Tinykin

Tinykin
N/A
Metacritic
99
Steam
87.995
xDR
Our rating is calculated based on the reviews and popularity of the game.
Release date
30 August 2022
Developers
Publishers
Steam reviews score
Total
99 (554 votes)
Recent
100 (122 votes)

Catch hundreds of tinykin and use their unique powers to bring Milo back to his home planet- and back to normal size!

Show detailed description

Tinykin system requirements

Minimum:

  • OS: Microsoft® Windows® 7 / 8 / 10 64 Bit
  • Memory: 2 GB RAM
  • Storage: 2 GB available space
  • Sound Card: DirectX compatible

Recommended:

Recommended requirements are not yet specified.
Popularity
DLC
Show all DLC
Similar games
Show more similar games
Reviews
Write a new review
DC
DC

This game is all kinds of delightful. No combat to be found, just exploration and puzzle solving - making for a relaxing time. Very much like Pikmin if that's your thing. (It should be, because they're great!)

Jazzy
Jazzy

Very fun, easygoing and relaxing gameplay. I adore the combination of the 2D, drawn charachters in a 3D world,

Ellie
Ellie

I just want to start off by saying that I've never in my life, completely fallen in love with a game so fast ever before.
I mean, this game is literally perfect to me. I also never really write reviews, BUT this game deserves it dammit!

First of all, the art style is original and very cute, not to mention super creative level design using everyday mundane household objects to really make it feel like the creatures of the house have been there for years. I also really love that there was so much to explore, so many nooks and crannies that weren't just empty spaces but actually had some kind of collectible or character to talk with, which is a really nice way to reward the player for exploring the huge worlds.
The story building and lore is also very interesting and I was wondering about so many things until nearing the end.

Next, the soundtrack... O M G... the soundtrack almost brought tears to my eyes and really gave this game that extra oomph of personality that I feel a lot of games like this just lack. And the sound design *chefs kiss* I swear the sound effects for everything you interact with really makes it feel alive just so much more.

Thirdly, the controls are soooo nice and I never once felt like I didn't have control of the character, and the move set was not overly complicated or hard to remember which button does what. The abilities also made it really nice by allowing the player to move freely and explore in a non-linear way, and I often found myself finding different ways to get to the same places. The speed was also fast enough that it wasn't boring just running/sliding/gliding anywhere.

One last thing of note, the references! And the comedy! I loved it all as there were always some funny conversations to walk into which always made me giggle tehe.

All in all, Tinykin is a game that you can really feel all the love and care that the creators put into it, so I definitely recommend it to anyone that loves cute platformers. I really love the Banjo-Kazooie series and I'm always finding myself with that "I gotta play a fun platformer/collectathon" itch. which honestly is hard the find the right game for, but Tinykin really scratched that itch.

Lain Fate
Lain Fate

The graphics, the level designs and the quests were so fun!
The story took a bit of a backseat for me but it was there & it was of enough interest that I was satisfied at the end.
The only glitches I saw were when I had so many Tinykin that they would look glitchy.
Just a well done game & easily worth the full price.

LtSterling
LtSterling

Best game I have played since Hades - I don't finish many games but I could not put this one down - sincerely hoping for some DLC in the future!

DragonsDusk
DragonsDusk

I love this game. I had so much fun. The platforming and controls felt fine. It was adorable with an interesting story line and a few twists I didn't see coming right off. I love the aestetic, it was so pleasing to look at and the hits of nostalgia were quite nice. (Let's here it for Neon Leon glow in the dark bracelets! And plushies! and VHS tapes I actually own!)

A few achievements need a little work as they can take revisting areas to recognize being done and the ability to see pollen with your goggles when you're under a certain amount would be amazing.

But this game was fun. Had fun streaming it. We 100% it and I just really enjoyed every bit of it.

Eternal Wanderer
Eternal Wanderer

This game is so good and scratches the itch for a good old 3D platformer so nicely. There aren't tons of mechanics, but the world building and gameplay are absolutely brilliant and beyond satisfactory. Even though I have played about 3 hours so far, I am already addicted.

If you are looking for something akin to Gex and all the beautiful 3D platformers of yore, you don't really need to look any further. You have found it.

10/10 - Will spend minutes upon minutes to look for tons of spores inside a huge level any time!

Taniith
Taniith

This game is an absolute delight, and I highly recommend it!

It has strong Pikmin vibes, but there's no timer (and you can play it on a PC). So it's a very chill experience. The visuals are great. The sound design is masterful.

There's a lot of really neat world building in here, too. I don't *entirely* understand what happens at the end, but that's OK.

If you're looking for a more easy-going Pikmin-style game, with a lot of good humor and just general fun, you should absolutely pick this up.

Mia♡
Mia♡

Super awesome and cute exploration pikmin style game. It's a bit short but it doesn't get boring and it's really fun collecting everything in all the areas.

Raven
Raven

This was a great game!

The controls are great and it feels so good to just slide around the stages on a bar of soap. The cut scenes and the graphic is really nice.
If you like Pikmin but are not a fan of the time limit in the game and that your Pikmin can die then this game is for you.

It also has a lot of random references and jokes.

Kittymykitty
Kittymykitty

Charming as hell and a hell of a game. If you love games that reward you for looking in every nook and cranny this is one for you. I finished it in 8 hours but would play for 80 quite happily if there were more levels.

DispicableHuman
DispicableHuman

This is one fun game! I'm not a huge gamer to play for hours in one sitting, but this game has me doing just that! Keeps you very entertained with the cartoon graphics and the challenge to concur. Give this one a go!

Jradgex
Jradgex

Without a doubt, the best platformer collect-a-thon to date. Forget "oh it's like Pikimin." This is Pikimin, Chibi-Robo, Banjo Kazooie, and Psychonauts for goodness sake! While Pikimin is more fixated on very slow gameplay and a lot of tactical thinking, Tinykin has a great sense of speed, verticality, and control.

Every level is has one main quest that varies between locations, but between that is collecting pollen for hover upgrades and getting higher and higher up. While Pikmin destroys most of your guys with each task, Tinykin grows you little army of kin until you have a nice parade following you through each specific level. The most fun parts are unlocking every section of the room to discover greater heights. I half expected us to crawl into the attic which... maybe you do >,>

The game has a skateboard (or soapboard) which makes moving around a fun test of how much speed you can build up going down slope. I was astounded to see it even has a grind. It's not Tony Hawk levels of control, but it's enough to help you get around which is the point. There's also a hover mechanic which I'd say is required in all platform games so you can adjust you landing every time. Both the soapboard and hover bubble work together to make platforming a breeze.

While it seems like that's exactly what they were going for, I'd say it's a disservice to simply call this 'like Pikmin," because it's so much more. I almost wish they put more development into making it like a collect-a-thon. You'll only be collecting three things, main quest items, side quest items (which range from 1 to 2 per level), and a [butt] load of pollen for upgrades. There are also secret challenges you can do once you have upgraded hover bubbles, which encourage you to go back to other levels. While all of that is very fun and makes for a solid gameplay loop it's a shame how it makes me wish they could allow more things to collect or obstacles to overcome.

Really my only complaint is it's a lot of great stuff in about a 10 hour experience. You might even finish it faster if you're a speedrunnygunny type. I'd say support these guys. Encourage them to make more. Throw this game everywhere, because they have a great eye for this. And whether they want to or not, I dunno but... I'm really hoping if they get enough support they'll just do a collect-a-thon one of these days. GOD MAN, that'd be sick...

Thomas 'Vimes' Bousquet
Thomas 'Vimes'…

TinyKin is a glorious platformer that, for me, scratches an itch similar to Mario Sunshine and Psychonauts 2.
The controls are butter smooth, the level design is flowy af but marries extremely well with an environment art and a vignette-like storytelling that populate the world meaningfully and in detail without being overwhelming or didactical.
Bottomline, it's all very good.

Wedj
Wedj

Reminds me of some of the best experiences I've had playing Nintendo games! Only meaningful problem with the game is that I 100% completed it in 8 hours. Left me hungry for more!

kel
kel

Love it! The only drawback is the length of the game is too short! Appreciated if the team can enrich the story by getting more stages

Gazoid
Gazoid

I played the whole game on my Steamdeck, it was flawless and looked great!

An absolute joy from start to end, I couldn't put this game down! Clever use of mechanics, lots of fun missions, enticing secrets and rewarding gameplay.

I cannot wait for a sequel!!!

