Taur

Taur
70
Metacritic
80
Steam
79.001
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$24.99
Release date
19 February 2020
Developers
Publishers
Steam reviews score
Total
80 (1 667 votes)
Recent
81 (16 votes)

Taur is an action-strategy sci-fi game. Control the Prime Cannon and unlock all of its powerful weapons and abilities. Build turrets, droids, aircraft and more as you fight to protect the homeworld of the Tauron droids against a relentless invasion. Will your Taur stand against the Imperion warmachine?

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Taur system requirements

Minimum:

  • OS: Microsoft Windows 7.1/8/8.1/10
  • Processor: Dual Core CPU
  • Memory: 4 GB RAM
  • Graphics: Graphics card with DX10 (shader model 4.0) capabilities
  • DirectX: Version 10
  • Storage: 3 GB available space
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AMcGee87
AMcGee87

This by far has been one of the best active tower defense games I have ever played. The game to me is perfectly balanced and for me at least i really took the time to consider my upgrades and strategy for each battle to the point my time spent between battles considering my strategy far out lasted the time in battles themselves later in the game. I highly recommend this game as after you beat the mission you can continue in an infinite war mode, up the difficulty and start again or even play a mode that you will most likely never win but you can try to actively beat your previous best days survived.

Update: I have beaten the game in Normal and Hard Difficulty

RaptoR_iceman
RaptoR_iceman

Did I get a chance to experience all the content?
I completed the campaing and played extra missions after the campaing. I guess it sums up to roughly 150 matches in the Normal difficulty.

Game worths its price?
Yes.

Does the game make player to want to play more?
Yes.

Any regrets:
No.

My advise: Watch out for a sale if you are considering buying it.

Pros:
+ Is a simple game.
+ It is a Tower Defense game with Idle RTS elements here and there. Also requares some level of strategic thinking and non-potato aim.
+ Super fun and makes the player crave for more. You need to get the hang of the mechanics and read some guides about where you should invest the resources. But once you got the grip, you literally can not stop playing.
+ The World-building(Lore, units, story etc.) is fine. With the help of super detailed tech/upgrade system, game feels more than a shallow flash game.

Cons:
- Why we are the commies? (btw that fact has nothing to do with the story, the developer wanted the player’s faction to be commie and just throw the word in there…)
- There is no in between, you cheese or you suffer a prolonged lose. Needs a smoth middle ground. That is kind of frustrating.
- Contrary to what a player sees in the first glance, there is not much (viable) options, in every single aspect of the game. Trade, tech-tree, rebel soldiers, the defensive buildings… you name it. There are OP ones and you max them unless you are aiming for a defeat. Rest of the options are pretty useless and doesn’t worth the resources.
- Crashes.

So: Taur is an un-orthodox game. One thing is for sure, I’m going to play at least few more hours. If you are still debating with yourself about buying it, don’t miss a sale.

Bone & Marrow
Bone & Marrow

This game has some serious problems, so many that I don't even feel like listing them all because I feel like I've already wasted enough time playing this game.

Difficulty ramps up way faster than you can keep up with until the missions where the expected difficulty is "light" wind up just wrecking you in the first wave because the enemy gets massive upgrades every single battle, meanwhile you have to split all of your resources between research and actually fighting the enemy.

It's a singular resource pool, so if you spend everything on research you won't have anything to actually fight the enemy with and if you put it all into building basic units, then you won't have tough enough units to actually do anything to the enemies.

I was super excited to play this game and enjoyed it for all of 30 minutes before the enemy started just destroying me in every single battle.

Good premise, terrible execution.

PHOENIX ROSE
PHOENIX ROSE

I just the mouse was not as loose, its like it lags behind my movements. Other than that, it is a fun and exciting game.

Jeff
Jeff

Its a overall very polished game that needs more work, maybe a multiplayer mode where everyone controls the big tower, or everyone controls divisions of that tower, just smaller bits of it.
Also a manual unit control system and a unit guide system, like a RTS would be nice.

Mac
Mac

I finished the main campaign in 10hr. There is a NG+ option if I remember correctly. This is a game to jam some tunes, relax, and just reign chaos on the robots. I must have bought it on sale since it's $25 now.

umop apisdn
umop apisdn

Fun tower defense game...if it had more mechanical depth and greater build variety it could be amazing, but as is it is merely "good".

Btahunter
Btahunter

one of the most fun games ive ever played

Anonymous
Anonymous

this game is the best tower defense game i have ever played concept content and everything is perfect and the best thing is its cheap prize so everyone can buy it and play i recommend this game to everyone

<*|))><
<*|))><

Simple core mechanics, quite some up- and sidegrades. Lovely graphcs.

Alas half of the time the game gets stuck when launching or controls don't work. Looking at the Steam community it seem like those are long standing issues without workarounds.

felixdyoung
felixdyoung

Very fun you get out of practice very fast thou.

Sirius O'rely (Rezail)
Sirius O'rely …

Fun little tower defense /rts game. Comes with a interesting story too. Nice job.

