Triple Take

Triple Take
N/A
Metacritic
100
Steam
68.25
xDR
Our rating is calculated based on the reviews and popularity of the game.
Release date
6 October 2022
Developers
Publishers
Steam reviews score
Total
100 (18 votes)

Triple Take is a fast 2D precision platformer where the stage evolves as you complete it! Run, wall jump, climb and swim through increasing difficult levels in vibrant colored worlds!

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Triple Take system requirements

Minimum:

  • OS: Windows 7
  • Processor: 1.8GHz Dual-Core CPU
  • Memory: 4 GB RAM
  • Graphics: Integrated graphics
  • Storage: 1 GB available space

Recommended:

Recommended requirements are not yet specified.
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ColdlordX
ColdlordX

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wortox
wortox

Such a nice game. I also recommend having a friendly race about who will finish the game first among your friends. ^^

Tervok
Tervok

Great game with some minor frustrations but overall a fun experience, has a pony island meets super meat boy feel to it. the music is fun, comedy gave me a chuckle and the story is spoopy but fun. over all shows a lot of potential, show them some love, grab a copy and lets see where this is going

Fangary12
Fangary12

Lets start by saying, the game is not for people who rage easily or give up after failing once or twice, pretty much u need dedication to be able to play this game till the end. The game is one of a kind, i have never ever played anything like this game at the beginning i was like "huh this theme reminds me alot of undertale" but things took a whole another turn when i started playing, sure there are some spooky stuff in between but no actual jumpscares, sometimes stuff will just appear right infront of u just to progress the story, but istg i do not regret spending a single penny on this game, it is 100% worth the money as well as the time.

Core-Poration
Core-Poration

It's a nice game. It's pretty short (played the first half of the game in only 1 hour for now) have minimalistic graphics, and gameplay, so nothing crazy but it seems worth the price to me.

sei0726
sei0726

Great game!! Had to get used to jumps and controls cuz this is my first time playing a game like this but it's really worth it and fun. Disclaimer: you need a lot of patience. Raged a bit and died a lot but really cool!

momenti
momenti

Awesome platformer, awesome game. If you like challenging platforming games, you will not be disappointed!

Yambu
Yambu

The true sequel of super meat boy.
i downloaded the cracked game but after the first world i decided to buy it for support the beautiful product.
MUST HAVE

RJET490
RJET490

The interactions with the files and out-of-game experience is quite enjoyable, although surprising at first. Loving it so far and cant wait to get to the higher levels

Skreger
Skreger

I very much enjoyed playing through Triple Take. I have some complaints, but I still feel that this game is well worth your time and money.

The characters had fun dialogue and I loved all the designs. I wasn't that invested in the story, but I did come here for the platforming so some of that may be on me. I had fun with the 4th wall break that led to you going into your files the 1st time it happened. By the 4th/5th time it felt a little more like a chore. Was the giant hand ever explained?

The main gimmick of the levels is that you're playing each level 3 times, but it changes every time to make it harder. I thought both the changes that were made in each level and the slight changes to blocks/obstacles it became a fun challenge to map out the 2nd and 3rd take on your first run. I felt at times that levels abandoned this format and simply opened up a path for a completely new section so the only same parts between the 3 takes were the start and the flag at the end. There were (2?) levels that had the flying bats off-screen in the path I launched myself from.

The collectibles were a nice added challenge to every level, but most of them didn't make me feel like I did much to collect them. Once you collect the scroll, you have it. There was a level where I died immediately after touching the corner of the scroll and I collected it. I felt that it made easier than a possible option of having to hold on to it until you finish a take. (sorry now I'm nitpicking.)

The movement in this game took a bit to get used to. When using the wall jump pads, if you are pushed against the wall it is on and jump from below, you will get caught at the bottom (still be able to wall jump) which threw off momentum or led to death. The bouncepads gave me more trouble than any other obstacles since you had to be holding jump when you make contact in order to get the higher bounce. This was on my muscle memory so I'm not faulting the game, I'm just used to more of a window while the jump is happening.

The final boss had a funny glitch (I can include a recording of it in the future) where once I beat the harder version of the world 2 boss, I jumped into the exploding boss (brain shut off idk why i did it). I was teleported back to the start where the boss on an infinite loop exploded and killed me upon respawn. I was able to fix it by simply hitting restart BUT I just thought it was an interesting glitch the creators might want to know about

The music was a great addition. The thing that kept me going on the final phase of the final boss was the music.

All in all I had a good time playing through this game. l'm sorry if my review sounds more negative than it is.

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