Legosi
Legosi

Wrote a long review but it got destroyed, so to tldr myself:

6/10
The game is carried by its music, level design, and charm. The game is held back by its shallow gameplay, puzzles, and references (and the bugged achievements). Play it if you like collectathons, don't play it if you're looking for something to tide you over until Pikmin 4, as they're about as similar as Super Mario is to Super Meat Boy. Pikmin is all about micromanaging your minions to solve your puzzles, Tinykin's puzzles are a question of "do I have enough of X tinykin?" and the answer is almost always yes.

If there were a Tinykin 2 that released as is, I'd only check out the OST. If they released with better/harder/more in-depth puzzles, I'd definitely give it a look and might even buy. Couldn't hurt to also have a collectible tracker when you have

YummerBummer
YummerBummer

Aw man, this game is awesome! I loved every aspect about it. Exploration, movement, problem solving, environment, lore and the story. it was all really charming and was very well crafted. Shout out to the world designer who put the word "DAB" in that bar area of the last level. Very cool!

a12sspencer
a12sspencer

A must-play for fans of collectathon 3d platformers, levels are lovingly crafted and there's something to find in every nook and cranny, making exploring a joy. Levels are pretty large but not overwhelmingly so, and as you explore you unlock shortcuts to get anywhere you want quickly. The main mechanic of the tinykin is used in interesting ways and ideas are built on one another in a satisfying way. I enjoyed every minute of this game.

Stnkwiaz
Stnkwiaz

What a wonderful game. Not particularly challenging but an absolute joy to play. I hope there will be additional levels down the line.

myrontaslov
myrontaslov

A fun and cute game, not very challenging, but sweet and charming.

Don't be fooled, this game really isn't very similar to Pikmin at all. There's not fighting, no survival, no time limits. It's more akin to something like Banjo Kazooie or other 3D platformers where you are mostly tasked with collecting all the things. And a pretty easy one at that. It's worth pointing out I'm a fully grown person, gaming for decades so maybe I'm not the intended audience, and kids will find it a great and appropriate challenge. The platforming isn't difficult, the puzzles are pretty light. Your tinykin will pick up an object and automatically take it where it needs to go, even if you don't know where that is. There was one stage I managed to collect all the items and finish all the tasks without even talking to the people I was supposed to talk to. I just grabbed every item with an interactive glow and occasionally moved or blew up an obstacle on the path.

If there is a challenge to Tinykin, it is in spotting all of the places you can go. Sometimes you will see a bunch of collectibles glowing in the distance and you won't know how to get there. Even then it's not usually all that hard. You just have to be persistent and keep looking, and eventually you will find the path. There definitely are some hidden spots and optional challenges for the seasoned gamer to find and beat, but these are the exception, not the rule, and I have pretty much been breezing through the main quest and most of the side activities (but not all) without difficulty.

But the game is still fun. It's quirky and charming, and it's simply fun to wander around the stages, talking to NPCs and piecing together the story. It's well written and nice enough, with a couple fun references hidden away in there. Art, music, and sound effects are all a delight. My partner and I enjoy the sounds the little bugs make when they shoot a web over the level, or when the pink tinykin grunt in time with the music as they carry something to its destination. It's the little details like that that make the game enjoyable.

If you like the art style and charm of the game and aren't looking for a challenge to your reflexes or real head scratching puzzles, then pick this one up.

Telephus
Telephus

Update: Comments were made on my review by a certain developer who shall remain unnamed that were rather rude and chlidish sounding. They either clearly agreed with this sentiment or where told off by a fellow dev on the project as the comments are now deleted. I'll take the deletes as an admission of guilt, or at least being somewhat self aware of the negative look and let bygones be bygones, but I'm leaving my comments below and this here for context regardless. I'm not one to endorse any bullying or witch hunting but that wasn't cool.

Not a No that I enjoy handing out, but I think this game is getting too much praise for what it is. It's a cute fun romp through some neat levels, but the entire experience is shallow as a water drop on pavement. Most of the challenges and problems presented are simply resolved by walking around and finding more tinykin, or just walking from one end of the room to another. Problems solve themselves as there is only ever one solution, with no room for player creativity, ingenuity, or expression, short of the ladder tinykin. It's a shame that the ladder tinykin rear their head, because it shows that the game is NEARLY able to let the player do something creative, but never steps further than that. If you're looking for something akin to a walking simulator, then you might find fun here, but the game seems almost like a prank on anyone who wanted to actually play a game, rubbing the scent of Pikmin in our face and then ripping it away once you know what's happening. Add on laughable 100% achievements that are built on random useless tinykin being hidden around every corner, and the game just feels like a slap to the face.

This really just feels like someone played Pikmin and Chibi-Robo and completely missed the point beyond a surface level """charm""". Pikmin was enjoyable and slightly challenging due to a (rather generous) time limit, on top of very alien creatures that kept you guessing how things worked, despite the familiar earth setting. You needed to protect your Pikmin and grow more of them, mistakes causing you possible days, making you care much more about the carrot things. The lack of any real danger, threat, or failure state means I often didn't even keep track of how many tinykin I had. Additionally, the roles of the pikmin make an infinite amount more sense and are much more interesting. Why can only the pink tinykin pick things up? There's a reason Pikmin didn't do that, because the three colors had multiple roles, thus reducing an amount of bloat that would otherwise be caused by needing a new Pikmin for every role, like tinykin does. As such, the tinykin end up feeling much more like a set of tools that have limited uses. I don't know how you expect me to care about them when I'm throwing them at the wall to blow them to gibs, but they're not willing to carry a bit of mail.

Similarly, Chibi-Robo thrived off the battery limitation being a natural gate keeper, encouraging you to play the role of a cleaning robot to earn money and upgrades, pushing you towards more enjoyable platforming that opens up with new tools and your actions causing changes in the house and with other characters. The actions you were forced to take put you in the mindset of Chibi, building a personal bond with the house and all inside. Tinykin feels more like I'm just playing a GMod map, noclipping around only sometimes being stopped by needing to press E on a nearby object. Not only am I not being challenged in any capacity, but I feel that my input is meaningless as both a player and as the character. Nothing I do couldn't be done by a bug if it weren't for an arbitrary usage of tinykin.

The story is the last strike against the game. You've filled the game with so many individual bugs that all have their own dialogue, stories that continue between rooms and quest that build on each other, and instead of making the story about them you decide to suddenly pull some horribly convoluted BS about time travel, multi-world stuff, and whatever the hell was up with the ending cutscene. I liked the bugs, I don't give a damn about the one other human character or his plight.

I'll suggest this game if everything I've said doesn't bother you that much and you just want to walk around a cute world with little bug things that make funny faces, but even then not at 25 dollars. That's theft for the amount and quality of content on offer. Get it at least 50% off.

okoru785
okoru785

If you like Pikmin in any capacity this game is for you, if you like 3D platformers/ Collect-a-thons this game is for you, If Paper Mario's humor/ Art-style is something you enjoy this game is for you, the only ''negative'' I could think of is that I wish there was more, high contender for game of the year, love this game

Danok
Danok

Good game, really fun to move around, really polish in sound, movement and gameplay overall but polish came with a cost, the game is really short, i finish it in about 5 hours and took about an hour to finish all the other achievements.

King Link
King Link

Finally, someone brings a Nintendo formula to the PC.

Tinykin is Pikmin. I’ve seen people call it everything from Chibi Robo to Mario but this is absolutely a Pikmin clone. I’m always amazed at how few PC games are based on Nintendo Franchises, but Tinykin does this right and it’s fantastic. You explore a large house and meet various creatures that can accomplish different goals.

At the same time, Tinykin is a bit short with only 6 levels. There are collectibles, and small challenges after the game, but it may only last about 10 hours. There’s not a lot of challenge either but it’s still quite fun. The gameplay is really solid, and the style is brilliant, every level is a different piece of the house, and the experience here is fantastic.

Pick this up if you like Pikmin, or if you just want an interesting game where you explore a house. This should get a lot of attention and it’s the perfect game to play with your kids or just by yourself. I enjoyed this game so much that I bought a copy on Steam because I want more games like this.

A small note, there does appear to be a problem with AMD graphics cards and this game. Not everyone is having it, but a friend of mine’s game is unplayable at this point, which is a shame because he also enjoyed the first level. Hopefully, they can fix that.

sillythings
sillythings

Probably the most purely joyful game of the year.

