Super Meat Boy Forever

Super Meat Boy Forever
70
Metacritic
56
Steam
71.118
xDR
Our rating is calculated based on the reviews and popularity of the game.
Release date
10 January 2022
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Publishers
Steam reviews score
Total
56 (1 145 votes)
Recent
62 (24 votes)

Super Meat Boy is back! This time around Meat Boy is always running, literally it's an auto-runner. You will jump, dive, slide and punch your way through brutal levels and mean boss fights. We designed 5,000+ levels so you can play the game over and over without seeing the same level twice.

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Super Meat Boy Forever system requirements

Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7
  • Processor: Core i3 or AMD equivalent
  • Memory: 2 GB RAM
  • DirectX: Version 10
  • Storage: 1 GB available space
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Beans
Beans

Super Meat Boy is a pun on Super Mario Bros. This game has also met the same fate as Super Mario Bros in the sense that it became a crappy game where you can't stop running.

Joel MEGYC
Joel MEGYC

Game is fun HOWEVER the game keeps on getting ruined with it's slow response. there has been many times when I try to jump or dash but my character ignores the instructions and dies. there has been other times when he punch a boss and I stop but he continues to punch for the next 5 seconds which keeps getting him killed.

Nuwanda
Nuwanda

The first Super Meat Boy had something. Something great. Something amazing. That something was lost. What remains is but a shell of what once was. A boring shell.

Heckin' Darn
Heckin' Darn

I knew this game was going to be an auto runner before it came out. As a huge fan of platformers, I was surprised, but trusted the studio to bring the same quality to the game as the first. I've even enjoyed plenty of auto runner games, from the most basic Temple Run to the Bit Trip Runner games that I'd say Super Meat Boy Forever most closely matches. But after having played the game up through to the boss of Tetanusville, I had to put it down, cause I was just not having fun.

Super Meat Boy was a devastatingly hard game of precision platforming, and this has some of the same spirit. But the de facto inability to control your movement, and more importantly, many of the games puzzles and bosses being built around these limitations, will be a constant burr in your side. IF you've never played Super Meat Boy, and you enjoy auto runners, give this a try first. Maybe you'll like it for what it is, and you'll be able to look past the things it so clearly isnt.

Twig
Twig

1.wait 1 year for the steam release
2.realize its a autorunner
3.realize that the gameplay is doo doo
4.Refund

DOODMANGD
DOODMANGD

I started playing this game with high hopes for it being a super meat boy sequel, but I did not expect to see the game mechanics in the first one all thrown out the window. This game is an autorunner with no skill involved and very boring and simple gameplay! This is nothing like the first one, and this game should not exist in my opinion. But hey, if you like autorunners, you might like this game! Just, don't get your hopes up...

FusionTheGamer
FusionTheGamer

Its pretty decent i just dont see me playing it anymore after 6 hours of playing, No i haven't beaten the game, I have no will to,

gnarlybastard
gnarlybastard

not better than og but still fun

Artsmen
Artsmen

Despite the game throwing out the gameplay of the og in favor of an auto-runner, I still had much, much fun with SMBF. OST also goes so hard so another +1. Final verdict is probably 8.5/10. I recommend checking it out, and if you like it that's cool. and If you dislike it, that's also cool.

madnesik
madnesik

it doesn't even feel like SuperMeatBoy... FFS ... refunded.....

Daniel
Daniel

funny how the description says "literally...it's an auto-runner" and yet most people still managed to miss that??? even the gameplay was obvious enough (aside from the trailer)

KiddVicious
KiddVicious

Example A of how NOT to make a sequel.

Arikkkk ^
Arikkkk ^

This game is worse than 9/11 and the Corona virus put together and I've been MK'ed Ultra'd 69 times.
I seriously almost failed highschool because of Edmund McMillen's Games and this is lamer than all my friends who have ever voted and thought they were making a difference.

Edmund owes the world an apology for having any hand in this pos.

mr_snarf
mr_snarf

I like the new always-running mechanic, so its not just more of the same. It is integrated into the gameplay in later levels in an interesting way.

and cheese
and cheese

This game is by no means bad. It's just not that much fun. It lost the designer and composer of the original Super Meat Boy and you can really tell. If I had to say something nice about this game, I would say the character designs, animations, and cutscenes are absolutely adorable, especially with the new character Nugget. I would give that aspect of the game 5 stars, but unfortunately it wasn't enough to save the game.

Pshaeatkilh
Pshaeatkilh

First I didn't know it was an auto-scroller. My bad, I should have read the description. But in general I am open minded, and there are titles like bit trip runner that i really enjoyed.

But still what a let down. Why would the meat team sacrifice their perfect controls to make it an auto-scroller! Why the downgrade? And why the controls feel so unresponsive ?
I waited for this game to appear on steam trying to not getting spoiled online. I actually was excited as I purchased the game! Well half an hour of game play and i asked for the refund (my second time in 9 years). I will search now why such choices have been made because I am still in shock.

bucky310
bucky310

The fact that this is an auto-runner really ruins it for me. I often die in the game from being forced to go in a certain direction. If I had control over my character, I'd be having a lot more fun. Also some enemies in the second world do not have instruction on how to beat them, you are simply meant to experiment until you get it right. I looked forward to this but think this game is not worth it.

piconaut
piconaut

An unexpected sequel

Super Meat Boy Forever is a procedurally-generated autorunner and probably not the game anybody wanted a sequel to Super Meat Boy to be. Though in fairness, I'd expect it would be hard to recapture the magic of the first one.

While it is an autorunner, it is also a pretty damn good one that you can have a lot fun with if you fight the impulse to compare it against it's predecessor. Instead of being a ultra high-speed/precision platformer like the original this game converts the gameplay loop into a sequence of randomly pieced together puzzle sequences forcing the player to figure out where and how to change direction, boost, dash, and dive to get to your goal. Additional mechanics and are sprinkled into the game as you progress to keep things fresh as you go.

The cutscenes include some fun references to gaming classics but for the most part don't add much of value; thankfully, they're all skippable. Other than that it's hard to find too much else to knock the game for.

I would say this game is worth a try if you're looking for something to fill a quick 10-20 mins of gaming to kill a little time.

Andret2344
Andret2344

It's quite interesting that now the character automatically runs forward and can punch, what gives additional boost. It's totally opposite the original game, but it's not less interesting and challenging. I really like this game

matthewsharris4
matthewsharris4

Quick Description:
-Super Meat Boy Forever is the much anticipated and extremely divisive game that released last year to Epic Games and is now available on Steam. Precision platformers are my favorite genre and Super Meat Boy is one of my very favorites, so I had been following this game for many years leading up to it's release. SMBF is not for everybody, that's very clear. However, if you go into this game w/ an open mind and embrace it for what it is, you might just find that it's an incredibly challenging and innovative runner-precision platformer hybrid that may change your perspective on the auto-runner genre.

*Notes:
-I bought this on Epic last year and played it for about 25 hrs. I completed the game and unlocked the N+ Mode. I died over 9800 times, collected 30 pacifiers, unlocked several characters, completed several warp zones, and completed 83% of the content w/ 100% on World 1, 105% on World 2, 94% on World 3, 101% on World 4, 83% on World 5, and 58% on World 6. My very favorite levels were the Dark World Lab levels, those were incredibly fun. I picked it up on Steam a few days ago and have played for a little over 3 hrs before writing this review. All of my stats transferred over from Epic which was a nice touch by Team Meat.

