TTV3

TTV3
N/A
Metacritic
87
Steam
58.5
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$0.49
Release date
18 July 2019
Developers
Publishers
Steam reviews score
Total
87 (99 votes)

TTV3 is the latest volume of the retro hardcore maze wanderer minigame series Trip to Vinelands

Show detailed description

TTV3 system requirements

Minimum:

  • OS: Windows 7
  • Processor: 3.5 GHz
  • Memory: 8 GB RAM
  • Graphics: 1 GB
  • Storage: 250 MB available space
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Twistor
Twistor

Another sequel to Trip to Vinelands, or TTV

Another moving wall -dodger, I recommend you play TTV and the similarly adjusted sequel TTV2 before diving into TTV3. Then you know the drill: escape the screen fast before succumbing to the walls. Do it successfully 99 times in a row to find freedom from the Vinelands.

This third installment has many similar features to part 2, just that everything is faster and more frantic.

I found it more difficult than the previous games but not really due to harder levels (though that contributed as well) but because the character moves way faster than in previous games.

Due to that (in my opinion unnecessary) extra speed, it was easy to hit walls by accident, especially since in this game the corridors are narrower and hit boxes (particularly for vines) are larger than previously. Because of this I felt like death was often unfair.

That said, there are also levels with vines coming from a surprising direction, losing a game because I thought that direction was open for escape (before the vine wall came from there).

I completed it once, the tries requiring little less than hour. Compared to the first two games though, I was disappointed. However, you might still like it: it still has the music that Walter Machado's games are known for, and at least the price is quite low.

~Twistorian Curator~

Obey the Fist!
Obey the Fist!
Warning: Asset Flip!

TTV3 is an asset flip, what Valve calls a "fake game". The "developer", Walter Machado, took a commonly abused template from GameMaker Studio, slapped a couple of lazy sprites on it, and dumped the results onto Steam as a cash grab scam.

Walter Machado is far from the only one to rip off this GameMaker Studio game.

Don't believe me? Here's some other asset flips from exactly the same template, all shamelessly dumped on Steam as nasty cash grabs:

    • "Akapulka - The Rainbow", copy + pasted from the same template by My Way Games
    • "Gear Tunnel", copy + pasted from the same template by illuminati
    • "SKIIIIIIIIIIIIIIID", copy + pasted from the same template by Volens Nolens Games
    • "Virusum", copy + pasted from the same template by My Way Games
    • "TTV4", copy + pasted from the same template by Walter Machado
    • "TTV2", copy + pasted from the same template by Walter Machado
    • "Trip To Vinelands", copy + pasted from the same template by Walter Machado

Look for yourself... these are all reskins of exactly the same game!

The products that result from asset flips aren't "real" games. They lack depth and content, because they're just simplistic copies of demos or tutorials. In this case, "TTV3" is just a very basic 2D minimalist "gear tunnel" game template from Construct 2 where you must avoid touching the walls, and doesn't have any merit as a proper, fully fledged PC game, so a copy+paste of it can't be recommended.

Asset flips don't involve any professional game development. Sure, sometimes they may change a few cosmetic things, swap out different assets etc, but at heart it's functionally identical to the asset they're ripping off. Asset flips are an insult to both PC gamers and to professional game developers who create genuine, high quality PC games. Asset flips like this are harmful to the gaming industry and to Steam because they reduce the visibility that sincerely made indie games should have. They make it harder for gamers to find genuine games made by honest developers.

This game features a number of suspicious positive reviews from accounts likely to be in the business of review manipulation/paid reviews. They're all written in either Russian or broken English, appear almost immediately after the game launched on Steam, all have a direct Steam purchase of the game. The "Positive" review score on this game should be disregarded due to this probable review manipulation.

Note: Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures for the game (to date). Until this status changes, this game will not count towards your Game Collector counts, achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.

Hafark
Hafark

Again with Walter Machado's games. Great vibe and addicting concept. Get it on sale tho and it's probably a good idea to get TTV4. Since this developper tends to do a lot of sequels that are pretty much the same games with a little more content and a few changes of rules each time.

