Traverser

Traverser
61
Metacritic
67
Steam
47.55
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$5.99
Release date
9 July 2015
Publishers
Steam reviews score
Total
67 (81 votes)

The sun is dead. Mankind has fled underground. In the two-sided city of Brimstone, the all-seeing Raven Corporation controls our most precious resource: breathable air. It now falls to guard-in-training Valerie to infiltrate the company, reveal its secrets and uncover years of lies and propaganda.

Show detailed description

Traverser system requirements

Minimum:

  • OS: Windows Vista/7/8
  • Processor: 2.0+ GHz multi-core processor
  • Memory: 2 GB RAM
  • Graphics: ATI Radeon 3870 or Nvidia GeForce 8800 GT or higher.
  • DirectX: Version 9.0c
  • Storage: 3 GB available space
Updated
App type
Steam APP ID
327520
Platforms
Windows PC
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Reviews
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nobsterthelobster
nobsterthelobster

Pros
- Cool art-style and overall presentation
- Great voice acting
- Very immersive, good world building
- Basic enough game-play (some puzzle bits, some very basic platforming and some boss battles) but still engaging.
- Its easy so it flows along nicely.

Cons
- Very short and kind of ends on a cliffhanger.
- The game has no manual save system but in fairness the auto-save keeps lots of snapshots that you can go back to any point.

shadow_of_apollo
shadow_of_apollo

It's just a dumb game poorly thrown together out of bad pieces. It's a lot of pointing and dragging. The story is rushed and stumbling over itself and ends in just dumb nonsense. Your dad tells you something about his dvr and that's supposed to have been a big fight or something. You don't have to pay attention to anything and it's better that you don't as the game pushes you from one crappy task to the next. There's one puzzle where there are signs pointing down at grate floor saying drain. You have to go all over the map looking for these pipes to lead leaking fluid to two specific points on the floor with no indication as to where those points are. It's a puzzle meant to make you waste your time. That's the whole game. It's not unplayable, but every little bit of it is there to waste your time until the game reaches a certain acceptable length.

I guess there's no oxygen anymore because there's no sun but it's not important to you or the world. Maybe the game is condemning nuclear power generation. It doesn't really do anything to get that point across besides vague images and that doesn't have anything to do with a lack of oxygen or solar. It hints at political and environmental story beats but only so far as a ten year old's mind could imagine it. There are no real conflicts and if there are they're stupid or unfelt.

I bought the game who knows how many years ago I hope it was on a steep sale. It really is a bad habit to buy trash and give your money away for free.

vila
vila

Traverser combines a unique art style with almost Zeldaesque puzzles and boss battles. You interact with the environment using a "gravity glove", which is similar to the gravity gun from Half-life. This mechanic works very well and it is surprisingly fun to fling random objects at your enemies.

Overall great game, 10/10 would buy again

Senjej
Senjej

Traversing the world of brimstone as Valerie, you explore both sides of this dystopian future. The dark, steampunky setting mixes perfectly with the goofy, humorous elements similarly to deponia. Fully voice acted, multiple ways to solve puzzles, and collectables, just a few of the things that makes this game great!

nblackburn
nblackburn

A unique and wonderfully twisted tale which is captivating right to the very end.

daniel.teegarden
daniel.teegarden

This was not a bad game and I made a video review for it.
Check it out in my video review in the link below.

https://www.youtube.com/watch?v=cVMVPPUQQYc

UsionZ Lechu21aF
UsionZ Lechu21aF

Playable, gives about 4 hours of gameplay.
Good graphics, good music and is fun. Boss fights are a little annoying but thats the only negative aspect

am jedi
am jedi

This game has a great personality creating a wonderful experience as you Traverse through the dark but yet vibrant world of Brimstone. The game offers an eclectic mix of intelligent puzzles that forces you to think outside the box while having a blast with your gravity glove.

