The Curse Of Yendor

The Curse Of Yendor
N/A
Metacritic
92
Steam
62.25
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$3.24
Release date
17 February 2017
Developers
Publishers
Steam reviews score
Total
92 (56 votes)

Kill monsters, get loot, solve puzzles, complete quests! A sword and sorcery adventure where your magic shapes the world. A classical rogue-like with a modern feel. "Your nemesis has found the Amulet of Yendor... Defeat him before he ascends to godhood!"

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The Curse Of Yendor system requirements

Minimum:

  • OS: 7+
  • Processor: 1G
  • Memory: 512 MB RAM
  • Graphics: Integrated Graphics Card
  • DirectX: Version 9.0c
  • Storage: 100 MB available space
  • Sound Card: Windows compatible
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TextRich
TextRich

This is an excellent traditional roguelike. You can select from three classes, three special abilities, and whether or not you want permadeath. The dungeon is fun to navigate and there are mini puzzles (switches and rolling orbs into holes), power-ups to be gained by destroying enemy shrines, and multiple down stairs - you decide if you want the easier route or stronger monsters but bigger rewards. The inventory can be a bit tiny to begin with and it is RNG whether you come across an inventory size upgrade. You will want multiple types of weapons handy due to enemy resistances. You can employ spells and items like picks to help you navigate barriers - see the tutorial. I highly recommend this games!

Look At This Evil Wizard
Look At This E…

Why does this game not have more reviews? I don't understand it.

Look, I have only played a short time so far, but even that is enough to see that this is a unique, easy to play, and fun rogue-like well worth $4.99. If it does something dreadful in the coming hours I plan to play, then I will update this, but as of now I can't fathom this not being worth the asking price. Geesh.

Talk about a hidden gem.

EDIT: I want to take a moment and give praise to whoever did the soundtrack. I did not expect industrial-inspired ambient. More unexpected still for it to be as good as it is. I continue to be shocked this game is not more popular than it is.

Zedronar
Zedronar

Game crashed with error "Array index out of bounds, Index: 46, Array Length: 45 in main.agc at line 2933" and I played for less than an hour so... I don't see myself investing any more time in it right now.

novaruby26
novaruby26

I can not get past the bugged tutorial even. Honestly...the dev is way too inactive and immature for me to play this game. He refuses to make the game even somewhat user friendly. He never fixes anything. Its a subpar game that uses out dated keys/movement that either dont work at all or take hours to figure out. When you ask him questions, he replies in a rude childish manner. If he ever even replies at all. I pity people like this because they arent even aware of their behaviors and how they affect others. Its sad...the game had so much potential with a proper developer overseeing it. Maybe the dev got burnt out. Game is dead now.

Ponicus
Ponicus

Awesome rogue-like. Easty to learn and dive into but a lot of variation and complexity lies under the surface.

spectrepaul
spectrepaul

Well I have just purchased this game and have to say it is awesome! I love the retro feel of the sound and graphics, really takes me back but the game is also full and involved with lots of features and complex gameplay so will give many hours of great gaming. Fantastic!!

JusticeInc
JusticeInc

Bought Curse of Yendor on a lark with all this extra cash I've got now that Marvel Heroes doesn't want my money any more (BUE bleh).

Yendor is a turn-based rogue-a-like with charming early Ultima graphics. Under the retro hood is a lot of gaming goodness. Besides the usual monsters, loot, vendors, keys and puzzles, there are some surprises.

The procedural, modifiable, tile-based terrain system is what sold me on getting CoY. If you get a pick you can chop through stone walls, or take them down with an earthquake spell. You can shoot thorugh barred windows. You can freze water. Reeds block missiles, but if you cast fireballs in reeds, you can catch yourself on fire. Run away! Destroying the right tiles will weaken the big boss later in the game. I'd love to see a game with triple the variable terrain types as CoY, but for now, this is a lot of fun.

CoY has a clean interface, rebindable keys, multiple difficulty settings and even permadeath for you machochis- er, purists out there. Fortunately, permadeath can be turned off if you have other stuff to do in your life than lose your character right before the final boss fight and have to start over. Best of all, the grind does not feel grindy yet, so here's to many hours of happy hacking.

secondwatcher
secondwatcher

Good rogue variant. Definitely worth the price if you are a Rogue aficionado. It's an highly customized variant, easy to start, and as is tradition, hard to progress. Will update once I have more hours, but given it's newness, I wanted to give it some deserved praise.

