Three kingdoms story: Conussia

Three kingdoms story: Conussia
N/A
Metacritic
54
Steam
37.382
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$13.99
Release date
7 May 2020
Developers
Publishers
Steam reviews score
Total
54 (116 votes)

A tale of sex, power, and intrigue set in the Royal Court of a fantasy kingdom. Become the saviour of Conussia, or its doom. Extreme adult content.

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Three kingdoms story: Conussia system requirements

Minimum:

  • OS: Windows XP/Vista/7
  • Processor: Intel Core 2 Duo E4500 2.2GHz / AMD Athlon 64 X2 Dual Core 5000+
  • Memory: 1000 MB RAM
  • Graphics: AMD Radeon HD 3850 or NVIDIA GeForce 8800 GS
  • Storage: 500 MB available space
  • Sound Card: Supporting DirectX
Updated
App type
Steam APP ID
1285560
Platforms
Windows PC
Mac
Linux
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VeldricNord
VeldricNord

I have a fluent grasp on the English language. this game is not using hard words to sound authentic, this game uses the wrong words that probably translate well into Russian.

if you tell an English speaker that you "flipped someone the bird" they will know you raised your middle finger at someone, which is an insult.
the translation of this game would interpret this sentence and come up with "tossed the chicken" which if you cant figure out the actual phrase they meant to say, this game will be a rough ride.

NoBounds
NoBounds

Three Kingdoms Story: Consensusia promises mesmerizing aesthetics, but its substantial defects greatly surpass any potential visual splendor. The astronomically high price tag hardly justifies the game's mediocre contents. The English translation is a disaster zone, fraught with appalling grammar errors and hard-to-follow dialogue sequences. Gamers must grapple with baffling sentences and try to disentangle meaning from seemingly random jumble text.

The tempo of the game is painfully lethargic, inducing drawn-out phases between crucial events. Intimate scenes come across as ho-hum and run-of-the-mill, characterized by repetition and insipidity, deprived of any sexual charge or arousal.

Given these grave issues, we strongly suggest eschewing Three Kingdoms Story: Consensusia altogether. Its advantages barely measure up against its flaws. You'll likely be left feeling dispirited and repentant if you decide to invest in this underwhelming product. Spare yourself unnecessary distress and stay well clear of Three Kingdoms Story: Consensusia.

StylishUncle
StylishUncle

Don't know why this was recommended to me. This is a badly broken game. The writing is full of typos and indecipherable broken English making the story incomprehensible. There's no real gameplay of any kind. The catacombs are just annoying and you run out of money with no way to get any more, so you can't go back into the catacombs and progress the story. There's no way to follow up on the priest investigation or any of the other plot points. It's all dead ends. Worst adventure game I've ever played. Learned my lesson, shouldn't have taken a chance on this game.

Skyris
Skyris

I wanted to give this game a shot because the art style seemed intriguing but this game is just riddled with errors. I get that english isn't the writer's first language, but this is a VN made to look like and play like an old school text based adventure game. You'd think they'd spend more time proof reading the thing. Almost every line of dialogue is riddled with spelling and grammar bugs making it a really tough read. That is by far the biggest problem with this game but isn't it's only shortcoming.
Another would be the clunky UI. Navigating through texts you have to click the check box every time. This is a Ren'py game and text transitions is keybound to spacebar by default but they disabled that. Also navigating around the map you have to click the north star icon multiple times switching between characters and locations. It would have been less cumbersome to just click on the character you wanted to speak to like in other VNs. Navigating around the locations is also annoying as well as you have to go back to the throne room every time you want to go somewhere else. It's like the MC is tied down to the starting location by a bungee cord.
I'm not sure what was done with the complete rework dlc, but instead spending the time adding more content they should have spent it on polish and hiring an english speaking editor. Hell it wouldn't even take an editor, any english speaker with half a brain would have done a better job editing what made it into the live version.
I really wanted to stick through it to get to the second game that seems to address a lot of the issues this game is plagued with looking at the store page. I'm just going to have to muddle through without knowing previous characters and have made all the key decisions that carry over between games.

Bollehopp
Bollehopp

Its too hard actually. "You died you died this you died that" For a so called vn this is freaking hard XD I mean this game needs like a walkthru I think .. if you bought this like me for the story? but its a big mess tbh, I cannot really recommend this at all .. Most characters hate you for no reason too which makes no sense ..

