Tin Can

Tin Can
N/A
Metacritic
87
Steam
79.989
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$14.99
Release date
12 May 2022
Developers
Publishers
Steam reviews score
Total
87 (711 votes)

You've barely managed to escape your exploding spaceship. Now in an old escape pod, you hurtle through space at the mercy of the cosmos. With no knowledge of the pod’s complex systems, your life depends on a technical manual and your own wits. How long can you survive?

Show detailed description

Tin Can system requirements

Minimum:

  • OS: Windows 7
  • Processor: Core I5
  • Memory: 8 GB RAM
  • Graphics: GTX 960 or equivalent
  • Storage: 2 GB available space
  • Additional Notes: Temporary minimum configuration

Recommended:

Recommended requirements are not yet specified.
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Bimble Kimbleroni
Bimble Kimbleroni

In the beginning, you are innocent. Bright eyed and optimistic, you see nothing wrong with keeping the emergency lights untouched. You make sure every buzzer and warning light is working. "Better safe than sorry" is your philosophy.

By the end, you're tearing screens out of consoles without hesitation to shove them in the scrapper so you can fix life support. Your labored breathing and the buzzing of alarms has faded out into the background. You don't even hear it anymore. You would've fixed the problem with the CO2 earlier (it's at 100%), but you were busy panicking, trying to figure out why the temperature in the pod kept rising.

Beepinex
Beepinex

lots of fun, please add more to the vr mode!!

the spy™
the spy™

i like it its just too..... fucking expensive mate. not worth the price of 28$ for a game that is like 10 hours MAXIMUM. i know you want to be a cool engineer fiddling with wires but NO. don't be tricked like I was as a young lad "like 6 months ago", its not that. its like that one game called 60 seconds! but in real time. good luck adventurer and farewell

Chad
Chad

This is more of a timed, memory game than a technical troubleshooter, which is disappointing. Most modes are entirely scripted affairs; so, not much replay value. I bought into the great concept but the novelty wore off quickly. It's probably worth about half the asking price.

Xenocide
Xenocide

it's a first person perspective escape pod game. hmmm I think it's worth the price, but you could get a pizza instead.

Update: Who needs a manual? Anyway, I did learn from the dev stream recording that you can find out if a part is damaged by putting it into the repair module. I think there is some little visual indicator when you look at the part, like color darkening etc.

Bird
Bird

My issues:
1) This does not feel like a full game. You can only do one thing, really. Speed runs for longer survival time. Rinse & repeat.
2) You need to learn a large bunch of error codes, otherwise you are lost. Not my idea of fun.
3) Everything is artificially made to be crap, it seems. Displays, systems, everything.

All in all;
It feels like a forced garbage situation with a very repeated & short game mode. Mostly a memory game.

ME-tan
ME-tan

It has potential but is far more hectic than it needs to be, which ruins the experience.

Níðhǫggr
Níðhǫggr

If you're looking for edge of your seat action of a different kind from typical survival games, this is definitely for you. The systems and resource management coupled with the mad dash for components at the beginning of rescue scenarios makes for some truly compelling gameplay. Finding ways to cannibalize parts that you forgot at start definitely requires some quick thinking, and one quickly gets the hang of risk management working with the decrepit systems of the Medusa.

Very friendly and responsive devs that very clearly love the game they're working on

12/10 would die again.

Johnmarston1980
Johnmarston1980

It's just FNAF but with extra steps

That festive jerk
That festive jerk

This game has a HUUUUUUUGE problem with objects clipping out-of-bounds. In a game where losing one spare part, an entire oxygen tank, the fire extinguisher, or the leak filler to bad physics deleting them from the universe means instant death, I feel genuinely cheated when something decides to not be inside the playspace anymore and I find myself quitting shortly after it does. There's a neat concept here, but this issue is SO glaring that I'm amazed this game got as far as it did without that issue being addressed.

I feel like I can't even address the genuine gameplay issues (such as the misleading store page, this game really isn't what you expect based on its description, just check out some of the other reviews) just because this single issue halts any and all potential for this game.

Wait for the devs to fill this gameplay leak before you jump onboard.

Zerexith
Zerexith

Space has no mercy slow readers

zekezaka
zekezaka

It's a fun game. You have to pay attention to a lot of different aspects of the "Tin Can" to survive.

Hyomoto
Hyomoto

Sometimes I want to be generous and recommend, but can't. The question isn't do I see merits, or can I see why people would enjoy this, but would *I* recommend it to another person based on my experience with it. Sadly not. The prevailing issue is that there's just not much here. In the early levels you lose if you didn't get the right part before boarding the pod, and in the later modes its ... well, I figured it out pretty quick. All you are doing is deciding what you can lose. That's it. All this talk about it being some kind of intricate simulation is grossly misleading. I'm going straight for the throat with this one: I literally opened the door to my pod and held it in the open position for roughly a couple minutes before I died of asphyxiation. I had enough time to realize it wasn't working, turn off all the other systems and then go back to holding the door open. Yeah, what a rich and detailed biological and mechanical simulation we're participating in.

The door opens, the mechanics are all there, so the developer put it in. But all it it does is show off how the game doesn't do much. We literally opened a door into space and the game can't even kill me quickly, let alone in an interesting way. So, if you were hoping for some emergent gameplay where you figure out how to repair the CO2 scrubber with a paperclip and some duct tape, this ain't it. Either you have the parts you need, or you lose. Once you figure out the failures, it's boring. You realize all you are doing is waiting for a failure, doing what it requires or, if you can't, waiting several minutes to suffocate. Speaking of having the right part, the game utilizes some RNG to spice things up. I don't want to complain about this since it's kind of the only thing elevating this above basic memorization, but ultimately does little: you either have a part or you don't. Once you have all the stations unlocked you have more interesting options for repairs, but you'll have seen everything the game has to offer long before that.

I like this game in concept more than I like it in execution. If I got it for free I'd probably ignore these flaws more, but as a product I paid for I think I'm well justified being disappointed in it. Of course, I didn't bother to talk about all the bugs here since I was able to largely ignore them. I got stuck in the ceiling, stuff passes through walls, clicking on anything with any level of precision is an absolute nightmare: it feels a bit like Surgeon Simulator. Yeah, the game is boring and pretty buggy. Hell of a combo, but I'm not sure if that's intentional. If it lent into it's shitty, boring characteristics it could at least be an anti-game. As it is now, it's neither fun to play or interestingly bad. So no, I don't recommend it unless you just want to patron the arts.

Shadowsofink
Shadowsofink

This is literally the first time I've ever requested a refund for a game on Steam.

