Star Phoenix

Star Phoenix
N/A
Metacritic
0
Steam
0
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$9.99
Release date
24 November 2016
Developers
Publishers

In Star Phoenix you are in the driving seat to uncover the mystery behind the Star Phoenix. Find and upgrade weapons, collect items, level up your character and defeat bosses in this sci-fi RPG adventure.

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Star Phoenix system requirements

Minimum:

  • OS: Windows 7 SP1
  • Processor: Intel Core i5 4590 or AMD FX 8350
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 970 or AMD Radeon R9 290
  • Storage: 1 GB available space

Recommended:

Recommended requirements are not yet specified.
Updated
App type
Steam APP ID
556770
Platforms
Windows PC
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Popularity
Reviews
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killemloud
killemloud

I played Star Phoenix until I literally got stuck in the game world next to a locker and couldn't move no matter what I did. That being said, the game is buggy other than that it does seem to have great potential but needs a lot of crucial elements to achieve greatness but at least the devs should know that the bare bones of the game seem good and it is possible to make it great. Most importantly the devs need to implement rag doll physics, this would greatly improve the game tremendously the player wants to see the impact of their actions and gunshots and rag doll physics help implement this by visually showing enemies reacting to impact. Add in a decent weapon and charicture leveling system and a quest like system and you would have a game that people would really have a great experience with . Word of mouth spreads on great game experiences and I'm confident that it would do well with these implantations. Until then, it's just too uninteresting killing the same zombies over and over and then watching them falling over the same exact way every time to keep my interest and the fact that I got stuck in the world and couldn't move makes the game unplayable therefore I give it a thumbs down and will ask for a refund. To the devs: you have the potential for a great game here but you need to implament these things at the very least.

BLACKGORE
BLACKGORE

Like it but needs some inprovment on the movement and ammo runs out quick. Looks cheesey until you actually play then awesome graphics for VR. I am keeping it hoping it improves.

Melfalik
Melfalik

It's EA so I'm hopefull it will turn into something great...but it's too expensive for where it is in the developmental process.

destroyer66672
destroyer66672

Great game. I was worried after reading the reviews but since the last update this game is much better! Sure there are still bugs but im hopefull they will be patched soon. Great graphics simple tutorial system and one of my fave fps shooters in VR! Reminds me of some older classic shooters but with an RPG twist :)

Bacon Overlord®
Bacon Overlord®

This game has been out for 4 months and it resembles a pre-alpha tech test for a gun shooting mechanic (since that's all that seems to work currently).

Some of the issues (not a complete list by any means):
No clipping detection. You can walk right out of the ship.. in fact, you do often since you can't turn off trackpad movement, yet you are expected to use the trackpad for other mysterious things that are never explained.
No tuturial. The trackpad has some symbols on it that are never explained or detailed in any way. One turns on an inventory screen that you can completely walk away from and leave hanging in space and never realize is open until you try to open it again.
Teleporting only works in certain areas. You can't even move down hallways with it. You have to use the motion-sickness inducing fast-walk trackpad movement. Which is ridiculously ignorant to clipping planes and even the sides of the ship.
There is no aiming reticule on the pistols which were the weapons you start with. Yet you are punished for not getting headshots? Again, a tutorial might have been nice.
No way to open any kind of menu or option screen to adjust buttons or settings
No explanation what the symbols are on the trackpad (which are the same on both your weapon trackpad and your off-hand trackpad and neither are helpful)
The interact button never actually works during pauses. You press the "interact button to continue" which does nothing... then, after some random amount of time you are returned to the action.
You have absolutely no way of knowing how to interact with anything. I found out it was pressing down on the trackpad (which moves you away, by the way) so you have to click it fast or end up too far from what you're interacting with.
The "monsters" barely react to any kind of damage and end up running at you (with no real animation, mind you) while your poor balanced starter weapon tells you it's overheating and can't fire.
Good luck interacting with anything once you actually figure out how to open menus (the "interact button" dialogues are vague at best) based on instructions written on the walls... was there really such a low budget they couldn't afford someone to TELL you what to do? Once you get the interaction open (the store, for example) you have no way to close it since aiming at it, shooting it or anything else does nothing. You have to finally get lucky and get the close button to select and hit all your buttons to close it. Again, some kind of tutorial on what the hell the "interact" button is exactly might have been helpful.
SO, you're dumped into a room with a sign on the wall telling you nothing about what's going on or how to proceed. I got lucky and found a list of open missions in the TRADE market room? Of all places... which, once you figure how how to actually select the mission (there's no pointer interaction or anything) which I did by accident it would seem, you are teleported to another area in a totally dark room with zero instructions about how to overcome the next obstacle.. doors.
Apparently you have to stick your hand inside the green parts of the door and press buttons until it opens? At this point morbid curiosity kept me going... the rest was as much of a trainwreck as what I've already typed.