Мили
Мили

Cool 2 d toy, I really liked it

quikey
quikey

I am a 45 yo father, probably one of the oldest people playing this game. I am a single farther to my Son, who is 14 now. My son got this game for Christmas in 2021 from his uncle, so we installed it on his computer and he started playing. By the end of the week he had 24 hours on this game. This was horrible for me, as it was already hard for me to find ways to spend time with my son, as he is always out with his friends or just watching YouTube. So I decided to make a Steam account and get this game to see if I could maybe play alongside him. I loaded into the game, picked my character and started playing but I was stuck on what you where supposed to do. I asked my Son for help and he hosted a game for me to join. I loved it as it was the best time I had spent with my Son since my wife had died. This game has ever since brought me and my son closer again and now we actually spend time together outside the house together as well. This game reminded me that there's fun to be had in everything, and it has brought both me and my Son many happy memories.

FlightFight
FlightFight

Awesome game! I love the soundtrack. For this price you can't really go wrong.

RedWormCharlie
RedWormCharlie

What holy hot hell of garbage is this nightmare of a game?

The music is god awful and you can't turn it off.

I bought it for 74 cents, and it's probably worth a penny.

!SolarPoweredBadger!
!SolarPoweredBadger!

This is a simple game in design, you have to escape the screen from any direction. There isn't the largest variety of screens but they require you to keep aware as the next screen starts the moment you exit the last. If you die then its back to screen 1

I don't imagine any replay value, but getting to screen 99 for the last achievement may take some effort and luck.

I do recommend if you like this kinda challenge. but i think its shelved once you do it

CirmλN
CirmλN

It's made me feel things I haven't felt since Super Hexagon.
Definitely worth the asking price.

Implojin
Implojin

Fun little toy game concept, but I 100%'d it in 19 minutes.

It was worth the 74 cents, I guess? I'd probably buy a larger game built around this, with more level variety.

Stahl
Stahl

Another great one from Walter Machado and as always the soundtrack is phenomenal! Keep it up! :)

Doctor Dank
Doctor Dank

Crunchy as hell in all meanings you can imagine.
It's like an evil Super Hexagon.

Steely
Steely

If you like your games hard, fast-paced and loud, you can't go wrong with Walter Machado's arcade gems

LordOfLemon
LordOfLemon

Despite probably being in the target audience for this game (I like 2d dodging games, fast paced stuff, simple progression and Ubermosh), I can't recommend this game. I can find dozens of flash games more worth playing than this.

It's just that despite the pace and everything, the game does not progress at all. You just do the same "exit the screen" thing over and over. The worst part is, if you hold the button even a split second too long on any of the screen transitions, you die. So since it's not even that difficult to dodge, the game becomes a test of patience and endurance as you watch all your progress disappear again and again because you occasionally fail to react to the switch of scenery.

Definitely not worth the 1.6 Eur pricetag for me.

iocaio
iocaio

-kinda- disclaimer

huge estimator of everything Machado cooks. and friend.

i'd define this as The "MasterChef" version of TripToVinelands.

he calls it "minigame",
some peeps repeat themselves telling him:
"it's just the same!"

it's tense. and dark.
and fast.
hard, at times.

it's colourful.
and it wonderfully chills.
it's very fair, also.

it generates music.
so, get ready for some fat, heavy beats.
therein lies the real fun!

Nailkaiser
Nailkaiser

Fun little game. Having beaten both the previous games, this one was much harder. I beat TTV2 in around 5 minutes based on previous TTV1 experience yet this took over an hour for me. I don't think it's only the increased variety, but the stages themselves too. I enjoyed the challenge. The new background colors were also quite pleasant as well as the music, if you're into this style.

