The Lost Heir 3: Demon War

The Lost Heir 3: Demon War
N/A
Metacritic
63
Steam
40.5
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$2.99
Release date
17 March 2017
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Publishers
Steam reviews score
Total
63 (33 votes)

An epic medieval fantasy tale! Assume the throne of Daria and avenge your parents' death in the thrilling conclusion of this three-part series.

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The Lost Heir 3: Demon War system requirements

Minimum:

  • OS: Windows 7

Recommended:

Recommended requirements are not yet specified.
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Steam APP ID
596540
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Windows PC
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Aducan
Aducan

A lot more meandering than the first 2 games. The whole first couple acts (Back to School and One Piece Light) felt kinda divorced from what I was interested about in this series. Last act is pretty cool tho, and I like seeing your allies joining you to finish the fight.

Ah... could have been better. But I still enjoyed the game aspects of the gamebook, and I like that checks got harder and were often multi skill checks. A lot of the classes get some neat uses.

eker33
eker33

It's a tough game and way too long considering the lack of checkpoints... but I've gotta take my hat off to the sheer number of different paths you can take. If you've played the prequels you should obviously finish the trilogy

Jon873
Jon873

A fitting ending for the trilogy.

ahnkra
ahnkra

Played through all three games, the first two multiple times. Always angered and frustrated with the repeated failures these stories have to give out. This last one is no exception. I had a vague hope that perhaps the first two stories were intentionaly punishing to make a final sucess in the last one all the more rewarding. Alas that hope too was dashed. Honestly these stories would be better served with a perma death option, where the wrong choice atleast ends the story and forces you to start over again and try to guess what the one Right choice for each situation is. As it stands you just get "defeated" over and over each time weakened in one way or another that only ensures further defeat in the choices ahead.

I love this particular type of game. I love being able to choose how to develop a character and watch the story line change accordingly. So its really really hard for me to give this a thumbs down as there just really are not enough of these kind of games in my opinion.

Just a thought for the author, these games are meant to be a fun distraction. Perhaps In your next project you could keep that more in mind, and focus less on punishing the player so much for not picking the choice YOU think they should have chosen, or as mentioned before, just go for the perma kill and not keep dragging them along.

svick
svick

A satisfying ending to the trilogy.

Lost Trekkie
Lost Trekkie

I'm a little disappointed in this conclusion to the trilogy. If you are a straight up Wizard or pure fighter, you will only reach the bad ending every.

Single.

Time.

This is not simply due to you picking the wrong choices, but mostly for not having skills that said OP Wizard or Knight shouldn't HAVE to have.

If my Wizard picks the option to attack the demon who is trying to burn down the building i am in with ice magic, he should NOT be punished with failure for not being agile enough.

The same goes for my badass Knight girl, who (SPOILER) lost ALL of her humanity and was forced to experience the bad ending, because she either wasn't agile enough, or didn't know enough about magic...........

If you are reading this, Mike Walter (the Author): please consider the 'fun vs function' dichotomy when you are writing your next story game.

Too much of the former, and it is hard to take the story seriously.

Too much of the latter, and it becomes difficult to enjoy said story.

I know how hard it is to write: you drive yourself crazy scrapping idea after idea until you 'finally' come up with something that you are satisfied with. The problem is that, far too often , what the author likes will not necessarily be to the audiences' liking, and, unfortunately, there is no formula to help you guess what that is until after you have released your story.

All that aside: i did experience moments of enjoyment in TLH3, but they were overshadowed by the instances of function overpowering fun, and said function, i'm sorry to say, wasn't very well implemented.

7/10

EvilImperator
EvilImperator

I understand the disappointment of other writers here about the suboptimal conclusion of an furthermore awesome saga.

I played both part one and two of "The lost Heir" and enjoyed them very much, would also recommend them to everyone else who likes "computerbased storybooks".

Why I can´t recommend Part 3?

The story is still great...in spite of getting a little bit "hasty" in the first half...I like each of the presented locations...
...the big problem, as also stated in the two other negative reviews so far, is the lack of influence/ estimated influence of choices:

In the endgame I played so far as "educated" "bad" High-End-Necromancer with nearly maximized bodily stats and without magic weapon and as "good" High-End Demon Summoner with highest possible skills in willpower, magic and swordplay...with also very high, but not maximized bodily skills and with magic weapon...and it changed: Nothing! ^^

I lost skill check after skill check...losing humanity...leading to one and the same end. And the shown skill checks don´t make sense to me...opposite to the checks shown in part 1 and 2, which seemed much more thought and worked over.

Especially disappointing was the absolute lack of effect of high level willpower and demon control in the endgame (except for one little scene in the midgame where a summoned demon makes a difference).

So I hope for the author using these critics to correct those points in his hopefully coming up next epic saga. :-)

Calavera Sun
Calavera Sun

Extreme difficulty. You are not given the resources to make a difference in the storyline and rarely feel in control of your character. Good writing, bad design.