*4 Lines of Negative Rhetoric that I want to immediately address b/c I heard all 4 of these negatives even before the game released, and I've noticed that 99% of the negative reviews parrot these same narratives. Everyone has their own opinion, and it's fine if you don't like this game, but I find it bizarre that I've heard the same 4 lines repeated for about two years now and that no one ever elaborates on why this is a supposed bad game:
1.) Auto-runners are bad when it comes to Super Meat Boy (This seems like a silly thing to be unhappy about, but as I will explain in detail later, this game is not a typical auto-runner. Ironically, games like Bit Trip Runner having glowing reviews, but ppl seem to think that auto-running is inherently bad when it comes to the SMB games.)
2.) This is a phone game (Yes, this was a phone game 8 years ago, but now it's not. This is not a cash grab, but instead, the entire game was rebuilt from the ground up once Team Meat decided that they wanted it to be a PC game.
3.) Edmund left b/c he knew this game was garbage (No one knows why Edmund and Tommy went there separate ways, so this is just pure confirmation bias. BTW, Super Meat Boy was made by both Edmund and Tommy. Yes, Edmund is extremely talented, but so is Tommy, who was the coder for SMB and created SMBF.)
4.) Random Generation = bad level design (The levels are not random at all. Every single level has been hand crafted and broken down into chunks. Every single possible combination has been tested, which may be one the reasons this game took a long time to create. These chunks allow for so many subtle variations of the levels, which helps replayability a lot. I've never heard ppl complaining about Enter the Gungeon or Binding of Isaac having terrible level design b/c of the random generation of levels.)

What's Good:
-I'm not a big fan of auto-runners, although I can't say that I've played a ton of them. I enjoyed Geometry Dash and thought that Bit Trip Runner was fine. SMBF has far more in common w/ Super Meat Boy or Celeste than it does w/ Geometry Dash or Bit Trip Runner imo. SMBF feels far more like a hybrid of the two genres than any other game that I've ever played. The Dark Levels are especially creative and challenging. If every game in the auto-runner genre had this level of depth, I would play a lot more games like this.
-There is a ton of content here. It took me about 24 hrs to 85% the 6 worlds, collect a good amount of pacifiers, unlock N+ Mode, and mess around w/ a second file. I've heard that you can play the N+ Mode 10 times before seeing identical levels. Getting all of the pacifiers, completing every warp zone, and unlocking all of the characters will be especially challenging.
-The bosses in SMBF are a huge improvement over the bosses of the original SMB. To be fair, bosses are typically a weakness in this genre, but these bosses are excellent imo. They are big, bad, menacing, but most importantly, they utilize the games main mechanics in fun and innovative ways. Every world has a boss and each one felt better than the last.
-I'm a big fan of this aesthetic even if it isn't for everyone. It reminds me a lot of Rogue Legacy 2, which I thinks looks great. For some reason, ppl compare this aesthetic to a Flash Game, which seems really silly to me. I think the animated scenes look great visually, the levels are packed w/ bright colors and detail, the bosses look really cool, and this runs just as smoothly as any top tier Indie game. SMBF went for a different tone and style than the original, and I think they pulled it off. Another reviewer mentioned that he had frame rate issues, yet on my very basic rig, this game ran at 60 fps w/ very little load time and I experienced zero bugs.
-SMBF is an extremely easy game to learn the basic mechanics, but offers a fairly high skill ceiling. Since the game auto runs for you, the devs could really ramp up the creativity when making complex levels. This is typically a challenge for precision platformer devs b/c if the player doesn't understand where they are supposed to go, they won't be able to complete the sequence. In this game, you are always guided towards your solution but you have to use your wit to find the solution to the problem

Could Use Some Changes:
-There are checkpoints which make perfect sense b/c of how long the levels are, but they do take away from the exhilarating feeling that you normally get when finally finishing a platforming sequence perfectly for the first time. I found the thrill of completing a level less rewarding than my favorite games in the genre.
-The first World is very simplistic and imo the least interesting visually. This is the way most games are though, so I understand why the devs designed the game this way. Unfortunately, far too many ppl played for 20 minutes, and refunded the game. One of the complaints was that they didn't like the soundtrack or the platforming sequences in world 1. To be fair, the original SMB World 1 is just as simplistic, but very few ppl have complained about it.
-If you skip all the Dark Levels and only complete 4 levels per World, you can fight the boss, so it's actually possible to complete the first 5 worlds in 2-3 hrs. This may give some players the impression that this isn't a very long game, when that is not the case. Most players will need 20-35 hrs to fully 100% a save file on your first playthrough.

Thoughts:
-I was very skeptical going in last year when I decided to pick this up on Epic. I almost never play games on Epic and I'm not the biggest fan of auto-runners. To make matters worse, I didn't enjoy World 1 all that much. However, as I pushed forward, I began to enjoy the game more and more w/ each passing level. It felt like I was playing a new genre, and one that I could enjoy quite a bit. I don't think that SMBF is as good as the very best precision platformers out there, but I don't think it's that far behind them. I've played and reviewed 40-50 different precision plaformers, and I love so many of them. I've noticed that most diehard precision platformer fans tend to like this game b/c they go into it w/ an open mind, and don't expect a clone of the 2010 SMB.

Consensus:
-Solid Game (Tier 3 and makes up 35% of my reviews). I don't think that SMBF is as good as Celeste, Super Meat Boy, The End is Nigh, Remnants of Nazieth, N++, Sunblaze, or Octahedron. However, I think it's just as good as games like Slime-San, Super Magbot, Q a Neon Platformer, Rifter, or Dustforce. That's good company, and Team Meat should be proud of what they have created. I'm looking forward to many more hrs of this runner-precision platformer hybrid!

YOUNGaz
YOUNGaz

The first SMB is easily one of my favorite games of all time. A+'d light and dark including cotton alley (minus some dark rapture levels and IWBTG because I just don't have the sanity) Was a little unsure how I'd feel going into Forever. I've never actually played an auto-runner before so I didn't really know how I'd like it, even with the familiar and beloved characters.

After completing the first world, I was still on the fence but I think it was mostly due to me still familiarizing myself with the controls and gameplay. After beating the first boss and getting into world 2, it all just kind of clicked and the game managed to grab full hold of my concentration very much the same way SMB did when I first played it 10 years ago. I don't know exactly why or how but very few games have given me the drive to succeed as much as these 2 games.

Forever is obviously a different game than the first but I've found this game to scratch the same itch for fast-paced gameplay and control inputs that SMB did, just in a different way.

I wanted to wait to review until I did a basic completion of the game and even though I've died a few thousand times, it was never frustrating. I still kept coming back and striving to beat it. Both games are very good at that, at least for me personally. Now that Forever has kind of clicked for me, I'm excited to replay it for A/S rankings and collecting and trying out different seeds.

As far as the other aspects of the game, the soundtrack and animations are great. The storyline cut scenes are fun to watch and still has a fun sense of humor about them. Definitely not quite as dark comedy as SMB unfortunately but still funny. Most likely dialed it back for the wide range of platform releases but that's just how it is.