As you progress throughout the game you find funny and rather crazy objects that offers the possibilities to goof around, and it will undoubtedly make you crack up and smile like the kid you are.

Traverser is to me a great game that offers a lot of fun combined with the right amount of intelligence. I strongly recommend this game, 10/10 and would love to see a sequel!

Strongly Recommended!

Gozney
Gozney

An isometric physics-based puzzle platformer, controlled using keyboard and mouse, that isn't a rage inducing nightmare? What manner of sorcery is this? The gravity glove mechanic, which could so easily have been clunky and infuriating, works great. You can feel the weight of everything you pick up and it soon becomes second nature to twist and throw objects.

The class war backstory is light but engrossing, the charming world of gravity-defying steampunk bizarrchitecture is beautifully made, the mechanics are always entertaining, the puzzles are only occassionally challenging but make varied use of the physics, and the soundtrack is one of the best I've heard in a while. The only real disappointment is that the writing doesn't rise to the rest of the games strengths. Characters aren't particularly memorable and, while the gameplay and world itself is amusing, the attempts at humour in the dialogue sometimes fall flat.

8/10

LittleRedRosesXo18
LittleRedRosesXo18

This is a great game. The story is interesting, dark, yet humorous. The gameplay isn't bad either.

Only complaint I have is that the controls are right up there on the irritation scale next to "I am Bread". very hard to gravitate items. Even harder to jump from platform to platform. Perhaps it would be easier with a controller as jumping in certain directions using wasd is way difficult.

Sh0rty
Sh0rty

I have played so little of this game but o my god it is amazing.

I love the graphics, the story, the female main character, the creepy and scary world that everything is set in and the voice acting, which I really appreciate. It is just great. I cannot wait to continue to play this and I might update this review later but I just felt like sharing my enthusiasm.

For me this is such a surprise hit! I just picked it up, almost at random because I was looking for a game to make a video about, and the story appealed to me and I have been so overwhelmed with this! Sure, sometimes the controls can get a bit figgety and controller support might be a good move, but the game makes up for it in so many ways.

If you want to see me play the first 20 minutes of this game, check out the video below.
https://www.youtube.com/watch?v=Hh4pGPkw97s

Anonymous
Anonymous

I just signed up with Steam and this is the first game Ive played. Im really impressed. Graphics are great and the story line was pretty fun and interesting. I like the steampunk feel to the game. Kind of wish the game had been longer and it was a little hard for me to get used to the controls ( A lot of multitasking, but maybe Ive just been out of the video game world too long...) other then that no complaints here!

Kapten snedstreck
Kapten snedstreck

Really great breakout game from GGS, awesome style and tone!

Flex31
Flex31

It's a well designed game with a nice story. I would like to see controller support.

razorG
razorG

I absolutely love this game. I held off buying it until I got my steam controller as im not a fan of using keys. It works fine with the steam controller and the game is great. I am just over an hour in. Lovely art style, great charactor acting and most importantly the game play is great. I havent played that many games as football manager ruled my life for so long but started trying new games and out of the 20 or so I have bought recently, this is the best!!

Eiwol C. Tuite
Eiwol C. Tuite

The story seems interesting but the impossible platforming makes the game unplayable. Like there is this part with a drain and some boxes and it's impossible to get past it, they should implument a flying cheat after you've spent over and hour in the same room like seriously omg this game sucks!

Alyama
Alyama

IT. IS. AWESOME!
I like it a lot but I'm not finished yet with it. I like the graphics, the sound and the story of the game.
It is indeed difficult but I like it. :)
A good 10/10 from me!

Nathaly
Nathaly

Having almost forgotten about this game in my library, the Steam rating has left me uneasy. Now that I've played it, I can't understand the rating.
I had fun with the game and didn't have any problems. Be it technical problems or bad controls. It may be a shorter game, but in my opinion the length was good. I was more excited about the story at the end than I expected at the beginning. The achievements were also doable for me.
If you come across the game, give it a chance during the sale if you are unsettled by the rating.