Blackstone
Blackstone

Graphics are misleading: this is an ugly game
It's also so poorly translated in english its nearly un-navigable

avoid

DatWombat
DatWombat

At a Glance

(Adult) Content Yes, (F, FxF) sexual content.
Censorship No. Woot! Woot!
Hours of Gameplay Uh, there's a lot. Okay?
Modding Support? No.
Patch Available? No, not necessary.

Three kingdoms story: Conussia is a lewd visual novel/RPG about a hero's quest to save a princess and her kingdom from certain destruction by the Dark Forces.

Gameplay

This game plays-out like a very interactive choose-your-own adventure book. You go from room to room talking to NPCs, catering to their needs and extracting useful information. There are a few dungeon-crawler-like screens, where you have the option to travel in cardinal directions and interact with characters and the environment. Throughout the game you will collect a wide variety of items, essential for progression and their usage left to the player's judgement (or misjudgement.) You must carefully manage money and the kingdom's resources, to prevent losing the game (if you don't get yourself killed beforehand).

Story

The stars have aligned for Tim Chen Myung, for he has rescued a princess from her kidnappers. She is grateful for his help, but still she is distraught — her uncle has be abducted, and without him to rule the kingdom of Conussia she is forced to succeed his throne. Normally, this isn't a problem — however, Conussia's fighting force has been rendered dead by the Dark Forces.

In other words, Conussia is about to get screwed.

But hope is not yet lost. A con artist called the Carpenter, a man versed in Taramille, an obscure language used by magicians of the past. As he looks for magical solutions to Conussia's eminent demise, Tim is also tasked with saving the kingdom. He meets Guard, a man who guides Tim into the secret passages.

Yes, his name is actually Guard.

The Secret Passages contain magic mirrors, which allow the viewer to peep inside the bedrooms of royalty. He also shows you the way inside the Catacombs, a dark and scary labyrinth which drives adventurers crazy. Lucky for Tim, Guard happens to stock up on crazy-warding artifacts and torches. The Carpenter needs gems to construct magic scrolls, and Tim's just the man.

All eyes are on Tim and the Carpenter to save the kingdom.

Visuals

The main menu looks. . . okay. The art is good, and the interface pretty enough. It's unremarkable. From "Settings", you can adjust audio, display, and text settings. The "Help" menu brings up the controls, which cannot be reconfigured. I rather enjoyed the in-game visuals. They reminded me (in part) of Borderlands or Google Sketch Up, with bold outlines and painterly textures. The portraits for each character were wonderful. They were really something, though I would liked to have seem less imposed. Many visual novels use a portraits without backgrounds, making the characters feel less like. . . portraits.

The text was worded strangely, as if it were translated from another langauge. Though I could understand it, it read unnaturally, and I think that it would benefit from being reworded by a natural English speaker. As the story progressed, the English grew increasingly poor — I became lost again and again. Sometimes, you can see bits of (what I think is) leftover Russian.

- The Goods -
You're in for a treat. The artwork is really somethin' — I haven't seen such high-end lesbian action in some time. Problem being, sexual CGs are not numerous, and there are accompanied by scant descriptions and "progression". In other words, scenes are conducted with very few (static) pieces. With that in mind, consider sexy-scenes to be a bonus, far from the focus of this game. Expect female nudity and female-on-female intercourse.

Verdict

I would wait for a light sale, and don't expect to get plastered with boobies. The artwork is good, the English is poor, and the story could have been better told. It's not the best of RPGs, but I reckon it'll scratch a certain itch — if you're on the prowl for a more classic RPG (and you happen to like the offhand pair of boobies), this game might just do the job.

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gar_teg
gar_teg

Edit: I am changing my review to a recommend, since the developers are actively making improvements, and have addressed the English language issues that I had originally taken issue with. I definitely appreciate that they addressed the issue and made the game way better.

(Original review:)

This seems like it could be a fun little game. Unfortunately, the English translation is so poor that it is basically unplayable. Perhaps in Russian it is a very good game, but if you speak English and are not able to play in Russian, you must 100% certainly avoid this game.

I apologize to the creators for saying that the game is unplayable in English, but it's true. I'm unfortunately going to have to refund this one, so I just wasted 40 minutes or so (not a big deal since it was only 40 minutes or so, but if you're an English speaker then you have been warned).

Major Konig
Major Konig

Broken English translations makes it very hard to understand and follow. Some prompts are still in Russian and not converted. Cannot recommend at all.

