Stones Keeper

Stones Keeper
N/A
Metacritic
70
Steam
45.75
xDR
Our rating is calculated based on the reviews and popularity of the game.
Release date
15 September 2022
Developers
Publishers
Steam reviews score
Total
70 (44 votes)

Control your own flying castle. Take part in the campaign for the Order of the Screaming Griffin against the forces of the undead that have invaded your provinces. Try to penetrate the secrets of the world around you.

Show detailed description

Stones Keeper system requirements

Minimum:

  • OS: Windows 7
  • Processor: Core i3 or equivalent
  • Memory: 1 GB RAM
  • Graphics: DirectX 11 or OpenGL 3.3 compatible video card
  • Storage: 500 MB available space
  • Sound Card: Any
Popularity
DLC
Similar games
Show more similar games
Reviews
Write a new review
Against Doe
Against Doe

I like it! Simple and interesting. Every battle in the campaign is pretty much different from the others and it's definitely commands respect. Now I am playing the second chapter and the campaign seems quite short for me but I believe the skirmish mode can smooth it out. And would be happy, if the global map gameplay was a little bit more interactive, but okay.

Owl
Owl

I thought this was an early access game the whole time I was trying it, lol. Steam really does need "Mixed" rating option.

It's not bad, just has a lot of points that feel extremely rushed or unfinished. Combat is ok, units feel pretty cool with interesting build paths (I want more mercenary options), the floating castle exploration is a little tedious but honestly an interesting enough spin, and that's pretty much all that's worth talking about.

The UI Is clunky and unintuitive, you can fail or be forced into story points based on a number of factors, the voice acting/sounds are honestly just better off muted (Music is pretty chill, though), and various parts of the game in every aspect feel like they could be explored/expanded upon further. Under the pretense of this being an early access game, I could overlook these things... but it's not an EA title.

My Recommendation? Buy it when it's on sale like I did and give it that 2 hour trial before deciding whether or not to return it. Start with the skirmish mode maybe since the story is "meh" and see how much depth you can discover in that time. Not really much from what I saw, but I don't hate the product I've purchased... just think it needed a little more time to bake in the oven.

CAT
CAT

+ music, art, mission design
- animations, isometry makes the game a bit awkward, you will need to get used to it

Grimmblut
Grimmblut

A little more than two hours in and it seems that the game is worth its money. The tactical battle is fine, although it lacks some features like attacks of opportunity and a shared ability cooldown of movement and attacks (you can always spend all your action points on attacks no matter if you've run your maximum movement distance that round or stood still). I was a little bummed by the fact that the "Dark Fantasy" tag of the game apparently amounts to nothing more than that some of the enemies that you encounter are undead. Maybe the storyline and conversations will get darker later but I doubt it. All in all, considering the price tag, I give this game a thumbs up.

vincientkicker
vincientkicker

Played a little, the game reminded me good old days. Similar feelings were in the old games. I'll update the review as I play.

/*UPDATED*/
It's been several weeks since I'm still playing) it's definitely worth the money, I don't regret it at all) looking forward to updates)
Also I want to try multiplayer)

Raputin
Raputin

For a long time there were no turn-based strategies in the style of dark fantasy, and even with RPG elements, which are very coolly implemented. The game can offer us 3 modes, including: multiplayer (but small online), single combat (11 missions) and story campaign. As for the campaign, we have 3 chapters, which in the future, as we progress, will give variability of decisions, they will affect the ending of the game. What didn’t seem very good, the plot, which is really very banal, the map, or rather the presence of the “fog of war” on it , in battles there is a lack of character animation. And so, the games are cool, the drawing is divine, pumping and collecting resources, plot and multiplayer, a huge plus is the musical accompaniment.

EGOIST
EGOIST

Turn-based strategy with RPG elements with aggressive and dangerous enemies, a good combat system, simple but pleasant graphics, excellent soundtrack and pleasant gameplay. Fans of turn-based strategies will definitely like it.

SM
SM

a normal game for fans of turn-based games, if you are a fan of such games, then it is for you.good graphics, good special effects and musical accompaniment, in general, the strategy is normal, there is no pressure, they have other goodies.Buy the game and enjoy it and I allow you to play it.

