Super Magbot

Super Magbot
80
Metacritic
92
Steam
71.117
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$17.99
Release date
22 June 2021
Developers
Publishers
Steam reviews score
Total
92 (142 votes)

A precise 2D platformer with a twist. NO JUMPING. Master your magnetic powers to beat each level with speed and skill. Enjoy classic 16-bit gaming vibes, tackle challenging achievements and compete for global leaderboard supremacy along the way.

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Super Magbot system requirements

Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 64-bit
  • Processor: Intel Core 2 Duo E6750 or AMD Athlon II X2 6400+
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GTS 450, 1 GB or AMD Radeon HD 5750, 1 GB
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coeur_de_liqueur
coeur_de_liqueur

Great game! I recommend it if you like Super Meat Boy or Sunblaze. The game has a unique difficulty: remembering which of your beams will repel and attract you at any given point. It's like a tongue twister but for your brain.
+ Charming art
+ Slapping music
- Awkward script
- Final boss is the worst part of the game

marggerbb
marggerbb

A lot of reviews here complain about the difficulty of the game, but as a precision platformer its more or less part of the genre, in the same lane as Celeste or SMB. That being said I never found this game unnecessarily difficult although the final boss is a bit tedious and if you aren't using a controller you'll probably have a significantly worse experience. A fun challenging platformer for people who like that sort of thing. Would recommend.

PKblaze
PKblaze

Super Magbot is what feels to me, the meatboy of this generation.
Slick controls, great art, a great soundtrack and solid mechanics that evolve as you play further into the game.
To put it simply the mechanics revolve around magnetism, pulling and pushing yourself towards, away and even through panels and such. In a way it's a puzzle game of figuring out how to navigate the levels which is really fun.

it's a delight to play, has plenty of content and is well worth the asking price for lovers of platformers.

kibomail
kibomail

Really liked it. I'm surprised by how little attention this game has gotten since its launch. The story is really bare, but the gameplay is original in concept and adds enough new wrinkles as you progress through the levels to keep things fresh. You definitely need to be up for a challenge to take this on.

Mag!cGuy
Mag!cGuy

I only played the first world so far, but the mechanics and the handling/physics of the robot are absolutely awesome. I feel huge Celeste vibes in terms of the inertia and how the goal is to chain quick levels that are pretty challenging. Death is not an issue, it's just about getting that precision right and it feels damn good.
And cute OST / art direction too :)

brickey.8
brickey.8

This basically does every aspect of the precision platformer formula right. Creative and unique gimmick, good level design, introduces new mechanics/gimmicks at the right rate, fun visuals+music. What's not to love?

TundraTurtle
TundraTurtle

Very fun game, lots of speedrun potential here. I imagine we'll be seeing this game at GDQs to come. Aside from the boss fights, which are jarringly weak compared to the rest of the game, the platforming and puzzle solving on each level is extremely satisfying.

pralkarz
pralkarz

I'm halfway through the game, but I can already say the time I spent *not* playing it, I spent missing out big time. It's an incredibly polished platformer with a twist where instead of jumping you have two magnets that you can use to either attract to certain objects or get repelled from them. This simple concept gets explored throughout the game, and the level design, clean graphics, and fun music all create a thoroughly joyful experience.

Wait...WHAT?
Wait...WHAT?

Great precision platformer. Super polished experience, with great level design, cool graphics and nice soundtrack. I feel they tried something fresh here; a platformer without jumping. Instead the whole game is based on attraction and repulsion. Initially it took me some time, I still had to very consciously think "okay, use red here, use blue there" etc but after a few hours it really clicked for me and I enjoyed the gameplay. I want to say though that this is one of the more difficult ones, mostly because of the 360 degree controls. Whereas say, in Celeste, you can dash right, up or up-right, in Super Magbot you can "dash" in every direction, which makes the game so much more challenging. Next to the timing aspect it becomes about super high precision with your mouse to aim in the right direction and "flick" the mouse quickly.
Not the perfection that is Celeste, but very solid for people who are into platformers!

bobrocks95
bobrocks95

Incredibly polished but brain tingling. Most any death is your fault, though some angles and grabs/repels can be a bit finicky when you're moving quickly. I have done all but one deathless achievement so far without savescumming or assist features so the consistency is there once you practice.