All in all, if you loved SMB and are open to the genre change, I think it's worth checking out. For me at least, it still hit all the notes of what I loved about SMB in a new and different way. I definitely see myself revisiting Forever the same as I do for SMB. If you're absolutely against auto-run games, not much you can do really so probably skip out.

ssjwill4
ssjwill4

Definitely different than the first game. Wasn't expecting an auto runner, but it still plays very well. Each world gradually adds interesting mechanics to create new puzzles to solve while platforming. Not as good as the first game, but still worth picking up. Lots of challenge to be found and a lot of fun to play.

danmerey
danmerey

It's a runner. Pretty good one, but still a runner (it looks and feels like a mobile game). If you ok with this, then go ahead and get it – it's good. If you expect Super Meat Boy 2 – it's not that, because controls and gameplay are different.

If you don't know what the runner is, you should consider if you should play this – character runs AUTOMATICALLY, you can only control the character with 2 buttons (A - jump or punch in the air, Down - slide or start fast falling with a punch in the air).

A few things about the game:

- It's fun, if you like runners and/or hardcore platformers.
- Pretty short (5-6 hours to complete the main game), which is not bad. There's a lot of additional hard levels though (dark version of every level and at least one additional world).
- It's not the same as the Super Meat Boy game, though the feel of the game is pretty much the same.
- Doesn't require too much brain juice. Playable with some TV show on the second screen.
- It's pretty hard (mostly on bosses). Sometimes you need to spend 30-60 minutes on the same level. If you are not into hardcore games, it's not for you.
- Level design in different then Super Meat Boy, seems more like The End is Nigh: there're checkpoints on the level, levels are longer then in Super Meat Boy, but there're ~10 checkpoints on every level.
- Plot is pretty strange. A lot of animated scenes. Feels like a cartoon for small children. It's not bad, but not my cup of tea.
- Graphics are... Well, they are ok, but feels too cartoony. Some stuff looks great, but if you see the game on the stream, you probably will not want to play it (too mobile visuals, I guess?)
- Music is ok overall. Although World 1 music doesn't fit, it still sounds nice.
- This was supposed to be a mobile game if I understand right. Somehow it's a PC game now, and there's no mobile version of it, which is pretty strange.
- After some time of playing you want to play again Super Meat Boy.

If you ok with controlling only jumps and punches, get the game. If not – don't. The game is good, but not for all.

m0nologue
m0nologue

(Note: Played this on Switch when it first came out, now replaying it on PC.)
If you're only playing the main campaign itself, this game is a fantastic follow-up to the original SMB. The autorun is weird at first but I genuinely think it helps this game and allows for a lot of interesting level design that takes advantage of the limitations of always running. The visuals and music are stellar; I want to specifically note how brilliant the cutscenes are, and how well they animate and inject personality into the game's characters. Dr. Fetus in particular is excellently animated; he has a very well-done presence and aura to him in this game that elevates him to one of my favorite cartoon video game villains. Very entertaining to look at.

Once you get into 100%ing the game and doing the Dark World though, this game becomes a miserable slog, and I say this as someone who 106%ed the original Super Meat Boy. The original game's difficulty worked because of how short and sweet the levels were; here, levels are very long and separated into 8 chunks. Why the game developers chose to have the player beat every level without dying to 100% the game is beyond me; these levels are huge. It simply is not fun or engaging to do the same 7/8ths of a level over and over again just because the last 8th is particularly challenging. SMB found its difficulty through precision platforming and momentum... not through the tedium of making the player redo long levels over and over because of a mistake near the end.

TL;DR: The game is fantastic and a worthy successor to Super Meat Boy if you don't plan on 100%ing it. Once you do though, be ready for a genuinely boring and tedious time. I would recommend this game - hesitantly.

|\/|4r|<
|\/|4r|<

Team Meat, I have sent you a Super amount of 'well-done' steak, so all the Meat Boys and Bandage Girls from the Light (side of the) World — euphemism — can have a BBQ with you, and (chicken) Nuggets?! May it last Forever!

Prototype Boy's meat will be charred later, but this game is > A+ for sure.

PS If you do happen to check reviews, use the following Steam Labs filter: Playtime; 2 Hour(s) To No Maximum = 87% positive (Your Languages) 👍 Enough said ...

HarshNoiseWall
HarshNoiseWall

Oh boy, this game. Super Meat Boy Forever is a hardcore precision platformer, and it's definately not for everybody.

Gameplay:

SMBF is an autorunner, and that intriguing modification of classic formula divided community straight in half. That said, this game is extremely well made and polished, do not compare it to your generic free to play mobile phone autorunners, quickly slapped together to make some bucks on ads.
Clarification of some crucial points:
1. Not an endless autorunner.
2. Not randomly generated.
Each world has 6 levels and a boss fight. Levels are made of hand-made chunks of varying difficulty, randomness only comes from order and selection of said chunks.

Team Meat not only managed to perfectly recreate original fluid and highly responsive movement of Meat Boy, but to add so much more new mechanics and gimmicks to every single of 5 worlds, while not damaging core gameplay in any way.
This is still a Super Meat Boy game, you still have your wall jumps, warp zones, traps, global timers, intricate, borderline convoluted level design and a lot, a lot of trial and error and frustration. Some chunks even feel more like a puzzle now, you actually have to understand what the heck is going on before making progress.

Original Super Meat Boy is a hard game, and maybe my memories of it are a bit blurred, but man, SMBF actually feels so much harder. This game is brutal. Insane timings, tight squeezes and nuclear mix of absurd mechanics are already melting grey matter, now try adding generally faster gameplay on top of that.

Visuals:

They did such a fantastic job with visuals in this game. Every world is distinct, every color palette is balanced and pleasant. Light worlds are filled to the brim with vibrant colors, while Dark worlds are gloomy and bleak. More than that, every single level has its own style, lighting and background, depending on what gameplay mechanic it represents. Also I absolutely love angry Sun in Tetanusville.
Storyline is served via cinematics after each chapter, totalling up to about 40 minutes long cartoon.
Every sprite is crisp and readable, every animation is smooth and well telegraphed. Well done, Team Meat.

Audio:

I find it kinda hilarious that some people claim music being bad in this game. World 1 music is pretty bizarre, I get it, I also understand that most of people claiming said thing never actually did make it past World 1, but come on, haven't you heard main theme, its right there, on title screen, which comes before World 1, have you? Well, at least that's a good sign of a person whose opinion is not really relevant, I guess.
Also, simple fact that music was done by Ridiculon and Scattle already ensures a lot of bangers in here, ye know. Overall musical arrangement is fitting and well made.

Conclusion:

Super Meat Boy Forever is a very fun, extremely challenging and so different, yet so familiar precision platformer.
If you are able to leave "used to be better" mindset behind, you will get many, many hours of entertainment out of this game.
If you enjoy difficult and diverse platformers - give it a shot, don't let negative reviews with 15 minutes of playtime scare you away.
This game clearly is a labor of love, and I'm giving it my wholehearted recommendation.

~Juby
~Juby

I just realized I was auto-running manually in previous edition of the game. So, I'm having a blast here :)

Archilolo
Archilolo

Es un buen juego, aunque si lo que estás esperando es una secuela fiel al original NO deberías comprarlo. Es totalmente distinto a su predecesor en todo sentido. Como secuela, es lamentable, pero como juego aislado, dejando de lado lo que alguna vez fue esta franquicia, es un producto sólido y muy disfrutable.