Pangolin Legends: Arceus
Pangolin Legen…

This is the roguelike on steam that I'm having the most fun with at the moment. It seems simple on the surface with things like a core set of spells that you always get even on melee classes but there's just loads of nice little mechanics in the game. It's like a 7DRL (7 day roguelike) that had a ton of additional polishing after the event. There's certainly a few features in this that I would like to "steal" for my own games.

I didn't get this for free in case you're wondering, I bought it with actual money on day 1.

foophil
foophil

This game is a nicely polished jewel. It is simple enough that you can get started playing within a few minutes, but complex enough that you don't get tired of it. Which is good, because you are going to die. A lot. You do know this is a rogue-like game right? I mean, just when you think you are getting the hang of things and building up a powerful character, along comes some necromancer who decides to cast a fear spell on you that sticks.... And at that same moment, a room full of monsters was opened up. Oops! Time to die! The perma-death option makes it so much more fun.

One tip - you can freeze lava with your ice spell. It takes a moment to figure out how, but once you do, it'll open up some nice areas.

This is an indie developer that really deserves community support. He continues to make fun games for inexpensive prices. Let's help him pay his bills so he can continue adding more content and making more games!

Alex Core Plus R
Alex Core Plus R

Always great to see another traditional roguelike on steam, and an accessible one at that! This game has simple but tight mechanics, a nice amount of variety, and a few surprises along the way. I have yet to complete a run, but I've enjoyed the few I've tried so far.

This roguelike is very much from the Dungeon Crawl: Stone Soup school of though, there is not an incredible amount of story or lore to absorb, and it is more about the tactical combat. This is definitely a strength when it comes to getting new blood into the genre.

I highly recommend this game, both as a coffee break roguelike and as a game you can sink your teeth into. If you are a roguelike fan, you need to try it. I have no doubt it will inspire future games.

ShoHashi
ShoHashi

The Curse of Yendor is a simple but tactical-like roguelike game that you must make sound decisions. Do I attack the mob while my health is low and try to get the treasure, or do I go somewhere and rest first. Each run through is random, so if you are not careful, you may die on floor 1...or die on floor 5. And the loot is randomized as well. It's a nice little game to play when you don't have hours of time to invest. And it's always fun to see if you can beat your score from the previous game. If you are into rogue-likes, I recommend it! :)

sizer99
sizer99

A very nice little roguelike - the UI is quite clean and usable once you get used to it (much better than Dungeonmans, which I love but you're always fighting the UI and graphics).

Mechanics are much clearer than in Dredmor - you can almost always guess, or should have been able to guess, what weapon type or magic type some mob you haven't seen before is vulnerable to.

When you start, it'll feel too lean - OMG, only 3 classes, only three spare inventory slots, no potions, not a huge map? But it opens up - you can find inventory slot expansions, for instance. There are lots of different terrain types, lots of little environmental puzzles, and it's great fun to just blow up the map with your earthquake spells. You'll find out the maps are just the right size - by the time you're tired of this level it's time to move on to the next. And each of the 3 classes is very survivable.

There's also a continuing 'plot' - not a heavy one, but there's a goal, and antagonists who will torment you over the levels... Hell, it's well worth the asking price! If you're bored of Dredmor, Maj'ael, and Dungeonmans, this is your next stop.

14 Hours Productions
14 Hours Productions

This is a rouelike. Sometimes called a 'true' rougelike or a traditional rougelike. Anyone who has been playing the genera long enough will know that thanks to the word Yendor in the title.

If you enjoy classic rougelikes, the older ones. Nethack, ADOM, Angband and so on, this is definitely something to look into. The sheer amount of terrain and terrain interactions with your spells is worth it. Often turning even simple encounters into odd yet engaging environmental puzzles.

If you're not into traditional rougelikes? Check it out anyways. It has a fairly good tutorial (that you are supposed to die in) and it's a touch' stripped down' from some other traditional rougelikes. It's a top down fantasy turn based adventure where you control a single character. Death is permanent and you have to start over each time you die. Which sounds frustrating but... well, it is. That does not mean it isn't fun.

While Curse of Yendor does pretty much all the classic rouge like stuff, it does it with style. A solid persistent story with a villain that you begin to feel a relationship with. Turn based single character control combat. Spells. Equipment. Risk vs reward gameplay, lots of weird fantasy monsters all with different weaknesses and strengths.