Khan Sahib Jadoogar
Khan Sahib Jadoogar

I was disappointed. I like to know what the objectives of the game are, and what weapons my side has. Then we get on with the game instead of trying to figure out how the game should be played. Only the very basic steps are explained, the rest is for you to figure out wasting time when you could be making progress at getting further in the game while actually doing battle. Another aspect is that it appears to be a very simple game. You just keep fighting with the same "grand cannon" or whatever they call it. It's not that there is no strategy, it just isn't intuitive and interesting because you don't know how to build you capabilities and what they are. Sound confusing? It is. I have played thousands of hours of games from Steam, and most of them were tower defense game. This one is not close to the best. That's just me. someone else may like it more, but I can't recommend it to tower defense fans.

For those who are still thinking of buying it - The game has a tower that is placed on the map for you. Various enemies come towards it to destroy it. You control a cannon of increasing sophistication that will destroy the enemies in a point and shoot confrontation. If you kill all of them before your tower is destroyed, you win, and go to the next map. Otherwise you are set back. A score is kept. If setbacks are too many you are defeated. That's about it.

CatKnip
CatKnip

Honestly a great recommendation for a game to pass the time...

If it were on sale.

It's on sale now at the time of this comment, but asking $35 AUD for a 10 hour long campaign is kind of stepping over the line in terms of Content-Money Ratio in my book.

Core mechanics and Research Tree are down and rooted and are fun to play around with, cross-hair could be fixed for better visibility in those hectic moments in particular missions. However, the game is mostly polished and well optimised to play, even on a semi-potato laptop.

Although I am impressed by the wonderful graphics and game play details that this game has to offer made by ONE PERSON, I still am hoping for more future big content drops due to such a high price.

Stillson
Stillson

Good fun, good graphics and interesting gameplay for a TD. 10/10 would get zerged by melee units again

captainS
captainS

enemy can be stuck underground, and I cannot find them to finish a battle.

legomaster257
legomaster257

This game is fun, content wise its lacking but if your into just chill crowd control games then this is the game for you cuz its pretty satisfying as well.

King Julien
King Julien

Great game but no achievements for completionists

Soccerbrain
Soccerbrain

Good flow. Later great action!

BringMeDown
BringMeDown

Super fun little game. Don´t think I would spent hundreds of hours with it. But 10-20 sounds like a really good time :)

Love the visual style, the different types of buildings and units are fun and just looking at the chaos on screen praying that in the end your main tower will still stand ... awesome :)

Anonymous
Anonymous

At $25, I can't recommend this game. Not a very interesting game. I got bored after a couple hours. Still not a bad game, but I wouldn't recommend spending more than $10.

Sembiance
Sembiance

A game ruined by RNG. Graphics, sounds, gameplay are all TOP NOTCH. The meat of the game is the upgrade system, that is where you can upgrade various different systems in the game. Not enough resources to upgrade everything, so you have to choose carefully as to what you upgrade. Sadly the resources needed to upgrade things are chosen at random. I wanted to upgrade my main weapon, needed yellow crystals. Played 4 rounds and and none of the maps offered yellow crystals as a reward. I eventually got a few, already had maxed out my determinate main gun upgrades and so had to do the Reforge system which is you guessed it, RNG.

This game is developed well, but not designed well. It's also way too slow.

A shame really, could be a really great game with long legs. But not in it's current state.

randy.secrist
randy.secrist

looks cool updates arent frequent but its fun

kezthezek
kezthezek

Yeah , it's a good and fun game. Very casual while offering a decent array of strategy, although kinda lacking in that respect (you don't need to do anything fancy to win on Hard , on Normal it's dead easy). It is pretty original for a TD , so I would highly recommend it for strategy players looking for something casual.

ExiledGamer701
ExiledGamer701

Very fun good system of progression great visuals large scale battles top tier tower defense game. My only issue is that after completing the main story line there isn't another chance to fight the big boss unless you restart. putting in an escalating boss mission would add some much needed replay-ability. But thats just my opinion.

JallerBaller
JallerBaller

A very enjoyable little experience. It has a nice amount of depth, and I can't speak to the balance on the standard difficulty, but I played on the hardest difficulty and I thought it was a really nice place of pushing you whilst not being impossible. It also has consequences for losing whilst not being a complete game ender like in XCOM.

Endjin
Endjin

Something wrong with the economy of the game, the enemy quickly out techs you while you are starved of just the right colour crystal to get an upgrade you need. On normal i wasnt able to beat it, not for me.

TheSHEEEP
TheSHEEEP

A really fun and unique tower defense game with frantic action, but a bunch of dumbfounding QoL UI issues.

If you like tower defense, especially those that allow you some active role in the fighting, you'll be right at home here.
There's no mazing or strategic tower placement, but you do have a lot of choices and customization possibilities in the upgrades, research, forge, etc.

The biggest issues here are UI issues:
1. You can not change the mouse cursor. Which is a real problem, as in the later levels there is so much going on that's almost white, it becomes impossible to see your (also white) cursor.

2. You cannot remove or rearrange rebels that are not in a squad. This just seems spiteful, as you can do both in the squads themselves.

3. There is no way to place buildings outside of missions.

4. There is no way to tell how much you'll need to spend for repairs outside of missions - so it's perfectly possible to spend more in-between missions than you should.

derf360
derf360

Idk, If feel like there should of been more content for the price...

I hope they add more stuff in the future to give you better bang for you dollar... but I'm 10 hours in and probably won't touch it again... Cool concept of a game...

Ashe
Ashe

(Based on v1.31, 12.9h playtime and nearly 100% completion of the game, played on "Easy" difficulty)

Taur is a very good "reverse" TD game which keeps the player heavily engaged in most missions. Impressively elaborate skill and tech trees, a satisfying number of different maps and enemy types.
Ressources won through missions and trade create a great internal and coherent economy.