DM
DM

In the genre of turn-based strategies, another replenishment.
Graphically looks at the level of browser games. This is more bad than good.
We mixed everything in this game and, in principle, it all looks and plays not badly.
At the sight of the flying castle, I remembered the corresponding anime.

KINTSUGI 金継ぎ
KINTSUGI 金継ぎ

Very interesting RPG toy. There are a lot of all sorts of menus of improvements, pumping soldiers and, of course, a flying castle! Separate respect for the many secrets and artifacts on the map!

Dusty
Dusty

I came across this game and played it for the first time, at one of the online gamedev events, . The art style was very appealing and I found myself getting lost in the gameplay for more than a couple of hours without noticing it, which does not happen to me often nowadays.

Since then, I've been following it and decided to purchase Stones Keeper to see how the game has evolved since last year, and I'm really pleased at how it has improved in every aspect. I managed to sink 3 more hours straight, will continue playing. :)

FroBodine
FroBodine

The game is pretty fun so far. I wanted to write a positive review because I have been busting the developers balls quite a bit with suggestions and comments to help improve the UI of the game.

The game is solid. There is a lot to like here, but also a whole lot to be frustrated about. The game does next to nothing to explain how things work. It's pretty much a figure it out as you go along type of game, which is a bummer for me because I really enjoy a good, comprehensive tutorial.

Also, the English translation leaves a LOT to be desired. It's one step up from a Google translate job in my opinion. I wish the developers would have had a proper English translator do their game, with better grammar and sentence structure.

Anyway . . . the game has a solid foundation. I look forward to leveling up my dudes, even though the stat screen always shows them at level 0 for some strange reason. With a little bit of tender loving care and some UI and tutorial improvements, this game will really shine.

[Update] The developers have already fixed a couple of my issues with the game. The stat screen now shows the current level of your dudes, not always level zero as before. Great fix!

PIRAT
PIRAT


A wonderful turn-based strategy game with elements of RPG games. I started going through company first.
It's interesting to play. We are given a squad that can also be pumped. If they died, then after the battle they resurrected him or them.
You can pump in one fighter, or all at once. The combat system is excellent and the fighters are diverse.
You can walk as much as you want to count, and there are action points for which we make decisions, for example, to hit, or drink a healing potion..
The graphics are on top, I really liked the entourage itself. The soundtrack is not bad. If you like turn-based strategies in the style of Heroes, then you will like this one.

Ludwig Richter
Ludwig Richter

I liked the visual design of this game. The interface is quite pleasant, although for some reason I don't like fonts in almost all games. Gameplay-wise, the game is still pretty fun, but it could get even better if the developers would listen to their audience and update it regularly. Overall, the game has room to grow, it's true, but the project looks promising.

shelbywalk
shelbywalk

Stone Keeper is a game that uses a turn-based combat system, which, among other things, also allows you to use environmental objects as protection for your warriors. Or the opportunity to destroy them for faster promotion, which in turn opens up a wide scope for strategic planning.

You will be able to create a unique squad by hiring new companions with a variety of specializations, skills and preferences in weapons. The tasks and battles in which you have to take part are also very diverse: Manage your warriors to besiege enemy settlements or defend your own, protect the churches of your order, accompany carts with civilians, besiege enemy castles, help your allies, capture new technologies for the development of your castle.

Unnamed
Unnamed

Stones Keeper is an RPG in which you need to develop your village. There is a flying castle, if it is developed, something new will open. The game even included a captcha for many hours, where you can go through dungeons. And if you're bored playing alone, you can invite a friend to the cooperative. Many different heroes can help implement strong tactics

ocean
ocean

Not to say that I'm a big fan of turn-based strategies, but sometimes there are games that I want to try to play, this game is just such an exception. I must say right away that I really liked the music in the game, for some reason I remembered the music from the 2003 game Pirates of the Caribbean. All the textures, models and backgrounds are all drawn well. The gameplay is addictive, it is interesting to play and study the game.

niezaleznitworcy
niezaleznitworcy

This game is extremely cheap, not worth its price. Units don't even have animations. Options in a fight are quite simple, system of covers is very illogical, where you can't shot through small walls. Dialogues are very primitive. Drawings look really nice, but that's all. I played few small-budget tactic games like "Sword Legacy" or "Worshippers", but never found game so cheap, so poor looking like this one.