Chebyshevrolet
Chebyshevrolet

I usually don't like autorunners and was a bit pessimistic going into it even though I heard good things from friends who played it on Epic. About 30 minutes in all my reservations were gone. The game is amazing; it's fun, challenging, and has that Meat Boy charm/humor the first game had. Highly recommend.

St33lios
St33lios

Super

You can play forever since it has over 5,000 randomly generated levels

HashtagNotSponsored
HashtagNotSponsored

I would just like to start with saying that this game is alright, the developers tried something different and it worked out in my opinion. Do not buy this game expecting it to be exactly like the first Super Meat Boy. I believe a lot of people who really liked it expected Forever to be the exact same kind of game and got mad when they bought it and it wasn't, but literally reading the second sentence of the description tells you that the game is an autorunner, very different from the first game. While I do think that the first Meat Boy is better than this game, this game is solid and worth a shot.

Water Vapor
Water Vapor

Super Meat Boy Forever is a SIGNIFICANT downgrade from the original game. However, since Super Meat Boy is essentially a masterpiece, this one's not too bad, all things considered. It's got clever enough ideas, and the extra movement options somewhat make up for the lack of directional control. The graphics are nice, and the music is serviceable. If you don't hate autorunners, consider picking it up if it's on sale. I will say, though, that 100%'ing this looks like it would be an absolutely miserable experience, and this is coming from someone who fully completed Super Meat Boy on both Xbox 360 and Steam and loved (almost) every minute of it. What's different, then? Super Meat Boy does not care if you die. Forever does. Some sick fuck thought it would be a good idea to add a no-death S-rank when this game's levels are about three times as long and just as hard. And yes, there are characters locked behind getting S-ranks. This is, in my opinion, just enough to push the needle over from "extremely hard" to "just plain tedious". I much prefer the original's approach of restricting deathless runs to the achievements. It kept the game from going completely overboard while still having something for the truly insane to flex on their casual friends with.

schmizzy
schmizzy

after having to wait such a long time to have this game on steam and not shitty epic games it really is a disappointment to be honest.
the controls are fishy and gliding all over the place and the game isn't really what meat boy used and strifed to be i feel like.
on the contrary it is fun to play but still. not worth it

Miles
Miles

This was a long awaited game and fairly, im sure an auto-runner it's not what people expected from Super Meat Boy, since it's all about precise jumping and timing, but other than that this is not a bad game in my opinion. It is very chill and fun to play, with just two buttons it's perfectly playable on mobile, they tried something different and while i don't prefer this over original Super Meat Boy it's totally enjoyable. If this is not your kind of game you can always play SMB, but i honestly think this one doesn't deserve hate for not being the Super Meat Boy sequel everyone wanted.

benf
benf

This is the first review I write.
I decided to write it because of the 'Mixed' reviews on steam.
This game is a blast! and it feels very much like the first SMB in my opinion.
The game is challenging and introduces interesting mechanics in each world.
At first I couldn't get an A+ rank in any level. But after finishing the later worlds, I came back and got A+ and S with a breeze.

The graphics are good and also the music.

Get it!

Audish
Audish

Super Meat Boy was an absolute phenomenon when it released over a decade ago. It was perhaps the first real mainstream hit of the precision platformer genre, merging lessons from classic run & jumps and more sadistic offerings like I Want To Be The Guy to form something that would influence indie games to this day. That’s a hell of a legacy, which makes it all the more bizarre that its own sequel seems to have forgotten so much of what made it good. I don’t know what compels a person to look at the acclaimed challenge and tight controls of the original, and then try to follow it up with a deeply flawed infinite runner. But I do know that it’s a curse that dooms Super Meat Boy Forever to be nothing more than frustration and tedium.

Meat Boy and Bandage Girl are back, along with their adorable offspring, Nugget. Of course, the irascible Dr. Fetus is back too, and snatches the little bundle of gristly joy away. Thus begins another deadly odyssey of navigating levels full of sawblades, syringes, and horrors to rescue the sentient McGuffin. But things are a little different this time. In stark contrast to the compact platforming challenges of the original, Super Meat Boy Forever sends your chosen character sprinting relentlessly towards danger. You’ve got to time your jumps, dives, and punches to match your pace, as well as puzzle out the order of operations to work around your directional limitations. Then you’ll need to do it faster to meet the strict time targets on levels, more carefully to get the sadistically-placed collectibles, and repeatedly to work out the precise moves expected to beat the bosses.

Straight away, if you’re here looking for more Super Meat Boy, you’re not going to get it. As I’ve repeatedly alluded to, the shift to infinite runner takes away a huge element of control that made the original so gratifying. Meat Boy (or your character of choice) is forever sprinting, stopping only when hitting a wall and changing direction only when leaping from a wall. Aspects of the original, like momentum from wall slides and carefully-planned wall jumps are present, and that’s where the game is most familiar. The rest of the time, you’ll have no control over your approach to a pit or obstacle, only the timing of your jump or slide. Early on, this can be maddening if you keep dying over and over to a jump that would have been elementary if only you had the least amount of control over your velocity.

Instead, Meat Boy is given a few new tricks in this one, namely a punch and a slide. The punch is a dramatic change, sending your character dashing forward in midair and destroying an enemy. You can do it again if you kill, leading to sequences where you time punches to levitate over yawning pits. The slide is a logical choice for an infinite runner, letting Meat Boy squeeze under traps he’s too dumb to stop running face-first into. Your movement options are all responsive and allow for entertaining combinations, at least when it’s clear where you should be using them. Instead of the tight, flowing levels of the original, Forever’s levels are randomly-generated, stitched together from sections that offer their own challenges.

It’s really here that the whole thing falls apart, and distances itself not only from the legacy of Super Meat Boy but quality infinite runners. These sections are often poorly-designed, requiring too specific jumps, twisting sequences of wall jumps that can turn you around, and other frustrations. One section literally had a trap area, where if you ran forward instead of taking a small upper path, you were simply doomed to run off a cliff. Some parts require you to sit and wait against walls to time your next moves, which isn’t bad on its own but hurts the flow of an infinite runner. And all of these irritations are only magnified when they’re mashed together into an incongruous level that has no flow between sections, and has to be completely restarted if you miss your chance at a collectible or secret.

I could go on about how aggravating the bosses are, throwing up walls and beams of death that can only be avoided by matching whatever pattern the designer forced on you, or how punishingly tight the time limits are to unlock Dark World levels, or how much worse all of these problems are when you get to the Dark World. But it should be clear by now that Super Meat Boy Forever doesn’t just fail to live up to its predecessor, it fails as an infinite runner on its own. Its greatest sin is certainly being a gross misunderstanding of its legacy, but even removed from that, it’s just not fun for what it is.

Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https://goldplatedgames.com/ or on my curation page!

Franco Diaz
Franco Diaz
Review by Gaming Masterpieces - The greatest games of all time on Steam.

I bought Super Meat Boy and got an auto-runner. A masterpiece? Certainly not.

I should have really read the store description or at least a review before buying, or maybe follow some better curators. Also the 50% launch discount wasn't that great, considering they started with -90% during the first few minutes, which would be a better price for THAT game.

Not only not a real successor to Super Meat Boy, this game is not even a good runner - the scrolling is a bit jerky, and it distorts the graphic in ultrawidescreen resolution. Playing on FullHD or 4K works. It is not all bad, though, and can be fun if you like the genre. At least it is not bad enough to give it a thumbs down, get it if you like challenging auto-runners, but don't buy it if you look for a masterpiece.