The primary critique I would make is that there isn't quite enough time to react to a new stage. You have to kinda tap towards the edge of the screen a little and let go. If you hold on too long, you might get hit immediately in the next stage and die. It's not super common, but I had it happen a couple times when I wasn't even that reckless. Another thing is that some of the stages are a bit harsh. There's one in particular where the level tends to push you to the right side and then, at the last second, a pointed grass section shaped like a < pops up and catches you. You can memorize it, but it felt a little unfair. I think there's one more that felt a bit unfair like that but I forgot what it was. In both cases it was because the map had an opening until the very last second when you were about to hit the edge.

Tweed
Tweed

This series reminds me of night terrors I used to have as a child, it's great!

Bernardoboboss
Bernardoboboss

you can put cards to sell .

the game is so cool but i need know the histori of this ciclop

S0YxSauCe
S0YxSauCe

Keep calm and avoid all the nightmare obstacles ;)

ombada69
ombada69

I really enjoyed this game more than i thought. I had a 50% off coupon, plus it was already 25% off, so at the steep price of .79 cents after tax, i bought it for S's and G's. I was pleasantly surprised. Its not a deep game, but its addictive challenging enough to be fun and in some situations nerve racking. Its very satisfying to get to the edge of the screen and just barely beat the shadowy death that's pressing in around you.

I would recommend this game, its just fun. dont expect more than a couple hours out of it unless you love the concept, but at the price point its at, a couple of hours is an amazing value.

arsenicBumpnip
arsenicBumpnip

TTV3 is everything I could've ever hoped for out of a Vinelands sequel, amping up the hectic spike-dodging gameplay of the series to 11 while introducing a huge number of new rooms and hazards. For as much of it is familiar, enough is different that playing it was like discovering the series all over again, recapturing the intense blast of adrenaline the original game provided while avoiding TTV2's shortcoming of being too similar to its predecessor.

Gameplay

At its core TTV3 still has the same gameplay as the last two games, so feel free to go check out my reviews for Those because I can't be bothered to write the exact same paragraph for the third time this year. One major improvement to the controls this time around is that there's now a very slight delay between when you hit the edge of the screen and the next room loads, giving you a moment to let go of the movement keys, pretty much eliminating the risk of beefing a good run due to your momentum carrying you into spikes in the next room.

Beyond that, the game's most immediately noticeable change is its speed. Everything from your movement, vine advancement, and blade spins have been cranked up to something like twice what they were in the prior titles, so even people experienced with the series will have a solid new challenge waiting for them as they adjust to the massively amped-up pace, and overall the challenge and danger is much more immediate compared to the past games. Before, you'd normally have a brief moment to orient yourself before trying to escape each maze, but this time around the threat of death is in-your-face from the get-go, which is far more effective at really getting the flight-or-fight juices flowing in your brain.

Room Design

Room design has also seen a -massive- overhaul, with every room I encountered being brand-new, rather than reusing a large number of rooms as TTV2 did. Blades and saws have seen a massive overhaul, with a ton of new types and shapes of both having been added to really up the flavor of the room variety, on top of how they're now used in many more creative and hectic combinations than before alongside some more interesting vine wall placement. On top of this, hazards now have a pseudo-random element to their locations, with any given room having 8 variations it can choose between.

One of the problems with the original TTV was that as you learned the rooms, the game's adrenaline-pumping pace lessened a bit, as while you still had to have in-the-moment reactions to each area, as soon as you recognized which one you were in any element of unpredictability went out the window. Now, the game maintains it's fantastic initial "oh god what is happening how do I get out of here" tone even on repeat runs, and in doing so does a far better job at keeping you in that constantly on-edge state where it's at its best.

Balance

Every TTV title has been balanced around the idea of needing razor-sharp reactions to sudden dangers to survive, focusing on a harrowing and claustrophobic tone to its difficulty that aims to keep you in a constantly elevated mindset. The original TTV faltered at this a bit due to how you could learn the rooms pretty easily, TTV2 did even more so due to being so similar to the first game, but TTV3 has finally found that perfect balance of the game's systems that ensure you're going to have an incredibly satisfying challenge even after clearing the game multiple times.