Funkyzeit
Funkyzeit

Interesting game but the gravity platforming is very innacurate and quite frustrating because of this flaw. This game is extremely overpriced for what its offering..

https://www.youtube.com/watch?v=-UHruknjhaE

MrNinjaSquirrel
MrNinjaSquirrel

City-state empires, impractically large machinery, Victorian bird masks, and villains with twirling mustaches. Gatling Goats’ Traverser isn’t being shy with its steampunk aesthetic. But it’s also doing more with the genre than adopting a pastiche of visual tropes, diving into its thematic waters to attempt to tap into something more resonate than copper spider robots.

Steampunk, insofar as it can be succinctly generalized, effectively serves to allow its audience to have their cake and eat it too. It recognizes the impracticality of early 20th-century industrial optimism, while simultaneously reveling in that same dream of a finite, knowable universe, at which center humanity resides and dictates. Steampunk is perhaps among the most self-indulgent of genres, but at its core, it seeks to display the ignorance and danger of unregulated industry and nostalgic refusals to modernize. With Traverser, Gatling Goats have attempted to inverse steampunk’s tradition of romanticized empire within an Orwellian dystopia, while also weaving in elements of environmentalism and socialist sentiment.

Within this melting pot of political disorder, Traverser emerges only half formed. The foundation is built, pieces are put in motion, but with nothing to hold them together Traverser is left to scramble from one plot point to the next, as if exposition for exposition’s sake is enough to guide the game toward a state of cohesion.

Traverser’s world is one constructed in the aftermath of a global freeze. The sun has died, chilling the earth’s outer layer and forcing humanity to take refuge underground. With the surface now inhospitable, clean air becomes the most valuable currency in the city of Brimstone, humanity’s last bastion of civilization. Controlling the city’s air supply, and by extension, the city itself, is the Raven Corporation, a comically evil industrial empire whose spy birds and art deco propaganda posters do little to hide its nefarious intent. Entering into the center of an underground civil war, largely by happenstance, is Valerie Bennett, a recently appointed traverser who, on account of her position, is able to travel to both the upper and lower city in order to “keep the peace” between the two socioeconomically dissonant locals.

World building is among the few areas that Traverser handles quite well. The concept of a dualistic city personified by both their inverse political and physical positions is a rather blunt analogy to the contemporary gap between the upper and lower class, but it functions as a clever hook that serves both narrative and mechanical goals. Theoretically.

While Traverser displays confidence in crafting its setup, like much of steampunk, it doesn’t know where to take it after the introduction. One of steampunk’s most persistent issues is in fixating on the setting to a degree that partially, if not entirely overshadows the actual happenings of the place that has been so meticulously created. To its credit, Traverser goes to great lengths to flesh out the narrative threads utilized to craft its environments and characters, but it remains so married to what has become an almost fetishistic obsession with steampunk’s look that it is unable to carry them through to completion.

The best it can do is to borrow Bioshock’s now ubiquitous form of environmental storytelling, but even then, the stories left behind by the residents of Brimstone are but disorderly snapshots of a world which feels constructed out of cardboard and glue; a city which appears vibrant and sprawling until you catch a glimpse of the empty stage immediately behind its unconvincing front. Traverser’s narrative is quickly bogged down by more characters and goals than it can support, leaving it to introduce plot points only when they are immediately needed, before immediately transporting you to the next.

It is easy to characterize Raven Corp. as evil, in fact, contemporary sentiment on capitalism effectively does the work for you, but explaining how they view themselves and why they operate as they do (both of which Traverser attempts) in a way that extends beyond cartoonish villainy is a lot harder. So is creating a rebellion movement with a more nuanced plan than giving air equally to everyone, as if the only stopping block in the path to true economic equality is corporate greed. Nevermind detailing why the rebellion is also convinced the surface has become habitable again, and how they have determined that it is worth risking the whole of humanity to see for themselves if it’s true. Traverser may be altruistic in its fictional worldview, but it tries more than its narrative can hope to adequately address, and the game as a whole suffers for it.

