Thy Creature

Thy Creature
N/A
Metacritic
83
Steam
55.5
xDR
Our rating is calculated based on the reviews and popularity of the game.
Release date
15 November 2022
Developers
Steam reviews score
Total
83 (68 votes)

‘Thy Creature’ is a story game where a Creature goes on an adventure to a distorted tower.

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Thy Creature system requirements

Minimum:

  • OS: Windows 10 (64bit)
  • Processor: i5-4200u
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 660 or equivalent
  • DirectX: Version 10
  • Storage: 2 GB available space
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Reviews
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museless
museless

Really enjoyed the experience! But it definitely needs more polish.
The atmosphere, the themes, and aesthetics are really good, each floor is so unique and different! The bullet hell portion was part fun and part frustrating, mostly because the hitbox is kinda vague but once you learn the pattern it's pretty good. The difficulty ramp up is kinda not that linear, Floor 2 was harder (more frustrating) than Floor 5 in my opinion, but each floor had different patterns and puzzles.
Loved the characters (Noah my beloved), and learning more about them through their memories. Character and boss designs are my favorite. Kinda wish there was a little more dialogue on different floors between the characters and the creature, flavor text outside of the quests. Music is really good, Boss 4 probably had my fav track.
Translation is a little lacking but the tone of it is good. Some text boxes went outside the screen. Some minor glitches here and there but nothing actually game breaking.
Overall I really liked it, love the take on Frankenstein, I would recommend but do wish it was just a little less janky.

Vyrimus
Vyrimus

Having played the entire two floors of early access as reference and now playing up to the first boss of full release, I can say that I cannot recommend the game anymore. I'm aware that early access is subject to change, but the differences are staggering. While the game is good visually, the atmosphere that was built during early access has been completely destroyed. Plot and pacing is completely torn apart, with interactions between characters feeling disconnected. Combat, which was both explained to some degree and more of a ramping difficulty, has now become a jump straight into bullet hell that I would have been furious about without prior experience. Sound design is by far the worse offender. Character dialogue is now accompanied by loud, obnoxious sound effects, and certain attacks like the fireworks are so much louder than the rest of the game.

I don't know what happened, but as it stands this feels like it was redesigned to be a mobile game in regards to level quality, and I honestly wish I hadn't bought it in early access because my expectations were absolutely devestated.

Don Quixote Gaming
Don Quixote Gaming

It's a wonderful and delightful looking game. I've played it when it was early access, and I'd say I had a nice experience. I think the art is wonderful, and I enjoy the vibes of these characters that you meet. The game in full release certainly has a different presentation, though. I think I preferred the slightly slower pace that was apparent in early access, however. But that's just me!

The idea of encounters mostly involving dodging bullet hells is also interesting. But without being able to see your hitbox, it quickly becomes frustrating because bullets *will* hit you when you think you'll graze them. Infact, most of the encounters so far have been frustrating. A way to heal or some other way to defend yourself would be nice.

I've seen a lot of people complain about the difficulty of the game, and I think I lean towards that sort of opinion. Perhaps having some sort of easy mode would be nice for people who wants to experience the story but are held back by their lack of being able to dodge bullets effectively.

The game now certainly feels different than it's early access version. I'm not entirely sure if it's for better or for worse, though. I enjoyed how the memories felt more.. 'important' in early access, being a direct part of story progression and all.

Despite the problems I have with the game, I still enjoy it! And I'd recommend giving it a look, especially if you're a patient kind of person.

Also, I'm adopting 701. She is my daughter now, I'm sorry devs.

Erokoneko-Scritty
Erokoneko-Scritty

A very unique take on Frankenstein, made for those unfamiliar with the source material. Frankenstein's very handsome Monster explores a tower to regain lost memories and find why he exists. Currently the first two floors/chapters are released.

+ Interesting narrative built around the original story
+ Well rounded and varied characters
+ Bullet hell segments that are just on the right side of challenging
+ Very pretty visuals.
+ World feels fleshed out with lots of little details that make it feel lived it.
+++ Handsome Sad Monster Boy

- Art style means dodging bullets can be a bit fuzzy.
- RPGmaker style puzzles can get repetitive, especially when backtracking.
- Some might find the cute anime style a bit at odds with the story.
- No option to give Creature a badly needed hug.

In early access so expect a few bugs. Nothing gamebreaking encountered as yet. To prevent loss of players to frustration I would recommend the devs implement some sort of mid-fight healing, or just a wuss mode selectable at new game where the PC's health is higher to give people who struggle with bullet hells the chance to experience the really interesting story themselves.

angry dooting
angry dooting

Did you ever read Mary Shelley's Frankenstein and think how it could be improved if it was also bullet hell with a macabre stuffed-animal aesthetic? No? Well, here it is.