Assist mode is available for those who want it, though at least the infinite shot option breaks the wonderfully crafted level design (checkpoints are you do you and I haven't tried the infinite airtime though it sounds odd).

All in all it's a shame this apparently hasn't sold well. I got it for very cheap and I have bought MUCH MUCH worse platformers that were fairly highly rated and cheap on Steam that have all paled in comparison.

Sosuko
Sosuko

A solid no-jump platformer ala bionic commando that cleverly using a polarity mechanic throughout it's decent runtime. If you're using a controller, definitely turn up the sensitivity on your aiming so that you can quickly swing your beam around (not sure why it's set so low by default...)

Logi
Logi

Superb Level design, every world adds new mechanics that are satisfying to use.
My only complaint would be the last boss that is a really long and mostly boring challenge that can easily make you sink hours into it due to that

MrEliptik
MrEliptik

Awesome game! The concept is simple but very well explored. The levels are challenging but you'll eventually get in the flow and complete them. The comparison with Celeste is obvious and this is a huge compliment. The controls are tight, the art style is gorgeous, and the music is awesome.
This is a very underrated game! Bonus point, it plays really well on the Deck.

KilThrall
KilThrall

I played through the entirety of Celeste using a controller and never had drifting issues. I now tried this for about half an hour and had to stop playing the game because the character just kept going in a certain direction even after I stopped moving the stick.
If you add the option to change the dead zone on controllers instead of the dumb implementation of sensitivity for controllers that doesn't make any sense I will give it another try.

Doctor Drago
Doctor Drago

The soundtrack is a joy to listen to as you die over and over again until you finally get it right and feel like a king.

Sircal
Sircal

Should be a modern classic.

In the beginning i might feel like your brain is going to explode while trying to wrap your head around which button to press, but it will soon become second nature and you will be flying through the levels in no time. If you can avoid the many obstacles that is.

Super MagBot is a game in which you will die a lot. First to figure out the pass through the level, then to grap all collectables and finally to improve your time, if you care. And you most likely will as this game creates such a nice flow with its movement, second-long levels and instant respawns, that you often find your self saying: "It has to be possible to do this in under 8 seconds"

If you are a platformer fan this game is or you and easily worth the price (though you can get more bang for your buck with other titles, in case you are on a strict budget.

ShepherdMonk
ShepherdMonk

This game was enjoyed on the Steam Deck, and seemed to run pretty well.

I recommend Super Magbot with a cautionary tale about controls and the final boss. The game itself is a fun platform with "no jumping" in which you utilize a duality magnet mechanism to perform most of your movement. This can seem frustrating to rewire your brain, but you get the hang of it just like Ikaruga, Outland, or similar games where you have to switch between phases to achieve goals. It plays like N+ or Super Meat Boy levels with this mechanism and a bland story. For that reason I think it is fun enough to get.

The controls were a little problematic for me. Mouse and keyboard worked fine, but the controller was more fun (using triggers). The problem I had was that there is an intentional delay between initiating your magnet with these trigger buttons and when the magnetic force pulse would go off to make you jump or draw toward a platform. You can easily adjust your timing for this, but when you need to do this quickly especially in later levels it can be difficult to let go of a trigger to initiate the next step and find that the preceding control did not go through because you did not hold it long enough. This may have been a design choice to allow you to quickly correct which magnet you are using, but I found it hard to use at certain parts of the game.