Megrym
Megrym

Set in fantasy version of medieval Russia, the game artwork is superb. Recommended.

se4sons ⁧⁧[VΑLVᴱ]
se4sons ⁧⁧[VΑLVᴱ]

You have no reason to talk to this person

First out, they said they fixed the translations. That's a LIE. As soon as game starts you are greeted by phrases such as "To discuss current situation" = Talk about current situation, "To leave" = Leave, basically it's still 90% google translate if not more.

Secondly, game is too linear, first sentence of this review, the one in bold, describes the first "day" of the gameplay. You walk around and you have the option to talk to people but as soon as you choose to talk to them, guess what? You have no reason to talk to them! So ALL you can do the first day is sleep.

I played for 5 minutes and it is enough for me, refunding because 7 euros is a ridiculous price for such an unpolished game.

mortthethird
mortthethird

The English translation is now fine.
The game is fun though even with the journal it is sometimes hard to figure out what to do next.
The artwork is beautiful though for some scenes it would be nice to have 2 or 3 frames instead of 1.

Protosaurus
Protosaurus

Really enjoying this game so far, great story and artwork (especially the more "intimate" scenes. Hope another one comes out!

matze77
matze77

This is one of the games which its very hard for me to give a vote.
-Without the guide it is nearly unplayable.
-It is not finished i think.
-example: There are scenes where you can go for different girls (or memories) on the catacombs (undead brothel) out of a lot of choices only 1-3 are functional iirc.
-it is a lot of grinding.
-You often dont know what to do next.
+There are xxx-Scenes.
++I had fun.

Developers should do a lot of polishing. Some alternate Routes would be fun and some more xxx-Scenes not always the same for the same action. You could expect to play 10-15h. So its ok if you get it on sale i think.

wei270
wei270

well the game does have its share of problems, but considering it is the effort of only one person, it cant helped. but he is actively trying to make improvements and slow thing does improve.

the story of the game is confusing but that is not a bad thing because you are role playing an individual thrown in a chaotic situation without much knowledge of what is going on. and you need to slower discover all the player behind the game with mortal and inmortal. the game is hard and can be a bit of grind, it is easy to lock you out of certain ending if you took the wrong action. but there are thing that will be improved upon in the future.

the magic system in this game is very interesting for a game like this, it does add a level of depts that other game of this type doesnt have. and again discovering it in the game takes time.

if you have the patience and the interest to play a mini game of thrones, where there is politics and then there is magic, this may be the game for you.

Dr. Ubershadow M.D.
Dr. Ubershadow M.D.

*Warning +18* Three kingdoms story: Conussia is erotic visual novel with rpg elements. What drawn me in was the drawings. The artwork is beautiful and fantastic. The story is okay I guess, I read worse visual novels. It's kind of hard to figure out what to do some times. I wish that there was some kind of walkthrough for it. There is journal that helps sort of, but most times I had to talk to every npc 5x times to get anywhere, and I mean EVERY npc. Example, one mission says to get info about some rumors from the tavern, which I did every opion in there for a in game week til something finial it let me talk to owner, I don't know what changed but it advanced the quest. I say get it on a sale if you want to try it, I still think the artwork is worth it. And I give it a 6/10.

TAD40
TAD40

A strange adult visual novel with some RPG elements.

I think the best of the game is the artwork, which is quite unique and really atmospheric.

English translation is currently rather poor, making it difficult to follow the story so far.

In my opinion, the gameplay is somehow not thoughtful or at least takes some getting used to.

Overall an interesting adult visual novel/RPG with a very unique and atmospheric art style, but unfortunately some language and gameplay issues.

6/10 Points

Bazrune
Bazrune

Don't do it, stay away from this game. I wouldn't play it if it were free.

Right at the start there is not even an introduction to the game. The interface is horrible and there is absolutely no interactivity with anything on the screen. I gave it a chance but after 1 hour of "playing" I decided to request a refund.

Professor Nordland
Professor Nordland

Fun and a bit hard, Good story. Worth the price

Drazah
Drazah

There might be a good game in here somewhere, but it's buried beneath some questionable design decisions.

-----------------------------

The English translations are good in some places and poor in others, making it feel like different people translated sections of the game.
There are also spelling and punctuation errors speckled throughout.

Unfortunately, the game's problems go beyond just spotty translations:

The requirements to progress the story are obscure and convoluted.