You're going to enjoy Tinykin if you enjoy exploring simply for the sake of exploring. Also, if you just love when a game has snappy movement that just makes it feel super satisfying only to navigate around.

Because, yeah, the levels are wonderfully designed and rendered. They feel real, and lived in. There's just enough balance between a typical, normal home, and fantastical elements to make it feel grounded, but not boring. And you can zip around these huge levels very quickly, without losing the feeling that you're incredibly small. The verticality of the levels is also super impressive. If you loved games like Toy Story 2 or A Bug's Life growing up, this nicely brought a lot of those vibes back for me.

I also love all the character designs and art, they're very cute and well drawn. And the music is well made and fits the game nicely, even if it's not the kinda style of game soundtrack that I'm gonna be listening to outside of the game.

That said, there's a negative review of the game here that I find myself agreeing with on a lot of points. There's no real challenge, no real puzzles. There's a hint of unique mechanics that change up HOW you can explore in the stackable green Tinykin (that are essentially a mobile ladder), and I genuinely wish there had been more elements in the game like that. There's also no easy way to track down whatever collectibles you still might be missing after completing the game. All of these aren't necessarily bad things - I still enjoyed my time with the game. But it does feel like it keeps the game from greatness.

The more negative factor is the writing. It feels like 70% of NPCs you come across are just less-than-subtle references to pop culture, 20% give you quests, and 10% contribute to actual interesting themes of misplaced faith, which, while interesting, felt rather heady for a cutesy, chill platformer about exploring a house as a tiny creature. There's also some sci-fi worldbuilding going on, but that's mostly relegated to the opening and ending cutscenes, and it just feels messy. Ideas that are interesting, but fall flat. It's a shame. I feel like if the game hadn't tried at all, and had just gone for a much less ambitious plot and had you explore the place as one of the bugs inhabiting the house, it might have felt more successful.

So yeah. TL;DR: It's a good game, but far from a perfect game. Get it if you enjoy chill platformers focusing on vertical exploration, don't expect a memorable story or a challenge.

GABE
GABE

I bought this game because it was described as a Pikmin-like and that's one of my all time favorite game series. This did not disappoint. Highly recommend.

schnabelman
schnabelman

Love this game. It looks great, feels good and has the right amount of difficulty. Wanted to have it for my kids, but do not regret it either.

yo Jimbo!
yo Jimbo!

I adore this game. It's beautiful, polished to a fine shine, each of the worlds feel brimming with things to explore. It also has one of the strongest first levels of any platformer I've ever played. So many little things in this game add up to an incredibly strong experience. For example, the soap-board that allows you to travel more quickly through each level, adds so much mobility to the game. Gliding around the levels is easy and joyful. That's just one example among many that create an excellent game.

If it looks like your kind of game, pick it up even if it's not on sale. Just a joy.

The Cute Soup
The Cute Soup

This game scratched two itches, a little bit of Pikmin and weirdly a whole lot of Disney Skate, which I didnt even know I was itching for. Genuinely a fun collectathon game with beautiful levels and adorable and wacky characters. Go play it if you are looking for a relaxing time exploring a new world!

Мутантик
Мутантик

A charming game with hilarious animation and amazing music. The developers have filled the adventure of the protagonist with a huge number of references that will not leave enyone indifferent.

ETD
ETD

I love this game. Definitely one of my favorite platformers.

Check it out if you're curious what Pikmin, but with more platforming and less crowd management is like.

Anonymous
Anonymous

Really good game, lots of fun and really creative. Could have been longer. Hopefully there will be some add ons

Dreadjaws
Dreadjaws

Tinykin is one of those games that you start playing and have to force yourself to stop because you're having too much fun and don't want to end it all too quickly. I suggest you stop reading right now and go buy it, but if you're interested in knowing more about it, go on.

This is a puzzle 3D platformer collectathon. The game wears its influences on its sleeve. It's clearly patterned after other games, but it doesn't pretend otherwise, and is its expert execution that makes it great. Both of its most obvious influences are Pikmin and Super Mario 64, both Nintendo games that have never seen a PC release, so it's great that we finally have something to compensate for their absence in this platform. That being said, this game isn't content with just aping those titles and comes up with its own formula.

The main mechanic borrowed from Pikim is the title characters themselves: the tinykin. These are small creatures that you encounter as you progress through the game, color-coded according to their respective ability, who follow you around and help you achieve your goals. Some of them allow you to push or carry heavy objects, others allow you to create platforms to cross, others can destroy obstacles and so on. Puzzles are generally solved by finding an objective and figuring out how to reach that goal with the use of your available tinykin.

From Super Mario 64 this game borrows its level design and sense of exploration. Levels are large and open without feeling overwhelming or labyrinthine. They are expertly designed to let you see just enough without making it obvious at first how you're going to reach all those interesting places and just what you might find in them. As you progress through each level you get to see areas you've visited from different angles and realize you might have missed something, which encourages to revisit those places. I'm a sucker for games that reward exploration, and this one is fantastic in that regard.

Each level has a main objective (usually divided in parts) you need to complete to advance and a few sidequests you can discover and do if you choose. There's no combat and character progression is minimal (you only really upgrade one ability), but sidequests allow you to grab collectibles, which gradually help you make sense of the world and its story. They are also fun to do, so there's really no reason to avoid them. There are, of course, a bunch of achievements to do as well, tied to the story, collectibles and a few specific actions you need to do.

The best way to describe this game is just pure, undiluted fun. Challenge isn't high, but movement is fast, dialogue is funny and the visuals are beautiful. While I did encounter a few frame dips a couple of times generally the game runs great and it'll take you between 8-9 hours to complete if you do all the sidequests and hunt for achievements, which is a lot of bang for your buck.

I wholly recommend this game and I'm looking forward to a potential sequel.

dTimmarauxb
dTimmarauxb

This game takes modern day movement and blends it well with classic old school platforming.

It's cute, it's got family friendliness, it's simple, it's fun, it's a total win.
(I haven't beaten the game as of the making of this review so that is doing you guys a bit of a disservice, meaning I can't give my entire start to finish opinion. But, here's what more I can say about it.

I picked this game up to play specifically on the steam deck, and boy does it do GREAT!
60fps, the colors pop nicely, the controls are very easy and intuitive to a console's game controller setup, and the idea of playing this game on the go just works.

Commuting? Boot up Tinykin.
Lunch break? Tinykin.

Again, it just works.

Quiet Squid
Quiet Squid

HIGHLY recommend to anyone who likes exploration and collection games.

Tinykin is an adorable platformer with tight, responsive controls and inventive level design which is wrapped in a cute story with behind the scenes depth. Id love a way to get hints on the last few bits of pollen but even without that, this game deserves notice.

Zaramoth
Zaramoth

I’ve been wanting a Pikmin-like game for a while. It's like a platforming, collect-a-thon, puzzler. Puzzles are well-thought-out. Game reminded me how much I love 3D platformers. It's a pretty short tho.

ึ

10/10 is my rating considering I love the art style, gameplay functions and over all puzzles and collectathon style of the game has me exploring and reading all the humorous texts from every insect

Tinykin is a cute game that has you bug size in a large scaled room of the human world, gameplay aspects of platforming and puzzles in several different rooms that will unlock as you progress through the story & yes you can go back to them whenever you wish, expect lots of jokes and humor to look forward to or just get lost in some of the conversations if you care about it, you can totally ignore it if you want

The gameplay aspect will have you navigating through large rooms as you are basically bug sized, with a collectathon tag aspect to the game which include collectibles and pollen that will award you extra "Bubbles", the first pollen reward is the bubble, the 2nd pollen reward is your achievement for that level, you collect "Tinykin" which are the creatures that you use in conjunction to help you solve your hardships whether it be for puzzles, accessing shortcuts or even getting a better height advantage to reach areas you couldn't before

I can't say for sure how long it'd take to 100% given I spent extra hours wandering for nothing before the patch as I apparently had found everything but the game was lying to me at the time, as well as I spent a lot of time reading all the texts from all the bugs in question, I liked seeing the sense of humor or dramatic responses from everyone, as I like to examine everything in games that have it, much like Life is Strange

As of this review, they fixed achievement & counter collectathon based issues they were having before, but all seem to be working as intended now

Given I have played Supraland and Supraland Six Inches Under, while this game has no combat compared to those 2 games that do, given they also are upscaled worlds around humans and you play as a toy, it made me think of the two when I saw this game, and I love puzzles and not afraid to admit, I like collecting things, exploring open worlds and finding secrets, pretty much has it all

FerrousFeline
FerrousFeline

A charming collect-a-thon with a world that is immensely fun to explore. Highly recommend to anyone who enjoys platformers.

corbo
corbo

My short list of favourites isn't short any longer. In short, it's longer, thanks to Tinykin.