Conclusion:
A below average auto-runner. Not what fans of Super Meatboy might expect. Buy Super Mombo Quest if you look for a cool new precision platformer.

Lord Kaio
Lord Kaio

Ugh, this makes me sad. I really enjoyed the "real" Super Meat Boy on console and PC but this game just isn't good. The auto-run mechanic isn't an awful idea on it's own but the inconsistencies with some of the levels make this game painful to play. I wish they would've made a well crafted campaign where the levels were polished and had a nice flow instead of focusing on having random levels generated. It might be a great addon for longevity but it doesn't always mean it's a good or fun level.

Naftak
Naftak

Context first - Huge fan of Super Meat Boy. 106% completion, bought it on every platform it's ever released on, all that good stuff.

I knew going in that Forever was an autorunner and not to expect "Super Meat Boy 2", but...

it's not just that this is a bad Super Meat Boy game. It's not a particularly well-designed autorunner either.
I played through half an hour before I had to turn it off.

Sorry, but this just isn't good. I came in with the right expectations, was open to enjoying it, I met the game on its own terms, and I still really didn't like it.

I'm reasonably confident Edmund would not have agreed to release this if he were still involved.

Mark
Mark

This game is not only much better than Super Meat Boy 1. The level design and the bosses are so well designed. Such a good flow. So many fresh ideas. To defeat the bosses you have to find your own tactics. This game takes the whole genre to a new level. Congratulations to the game designers!

PooKy2SpooKy
PooKy2SpooKy

Returned this game. I should have done research and figured out it was an auto runner. I just auto purchased it thinking it was like the first one with more moves and features. Who ever had the idea of making this an auto runner needs to think about what they have done.

39's devistator
39's devistator

oh Meat Boy is now an endless runner?
makes it quite a lot easier imo, but it's fine. waited a long time for this one.

Vaizzes_Nightmare
Vaizzes_Nightmare

This game just isn't fun at all. I despise auto-run games and refunded this game. They should've stayed true to the roots of the original Super Meat Boy and added much more. I do not recommend whatsoever.

SoulAdor
SoulAdor

Super Meat Boy Forever is a better game than Super Meat Boy.

Because it does more with less. Instead of having full control, now it is an autorunner. Jump button is still there, and dash down button is added. With this little twist it manages to create more ways to control the character and interact with the level than original could. Each of around thirty-ish levels introduces new mechanics, and they get combined in some rather clever ways.

It has some improvement in all other aspects – visually it looks better and neater. I like music of SMB more, but this one is just okay. Backgrounds change between the levels – it still has nice touches like those, and some transitions are pure chef’s kiss. There is more story… if you were playing it for the plot. And the story is a natural continuation of previous game. I never liked bosses though, and they do not add much to the formula here either, they are more of a minigame to complete. Finally being able to punch regular enemies feels way more satisfying.

Random generation makes sure things stay fresh on each new game mode. It is an interesting choice, as other games choose to dump all levels together for numbers. Here they are shuffled and you will see only a fraction of total. Still, it decided not to take a path of infinite runner and provide a more finite, better refined, experience. It chose quality over cheap mobile quantity, and deserves some respect for that.

But is it a better Super Meat Boy game?

SMB itself was a sequel to flash game, Meat Boy. Developers took their time, learned from mistakes and created an almost perfect platformer. At that time, game was a huge step up and showed that indie games could achieve things big ones could not. SMBF does not try to do that, it is not a revolutions by any means. But sure, it is a solid game and might be one of the best in the genre.

It has all the meat boy DNA there – hard levels, quick restarts, references to other games, interesting game design decisions, shortcuts hidden inside levels, par times that unlock WAY harder versions of the level. But it is not platformer any more, and if that was the only thing that made SMB a solid game for you, then no, it is not a SMB. SMB achieved near perfection in its genre and there can be no sequel to it, just like there can be no sequel for chess.

Speaking of chess… it is also a puzzle, sort of. Reacting fast is not enough, sometimes you will have to think how different game mechanics interact with each other. Given level editor, people would be able to make Super Mario ROM hack levels of difficulty easily. 20+ hours in the game I sill was discovering mechanics that the game had hidden from me, as some obstacles interacted in unexpected ways.

The road to making the game was not easy – after being announced as SMB mobile port in 2014, game has been delayed numerous times. Finally it got released on PC, and became Epic Games exclusive for some time, and that caused a lot of backlash. But we have what we have now, and the wait is finally over. Making the game was not easy, and it was a time well spent – tons of creative levels with interesting mechanics. If you choose to ignore EGS exclusivity, consider the game being released just now. This one got too much hate for that, but now that wait’s over, I judge the product. And it is good. And will be.

Forever.

Rubone
Rubone

Great level design, very creative and harder than the original.

indiegamer45
indiegamer45

I know some weren't happy with the fact that they went down the auto-runner route, but honestly, imo after a few minutes of playing you hardly notice. This game is a total blast, I think I love it even more than the original. The visuals absolute pop with vibrancy and ooze with charm. The soundtrack is absolutely banging. Gameplay is challenging, fun and super addictive. If you are on the fence about trying it, don't hesitate, its awesome.

N3on Bl4ck
N3on Bl4ck

Jesus, this is the perfect example of how to make an incredible, classic first game. loved by all, perfect in everyway, then completely fucking it up!

Wtf, auto run feature sucks, controls arent responsive....the frame rate drops are horrendous....team meat should really be ashamed of themselves.....especially after creating such a brilliant first game. This is disgusting. Only good parts are the animated shorts.

qssv_10
qssv_10

Very fun game to play when ur bored .

BÄNNÄT
BÄNNÄT

Has nothing to do with meat boy...
gave it back...

NightShadowPT
NightShadowPT

After such an outstanding first game, one of the best platform games ever designed, it is baffling how they could drop the ball so low on this one.
The best features of the first game, its amazingly tight game play and controls are thrown out the window on this one in favour of a mobile type eternal/auto runner... as if the world needed another one of those.

Textbook example of how not to make a sequel.

Juvenall
Juvenall

I really did want to like this game, but just a few hours in, it turns out Super Meat Boy Forever is a shallow, uninteresting mess that is simply a Meat Boy skin on a mobile-quality game. While I knew what I was in for when I purchased it (the description spells that out quite clearly), I was hoping for more depth than "Press A, but sometimes press down" game. Gone is the robust platforming, gone is that sense of accomplishment, gone is that sense of adventure. In its place is an overly simplified cash grab that is lacking in virtually every aspect except the art style. While simplistic games can work - just look at One Finger Death Punch - this misses the mark entirely and just feels like a generic game I have a hundred of on my phone already. Perhaps there's a better experience deeper into the game, but I'm so bored with the first few hours, I think I've lost interest. This may be worth trying when it inevitably falls to that sub $3 "bundle-bin" pricing, but at the current $20 full retail price I feel like you're better off playing basically anything else in this genre.

Skye
Skye

A year after release and a few full playthroughs later, I can safely say Super Meat Boy Forever is one of my absolute favorite games I've ever played... ever!! The autorunning gives the most amazing sense of flow and feels so good to the point that I've even done S-ranks (getting par time + deathless) of every level in one save file, which is the kind of thing I NEVER do, If games have a checkpointless challenge I will simply never do them because unless its Donkey Kong it never feels good, but it felt super good here! Really satisfying. Love this game!