Conversation menus are a chore to click through. Often a character won't have anything to tell you but you'll need to click through a bunch of menus in order to discover that.

Then when you've done the one obtuse thing required, they will have some dialogue available. You'll often find that when you're unsure of what to do next, you'll try talking to everyone to find the one person you're supposed to talk to.

There's needless resource gathering to create scrolls. For this you need to gather gems.
In order to get to the place where you harvest the gems, you first need to navigate through a maze. This all requires endless clicking. It wouldn't be so bad if you only needed to do this a few times, but you'll be doing it a lot and it's just frustrating.

Once you get to the gem harvest room, there's a bunch more needless clicking.
When you've harvested a certain amount you get kicked out of the room, and if you need more (which you will), you'll need to navigate through the maze again and click through the harvesting prompts again.

Strangely (or maybe not so strange considering some of the design choices), the scrolls you craft are named "Scroll #1, Scroll #2", etc. This makes it difficult to find the scroll with the specific effect you are looking for.

I don't know why the scrolls weren't given descriptive names such as "Scroll of Insight" or "Scroll of Devouring". This way the scrolls' names could allude to their effects and allow players to know, at a glance, what each one does.

Additionally, having them all numbered means that when you want to craft a scroll with a certain effect, you have to click through all the scrolls in the crafting list until to find the one you need.

When you want to cast a specific scroll, you'll be clicking through your inventory list until you find the one you want. And then, when you cast one scroll, your inventory closes. So if you want to cast more than one you need to open your inventory again, find your next scroll, cast it, and repeat.

I shouldn't need to write down a list of scroll numbers and their effects. It's the game designer's job to come up with a more intuitive way of displaying this to the player.

The game art is decent. A lot of the backgrounds are not nearly as detailed as the character art, though this isn't a major issue.

Some of the characters seem visually inconsistent. I noticed this specifically with the Queen, who looks different when comparing her game sprite and other game scenes. Like with the translations, it feels like different artists worked on the visuals and their styles don't quite line up.

It's obvious that a lot of love and hard work has gone into the game. It's unfortunate that the experience is marred by the above mentioned.

While 'Three kingdoms story: Conussia' has some redeeming qualities, finding them among the rest of the game is a slog. I wouldn't recommend it.

Flonner
Flonner

I want to recommend this game but in its current state I'd have a hard time doing so. Early reviews mention about the poor English translation, they (the developer(s)) have obviously done a fair bit of work towards fixing this. I found while there were the odd spelling mistakes and maybe the odd extra word or minor issue, over all it was perfectly playable in that regard. I would suggest that the developer have a natural English speaker go through and do a "proof read" to fix the mistakes. But I wouldn't use that as an excuse not to buy the game. I feel like the game is in a late alpha stage or early beta stage. The story may be finished but it lacks a huge amount of polish that I wouldn't expect of a game that is considered complete. I feel like there is still much work to do, and if done properly this could be a really good game!

The good:

Very nice artwork, good music, and a somewhat compelling story.

The bad:

There is simply no introduction into the game, you are thrust into it and have to figure it all out. There is really no direction and you will ultimately spend hours walking around in the dark.

There is an overwhelming number of issues in regards to quality of life problems, the catacombs are a huge one! You have to navigate your way around and the number of options to find your way around is nil. You could spend many hours trying to figure out the right combination of choices to get around. There should be some component such as talking to the guard after a failed attempt or two and getting a bag of beads or something to mark the paths for say a 100 coins... then once you discover the right series of combinations to unlock places like the fountain, gem mine 1, gold mine, level 2, and gem mine 2, you should be able to fast travel to these locations, it would save many hours of what feels like an unnecessary grind fest given how many times you will have to go back to get gems for scrolls.

There ought to be a better way of navigating the story of the game, and there should maybe be for use of a better term "warnings" on some of the choices you make so that you can follow a clear path down the obvious many different paths that exist in the game.

There is no way to "reset" certain directions or decisions. At a certain point your corruption won't allow you to freely walk through the castle which is a total pain in the a$$, and having to continuously grind scroll 15's is brutal! (again quality of life issues) I tried to again grind a pile of scrolls to reduce my corruption so that I could once again freely walk around the castle but NOPE lowest you can get back to is 1, so that was a huge waste of time! So that ended up leaving me forced to save before venturing into the castle to speak with everyone every single time so that I didn't have to burn through a ton of scrolls only to find that I haven't managed to progress forward in any meaningful way....