Of course, you'll die, a lot. That's kind of the rougelike thing. However, it's at least in my experience, YASD way more than anything else. As in, Yet Another Stupid Death. Where when I die I look back ten rounds of the game and see, oh, no, I died because I decided to try on this heavy armor in an unsafe area.

If you're an old hat at rougelikes this one is a solid continuation of form that has perfected environmental interactions with an interesting and detailed weakness and strength chart for weapons and magic. If you're new to rougelikes, this is not a bad one to put your money on and see what the fuss is about.

Dying and having to start over from scratch isn't for everyone, but the knuckle dragging intense experience that can come from it is often worth the trade off and this is one of those games that will give you that kind of experience. Just be sure you know what you're getting into.

BT| BadFish
BT| BadFish

Picked this game up yesterday and its been all I can think about since... Minimalistic feel and price. Would love to see more variety of characters, eniemes, & weapons in time but for now I'm still lovin the game. My only complaint is that the graphics make me a little dizzy if I go too fast lol. Maybe have more screen size options something in-between fullscreen and little tiny windowed box. Other than that solid rouge-like that doesn't feel like any other game I've played :)

Haruka Tennoh
Haruka Tennoh

usually i dont write reviews of anything, but this game is so good and addicting so i wanted you to know

Drelthanas
Drelthanas

I love roguelikes and I have been playing them since the 80's. Seems like half the new games coming out are being called "roguelike." However, this is the real deal! It is great fun and I highly recommend it! And at $5, it is definitely a no brainer.

BATTLEMODE
BATTLEMODE

This is a good, stripped down tactical combat based, classic-era style roguelike. What I mean by this is that it's a straight out dungeon crawl in the style of the original Rogue, but remarkably simple in design. The original Rogue was wonderful but owing to it's early origins on mainframe computers, suffered from over-complexity in it's UI.

This game is perhaps a touch over-simplified, in comparison. That being said, this was clearly a design choice, one clearly made to focus purely on tactical combat. In that aspect, the game seems pretty solid so far.

I've not been playing roguelike games for a long time, but in that period I've pumped hundreds and hundreds of hours into them, and played loads of different ones, and many different types to boot. I must admit I've not really touched on too many of the 7Day roguelike competition entries yet, and I suspect that there you might find many more examples of games of the type that Curse of Yendor is attempting to be. With that in mind, I thought it'd be good to try out this kind of short-play roguelike a little more.

When it comes to these "coffee-break" roguelikes, my benchmark is the superb Brogue by Brian Walker, which I consider to have one of the best thought out game designs ever: not just in roguelikes, but in video games in general. It's balance and replayability are pretty much unmatched in games of it's type. So far, I've not played Curse of Yendor a huge amount but I feel I've gotten my head around how it's likely to play now. It doesn't have the same depth as Brogue, owing to the design choices over the limited magical set: they are two very different games in style, but comparisons can be drawn in that I can clearly see that each game chose it's design in order to create a certain type of experience, rather than play to the old school crowd. In this regard, I think CoY comes across very well.

It's not a very deep game, with regards to the variety of things you can do. However, the game's tactical play more than makes up for this, I feel. Having a limited set of commands really works to it's benefit: if you're going to go for minimalism, keep it really minimal! CoY is a success in minimal design.

My one request would be an ASCII mode. I know it's probably not so popular with the mainstream Steam audience, but I'm not so keen on tilesets as I find they distract me from the game mechanics. That being said, the graphics here are colourful and meaningful, and they're growing on me! The interface is quite clear and has a sort of late 80's Atari ST feel to them, which helps a lot considering I'm an old bugger who digs that kind of aesthetic!

This is worth the money, I feel, and I'm looking forwards to playing it through to see whether it gets any deeper :)

Richard Brown
Richard Brown

The Curse of Yendor is a classic dungeon crawling RPG.

Fun Game to play. you can pick from warrors. mage, Thief classes. this game is very much like a NetHack in someways but more newer kind of game.

Cant go wrong 3 pounds for a game which is so much fun.

Biggimus Wiggimus
Biggimus Wiggimus

If you're a fan of classical roguelikes this is a must play. If you're new to the genre this is a great game to introduce you without sacrificing depth. 10/10 cant recommend enough

UncleYar
UncleYar

Report after one permadeath game: nice little classical roguelike that doesn't feel dumbed down.