The accelerated speed, enhanced room variety, and overall increase to the amount of danger in each room all blends together to form an expertly balanced challenge that neither overwhelms nor under-delivers at any point, and even on repeat runs you'll find yourself being caught by surprise as the rooms shift and change with each re-appearance. In taking out what minor predictability previous titles had, TTV3 fully realizes its potential as a game about reacting to sudden peril that doesn't rely on trial-and-error "if I just memorize the hazards between attempts I can totally win" elements as so many other reflex-based games do.

Presentation

Graphically, the game is actually a huge step up, while still remaining true to the minimalist style of the first two TTVs. Where before blades and saws had relatively uniform appearances, you'll now see some of them decaying with rust, blades chipped and little bits of wire exposed to open air, and this minor bit of extra variation adds a surprising amount of flair to an otherwise storyless hellscape. The background color also now shifts with each room change, making everything far easier on the eyes than the last two games' uniform colors.

The soundtrack is even more industrial and abrasive this time around, and my only gripe with it is that it dynamically changing instruments around each room means I'll probably never be able to buy a copy to listen to when I'm not playing the game. The eclectic mix of rock and electronic is further complemented by what I can only assume were recordings of a washboard being scraped and a blowtorch spewing 2500-degree fire, and trust me I know that sounds weird but when you actually hear it it's one of the best freestyle industrial tracks you'll ever grace your ears with.

In Closing

You'd think a concept this simple would only be good for 1 or 2 titles before it starts to stagnate, but TTV3 blows that expectation out of the water with how it completely re-imagines its systems to provide even series veterans with a breath of fresh, spike-infested air. At this point I consider it a must-play for any fan of short, gameplay-centric arcade titles, and am looking forward to further potential sequels, as I've got full confidence that Mr. Machado will continue to think up interesting changes that keep the series as fun & exciting as this entry has been able to.

10/10, Bronze Star of Just Being That Much Fun™

Follow my Curator to be kept up on all my reviews, including stuff I ghost-write through Family Share!

Check out the discussions on my Group if you wanna see my reviews of non-steam games, suggest what I should play next, or to yell at me for calling your favorite game bad!

dripkidd
dripkidd

Bite sized avoidance with tight controls and cool music. The maze is procedural but the shapes and movements of the obstacles follow some patterns, so there's progression.

Scrawe
Scrawe

This game is actually a nice simulator of those 0.1 % of bacteria escaping from soap

Thirteen Bastards
Thirteen Bastards

I found this much more challenging than TTV2. Getting to 100 was a tense 2 hours.

Waspor
Waspor

It's the same game as the previous titles, but with more rooms. If you liked the others, you'll like this, but there is little variation or improvement.

kaesujo
kaesujo

I joined for the arcadey gameplay, but stayed for the procedurally generated industrial hardcore music.
The trailer describes the gameplay pretty well.

Relyx
Relyx

Very challenging, very weird, awesome music. The 3 main bullet points you could sum this game up to. Honestly tho its a lot of fun, after getting tilted playing something else ill launch up this game and just play it for a bit, its strangly relaxing to me ngl, and man do i love the music too.

Hexelf
Hexelf

A fun diversion with intense gameplay. It's a simple premise - exit the screen in any direction... ANY direction. If any of the vines or unearthly machines touch you on the way there, you die instantly. Great music, interesting visuals, best played in short bursts. For one buck, it's worth it for the music alone.

Zalt
Zalt

same problems as the first two bad hitboxes bad level design

bigh XCX
bigh XCX

Another Trip to Vineyards. Top Action

Puppy Czar
Puppy Czar

Even more Trip To Vinelands! So glad. Always nice.

Dagda
Dagda

The gameplay itself is on par with flash games. Not too great by today's standards, but servicable.
The soundtrack is what's in it for me. We need the soundtrack.

MPO
MPO

Being very similar to TTV2, my review seeks to identify the differences in TTV3, and decide if they're compelling enough.

TTV2 TTV3
Slow, methodical movement Fast, quick movement
Moderate number of maps More maps, but still moderate
Varied start points on maps A stationary start point on maps

TTV3 does offer a different experience, and one that's arguably more challenging due to having more maps. However, the switch to a stationary start point sometimes causes repetitive solutions to maps.