The final boss is hard. But not in the way that I like. I think if a game is hard, or spikes in difficulty, I think it should show some consistency such as requiring the player to exemplify the game mechanisms well, or bump it up to getting hit twice instead of 4 times and your dead. Like other bosses in the game, the final boss is really just an avoid/platform level at a quick pace. Just like anywhere else in the game, if you get hit even once, you start over--sounds fair, right? Wrong! This is not like a normal boss or level where there are maybe 5-10 places to die with one life--this is 40-50 places to die with one life. On top of that the final boss introduces new mechanisms in the game such as using the magnets on projectiles that seemed to have variable speeds. This made the fight very not fun to me, and beating it was more of a relief than a victory.

That being said I though all the other levels, bonus levels, and retro graphics to be charming, well-designed, and a good time!

TheMork
TheMork

IT IS THE DARK SOULS OF PLATFORMERS
Jokes aside, really fun platformer that hurts brain every time I play. Thoroughly recommended.

KIMOTA
KIMOTA

For fans of action platformers. very unique and responsive controls works better than it looks.

La Fletxa
La Fletxa

This is the TRUE SEQUEL of Super Meat Boy !! 10/10

- Hard but satisfying.
- Controls are tight and responsive.
- Normal levels and B-sides.
- Assist Options (Checkpoints)
- Online leaderboards

If you like Celeste or Super Meat Boy, don't miss this game!

MelodicMaple
MelodicMaple

Super Magbot has beautiful pixel art, charming music, and an excellent core mechanic which is built on through solid level design. The game is challenging, but builds up difficulty well throughout its levels. It makes for a great speed game if you like speedrunning, but otherwise is a great platformer in its own right.

Arrufaldo
Arrufaldo

Challenging addictive game like Super Meat Boy with Celeste’s Pixel Art. 100% Recommended!! 🔝

Kurtz
Kurtz

Super Magbot is amazing, I've been looking for a while a good platformer and I'm so happy I finaly got one.

Kepsert
Kepsert

Tried the demo the other day and immediately decided I would buy the game.

It's been a long time since I've waited for a game to be released and that I bought it the moment it appeared on steam and ended up spending hours and hours on it - beating it without any assists on after approximately 13 hours. The gameplay is simple, yet brilliant. The precision based mechanics with the different colors make for not only really challenging, satisfying, fun and intense platforming, it also adds a form of puzzling to every single level. There are a lot of different gimmicks and each one of them feels fresh and unique. There's not a single gimmick I did not enjoy. The difficulty curve is top notch and each stage feels fresh.

The graphics are adorably cute. The contrast between things such as spikes and the stages itself is done basically perfectly. The different areas are clearly distinctive from one another through different color schemes, too.

As for the music, I loved it. Didn't feel boring or repetitive at all, so far.

The game does get challenging and thus might become hard for people who aren't the biggest platforming players. Luckily, the devs thought of this as well! Multiple options to assist you throughout your gameplay to reduce the difficulty of the stages depending on how many assist options you enable!

Gameplay: 9.5/10
Level Design: 9.5/10
Audio: 9/10
Graphics: 9.5/10
Overall: 9.5/10

As a big platformer enthusiast, this review might be biased. To me, this game was near perfection. Thank you Astral Pixel!

Nick
Nick

Solid, unique action speedrunning platformer. Highly recommend. Great job team!

fennelsalad
fennelsalad

Super Meat Boy wasn't hard enough with *one* jump, so here comes *two* "jumps" combined with / "multiplied by" an analog direction :D :D :D . This thing is harrrrrrd.

But it's not just hard, it's also satisfying and polished:
- Physics are good and controls feel fair
- New mechanics appear frequently, sometimes in surprising "oh of course you can do this, it's logical" ways that make you smile like a good puzzle game does
- Pixel art is excellent, with a neat TowerFall vibe
- Bosses are well-executed classics

Magbot doesn't dethrone Celeste, which remains my favorite in the genre, because:
1. The progression in Celeste's giant levels felt more fluid/natural than Magbot's individual levels.
2. Celeste's final climb is a masterpiece of making the player feel engaged.
3. Celeste manages to weave an touching & emotional story, whereas Magbot's backstory is very basic.

That being said, I think Magbot is a better Meat Boy, at least given the variety of mechanics, and that's no small feat! Applause to the two devs who crafted this!

