads up is going to give you a stroke from the difficulty spike
7/10

Neuromancer
Neuromancer

it's a buy only if you are interested in the trippy music/artstyle

as a 2d platformer is mediocre - controls are not tight enough and boss fights are pretty lame

YourAverageJoe
YourAverageJoe

The biggest problem with this game is just the difficulty, specifically that one near-impossible water level. More people would probably like this game if there was assist mode or something. Also I really hate that egg npc who throws his own children, would've liked to see more variety in those mini-games. Other than that, if you want a game akin to Cuphead with more focus on the run and gun levels, you may like this one.

在以下網址註冊免費性
在以下網址註冊免費性

The game feels great movement wise and the first few levels really start off good but as soon as the game decides to switch things up and add new mechanics it starts to gets kinda annoying to play.
The reason for this is that the further into the game they introduce more and more things that slow you down and forces you to either wait for or gently float along with gaps between enemies.
I wouldn't mind if there was levels like this every once in a while but after the first world it really just turns into "wait for cycles the game" where every single challenge that shows up in your path really is just a to challenge your patience lol.

I ended up playing through like 5 worlds hoping that the one i was on just had a shitty gimmick to it. I still kept playing though, thinking that i might as well finish it since it seemed to be like max 5 hours long but then I ran into the water world and JESUS CHRIST IT'S BAD.

I generally think that people are too hard to water levels in video games cause the change of pace in the middle can be nice sometimes. But considering this game has been forcing you to slow down the entire time until this point it really didn't provide this feeling.
Instead it introduced these awful water controls that has so much inertia you just run into spikes or enemies if you ever try to speed up since slowing down to a stop takes a good ~3 seconds.
And to add some salt to the injury the last 2 levels in the water world have these tight spiky environments which really don't function for these kind of controls at all so the difficulty just spikes super hard for these sections.
It feels like the water controls were either changed after the levels were made or that the levels just weren't tested.
At this point I decided to stop playing and just not bother.

Anyways, bad game lole xd