Splatter is a first-person fever dream where you blast constantly-adapting enemies into neon sprays of pulp and slime. Enter a digital mindscape constructed by four anonymous administrators. Can you survive? Can you remain sane? Can you remain yourself?
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Splatter system requirements
Minimum:
- OS: Windows 10
- Processor: Intel i7-7700HQ CPU @ 2.80GHz
- Memory: 8 GB RAM
- Graphics: Nvidia Geforce GTX 970
- Storage: 700 MB available space
- Sound Card: lol
- Additional Notes: this is the lowest power among builds in our QA group and it ran fine. you could maybe go lower! we haven't tested.
Recommended:
- OS: Windows 10
- Processor: Intel i7-7700HQ CPU @ 2.80GHz
- Memory: 12 GB RAM
- Graphics: Nvidia Geforce GTX 1060
- Storage: 700 MB available space
- Sound Card: lmao
- Additional Notes: this has a little more padding, but honestly minimum should be fine.
I've been following this game for a while. I love it. I've spent time playing the demo and a beta... but I'm still absolutely terrible. But I still LOVE this game. It's fun and vibrant and one of the most fun I've had at barely getting past the first level I've ever had. I HIGHLY recommend this game, it's from a wonderful group of people and genuinely delightful!
Of all the insanely stylized hyperactive shooters I've played this is the one that came closest to giving me a seizure just in the demo. I doubt I'll survive the full game so I'm posting this now. 10/10 would splatter my brain again. Tell my family I love them.
this intense, introspective, philosophical storytelling has depth never before been seen in the medium, and the subtlety of literature that rivals the greatest masters of art themselves blew a hole straight through my brain, killing me instantly. play this game
I would say I want more games like Splatter, but not many people can recreate the tense feelings that this game invokes in the same matter as Splatter. This game is really unique, and the gameplay matches up to it's aesthetic, with a variety of mechanics adding up in simple amounts that still allows for complexity. The difficulty is hard though. Level 1 itself is quite the experience, but considering it's relatively short, alongside the difficulty configurability, it's absolutely worth a purchase
11/10, It's a good game Bront.
Jokes aside, I do have to say that I have been a friend of one of the main developers for over a decade. Still, I also generally hate FPSs so I think it balances out. Especially since the bastard didn't give me a free copy.
Despite that, I enjoyed this game a lot. It is certainly very challenging, but in a fun, almost addictive way that makes you try over and over again because you can start to see where you messed up. It's absurdly colorful with interesting looking environments that you will be too busy running around and trying not to die to get a good look at. It also offers ways to increase the difficulty if you are good and insane and ways to lower the difficulty (to ignore if you are simply insane but not good).
The premiere viruscore shooter. Looks excellently broken and is surprisingly difficult and, in very sudden ways, horrific. Were we tricked into getting a horror game by flashy colours and splattering sounds? I don't know. Am I intergaged? Yeeeeeees.
At about a third of the way through at the time of this review, I've been really impressed by the variety in levels and mechanics thrown at me. Looking forward to seeing what else it has to offer. If you're a fan of arena shooters this one is a great value.
Splatter is a hyperactive shooter that is absolutely mesmerising to me with it's psychedelic style and display. I discovered this game through a friend who streamed the demo to me literally yesterday mere hours before the full release, I was instantly hooked. As of writing this I still have yet to beat the game but I have so thoroughly enjoyed my experience thus far that i feel the need to say: BUY IT. PLAY IT. (in big bold underlined italicised letters)
Ultrakill's dropout brother that does acid in his mom's basement, but he's the sickest guy you know. Main menu theme slaps unreasonable hard, shit's so good. Killer game so far, as long as you can handle how insane the screen gets like 75% of the time.
This is a weird one for sure. But I think it's awesome. It's kind of like Cruelty Squad had a baby with Hotline Miami, and that baby had it's own baby with the cursed child of Ghostwire Tokyo and Ultrakill. Your hands are your guns. Hard game at the default settings, but you can change those to get your preferred gameplay experience, making it incredibly hard or easy - it's here for all playstyles.
Not for people who are sensitive to flashing lights for sure. A lot of color, a lot of trippy weird effects. But it's easier to play than cruelty squad, definitely.
I personally love it, as I'm a big fan of these fever dream type PSX looking games but its kind of like people who love B-movies you'll either love it or hate it - there is no in between. Its a good popcorn game, just here for you to kill time in a fun way, and it's not expensive at all so if you got the money and you wanna kill some time, pick it up for sure
this game is fully invested in its aesthetic and wildly vibrant and very difficult and every time i go to a level with the crypto guy i really find myself thinking, you know... i could fix him? very polished, with no cut corners or no half-measures. every level so far has been a completely new insane venture. Siri send post
It's an arcade objective shooter that doubles as a stamina challenge for your eyeballs and the nerves connecting them. Everything blends together into a colorful fever dream and JPEG artifacting, but you're never too disconnected from the game to be completely lost.
With the funniest cast of characters and gameplay that scratches my noggin, this shit goes crazy
it reminds me of my schooldays in the 90s when we came home from WWII and president kurt cobain gave everyone a copy of pokemon red or blue and my brother picked blue and I picked red rawr true story kids ask your uncle yung lean
I have not completed the game yet, but I want to get this out there to hopefully get this game more attention. Splatter is a ton of fun and is up there for one of my favorite arena shooters. It's the first game I've ever played where the visual noise is an intentional and creative way of adding difficulty. There's also some real creative weapons thus far, and they are all very satisfying to use. I'd highly recommend if it sounds even remotely interesting.
Easy buy. This game can be memed into oblivion based on its artstyle, however, the game plays really well. There is a good amount of content and the humour is sublime. I played the free demo for 5 minutes and decided I had to have it.