Camagroc
Camagroc

This is a great game with original mechanics, interesting levels, and a beautiful atmosphere. Highly recommended if you like challenging platformers.

Theta
Theta

This is one of the most polished platformers since Celeste. The game feel is nearly perfect. It's a super satisfying game with very basic controls, that pushes the basic controls as far as it can all the way to the end. It feels so nice to play, looks gorgeous and has a fantastic soundtrack. Anyone who likes hard platformers should love this. For those who find the game a bit too hard, there are even assist mode options. This is a near perfect game in my opinion.

The only critiques I have about the game are the following:
Lack of a restart world/chapter button. This isn't really an issue until you start working towards the deathless achievements. Once you do, if you die in a level you have to return to menu, then move the level cursor all the way back to level 1 and start again. This is even annoying in level 1 because if you die, you have to leave level 1 just to go right back to it from the menu. I think this is a high priority feature that should be added to the pause menu at the least.

The clarity of the achievements. The deathless achievements just say "complete x world without dying". It doesn't say anything about whether the order you do the levels matters or not. I found that the only way it works is to start in level 1, and never return to the menu or die until you complete the last non-boss level (also the boss levels are not included but this isn't clear). The speedrun achievements just say "complete x world as fast as you can". This is even worse. There's no description of what time you need to beat, or even how the number is calculated. What I learned is that it is just the sum of your best time on each level, so you can end up getting the achievement somewhat randomly while you're working on deathless, because you keep getting better times on the levels when you don't die.

The wait time during boss fights. Most of the fights have periods of time where you have to wait (the worst in boss 2). These times are far too long, and sometimes even confusing. You might even think you missed what you were supposed to be doing.

These (very very minor) gripes aside, as I said this is nearly perfect. I can't recommend this enough.

Thunderer
Thunderer

An ok game. Extremely repetitive.

DJDiceZ
DJDiceZ

Sadly Underrated. The game seems like it didn't sell at all, which isn't really fair considering the gameplay is almost as good as Celeste's.

It's short and unfortunately some levels have cycles that stop you from going as fast as you otherwise could, and the story is just there for the sake of not having nothing. But that's all it does that's really "wrong", everything else is great, especially the platforming gameplay. It feels good, a tiny bit difficult to do what you want sometimes as the game can struggle to do what you want, but that's mainly a matter of the controls being very precise, which is completely fine by me.

It can mess with your brain as you try to figure out which color to use next, but that's part of the challenge and the fun, though understandably it can frustrate some. The magnet gimmick is well used and satisfying when you pull it off correctly and the level design is overall good, some levels being especially great. A major part of the appeal is the ability to either pull yourself to or propel yourself away from a magnet, creating situations where quick decision making, and precision are the key. It's a bit of a puzzle aswell as you have to figure out the correct combination before you run out of charges, which recharge when you touch the ground.

The magnets may be used as an alternative for jumping, but they are quite a bit different. They don't feel the same way, and you have to use them in unique way to maneuver around the level. Your movement is tied to your environement rather than yourself, and as you go deeper into the game, you get more and more magnets with different properties to keep each new chapter fresh.

The game has assist options to help, and leaderboards if you care about the speedrunning aspect.

Consider getting it to support the devs, it's a good, fun, quick game. It only lasts for 5~10 hours depending on how much of a completionist you are, but the game deserves more than 50 sales or so, they basically lost money for a pretty alright game. Try out the demo, if you like it you can safely assume it'll be worth it.

EDIT: A minor con though, the final boss, while very easy and very slow, is also very punishing and error&trial-y, which simply overshadows the unique mechanics of the fight, and turns it into a slog whenever you miss a jump because of the nature of the controls and the platforms appearing from thin air at the last second.

swmryan
swmryan

Super Magbot is a solid modern-retro platformer. Astral Pixel has managed to make a limited player character that also feels extremely powerful. Imagine playing Super Meat Boy, you can't jump, but you have an amazing magnet gun. There's normal levels, challenge levels, and a cute, corny, basic story that made me smile.