Yes, this game is EA, but it's not even in a playable or testable state 4 months after being released.

I have over 100 VR games in my library and this is BY FAR the worst game I've played. I would expect MAYBE a game like this MIGHT be in this state of disaster in the first week after release. But, this game's release date into EA was November 2016...

I would avoid this like the plague, on sale or not until it releases. Even then I think I'll pass since the developers seem to have no concept of what they need to put into the game to get people to be able to even test it or help provide input on it, much less play it.

daverave0911
daverave0911

worst game ever with the most bugs i have ever witmess.... the developers must got bed bugs heavy at home designing crap like this

FastLawyer
FastLawyer

Experienced on the Oculus Rift with Touch Controllers

Currently, this game has 4 positive reviews and 7 negative reviews. I bought this game on sale for $2.49 since I figured I might as well take a chance for such a low price. I mean I buy 2 chimichangas at the 7-11 for the same price and that's as much as a gamble as this.

Boy was I wrong! At least the Chimichangas at 7-11 are usually good. This game is just bad, bad, bad. I can't find too many nice things to say about it. It's got almost free locomotion! That's good. You can't turn, that's bad. The guns are pretty accurate, that's also good. The enemy AI is bad. There's more than one gun, I think there's 4-5 total. That's good sort of. I think there's only 2 enemy types (and a dragon apparently that I have yet to see), that's really bad. There was an attempt at a story. There's some nice looking scenes sort of. Everything else is not good. This game is a mess.

So you start out and the tutorial consists of some text graphics. Very basic information about what the buttons do. Then you're left to your own devices. Well, it took me a while to figure out that your'e supposed to go to the trading post and then stand on the light, press A (Oculus Rift) and then select the quest and press A again to activate the quest.

So you go to this dark corridor. Your flashlight on your gun barely illuminates anything. Your gun overheats quickly. That's okay because the zombie AI is dumb and they walk slowly towards you and you can easily just backtrack. Just keep shooting, they are quite the bullet sponges. Sometimes they drop stuff. You pick it up. You find this object. You click activate again, and voila the first quest is done.

Well, that wasn't that bad. What are all the negative reviews about? Well, rinse and repeat the above about 4 more times before you see a different area. Then guess what? You go back to the same area you started in. Just slowly kill stuff. More zombies. Walking slowly. Shoot once, shoot twice, three times, maybe on the fourth they die. Repeat over and over and over again.

So this clunky quest system repeats itself. There's a store. You can buy and sell stuff. Not sure that any of it matters and most things drop anyways. There's upgrades. I never figured out how to upgrade my weapons. If anybody knows, please let me know. In any event, this game is not worth buying. If it was free, I would give a tepid recommendation.

Rate 4/10. Recommended for those who love to backtrack in games, like clipping issues, and obtuse UI/quest/tutorials. Welcome to Groundhog Day in Space VR.

UziGod
UziGod

A shocking, unfinished game. Massive clipping issues, absolutely no direction on controls, rubbish AI & practically pitch black. Not enjoyable, worse than free games to be honest.