Fourlamas
Fourlamas

Super Meat Boy Forever takes us back into the Super Meat Boy universe, slaps us with new mechanics and leaves confusion all over the place.

This time the game is an autorunner. You can jump, punch and slide but make sure your reflexes are fast otherwise you are going to die a lot.

While the autorunning thing didnt sound good at first, playing through the game really shows the care that has been put into it, you still get those moments where you perfectly get through hard areas but this time you just press the jump button over and over and sometimes punch. Punching is really cool idea to be honest and its fun during the bossfights but thats about it.

I am personally fine with increasing the difficulty but when you have less control over your characters you might wanna chill on the punishment that comes from dying. Many areas have very long back and forth puzzles where if you die get ready to do it all over again, I suppose it could be worse since the original didnt have checkpoints at all but still, it feels a bit dumb especially during the bossfights.

The room for error is much smaller when fighting bosses, which is annoying, sometimes it feels like you really need to get lucky which shouldnt be a thing in this game but here we are.

New abilites and obstacles are not explained by the game at all, you are forced to die multiple times until you hopefully figure it out.

The amount of levels seems to be way smaller compared to the previous game which is unfortunate.

Trying something new didnt quite hit the mark for me, atleast this time. I am more than happy to return to Meat Boy but not like this.

Nipples
Nipples

I don't understand all the hate
Fun game, it's not the original and it is an auto-runner If you don't like either of those aspects then i would suggest that you do not buy it

Blind
Blind

Ya know how you can play Super Meat Boy for hours and build up your muscle memory and get really good?

I don't feel like I'm gittin' gud at any point in this.

I didn't make it too far, just the 2nd boss - and as I was dying continuously from the post-move recovery I realized... this is not fun, this is annoying. The game does everything it can to telegraph what to do, and you can still miss it because the attack lingers.

I feel like the Metroid Dread ceiling guy, that's the level of "this should be easy, why isn't the game winning yet" I'm at.

...also the framerate seems low, but that could just be a vsync problem I might be able to fix that if I ever run the game again.

But as bad as it is... .... ehhhhhhhhh, I don't think it's refund worthy - not really. Maybe one day it will just click back into place like a rusted replacement knee.

Heru
Heru

For an autorunner its good, but its clear this didn't live up to what it could've and should've been. Plus the boss fights suck lol.

MrDoDo
MrDoDo

The first game was AWESOME.
But, the moment that you add the "always running" part... it's just boring.
Way the hell would you think it was a good idea?

ligma male
ligma male

This game will break your heart. Its a mobile game. Its not super meat boy. Do not buy this

Cozy
Cozy

This isn’t meat boy. This is geometry runner with a meat boy skin. I played 13 minutes and was refused a refund. If you’re making a game, Just pay someone to design levels. This autogenerated stuff sucks

Mr.Insanity
Mr.Insanity

No... Just no...

TL;DR: This game wants to be a precision Platformer A N D a auto-runner which sucks because you can't be precise when you can't even control the characters movement.

This game just fails at being enjoyable. It not bad because it's a auto runner or that it strayed from the original, It's bad because it needs the precision of the first meat boy without giving you any of the reaction time or controls to adjust. Half of the Chunks are not clear at all at what you need to do so you're left with trying to figure out what you need to do and all the while meat boy is repeatedly running into something that kills him, and sometimes after repeated attempts and finally passing it, it doesn't feel satisfying. In fact it just feels even worse because you won't know what you did to get pass and you don't get a moment to figure it out either cause you're already onto the next chunk trying to figure that one out. Getting A+ rank is even worse, if you can believe it, because you're not just trying to figure out which parts you can do better but also trying to speed up your running by punch spamming (in a P R E C I S I O N platformer) to try to help but even then it doesn't do much so you die because you spammed punch at the wrong time. over all this game is just bad... not in a fun way, not in a way that can be fixed with updates or with dlcs, it's just bad to the core.

Orion
Orion

Yet another prime example of what happens when the focus is on improving visuals at the expense of everything else. The ambition of making a procedurally generated auto-runner is not necessarily a bad thing, but this incarnation of it has issues. Levels feel like disjointed busywork, the auto scrolling nature leads to some VERY unnatural-feeling solutions to level segments, and it just feels pointless. But then take all of that in the context of it's predecessor -- which had tight, hand crafted levels with a natural flow -- and you have a recipe for a cautionary tale. Also, that first-stage music would have been irritating even if it hadn't been naturally contrasted with the original's soundtrack.

PWS64
PWS64

I like this game quite a lot. Yeah, I honestly don't really get the hate for this one to be honest.

Is it better than the first proper game? No. But, it is a good game. According to the devs this is the canonical Super Meat Boy 2, but don't be fooled because this game does play completely differently to the first game, and you could say that it isn't even similar to the first game at all considering how different it is.

The game is an auto-runner, yes, but unlike most cheap mobile games, I think this game has great controls, great level design, and addictive gameplay. You can now punch while in middair which acts as a mid-air dash, and it completely saves the game for me to be honest, and actually gives the game speedrun potential and the level design is very much built around it with possible intended and unintended skips.

The game is also randomly generated, so that of course, opens the door for an infinite number of playthroughs since there is an insane number of levels. This is great, in a sense, that makes this the Meat Boy game that will never end, however I would say that this makes the level design feel a little less... intentional? It's still good stuff, but sometimes it feels like certain levels don't really connect properly to each other, still fun, but it isn't anywhere near the level of carefully crafted level design in the first game.

I actually like the visuals in this game a lot more than the first game, looks like it's going for a hand-drawn aesthetic, and I dig it hardcore. Animations are silky smooth, the sprites are on-point, the game runs buttery smooth (at least for me, I've heard others have a bad time with performance, but I can't tell if that's due to poor optimization or their PC being bad), the only thing I don't really like about the visuals are the fact that some elements and objects do have a very thick outline, which I see why they chose to do that, but it does make the game look more like a mobile game than it really is (despite the fact that it IS coming to mobile soon, if not, out already).

OST is decent, nowhere close to as good as the original, but there are some bangers in here.

The game does have flaws, but the thing I liked the least were two of the boss battles, the second to last, and the final boss. The 3 fights beforehand are decent, I like how they have a health bar now, but the last 2 bosses, without spoiling anything, feel very repetitive and cheaply designed, the final boss in particular has more trial and error than anything else in the game, which wouldn't be too bad of an issue since this is still the series known for its instantaneous respawning after dying which eliminates most frustration with the game, but they can take longer than a minute, which makes respawning a lot more annoying when you have to repeat the same process all over again.

But yeah, at it's core, it is a Meat Boy game, it has the things you'd expect in a game in the series like tough but fair platforming, saw blades, death, and middle fingers, but it does play completely differently and that can be a turn off. If you look past it though, it's still a good game, it doesn't live up to the original, if I were asked to recommend one or the other, I'd recommend the original all day everyday, but this one is fun too, and it's one of the better auto-runners out there, has good level design, it's fun to play, has most of the charm of Meat Boy, it's a fun experience, but you'll have to subvert your expectations, if you're looking for a true Super Meat Boy sequel, this isn't it.

I'd lean on like a high 7 or a low 8/10 for this one, if you're feeling cautious on it, buy it on a sale, or get it for $10 if you have the first game before the half-off deal is up.