DecoyOstrich
DecoyOstrich

meatboy with magnets instead of knees good stuff

gp
gp

I feel this is going to fly under the radar for a lot of people, so if you're on the fence and enjoy precision platformers: buy this. Stuffed with unique mechanics, great level design and one of the best difficulty curves I've seen in the genre. Worth it full price.

comaltre
comaltre

This game made me fall in love again with the platformer genre.
Its unique mechanics make the movement very satisfying. Its many levels are challenging and entertaining, and they make you feel like a speedrunner once you try to redo a completed level.
100% recommended.

Dablzguy
Dablzguy

This is a great game that is a lot of fun to play, I just wish there was a 'flip colors' option in the settings because I am used to blue being on the right and red being on the left in all other games which use blue and red, so it is very disorienting for this to be the one game which is the other way around and it often leads to me killing myself just because i'm so used to the colors being the other way around

EmperorPussyPounder
EmperorPussyPounder

Verdict: A lovely, inspired and challenging platformer with graphics that are easy on the eye. This game definitely merits being likened to the best of them like super meat boy. Anyone who has enjoyed SMB, appreciates nice mix-ups of the genre (or any genre for that matter) or both should give this game a try.

Pros:
Fun and refreshing platforming mechanics with a lot of depth stemming from the level design.

Nice and inspiring art-style, reminiscent of that of old megaman games and SMB.

Offers a flexible and different degree of challenge with its optional collectibles and skip functionality, giving both veterans/completionists a lot to do while still being noob-friendly to those that just want to get to the end.

Cons:
I find myself adjusting the control stick sensitivity often per level, as there seems not to be "one right sensitivity" as high sensitivities make the magnet pulse inaccurate, while lower sensitivities make the magnet pulse too slow with there seemingly not being some sweetspot. (played on controller)

Part of me thought it would've been cool if more abilities were unlocked, or the game had secrets/other playable characters like in super meat boy.

AthenaVenny
AthenaVenny

Fantastic experience that features very fun platforming and little bit of thinking. Your muscle memory is key here! :)
Greatly recommended to everyone who is a fan of platforming in general.

whineking
whineking

Directional input push-pull mechanics mainly focusing precision and dexterity with an added mix of +/- bumpers enough to make your head spin. Well executed and thoroughly challenging.

Kúmqúatz♪
Kúmqúatz♪

Saw this at E3 and got it because it reminded me of Celeste. If you're not a fan of precision platformers then I wouldn't bother, as there probably isn't much for you here. If you do enjoy precision platformers however, I would put this one on the wishlist. This game has a feel reminiscient of SNES games with the art style and music (which has some bops btw). The main mechanic of this game is unique twist on the genre, and is executed surprisingly well. This game feels really fun to play (once you finally get the hang of it), and never once did I feel I died because of clunky movement. The levels are well designed (for the most part) and build on the magnet mechanic in an intuitive way, and it's almost sort of a puzzle platformer as well. Basically, if you enjoy tough platforming then you should put this on your wishlist

Frank
Frank

This game was way better than I expected! My only real complaint is that some of the bosses require you to wait around too much (especially the final boss), and the cutscenes are a complete waste of time.

Moonlight
Moonlight

Super Magbot is a 2d platformer that takes away jumping in favor for a magnet mechanic. The game has a total of 4 worlds with 1 bonus world, making the total worlds 5. though you would need to get every fragments to unlock it which start appearing every level after a couple of levels in the first world. and theres also the broken worlds which are b-sides, each having 9 levels!

As the game promised, they are 4 bosses the final one being the best in my opinion The length depends on your skill. i spent 8 hours beating all the worlds, getting all the fragments so far.

i could recommend this game. is very fun. Though i wouldn't recommend the game if you're NOT looking for a challenge and want to play the game on easy mode.

There's no easy mode for this game. all you get is a couple of assist's to help you out. even with that. the game could still be a challenge. But, that concludes my review.