Filling the gaps between Traverser’s verbose voiceovers, are, predominately, a lot of rocks (and enough boxes to spare). Traverser plays as something halfway between a physics puzzler, and a 3D platformer. After becoming a traverser Valerie is equipped with a gravity glove, allowing her to move objects far too heavy to lift by hand in order to progress through increasingly cluttered environments. Naturally, in a world full of retro-futuristic technology, this entails a lot of heavy objects being put on presser plates, opening doors to more objects to be placed on more pressure plates. These puzzles are relatively inoffensive, but they’re also tremendously dull, requiring less in the way of logical thinking than they do patience on account of Traverser’s many obtrusive design decisions.

Most disruptive of these is having the camera locked at an isometric perspective. 3D platformers already have a history of camera related struggles, and all of them – environmental clipping, obscured platforms, inexplicable control anomalies – become exaggerated when the player is forced to view everything from a fixed angle. The lack of gamepad support also causes the platforming to be finicky, due to the lack of analog control, and the tradeoff of using the mouse to control objects with the gravity glove is minimal at best. Objects frequently misbehave and move at speeds and angles which are difficult to gauge, and even harder to control. This isn’t hugely problematic, as Traverser rarely presents you with puzzles requiring a great amount of precision, but during boss fights, every control issue becomes a monumental hurdle to overcome. The troublesome checkpoint system is just melted icing on the half-baked cake.

Traverser tries to differentiate itself from the swathes of steampunk media being released, but ultimately its problems lie mostly in an inability to do so. Gatling Goats built a world I was ready to get lost in, but as the through-line began to bloat and exposition-laden characters continued to be introduced, the Brimstone’s layers of intrigue fell away, leaving its streets filled with nothing but familiar box puzzles and Victorian fashion trends in its wake.

You can read more of my writing on Kritiqal.

BanzaiBonsai
BanzaiBonsai

Pros:

-Game's pretty, models are fairly well-animated.
-Premise is interesting.
-Music's fairly decent, both in ambience and otherwise.

Cons:
-Too short. Game can be finished in three hours, even if you take your time and search for secrets. Sure, you can replay it, but there's not much reason to.
-Too easy. No enemy in the game is very threatening - guards can be stunned from a distance and are terrible at pathing around obstacles.
-Boss fights are outrageously simple. Wait for specific timing, pick up projectile, hurl at boss, repeat. Only time I died was when I fell into a pit after a fight had ended, and that was because of wonky platform hitboxing.
-Puzzles aren't difficult or complex or even interesting - hope you like the ol' switch-puzzle sewer-pipe-puzzle light-mirror-puzzle cliches, because that's all you'll get.
-The physics-manipulation-mechanic is a gimmick. I wish I'd just been given a stun gun and the ability to pick items up and carry them above my head, because they'd have the same utility - and be a lot easier to use.
-Story is cliched and uninteresting. Try to guess what's going to happen next in the plot, and ninety percent of the time you'll be right. "No, vaguely-threatening mustached-man, I'm VERY convinced that that was an accident and you're distraught about my near-death."
-Voice acting ranges from ok to awful. And somebody's always yammering in your ear.

All in all, this might be worth it if it were on sale for $5. At $15 it just isn't, unless you really are so starved for interesting graphics that you can muddle through the mediocrity of... everything else.

Typo
Typo

An *okay* game, but the camera and physics seem like they could have used a little more time in the oven. Just not super fun.

Piano
Piano

I loved this game even if the physics of it weren't as good as they could've been

ZeroConsequence
ZeroConsequence

I wanted to like this game, I really did. But the short version is, everything about it was disappointing.