All in all a very well designed TD game with a few minor flaws, but once you've found your rhytm, the gameplay loop is highly satisfying.

+ Visual and aural spectacle in the later game
+ Unique central grid and diverse types of towers allow for both active and reactive playstyles
+ Elaborate skill trees, "Rebels" and "Sentinels" systems for micromanaging small individual army
+ 6 different abilities and primary weapons, combined with specific enemy threats keeping the player engaged in every mission
+ "Trade" system creating an organic economy and keeping all ressources relevant throughout the entire game

- Progression system and missions can result in a frustrating loop of multiple defeats, if towers were researched in sub optimal order
- Primary weapon upgrades are heavily RNG based and ranking up may very well decrease the actual damage
- A number of user-unfriendly UI and gameplay elements (white crosshair virtually not visible in massive skirmishes, no active notification/warning for destroyed towers, rebels not dismissable unless part of a squad)
- Small technical issues (mouse acceleration, mouse not usable when having USB-plugged controller (?), game freezes when using Exit from main menu

Pasheda
Pasheda

Wish i could neutral, Game is too expensive for amount of content but it is fun and it looks good too. I actually really like how it punishes you for teching up stupid and randomly trying things out. Makes learning how to play fun instead of just winning all the time and being some boring bullshit pushing those dopamine buttons.

If you played this to max sweat you can probably beat in 5 hours.

Wrynfroe
Wrynfroe

Excellent sound design, graphics, and premise. Too bad it's soured by poor game mechanics and pointless RNG.

Chief complaints:
- Weird spikes in difficulty that don't align to progression
- Not enough player agency when picking missions and acquiring resources
- Pulled in too many directions and not able to keep up with the tech tree and upgrades compared to enemy strength
- Main guns run out of ammo way too fast, even when upgraded
- Support towers and units just feel like they can't keep up with the enemies
- RNG system on main weapon upgrade feels pointless and punitive

Really disappointing because I can see how this could have been a great game.

Norax
Norax

The moment you discover you need to spam some guardians in early game, it gets more interesting.

Breenland
Breenland

Various updates after release have made this game more fun than it already was. With the latest one it feels like you're actually getting support from the ones who asked you to defend them, and it spices up the early game a bit more. The aesthetics, from the visual design to the sound effects, are awesome, and once you get these massive battles on screen it's chaotic and exciting.

Some of the downsides are the still sometimes slow early game, as well as the randomness of the missions you get; sometimes if you get an early Siege mission (only enemy vehicles) you're likely doomed due to the tankiness (haha) of the enemy main battle tank.

Anonymous
Anonymous

Great game amazing i love it it is kinda stressful at times very good game tho worth it in my pov its amazing i cant stop saying it worth the money ifs its still on sale to whoever is reading this i hope you like the game

Lord Nobody
Lord Nobody

Very fun game, it's simple, it's sweet, and it's very enjoyable.

OrangeGills
OrangeGills

Still being updated. Looks good, feels good.

Otto von Bismarck
Otto von Bismarck

its a good game, i really liked it, but in order to make it better, game needs few other languages added, for example russian. I dont know if this game has endless mode, but i hope it will be after the last mission or so or at least will be added in the future

jddbull
jddbull

i cannot play taur due to a loading issue can you please fix this

drone110266
drone110266

This game was a lot of fun and an interesting take on tower defense. I have played through the main "story" and am just doing more matches now for the sake of completing the tech trees, its been entertaining the whole time.

Shas'O Faiz
Shas'O Faiz

* Game's controls are not very good. The manual aiming for your prime weapon clashes with the weird 3D environment & makes it difficult to aim for what you're actually trying to aim for.
* You start off INCREDIBLY weak; all you have is a primary and secondary prime weapon, and both are TERRIBLE. Your primary gun has only 3 shots before it takes its sweet time to reload, and since you'll be missing a lot (see above) this is super frustrating. And your secondary gun is a mortar that takes FOREVER to get to its destination, rendering it almost entirely useless.
* The early battles are balanced against you having virtually no offense, but this just means they're incredibly boring. Very few enemies that take forever to get to you.
* In order to build ANYTHING in this game, you have to spend resources to research it, THEN spend resources to unlock the building slot for it, THEN spend resources to build the structure for it! Which means you won't be building much of anything. (On top of this, there are multiple different types of resources, so often times you just don't have the RIGHT kind of power core or whatever to get what you need. It feels very artificial, subtracting from gameplay as opposed to adding to gameplay.)

There's more I'm probably forgetting; the game just got a new update that added some new mechanics, but they are explained even more poorly than some of the base game mechanics, and they seem complicated for the sake of being complicated.

Overall, this game has some interesting ideas it fumbles horribly; the result is it misses the spirit of what makes tower defense-style games fun.

[TG] Thranx
[TG] Thranx

Unique and enjoyable take on Tower Defense. Definately worth trying for any fans of the genre. Only minor knocks for the occational bug or ui/aiming annoyance, but all around a fun 5-10 hours of play.

Tyranid
Tyranid

This is a laid-back sort of game that's more about visual spectacle than engaging gameplay. Even on the hardest setting, you'll eventually get to a point where you don't really have to do anything during a battle other than hit a few buttons. That said, it is very cool to watch. There's a wealth of progression options to choose from over the course of the campaign and they all lead to different and satisfying ways of blowing apart the invading armies.