I LOVE difficult games. I almost always add mods to games to up the realism or difficulty, but this game is just designed to be the biggest pain possible.

The concept of a game like this is amazing, but this one falls so very far away from the mark. I love games with neigh impossible learning curves, but this one isn't about learning anything. It's based on pure chance.

You start off in a pod that's missing tons of parts. And survival is based purely on if you're lucky enough that the random seed generator provided you with the right parts to fix anything. Pure chance. No real troubleshooting or problem solving. Nothing to feel clever about. Roll the dice and then be frustrated and angry while you attempt to "survive"

But, no, while that's bad enough that's not enough to make me want to refund my purchase. The cause of the refund is that this game is so terribly optimized that it constantly freezes and crashes to make the already terrible gameplay ramp to a rage inducing impossibilities. This just isn't a finished game at all and there's no way you could ever convince me anyone at Tin Can Studio playtested before release.

Do not buy this game unless you have a punishment kink or something.

Gasd11324
Gasd11324

The best part of this game was the tutorial. Idk this game is just not my style, I'm sure other people will like it though.

Droiagon
Droiagon

Such a great premise, theme, and environment but the game design just falls flat.

I applaud the novelty of the developers and I don't mind the frantic nature of the game or the crappy pod - I'm not sure how those reviewers missed they are playing a janitor in a tin can..

My main issue with the game is that it doesn't respect your time. The developers decided to go with a few very simple systems and a terrible manual. That really limits what you can do with the game - as it stands all that happens is that you are missing parts, you *can't* know what is wrong, and you scramble into surviving. The problem is the game is really short lived if you do that.. so what did they do? They made the game really obtuse and hard to understand in the first few hours so you are forced to die and waste time again in order to MAYBE understand what you did wrong.
There is no feedback system, there is nothing pointing you in the right direction, you still havent memorized the error codes in the beginning, and for some weird reason you are forced to wait like 5 minutes until the action starts each mission(?!).

I'm sorry, I'm not interested in doing a 15-30 minute run that I will certainly fail without understanding what went wrong or knowing I need to take a specific component with me, and then have the energy to try again for another 15 still not understanding what I should do.

I also tried the challenges.. that were extremely underwhelming and disappointing. So the game is now taking one switch and moving it around? Hurray?

This had so much potential, but it needs more systems, more unusual interconnected problems that needed a logical path of analysing and solving, a clearer way to find issues, and a more linear playthrough with checkpoints in between. I still have hope for Tin can 2, but it needs to really steer away from the current design in my opinion.

D4NY
D4NY

Interesting concept that can keep you challanging for a while.

Amunak
Amunak

It's not amazing, but definitely pretty good. The best thing they could've done is put out a demo, and that's exactly what they did! Please play it before trying the game, you'll quickly realize whether you like the game or not. I would only suggest to put at least one of the regular timed "scenarios" in there to show people a bit beyond the tutorial.

Overall I love the idea, I just wish (like many others) that the systems were a bit more complex, and at the same time that the issues/solutions were a bit better telegraphed. Unfortunately they can't really do that, since half of the game is about your knowledge as the player, and that's a shame.

After 4 hours I probably more or less exhausted the most interesting parts, so do with that what you will.

I'm eager to see if they update it with further content though!

Faithlight
Faithlight

Feels janky, and scripted.
Run is painfully slow and stupid things like an escape pod with main systems not working and not fully stocked. Instead you have 60 seconds to grab as much stuff as you can running painfully slow. Battery cells deplete too fast, this is a game developed by masochists for masochists. If you like whipping yourself with splintered bamboo then buy it. Way too much stress for a game, plus constant failures, no repair station because it needs parts fromt he start.... horse sh*t.

I'd rather play "give myself a root canal with a dirty drill" than play this tripe.

S.Smallwood
S.Smallwood

i cant recommend this yet being in its 1.0 version.
its a great concept but lacks replay-ability and variety of content and vr is unplayable at the moment

RightInThere
RightInThere

Zero optimisation issues, and zero bugs aside from the beginning of challenges freezing if you skip the cut-scene too fast, not sure what these reviews are talking about. The game values efficient problem solving and a little bit of memorisation. It's far from an ultra-realistic space survival sim but it does not present itself as being one. People complaining about the learning curve should stay away from any kind of technical puzzle game, and anyone complaining about mission length should steer clear of survival games. Finish the missions and you'll get access to all the stations (including the repair station others are complaining about). You can also run faster while crouched than standing which I admit is odd.

TeamDeer
TeamDeer

Where to start? For me, this game is amazing, not only for the game play, but for the price as well. At $20 this is a solid little game to sink some time into again and again. It's very hard to put down!

There are 5 events that can effect you and your little escape pod. Each event you have to work quickly to either mitigate any incoming damage or to repair damage. This game requires you to make choices on what to keep and what to fix. Additionally, it does require you to understand how the events work and how each component/systems works in order to survive. You can only understand them by reading the manual, playing the tutorial, and playing/dying in game.

There are a few different types of game play available here. First is the rescue missions: you start in a ship and have 60 secs to grab a bunch of components. You then have to survive X amount of time before being rescued. Second is the sandbox: here you start in the pod and can control all of the game properties such as the time scale and event to start. Lastly, is the ranked game: here you start in the pod and basically survive as long as you can. Once dead, you are show your place on a global leader board. At time of writing the longest survival time is just over 4 hours. Finally, there are scenarios that will test your skills. Each scenario will feature a certain major aspect of the game for you to learn or to just challenge your skills.

The game does allow you to create your own custom scenarios which is cool. Once you play through the rescue missions, you probably won't be playing them again. Same goes for the challenge scenarios. Most of the replay value will be to survive longer and longer in the ranked survival game play.

In closing, I will say this is a good little indie game worth picking up. It has solid game play, good game design, sound/graphics look amazing, I have encountered no bugs, and for the price of $20 it was well worth the money. If you aren't quiet sold on it, then try the demo or wait for a Steam sale. Finally, I will mention that this game requires good spacial memory and quick problem solving skills. If you want to play a casual put your feet up and troubleshoot problems then this game is not for you. If you can't manage to think more than 1 step ahead then this game is not for you. The first 3 hours of the game or so will literally be high stress and very panicked game play. However, it's not difficult at all - just a higher than normal learning curve.

gdmeadows
gdmeadows

I like the idea of a shorter experience for a game but, for a game as small as this I don't think that it is worth 20$ worth it. On sale though you might buy it.

Fei
Fei

great game for those who love a challenge and space and puzzles 100% would recommend

VibeMan
VibeMan

Super Fun Puzzle/Survival Game

AceXD
AceXD

Super fun if you like realistic space survival games! I Definitely recommend giving this one a try.