RoccoMX
RoccoMX

I expected a lot more from this game given that I enjoyed the first game a lot. Gave it a chance, it just did not live up to my expectations.

Sevenstrife
Sevenstrife

Going into this game, I knew it was going to be an auto runner, and I knew it had pretty poor user reviews, but I wanted to give it a chance since the first game was so good. Maybe the user reviews treated it unfairly because it is an auto-runner? Nope. This is just a very bad experience... It is all about trial an error, but it isn't skill-based trial and error like this first game was. In this game the trial and error feels horrible because most of the time you are guessing about what combination of inputs will get you through. Once you know what you are supposed to do to beat a level the game can be fairly easy. But until you know exactly how to beat a level, you are essentially just randomly mashing your face against the wall until something looks promising. It feels horrible. You don't get that sense of reward after beating each stage/puzzle. You feel cheated that it took that long to figure out when the game could teach you better.

VladiBozata
VladiBozata

everyone hated this game because it isn't a copy paste of the original

ᴘᴜᴍᴘᴋɪɴ
ᴘᴜᴍᴘᴋɪɴ

dont play this just play rayman legends

ariebrons1
ariebrons1

on the positive: it is much more polished than the original qua graphics and audio.
on the negative: as a fan of the original it bums me that none of the original strategies worked.
it is an autorunner.
a randomly generated autorunner.
with a fixed jump (you always jump the same hight)
and because of that lacks the puzzle ellement and variety of problem solving the original had.
so: if you liked the artstyle of the original, this is a welcome addition.
if you liked how the original played, this does not live up to my standards.

Glizzy Glenn
Glizzy Glenn

Its nothing like the first game but i still had a blast playing it

Desticler
Desticler

I just want to write a positive review to help push the game out of mixed reviews.
Yes, the game is an autorunner. This info was available for 8 YEARS and is literally said on the store page, so I have no idea how there are people who buy the game and then realize it's an autorunner.
Admittedly, it was a mistake on the devs' part to advertise this game as "Super Meat Boy 2". This may be a direct continuation of the story from the first game, but it really should have been advertised as a spin-off, because that's what it is.
Also, many people judge the game from the first impressions that they get. They see this as a really basic game with 2-button controls and no gameplay variety, but that's just the start of the game. It gets a lot more interesting later on.

Lastly, an explanation as to why I only have 32 minutes of playtime yet talk about how the game gets better later on and, according to my achievements, already beat the final boss - I just played the game outside of Steam at first. The achievements got unlocked when I launched the game through Steam for the first time.

DunnaD
DunnaD

greatest racing game ever made

memeguuy
memeguuy

if your looking for a sequel to meat boy sadly this is not it. super meat boy was an amazing indie game with tight control amazing platforming and hard but balance as well it was rewarding betting a level and the soundtrack is god tier, this is not meat boy they took what made the orignal game good and removed it and made it a hard auto scroller it is not fun and you should just keep playing the classic meat boy

CookieK725
CookieK725

may not be the same experience as the first, but its still has a good use for the auto running mechanics and is still difficult. Also the cut-scenes are works of true art they are perfect as well as having more of a

patricka250
patricka250

I'll give my positives first, because I have to give this game SOME credit. the presentation is ultimately better than the first game; they clearly had a bigger budget and created a fully 2D animated game that adds more style and detail to the setting and character designs. And, while not as memorable as the original Danny Baranowsky score, the soundtrack is pretty good, with a wider range of instruments.

Also, just like the first game, the controls are super precise and immediately respond to the player's input.

Another cool addition is being able to attack enemies.

Finally, getting the true ending doesn't require finishing the Dark World, and you'll appreciate that, trust me.

Otherwise, this game was TERRIBLE! From what I heard, it was originally planned to be a spin-off game exclusive to mobile devices, but then they turned it into a direct sequel on consoles, and it certainly shows. They didn't put in any of the effort it takes to turn a mobile game into a console game, and it's even worse that THIS is considered the follow up to the original Super Meat Boy from 10 years ago. My problem with this game is its design. No matter how good the control is, no matter how hard you try, nothing will prepare you for the gameplay and the stage design. Unlike the first game, this is an AUTO-SCROLLING game, and each stage is comprised of several pre-made fractions of a stage; when you create a new file, all of the fractions of each stage are RANDOMLY GENERATED, so you can't even use a guide for this game, unless it's the first stage in a world. You're constantly running forward, and you cant stop, unless you stand in a corner or pause the game. And there's little breathing room for finishing a stage however you want. Even if you move faster or earlier than intended, there's a 90% chance that the obstacle in front of you will kill you in one hit, because it moves slower. Granted, you have checkpoints this time, but most of these stages go on WAY longer than they did in the first game, sometimes going on for 5-10 minutes at a time.

Each world has a different stipulation, all of which should have been a part of your basic move set, i.e. turning back without wall jumping, and air-dashing up.

And I bring this up, because this game also brings back the time trials. If you complete a stage with a Grade A+ rank, you unlock the Dark World version of that stage, a.k.a its hard mode. But NONE of these stages, or the pre-made fractions, were designed with time trials in mind, because you have to constantly dash to the goal-post, and you may end up losing by just ONE second. But, more importantly, HOW do they expect us to complete time trials in an AUTO-SCROLLER??

To make things worse are the boss fights. ALL of them go on way too long, and they, once again, have to be defeated in the most specific way possible. If you try jumping instead of ducking, you'll die. If you attack way too many times, a projectile will come up from behind you and kill you. Unlike the regular stages, these multi-phased boss fights have NO checkpoints, so you can be stuck on them for over half an hour!

None of these issues are made easier with the unlockable characters. Most of them are just a change in cosmetics, with no unique abilities of their own to make the stages easier.

In short, this is a poorly designed platformer, and a worse sequel to such an amazing indie game. Just stick with the original. It's much easier to pick up and play, and it's nowhere near as punishing for making mistakes. Best of all, you have complete control of your character, and you have the ability to come to a complete stop. MAYBE play the next game, because the ending implies that there will be another sequel. But do NOT waste your time or money on this game, it's not worth the frustration.

ɦყρε૨ωσσƒε૨
ɦყρε૨ωσσƒε૨

I don't even know where to begin with this... This, unfortunately, has been a very disappointing experience. Don't get me wrong, as an average platformer this game could potentially get a pass. But as a Meatboy game?! I will always be a huge fan of the original game, the platforming is beyond splendid, but this one hardly gets a pass. I personally didn't enjoy anything about it. The difficulty is straght up nuts from the very start, controls are quite wonky, and why in the world would they turn this into an autoscroll? SMF feels like a remake that didn't necessarily need a place to be at all. I have waited a long time for this, didn't even watch any related videos of gameplay. As soon as it got released on steam, i was quite excited, but the expectations were not met. I dunno, if you're looking for an ok platformer to kill time, this can be a good challenge, but if you're looking into Meatboy, do not get this first. Do not ruin your first impression.

Mystrrrreiou
Mystrrrreiou

please tell me you can fuck nugget

Inspector Gadget: Apex Predator
Inspector Gadg…

this is a mobile game. all of the reasons that you loved super meat boy aren't present in this game

Comfortably Numb
Comfortably Numb

They abandoned everything that made the original game great.