Right of the bat you face elements like digging through the level and freezing water to advance, dynamic poison gas clouds that expand and shrink around vents, enemies with dangerous abilities like making you dizzy, that you can't just bump through mindlessly. Quite refreshing compared to other "lite" roguelikes where the first few levels are devoid of any challenge.

This is still simpler than a "full-fledged" roguelike as there is no item identification, inventory space is very limited with barely any management, and there seems to be very few item types. It seems that you only get four spells and keep them for the whole game.

Each level I saw had a locked monster zoo, an orb you must push into place for a strength boost, an altar to remove curses, and a merchant. It's pretty neat as it allows you to plan for what you want to do, but it might get repetitive in the long run. The environment for the second level was quite different from the first though, so the game seems to have avoided the "generic same wall tile for 10 levels" syndrome.

All in all, recommended, and most especially if you never tried a real classical roguelike like Dungeon Crawl Stone Soup, Nethack, TOME, Brogue and the like, and would like to get a taste of what they can offer without learning a lot of keyboard commands.

Gamenaut
Gamenaut

True roguelikes are hard to find, especially the ones that are commercialized and sold on Steam. The Curse of Yendor is one of these rare ones. Developed by IBOLOGY LLC (Bob Saunders), the same guy behind the cult classic Approaching Infinity, The Curse of Yendor offers a good experience for both newcomers and veterans of the roguelike genre, providing both the traditional YASD experience as well easier difficulty levels and the possibility to disable permadeath, if you wanna play it like a regular RPG.

The procedural generation is one of the greatest aspects of this game, and it works in a similar way that Dungeon Crawl Stone Soup works - you’ll find several different patterns on each run – there’s maze levels, open levels, levels where you’ll need to dig the walls to find the exit, and so on. There’s also levels with no stairs for the next level, but that’s not a bug, it’s a kind of puzzle instead. Yes, there are some puzzles during your journey and one of them is about discovering how to reach the next level with no stairs.

Each run will also generate a different group of enemies – monsters that will make your character terrified and unable to attack, creatures that will make your hero dizzy (messing up the controls for a short period), demons that will curse your equipment (demanding that you use a sacred altar to remove the curse before selling), etc. Every enemy has its weakness and to succeed you need to learn the best way to deal with them according to the kind of weapon you have or the spell that is more effective against them.

In total, there’s three classes (warrior, rogue, wizard) and three mentors to choose from (light sorceress, dark necromancer, gray wizard) – each mentor will grant you an exclusive spell and will determine the kind of enemies you will find. It’s possible to rebind all keys, and if you wish, the game can be played with the mouse only. There’s also a soundtrack with some weird ambient noises and sounds, but they don’t fit the colorful tilesets (made by David Gervais, creator of many tilesets for classic roguelikes). The game itself is very well balanced, has a use to use interface, and it’s ideal both for gaming marathons and quick matches, since it’s possible to save and exit anytime.

Pros:
* Great procedural generation system
* Four difficulty levels to choose from
* Optional permadeath, if you prefer a regular RPG experience
* Rebindable keys and full mouse support
* A great ‘rock-paper-scissors’ system for spells, monster and weapons

Cons:
* The soundtrack doesn’t fit the graphics and it’s totally forgettable
* There’s no way to adjust the UI size, making it too big on big monitors

SlapBone
SlapBone

What can I say, I fell in love with IBOLOGY's games when they released the greatest space Rogue-light game of all time; Approaching Infinity. Too bad that game is tied up in bad-publisher purgatory. I only have a couple of hours in Curse of Yendor but I have days in Approaching Infinity.

The Curse of Yendor IS one of the tightest little roguelikes on Steam. Even at full price you can't go wrong.

Dudley Liam Smith
Dudley Liam Smith

Very smooth, easy to get into roguelike - and as other reviewers here pointed out, it's a true roguelike in the sense that you've got a grid-based movement, a player centric turn-based system & true permadeath without metaprogression but quite a lot of depth regarding gameplay. If you're considering to venture into roguelikes this is - together with "Golden Krone Hotel" - one of the best starting points here on steam. Highly recommended.

L.S.
L.S.

Fantastic streamlined rogue-like-- easy to get into, yet surprisingly deep. Any fan of the genre should check it out.

tranz2deep
tranz2deep

I have had no problems with the way the game improves over time. I do have one request for part of any new content.

When you buy the power to get additional chests, you should get a chance of opening them all to cut down on the Missed Opportunities screens...