Cotton-eyed Joe
Cotton-eyed Joe

***
Edited 22.09.2022
The devs actually made certain positive changes to the game after the feedback, so ive edited my review to reflect that. Overall it’s a good sign that they are working with the community and making game better.
***

Mixed feelings about this one.
I’ve finished Stones Keeper on lord of the Gemma difficulty (second hardest) and while I certainly had some fun, I still think game needs further improvement.
After a prologue chapter the main gameplay loop is travelling around the map in turns, picking stuff and getting into fights. Fights are somewhat similar to HoMM series and some other tactical JRPGs, with grid-based arenas, traps, guns. Combat itself is turn-based.

PROS:

+ interesting and unique visual style
+ really challenging tactical battles – can’t steamroll fights, need to strategize (however some of difficulty comes purely from questionable mechanics)
+ good soundtracks, really liked those
+ some variety of units and small upgrade/equip tree for every one of them

CONS:

- unit limitations.
You can recruit only 1 type of each unit and that’s it. Much later on (ch.3) player gets access to a tavern and 4 other units (only 2 of them can be deployed in battle though). But you can’t really customize your army (say, get 2 paladins and 2 mounted knights) and have to use same units throughout entire campaign.
Your units themselves are not very balanced, there are clearly bad and good ones, but you will have to use all of ‘em anyway. The fact that each unit gets a small tree of upgrades and inventory doesn’t do much to make the bad ones less bad – because you will have to waste precious EXP points to make ‘em slightly better and resources for equipment.
You are unable to even swap the order of your troops or pick which ones will go into a mission that has a lower unit limit – they are auto-selected.
Also you won’t be able to determine which unit acts first until you actually fight in battle – I have no idea why my knight always acts first and my griffin – last, why some enemy units act faster than the others and so on.

- the shooting mechanic is…not good.
The game requires you to have clear line of sight in order to shoot, but in reality you will have a hard time finding the correct position, because everything blocks your view – enemies, allies, low fences, high fences, walls, ruins…except when they suddenly don’t, for no apparent reason. In all my playtime I couldn’t reliably determine if I could shoot smth or not and my ranger just runs around struggling to do anything usefull.
Since units have no control zone, giving a clear shot to your ranged boys often means enemies will just go full-tilt into them and rip them apart.

- some missions are pure cancer to play: “escort the wagon” (ch.1) and “orc camp with 2x healing totems and 1x summoning totem” (ch.2) missions took me about 20-30 attempts each to complete due to ridiculous design choices and AI patterns. Definitely wasn’t fun.

- cant really test multiplayer since I have no friends to play this game with and global multiplayer lobby is dead

- some other minor stuff – no rounds in combat, no combat log, unbalanced shop prices on armor equipment (compared to other wares)

TL;DR

Stones Keeper comes very close to being an actually interesting tactical combat game, but it is certainly not for everyone. If you are diehard fan of tactical RPGs (like me) then checking it out for yourself might be worthwhile. If you are not really into tactical combat, the game most likely won’t be enjoyable for you.

alex.wentes
alex.wentes

Finally I bought this game!

I went through the introduction pretty quickly, I play on easy difficulty, I really like everything, I will report as I progress.

Updated
1. I really like hand-drawn graphics. Indeed, this is the strength of the project.
2. Tasks are very diverse. When I played King Aurelius, everything was simpler there. The wagon mission, freeing the captives, and defending the church are my favorite missions right now.
3. Opened the forge. While the purpose of some items is unclear, but I actively use armor and boots.
4. The Inquisition is suspicious, but I'll see what happens next.
5. I don't know what questions can be about the price, I play with pleasure and will tell my friends about the game. I was waiting for the release of the project, I understood what would be in it, and I have no complaints now.

More interesting reviews