Could be my pick of the year for its entertainment value alone. Delightful exploration of its verticality, climbing, bouncing, gliding, rope-surfing through its vibrant and joyful landscapes with perfectly smooth controls. Expertly crafted world, visual, sound, mechanics and level design.

Irresistible.

Brainwrinkle
Brainwrinkle

Super charming with great platforming! I love the incentives to search for tinykin to improve your platforming abilities in the level.

<#08800e>♢ Jade ♢
<#08800e&gt…

The perfect combination of the platforming from "A Hat in Time" and the style of "Here Comes Niko!"

This game is a very rare case of the price being exactly the correct amount for everything it has to offer and yet it makes me want to pay more for additional DLC because I dont want to stop playing. The exploration in this game was always enjoyable, and for a collectathon, that's a hard feat to accomplish! I genuinely don't know how you could improve anything in this game as it flows too well.

I love this game

GA6R13L
GA6R13L

Great entry level platformer for kids,perfect length doesn't overstay its welcome,I was disappointed by the lack of combat at first but the feeling of the movement and the great level design and visuals made up for this,puzzles are pretty simple aswell that an 8 year could probably figure it out.

Overall 8.5/10
Disappointed by the lack of challenge,so the difficulty is very much aimed at children,I did like everything else about it thou,this game can be enjoyed by anyone who wants to switch there brain off for 5 hours and enjoy a wholesome experience.

Michael
Michael

This game was reviewed using Version 1.0.6. Your experience on future versions may vary.

Short Answer:

An exploration-focused 3D platformer with the core gameplay of Pikmin, the level design of Chibi-Robo, and the mission structure of old-school collectathons; all tweaked to streamline and optimize the fun factor. Its launch day version needs a few minor bug fixes (namely bugged achievements), and it would benefit greatly from a post-game collectible tracker to avoid the tedium of finding those last few collectibles; but both are hopefully resolved in due time. With about an 8-hour playtime if you're a completionist--and just a bit less if you're not--it just might be the easiest recommendation I'll make this year.

Long Answer:

Tinykin is a 3D platformer about a human on the distant planet of Aegis named Milodane, who deduces that humanity actually originated on another planet and sets out to explore it. When his teleporter sends him to a suburban house on what we know as Earth, things aren't as they should be: his navigation equipment has been damaged, he's much smaller than he should be, the house is technologically stuck in 1991, there are no humans in sight, and the environment is populated by an array of intelligent insects. Among these is a species of hivemind-like creatures called tinykin that inexplicably see Milodane as their leader and respond to his every command, and he'll need to enlist their help to find a way home--and uncover what happened to humanity in the process. If you're familiar with the Pikmin franchise, you'll notice the similarities in both premise and basic gameplay immediately. Each of the game's six locations (corresponding to rooms in the house) hold a certain number of tinykin that you need to find and hatch from their eggs, and doing so will have them follow you around so you can throw them at things they can interact with. You can't take them with you into other rooms, but they will wait for you where you left them; so unlike the Pikmin strategy of grinding to build up an all-purpose army, you have to rely on the tinykin you're given in that room to accomplish your goals there. There are five types of tinykin total, each with their own special abilities: some are used to solve puzzles, others open new shortcuts or make it easier to traverse the environment, but all of them are valuable in the long run.

Tinykin as a whole is very easy and forgiving of failure, focusing purely on "play at your own pace" exploration and platforming, and not on things like combat or sequences demanding fast reflexes. There are no enemies or boss battles to be found, but there are a handful of environmental hazards you'll need to watch out for, like water, fire, or simple gravity since fall damage does exist here. The challenge factor comes from the puzzle-platforming involved in main and side missions, though I wouldn't describe any of it as "hard". The only potential source of frustration might be in its "collectathon" side, namely in the hundreds of the collectible "pollen" to be found in every nook and cranny of the house. Collecting around 75% of the pollen in a room lets you buy a movement upgrade, but getting 100% of the pollen is just for unlocking achievements--though you could argue that going for 100% is the point of collectathons. If you choose to do this, know that you'll run into a problem that plagues many games in this genre: the frustration and monotony of running around to try and find those last few collectibles you somehow missed. The game would greatly benefit from an optional collectible tracker, maybe as a post-game upgrade or a reward for finishing all the side missions so this issue can be avoided. They already have a function to switch to first-person view for a better look at your surroundings--complete with markers that highlight the location of mission ojectives--so hopefully it'll be expanded in a future update to also highlight missing pollen, and perhaps unhatched tinykin since there's an achievement for finding all of them as well.

That's really the only frustration I had while playing, because everything else has been streamlined in little ways to minimuze tedium, maximize fun, and allow for some creative problem-solving. These are just a few examples I found while playing of little design decisions that went a surprisingly long way towards maintaining my enjoyment throughout:

    Respawning after death is a quick and painless process, dropping you almost right where you left off with nothing more than a simple two-second scene transition. The lack of real penalty for death might make the game seem too easy for some players hoping for more of a challenge; but it quickly became a great incentive for me to experiment with silly ideas for getting around the map, because I knew I could just get back up and try again if I failed.

    The basic mechanics and level design make map traversal fast and fun. Every room is filled with shortcuts, usually via climbable ropes or wires you can ride across, that can be unlocked by using your tinykin to break them loose. This requirement to get near them before you can use them normally ensures that there's still effort involved in reaching new locations for the first time, but once in a while you can activate these from far away thanks to a generously long tinykin throwing distance. It was always fun to stand on a high platform and unlock a shortcut to a place I hadn't explored below me, or use climbing/jumping aids to briefly extend my throws and unlock one early. You already have a lot of freedom while exploring as almost nowhere is truly off-limits, but being given opportunities to try out-of-the-box solutions like that is really satisfying.

    Whenever a specific type of tinykin is needed to interact with something, there's almost always a small bundle of them in unhatched eggs nearby, reducing the likelihood that you'll to an obstacle lacking what you need. It was always a relief when these bundles gave me the last few tinykin I needed to solve a nearby puzzle, and I think it would have added a lot more aggravation if I kept getting stopped in my tracks because the right tinykin for the job were in some other part of the map. It's a subtle design choice, but a very effective one.

Completing the game 100% took me about 8 hours, but players who choose to avoid that last, tedious hunt for their final missing collectibles can still finish satisfied in a bit less time. The list of my favorite games growing up includes the likes of Pikmin, Chibi-Robo, and several N64/Gamecube-era collectathons; and playing something that seamlessly combines elements from all three, while taking steps to remove most of the tedium from each one, makes for a game that does more than just feel nostalgic: it makes for a game that feels almost tailor-made for me. Tinykin is an absolute gem of a game, one of my favorite games of this year, and one that is absolutely worth your time and money to play.

P.S. Some of the final achievements for getting all collectibles are bugged, showing missing progress even if you've done what's required. If this happens, revisit old locations so it re-checks your progress there and it should update properly.

For more game reviews, check out my Curator page!

ThePiachu
ThePiachu

A pretty fun Pikmin-like puzzle game. You're a space explorer that teleported into a 90s house. The twist is you are the size of a bug and the other bugs have developed a society across many rooms, complete with a religion worshipping a previous tenant of the house that has gone missing some time ago. So uncover what is going on and get back to your ship by solving a number of rather simple exploration puzzles aided by cute and eager to help Tinykin critters.

The game will take you about 7 hours to beat, and a few more to 100%. It's pretty fun and leisurely, but lacks that sense of accomplishment you'd get from Pikmin where unlocking shortcuts and planning what you were going to do next was an actual challenge.

Plus surprisingly enough the game makes you be a scab during one of its levels (the one where ants are protesting because they don't want to bake a cake for a religious ceremony so it falls on you to do it). Kind of jarring for there not to be an option not to be a strikebreaker. At least everyone is happy in the end, but still...