To me, this game's cardinal sin was that it was too short. Not as in "I PAID $XX FOR THIS SO IT SHOULD BE THIS LONG!" or as in "Man it ended but I just wanted to keep playing!" I mean that for this game, the story they were telling and the mechanics they were trying to develop, there was simply not enough game time to flesh it all out decently. You're strung from one plot point to the next, never really being given a chance to process or even care about what's happening in the story. Mechanics introduced early in the game are never given adequate time to be developed, and your existing mechanics never feel like they grow or transform over the course of the game. With a few additional missions in the middle, the game wouldn't seem like it was so rushed.

The second big disappointment was the mechanics in the game. Very early on you're given a "gravity glove" which allows you to interact with the environment. This glove is used almost entirely to stack boxes and throw things. There are only 2, maybe 3 instances in which a player character with moderate strength wouldn't be able to get by without the glove at all. I feel like there was a real opportunity to find innovative uses for this tool which was completely missed. Plus there are a variety of other mechanics introduced early on which are rarely ever seen - there are maybe 6 flip plates in the entire game, and 2 barrels to hide in.

A huge third disappointment was the story itself. You take one look at the head of the corporation and think "okay he's totally evil". Then "misfortunes" happen related to him and you think "yeah, evil." I kept waiting and waiting for the twist, for the moment when the game said "no, he's just bad at not looking evil," but I think you can all guess where that's going. The tiniest bit of subtlety could have really been a positive here.

So at the end of my playthough, the only thing really going through my mind was, "wait, that's it?" It was an experience in waiting for a breakthrough, in story or mechanics, that never came.

Nemi
Nemi

I like the worldbuilding, but the game just isn't that much fun. Val moves really ploddingly and using the gravity glove, especially trying to turn something you picked up around, is really awkward.

Kalisto
Kalisto

The aesthetic is very pretty and the world seems interesting but otherwise this game just falls short on most of the gameplay elements. Neither the platforming on stealth, which were both quite basic, feel good which is mainly because the controls were so clunky.

I hoped to like this more than I actually did, unfortunatelly.

Cazh
Cazh

A very very well thought out game, sat through it in 1 go during the night and loved it. The artstyle the voice acting the design, everything feels right and i have had 0 complaints. Every puzzle was good the boss was challenging but worth it and overall i rate it a solid 10/10.
A Must buy if you like indie games.

leftindarkness
leftindarkness

Bad physics
It's hard to control where you jump and objects don't rotate how you want to.
But its pretty fun.
6/10

keitto
keitto

Awesome concept and art style. It has a great storyline as well. On the downside, it was a bit difficult to control the main character especially when lifting and rotating objects. The savepoints were also too spread out so I had to restart a whole scene which can be tedious. The drawbacks were tolerable though and would totally get the sequel if it was ever made.

Starchild89w
Starchild89w

I honestly loved this game. I had it on my wishlist for a year waiting for it to go on sale and when I finally got it, I cleared it in one sitting >.< :P it has a very unique and intereting world. I love that its got some puzzling with minor combat more so than actually going around killing everything.
You play as a kid who is trying to find her father, and end up learning so much more about the world in your adventures. I did beat it in about 6.5hrs and with the way it ended I am REALLY REALLY hoping for a Sequel!

Lord Victor
Lord Victor

very boring story and the story is all this game had going for it. It was impossible to have any empathy for the characters. Foss tries to kill me in the beginning, then kidnaps my dad, then gets angry at me for not cooperating with him.
its nonsense. And the nail in the coffin was Foss locking me away in a prison instead of trying to kill me. most cliched bad guy move

Pénis de Grande
Pénis de Grande

This game is rich character and story, the game keep you engaged from the very beginning, buy the game test it for 30 min, if you like the first 30 min you gonna love the rest of the game awell. If forst 30 min dosent say youo anything go get a refund.

Personally I love this game and the way the story is made and the games athmosphere.

Akemi Tsukino
Akemi Tsukino

One of my favorite games ever. Interesting story, cute yet fun game play and it was fairly unique.