My only gripe is that it gets a bit stale by the time you're done with your first campaign. The developer just added a massive update to the game which is a step in the right direction. I hope more content and balance changes will follow.

tldr great cookie clicker game, give me more

Azukami
Azukami

Wait for at-least 50% off.

You can beat the game in a few hours, and it's not a bad game - graphically or gameplay wise.

However as of 1.3 one thing to note is the game sort-of centers you with new units.

Paladin (Tank) / Avenger (Ship) and Rebels.

Rebels are essentially mercenaries that wield different weapons vs guardians & rangers.
Explosives, etc.

The paladin is essentially the bread-and-butter but it comes with a pretty stupid AI. It will waste limited munitions on single targets that it can possibly miss, these being valuable anti-crowd rockets.

The ship is, while extremely cool - worth absolutely nothing. The game revolves around resources to upgrade/build/rebuild and research. The ship itself feels like an extreme very expensive resource sink for absolute no return compared to the tank.

Commander
Commander

big fan. Keep coming back to this game again and again.

Bean Gun
Bean Gun

By Far One Of The Best Tower Defence Games I've Played, The Great Graphics And Fun Mechanics Make This A Must-Have For Any Tower Defence Or Rts Fan

your average DJ
your average DJ

i cant say anything bad about this game! i just love it. and if the devs are looking at this then here's a cool idea my idea is that there could be a reverse mode where you are the impeireon i think i spelt that right but yea 10/10 game and i hope there is more to come!

Wabadub
Wabadub

A really fun base building game that is still receiving support from the dev. Before you go complaining about the game, try to keep in mind that this is a ONE person dev team that is still putting out FREE updates to the game. If you like some good ol tower defense with hoards of enemies running at you, whilst you try not to die, consider supporting this dev so that they can continue their labour of love.

endariel
endariel

Very nice little game. Sadly I effortlessly rushed through the game until 50 on normal in 5 hours. So it was very short. Gameplay is enticing, I completely forgot time while planning my setup and layout, investing in research and the huge progression options.

the "big boss" was quite a thrill, got it down first try, but it was really really close, pure adrenalin, Safe to say I had a blast.

Graphics are okay and quite nice, the impacts of the projectile weapons and effects have been nice. I encountered 0 bugs in my 5 hours. Die Options for Research and progression are overwhelming at first, but I got into it without some help, playing blind. And This might be the replayability point of this game, even if I have beat it in 5 hours, I will go back to try out different playstyles, my first one was only relying on shield and basic ground/air combi towers and some support, I am eager to try out rebel options and play more with the tank you might buy and upgrade. The higher difficulty will be my next goal.

TL;DR

Great game, very short if you know what you are doing, get it on sale, a little bit to expensive with roughly 20€ for 5 hours!

roccozilla
roccozilla

good game but takes some time to get into. had a blast though

Adjoran
Adjoran

The additions of rebels has definitly smoothed out the difficulty curve. The new sentinels are also a interesting addition.

Razguul
Razguul

Huge bug introduced during last update where you lose your rebels and HP. People have been complaining in the forum since but no response at all from developer. Not even a "I'm looking into it"!

SeakingJoy
SeakingJoy

all my rebel platoons are empty after logging back on :o crazy, fun game tho- very addicting.

KzA
KzA

This game is an absolute hidden gem, I wish the best for the developers and the effort put into the game shows.

Runs well, plays amazing, thought out gameplay, tech trees and combat system.

Is a mix between a resource sim, tower defender, and autochess RTS.

Music is amazing as well :)

Squarepusher
Squarepusher

Fun but short. Get it on sale.
Unless there will be a major update I won't be returning to this. However I enjoyed the playtrough. So if youre looking to fill a day or a weekend, get this. But don't expect more then that.

Xiagax
Xiagax

Absolute blast to play this game. The game starts out slow but you eventually start getting more and more chaotic battles. The tech trees feel a bit overwhelming at first so it's best that you stick with upgrading stuff one at a time for a bit until you start getting resources more easily. The challenge is absolutely fair. I had to restart my campaign twice trying to get a feel for the game but third time was a charm and after 75 in game days the final boss was defeated. This is definitely something I can see playing on Twitch and is something I've always wanted in a Tower Defense game, you get to take part in the battle, you don't just place down towers and wait for enemies to die or wait in vain for the level to end when you figure out your towers aren't strong enough. Not 100% sure about the $20 USD price tag but if the devs keep adding stuff, I'd say that will be well deserved.

SaintD
SaintD

It's fun only for an exceedingly short time, and largely only a single playthrough. The early game is arduous and utterly dismal, requiring an excessive amount of time plinking away at individual enemy infantry units with POS pop guns, with no variety at all possible since there's no option except pushing out Guardian bots and going for the Aegis shield, which will, if you know to beeline it, probably only be possible AFTER the first mandatory Siege mission that is pretty much guaranteed to kill you.