Grogmoor
Grogmoor

Very fun game, hours and hours of play time, one thing that is unfortunate in all three games, but this one more so, is the lack of a save option. I would love to try out all of the paths and such but it is such a pain to have to restart over and over again. Some times I would want to try to experiment but I dont want to mess up anything in the future and be foreced to restart. i am prolly not the only one who thinks this and if this was added in the future I would be playing this game a lot more. Overall its an amazing game.

One more thing I would suggest it to make it a little easier to have hybrid builds.

Sugarloaf
Sugarloaf

I liked the game but I feel like it's the weakest of the series a lot of the stuff leading up to the final few chapters lacked impact. LIke the whole arc with the natives was kind of uninteresting. I think the game would have been better if more attention had been given to the demon war itself maybe have some more vairance in the way you fight the war. I still enjoyed it though I just think it could have been better.

art926
art926

It's really difficult to rate this game.

I have very mixed feelings. On one side - I'm happy that I've played it and the story is outstanding. On other side - lack of save/load ability breaks everything. Yes, I understand that when you cannot save/load at any random place makes you super responsible for your choices. But it just doesn't work for games of such lenght!!!!! If you're bringing a character from 1st part to 2nd, then from 2nd to 3rd - means you have spent many many hours of playing/reading. And what do you get at the end? Any wrong move, that might be not so obvious, leads to a terrible ending, that makes you feel "why did I spent so much time on it and struggled that hard to get so sh..ty ending"??? That's what people are complaing about in the comments. And I agree! You should not remove save/load from a story of such scale! I'm lucky that I found a hack, a workaround and manually saved files, but will everyone do the same? I doubt.

Now... I don't know if I can recommend it or not. The story is amazing and very interactive. So, yes, I recommend. But first read on other forums how to do your own save/load. And do it as offten as you can (you will need to restart the app each time, btw). Otherwise you will get a terrible ending with 99%

Kullervo
Kullervo

difficult, but good. I found this game actually made me go back into the previous games to remake new characters with new class/prestige class combos which I normally never have to do for games like this. if you like replaying these stories, then you will like this game, If you want to win everything in one go, you probably won't like it very much.

Martin Zaki
Martin Zaki

NO SPOILERS.

What the others are saying rings true. I can not recommend it.
The end feels terribly rushed, and ends abruptly.
More than that, its designed to make you fail.
You will fail skill check after skill check, because the game DEMANDS it.
It is impossible to have such high values for so many parameters.
In the end, the game is rigged and your choices dont matter....
A shame, because i truly liked the first two parts.

Melun
Melun

Fun Game, But the stats have to be almost maxed in order to do most of the skill checks

lord wolfhunt
lord wolfhunt

The series as a whole before the individual game

The series is great. However, their is a warning, the set of games, especially the last one, are harder than most of these type of games. The writing is great, the stats carry over between games, different events can happen based on the stats you have or what classes you choose. However, for your first run, expect to fail. However, there is a lot of replay value in these games and they are very enjoyable.

This last game is the climactic conclusion to the story. Your character will learn about the demons and search for an artifact to fight them before the big final battle. Once again, more classes, bringing the total amount of classes your character can be to a whopping 35 classes. The mechanic of managing the ship, which helps bring you to the artifact, is not as fun or as extensive as managing the army in the previous game. There is however, a major plot thing that can be fun at the end. After you find the artifact, your character has to turn himself into a demon so he/she can perminantly kill other demons. Failing checks in this part can cause your character to become more demonic, giving bonuses but also getting you closer to bad endings. There are several endings in this game, of which there are (I think) 2 good endings and 6 bad ones. That said, I really like the game. It does some interesting things that many of these games don't try, and still offers a lot of choice for playstyle.

grvrvr
grvrvr

part 3 is just crazy. just some weird story, taken so much too far into fiction that its not fun to read or play it.

half-noob
half-noob

Had alot of fun with the first two games. The ability to reach the desired outcomes through wildly differing means was this series greatest strength. It meant you could build your character how you wanted and still have a shot at victory if you prepared well enough. This game broke all of that with the finale. Almost nothing I choose seems to have a meaningful impact on how the final encounters play out. I would otherwise recommend this series for the fun had in 2.5 chapters, but the ending sequence just ruins the whole experience.
8-10 would play, but not twice.

the_walking_kyle
the_walking_kyle

Pros:
-You go to many new and interesting places. Meet new allies and enemies.
-Longer than the first two games.
-Learn the main villain's motivation.
-There's a big battle that takes into account many of your previous decisions.
-You can slowly sacrifice your humanity for demon powers.
-Realm decisions!
-Love the lore.
-Much better than part 2, felt like an adventurer again.

Cons:
-Really hard to develop secondary skills. You either lose a bunch or get lucky and get a small bonus that won't matter.
-The game constantly reminded me I had a warhorse, but I never got a chance to use it.
-Would have liked more interaction with my companions. Some storylines don't get resolved, some characters just seem to disappear. Most of the end you're on a solo quest.

Final Verdict:
-First time players may find it's mechanics frustrating, but it's a game you have to play from the beginning more than once. Playing it again I really appreciated all the different classes you can develop.