QuincifurCJones
QuincifurCJones

Love the platforming gimmicks all based around the concept of polarity. though i wish there was manual jumping, I understand why that is not implemented with the game's design for all levels. All in all a good platformer based on a neat mechanic. -Quincy

8/10

Slinky
Slinky

A platformer without jumping.

CHECK THE OPTIONS MENU. You can turn mid-level checkpoints on, and save yourself migraines down the line.

So, I really want to give this game a middle thumb. It's a really well designed game, but the entire challenge revolves around analog aiming to either propel or grapple to and from objects. I kept pressing the wrong button, since I'm so used to designated buttons being used for 'jump' and 'grapple' in games like this before. I enjoy the challenge of figuring out the order buttons need to be pressed in for each level, since it's not always a matter of 'press jump at the right moment'.

The game looks and plays nice, the OST never got on my nerves, and the game runs smoothly. The story is mostly fluff for set dressing, since cutscenes rarely translate to gameplay other than setting up world themes and boss battles. My issue with the game is the analog aiming necessary for platforming in a 2D environment; if you're not aiming at J U S T the right angle, there's a chance that you'll immediately fail a jump or maneuver. It's incredibly frustrating to deal with, especially as the game's difficulty ramps up. This is mitigated by the checkpoint system, which turns the game from Super Meat Boy into a more merciful (pleasant?) Celeste style of difficulty, where mistakes don't set you back as far but the platforming is still demanding.

Get it on sale, it's an interesting gimmick but isn't super long. The concept is so unique that I'm happy the developers made it, and hope to see more original ideas like this implemented in the genre.

Arreme
Arreme

I have known about this game since it was displayed on local conventions. The mechanic it's awesome and the levels are professionally crafted. The outcome is an outsanding game that you should play if you enjoy difficult yet rewarding experiences.

Γ          ⅃
Γ ⅃

One of the best platformers I've played in a long while, it feels amazing to zip through a level without making a mistake (even if it takes many attempts). The magnet feels really nice to use, having to quickly flick your aim around to get through levels is surprisingly fun.

The music's bangin, the art's pretty nice, some of the boss designs are a little strange looking. But the gameplay is incredible, it can get pretty difficult at times, just a warning. It feels like there's just enough levels for the game to feel satisfying, not too long, not too short. A lot of replayability.

Trying to get the lowest times I can has been really fun, finding shortcuts that the devs may or may not know about is always a good time

thorinnnorway67
thorinnnorway67

THIS GAME IS SO GOOD HOW IS IT NOT GETTING TALKED ABOUT MORE.

THE PLATFORMING IS SO NEW AND FRESH, AND THE GAMEPLAY IS SO POLISHED. IT IS SO GOOOOOOOOOOOD

goofyguy42
goofyguy42

jump game with no jump button. good!

rory
rory

Really unique and generally well-executed spin on precision platforming. Very obviously influenced by meat boy in many aspects but like infinitely better crafted, most levels are tight and flow well, cycles are cycled correctly such that you rarely ever are forced to stop and wait (and only for like, a fraction of a second if so), all the introduced mechanics gel well with the base magnet mechanics, and it remains pretty delightful to play throughout - there's very occasional rough patches (most notably some of the star fragments in the first half of world 4 specifically are STUPID and two of the four bosses are long, tedious, and unfun) and it can get a bit nitpicky with your magnet angles towards the end in a kind of unfun way... but like, while it's definitely not -perfect- the vast majority of the content this game has to offer is just really damn fun and satisfying and considering I blitzed through the entire game (sans the deathless achievements, a bad meat boy carryover, bad bad bad) in under 24 hours I uhh. I think I enjoyed it??? yeah

TheHoneydew
TheHoneydew

BOYS, I think I found the Modern Era Super Meat Boy!

yessoan
yessoan

This game is designed to mess with your brain in a way where you can't afford to lose focus. A single misclick will cause you to start the level from the beginning.
Luckily, the level design is very pleasant, offering short snappy levels and fast restarts so you can fine tune your movement, improve your time, and grab collectables.
This game is hard, but incredibly fair. Definitely give this a go if you think your puzzle platforming skills could use a high-speed execution exam.