Synical
Synical

Fun game, but just like pikmin is over too soon. Finished in 8 hours, game isn't difficult and mostly plays itself. Game has charm but doesn't beat the pikmin franchise that it is trying to emulate.

kiwigirl2015
kiwigirl2015

This game is so cute and fun, a huge world to explore, amazing! the attention to detail is great, the sound design astounding! I will for sure recommend this to my friends. It is so charming as an open world game with mini quests that inspire you to explore

LaKai-
LaKai-

I'm such a sucker for games with a unique art style and a good OST... And this game delivers that in spades. Sure, the game is heavily inspired by the Pikmin series but it still has its own unique charm that allows it to stand on its own merit. I really enjoyed how much attention to detail the developers put into the game (i.e the OST changes dynamically to match whatever section of the level you are on... If you are inside a guitar, the level's theme song would change into an acoustic rendition of the song which made traversing each level really fun to do). I thought the many references to pop culture was a nice touch to modernize the feel of the game and the controls felt so fluid and natural. My only gripe with the game is that the path to acquiring all the achievements was heavily focused on collectibles which can be a bit tedious given how daunting the scale of the levels can be. Overall, the game is packed with fantastic third-person platforming, creative mechanics, and levels that are a joy to explore... I definitely recommend checking this game out if the genre interests you at all.

Swarp
Swarp

Felt like a mix of an N64 collectathon and a more relaxed Pikmin, which for me means the game is fantastic. It looked amazing and ran great on my old potato of a machine. I also preferred mouse & keyboard in this game which was odd to me.

Some negatives:
I wouldn't have minded a few more abilities unlocked throughout the adventure and they're wasn't any reward besides achievements for collecting everything, which was disappointing considering how hunting down the last few pollen in a level was always a tedious challenge. Also, a few of the types of Tinykin were only useful as they were required for solving a few puzzles (yellow and blue) and they felt underwhelming. Green was definitely the most useful for exploring and sequence-breaking.

Overall though, for a short romp, I loved this game. Definitely interested in looking into the speedrun. I would not recommend collecting everything, however; just get enough pollen to unlock the bubble upgrades.

Ranosian
Ranosian

It fun :D And the story has many questions that you will want to find answers too. Want a sequal

Pruppets
Pruppets

I played a portion of the demo at Pax East and really enjoyed the concept and game play. I finished the demo at home and was really excited to play the game when it came out. I am almost done with the game and I really enjoy looking around and trying to gather everything and speaking with the bugs along the way. I do really wish there were more side quests and games while looking for keys because I feel like getting through the levels go by fairly quickly. I really hope that there is a second game because I have enjoyed this one so much

Starving Writer
Starving Writer

Tinykin was fun and very cute. The puzzles felt like they were just hard enough to be fun and not take away from the experience. It didn't take a whole lot of time to beat the game, but if you want to go for all the achievements, it might take you a little bit, but you would definitely get your money's worth out of the game.

Check out the full review here: https://youtu.be/8rEXW3DW_uA

Goku
Goku

10/10 for me... this game is so freaking AMAZING!

CasualCheetah
CasualCheetah

A real charming collect-a-thon with an excellent take on the whole, “a bug’s perspective of a human’s home”.

Each level delivers a great sense of scale that’s satisfactorily populated with things to do and places to visit. Completionism comes naturally with how tempting it is to investigate any intriguing landmarks or uncover the next secret nook. The layout of each room does a fantastic job of letting the levels be very open-ended without being too complicated or disorienting. Time flies when you’re sucked into the cycle of seeing an interesting new side area, making your way over to it in style, and then rummaging through that area for trinkets until yet another path catches your eye. The music is quite catchy as well, and I’m always a sucker for clever use of "audio middleware” where elements of a musical theme seamlessly change to better match your local context.

Tinykin is just generally a blast to play. It’s got good, wholesome platformer energy that’s never more demanding than it needs to be. It’s got a clever blend of intrinsic “Ooh, what’s over here?” and extrinsic “Give me all the gold orbs” motivations. I might not recommend trying to 100% complete the game, but I do 100% recommend Tinykin for a few relaxing sessions of methodical clean-up and spatial reasoning gameplay.

untitled
untitled

Lovely platform/puzzle game, chil music, game is not hard but creative enough to hook you keeping playing. Worth the $23.

Rwaltr
Rwaltr

Keeps you on your toes while not overstaying it's welcome

Gravy
Gravy

Tinykin is an extremely enjoyable platformer collectathon that doesn't overstay and is fun from beginning to end. The controls are tight, the music is fantastic, and there are tons of small things that make the game feel very polished. An hour goes by quickly while playing and there's a great feeling of "I'll just go explore over there real quick" which is always rewarding. It's a great time.

Shantelle
Shantelle

Addictive game. I could not stop playing. It is cute and has its challenges.

LunchTrey
LunchTrey

Incredible game that took me just a little over 10 hours to 100%. Well worth the price for a fun and silly adventure with tiny little bugs for companions.

If you grew up with Pikmin 1 and 2 this WILL scratch your itch for a pikmin game. While there is no combat there are plenty of dialogue, puzzles, and collecting to give you plenty of things to do in this wonderful game.

xcorga
xcorga

games is really fun lots of stuff to do but kind of short and wish there was more of a compelling story but should buy whenever on sale

Vass
Vass

Really charming game and fun to play. difficulty is not hard.
Going 100% achievement is little bit tedious though, since there are no tracking if you have collected all tinykins in a level.

BATPRINTER
BATPRINTER

WHERE THE FUCK DID MY WEEKEND GO????

rory
rory

Really cute and cozy 3D collectathon with minor pikmin elements - it's definitely the former first with the latter more being tools and -occasionally- carrying stuff around, but it does the 3D platforming side so well that the relatively downplayed mechanics aren't a problem and honestly overemphasizing them too much may have dragged the game down anyways.

The game looks gorgeous, the individual levels are all -huge- and full of stuff to collect, each took at least an hour or more to fully clear - plus the designs are all so creative, repurposing rooms of the house for different environments and giving each a unique feel along the way. Add in the escalation of tinykin types that enhance your ability to explore or solve puzzles and the game never gets stale or tedious - it's not super long in the end with only five and a half levels, but what's there is really good.

And Milo feels great to control, plus the soapboard and glide bubble mechanics open up a lot of platforming possibilities - and especially the green tinykin as well, they also significantly change the game when you start getting them. Not every mechanic is perfect - the "tracker" goggles are virtually useless and the yellow tinykin can get a bit annoying to go back and forth between building different bridges but it's like, tiny nuisances at most.

I dunno, I don't think this game is gonna blow your mind, but for what it is, it's really charming and really damn fun, just an all-around pleasant experience.

geduk74
geduk74

Just a wonderful, fun little game! Nice challenges, but also not so tough as to leave you stumped

Anonymous
Anonymous

very lighthearted colorful and fun

Weahl
Weahl

5 hours long, but I had a lot of fun!

kevon
kevon

awesome game but really makes me miss those counterstrike de_rat maps

lordofthedamned3000
lordofthedamned3000

Not bad just overpriced for how short it is. if its on sale for under 20 us dollars worth the 7-10 hours of game play you could get

DownAndUnder
DownAndUnder

As a preface I played this on the Steam deck and steam seems to have a hard time counting time played.
Game took about 7 hours and 20 min to finish but said I had played it for 74 hours. (My guess is that steam still counts time even when the steamdeck is off if you didn't quit game to desktop). And when I tried to give a review it didn't let me until I installed it on pc and it reset time played.

Tinykin runs great on steam deck, Even better than a regular controller because the back buttons feel really natural for actions in this game.

The game itself is really fun. It's chill and cozy. Music is fantastic, art style is charming. The controls are very responsive. The bugs are endearing. Totally recommend for anyone looking for a 3D platformer.

Cons:
-Game really needs a pollen tracker and tiny kin tracker (Maybe unlock for the goggles after you finished the main objective in the level?) I would love to 100% the game but I do not want to spend 20 minutes searching every nook and cranny to find that 3 missing pollen.
-Milo is as bland as a white sheet of paper, he could use some personality.

Top shelf game!

Harlack
Harlack

What an absolute delight to play.
All exploration and level traversal… no filler.

Andersven
Andersven

To get it out of the way, the game is short, like really short (as of writing this I 100% the game on the current version). Despite that, the game is still a blast to play; mixing both a Pikmin style and classic collectathon 3D platformer game play with a Paper Mario-like art style. If I had to bring up any complaints, the game is very short (6-10 hours), can be rather easy/repetitive at times, and doesn't give any real way to easily locate the pollen that's scattered throughout the levels which can lead to mindless searching (could have reduced the game play time by at least 20 minutes if it had a way to more easily find the more hidden collectibles).

breezy
breezy

A ridiculously snug and meticulously polished adventure. I want to wear it.