Its basically a survive and complete small objectives, but if feels like so much more. So much charm in this game, I don't know where to begin. Buy it and see it for yourself, at the very least try the demo.
www.twitch.tv/videos/1680344631 see how much fun I had with it. Worth every penny, only reason I stopped playing was I had to work in 6 hours.
This game gives my brain the same sensation as when you stand up too quickly and see stars, but constantly, and with a killer soundtrack. The hyper-intense colors rot my teeth and burn my hair follicles. Would recommend.
Splatter is both difficult and fun with surprising variety in levels that I did not expect to see.
Most levels will take a few tries to learn the weapons and stages and a few more to hit the mastery score.
The art style incorporates both old school internet with dark industrial scenery bundled up by the psychedelic screen effects, which is quite refreshing.
Lastly, the high energy soundtrack keeps the player in the flow and alert culminating in a great gaming experience.
This is what drugs must feel like when they're on drugs. Very fun shooter with tons of little references and attempts (and general success) at being humorous. Visuals are absolutely bizarre and enthralling, with a UI that's incomprehensible and straight out of a 90's website. Music is absolutely incredible, covering a wide variety of genres that haven't been invented yet and overwhelmingly full of bangers. And the gameplay itself feels solid and teeth-cleaning, with multiple unique-feeling weapon types and responsive gunplay and movement. Overall an excellent title.
The game has a fun vibe and I love the style, but the combat just feels so bland. The only defensive option is dodging, which doesn't feel good to use. Maybe there's more enemies later on, but in the first 2 levels the only enemies are a guy that runs at you and hits you, and one that stands still and shoots a super hard to see laser at you. The only real way to play is to backpedal away from the melee guys and hope you kill the laser guys before they hit you. The data mosh effect when your objective changes is a cool idea but it gets in the way in the middle of combat. Overall I'm disappointed that a game with such cool ideas ends up wasted with sub-par gameplay. Maybe it gets better later on, but I just can't be bothered to try and get there.
When I first started the game, I expected it to be something like Post Void - a fast paced, constant drive forward through the psychedelic hostile environments. That's also how I tried to approach it - the time limits and the quick dodges seemed to lend themselves to this vision of the game.
Not long after, I understood the game is nothing like that. Actually, it is a surprisingly methodical, unexpectedly tactical game of space management. Your character doesn't walk too fast - seeming at the first glance like an out of place turtle in the world of rabbits. You can move faster with dashes - but then, you have no way to interrupt the slide.
That's because you are not playing an arcade game of dash spam, like the Post Void was. Here, dash is a tactical decision and a resource. You find yourself constantly assessing the risk of the manoeuvre, with the elements of equation being the enemy position (and that is the exact reason you have a radar!) and the layout of surrounding space. I realised improvement in this game is not just about getting better at shooting, or improving your reaction time. It is about learning your environment, and strategising your position in the space. My first successful run on the first level wasn't the run where I found myself suddenly being comfortable with shooting and the controls. It was the run where I managed to outmanoeuvre the enemies into a corridor where I had height advantage, picking them off one by one.
And learning the environments is not just a strategic necessity. It's a heap of fun in itself, too. This game is absolutely filled to the brim with character. Every new level radiates an absolute vibe on its own, like a polar opposite to transparent environments of military shooter games. Constantly engaging with you here, and in a loud way too! There are so many things to take in, it's astonishing. One level puts you in a rave club where I found myself studying the scribbles on the walls, laughing at puns and doodles, and the other level puts you in an abandoned garage you use every clue you have to make sense of, and then you're in a parking spot next to a temple that's also like a shopping mall.
The deep, pronounced identity of the game makes itself known not just through the environments. It's also about the music, about the internet-brained characters that speak to you, about the beast energy drink cans you heal yourself with, the hilarious and unsettling setpieces, visual effects, and many more. It's been a while since I played a game with that thick of an atmosphere (vibe, aesthetic).
It's hilarious, it's gorgeous, it's mysterious. I wholeheartedly recommend giving this one a try.
As has been said by another user, the main menu's music is unreasonably killer. Honestly, it sets the bar exactly for the style of the coming game. It's got that stale Cheeto-dust (and WordArt for the Level Progress indicator) vibe that really does evoke the grimy side of 2000s tech/internet that I didn't remember knowing from my childhood. Its humour is dry, its visuals are similarly gritty and glitchy, and the loading tips and level dialogue all remind you of why the devs have decided to poke fun at this particular point in time (while also providing commentary on today's state of things, too!). This is particularly evident in Session 1 having a dude with an anime girl pfp complaining about games being woke.
In terms of gameplay, I found I took a minute to get acquainted with the feel of the game (namely its dash, movement, guns, and HUD). But once I was in, I was IN and tossing cans left and right. By the end of Session 1 I knew what guns felt best for me and by Session 2 I felt I knew what I was doing. This IS a tough game, however, and I have been told by one of the devs to use the difficulty sliders to adjust appropriately in order to get through each level the first time around. I haven't done so, because I am a xX_God-Gamer_Xx, but I do recommend it if you find yourself immediately struggling. The game encourages competition via leaderboards, but it's more than worth disregarding scores to enjoy the expertly-crafted levels, along with their aforementioned absolutely killer aesthetics.
ultra kill and cruelty squad had a child and was promptly thrown into oncoming traffic and hit by a supra going 30 below the speed limit do to the driver being a Grandiose-mother in her late 12000s with neolithic carving like tattoos dotting her skin like craters on the moon, that was doping with as many illegal substances and legal substances in this time stream before succumbing to the calcification process of time warping shenanigans and colliding with the malformed and putrid abomination that is this game