The Ruins: VR Escape the Room

The Ruins: VR Escape the Room
N/A
Metacritic
52
Steam
32.25
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$3.99
Release date
13 April 2017
Steam reviews score
Total
52 (25 votes)

As an archaeologist following in the footsteps of your grandfather, you find yourself trapped in an arcane site. Uncover artifacts and solve ancient puzzles to fulfill your legacy. There's a great secret held here; what will you discover?

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The Ruins: VR Escape the Room system requirements

Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 SP1 or newer
  • Processor: Intel i5-4590 or AMD FX 8350 equivalent or greater.
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 970 or AMD Radeon R9 290 or better
  • DirectX: Version 11
  • Storage: 4 GB available space
  • Additional Notes: Oculus Rift users must have Touch and 360° tracking.
Updated
App type
Steam APP ID
592320
Platforms
Windows PC
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polymanictaz
polymanictaz

if it sorted its controls and glitches out itd be good maybe?!

I like standing games that take reality into account..
[>VR/ pick up gem < fail osmosis on the coffee table (loss of beverage table.)
> croutch walk to pick up jug < walked off mat area and punched a hole through my slumbering grandad.
> insert shape into shaped recess < insert coaster into cat recess
>throw rock at precarious object < sling hot coffee on healing grandfather.

I was pulled out of this adventure prematurely by unreal crash report!

FREEDOM!

TWO WORDS
TURN AND TELEPORT!

Budlight101
Budlight101

Not bad just so short.....it does have multiple endings! If your into these kinda games go for it. If you are quick at solving the puzzles it will be over Quickly.....I did like the puzzles and story.......Im going to give this a thumbs up.

GeckoGunman
GeckoGunman

Like most escape rooms, it's a short experience, but this is polished and quite engaging. At this low cost it's definitely worth it, made even better value if in a bundle. They've made excellent use of room-scale-only game play with some clever design work, which greatly enhances the immersion. Cool story too!

o_O
o_O

This game has potential, but it's full of bugs and the story seems to be missing important elements.

Pros:
-Voice actors sound good
-There is an attempt at a story (see cons below)
-The music is decent

Cons:
-The "puzzles" are simple and without depth. Honestly too rudamentry for room escape fans to enjoy.
-There are some gamebreaking bugs. For example, moving from some rooms to other rooms will land you in a wall, leaving you really confused as you either get kicked out or see nothing. It happens multiple times and is very confusing.
-This one is really bad. There is one sound effect that is set so loud it will blow your eardrums. Make sure you have your volume low or just... do your ears a favor and avoid the game. Makes me think the devs are trolling the players with this. Also, why would there be drum sounds when pressing the wall buttons? We're in an abandoned ancient spooky castle, not a rock concert.
-There is a story which should be a good thing, but it really falls short. There is a point in the game where a choice needs to be made, but there was no hints at what the concequences are for making the obvious choice. This just leaves you dumbfounded when the outcome is unfolded, as you are left thinking "well if someone had told me that was going to happen, maybe I would have thought about it some more". Some proper foreshadowing is required for this choice to be properly implemented.
-A fair amount of text at the beginning. Not terrible but it still deserves a mention, as currently reading text in VR is not ideal due to the screen door effect.
-It's really short, even for $6. This is a 15-20 minutes long game.

Hesitation ✅♿🍁
Hesitation ✅♿🍁

ive never played escape games heavily, just belko vr for 10 mins or so

comparison to belko, this is easy, each room has 1 puzzle event, it basically comes down to visually finding the triggers and some very basic thinking with overly obvious clues for them, the ending makes no sense, you make a choice and they say, whyd you do that, you new what it was going to do, but you didnt

tldr, its easy, its fairly basic

i would like to see implentations of multiple puzzles in the same room to try and create some more confusion

Jay
Jay

This game is pretty bare-bones, no menu, you have to watch the intro everytime you play, and about 20 mins of gameplay. There aren't many puzzles and they're mostly based on the one mechanic.. zero replayability.

ginsu85
ginsu85

The game is fun and makes you think a bit, the motion controls are nice and feel almost natural for the game, having to clear out space to place it was a bit of a hassle, but this being a room scale game, it is needed and makes it much more fun.