With a few new visuals and more catchy music, TTV3 is still a decent way to play more if you're a fan of the series.

Kiwi
Kiwi

Music: Pure fking bass
Gameplay: somehow very addicting

Can just recommend this game

itzzz
itzzz

- Garbage graphics and sound.
- Broken hitboxes and level designs.
- Music in this game is fucking terrible and gave me a headache within minutes, nor is there an option to turn it off.
- No checkpoints, hit an obstacle no matter how far you progressed and you are sent back to the beginning.
- Playing this game feels like installing a very old PC game for a windows 98 computer (or older).
- Everything runs too fast for a modern computer while at the same time functioning like such an old game.
- Did I forget to mention the music in this game can cause seizures? Yes, that's how bad it is.
- shitty achievements.

Zelmont
Zelmont

Not sure what I just played but it was loud, fun, short and a bit challenging. Easy to get all achievements.

『 B A G O F D I C K S 』
『 B A G O F D …

I'll be honest, I enjoy this series. Its very difficult and often you will die to things you couldn't have known were coming, but if I can beat it, so can you. The problem with it is there is little to no difference between the first, second, or third game. They all progress the same, and it gets tedious to play the same game three times over, especially if you pay for it expecting something else. Only buy one of these games and you'll get the same experience.

Dota is a false god
Dota is a false god

I bought it for the music but the game is also pretty cool.

MariusAcosta
MariusAcosta

Not half bad, and its almost free! Thus game is simple and fun, more than worth its ridiculously low price in terms of money.

Echonaut
Echonaut

TTV3 is MUCH more challenging than its predecessors (this is a good thing, I definitely still have hair). Aside from there being more things going on, everything is faster; including you. This will lead to many frustrating deaths stemming from holding a direction key too long and running face-first into an obstacle, or stopping just shy of the exit because your afraid of the former. That being said, if the first two gave you anxiety, this one will bring it so bad your blood will start hurting.

3/3 100%'d, though I can't claim to want a fourth. It takes a toll.

WorkshopChangelog
WorkshopChangelog

My playtime says 8 minutes but that's like 100 runs in this game.

Totally recommend it, very unique and reflex-testing experience.