Moustache
Moustache

Great graphics, gameplay and hyper chill mood and experience.

SneakyBeat
SneakyBeat

Fun little platformer. The Pikmin influence isn't worth getting too excited about though. There's no timer, enemies, or multiple paths to unlock for carrying things so the strategy aspect that makes Pikmin so replayable is missing.

olivercoolblue
olivercoolblue

Harkorn Back to the Good days of hearing the PS2 START UP.
Hit me with childhood Wimsey.It's not left me at all.
Exploration of a colourful home feels like a dream of colour and Crisp 2D on 3D art style that makes it
Different on all other's in the 3d Platform Space.

It's not Pikmen 3 in terms of management and Careful planning with it's creatures, but that's good because it flows as smooth a soap down a strand on nylon with it's platforming even when making harsh falls.
Explore,Feel Joy,Collect.
If you like 3D platformers then it's a Must.

Fernando
Fernando

Pikmin meets Chibi-Robo merged with a collect-a-thon. The overall narrative is... interesting. Still worth it for fun mechanics and great level design!

Eagerly looking forward to a DLC or sequel!

Stevezies
Stevezies

Incredibly fun and well made. A+

Sgtblack
Sgtblack

An excellent platforming collect-a-thon with great level design and tight controls.

Blarglefarg
Blarglefarg

After playing games where times counting down, dying causes frustration, and the pain and suffering is just to much to handle, there comes a time where I get a meditating game and this one was perfect. A calm and relaxing game just when I needed it most. If you are stressed or on the verge of breaking your PC due to a stressful game, but this game and play it. (Sable was the last game I played like that, highly recommend that one as well).

Gastrodon
Gastrodon

Don't expect a game like Pikmin, but if you enjoy 3D collectathon platformers then you'll enjoy this one.

Yakov Godshu
Yakov Godshu

It's a fun game, the only problems i had were that i was used to other platformer controls that if you hold the jump button after jumping you'll glide, but i got used to it. i had a weird problem with ropes where i would automatically jump off if i was still holding the jump button when i grabbed but it didn't happen all the time so it could just be my controller. if your doing anything else while the purples are carrying something and they reach their destination while you're mid jump you just stop moving and fall. the first area had so much in it and despite the later areas getting bigger they often felt like there wasn't as much as the first making them feel smaller. despite doing the requirements i didn't get brew master, employee of the month and pyromaniac achievements. and finally it was just too short, 6 hours with collecting all collectibles, but i guess that just means i want more

Russel
Russel

An amazing platformer than goes back to basics. It doesn't try to introduce any complicated new mechanics just refines ones that have existed for a long time resulting in this excellently crafted world. Pairing this with a beautifully told story and cute art style makes it into one if the best indie games this year if not one of the best games this year. 10/10

DOGGOLORD
DOGGOLORD

Good:
Fun game! It feels like the devs gave their all for the game and it shows with the gameplay feeling interesting and fun and not feeling boring and repetitive like some other games can end up feeling like. Another good part is that most npc's you talk to have fun dialogue or references as you explore through the levels.

Bad:
At the start of the game I thought that it would be fun to 100% the game but quickly changed my mind when i realised in the second level that collecting all the pollen and tinykin was going to be a pain so after the first level I quit trying to find 100% of the pollen but still thoroughly went through and found most of it and the tinykin.

I rate it 9/10

ShadowGiant
ShadowGiant

Incredible game. Top 3 so far this year this year for me.

SweetSalsa16
SweetSalsa16

I need more and I need it yesterday. I can't even remember the last time I enjoyed a game so much that I felt sad when I had to step away from it. The graphics? Stunning! The audio? Adorabubble! The gameplay? Addictive! It is so worth the play, especially if you enjoy games that involve problem solving without you needing to overly strain your brain. I really hope the developers have more in the works because if it's anything like this, it's going to be fantastic. Overall, 10/10! Highly recommend. You won't regret it.

Fermay
Fermay

Great game to relax and enjoy a smooth 3D platforming experience. The game took me 5h to complete WITH exploration and doing the majority of side quests.

LoneWolf2056
LoneWolf2056

An amazing Pikmin style collectathon. Great music, charming visuals, and some fantastic level design!

Really enjoyed and its a pretty chill experience to play.

CampbellToe
CampbellToe

Short, but great game. The controls are incredible, the map design is amazing, the art style, music, and sounds all fantastic. Nice, relaxing game all around. Took about 8.5 - 9 hours to 100% complete for me, probably would be around 6-7ish if you look everything up since I did spend a lot of time combing through the areas to try to find missing stuff and passed by that stuff at least 10 times before realizing it's there.
Definitely recommend.

Cobaka
Cobaka

Tinykin is such a fantastical game and one I would love to see get a sequel to.

Gameplay
- The game is very much a fusion of the pikmin exploring and puzzle solving
with the help of the tinykins.
- With each Tinykin having there own unique ability from carrying items, helping
clear passage ways of debris, to helping you explore the map.
- On top of that you also get a fun gliding mechanic and a soap board that helps
you traverse around the level faster and also allows you to access new areas
- The whole time the movement felt solid and well thought out and the ability to
combo movement abilities together felt amazing and fun.

Story and World Building
- The story is sort of easily missable while nearly every NPC in the game has some
sort of dialogue a lot of it doesn't push the story as a whole but instead builds
out the world and the area's your exploring. There is a over arching story however
and has a nice pay off to it if you keep up with it.
- Ill add that this game is also very funny with a lot of great dialogue and references
spread throughout that get a nice chuckle through out.
- now the main reason i wanted to write this review is the detail to the world.
each level is thremed of a room of a house from a kitchen that has become a massive farmland to bathrooms where the cities skylines are made from toilet paper skyscrapers this game just has such amazing attention to detail and love poured in nearly every part of the game. even small things like the sound of your foot steps on what flooring you are on is just so perfectly designed and just immerses you into this beautiful world the devs crafted.

Sound
- Now i slightly touched upon it before but the sound design in this game is phenomenal all the sounds just bring you deeper into the world.
- The music for the levels, oh my another favourite for me, it has this amazing focus on accommodating throughout the level. an example of this is in the living room as you enter the church the levels music changes to fit with a choir like feel and organs playing. This motif and just everywhere in the game and truly make the world just feel so much more alive.

negatives
- While i love this game there is a few niggles I've had that made me just the littlest bit upset. I am a completionist I love 100% games i enjoy or at least trying to get as much as i can and this game is perfect for that kind of gamer however I don't know if it is the steam version or maybe just a small bug but I have found some achievements just aren't completed even tho i know I've done what they need. some like the collect all brews has been completed but yet is not appearing on my achievements in game or on steam with the number of complete brews changing every time I open the game.
- Not really a negative but more a nice quality of life id love to see is at the end of the game an ability to help guide in the right direction where any last collectables are missing. they show the major collectables but im talking the pollen and any hiding tinykins. Oh and a tracker for how many of each tinykins would be awesome for one of the achievements also.

Overall
- This game is a fantastic time it is on the shorter side but very much worth it I bought it on a whim and it immediately became one of my favourite games of this year.
- While I would love to see a sequel its mostly for the game play it was just so addictive to me that I want more but understand likely wont be happening any time soon.
- To the devs thank you for all your hard work into this just honestly amazing game its so fun and blast to get through
- To potential buyers if you ever enjoyed the platformer puzzle genre and needed more of it in your life this game is definitely for you. If you are on the fence then try the demo.

TLDR
Like puzzle platformers with great world design and amazing art buy game if not sure play demo.

LightWarrior_Kaz
LightWarrior_Kaz

A fun 4-8 hour experience with plenty to explore and a lot of replay value due to the short game time. This is a game I could actually see myself speedrunning sometime in the near future.

StainlessHero
StainlessHero

Loving it. Like Pikmin/Overlord but no combat here. But the world, NPCs, and platforming are more than enough to carry it. Highly recommend. I knew this game was going to be something special when I saw it and it did not disappoint.

trevsak
trevsak

Its just plain fun and a solid 3D platformer. 8.5/10

While this game could have been longer, its still great. With great animations, fun levels, addicting collect-a-thon gameplay with a fun cartoony art style and solid mechanics, every minute spent was a blast.