¡ byteframe 🤥 is astral !
¡ byteframe 🤥 …

This was a let down. The prior game, 'Cabin' was excellent, but this title returns to the lower quality of the first game 'Gleam'. There is very poor coordination of the game area to the playspace, with the floor several inches higher than you need it, even after floor fix. The engine configuration resulted in that pixelated UE4 crap fog over everything -- a phenomenon I can't stop complaining about, sorry devs. The verticality of the game was new and interesting, but the triggers to change sections (climb up the ladder, slide through wall crack, etc) were finicky and prone to errant activation. The puzzle was the same thing repeated a few times (collect the gems), which is fine with me, but more effort should have been put into the puzzles or the game, instead of being spend on the story scenes. Regardless of whether or not you care about story in a VR demo, nobody cares about it when they just put the headset on and have to wait to start the game, and they certainly no longer care when the game has concluded. Embed the plot into the escape room, and let us absorb it at the same time as we puzzle. The penultimate scene where the floor moves truly did catch me off guard, and I don't think I've ever experienced that strong sense of movement in VR before, I really felt the floor move. I fiqured the game would get good at the point, but then it ends. I'm sorry, pal, forgive my stipples.

b 0 t t i n i
b 0 t t i n i

..............it hurts me to play this game

VRmasterblaster
VRmasterblaster

Im new to VR. (just got my Rift) and this was one of the first escape room games I have played. I got the whole Blue Entropy bundle and I would say the that all in all the games are pretty good. Graphics are ok, I liked the backstory of the explorers, the castle and the magical stones. I also thought that the puzzles were well paced, not too much all at once.
Occasionally I was frustrated when I couldnt find the missing gem, but I guess thats normal in an escapce room.
I did notice a few objects floating in air and it seemed like the rotation of the objects in my hands was off. Maybe this is because I am running a rift through steam. Maybe the game is optimised for vive. I dont know its just a little weird but no big deal. Also some objects were stuck in the air when I threw them and I wanted to smash and break the pottery. But hey, you cant have it all. In general I had a lot of fun and I would recommend this for fanst of escape room games.

Justyn
Justyn

Good game, at least I enjoyed it for about 7 minutes and then it was over.

Sorry it had to be negative review. Steam popped up something saying that if I left a positive review it would clear all other peoples ratings, which sounds bad.

zanetheinsane
zanetheinsane

I want to start off by saying I wish I could give this game a recommendation somewhere between "Yes" and "No". There is both good and bad here.

First the good:
- For a low budget indie the voice acting was surprisingly pretty good and did not distract from the game at all
- The graphics are good
- When it works, moving between "rooms" is a neat feature (this is roomscale only, with no teleport)
- Is a bit longer than Blue Entropy's other outings but it is still very short.

Here are the negative points:
- I like holding the torch but on the Vive you have to hold the trigger the entire time you want to keep something held. This becomes very tedious very quickly.
- There is a section where you have to bring objects from one "room" to another. Since you cannot place items in any kind of inventory, like a pouch or belt, you have to ferry each item to the room by going back and forth multiple times
- The puzzles are very linear. You only have a single puzzle in front of you and you only ever need to search for items for that puzzle. So basically if you find an item you immediately know it's used to solve the puzzle for the current situation.
- Puzzles are pretty easy. If you are puzzle veteran you will blow through these puzzles. Nothing here is going to stump or confuse you.
- If you quit the game midway or the game crashes, you restart from the beginning every time with no way to skip the opening monologue.

Overall you aren't going to spend more than 10 minutes on this game, and a portion of that is the unskippable monologue and the automated platform ride at the end. The time you spend solving puzzles is very enjoyable, but you're just left wanting a little more.

darkhalo6
darkhalo6

more of a school project. needs a lot of work.

Parli9
Parli9

I simply can't get over how clunky this game is, especially when there doesn't seem to be a "save on leave" mechanic.