The storyline, character design, and OST is absolutely fabulous. The atmosphere is terrific. But please for the love of god implement an easy mode of some kind, because I can't get to the wonderful game when I'm having my ass kicked.

Why, WHY, for the love of god, would you make your means of attack running all over the battlefield while the boss is shooting at you to deal minimal damage by taking collectibles? Why would you ADD A PUZZLE COMPONENT where we not only have to grab the fragments but also grab the rabbits and take them to the chairs? I watched Millie Parfait play and went 'haha, I could do this' but I could not do this.

The translation is iffy but I also think that it gains a sort of charm from that.

I genuinely can't say whether or not I recommend this. The gameplay is horrendously difficult-and what makes that difficult gameplay worse is that it's entirely unnecessary. There is no thematic resonance. The creature's struggles have nothing to do with the projectiles he gets shot at him. The game sets its mood excellently but the boss battles bring it way, way down.

That said, the OST absolutely SLAPS and the character design and story and concept are good enough this gets a recommendation? But only if you think that Mary Shelley really needed frustration as one of the themes of Frankenstein.

EDIT: While writing this review, I was struck by something. Bosses are supposed to be difficult, but cathartic to destroy. I was able to beat that first boss, after much struggle and I was thinking-you know, this is a good game, I'm just a wimp.

Turns out it was a miniboss/generic enemy. I really, REALLY think the difficulty here needs to be adjusted. Change the grid-based movement which makes dodging and figuring out where your hitbox is difficult? Add a brief block? Give the Nepys less health, or make the memories deal more damage? Something.

ectotoxic
ectotoxic

Very fun and immersive game, the characters have a lot of personality and finding out secrets in the mansion is such a thrill!

string theocracy
string theocracy

Overall, very great start to a game. I've never played a bullet-hell, but the art and music intrigued me. The style is very nice for the the dark fantasy and almost horror aspect they want to achieve, and the deep string music they've composed is fantastic at setting the atmosphere. The battles were just the right difficulty for a new player like myself, though I am unsure how those who are more skilled at bullet-hells would fare. The story is intriguing and the characters are likable as well.

I have so little problems with this game. Throughout my first playthrough, I ran into a single bug where I walked in one place through walls for a moment or two, but it was easily fixable and not gamebreaking. The only thing I feel should be added are i-frames after taking damage. It doesn't have to be long at all. In the earlier stages, they were rather difficult to get through when tanking multiple hits that were right next to each other. Other than that, the game is perfect so far.

Zenya Enjoyer
Zenya Enjoyer

I want to pinch the creatures cheeks

Jakaby
Jakaby

i named the creature leaf and i will perish for him. i love him.

Amber110505
Amber110505

I really do want to love this game, but it definitely needs polishing for release. I think the biggest problem is that it can be too confusing and vague, especially if you aren't familiar with the Frankenstein story. Too many scenes are just confusing or unexplained, and partially that's made worse because of the poor translations. But the gameplay is fun and the story, from what I get of it, is good.

Rokita_vivi
Rokita_vivi

Thy Creature is Mazm's own take on Frankenstein a.k.a the Modern Prometheus, you play as the Nameless Creature who ran away from the humans and come to the eerie tower for a reason (not gonna go into spoiler territory). The game is a mix of puzzles and bullet hell (battling creatures known as Nepes) as you explore the tower and it's secrets, so if you like those two then this game is up your alley. I love artwork of not just the characters (and trust me they are very good) but the environment and the Nepes (good god those look creeepy), atmosphere is solid, the music is very good especially the opening by Mili, and like how the story is progressing.
Keep in mind that at time of this review the game is in early access so it's gonna have some bugs and glitches here and there, but don't worry it'll get fixed over time. Overall I highly recommend this game. They worked very hard on this game and would appreciate the love.

Skye
Skye

I love supporting Mili and her work, and I love games as a method for storytelling however due to a bug I am unable to do more than essentially give my opinion of the first 10 or so minutes of the game.

The bug I am currently experiencing is that the E and Enter keys are the equivalent of Enter or 'Go' or 'Yes' I suppose. The issue is that I cannot navigate menus. WASD does nothing for the menus, nor am I capable of moving my character with those keys. I can move my character with the arrow keys, but the arrow keys fail to navigate the menus.

The aesthetics of the game are visually beautiful with a unique style, and the game portrays a narrative through gaming, which is an interesting concept.

I am sure, or at least I certainly hope this bug is fixed in the future. I don't like being a downer or being rude to what looks to be a wonderful game, but I cannot recommend a game that I am unable to play. It's early access, so bugs to be expected.

If the game works for you, it's likely a very interesting puzzle game with a good story and beautiful graphics.