mediocrity
mediocrity

s̸̡̧̰̙͕̪̮̝͉̯͉̫͔͑̿̅̈́t̶̢̨̨̤̘̤͚͖̘͇͍͓̪̜͇͈̺̱͆̏͂̔̌̈́̃̏̏͗̋̓̆̾̐̆͛̈́͗̚͘͝ạ̷̧̢̡̟͓̺̫̜̺̯̻̝̝͓̯͙̬̮́͐̿̄͌̈̋̃̾̑̂̒̀̇̽̉͐̄̉͌͋͒̄̉̊̕͝ṟ̴̦͔̪̣͚̅̊͝ȩ̵̢̨̡̡̟̬̘̭̹̻͖̟͕͓̦̦̼̤̙̜̞͙̭̰̅̒͆̈́̉̄͂͂̏̏͆̈͂̃͐̈́̕͜͜͝ḍ̵̢̨̢̛̛̟̠̠͎̮̲̝̟̟̦̩͈̣̟̮̖͛̀̾̇̅͗͑͊̌͊̀̐̐̀̈́͛̅͗͠͝ ̷̢͚̞͍̦̲̠̣̱͍̫͚̟͕̺̼̇͛̏͊͂̃̎́̅̈́̄̽̈̉͜ͅȋ̶̧̨̧̡̯̣̲̠̭̬̝̳̭̗̫̺̜̩̜̗̺͖͙͍̪̼̜̭̱̙͠ň̶̖̼̙̇̊͐̈́̊̎̀̎̿͊̈́̊̒̉̉̎̅̽̈́͘̚̚͝͝t̵̫̥̱̜̩͇̃̂̄͆͐͂̔̕͜ͅỏ̷̡̳̩̜̼͉̯̗̪̺̦̓͐̾͌̊͜ ̸̧̢̥̝̮̹̫͜͜͝ͅͅť̷̻̣͕̪̺̪̥̩̤̭̭̩̪͖̝̣͍̝͙͉̭͉͚̼̻̤̯̦̺͂̓͊̑̍̉̅̎́͗̈̽̌̏̀̚̚͜h̵̡̛͈̻̼̰̣̺̎̈́̅̍͊͌̔̋̊͐̔̌̈́͐͋͘ē̷̛̛̮̥̤̺̠̘̲͂͆͋̏̾̇̒́̆͊̍̓͛́̀̐̎̈́̕͘ ̷̡̧̳̝͕̱̫̬̜̝̑͒͒̑͘ͅȇ̴̢̢̡̜̙̹̼͍͕̠̺͍̖̘̙͍̬̜̂͑̏̒͋͛̑͊̃͘͜͜͜͜͝ͅÿ̷̞͎̩͙͔̯̭̞́̕ͅẻ̵̛̮̳͇̝͕͈̆́̆̀̽̅̈̓͒̓̿ ̴͇̌̂͑̋͆̿̎͌g̸̨̨̛̛̜̻̘̱͗̓̔́̀̑͗̉͒͆͆͒͗̿͘̚̕o̶̢̡̨͍͕̲̫̞̼͔͓͎͍̝͇̖̗̯̣͈͔̭̮͚̦̩̗͊͆͛͂́͌̒͒͆̽̋̈́̈́͒̔̑̀̋̚̚̕ͅd̴̢̤̔̈́̑̇̋̍̄́̂̾͘͝ ̷̨̛̛̞̹͔̙̙̤̟̱̤̾͛̇̇̄͐͠ͅͅh̶̺̠̹̰̞̝̃̉̎̆̃̃̔̈́͌̋͐̈̀̂̾̃̂͒̉̊̈́̅͘͝͠ė̵̡̡̟̙̪͙͎͙̼̖̦̦̖̼͈͙̞̘̣̲̖̞͇̜͎͉͎̟̠̣̂̃̓̆̽̓ļ̸̧̢͇͉͎̖̖͇̝̖͖͈̮̘̪̘̯͇̯͙̥̙͔̭̭͎̮͋̀̆̇͛͂̏́̂̃̍͗̏͌̂̋̑̕͘͘͝͝͝p̶̳̯̼̰̀͗̑͂́̆̌̀͘͜ͅ ̸̡̨͍͇̘̤̙̞͚̺̠̖̲̱̗͖̜͓͈̯̜͖͚̀̾̔̄̇̔̊̋̓͊̋́͊͊̃̅̊̇̂̀̚̚͝m̶̳͓͎̖͖̝̘̞̩̼͍͈̞͇̾̔͑̀̇͛͛͊̐́͊́̓̾̑͑͒͑̎͘̕̚͝ë̶̟͔̫̳̗̭̞̇̊̈̓͂̽̍̒̔͑̀̀͂̆͋̂̈͑͂͂̃̈̍̍͐̆̌̚

kid marscat
kid marscat

Maybe it's Stockholm's Syndrome after 100%ing all three games in a row, but I thought the last Trip to Vinelands is the first one to actually present a relatively fair, fun and actually polished challenge. Considering all three games feature the same gameplay, just with different levels of competence, I say just play TTV3 and ignore the others. It's literally the same game over and over with recycled graphics, but this one actually fulfills the promise the first two games merely hinted at.

Astaritus
Astaritus

Quite a difficult game in which the player needs to lead a little man through constantly changing levels. The difficulty lies in the instant death of the character if he touches something on the level.

Pros:

    • + Difficulty
    • + Music
    • + Achievements
    • + Price

Minuses:

    • - Difficulty

Total:
A miniature game that is ready to test your perseverance and calmness. How long will you last before you freak out and delete the game? Or maybe break your keyboard in a fit of rage.
With this game, such an option is also possible!