Richy B.
Richy B.

4.7 hours to complete the game and what a fun and (sometimes) annoying 4.7 hours it was. The art is stylish and the puzzles are interesting - a couple were slightly unclear what I was expected to do (I didn't even see a ladder on the wall at one point making my objective unclear) - the annoying parts tended to be the two boss fights - you've learnt how to hide in barrels, flip between cities, stack boxes - and the fights are just RNG, dynamite and luck timing where you are when an attack comes (especially from the PK-Bots near the end). Really nice game otherwise, although the story was a bit obvious.

It has got some replayability with hidden secrets/bots to eliminate per level, but I'm much rather have a Traverser 2 to be honest.

Legion
Legion

The story is somewhat rushed, going from graduating your exam, to someone stealing your console, and then you're the only one who can save the whole world! The entire game also very much have a budgeted, and cheap feeling to it.

It's not fantastic, it's not amazing, but it's not bad either: a decent little game that might be worth picking up on a sale.

Snus
Snus

Indie gaming in its purest form: ambitious and poorly executed.

This is basically a platformer with easy physics puzzles and primitive stealth, and the game is moderately hard only because of the horrible controls and fixed camera position (sometimes most part of the screen is black because of the camera panning). Should I tell you that often you can't even spot enemies because of the camera positioning? Or that during a final boss fight you can't see the boss half the time?

Btw, there are 3 bosses in the game and all of them are almost identical. Moreover, they provide a challenge only because of poor game mechanics. Do I need to mention completely crappy stealth which feels forced on at the last moment of the game development?

Moreover, Traverser doesn't have full controller support, so you have to play with keyboard and mouse. But that is not the main issue, the problem is that almost everything about this game is bad. It should have been a student's project, not a commercial game you pay money for.

Catboy
Catboy

The game is not worth the 3 dollars I've spent on this. The story is nice enough, a little boring, but the setting is interesting. The characters are. Fine, at best. Boring at worst. The worst part of the game is it's god awful controls. The controls are tank-like and infuriating. The power glove mechanic is frustrating, especially due to the floaty nature of it, the high sensitivity, and the awful POV problems. I've played 5 hours because I was absolutely FRUSTRATED. The game is awful, and, if I don't get a refund, I'm simply going to remove it from my games list instead of playing it. It's stinking it up, anyway.

DeadlyKitten9000
DeadlyKitten9000

In Traverser, you play as a young girl named Valerie. Armed with a special gravity glove that lets you manipulate items around you, you'll use that glove with most gameplay mechanics to solve puzzles and traverse (hah) through your environments. The game has plenty of secret notes and mechanical spy birds flying around (you're always under the government's eye in this game, regardless of where you are) to collect, and also a bunch of stealth sections.

The art style of this game is definitely unique, bringing about a futuristic steampunk-ish meets the 1920s feel. The story isn't anything too new or out there.

I've played through the game twice now (the game has a short runtime of ~3-4 hours) and while I understand that there'd a little bit of a learning curve while getting used to the gravity glove, I feel like that feeling never truly went away. The puzzles never get that complicated but controls can be wonky at times, especially when you're fighting the same boss for the upteenth time because of issues controlling the glove.

I didn't love Traverser, but I didn't hate it, either. It's a nice change of pace from the games that I usually play and I was left wanting to learn a little more about this world. I'd say this game is perfect for patient people who like stealth games and unique art styles.

IFIYGD
IFIYGD

Not recommending... but with caveats.

I did not enjoy it. You might.
The art was pretty enough, nothing special. The music was appropriate, nothing special. The story felt shallow and uninspired, nothing special. The concept seemed interesting at first, but as the game went on, again, nothing special.

It got so close, on so many things, but failed to reach any significant milestones or marks for me.

The killer was... the fairly horrid controls.