Entloch
Entloch

Years ago there was a great game for the C64 called Sword of Fargoal. I hadn't heard anything more about it until the 2010s, when talk of a sequel circulated on iOS... The sequel was a huge disappointment.

THIS was the game that Sword of Fargoal II should have been! Right down to some of the sounds used and the font; The Curse of Yendor is a unique type of roguelike just like Sword of Fargoal was. Every resource has it's own ability that never changes, and every floor has a limited number of each resource. The game is more about exploration and completion than most roguelikes.

Check it out!

Bortillicus
Bortillicus

One of the better RL's on Steam. More structured than Tome, Qud and ADOM, but there's so much going on in that I wouldn't call that a negative. I liked it so much that I bought it for my kid's Amazon tablet (after adding the Google store). Now, maybe if you get 50 reviews you could bring this game to ios?

MythArcana
MythArcana

The Curse of Yendor is a compact classic Rogue-like game which manages to streamline the typical processes and user input of the genre, allowing for faster gameplay than most titles on the market. As a benchmark, my usual preferences of these types of games are centered around deep complexity, zounds of options and limitless unique loot to keep the mind reeling through waves of impossible foes and difficult tactical situations.

However, The Curse of Yendor (referred to as CoY henceforth) approaches the genre a bit differently as character development is autonomous through gameplay, requiring no user input to adjust attributes or skills upon leveling up. Your health, mana, buffs and magic power will increase automatically with each character level. This means more time actually playing the game instead of configuring your build, because there's not really much you can customize or control from what I have seen thus far. Now, before some of you stat-tweakers hit the back button, please open your mind and continue reading.

Your character's inventory is also very limited, starting with a paltry three slots to carry loot, in addition to the items you equip to use. However, playing the game will expand the number of inventory slots over time, requiring less trips to the Merchant to sell your gear. As you visit the Merchant to sell loot, items may occasionally be available to purchase, but just don't expect Wal-Mart with isles of products. Again, hardcore players might be getting antsy reading this, but hold on...

The Wizard character is the primary spellcaster of the three available player character options, and yes, the number of spells is limited as well. You start off with ice bolt, fireball and earthquake, and use these in conjunction with melee or ranged attacks, depending on the gear you decide to equip. It's also possible to equip items that are non-specific to class, so if you want your Wizard to tote a Warhammer around, knock yourself out! I have not yet gained any more spells than the default arcana in one run, so I do not know if there are more available in the game at some point. These spells are powerful, though, as the earthquake will level some walls revealing hidden areas and shortcuts, and the fireball can create a massive brushfire if you aren't careful. It's truly amusing to launch a fireball at a foe in the middle of a dead forest, only to regret it due to running for dear life after you set yourself and the fields on fire. It's also quite possible to kill the Merchant easily, so watch your aim! Expert players might be getting impatient, but keep reading!

As I was a bit on the fence with all this streamlining, it turns out that this game is remarkably fun, as well as very challenging. With the lack of fiddle-time with character development, stat-tweaking and reading massive chapters of lore and legend, you'll find yourself engaged simply playing the game. With no metagame to deal with, you are left to simply jump in and go...and probably die within ten minutes, because you underestimated how difficult it is to survive in CoY. Similar to most all Rogue-likes, things can be going well with a simple foe here and there to dispatch...until you dart around the corner and stumble upon a thriving lair that is restless due to COVID lockdown. Yeah, the monsters aren't messing around in there whatsoever.

What I really enjoy about CoY is the plethora of tile sets, environments and layouts that are randomized every level. You honestly don't know what you'll get one game to the next, which adds greatly to replay value. Every other Rogue-like is limited in this aspect with the same old graphics, textures and levels that might change occasionally. CoY will have you running through different settings every single level, and I really love that! Variety is the spice of life, and there is plenty to discover and see within those dungeon walls.

Throughout the course of the game you will have minor puzzles to solve, which are mostly the same, that will result in a reward that boosts your stats. As the puzzles themselves are easy, your foes sometimes have other ideas to make you fumble them, causing you to miss out on your bonus if you're clumsy. In fact, the entire game plays like this; rewarding those who are careful and spiting those who rush without thinking. You experts out there will soon be decorating the pavement with the best of them, believe me.

The challenge is indeed present in CoY, and its simplicity through streamlining is a bit deceiving upon first glance. What is clearly evident is the desire to jump back in to start another game, only to die yet another painful, stupid death. And you can do all that without missing dinner! Instead of one more turn, it's one more run. Dead. Done. Dinner time now!