Anonymous
Anonymous

Very nice game!

Lifehack(spoiler):
1 thing to do: remove all batteries and put them in storage containers.(electricity event will shut down all electricity, and also damage installed batteries, so only spare batteries in storage can save you then)
2 thing to do: disassemble gravity generator(monitor for parts for rep station, working parts for later) because you can move quite well without gravity, and I don't think the grav.generator is important for any of events.

davea4570
davea4570

Simple, but with numerous systems to keep track of. If you like troubleshooting and fixing things then this might be your game.

tismoj
tismoj

This is so far my 3rd favorite game, 3rd only to Star Citizen and Stationeers. I love games with as much space survival realism as possible. I would like to confirm that Tin Can is so far at least playable on a MacBook Pro 14" M1 Pro baseline using Parallels 17 (I'm just using perpetual license version) in a Windows 11 for Arm VM. So far, unlike a lot of other games and I do mean a lot, which works very very well to almost perfectly, Tin Can on the other hand is at least playable. In the escape scene FPS is a slight bit erratic. bit normally much better once in the Escape Pod Scene. In the Escape Pod scene there are some rare occasional game freeze-unfreeze moments, which may frustrate others but doesn't really affect gameplay. So far it happens once or twice, but most of the time none in game. I Hope this would help someone on the fence, as I believe this game deserves more players. Thanks Tin Can Studio and IndieArk for making this game for us.

Altrue
Altrue

Unfortunately I cannot recommend this game. Though its premise is quite good, it fails to deliver on multiple levels:
1- It's missing a substantial amount of polish. Looking at the UI and voice acting for instance, I would have expected the game to be at the start of its early access, not at the end. And using pure red and pure blue for text, really?

2- There is no creativity in what solutions you use to survive. That's because almost every system being offline will kill you in minutes (seconds?). So there's no possibility of canibalizing one system to save the other, because the price of that tradeoff is the game over. If you still want to attempt it, it becomes a game of dexterity rather than thinking, which is quite weird for such a game.

3- The manual is AWFUL. Truly. It's not organized well, it's not easy to parse, it's missing vital information... Overall it's just frustrating. That's compounded by the fact that there is often not enough time to react to an issue if you have to read the manual. The only solution for the player is to learn the manual by heart.

I'll be harsh but I feel a bit scammed by this game. Instead of the promise of a fully simulated pod with complex systems that can be tweaked, tradeoffs that can be made, and rewarded creative thinking... I bought a manual-memorization game where if you didn't randomly own a copy of the part that fails, you die.

Really, the game should just give you a "win" or a "game-over" after the 60 sec you get at the start to gather supplies.

SpankmasterC
SpankmasterC

Wat een vet concept, en wat een goede uitvoering! Je zit alleen in een escape pod, en er kan elk moment iets misgaan: je vliegt door een asteroidenregen, een elektrische storm, en alles in je pod kan kapot. Maar: je kan ook alles repareren!

En dan is het ook nog eens in VR te spelen!

Dikke aanrader voor de lost in space vibes.

Flow
Flow

I am dog and I approve this Tin Can.

selekvaren
selekvaren

OK - so this game looked fun from the demo and your one minute at the beginning to go around and grab things is a good. A lot of the components in the pod are not working to start with - like the main computer, the recycler etc yet in the tutorials all the parts were there. Each system, I felt, is very complicated and the manual doesn't tell you what parts you need in order to get things working. Do I recommend this game? At the moment, for the simple minded folk like me - no. Do I recommend this game for the challenge? Yes. Do I recommend this game for the sheer panic and for running around the very small space trying to work out what to do? Yes.

I have requested a refund as this game is not for me but for some of my friends who stream and could set up challenges with their chat, I recommend this game.

ThisIsCody
ThisIsCody

Absolutely recommend. This game is very stressful, you are stuck in a cramped escape pod having to manage all of your life support systems manually. Batteries get drained, asteroids cause holes, and flying by the sun.. All of these catastrophe and more await you in "Tin Can."

M The Weeb
M The Weeb

The name says it all, you're hurtling through space on a rickety ass escape pod, desperately trying to keep it working to survive another second. good vibes.

YankeeDoodle
YankeeDoodle

Incredible fun and unique. I keep finding different behaviors for each system that indicate what problems might be occurring. Really enjoying it

Dolaski
Dolaski

PRESSURE! Can you handle it?
Use every single damned synapse of your huge brain to survive mate. From EM storms frying your whole pod's systems to shrapnel breaching the hull, this game is a true test to your skills and knowledge.
9/10!

Lyle_sa
Lyle_sa

Great game! challenging in all aspects but equally rewarding when you manage to beat a survival record.

Highly recommended =)

jztemple
jztemple

While I've only played for six hours I've gone through all the main "campaign" missions, those that give you the challenge of surviving in your escape pod for increasingly lengthening time till you are rescued. And I can confirm that this game is a lot of fun. It is really a failure simulator, like those used by astronauts to train for space flight. The player has to respond to an emergency, diagnose the problem and implement a fix, all while time or oxygen or something is running out.

There is nothing illogical about the game, which makes it all the more enjoyable. While the failures are random, they are random in a logical way. For instance, a small asteroid hits your spaceship. The shock and vibration causes a failure. The component(s) that failed might be random, but the occurrence of the failure is a logical outcome of the collision.

There are a number of events in the game that can cause emergencies so there is a variety of actions you'll end up taking. And even without the events there are things you need to do periodically to keep your ship and yourself alive and healthy. And it all feels logical.

The devs have been very supportive during Early Access and they are on Discord answering questions and taking suggestions. It's always good to support devs that are so receptive and willing to work with their fans.

For the price, and especially for the initial release discount, the game is very much worth the price.

Arachanoid
Arachanoid

Fun, frantic, and infinitely re-playable. As you continue to play the game the more you can recognize certain error codes and react accordingly, prioritize tasks, and organize yourself. Some have said if you have to consult the manual that you have already lost. This isn't necessarily true, but some will start to click and find yourself remembering the codes (on battery, filter dirty, ect). The game will throw events at you where things can go haywire and you will need to remain active and prepare ahead of time for the event. The game doesn't explicitly tell you this outright how to handle said events and may take some trial and error. Thankfully, the in-game tips on death screens provide useful info. (However holding things with two hands was a game changer and would've loved to know sooner lol)

On your first dozen or more games you may find yourself overwhelmed and stressed, but as you get conformable with the games systems and identify which systems to prioritize, it gets easier and less stressful. Rewarding for those who stick with it and take the time to learn. I can absolutely recommend this game who like a challenging experience.