ValerianLive
ValerianLive

This game is genuinely incredible. The story is interesting, emotive and beautifully written (without spoilers it DOES somewhat follow the plot of Frankenstein whilst definitely being it's own unique and intriguing take)
The puzzles are fun and gradually get harder and more interesting, the bullet hell battle mechanic is challenging and at times intense and the music is just beautiful from the opening by Mili (featuring stunning animations) to the haunting boss music. The art style is charming and compelling and I cannot wait for the full version.
There are a couple of typos and bugs and one or two minor changes I would like to see in the full version (eg implementing the ability to have the game windowed and being able to change what keys you use to play the game.) but beyond that this is just a near 10/10 game that is absolutely worth your time.

doppomori
doppomori

I LOVE THIS GAME. i'm going to combust waiting for the finished game,,,,,,,,,,,,,,,,,,,,

there are small things that i had problems with like: sometimes the hit box was confusing, during one of the scenes i could walk throw walls (the last 2nd to last string puzzle), i think 2 collectibles i couldn't see what they were, and its a bit spooky not knowing when its auto saving... but literally everything else was AMAZING. the amount i love this game and just how excited i am for the full version huge. like earth shattering!!

Graveboy
Graveboy

It may not exactly go with the story from the book but it puts an interesting twist!!! I adore the art style

(V)o¥o(V)
(V)o¥o(V)

I've just completed what's out for the Early Access, and I've enjoyed the experience so far. The art, music, and atmosphere are quite nice, and I like the story so far. It's an interesting take on Frankenstein, and I'm curious about how things will unfold after the current cutoff point. I was worried about the game play aspect, since I'm not very good at bullet hell games, but I'm doing well adjusting to the increasing difficulty right now. I do like the exploration and how the puzzles build on each other. Looking forward to more. My biggest wish for the game so far is to have more settings and options, particularly to resize the game and play it windowed. There are some visual and game play glitches that I've seen others point out already, so hoping those will be addressed as well.

Glowtestis
Glowtestis

First of all, I love the character designs (especially the huge fanged rabbit plushy boss). However, there're still much to improve. For instance, the transition between cut scenes are way too long (and we can not skip) which make cut scenes become a little bit dreary to watch. Hit box need to be improved. The series of bird-cage-monster's (including the boss) bullets remain too long, which makes it pretty hard and quite annoying to clear each one. When puzzles in each room has been cleared, when we left the room and go back in, the puzzle is reset, forcing us to solve it again in case we want to go check if miss some collectibles. Also, Character movement is buggy sometimes when hit wall. In the end, optionally, English translation should be polished for better experiences. Hope we can see improvements in near future !

Zinogre Slayer
Zinogre Slayer

Mili made the opening, that's about it for my positives. ^ Let game cook for bit more before worth the price tag.

Forgotten Son
Forgotten Son

I love MazM games, I've played both Phantom of the Opera and Jekyll and Hyde and I find both great. When I found out they have a game based on Frankenstein, my favourite Gothic novel, I was excited to check it out. Anyone who knows me knows that I have a special place in my heart for Frankenstein's Creature, he is a rather special character to me. I haven't completed the early access yet but I am already happy to say that it's beautiful. MazM always have, in my personal opinion, stunning art work and the depictions of characters are always magnificent, this depiction of Frankenstein's Creature may be my favourite so far (I am also very biased when it comes to MazM's art style because I am a big fan of their depictions of Edward Hyde and Erik/The Phantom also). Though unlike Phantom of the Opera and Jekyll and Hyde this game does not seem to be attempting to accurately retell the original story of Frankenstein, it is still, from what I have seen in my brief time playing, a rather charming depiction of the difficulties and tragedies of The Creature himself. Aesthetically these are always beautiful games, there's a charm to the art style and it's very pleasing to the eye. There's a pleasing combination of cuteness and eeriness that never feels like it clashes. The game layout can be a little frustrating at first but it doesn't take long to get used to it. The only real flaw I find with the game, as with other MazM games is that the dialogue occasionally contains grammatical errors. These errors are not major and do not affect one's ability to understand what is being said, it simply sounds quite unnatural at times but this is not an issue that affects the game itself. The game is still enjoyable regardless. Another issue for me personally is that I find "bullet hell" games quite frustrating and difficult but this is less of a critique of MazM or Thy Creature and more of a comment about how much I suck at certain game mechanics. I am a little more experienced with the puzzle and clue finding elements of these games which means I'm not entirely hopeless. Regardless of my own inability to dodge things I am looking forward to completing the early access then eventually the completed project.

RanpoPasta
RanpoPasta

Review edit: A really good game, i had a struggle but i managed to get rid of it. The game is amazing and I'm looking forward to the full release.

That_one_fighter
That_one_fighter

Fantastic work. Looking forward to seeing more

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