It can be fun to get it going and build a tower that can win for the first time, but after that it's pointless because most of the towers are of little value. The entire aerial tree is pointless because attack planes are slow to reposition and not even particularly effective. Just get guns. The SAM weapons are pointless because they're not doing anything guns can't do. Just get guns. Guardians are not optional, must have 100. No other bot variety or strategy, spend four slots on Rangers if you really want. Then just get guns. And getting the guns? Small towers.....just get plasma to attack ground and air. Chimera and Cryo towers have no particularly increased efficacy for their limitations, and the former reload one every ice age. Just get plasma. Missile interceptors? Dead stuff doesn't shoot. Just get plasma. Large towers? SAM is inefficient, you can't waste space on specialist air-only weapons that aren't really that much more effective. Just get Tri-Barrel plasma. Massive towers? There's so many enemies on screen that weapons need to be able to switch to new targets and maintain fire.....so just get minigun plasma.

This is an action-strategy game that gives you a frustratingly ineffective big gun for the action, which makes the action boring for a long, long time (also serving as an early game trap...waste resources upgrading it, and you'll die), and the strategy is so poorly balanced that it's effectively a linear puzzle game of working out what your initial steps need to be until you get 60-90 minutes in and can possibly consider different ways in which to gimp yourself by deviating from Maximum Gun. And when your strategy works the action is still boring, since you may finally have been able to upgrade and reforge your weapon to be.....kinda meh. It's another stream of lights in the lightshow of melting enemies. I guess you get to press the 'big missile' button now and then.

11 hours.....I'm done. Uninstalling it. The game just annoys me with its deceptive linearity crushing all strategy, and the earlier periods of the game where you have to lean on the action side of things is horrendously boring because your gun isn't any kind of efficacious or spectacular. It's a pretty game that looks good when your favourite YouTuber plays it, but is just irritating and rote when actually played for yourself.

Madrix
Madrix

Fun little tower defense kind of game, recent updates added some new flavor to the game but it is still just something you will play for a few hours and then be done until you come back to it. Good for short segments as maps can be rather quick and it doesn't require significant amounts of time per play session.

Blacknova
Blacknova

Decent little game probably not worth the 24.99. It has very little content and is very easy. Once you you your tower and defense setup the game becomes pretty meaningless and after 75 days nothing has even come close to killing me. Need more difficulty options and more weapons choices, more of everything. Good start.

Sandford27
Sandford27

Fun game with fast paced play and plenty of different options for play.

Dolmant v2.0
Dolmant v2.0

Not a long game, but I really enjoy scanning tech trees and designing a base and this delivers in spades.

Amacita
Amacita

Taur is a very good base defense game.

Pros:
* Looks great. I really appreciate the spectacle of combat.
* Well paced and compelling gameplay loop
* Tons of meaningful upgrades to choose from
* Variety of build choices
* Normal mode is moderately challenging. I like that you don't lose everything after a defeat.
* The player-controlled weapons and short battles keep the combat engaging.
* Decent variety of maps.

Cons:
* (Version 1.3) The late game can drag on. I almost beat the end boss on day 50, and it was took a couple of hours to get to wave 75 before I could face it again. (Version 1.31 update) I haven't replayed the campaign since the update, but this may have been addressed.
* A bit expensive for 8-10 hours of gameplay.

(Version 1.3) One minor critique I have is that while the two superweapon vehicles are cool, even fully upgraded they feel overshadowed by the towers. Damage to the superweapons carries over between rounds. Superweapons only repair ~5-25% of their health for each round where you don't use them, and you need to purchase multiple levels of the repair upgrade to see any significant effect. As a result, the superweapons feel fragile. Instead of enjoying the destructive power that I invested so much resources into, I was mostly worried that they would take damage.

(Version 1.31 Update) The superweapons received a huge buff. Base damage of their weapons increased by 100-300%. Prices of their upgrades were reduced. HP repair increased by 60-100%. I am very happy with the update and the dev's balance work.

MatteCrystal
MatteCrystal

@The developer.

You need to drop all further development and fix the god awful mouse acceleration that is forced on. It's literally ruining this game and has been an issue for years. Not only is mouse acceleration terrible in general but this specific implementation is particularly terrible. I've never experienced such poorly implemented mouse acceleration. But regardless If anything mouse acceleration should be off by default especially when it comes to games.

I'm not changing my review until this is fixed. It's utterly ridiculous that this is still an issue.

tinytipper
tinytipper

The other reviews echo my view. It takes many days to get to a point the battles are ferocious, so stick with it because they end up very action packed. You will probably restart a couple times asbad purchases will price you out of winning. The battles get intense eventually and the sheer amount of different weapons is fun and lets you mix it up. My only grievance - no lengevity. Youll love it while getting there in the game and getting to the top. But once there, nowhere else to go, just fight win rinse repeat. needs a non campaign sandbox mode. let us players get stupid with it!

[EXD] .сдLiвeя
[EXD] .сдLiвeя

Great game and an amazing update full of new content. I hope the devs keep this up. This game could be a big hit if they keep expanding. Now it's a bit short but the update made it worth giving it a go.

DavidM
DavidM

The shooting feeling is bad and you're basically spending most time waiting for your gun to reload. Frustrating.

The core loop is playing levels that all feel exactly the same and you upgrade in between.

Megamind
Megamind

Right now, difficulty level from mission to mission seems quite arbitrary. while you might win one battle at ease, the next one the very same difficulty level will topple you over. Plus, a really glaring issue by the dev is the fact that you cannot configure or try out your towers before a battle (nor pause to build). That means you have a (imo) unnecessary extra layer of stress building it and you cannot find what resources you actually need to build certain things.