Ramo Rua
Ramo Rua

It offers a rare taste of desperation: Trying to use every last bit of resource to survive every last second, an experience this immersive is rather uncommon in modern video games. This is a great addition to any sci-fi, survival, simulation, score attack, strategy, or VR game library.

Duckbong
Duckbong

Buckle up lads it's time for a review of Shit Can. The tutorial is going to essential teach you how shit the hot keys are and how often your going to unplug things by hitting right and left click because your going to spend 90% of the game in the dark with a flash light that lasts 10 seconds. The tutorial is also going to cover non of what happens in the "campaign". You just have to arbitrarily guess what is wrong in 15 seconds or congrats on dying to hypoxia and letting the death screen tell you how you f'ed up and a possible way to fix it.

How this game starts it's "Campaign" is by placing you in a hallway with 6 storage rooms and about 30 seconds to play "Supermarket Sweep". Except it all air filters and master alarm buttons. Great we can just scrap them with the thing the tutorial taught me... Right? Nope that whole repair bay has been scrapped to high hell. And you don't have the parts unlocked to repair it anyway.

Essentially at the survive 15 minutes mark the ship is going to do everything but actually explode, great just replace the parts? No some shit lord took all of them and sold them to buy hentai games on steam sale and the rare parts you do get are random so during supermarket sweep you guess at what you might need. Also the ships on fire, your C02 is 100% you main computer never worked, gravity is off, and every electrical component is fried but you don't know that because you can't power anything to get a trouble code.

Manx GamerMG
Manx GamerMG

Good game, worth the price but It needs more content updates which will come since the game is fairly new.

Albuss776
Albuss776

This game is great ever since I played the first dead space I was looking for an engineering game without monsters this scratches that itch.

challenging and fun

DrowsyFlame
DrowsyFlame

I think that there is probably something to be gained from this game and I think it has potential but the loop of: search for parts you don't know if you will need, read error messages that don't tell you anything helpful, and then die because I didn't grab the part I needed is aggravating. If I spawned with at least 1 of each part, or started with the ability to fix parts this would be infinitely better. At this point it feels like a game of confusion, luck, and memorization; which is a cocktail to make any game unfun.

WaffleFlopp
WaffleFlopp

Amazing, fast-paced survival game where you prioritise your needs and make decisions based on the most probable outcome for survival in a small tin can, that will become your second home, new idea executed greatly.

9/10 - The fast paced, pressure setting events are enjoyable and each play-through will involve different challenges requiring different solutions. :)

BigGunsNeverTire
BigGunsNeverTire

It's like the devs of Car Mechanic Simulator and Overcooked designed an elevator.

vacantmind
vacantmind

Fun little game, good ideas, would love to see it as part of something bigger. Star Citizen ought to hire this whole team.

Laralien
Laralien

There are more issues than you can fix. I love the feeling of urgency it creates. It is overwhelming in the beginning, but the feeling of control you get as you learn is so good.

Whitefall
Whitefall

I was originally put off by some reviews that suggested you need to know all the error codes and that it's just a game of click fast or die. It's not like that at all, it's actually very strategic/resource management focused. As for the error codes, for the most part the computer is online and translates them. I rarely need to read the manual. And it's not a game of speed clicking either (there are some bursts of activity admittedly) but on the whole I find it more strategic.

Manchu
Manchu

I spent 2 hours trying to get the game to work properly, but it was mostly my system working with new Unity issues.

After that, the gameplay is nowhere near what is advertised. They literally put a "part repair" device on the escape pod, as well as a main computer. The first 3 scenarios use none of those options. Gameplay is accelerated to the point of disappointment. You don't get a chance to troubleshoot anything. You loaded up the 10m survival option? I hope you remembered what went wrong and what you need to repair it from your last run, because it's the same situation, but you don't have time to figure it out! This is the opposite of troubleshooting. The way it was advertised is that you would have time to salvage from other devices to keep the pod running. You barely have time to put the parts into the system, let alone take them out or repair them. The game needs a complete overhaul on campaign time frames and objectives. 2/10.

jamster818
jamster818

Worth it. Obviously made for VR. I played on laptop. Once you get the mechanics and puzzle solving its a lot of fun. Think of video game meets escape room.

ju24042012
ju24042012

Honestly, it's not that hard. I finished all the rescue missions in 3 hours of play.

Magi
Magi

Initially, I thought this would be a fun simulation of sorts that puts your problem-solving skills to a test by putting you into a situation where you're facing a perilious hazard like running out of oxygen or overheating or finding a leak... but the game is just so incredibly tedious and repititive on top of being flat out frustrating that I can't find it in me to play any more of this.

You hop into an escape pod and for the longest time, nothing happens which is boring as heck. Suddenly, EVERYTHING happens. The oxygen isn't working. The monitor is broken. The components you brought with you are useless. The whole ship is gonna break down before you get rescued in time.
The game isn't impossible. I survived one or two rescues, actually,... but it's so dependant on pure luck that it gets annoying really quickly. You will need to find certain components that are in their own spots and then you'll need to hope that you won't face anything that requires components you don't have. Alternatively, you may dismantle the components you got and possible use that to your advantage but most of the time, you can't just repair things... You need to do specific things via trial and error... and it's just annoying.

Like, you can try this game out and hop into one of the challenges or rescue scenarios but most of the time, the game struggles to actually start the run correctly or it gets incredibly boring for the longest time. One of my runs, nothing happened for seven minutes, and then the oxygen didn't work correctly for a little while but I got rescued on minute 10, just barely, after not being able to do anything. Where's the fun in that? I survived... not because I did anything... I survived because I got good RNG and because I didn't quit to the desktop out of boredom.

Oh, but the game is also incredibly bad designed in other ways. You may look at this and go: "Oh, this error? Let me look through the manual for it!" but time is running low and the manual is little help overall. It's a huge red herring. The devs probably want you to join the sandbox mode and essentially just memorize the manual or try out every fix possible. Most of the time, you're better off just quitting the game if you run into something that you can't fix - not because of your enjoyment but because of your sanity as the game keeps beeping and buzzing and making so many annoying sounds that it's a surprise that the reviews overall are very positive. I wonder if people just turn off the sounds while playing this to enjoy it at all.

Game's had potential but honestly, not recommended in its current state.

Conchuckter
Conchuckter

A really neat game which definitely has potential.