Terro1888
Terro1888

A charming, fun platformer. Everything works just the way it should, nothing too challenging. if you are an achievement hunter, this is a great game for that.

Ser Bob III
Ser Bob III

This game is a mixture of a classic platformer (Banjo and Kazooie, or more recently, A Hat in Time) and Pikmin. It is bright and cheerful and if you like those games I mentioned you should definitely pick this up!

Babsia
Babsia

Graphics is absolutely charming, so as soundtrack. You just want to keep exploring to find all the hidden pollen. I just wish it was longer.

Join My Bones
Join My Bones

I'm writing this review just after completing the game, so the hours listed are roughly the playtime if you aren't trying to be insanely thorough.

Tinykin is a great game, but it might not be exactly what you expect judging from the trailer. While the aesthetic resembles the Pikmin franchise, or maybe Overlord, the game DOES NOT play like either of those games. You are not directing around your Tinykin to do battle, and in fact there is no combat in the game whatsoever. Instead, the Tinykin serve a dual purpose - they help you traverse the environment in different ways, and also serve as the main collectible in each level that allows you to progress.

It's a pretty ingenious idea, and the game does just enough with it so as not to overstay its welcome. Each level is clearly lovingly designed, and a joy to explore in miniature form. There is an underlying story but nothing spectacular, just there to give some context to your actions.

What could improve? As mentioned, there is no combat in the game, and also only a few levels in total. The first isn't necessary, but it wouldn't have hurt to have seen a final boss or two to really drive the story home (those that finish the game will understand what I mean). The second will likely come with time if Splashteam decides to create DLC or another game entirely.

Quantum Doge
Quantum Doge

Short, but great fun. Reminds me of the good times I had with Supraland. Fun environments, funny dialogues, and fun gameplay. I have only two complaints. First, I wish it was longer. 10 hours to 100% is pretty short. Second, they need to implement a way to more easily search for missing Tinykin after you complete the story. The headache it was to 100% this was unnecessarily frustrating.

a-livingsandwich
a-livingsandwich

THIS REVIEW IS IN ARABIC LANGUAGE NO FUNNY BUSINESS PLZ, THX.

مراجعتي المتواضعه ل لعبة بكمن اصدار ستيم 😁

سلام عليكم ايها القراء الاعزاء احم...

من اسهل المراجعات الي ممكن اكتبها, لأنو كل الي في اللعبه حلو هذا مبدئيا يعني
...

مقدمة

اولا خليني اقول اللعبه مستوحاه من لعبة بيكمن
PIKMIN
المصنوعه من قبل شركة نينتندو الغنيه عن التعريف, طبعا ننتندو سوت 3 اجزاء اخرهم كان في 2013 ومن يومتها
وكل عشاق اللعبه منتظرين ريحة خبر عن الجزء الرابع.

طبعا لحسن الحظ المطورين المستقلين فيهم مين يحب بيكمن ويقدرها وعنده القدره يسوي لعبه تشبه لها وفيه كذا لعبه صدرت في الفتره الماضيه
تحاول تقلد بكمن زي
little king's story
OVERLORD
THE WILD AT HEART
TINYKIN
وكل لعبه من هذول تضيف شي على القيمبلاي عشان يعطوا لعبتهم طابعها الخاص
..

القصه

القصه بختصار بدون حرق طبعا انتا في الفضاء الخارجي تكتشف انو في تاريخ بشري على كوكب معين
وبسبب التقنيه مره واو,. يسافر البطل الي في اللعبه هذي بسرعه لهذا الموقع والموقع يكون بيت شخص ذكي وخطير
وتبدا اكتشافك لهذا البيت وبما انك في حجم نمله ف جيكون البيت هذا بالنسبه لك عالم مفتوح.

....
القيمبلاي

...
طبعا عالم مفتوح نوعا ما وبلاتفورمنق مع تجميع
COLLECTATHON
مع حل الغاز واداء مهمات للشخصيات الغريبه في هذا البيت.

ميزة اللعبه انو حركة الشخصيه سريعه عكس الالعاب الي ذكرتها فوق, تقدر تستخدم بديل الجري في هذي اللعبه
الي هو تتزلج على صابونه حماسسس
LMAO
وتقدر توصل للجهه المطلوبه بشكل اسرع وميزة اللعبه
انو مانتا محدوود ب بالاستكشاف الافقي فقط, لا طبعا عندك استكشاف ولعب عمودي
يعني تقدر تطلع فوق وتنزل تحت واي مكان تشوفو تقدر توصله..

بالنسبة للقرافكس والموسيقى..

هيا بصراحه على حسب ذوق الشخص ممكن يشوفها ممتازه
و ممكن شخص يشوفها حلوه وممكن اخر يشوفها اسطوريه. وفي كل الحالات ماراح يخيب ظنك
.
بالنسبه لمطور مستقل اقل ما يقال عنها ابداع.
.

أكثر شي عجبني في اللعبه
الابداع والخروج عن اطار المألوف في تصميم البيئات وبما انو مصمم مستقل مو خايف من الخساره لو اللعبه فشلت
فتلاقي المصمم المستقل يقدر يجرب افكار جديده وهذا الي حاصل في تصميم البيئات وعشان اتجنب الحرق
راح احط الي لقيته في تصميم البيئات في تحذير حرق الي يبغا يطلع له الحريه

انتا حتكون داخل بيت ف حتعدي على بيت فيه حديقه او تقدر تقول بيت نباتي او زي ما يسموه
GREEN HOUSE
وانتا تلعب هنا يعطيك احساس انك في غابه
وطبعا راح تلعب في حمام وتعدي مرحله حرفيا تاخذ مكان في المكان المستوى الي يكون فاصل بين الدرج
وحتلعب في المطبخ وحتلعب في الصاله وبالنسبه للشخثيه الصغيره جدا بحجم النمله ف انتا عندك اماكن كثيره حتاخذ راحتك فيها, اللعبه كبيره فعلا.

واما بالنسبه للشي الثاني الي اعجبني ف هوا الحوار الي يحصل ما بين الشخصيات الجانبيه الي في اللعبه
والله خلاني اضحك ضحك غير طبيعي, انتا كلاعب حتدخل على شخصيات في عالمهم الخاص
مندمجين فيه على الاخر, عندهم شخصيات بمختلف الوظائف وعندهم حياتهم الخاصه
فتسمع حوراات اديان ومضاربات وحوارات حب وفيه حواورات في مستشفى مابين موظفينه
يعني لعبه فعلا متعوب عليها من ناحيه الحوارات, انا ماراح اقلك تتقارن بحوارات الالعاب الكبيره المشهوره الخ.. لكن للعبه في هذا الحجم
تعتبر شي ممتاز وانا شخصيا استمتعت وانا اقرا

انا لساتني مخلص العالم الثاني ممكن تقريبا خلصت ما يقارب ال50% من اللعبه او اقل بشوية وراح باذن الله احدث المراجعه لو فيه شي يستحق التعديل
..
لو عجبتكم مراجعتي شيكوا على باقي مراجعاتي في البروفايل وعندي قناة يوتيوب حياك لو حاب تلقي نظره
.

JoshuaMK
JoshuaMK

Very fun game, with a polished feel and vibrant scenery.

Validtility
Validtility

Very, very enjoyable and solid platformer.

I only wish there was more of it!

Or another game mode after finishing it or something... just, you know, MOAR!

10/10 cute AF

Total_Nubbins
Total_Nubbins

If you ever wanted Pikmin on the PC, this is basically it. Tinykin does a great job of emulating the theory of gathering dozens of little minions to help you solve puzzles and progress through the story. Unlike Pikmin, however, there are no monsters, combat, or time limit; instead the game takes the form of a more traditional 3D platformer. There is a lot to see and collect, the environments and soundtrack are pretty good, and the game is a solid platformer/collectathon all around. If you like Pikmin or are a fan of 3D platformers in general, this one is worth getting.

Desty
Desty

I'm a tiny tiny kin
In a big big world
It's not a big big thing if I played through
But I do do feel that
I do do will miss you much
Miss you much...

DarkVantage
DarkVantage

Exceeded my expectations. Levels are absolutely beautiful and I never got bored exploring every inch. Constant action, fluid controls, and plenty of nostalgia for kids of the 90s. Puzzles are simple but satisfying. If you're looking for a game that lets you turn your brain off (mostly) and just have fun, Tinykin is it.