Sherlock_B0nes
Sherlock_B0nes

To avoid seeming completely petty in this review, let me first start by saying that Super Magbot is a decently made game that boasts terrific pixel art and sound design. However, I do not recommend the buying Super Magbot unless you can purchase it for $2-3 USD max. The game has an interesting gimmick but that gimmick isn't enough to support an entire game.

Before purchasing Super Magbot, I had played through another 'precision platformer' game called Celeste and I can't help but shake the feeling that this game is a shallow imitator. The 'magnet jump' mechanic is too 'one-note' and quickly became stale despite my short playtime. For example, whereas Celeste would introduce new movement mechanics and obstacles that radically altered gameplay, Super Magbot fails to expand on level traversal in any meaningful way. Apart from aesthetic changes in the scenery, the only notable changes in gameplay come from the inclusion of newer magnet platforms which introduce (very predictable) secondary effects but are traversed no differently than standard platforms. Furthermore, there really isn't a compelling narrative or any particularly interesting characters to keep the player invested in moving forward.

Unless you're able to get the game for an exceedingly low price, do yourself a favor and just watch a playthrough video online somewhere and save your time/money - there really just isn't all that much game to be had here.

Imaginary
Imaginary

One of my favorite platformers, no doubt.
Absolutely try the demo, you'll have a good idea of whether or not the game is for you.

The game isn't without its weak points, like story and bosses. The story is almost nonexistent, but what's there can be annoying. The bosses are, in my opinion, the worst part of the game. You're forced to do long fights, often with little control over the pace, and dying sets you back to the beginning.

That being said, the majority of the game is really fun with great design. The gimmicks in each level are another great point, where other games tend to have frustrating mechanics (looking at you, Golden Ridge from Celeste), this game handles them extremely well. They always add something interesting to the level design without being frustrating.

I'd highly recommend picking this game up.

parabol
parabol

I've never raged so hard in my life. 5/5

CrabulonBestGirl
CrabulonBestGirl

this game is what Sunblaze SHOULD have been. a puzzle platformer that is clearly inspired by celeste with a unique mechanic that is consistently expanded upon. The magnet mechanic in this is the main focus, as almost every stage gimmick has to do with the magnet, expanding upon it over and over. Compare that to Sunblaze's main mechanic, which doesn't interact with most stage gimmicks and is hardly used for anything other than crossing big gaps. The level design in this game is also great, maintaining consistently fun while still being challenging. This game also helps improve reaction time and muscle memory, plus has a great soundtrack and pixel art. The only real issue I have with this game is the story, but compared to other noticable games in the genre (meat boy, the end is nigh, sunblaze) the story isn't really the strong suit there either, (celeste being the exception ofc,) so I'll let it slide. I give this game a solid 8.5/10.

FlashStep
FlashStep

A great platformer without a jump button. All of your 'jumps' are repels with magnets (red / blue). Good level design, great OST and all around a lovely game.

mahkra
mahkra

Super Magbot is a surprisingly good little precision platformer. "It's a plaformer but you can't jump" sounded a bit gimmicky, so I wasn't sure what to expect, but the gameplay ends up feeling a bit reminiscent of Celeste. The art/story doesn't feel meaningful here the way that Celeste's does, but Super Magbot is mechanically fun and satisfying. Controls are tight and responsive and the game adds new mechanics in each world. If you enjoy precision platformers, I'd pick this one up -- it's not revolutionary in an everyone-must-play-it way, but it's a solid game and it's mechanically different enough to be pretty interesting.