It's a very promising game, but at the current point not quite worth the 20€. Maybe 10.

flemdawgheal
flemdawgheal

Addicting tower roguelite kind of game. Its fun. 8/10

The flare should reveal invis bitches..

harlandobloom
harlandobloom

Solid game, with little to no replay value. Feels like an old-school flash game, now with x2 as many lasers

Fum
Fum

its like seeing roombas wage war fun they go flying, but then theres too many roombas they are filled with dynamite and you have nucelar capabilties. then its still roomba combat with enough explosions to make a new grand canon.

Letonque
Letonque

Very engaging tower defense game with a lot of unique and fun elements sprinkled in

BlueScreen-ISU
BlueScreen-ISU

Worth every cent. Really well done.
A bug erased all my rebels once, but I dealt with it.
The itself is really super great, yet very short...

Carterxgamer
Carterxgamer

This game is surprisingly really good!! You would think it gets boring but there is so much to work for and get better at.

WaitingToCompile
WaitingToCompile

In it's current form the game is unplayable due to nasty mouse acceleration that can't be disabled. The devs have said that they plan to fix it for the next update, but until then I won't be touching this game.

EXL™ Dirt
EXL™ Dirt

I have a hard time giving the game a thumbs up but I kinda have to. I really like it and it was fun playing through it. It does however have a gigantic problem and that is that it's too easy. The highest difficulty, Brutal, is waaaaayyyyy too easy. It should be at least twice as hard. The game lacks replayability as a result. I tried booting it up and limiting myself to only being able to build a small selection of things but that just wasn't as fun. I still recommend it.

Levko
Levko

Fun game, I hope there will be more updates in the future.

iliekP3aches
iliekP3aches

At the moment it leaves a lot to be desired. It's pretty, has many great mechanics and general gameplay, but the difficulty spikes and lack of transparent upgrades make it very frustrating. You start off very weak, almost anemic and must quickly figure out how to juggle resources by selecting missions that fit your desired upgrade path. Sounds simple, but it's not and the seemingly procedurally generated missions do not help this. This constant weakness feels terrible. No matter how I upgrade it's never enough, never fast enough to survive in any meaningful way. Every dead rebel cripples you later on. Certain defenses are must haves like the shield while others are near pointless. It feels impossible to figure out what it supposed to work and once you think you have something decent you get thrown curveballs that walk right through your grinded defenses. Your main tower is so weak and every shot can be critical, so it blows my mind that the game makes it so hard to actually aim and shoot. Many maps have so much cover you can't even see enemies coming and when you shoot your projectiles are destined to hit something. Youtubers playing this game are having completely different experiences. IMO this is why RNG procedurally generated defense will always be sub par. No work goes into balance, every player is getting something different. 50 levels of gemcraft TD will feel more satisfying.

Denks
Denks

Relatively short tower defense game, but extremely well done. The combat is intense and the tech tree is so expansive it's a challenge to decide what to prioritize at any given time.

serial_nutritionist
serial_nutritionist

Not well tuned/playtested. Unfriendly difficulty curve. No sense of progression between campaigns. After two failures, one on easy mode, I don't have any reason to go back; it takes too long to try out a new strategy in a completely new campaign.

I think part of the problem is that there are too many upgrade paths available from campaign 1, so there can be too many variables to figure out what works and what doesn't. This is also structured more like x-com (albeit with shorter campaigns) than, say, a traditional RTS where you can replay a failed mission. This is fine if you're clear that you're buying an x-com-like, but most of the marketing seems to sell it as a more traditional RTS. (And most roguelikes are not targeting 2hr+ failed attempts, either.)

The x-com-like component means an individual mission failure compounds, which again is made worse for new players by the too-broad upgrade options.

Plenty of other games have solved these problems well, so there's little excuse for this one to neglect that element to the extent that it does.

(and yeah the weird mouse acceleration thing bugged me too.)

bushwhacker
bushwhacker

I really enjoyed this game, it was a lot of fun and I enjoyed it enough to play it through all 3 difficulty levels to brutal. Got wiped in my first game but once I had the upgrade order figured out it was fine - and pretty addictive. I love TD in that it's such a relaxing time-wasting genre - like solving a little puzzle.

Graphics and weapons are great and satisfying - particularly enjoyed the ballistic missile at the end of the weapon tree.

Rebels and Giant tank / Airship also very cool additions - though they take a lot of resources to be useful.

After 27 hrs - there's not much more to do which I thought was more than fair for the price.

Manry
Manry

Satisfying and pretty little game with some ludicrous difficulty spikes and fun save corruption issues. Get it on sale and enjoy it sparingly

Warlock
Warlock

Price is a bit high, but overall, a decent game.

Maavin
Maavin

unclear how it works, not an easy game you can just start. Also involves way to much reading. Don't reccomend

egg2205
egg2205

A refreshing take on the tower defence genre. Surprisingly compelling. It's got it all - an extensive tech tree, an intricate resource system, options to play how you want to, loads of action and it's extemely fun to boot. It's the first time I've got to play as the main tower. Highly recommended!

Nybb
Nybb

Extreme difficulty curve with very little in-game explanation. It's a unique take on tower defence: your towers persist between missions in an Xcom-like campaign...but as soon as you lose one mission, you might as well quit, since there is no coming back.