You will spend massive amounts of time trying to make even the smallest amount of progress... It's absolutely infuriating.

SO overall: Needs polish, needs better direction, needs quality of life issues fixed, need to remove the overwhelming amount of unnecessary grind!

For now I would STRONGLY suggest that the developer create a basic walkthrough for the game so that atleast until some point that some of the glaring issues can be fixed, the game could be playable and somewhat enjoyable.

I hope the dev(s) keep working on this game and not abandon it. For now I think I will take a break and come back to it in maybe 6 months to see if some of the issues get resolved. If they do, I will happily revisit this review and update it.

wwallu
wwallu

Game for smart peoples. I am lost all the time.

Wicked1
Wicked1

Pay no attention to the English speaking reviewers who say it is not understandable, the developer must have cleaned it up because I saw no problem with the use or spelling. Good game to kick back. Just started so have not gone far.

gaia.razus
gaia.razus

Artworks and story of this game are worth every penny of my money.

Melone
Melone

This game is not good and not really bad. I give it a neutral thumb.
The interface used to talk to other characters wouldn't be called good in the last Millennium.
The game play is for people who like "Try and Error". It needs a good guide. Nothing for people who focus on erotic stories and pictures.
If you want an erotic game in a medival or fantasy setting: Void's Calling or Love of Magic are superior in everything.

Vinnie Mack
Vinnie Mack

Since this was developed by one person, I hate to give the game a negative review. Especially since this developer seems active. So few of us gamers actually can make our own game. But the game is boring. Too much reading. Everything takes too much effort for too small of a pay off.

Sex scenes are hard to come by and only involve a still shot with text describing the action. The images were pleasing. One was graphic. But no animation. This would be adequate if there were more sex scenes and more variety. In my hour I found two sexual situations.

But this is more than an interactive porn. Unfortunately the rest of the game is tedious as well. In order to make scrolls you have to find gems and documents. To find these you have to go into a catacomb. You need to buy protection (not latex, though) or you will be forced out of the catacombs without getting gems. Protection must be bought every time you go down. To advance the kingdom or the sex story, you need to talk to npcs. But it is as if your character is plagued with a form of venereal black plague. No one gives you their bodies or their time. Becomes very frustrating. I have enough frustration in my regular life to not want so much of it in my gaming. The menus...poorly done. Which is a shame since everything in this game is done with a menu of some sort.

conclusion

All right for a first effort but suffers from severe pacing problems and clunky menu design. All progress takes too much effort without an adequate pay-off. But if you want to support a developer who will listen to your input, the developer seems sincere. And the developer seems willing to learn. Maybe check back in a few months. Which is what I plan on doing.

MR.crazy
MR.crazy

1/10 shit
2/10 very bad
3/10 bad
4/10 not good
5/10 okay
6/10 good
7/10 very good
8/10 almost perfect
9/10 perfect
10/10 omg tooo godt
____
6/10

Born of Iron
Born of Iron

This game is definitely not for everyone. That being said, if you enjoy lewd choose your own adventures that are heavier on text/reading, then I'd give this one a go. Haven't progressed super far into the story yet, but I like what I've read so far. The artwork for this game is phenomenal, kudos to the dev(s)!

mnikjom
mnikjom

I admit - I was "baited" to buy the game purely because of great visuals. Because of that, I didn't have any high demands when it comes to everything else... and this game still, SOMEHOW, was able to be bad.

Poor english translation;
Story hidden behind atrocious gameplay;
Absolutely abysmal menus;
Quests are hard to follow. Many times I didn't know what to do next, because game simply didn't tell me;
Stupid grind for scrolls;
And these scrolls are god damn awful;
Inconsistency in visual design;
Some small bugs (especially with sprites).

I feel really bad for authors, because you can see work that they put in this game. Unfortunately, "Three kingdoms story: Conussia" is flawed from the design standpoint. If you can't create gameplay that is not tragically bad - try something simpler. This could be a really good visual novel! Okey-ish story, nice visuals... Instead we got something that I can't recommend to anyone.