ADD 4 FREE IPHONE 5
ADD 4 FREE IPHONE 5

as it is get it on sale. it's like tech support or diagnosing your pc to the umpteenth degree. if trying to solve technical problems while you lose gravity and are slowly dying of carbon dioxide poisoning doesnt sound like something that would interest you steer clear, but the fun of learning the ropes and mitigating problems while you try to postpone the inevitable demise of your tin can cannot be denied. it's not for everyone, but especially at a sales price it's an unforgettable experience

RATA2E
RATA2E

So this is what my Kerbals are doing?

pascoli.theo
pascoli.theo

Hey !
Having started the game very recently, I really liked the game world itself but also the precision of the 3d details in the environment. I'm not a big survival game player but I really liked Tin Can, it's a game I'll recommend with pleasure, the game is fluid and the stress feeling is well implemented in the game.
I am waiting for Tin can 2...

Adam
Adam

Tin Can is a cool space escape pod simulator that challenges you to keep a rickety old escape pod functioning long enough to get rescued, or as long as you can. In my opinion, it lacks replay value, but the time that you do get is pretty fun. The systems onboard the escape pod have a good balance of accessibility and complexity, with just enough realism to make it interesting but not so much as to make it tedious.

The main challenge on board the pod comes from five or so different "space weather" events that heat up the pod, freeze it, fry the circuits, break things, and warp gravity and pressure. With good preparation and an understanding of the pod's systems you can usually get through most of them without any harm.

In the original release, it was somewhat panned for apparently frantic and futile gameplay that always ends in death. Many of the negative reviews are based on it, and I wouldn't have enjoyed it much either. The developer responded by relaxing the pacing and adding a rescue mode that challenges you to survive long enough to get rescued, plus challenge modes that put you in tricky (and sometimes silly) situations with a clear goal to accomplish. I like these new game modes. Nonetheless the game still starts with a 60-second mad dash to grab as many parts as you can before the ship explodes, injecting a frantic, click-as-fast-as-you-can beginning into what I wish was more of a pure strategy and simulation game. It's not too bad, though, once you learn which things you need to grab and where they are. The rescue mode is also where you unlock new parts that you can bring with you.

What I believe to be the original game mode is preserved as the "ranking" mode where you just try to survive as long as you can. It's not possible to survive indefinitely because asteroids will randomly hit the pod and damage it, breaking systems and causing it to leak air. You can patch the leaks and repair the damage, but you lose some nonrenewable resources every time. Some people may not like the lack of an "endless" mode, but I suppose it's a good thing. I'm not much interested in the ranking mode because it's ultimately futile, with every playthrough ending in death. Some people may enjoy the challenge of competing on the leaderboards though, and almost all the achievements are obtained in ranking mode.

All in all, I suppose the game has about 9 hours' worth of gameplay in it, or more if you really spend a lot of time in ranking mode. I'm not sure it's worth $20, but I'm glad to support this small studio in their first game. I also want to see more games like this.

PINKFLOPPYASS
PINKFLOPPYASS

game is super fun. TBh I thought I wouldnt like it, cause as an engineer, I might have found it too close to work but very soon after playing it I was having a swell time. I did laugh out loud when I grabbed the maintenance manual and realised there was no illustrated parts list lol. Which is great, cause it forces to learn and understand what components are in each system.

NEVAR KNOWS BEST
NEVAR KNOWS BEST

This game is interesting and impressive in it's design, however it tends to oversell itself a bit. For example, I wouldn't call a game centered around a loop of continuous disastrous space weather events as a "faithful" space survival simulator. No, it's more like Tharsis (space yahtzee) combined with Rogue Simulator (defunct), and while it does scratch a particular itch, it leaves me wanting for more.

I am not quite through the survival missions, so I hope there's more coming afterwards. Namely, I'd love to see a bigger ship - possibly with some additional systems or parts to play with - and particularly I'd really want to explore the game in a slower pace with a greater emphasis and focus put on having a more enjoyable ambiance in the experience. In other words, meaning a more relaxed experience that focuses on resource management over a longer period of time (the 'simulator' aspect) with OCCASIONAL issues to work through. And those issues can't ALL be caused by random space weather events, right? I'd really just like to be able to pause and look out the window of my spacecraft and enjoy the beauty of a nebula, star, or other space phenomenon without constantly waiting 2 minutes for the next asteroid field, space freeze, or close proximity to a black hole screwing up systems randomly.

If the developer is out there and reading this review, feel free to DM me or otherwise get in touch with me. I love simulator games and would love to even just speak to some of this stuff with you. You've built a gem of a game; and polishing it further with some additional content and love could very well take the foundation you've built into something truly special.

rjlerouxjr
rjlerouxjr

one of the best resource managment game out there!

alexkkzx
alexkkzx

The game is fun but i'm starting to become afraid that this latest sale is just the devs cashing in one last bit before abandoning the project. Most of the updates are from around this time last year it seems. No blog posts about progress. All of their roadmap stuff looks overdue. I would wait just to see if they actually pick up development again.

Wittlock
Wittlock

I love this game, It is so stressful.

7thColumn
7thColumn

This is a modern First Person version of this game / the older version of it called 60 Parsecs. https://store.steampowered.com/app/1012880/60_Seconds_Reatomized/

Basically problem solving under high pressure. Eventually you pick up your own methods to survive longer and thats where the replayability comes from.

Atris Hayport
Atris Hayport

This game is totally worth it! the devs are great and the game play is amazingly addicting! YOU WILL DIE IN THIS GAME, that is entirely normal, the game is about getting better and better in a bad situation. Hone your strategies and build your escape pod... survive as long as you can!

dhanger90
dhanger90

Fun if you like locked room games gets your blood pumping. once you learn the mechanics makes it easier to not die so much, perseverance is key!

Anewchallenge
Anewchallenge

Never before has a game grabbed me like this. It is HARD, this game will take your family hold them hostage and beat you with your own shoe, but it is extremely rewarding once you get through. Nothing compares to when you half your systems are damaged, broken, etc. and you are frantically trying to fix everything, manage your atmos and temp, keep the reactor running, and you see the rescue is but less than a minute away. I cannot recommend this game enough.

If you are worried about replayability: don't This game has a set of "main" missions of increasing length of survival incrementing by 5 mins, starting at 5, and ending at 30, beating each one of these unlocks a different part of the ship, from batteries, to O2 recycler, to repairs, and finally the computer system. This doesn't make your game easier btw, these systems help in many ways, but they are also more systems for you to track and maintain. You can create your own scenarios, edit how long you need to survive for, and there is a endless mode, and a bonus "tin can" if you will.

If you are looking for a game that makes you feel like you are a scrappy surviver trying to survive in space with a rust bucket of a tin can constantly correcting failing systems, etc. This is your game.

Hyd3
Hyd3

My honest review.