Some reviewers complain that the game is too short at only 6-8 hours, but I think if you're speeding through it that quickly, you're doing yourself a disservice. Take your time, complete the side quests, and immerse yourself in the world. Having said that, I hope there's a sequel or DLC in the future because I was sad to see it end.

JupiterxBlues
JupiterxBlues

A great game overall that brings back those feelings you had when exploring through N64 platformer games but with a modern aesthetic and touch. It looks like it may play like Pikman but it doesnt. Its on its own and the tinykins are used mostly differenty with them being used for traversal and opening up secret pathways. the gameplay is satifying and the sound design is great. Well worth the price! and the ending left the door WIDE OPEN for a sequel that I am very much looking forward too. If a sequel comes out, i'll just say "shut up and take my money!"

XJ00D
XJ00D

this game is so good. it runs excellent
on the deck too!

Spess
Spess

It's a fun puzzle game with excellent sound design and level design. It's Pikmin-esque but it's 100% a puzzle game with no time pressure or combat. Though I can honestly say I had a great time start to finish.

tschleuss
tschleuss

This game is so addictive, can't stop playing it!!

Farm Sim Ex-Yakuza Axen
Farm Sim Ex-Ya…

A Pikmin game with collectibles to rival DK 64. Gameplay is ok, but the game shines in its level design and its sound direction.

Deckerdramon
Deckerdramon

A very charming, enjoyable 3D platformer that's more than worth checking out for any fans of the genre.

Superseaslug
Superseaslug

A fantastic platformer, with a bit of puzzling. it doesn't feel like pikmin, but they definitely share some core ideas. such a fantastic world to explore and enjoy, i heartily recommend it to all.
I finished in about 6 hours while streaming, and i feel it was well worth it.

Vincent von Helsing
Vincent von Helsing

This game is an amazing blend of Pikmin and Chibi Robo with a bit of Bug Fables aesthetic thrown in there.
But that's just a surface-level comparison. To delve a bit under the surface of this game, I gotta talk about the flow of gameplay and the design that comes with it and how well it works.

First: the gameplay has you wandering around a large open level (not to be confused with open world) where you explore for pollen and tinykin to help you along the way. Your starting equipment: the soapboard and the bubble glider allow Milo to maneuver some basic platforming pretty well, but his maneuvering is enhanced when you find some Tinykin that can help you unblock pathways, climb up higher, and cross large gaps. Starting in a new zone will require you to find a group of Tinykin first before you can get to work on opening up paths, shortcuts, and objectives.

Second: the world design and character writing is wonderfully charming, funny, and mysterious. It has a bit of everything for everyone (adults included, for those who know a lot of media references) I love the original world-building that the game has to offer, and the lore will not disappoint you either. Of course, everything else is left up to the imagination but play through to the end to find out for yourself! You may find a few secrets and other interesting tidbits along the way as you view each room and talk to characters.

Speaking of rooms, I love how the levels are laid out in terms of progression and accessibility. You find a lot of Tinykin near the floor level and you can gain more along the ways you open up so you don't end up hitting a dead end anywhere. The only gripes I have are that the second counter for total Pollen in the room is never filled up all the way, but you still get enough to earn your next Bubble Glider from the pollen brewer. Just don't worry too much about finding any more than that.

Finally: the mission objectives are clear enough so that you can go immediately for them and coherently find your way to the items you need, however I find that exploring at my own pace and just collecting everything as I go works perfectly well too. The open level dynamic allows for this kind of structure so that you can tackle anything within your reach at any time and order as long as you can climb up to it (so make sure to open up some shortcuts as you explore so you can return to these places if need be).

Waffleganger
Waffleganger

An amazing mixture of Pikmin and Toy Story 2, but with some caveats.

I loved the platforming, I loved the exploration, but in the end I had ultimately wished that there were bosses, enemies to fight, anything... Rather than just using the Tinykin for the sake of traversal.

It took me about 11 hours to get 98% of achievements. I wondered around trying to find any remaining Tinykin I could, and ultimately had just decided to not bother (for now). This game would be great for kids and those who enjoy collecting.

Jacmac
Jacmac

Tinykin is a phenomenal experience bursting with charm from beginning to end. I would heartily recommend you play this game.

Yes, its on the short side, potentially extended if you decide to go for 100% completion.

I just had a lot of fun speeding around on my soapboard and grinding on the edges of rails.

Colgaté
Colgaté

This might be my game of the year! Tinykin is something really quite special with graet levels, platforming, characters, story, etc. It even has dynamic music as you go through different areas of a level!

SAB64
SAB64

A fun, casual experience that wears its Nintendo influences on its sleeves while still being something unique, from the Mario and Pikmin-inspired gameplay to its surprising story. If you're looking for some good platforming and puzzle action with a focus on exploration rather than fighting enemies and bosses, this is the game for you.

🎀  𝒦𝒜𝒟𝐸𝑅İ𝑀𝒮𝐸 𝒩𝒫  🎀
🎀 𝒦𝒜𝒟𝐸𝑅İ𝑀𝒮𝐸 𝒩𝒫 🎀

8/10

An action adventure with unique visual and comfortable controls mixed with 3D and 2D. It is a game hard not to mention the resemblance with Nintendo's masterpiece 'Pikmin' series. Although the game has built an attractive gameplay using Tinykin, It is a bit of shame that there is no combat content that utilize it, lacking the entire tension. Simply a "feel good" game.

Abra
Abra

A very fun little game. Not much to replay but I enjoyed the time I had with it.

Saito-Sixx
Saito-Sixx

This game was one hell of a joy.
At the start when i first saw it i was not to keen about it.
This changed very very quick after i first set foot into this amazing, cute and beautiful world.
The Artstyle is simply just pretty and underlined perfectly with the soundtrack.
Well i did not expect much of the story but it good and you get lost in this world so quickly by searching all the collectibles, doing your missions and also just finding every last of those cute little hellpers.

All in all i can recommend this game to any indie game lover who looks for a great time and also turn of the head for a little while.

PS: Got it done in 7h and on 100%. Its easy to do and you should be able to get everything done in one playtrough

Dansel94
Dansel94

Such a wholesome and funny platformer. Really love the art style, gameplay mechanics and most of all exploration in all worlds.

GamerX
GamerX

I raelly want to recommend this game as I loved the demo and was enjoying it but to keep this short: as of the writing of this the game has a bug preventing anyone with an amd gpu from playing it without it crashing (confirmed in steam thread by a tinybuild employee). Two weeks and the only update from the dev teams is about a completely different bug. I will gladly change this review if this ever gets fixed but right now a lot of us are just feeling left ghosted without even a "thanks for the money suckers"

edgeofthecity
edgeofthecity

Awesome game. Feels like Nintendo could have made it. Charming, great art style and a delightful score.

Khamous
Khamous

Cute short and sweet. Doesn't overstay but has the collectathon itch that made me chase everything in the level.

Grandmaster of Pwn
Grandmaster of Pwn

at first i wasnt so sure im into it. but after about 20 min it really started to click and its fun to zip around on your soap and exploring nooks and crannies in the house. fun cartoon graphics. fun music. gameplay is real smooth. perfect control with mouse/keyboard. fun areas to find. focus is more platformer than on the little "pikmin/minions". well done!

orbitalmindcontrol
orbitalmindcontrol

Cool little game which squeezes an enormous sense of scale (almost vertigo inducing) out of very ordinary spaces. Nice, soft fetch-quest style puzzle solving and quick respawn if you fall too far. The only thing I would say against it is that it can take you a while to track down every last collectible and side-quest object, as the special view mostly only indicate where to go to complete a side-quest, it does little to help you find the objects you need. Other than that though, this is great fun!

MangoNacre
MangoNacre

Thoroughly enjoyed every minute of this. A complete, well-done and polished package. I was surprised at the end to find it only took 6.7 hrs. It didn't feel "short" to me at all. Looking forward to future Tinykin adventures!

Faqew
Faqew

Beautiful 3D platformer with elements of Pikmin or the Overlord games.
I had a good time playing it and had to laugh quite often. You can't have a bad time playing this gem.
There's so much to explore in this game and quite some stuff to collect, but not too much to be overwhelming.

zbgz
zbgz

Picked this up since it looked like a Pikmin type game. As I played I noticed there are no real enemies to fight. But the game was still enjoyable since I really liked exploring each level and solving little puzzles. A short but enjoyable experience.

Reyn
Reyn

Why is everything SOOO CUTEEEEE!!!!

More interesting reviews