Check my Curator's page for more reviews: https://store.steampowered.com/curator/41437353-mnik%2527s-Experience/

Arcane Azmadi
Arcane Azmadi

Just... ridiculously awful. The ineptitude on display in the production of this game is truly staggering. It has NO structure, NOTHING is explained, NOTHING makes sense. There is NO introduction at all. You start the game and instantly get dumped into the middle of a story and have to work out everything you need to do all by yourself. What are you supposed to do? God knows- just wander around, talking to random people about random things, doing random activities that have random results. But you can't even explore and work things out properly! You try and go places- your character refuses do so because he doesn't feel like it. You try and talk to NPCs- your character refuses because "I have no reason to talk to them". How about "Because I want to", ya moron, I'M the player here, I am supposed to be in control! At one point I wandered into some secret passages and was given the option to "Hunt Priests". "Why the hell? What was that about? So I tried it anyway, and apparently found some priests and was given the option to attack them, even though I was warned I had no chance. I did it anyway, there was a bit about a guard catching me and then... nothing happened. Just returned to the previous menu. What the hell even is this game?!

It took less than 5 minutes for me to get fed up with this game, and playing for a few more to reach the minimum threshold to write this review only made things worse. This is NOT how you write a story-based game! I don't care how good the porn art is, I'm never going to get to see any of it because this is just straight-up unplayable. And this game has been out for AGES! These aren't issues that can be fixed (like the previously gibberish English translation, which to their credit they finally managed to get into a readable state, even though the story itself is still incomprehensibly-badly written), this is the intended gameplay experience! The developer WANTS the game to be this clunky! I should have just downloaded a copy of the game off F95zone, then at least I could just delete it rather than having to jump through the hoops of getting a refund. What a mess.

Salem
Salem

It has a very interesting plot, nice graphics and the music is good too.
It's definitely worth the prize you are paying for.
Recommended.

lostnsanity
lostnsanity

I got this game on sale, so I don't have a complaint about the price but it's very boring.
The basic gameplay revolves around you talking to different characters to learn their motivations and then doing simple tasks for them. Each task progresses the game day between Morning Evening and Night and each day of the week. When you start, you can only visit certain places at certain times of the day and you are granted more freedom after completing some of the tasks.
That's all well and good, but often you end up not knowing what you're supposed to do next so you just go up to each character and ask the same things over and over. Usually they just refuse to answer you because you've already heard that dialogue. The task journal entries don't help much, so half of the time you just stumble onto the next step in the process.
I got to a point where I met a guy that can make scrolls. He told me he needed paper and gems to make them. Then I collected a bunch of paper and gems. Then.... nothing. Every time I ask him to make scrolls he just reminds me that I need paper and gems, which I have. I don't know if it's a bug in the game or if there's another step that I'm missing.
The language translation is bad at times. Sometimes background images don't load. Often the background music is absent.
This game needs a lot of polish.
I kinda want to just speed through the story because the gameplay is not very satisfying, but there aren't any walkthroughs online. If all you care about are CGs, you can open the file directory on your PC and see the images that way.
I see that the dev has another game. I hope they did a better job.

The Dude
The Dude

From what I can tell the story is very simple.
Zero character development.
Very very repetitive.
Very few visuals. Look through the screenshots; that's about it.
Lots of grinding.
Ridiculous amount of mouse clicking; for very little gain.
Various story paths, if they exist, do not provide adequate information to may choices.

JohnnyThunderC@ck
JohnnyThunderC@ck

Not for me, not enough is explained to you for you to understand what to do

Wind
Wind

This is neither good adult game nor good story game nor good game in general... The adult part is really weak, you can find games with orders of magnitude more content for the same price. The story part is convoluted - it is often not clear where you are story wise or what you should do next to advance. And the rest of the game is just awkward. For example there is an extremely old school text based navigation in a dungeon with no map whatsoever. You will have to do it over and over again to mine for consumables. Some features, like the spells, look like they were abandoned mid development. In fact, this game looks like at some point of early access the developer just arbitrarily decided to stop because either money or motivation has run out, and moved whatever they had at that point into release.

Rob55
Rob55

You don't need to communicate with them at the moment - got bored with the same shit over and over again.

Cyber Vixen
Cyber Vixen

Staggeringly unpolished. The art is fantastic, but not worth slogging through the "gameplay". Refunding.

pyri
pyri

Caution: as I was told, most routes in this game lead to nowhere. So when playing, you actually may never see an end to this "story" about supposedly three "kingdoms". As an educated guess, I therefore estimate only 10% of the game is actually finished. In spite of the fact that this is not an "early access" title.
There's also not more text to be read than in your typical adventure/RPG and everything is very badly written (or translated). So it hardly meets the standards of even an average (adult) visual novel.