There's also many UI oversights:
- The game screws with your mouse acceleration, so the mouse is frustratingly slow in menus, but too fast to precisely aim your cannons during gameplay
- You can't preview the map before missions, so sometimes you will just have useless towers that face the wrong way
- The tower-build menu does not pause the game, so unless you have all tower stats memorized you will never get a second to carefully consider your options
- You can't check costs of towers between missions, so after you research a new tower type, you have no idea if you will even be able to build it in the next mission (usually not)
- You can't see your built towers between missions, and the victory report screen doesn't tabulate your losses, so you just have to guess how many towers survived for the next mission
- Battles can get so busy that you can't tell what's happening or which enemies are still alive, and you can't just enjoy the spectacle like a regular TD game since a huge portion of your damage comes from aimed abilities that you must use constantly

SanakaN
SanakaN

A very short but pretty fun tower defense game.

The best part of the game? it's the gorgeous explosion effect.

The Holy Cat Empire
The Holy Cat Empire

This is a very fun and unique game. I wouldn't yet call it a gem yet, and development is slow, but oh is it worth it. With each update the Developer brings forth grand things. They are always quality and bring tons of fun into the game. So, if your into wave defense games, or futuristic warfare then this is a game I would highly recommend to you.

AwfulCitizen
AwfulCitizen

Taur is an interesting take on Tower Defense. I think it's more of an RTS even than Tower Defense, because of how plays out and it is a lot of fun. It has a pretty in-depth research tree, and a lot of configuration options as well as troop management, etc. I dont have a lot of time into it, but I'm sure I'm going to rack hours on this until I beat it.

WaffleKingMason
WaffleKingMason

good game, very specitical based - be very ready to lose a few times XD

Katie
Katie

Otherwise interesting game, totally ruined by a single design decision: accuracy.

If you enjoy having all your input, strategy and decisions totally eclipsed by accuracy RNG, you'll love this game.

Me on the other hand, I don't enjoying having to constantly save scum levels just because the game fucks you with misses.

American freedom bird
American freed…

Is good gib more endgame content

MasterScott
MasterScott

Fun little tower city defense game. Not super long though but good.

Trip Fisk
Trip Fisk

TL;DR review: Its not bad. Its not good. Taur is just ok. There is fun that will last until Taur gets too repetitive and stale for you. Also, to me, Taur feels like Unity was used to make a tech demo showing off physics, destructive/fragmentary effects, and some crude AI which would explain why it feels a bit shallow as a game.

-----------------------------------everything else------------------------------------

Taur is slightly unique as far as tower defense games go given that its a bit of a hybrid between turret defense and a primitive point-and-click on things until they die game. In fact, the genre changes from a point-and-click to a tower defense as the player progresses. The player must research towers and accumulate resources to place them, so winning battles early game is up to the player's ability to point and click on enemies since they won't have many towers to place if at all. It can get very hard to keep up once you experience that first major bump in difficulty and don't have enough firepower or automated defenses. Honestly, I really hated Taur because of this.

But by being stubborn and persisting, and the direction new updates took the game (the rebel forces help), Taur does get better as it slides further into turret defense. It can also become quite satisfying as the screen becomes filled with crap attacking you and it all explodes into cubes and scraps that fly everywhere.

There's also a strategic meta game when it comes to research where making the right choices on upgrades can have a tremendous effect on the ease of a battle as the game gets harder.

There is one major dumb thing in Taur that really bothers me. Its how the game handles upgrading player point-and-click weapons. Upgrading weapons in the forge, Taur shows the player a min-max range the player weapon is capable of, but its not handled as 'weapon inflicts between min-to-max damage on hit'. Instead, the forge randomly picks a number in this min-max range which I presume is the actual, fixed damage the weapon does. Upgrading a weapon increases its min-max value no matter what, but the damage it deals can go down from where it was. By a lot. Its really lame!

Another stupid thing is its REALLY EASY to lose track of the cross hair as more and more enemies fill up the screen and you can't tell where you're shooting unless you RMB to zoom in.

Anyway, Taur can be fun and is kind of short. Its lacking a bit of variety and could stand to do some more with itself if it had more enemies, event battles, and bosses. Unfortunately, there's only 1 boss. It appears at day 50 and every 25 days afterwards and it will absolutely crush you until you've progressed enough to defeat it. And as you work your way up to defeating that boss, Taur is recycling the same handful of maps, battle types, and enemies. When the boss is defeated, you're rewarded with a lame text ending. You have the option to continue the same save cleaning up the tech tree and absolutely crushing giant waves of enemies. This actually is kind of fun until that feeling of stale repetitiveness creeps in and it all just feels boring. Honestly, Taur is very shallow as a game. This shallowness lends itself to making Taur feel more like a tech demo showing off physics and graphic fragmentation.

Taur is ok but a little short. It is yet another game where if steam had a 'maybe' choice in between yes and no I'd pick that. $25 is a bit pricey. It goes on sale for $20 on Steam from time to time which is still a little pricey, but more fair. The good news is the developer is continuing to support and add things to the game. No matter what, the game isn't bad. But its not a must buy either.

Can't wait for their sequel Re-Taur'ded. I hear its special!