For a kid, with 20 fingers and lightning fast reflexes, the controls may work. I shouldn't have to do a sonic platform speedrunner to play a point & click game. And being middle-aged, with significant arthritis, the controls just flat out hurt my hands and wrists. And I could find no way around it. Any input lag, from any cause, will make the gravity glove rage inducing. And you cannot progress in several areas without using it fast, and well. With no lag or hestiation.

Again, it may be cute, and it may be great for kids and teens hyped up on sugar and caffeinated energy drinks. But it was a huge disappointment for me. No thought appears to have gone into making the game accessible, and playable for people with different abilities or slower computer systems. The controls limit the audience who will be able to play and enjoy the game, IMHO.

Maybe you are one who can. Sorry, I couldn't.

(Late edit to correct multiple horrid spelling errors... thank you, dyslexia is a real thing.)

Rosalba
Rosalba

The plot line and asethic are interesting, however actually playing the game it falls flat.

PAW.Predator
PAW.Predator

No Controller support for a game like this = complete waste of money

BunnyInAHat
BunnyInAHat

No manual saves, you are at the mercy of checkpoints. Clunky physics-based puzzles. Not as good as Headlander, not as charming as Thrine.

tran_fors
tran_fors

The game has several good foundations, but failed to take advantage of them, or even escape base game-design pedantry.

Good: Gravity glove WITH the ability to rotate objects held. (most games don't do that)
Bad: Given to you by someone who knows they're about to kidnap your dad and try to kill you. Buh?

Good: Interesting dystopia.
Bad: Only one opportunity to help in any significant way. (no, painting a house doesn't count)

Good: Decently-sized world.
Bad: Short, rail-ridden game.

Good: Stereotypical, easy-to-hate bad-guy.
Bad: He hates you for not being loyal to him, despite his kidnapping your dad and trying to kill you at the start of the game. At least give 'em a rational reason for why they feel the player betrayed 'em, hey?

TL;DR: 2/10 - maybe worth it if it's on sale for a few bucks.

DrWolfenhauser
DrWolfenhauser

The story was super cliche and you could figure out the ending right from the start but it was still a fun little game. A little sluggish but fun.

ChromePanda
ChromePanda

I'd recommend this for pre-teens and early teens - iffy for adults.
You're looking at around 6 - 8 hours of game play here.
The story is ok in my opinion but I do feel they could have done more with the subject matter.

Mr. B
Mr. B

Atmospheric game with a nice graphics. The entire universe of Traverser just draws the player into its unique narrative. I really enjoyed it. The only downside is that the game is really short. Grab the game on a sale.

Arctictrix
Arctictrix

It's ok a bit on the short side though and the biggest problem I kept having is guards can see you from off screen and you can't change the camera angle. Keep in mind though it's 15$ for a less than 3 hr game.

GREYSTARR
GREYSTARR

its a boring short game that's basically a cheap Bioshock Infinite knockoff mixed with the Lorax set Underground. the linear story is not engaging & the missions basically just have you running errands. the game is not fun & its so easy that the only difficulty comes from the semi-clunky controls.

dale101nelson
dale101nelson

Interesting story and awesome puzzles. I really enjoyed this but, I was totally let down when I completed it, only because i wanted a lot more. Sadly for me, I felt this games was way too short. However I would say that it is worth playing.

Please please please Gatling Goat Studios & Adult Swim Games, make a follow up!

Konev
Konev

The controls are an absolute nightmare. If it is this hard to pile boxes together, it's not worth any money, and it's more fun to do it in real life

↟~♱VARIO♱~↟
↟~♱VARIO♱~↟

This game is absolutely fantastic, and is definitely a hidden gem when it comes to platformers, with a significant difficult curve near the end, similar to cat's quest, with very interesting physics based mechanics, a bit like an early precursor to a hat in time, definitely worth a look!

ArZnlaRz
ArZnlaRz

This was a fun short indie game.

Cool story.
Mechanics are alright.
If it's only a few bucks, get it.