FireWOOFwolf
FireWOOFwolf

so i played the demo on switch for 7 hours so i know what i am doing.

i'll spare the details
20/10, infinetly replayable

Marquinhos do HS
Marquinhos do HS

8/10

A platforming game with no jump button. How can that even work? With magnets of course! This mechanic carries the game and and doesn't get old. Not because there's a lot behind it or a satisfying learning curve. It does have both, but also a lot of variety with the magnetic platforms. Each of the worlds, which there are 5 of, bring some new mechanic that gets implemented in every way you can think of. The game also has "B sides" to each world, which try to push the limit of your skills, as well as an extra bonus rainbow world after collecting every item.

In regards to length and replayability, I got every collectible and decided not to go for the "no death" achievements in 8 hours. That's pretty decent for a game you can get for cheap during sales, even though I bought this on launch. I still think I got my money's worth but that's just because I'm a sucker for this type of game (platformer w/ pixel graphics). If you want to get all achievements, be my guest, but there's no real reward apart from Steam achievements.

Graphics: 9/10
Gameplay: 8/10
Enjoyment: 8/10
Soundtrack: 7/10
Recommend? Yes. During sales for anyone, full price for those who love the genre.

rodja457
rodja457

It is really really good, reminds me a lot of those Nitrome games I used to play both artistically and mechanically, but is harder and longer, and that's something really good.

g0uken
g0uken

I am happy to finish the game without smashing my controller.

pixeL
pixeL

Interesting platformer. Only way to progress in each level is by using magnets.

Level design with a decent variety of elements and different movement variations that are introduced in each map.

Sad to see that this game doesn't have a big player base. Hidden gem for sure.

sahukarikarteek
sahukarikarteek

Recommended to play with controller.

Hopsecutioner
Hopsecutioner

Fun precision platformer with unique twist. Makes the brain hurt sometimes. My only negative is that the last boss was a slog.

Ltm1900
Ltm1900

Great game! Never thought I could have so much fun.
Tip 1: If you have trouble with the keyboard then play with a gamepad.
Tip 2: You do not need to hold an arrow key while in the air.

I was in a spin for the first a few levels, too many things to do at the same time: move my character(left hand), spin the stick (right hand), thinking should I use blue or red magnet, which hand holds blue or red magnet, when to jump, control my landing...Especially Super Magbot is a fast game, though I can stop to think but not all place give me this chance, the later levels requires proficiency since they require fast pace for precision in a sequence.

I die a lot of times in the first 20 mins. However, as soon as I switch to the xbox gamepad and replay the first couple of levels, I start to know the tricks. For me the most important thing is spin the stick precisely, this can decide height of jump and help the landing. Though the time to press the magnet key also matters, but a good angel gives the best opportunity.

After I get familiar with the tricks I have so much fun. Oh this game is creative! The jump pad, the vanishing floor, flammable floor, bubble, breakable wall, the cloud first to get closer then a boost to jump away, the portal... Also the fire, the (moving) saw, key... making all the levels so interesting.
The boss fight is intense, not specifically harder than previous levels but tolerate 0 mistakes, I cannot say I beat the game because as I write this review, I cannot beat the final boss in the last world. I give up, maybe when I am 70 I will install this game again see if I am better with decades years of more experiences haha.

The later levels in Magtek are really well made. Kudos to the devs, seriously, at that point I am very skillful, but the levels are challenging because it gradually changes from precise control to puzzle solving, I need to figure out how to reach the finishing point, and when I get there it is satisfying.
Game has lots of replay value. Four worlds each containing 20+ levels, finishing a world can unlock additional 9 new levels, collecting the crystal is also challenging, beating the record time is fun.

Pretty proud of myself to rank top 20 (19) in level 1-10 as 4.21s out of thousands of players! YEAH!

Glad I did not lose interest and quit for the first 20 mins. A gem of precision platformer games.

Andresrojim
Andresrojim

This game is an incredible platformer, it gradually leads you to more difficult levels that require to understand the movement and new obstacles of each world. Music and 8 bit graphics are awesome. If you really dig the platform genre, give it a try!

TheShenius
TheShenius

It's stupidly creative and fun. The magnet component is the most creative element I've ever seen in recent years and while it can be confusing at times, it's very challenging to. Very worth it!