Restoration items such as mana and health are found in limited supplies on the levels through gameplay. You can also rest to restore those levels, but you require food as well. Resting too much will cause a starvation problem, and we all know how that goes. I haven't tried to rally on one level, so I'm not sure if that's possible, but it seems unlikely you'll spend too much time on any one map as food is scarce.

I also found it amusing to mix classic 8-bit game sounds with a nice Dark Ambient soundtrack, and somehow it just works. I usually mute the music for games like this and play my own Dark Ambient music through Steam's built-in music player, but I skip that process with CoY as the music is just right for my taste. It's not overbearing, loud or distracting, it just simply blends in nicely with the scenery. To me, the graphics serve the game well and are colorful and easily identifiable at a glance. I'm not a huge fan of the old-school ASCII character format that leaves me guessing what I'm looking at, so it's nice to have vivid tiles and sprites that look proper.

CoY also requires heavy use of the keyboard for fast gameplay, so you mouse-only types will need to adapt to get up to speed. The mouse can be used exclusively, and there are different movement modes for the character, but keyboard is King with this game. Auto-explore or skipping across the screen is probably a really bad idea in this game as you can get in over your head very quickly.

The price point is fantastic for the amount of fun you'll have, which I absolutely must mention. Whether you pick it up on sale or full price, you're getting a great deal. CoY will definitely reside on my hard drives for some time, probably forever, because it's a very small install, which is another selling point for laptop users, especially. I won't even bother with 30 gig games anymore, it's absolutely pointless when you have great games like this for a micron of the file size.

My next stop is Approaching Infinity next week, which I missed initially, and that offers quite a bit more depth from what I hear. I feel the two games would compliment each other very well, and add to my already very large collection of Rogue-likes.

I'll have to highly recommend CoY for what it is without offering any comparisons, and if you truly love Rogue-likes, you have absolutely nothing to lose at this price. Stop horsing around and purchase it now!

Gorecorpse
Gorecorpse

A simple rogue-like that is a perfect match to welcome newcomers to the genre while still being appealing and challenging to veterans.

Easy to start a run and smooth to keep it going. I like to think of it as a side option to other newer rogues, such as Dungeon Crawl Stone Soup or Powder. As much as I love these games, I feel the need to put time and effort on each play in order to fully enjoy and succeed, and for a long time I wished for a rogue-like without that added weight, which I could easily jump in. Curse of Yendor major appeal is definitely being straightforward while never getting dull.

It is simple in it does not require micro-management of resources and back tracking to progress, but it still provides clever players many fun ways for overcoming challenges and interacting with the environment. This makes up to the fact it has less classes, abilities, and magic than usual. Also, be advised it does not challenge players with potion guessing or similar mechanics, although streamlining these elements was very a smart move in order to provide players with a fresh take on the genre.

Anonymous
Anonymous

An interesting and unique roguelike that is easy to get into. Unfortunately, in less than 20 hours of play, I have twice had runs ended by stairs (which are required to advance in the game) simply not spawning. I try to be tolerant of bugs in games, but a roguelike where at any time your run can be ended by bad procgen is something I simply can not abide by.

EDIT: I've continued playing the game due it's commendable design. Although what I've said above still applies, I've decided that for me the game is enough fun to outweigh the frustration of bugged runs.

gwgardner
gwgardner

My memory fades, but as I recall I played Wizardry 1 back in the '90s to completion and had a blast. Then Diablo 1, also fun. Those are the last two crawler or dungeon explorer types that I've played to completion, but have tried lots of others. I know, I'm pitiful.

Curse of Yendor gives me that Wizardry 1 feel - easy to play, no rush, but 'complex' enough to be interesting all the way. I'm just getting started with it of course, but I get the feeling this is going to be third game I actually complete. For the price, you can't lose.

My one dislike with the game is the autosave overwriting the one save file for a character, and the inability to choose other files for a given character. Thus if I make a really stupid mistake, it's not possible to simply quit and load up again. I sure hope the new game the developer is making will not have this feature.

The Rogue
The Rogue

At first I didn't think I would like this but as a roguelike lover I thought I would give it a shot. And also at first, I was right about me not liking it. I thought the levels were too big, I thought it was dumb that you ate food the second you walked over it. But at the same time 90% of the songs I love now I hated the first few times I heard them. So as you could probably tell this game grew on me very quickly. It's a really good game!