Anyways, why I still recommend it then? Because there's just nothing like it to be found elsewhere.
The way I look at it: this was an attempt to try something different with the genre and the developers just couldn't get their heads around it. This was may too much work and that's why the sequel (The Book of Bondmaids) is much simpler (with the option of additional paid content thrown in as DLC).

So we - the world - may never play something like this again: gameplay-wise it's a mixture of light fight-less dungeon-crawling with harvesting resources in order for someone else to craft spells for you. There are several comforts at place that make both endeavors quite easy to manage later on, but you nevertheless need a constant supply of spells to manage anything in the game. Besides mining gems, communicating with various "creatures" and "using" his genitals so to speak, the protagonist doesn't seem to be capable of much.
Dark forces attack the castle you somehow live in (at least in its prison) every week Sunday night: those fights are automatically calculated. Through spells, you just can (or have to) take care regarding the castle's infrastructure and how strong those forces are which attack the throne. Although there's a tavern and a monastery too, the castle is the center of your life.

Content-wise this is "dark fantasy" as I would truthfully understand the term. In other words: where "Dragon Age" ends something like this may begin - an absolute atrocity regarding narrative conventions.
As usual, you play a rather ungifted and untalented bloke who stumbles into the intrigues of a court and ends up getting involved in the necromantic affairs of a lich ("the creature" as it is called here). You generally live a very dangerous life and are substantially unable to master your destiny.
And don't let the outrageous pictures presented here fool you: there's actually very little pornographic content in the game. Yes, this is not one of those American soap-opera style adult visual novels even GOG may very well want to sell you now - so no pornography about seductive "strong women" - and yes, there are several circumstances unbearable regarding the politically correct gatekeeping these days: all females are sinister selfish and captive, or both. With a princess being herself probably the most disgusting person imaginable.
As usual for Russian efforts produced without the constraints of Western public relations, there's absolutely no emphasis on identity or representation given whatsoever. Thankfully, in that regard there are dozens if not hundreds of cheaply produced other titles also still available here on Steam - yet I do think I cannot stress this enough and every time I play something like this I more and more think: what a relief this is too!

yipikayyeah #standwithukraine
yipikayyeah #s…

I really like this game. First played the second game then downloaded this one. Yep, this one has some lacks, needs some updates 'cus some missions veiling others and some details are missing. Buuuttttttt; this is really an amazin game. English language is added later as I figured out. But the literacy is quite well. Amazing scenario amazing drawings amazing story. Especially the second game (Games are connected to each other that's why I am commenting here too) is absoluately amazing. One of the best games I've ever played. And I've played hundreds of games since atari salloons to this age and playing each year awarded games still. So IF YOU ARE OVER 18 AND YOU ARE FINE WITH THE TAGS OF THE GAME AND LOOKING A GAME FOR YOUR SPARE TIME, YOU SHOULD CONSIDER TO PLAY THIS GAME. Game is too long btw.

Toyu San
Toyu San

Story of three kingdoms: Conussia is a game of simple mechanics, at the same time it is challenging, and difficult.

Art is beautiful. The story is complex and nuanced.

Basically it's a visual novel where we talk to the NPCs and proceed in the story according to our choices. Each choice affects a certain quest in a certain way, even influencing other quests, leading to different endings.

The game is complex because each NPC has a motivation, and it's hard to say what's right and what's wrong. Each important NPC also has a certain number of reputation points, which also influence quests and events. Get ready for hours of reading and interpretation.

The difficulty comes partly from the complexity, but also from the lack of a direct path. The journal tells us what to do in the quests, but in a subtle way.

Certain actions only happen on a certain day and period, so we have to wander around asking ourselves "What is this person doing right now?".

Certain events also only happen if an NPC's reputation is at a certain level compared to another NPC's reputation.

Because of this, sometimes you can get stuck at some point trying to figure out what to do next. But the discussion forum is full of helpful tips and information!

I almost forgot, the game was supposed to be considered Adult, but given the story and mechanics, that's not what draws the most attention. In any case, don't play History of Three Kingdoms: Conussia in the living room during family lunch.

Hyrenapth
Hyrenapth

Unfinished game, lack of adult scenes on some parts of the game, many bugs. Reputation system is grindy and repetitive. The narrative of the story is not fluid, it is fragmented and not intuitive. The writing is not good.