I'm not sure if there is a clear idea on where the developers were headed with this game but the game feels clunky and the game play mechanics don't seem to work well together. there are mechanics that are never addressed like the cooling system gas and pressurization system gas. we are given a tutorial that instructs us on how to repair parts like we even have time for that lol........ we are given batteries and if you need them you obviously dont have electricity to charge them, but lets be honest if you lose power you will have lost in the time it takes for the batteries to run out, the only use is anti hypoxia.. we are given a manual that is quite frankly useless until you realize that the current run is a wipe so you look at it while waiting for your death.

i think this game would really polish up well if there was more systems that worked well together, less emphasis on the memorization of weather scenario to fix relationship, 30 or so more components with more error codes along with more time to troubleshoot consult manual and repair. this should include ways to bypass systems or connect systems together if you do not have the parts available to run each system independently ie bringing co bottle down to pressurization system if you need to repair co system etc.

final thoughts: this game is really fun and if you are looking for a wacky reflex driven game then this is a great pick! it is an experience that is worth playing through and hopefully it gets better and the devs find a way to make the systems compliment each other rather than a handful of mechanics stuffed in a box together.

Holonaut
Holonaut

This game does not demand superhuman memory of you, unlike some people claim. I've beaten the 25 minutes rescue mission so far and I still don't know any of the error codes by heart. ALL of the possible error codes are summarized on page 3 of the manual and even if you need to look them up every time, you have enough time for fixes.*

*Of course if you have NO understanding of the systems to begin with, you will die rather quickly. (this is expected at the beginnng). There will also be situations that seems super hectic and unfair, until you realize it wasn't about being too slow, but touching (or ignoring) the wrong systems entirely.

At this point I can often see what's wrong with a system by looking at it, rather than checking the exact code. The game world itself is the UI. For example you can see that an air filter is clogged or that the oxygen bottle is empty. Those can be fixed wihtout even looking at a monitor, and so you can greatly reduce the amount of errors that need to be checked. Some other errors can be deduced from analog tools, for example if I see the oxygen meter is in red, and the oxygen device has exactly one error, then I know it is the "oxygen low" error. If no other errors are present, it means the system runs fine and the error will disappear soon.

There's a lot of little details like this to learn and the game is a lot of fun if you like the experience of NOT knowing how something works and THEN figuring it out (while usually dying in the process, as the ultimate learning driver).

Lastly, this game can produce moments of deep peacefulness, where everything is just running fine, your only job is to exist, surrounded by machines doing their job in the endless nothingness of space.

Highwire
Highwire

I've only played 4 hours but I can absolutely recommend this title! Its a bit daunting at first, you WILL feel overwhelmed at the start, but if you let yourself drown in the chaos a few times you start to get the hang of it. The chaos is 100% manageable and learning all the ins and outs of each system/component/code and being able to save yourself from death on the fly is MASSIVELY satisfying. Highly recommend

Acetone94
Acetone94

Very nice game! teach you how to think and act quickly.

Xentios
Xentios

Pretty good game, have some small bugs.

Freesider
Freesider

Cool enough for a couple of hours but the "game" itself is very very shallow.

Maxcarnage1337
Maxcarnage1337

Fast paced.
Awesome.
And the very small space that you have to control these devices that could break!
I would suggest it to many. (I can get anxious a lot but I think this isn't something I would be anxious about)

TygerTaco
TygerTaco

Cool idea, but it lacks any type of visual feed back on what parts are busted or not, with out the error codes to tell you whats wrong the only way to fix a system is to pull out parts and replace them one by one, but you never have enough parts to do that effectively and you are always under time pressure. The game got too frustrating for me on the lightning storm level where my power went out and getting that back up and running was too much for me. Fire and hull breaches could use improvements as well locating either can take longer than it should.

Memorizing the manual along with what parts goes in what system is not my idea of a fun time.

But thanks devs for at least having a demo. Seeing a game with a demo always makes me pause the frantic "ignore" button clicking as i'm navigating my discovery queue, i would not have given this game a chance without it.

Tunddruff
Tunddruff

The game is a great panic-stress simulator.

However, you cannot climb out the airlock and there is an invisible wall. So it loses some score because of this. I would highly suggest using a second screen to have the manual open on. It is hard to find the manual in game when there is gravity or lights.

Klutch_ls1
Klutch_ls1

Fantastic game, only need a savegame when we do a custom senario.

Wally Weasel
Wally Weasel

Ah yes, a space game that accurately simulates a Geo Metro.

Winters
Winters

Great resource management game with a great concept and great execution really got my heart racing

tominatorliken
tominatorliken

Fun and Challenging, Gameplay has depth and there is lots to explore (szenarios etc).
I also like that there are many "workarounds" for non functional systems etc.

stijn
stijn

Nice game, haven't seen anything like it. The game is pretty stressful, and you have to move quickly around in the pod to get things done.
For me it could be a bit more slow to enjoy the ride even more and have time to think it over. It is a lot of trial and error.

Before going into the pod, take whatever you can!

TheJoshBosh
TheJoshBosh

The load times are absolutely OBSCENE. I played the game for about 5 or so minutes and if you were to look at my hours in game up there, you'll notice it's not 5 minutes. For every minute in game you are spending 10 or more in loading screens, the game is fun if you can look past that and I just can't.

TL;DR : Incredibly poorly optimised

KevanAwes
KevanAwes

The game is fun and challenging, or relaxing depending on the game-mode and time. I hope that there will be new pods in the future that have more things that we have to keep working and can go wrong. Sort-of like [Keep Taking and Nobody Explodes] with new modules and problems.

[SEV1] Leesam
[SEV1] Leesam

Playing non-VR. I often feel like i'm fighting this breaking down pod and often my own stupidity as i grab a powered up part or stare into the atomic pile and vomit everywhere. It's also important to this kind of game that i don't feel like i'm fighting the game engine bugs or lag or whatever.

I use the 'Exit to windows' button on the death screen, perfectly placed for a rage quit fairly often but i keep loading it back up for another try a little bit later.

Yannis
Yannis

A must try puzzle game ! Better to figure things out on your own, it's very satisfying to finally make your Can work. Game lacks a bit of diversity in its missions and the campain is a bit on the easy side, but hopefully a TinCan2 can include longer scenarios, bigger ships and space travel, etc...

Given its length, I believe it's a bit overpriced, but Challenges and Ranking (survival mod) give it a high replayability.

AntiSyntax
AntiSyntax

This game is one of the most frustrating, difficult, stressful, hair-ripping, time-spending games I own...

So of course I love it...

Why do I put myself through this torture? :P

No but really, if you have the patience, this game is fun. Great stress-management training!