BunnehBunnBunn
BunnehBunnBunn

Disregard the time played on this game, as I first came across it at a friend's house. It was so entertaining and interesting, that I just watched that friend play. Finally, they allowed me to have some fun and it was glorious! Who doesn't want non-perma death (or the opposite) and variety of difficulties to select? You can use your mouse or keyboard or even both.

When I finally dusted the game off myself, the first thing that happened was the character ran around the entire place due to fear. Magic is important... one must not forget that fact. Someone also needs to stop that wizard who is on a killing rampage!

I also like that when you level up, your health and mana gets refilled... all the other games I played similar to this, aren't as nice. My worst case was getting stuck in a small room in a great run and unable to leave because my unicorn item bearer ran off and I couldn't drop enough items to save my life... >...< That's me saying: You will have more fortune in this game. Don't forget to actually read what the stuff does: I had mistaken a trap for a spell. That's my genius moment.

Oh and the music is peaceful, but eerie and there is so much stuff, worth hours and hours of fun. Seriously, rogue-likes will take you a long while to fully get everything in. To not irritate yourself and your luck: you come back to it from time to time, telling yourself that "this time... it's going to be different" and it will be.

So keep up the good work and hope you reach past 50+ 100% reviews!!! (No jinx). Thank you!!! :) :> =)

Now let's go play some more.

Hellbishop
Hellbishop

THE CURSE OF YENDOR a blood soaked journey into malevolent cursed dungeons. Makes me feel like am playing a tabletop game with plenty of modifiers and great game mechanics in a world of magic and supernatural horrors. Even the music captures a eerie 1970's roleplaying vibe. Sound effects harken back to a arcade period in the early 1980's with a dash of Commodore Amiga audio sparkle. The graphics are alive with retro tabletop richness pulsing with unearthly vitality with varied environments where blood soaked walls sing a song of death and agonizing flesh wounding traps of metal and magic galore abound wrapped in occult sigils and arcane symbols. There are many fabulous treasures locked away behind occult barriers which can be opened by finding the proper levers somewhere in the treacherous monstrously dangerous levels of evil pulsing dungeon floors.

User interface is very intuitive with everything but a mouse click away such as healing and destruction spells, inventory management for the endless loot and gear you will discover, selling and buying items when meeting with wondering merchants in the murderous dungeons of Yendor.

THE CURSE OF YENDOR, BUY IT! PLAY IT! Enter a hardcore fantasy world of demons and devils waiting to rip you asunder as you enter their menacing dark domain.

KovosDatch
KovosDatch

While I've only played for 2 hours so far, Curse of Yendor is a fun roguelike that actually feels like a roguelike. While it doesn't do anything absolutely groundbreaking, it does give players a good time.

Get it if you want a traditional roguelike that is challenging, fun, and easy to pick up.

reptiman3
reptiman3

Not a pretty game but its fun to play!

General Jah
General Jah

I was a bit disappointed with this game. It has potential but all the classes feel the same for the most part with slight differences. It seems like it could have been more robust in terms of spells/skills. There are just such better offerings out there like Tales of Maj'Eyal etc. I hate to bash it as the developer is very responsive, so I would say its worth trying if you are looking for something to just change it up but imo it cannot stand toe to toe with the better offerings out there. It is just too simplistic.

GGhana
GGhana

I've been playing traditional roguelikes for most of my life and this one has always been on my bucketlist to play, unfortunately this game I felt had some pretty major design flaws

I played as a warrior of light and I felt the core gameplay loop was not very satisfying, nothing I fought ever really made me think strategically. I could basically just walk up and punch every enemy, if I couldnt then I'd just swap my weapon and then punch it to death with that. Sometimes I'd use magic if I needed to. The puzzles werent interesting from the start, and half of them only serve to trick you. Because of this I was skipping half of them by the third level, the fact that theyre always the same made it even more tedious. There didnt feel like a noticeable difference between any of the enemies. The only time I faced any noticeable challenge wasnt even at any bossfights but instead when a high level spectre made my character terrified which basically instakilled me since I could never become unterrified. Maybe I was missing something, but honestly I was glad the game killed me since I was clearing every level to make sure I didnt get killed by a high level enemy that the game would probably spawn to make me stop chumping every enemy. But I was bored every second of it.

Overall, if you want a majorly combat focused roguelike, play TOME. Otherwise play something like Rogue Fables or ADOM. Stay away from this.