Mad MAD McCBURD
Mad MAD McCBURD

thants some good tower defence right there

Avarron
Avarron

Game could be good, but it is bugged as hell. Any one hour of testing would reveal serious bugs in game mechanics, like resources are not refunded after building destruction - there is more. Huge issues with game balancing: after 15 turns, medium threat is more dangerous than extreme on 5th turn, difficulty is arbitrary with no consistency whatsoever. At some point it is not possible to gain any resources for research, or even gaining lost structures back. All these issue could be somehow forgiven if the game was in development, but it is already released.
I wholeheartedly would suggest to hold on with buying the game until major fixes are done to the game. Sadly, I doubt it ever happens, and the game stays broken as it is now.

Anonymous
Anonymous

One of the best games i have ever played. it has alot of replay value and is really fun but most importantly the optimazation is the best ever because my shitty laptop can run the games incredible effects. would highly reccomend

smiling_bandit
smiling_bandit

It's a good tower defense game. Was very fun.

DarkFreshNinja
DarkFreshNinja

A real hidden gem. Great purchase.

jacass66
jacass66

very simple made and addictive

Mitch01
Mitch01

Extremely fun and interesting twist on the normal TD genre. Highly recommend giving it a try, especially with the Summer Sale. It does get a bit repetitive late game - but the dev (yes, just one!) seems to continuously be adding to it. Worth giving it a try! Can't wait to see where it gets taken to.

deeboy814
deeboy814

The game isn't balanced at all and heavily discourages exploring new strategies. Unless you go down a set research and upgrade path, you're destined to fail the campaign after a few hours. To make matters worse, you're forced to take the most difficult missions that require units you either didn't research or didn't upgrade as the penalty for not attempting them is far more than the net gain for completing the other options; looking at the +15 victory for one vs the -5 and -14 combined for abandoning the other two. You're constantly forced into sub-optimal battles for resources that you don't want or need just to keep the war ticker above zero. Of course, by the time you realize this you've already wasted over 2 hours and have to completely restart the game. Also, a tower defense game where towers are basically useless...what kind of design is that

Zeuaireus
Zeuaireus

Love the game. Started with Hard difficulty for my first play-through and finished it in under 6 hours on stream. Then i moved to playing brutal for the challenge. Brutal complete in 7 hrs.

Doing Day 100+ as a bit of fun until i decide to restart and do it all over again.

I like tower defence games like this. I did read some of the other reviews, but a lot of changes have come to the game. I can recommend this game to those who like tower defence.

Marcus
Marcus

An interesting new tower defense game. At the start of the game you rely heavily on your own gun to destroy the enemy troops, but as the game progresses you can leave more and more to your towers and summoned units, except for the really big boys.
Some people seemed to have found their way into the game themselves, but I needed some help from a forum (Guardians are key).
The game is currently missing the feature to delete save games, unless you want to delete all of them and your game settings with them, by finding and deleting the save file.
I'm also slightly disappointed that the boss enemy doesn't reappear after you've defeated it and entered endless mode. It would be nice to be able to face it again with all the upgrades and your ultimate tower setup.

From a technical perspective I have no complaints. I haven't encountered any bugs and the game runs very stable, it only crashed once when I tried to exit the game (progress was saved though) and I had only slight lag when there was an extreme amount of enemies on the screen (I have a GTX 1060). Mind you, I mean an extreme amount of enemies for this game, since normal battles in this game are already quite large. It was far from unplayable even then though.

PotatoDemon
PotatoDemon

A great non-conventional tower defense, that fits my minion swarm dreams, but honestly it gets a bit boring after you beat the game. Id like more stronger and powerful units, even just recolors with increased stats could be fun

Flip
Flip

A lot of fun, I like that in addition to the strategic element of picking and placing defences you control the main weapon yourself so you always have something to be doing.

Natulux
Natulux

This is a very nice Defense game in which your actions and decisions are the most important, from beginning to end.
You need to decide what to shoot on and with which weapon (as each of them has its own strength vs a special defense like armor, shield, life, ground or airborne).
You need to decide when to use your abilities. But most importantly, you need to decide what to spend your recources on after the fight and keep a balance between all the possibilities of defense.

A very well made game. The only downside I see is the relative short playing time which is about 8 hours per run and the lack of replayability, because you see all there is in the first run. I would love to see some rougelite elements in the future to have some sort of progression between runs.

tom-tomy
tom-tomy

It reminds of old flash games in a good way

Darknuke
Darknuke

Oh man, what a fun tower defense! I am very glad I waited so long to play this because I feel that the Rebels and Sentinels are an essential part of the gameplay. I think this would've been way more boring without them.

I am honestly so tired of maze-builder/path TDs. They haven't really evolved in the decade or so that they've been around. This game dumps mazes altogether in favor of a central base approach. As a TD vet, this is like a nightmare scenario for building defenses. Having to cover 360 degrees is a worst case scenario, but in Taur, it's handled impeccably. It makes you feel like the leader of Future Sparta as you and your drone warriors, mercs, capital ships, and towers hold off endless onslaughts of space Persians. The gameplay never feels stale and the strategy was not immediately apparent to me on my first playthrough, which ended up making me lose my first run on Hard by like day 30. I won my second playthrough by day 75. The final boss was super uniquely challenging and I almost had it the first time, I absolutely massacred it the second. I think beating this by day 50 is the true testament to your strategy, so aim to do that.

I highly recommend Taur. It's easily one of the best TDs out there. It's super simple and extremely deep, doesn't try to do too much but also doesn't do too little, is perfectly challenging, and extremely engaging the entire time. 10/10.