Chillearth
Chillearth

This is the last episode of the Lost Heir. I enjoyed the text-only format, but I liked things like 'Colossal Adventure' a text only adventure from the time of the dawn of computers. There are several prestige classes available in game 3, but most require specific ability scores/skills/knowledge minimums, to qualify for. I understand that, for persuading you to replay it again, but you might find it frustrating first time around if you play it (as you should) without looking at any walkthroughs.

After that it really helps if you craft your character (from game 1) aided by a walkthrough guide, to give you exactly what stats you want by the time you get to Game 3. Overall, considering the cost of the games (small), I feel I got fine value.

Monarch
Monarch

God damn annoying to play was not fun to read or play.

nuno
nuno

While there are enjoyable moments like the first two games, blatantly unfair skill checks overshadow what fun there is to be had.

For example (no major spoilers), my priest (with maxed magic) was constantly failing magic skill checks because other skills were also being checked. Failing to properly cast a spell because my priest wasn't agile or durable enough was extremely annoying. Even worse is later on in the game where you are heavily punished for failures.

If you really enjoyed the previous two games, then it's worth buying for a conclusion to the story. However, expect frustration with poorly thought out and game ending skill checks.

Troy4747
Troy4747

Best choose-your-own-adventure series I've ever played. Pretty standard fantasy faire, but it's a full on D&D style adventure from low levels (Lost Heir 1) through High level crazy high-fantasy (lost heir 3). Fans of Baldur's Gate Trilogy should check this out. Lovely work.

Tagerun
Tagerun

Such an awesome game. A lot of people are complaining about how the game feels rushed, and how you cant get the good endings with pure mages or fighters. I played this game countless times on mobile, and I bought it again on steam to support the author.

I ended the game as A Demon King Necromancer.

Belphemon
Belphemon

This is one of those games that can be played stand alone, but would be better and make more sense if played with the other two games in the series. If played stand alone, then the game would seem rushed and the stats gained would not be as good. In fact, if played just stand alone, it would seem rushed and terrible. If played with the other two games it is a lot better. For best results, one must play with the other two games and import the character made.

If I were to say one thing about this game that does not hold up well, whether stand alone or with the other two games, it would be the tournament. I managed to make a character with high stats and able to use most weapons. Despite that, I lost in the second round. I had a strength of 179, and the other person had a strength of 27. After the roll, I lost with a strength of 17 versus the opponent's 89.

To get certain endings. one had to craft a character all through the three games to get the stats needed to gain the certain endings. The multi classing needed keeps from going pure one class very well, or even the way one wants to play. To make it so that any sort of play through can get any ending, minus the obvious alignment of good or evil, is something that I find to be a bummer in and of itself. Even so, I find it funny how one can get a 'Good' ending by being a Dark Knight with 100 percent citizen fear, all the while worshiping an evil god and being an immortal demon.

Papa Thrash
Papa Thrash

We’ve been trying to reach you about your car’s extended warranty

nocforweb
nocforweb

As the other two, wonderful. Actually I think this is the best of the three for a few reasons... It feels deeper - you keep having new things happening, new places... it is nice. And the number-balancing aren't as harsh. Honestly you can mostly forget about them and actually role-play, since your numbers are all what they should be from 1-2, which feels wonderful. I will say that given its length and ABSOLUTELY EVIL LACK OF A SAVE SYSTEM I pretty much kept a walkthrough open. Picked what I'd like to do but before committing I'd just check there. Not how I like to play but it was either that or one miss-click bad-ending and I have to spend 20 min mindlessly reclicking everything to get to the same place, and hoping I don't make a mistake. Which sucks and is boring. So.... walkthrough open, the story was fantastic, felt suitably heroic / villany, and the ending was deliciously climactic. Love it :D

PHOBIE
PHOBIE

Got this in a bundle with the two other chapters, and you cannot simply play the story with one character from start to end.

Instead, after each chapter it will spam you with ads and a survey, and demands you create an account with your email, so you have access to your progress in the next chapter, but only if you go through a manual process several times for each new play-through.

If you do not create an account it will refuse you access to your progress for the later chapters, robbing your time. Each chapter must be started as a separate game, which is fairly disappointing.

So then you have to start from scratch with a generic character & set of decisions, and missing content. Or cave in and bow to the publisher's whims. Playing from scratch in chapters 2 and 3 makes for an extremely lacking experience.

- the game misleadingly advertises seamless game experience
- the game contains hidden cost and hidden barriers apparently in violation with EU law
- the store page fails to mention the mandatory account creation needed for this game to work
- the games demands user email credentials to work without mentioning that anywhere
- the game does not deliver the bought content

As the game has no trouble importing old save files into the correct folder for the next chapter automatically, there is simply no need for it to use a publisher's website to upload and download save files. I'm always ready to attribute stupidity before malice, but this looks like a proper mess.

For anyone who expects a working product without strings attached, do not buy this. Anyone who doesn't mind paying double, first in money then in email and extra work, it's not too bad. There's some good story, it's just way too difficult, because they jacked up difficulty so you buy their DLC and pay triple. If they fix the save system and some bugs, this could be an entertaining game.