Cosmic Puffycombs
Cosmic Puffycombs

Half an hour and I'm already done with this. I never beat the original completely or anything but I had fun playing it at least. Controls feel unresponsive on my controller for just this game which is insane because it only 2 buttons. Game feels like it slows down a lot too. I read the reviews and din't think the on rails aspect would bother me but by the third level I already hit a wall. I can tell what the game wants me to do but its just clunky and when I pass it, I just die again because the difficulty of this game comes from not knowing whats coming next which is more cheap than challenging. Not having the character control made this a dying simulator for me and I got tired of trying the same section over and over because the cheap level design. Wish I could refund it.

Geoff
Geoff

Like Super Meat Boy, if you couldn't move dynamically like Super Meat Boy and the levels were asininely long unlike super meat boy and the A+ times are razor thin not like super meat boy

sheehangamer
sheehangamer

This game gave me a headache
The only thing I liked about the game were the mechanics, soundtrack and the bosses ( the first and second one )
Everything else just felt like one of those stupid mobile games that nobody cares about
This game isn't gonna be as superior as the amazing super fun game that is the original Super Meat Boy

Hengus McMann
Hengus McMann

I'm so conflicted on this one.
I'm by no means the first person to say this, but I wish I could give this game a "mixed" review, because there clearly WAS love and effort put into this game.

A lot of it, in fact.

The gorgeous visuals feel like a natural evolution of the original Super's scrappy art style, the cutscenes are rad as hell, I've seen the developers talk about how much this game means to them. It really feels like a passion project and a love letter to Meat Boy as a whole.

...𝘉𝘶𝘵 𝘪𝘯 𝘢𝘭𝘭 𝘵𝘩𝘦 𝘸𝘳𝘰𝘯𝘨 𝘢𝘳𝘦𝘢𝘴.

The game emphasizes flash over function, style over substance.
The emphasis is placed entirely on the visuals, the story, and fanservice/references to the original Super Meat Boy.

And I gotta say, nobody really cared about the story of Super; the game has a bare-bones, generic "save the girl" plot, and that was the entire point. What people cared about was the gameplay. Super Meat Boy was a game that was defined by its tough-as-nails platforming, razor-tight albeit slippery controls, and its edgy 2009-era Newgrounds humor. It was a scrappy little indie hit that took the world by storm and skyrocketed Edmund McMillen from a weird animator to one of the industry titans.

One of the biggest complaints regarding Forever is that they turned Meat Boy into an auto-runner, like that in itself is a point against it.

I actually disagree with that.

You can absolutely turn Meat Boy into an auto-runner, but you have to do it WELL. The idea of an infinitely replayable Meat Boy game sounds like a godsend on paper, but the procedural generation and auto-running gameplay actively clash with each other. The levels lack the hand-crafted cohesion that the original Super handled so well, which oftentimes can lead to a lot of incredibly cheap deaths. One generated level chunk had me repeatedly flung face-first into a wall of buzzsaws upon respawning, and I had to brute-force my way across as I trial-and-errored my way through it. It felt like it was entirely the game's fault, and not mine.

It's laid out like a linear game with a definitive start and end, but it's generated like an endless runner.

I can't help but feel bad for Tommy Refenes and his team; they poured so much love, blood, sweat, meat and tears into this product. But in my opinion, Super Meat Boy Forever on its own does not suffice as either a standalone Meat Boy spin-off game, or a successor to the incredible Super Meat Boy.

Gay
Gay

I loved Super Meat Boy, but this new one is just making my head spin: Why is it an auto runner? Just completely ruins the game for ya. Half of the game is played by itself all you do is either tap or hold A and directional movements with the thumbstick like as if its a fucking phone game. I loved the freedom of movement in the older super meat boy cause at the end of each level you see all the meatboys flying about and dieing all over the place, while the sole survivor just continues onwards as his fellow meatboys die. I didnt see that in this game. I appreciate the RNG element, spice it up a lil, but the auto runner mechanic just totally ruins it for me. You cant even go backwards. Half of the controls I found out by myself the game didnt explain some of those very well. The music was awesome as well in the menu, was head banging to the music was like ah yea gonna stay up all night playing this and when I first noticed it was auto runner, my hype level dropped severely. The reason why the older meatboy game was much harder was because you pick and choose the way you want to beat the level, not be forced the same route as everyone else: Freedom of Movement/Creativity.

>:D
>:D

Amazing platformer, awesome storyline, a must-have.

i_have_a_gun
i_have_a_gun

its an alright game a little hard nut you can get through it, auto runners aint the type of games i usually play but hey this is pretty fun, i mostly got it for the animation really but i still thing its great

BurningH2O
BurningH2O

This game was a blast! Sure it wasn't like the last game. But i love every sing last BIT! To the art, from the story. Honestly just give the game a chance. Get used to the controls and suck in the story line. In my opinion. Great game.

ZetDerp
ZetDerp

If it ain't broke don't fix it.
Ngl this game being advertised as OMG MEAT BOY 2 OMG OMG OMG is what caused it downfall, it really should have stayed on mobile.
While there are many parts of this game I don't enjoy like the randomly generated chunks (quality over quantity) and the punching mechanic (feels unnecessary and I don't think should have been added in the first place) im only going to point out the autorunning since its beyond annoying to play a platformer without a left and right key. This isn't meat boy, it's bit trip runner.
Sometimes I look at this game and think how well it would have sold if SMB wasn't slapped on the title.

Stick to og meat boy, better then 99.9% of forever + its cheaper AND goes on sale for DIRT CHEAP.

Schmole
Schmole

NB: My review is not impacted by Epic Store exclusivity, or it being an auto-runner, or it "not being meat boy" like many reviews seem to be.

Repetitive level design within worlds, an unnecessary level of precision in many places (within a game engine that doesn't seem well-suited to provide said precision to the player), and a general "lack of freedom of movement" (granted, a feature of an autorunner).
They all add up to a game that is unfortunately just not terribly fun to play for me.

These may be features that you are seeking from a game, but in a world with many other far superior avenues to utilise your limited time on this earth, I just don't feel like this game cuts the mustard.

Piot
Piot

I love pain!!! I love suffering!!!

SharkInASuit
SharkInASuit

It isn't terrible, but it is not that great either. I wouldn't mind this game nearly as much if there had been a true sequel released a few years ago but it really sucks to have such a mediocre product 10+ years after one of the greatest platformers ever.

THE_KING-2-5
THE_KING-2-5

disappointing is what this game is, why make it a auto runner what a strange decision to make when the first game was so good why not bulid on that, but instead they made a game that feels like a mobile game

Slartibartfast
Slartibartfast

Get lost! I want my $$$$ back!!

69GaymerMan420
69GaymerMan420

Despite everyone else's gripe with it I feel like this game being an auto runner is a pretty nice idea. I think the punching dash mechanic is really neat, and the fact that levels are randomly generated is really cool and can offer a lot of interesting challenges to players both new and old. However, my biggest issue is that you cannot turn around, I could barely pass the second level because there were about a million obstacles I could have cleared in seconds if the player had the ability to turn Meat Boy or Bandage Girl the other way instead of always going forward. It almost infuriates me that you cannot move another way unless you jump off a wall. I would love to see the player be able to turn around, so hopefully in an update we can see the character turn the other way to help complete levels better and faster.

Rokuda
Rokuda

not really fun... even if not comparing this to super meat boy