Baron
Baron

made me way to anxious but seems like a wonderful game

Roman Tomato
Roman Tomato

Game in a nutshell: You're Geordi from Star Trek Next Gen and you have to keep the ship running. "And don't tell me it's impossible!"

If you've been playing games for over 20 years like I have, my guess you have difficulty finding a game that feels fresh and new, and that gives you that great feeling of exploring new concepts; that high from rapping your brain around new ideas. If you can relate, than I recommend this game to you.

If you like games that hold your hand, explain what to do and when to do it, this may not be the game for you. Neither is this game a relaxing puzzle solver.

This is a frantic, don't panic, don't panic, DON"T PANIC! While you sort out the issues and figure a solution. I doubt you'll sink 50 hours into Tin Can, but for $20 it totally feels worth it. The idea of taking parts out of other systems to keep the most vital ones running is so satisfying in a survival game. I'm kinda shocked this sort of system hasn't been implemented in a space ship or sea faring multiplayer game yet.

jascoo05
jascoo05

stressful but in a fun way 10/10

szaki
szaki

---{ Graphics }---
☐ You forget what reality is
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS

---{ Gameplay }---
☐ Very good
☑ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't

---{ Audio }---
☐ Eargasm
☑ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf

---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma

---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer

---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☑ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls

---{ Grind }---
☑ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding

---{ Story }---
☐ No Story
☑ Some lore
☐ Average
☐ Good
☐ Lovely
☐ It'll replace your life

---{ Game Time }---
☐ Long enough for a cup of coffee
☑ Short
☐ Average
☐ Long
☐ To infinity and beyond

---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money

---{ Bugs }---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs

---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☑ 9
☐ 10

by the way this game is stressful!

Pi Soup
Pi Soup

5/5
Would die in an escape pod built by the lowest bidder again.

PhaZ 90771
PhaZ 90771

Played the demo. Thought I was getting a thoughtful problem solving simulation game set in space. The demo plays as a slow paced problem solving game. Thought it would expand to bigger and more complex systems/scenarios.

What I got was a frantic arcade game where you are just trying to survive for as long as possible, but the first couple "missions" ended up with me surviving despite not actually doing anything. This feels more like an early access title than a full release. The kicker is that the core mechanics are actually pretty good with a lot of potential, but it doesn't seem like the developers are interested in developing beyond those core mechanics...

I obviously asked for a refund in less than an hour of purchasing the game.

TL;DR The demo is better than and not representative of the full game. The full game is more or less an early access game that for some reason was released as a full game. Great potential, but disappointing execution.

Aron
Aron

Idea 9/10
Implementation 9/10
Content 1/10

The learning curve is quite flat, once you get the hang of it, i.e. launch 3, is is almost trivial to survive, and thus becoming increasingly less interesting

The gas challenge teaches how to survive without tech for quite a while.

IMHO there should be 10x more machines/parts to be interesting for more that a couple hours.

Rarst
Rarst

Did I enjoy trying it out? Absolutely yes.

Am I a masochist enough to die repeatedly on that learning curve? Absolutely not.

Nyan04
Nyan04

very cool concept but there just isnt that much to it. needs a lot more content to be worth the money.

Zach H. 221
Zach H. 221

It's a really fun space survival. Everything is falling apart, you have to manage systems, and you will die. A lot. But it's really fun once you get the hang of it.

Epic DaVinci
Epic DaVinci

I wish Steam gave more options that a Thumbs up / down rating as i will be giving this game a Thumbs down, but only due to my experience with it. Which is a shame as i can see that the game is well made, with good controls, visuals and sounds, However i REALLY struggled with the amount of things going wrong at once, by the time you have looked up an error code in the book and replaced the faulty item, 3 other things have gone wrong, each requiring time to diagnose and fix, which one do you fix first? For me this game just piles too much time pressure problems on you at once, which makes it a very stressful experience.
BUT like i said, for people able to cope with this high pressure environment, or find the secret gameplay method i just didn't see, i can see you getting enjoyment from it.

Palisade
Palisade

It's intense but fun. You must stay alive and keep your escape capsule intact until help arrives while repairing subsystems, replacing parts, troubleshooting electrical problems and maintaining an oxygen atmosphere. 10/10 would play again. I recommend playing the sandbox mode and getting familiar with the in-game manual (a book sitting on a shelf) and triggering events yourself so you can get accustomed to them at your own pace. Cons: It needs more levels, co-op multiplayer mode, more part types, etc. But, it has a bright future.

BLUEPICKLESIN
BLUEPICKLESIN

Much death, Hard survival, Highly recommend

FyberOptic
FyberOptic

Games where you have to survive an incident and use what you can to get things running again tickle a certain part of my brain. It's a very under-exploited genre.

tilaron
tilaron

The level events triggering seems to be completely random; I did the first level three times, the third time nothing happened at all. Could be improved, perhaps a pool of set events it draws from, instead of having a 0% chance of *things happening*? And while I normally hate being against the clock to fix things, it wasn't *too* bad in this, certainly adds a bit of spice to the mix.

Unfortunately I had a fairly major game-breaking bug happen twice in a row, a fire I could not extinguish with neither the extinguisher nor opening the escape pod door. I wasn't ready to risk having that happen in the longer-length levels, so saved myself a bit of old fashioned rage and stopped.

It was almost great! With updates I could see myself revisiting it in the future. It's another game I wish I could give a neutral/mixed rating on, but for now I can't recommend it.

jhawins
jhawins

Too fast when you first start.. Just a reflex game after that. Not fun. I expected a more thoughtful experience but this is chaos for the sake of chaos.. novelty. There are only ~5 things that can happen to your pod.

Tells you to read the manual... Well the manual has nothing in it, just simple descriptions of the systems (no parts needed, failure modes, system-specific error codes, bypass methods etc), then there is 1 which covers all error codes.

Rice Stresspies
Rice Stresspies

I'd categorize this as half-brutalist survival game, half-tinker toy. The game is not merciful, but it is relatively fair, and it's a very rewarding process to hone your understanding of the escape pod and survive for longer periods of time. I'd recommend this to anyone interested in an intelligent game which takes not just skill, but technical understanding to really master.
I will say that twenty whole dollars is a bit much for a game this small, though, so maybe wait for a sale.

Bishop James
Bishop James

The best simulation of space panic I have ever played.

Random Axis
Random Axis

Very disappointing. This could have been a great game that simulated being on Apollo 13 where you prioritized what systems to keep running to survive until you're rescued. What I got was a game where I need to memorize a manual and hope the random assortment of parts you have are what you need. Theoretically, there's a computer to tell you what the error codes in the manual are, but in my entire playtime I've NEVER gotten all the parts I need to get it working. Regardless of what I grabbed from walking around in the ship (and you default to walking rather than running--in an about-to-explode spaceship.)

Even thematically, the game is a mess. I'm apparently a janitor in the tutorial, but to last in the game you need Senior Consulting Engineer level of knowledge of the pod's systems? I'd have been fine with "LOL, the pod breaks all the time", "LOL, the pod's manual is terrible", or "LOL, fix this in a minute or you die" taken two at a time, but putting all three together is just the game developer trolling me. Don't let them troll you too.

SCARECROW
SCARECROW

If you enjoy getting several panic attacks in a few minutes then this is the game for you

Raptor Jesus
Raptor Jesus

I played the demo to try this out. I genuinely enjoyed it. So I bought it, and it's freaking chaotic. The demo is in no way a representation of how the retail copy is.

If you love chaos and enjoy having anxiety, buy this and go see a therapist.

Hicks
Hicks

I purchased based completely on the trailer. I was disappointed.
There is a total lock of direction here.
The game needs a radio, somebody your avatar can talk to for tips - thinking of this gives me apollo 13 vibes.
But this game is just a weird sandbox, stuff breaks down and you have to fix it by reading error codes and sort stuff out.
There is no way to live longer other than practice and repetition....this is the only way to learn and this gets dull fast.
non-vr players get tips when they hover over things they can interact with.
VR users are not told they can clean, shake or replace anything. It just glows blue if it can be interacted with.

***Response to Developer response 1***

I was discussing this with a flatscreen gamer friend. They are enjoying the quick snappy controls and the key presses.
In VR, I tend to pick stuff up and look at it and wonder "Wtf, do I do with this thing?".
His advise was to check out youtube and play flatscreen.
I felt kind of put off by both options.

It feels a bit like "Keep talking and nobody explodes" but solo. I think I was hoping for more Apollo 13 vibes i mentioned earlier.

I get the random events, it makes for replay. But it seems the mission is the clock.

I wish this little pod could dock with a container of spare parts or tools. Or dock with a larger tin can with a varied layout for some complexity, variety and difficulty. A coop game with 2 tin cans or more linked by a passage feels like another game I won't mention. Players need to share resources rather than recycle and repair, repeat. Perhaps cannibalize one can for parts and jettison. All wishful thoughts I guess

As a sole survivor in a pod avoiding death by mechanical failure, i think it does alright.

Regarding Zero G movement: I recommend you play Lone Echo 1 or 2 as zero G in that game is fantastic and I quickly turned off gravity to play and move like that again. However i was thrown around the cabin at top speed.

William, looking forward to V1.0. Good look with this project.

Breathstalker
Breathstalker

I don't normally write reviews, but I thought this game was definitely worthy of writing a good one. While it's hard to survive because you may not know what all the parts are or what they do, that's part of the fun. The game is based on you being a janitor who launches into space on an old escape pod that is, basically, falling apart. You wouldn't have any idea what the parts are or what they do until you've gained some experience with them. I thought this game did a fantastic job of setting up the scenario, increasing the difficulty through the campaign, and having a world leader board was icing on the cake. Great job to the development team and I would definitely recommend purchasing this game!

Bacon Overlord®
Bacon Overlord®

Yeahhh... not a fan.

The whole "realistic experience" translates to "neverending panic room"

Probably great for very, very technical people. But, I'm not that guy.

Celador
Celador

I don't know what I expected, but I was kinda disappointed. It's clear that the game is done with love and attention, but unfortunately it's a little more than a hectic clicker game with some good and some bad ideas. The tutorial is severely lacking, and I had to search forums multiple times during gameplay. Items often fall through textures. Voice acting is very amateur and quality of recordings is bad. There isn't much to do in general, and the whole thing is about juggling the parts around a few devices, usually while panicking.

Surprisingly, I enjoyed sandbox and making my own scenario more than preset 5-30 minutes sessions. Probably because the game becomes less hectic and panic inducing with more parts, not less. Hazards are a nice touch, but you kinda wish there were dozens of them, rather than just 5.

After 3 hours, it felt like I've experienced everything the game had to offer and uninstalled.

I am giving it a thumbs up, but it's still around 60-65%% for me at the moment.

koimeiji
koimeiji

Murphy's Law: The Game.

It's a very high tension game especially before you unlock the master computer starts; things will go wrong and you'll have to quickly fix it before things go even wrong-er. It's not hard to enter a death spiral where you just can't fix things faster than they're breaking, and even if you do manage to get everything up and running you'll just suffocate before the systems fix your atmosphere.

It is not, however, Apollo 13/The Martian: The Game.
Due to the above, the game values speed above all else when it comes to repairs. You rarely have time to actually consult the manual, and most of it is useless garbage anyways; all you really need are the error codes...and they're disorganized as fuck.

The only problem is, once you reach the 20-25 minute runs, you've likely become pretty adept at understanding how to not only fix things, but prevent them from breaking in the first place.

And once you've reached that point, the game becomes significantly easier. Which isn't always a good thing.

I recommend it only because it's still a fun game, but it still leaves a lot to be desired.

Lethal Archer
Lethal Archer

A fun addicting game for troubleshooting individuals. It takes some practice to get better at the game, I got stuck on the 15 minute survival challenge for a couple of days. After getting rescued that time, I was so proud of myself. It's panic inducing when you start, but as you start to learn the issue codes you get much quicker at solving the issue. Try it out and see if you can figure out what will keep you alive long enough to survive being trapped in space, ALONE.

Anonymous
Anonymous

THIS GAME IS ABSOLUTE HYSTERICAL MAYHEM! WE LAUGHED AND LAUGHED AS WE REALISED WE ARE NOT RIPLEY OR DATA AND GOT SNUFFED OUT WITHIN SECONDS EACH TIME UNTIL WE GOT TO 8 MINUTES!
MY PARTNER WHO PRIDES HIMSELF ON HIS GAMING SKILLS JUST COULDN'T STAY ALIVE FOR MORE THAN A FEW MINUTES.
THE GAME IS SO TECHNICAL, YET COMMON SENSE, YET MADNESS, YET CLAUSTROPHOBIC AND VERY FUNNY TOO.
MAKE SURE YOU DO THE TUTORIAL IF YOU WANT TO SURVIVE. BE PREPARED FOR SHOCKS. BE READY-BECAUSE NO ONE CAN HEAR YOU SCREAM!
10/10 FOR HUMILIATING YOUR BIG HEAD GAMING MATES AT A FREE FOR ALL PARTY NIGHT.