Tunnel of Doom system requirements
Minimum:
- OS: Windows 10
- Processor: i5 @ 2.00 GHz
- Memory: 4 GB RAM
- Graphics: GeForce GTX 950
- Storage: 50 MB available space
Recommended:
Recommended requirements are not yet specified.Minimum:
Recommended:
Recommended requirements are not yet specified.
Played for a bit, doesn't feel or play the way I thought it would based on the videos. Wasn't really impressed with anything. Inventory management was clunky but more importantly I didn't find the game fun and it was very, very repetitive. Refunding, and I can't really recommend this game in its current state.
Wow, this is a very unique formula of adding sudden tower defense with a pretty enjoyable resource gather build, unforgiving survival dungeon. Alot of potential here imho
edit:
Was kind of hoping this game would introduce some sort of endless mode, where it moves you from room to room, remove the player explore part, but give us convince quality of life, straight up horde mode. how many rooms can you survive etc, each room less resources, or different types of encounters etc.
as only gripe with game is, so much walking, i just wanna enjoy the really unique combo of the core gameplay and get like horde tested on my choices.
tldr have rooms come to player/ horde/rogue lite endless mode etc?
This game doesn't really need any tutorial, since it's pretty intuitive how it works and descriptions of items are clear. The game works pretty much how you would expect it to work, which is nice.
It's a tower-defense like game, but every room is cleared pretty quickly, so you don't have to spend a lot of time in any single room.
Because it's easy to understand how everything works and you clear rooms pretty quickly, you can be creative and experiment with different setups in each new room.
During my first run I was a bit low on the resources, but on my second run I got plenty of resources and the game was really enjoyable.
Usually I get bored and frustrated with games pretty quickly, but on my first playthrough I played for little over two hours on one go, which is a great sign.
Not the typical roguelite/like, but def fun! You go in there, its kinda creepy, you have no idea what to expect.
Really great mix with the cannons you can put up for defense. Good fun! If you like dungeon crawlers and roguelite,
grab it!
Do you like resource collecting simulator that contributes to unnecessary run prolongation? (Hello Last Stand Aftermath)
I dont.
Oh and this tower rebuilding routine feels like a chore, plus constant resource management. Hell, how can you manage when you dont event know the waves approaching, more like a gamble.Poorly slaped together mechanics with no features made to alleviate the downsides.
Tunnel of Doom does a very good job of introducing the game even to players who are not very familiar with the genre. It starts with a quick but informative tutorial that explains basic stuff very well and gives a taste of things to come before leaving the player to explore on his own.
I had a lot of fun navigating randomly generated mines and dying to everything over and over again. Usually I get discouraged by repetitive gameplay but here it was not a problem. Every time the adventure started with a different perk that changed the way I approached the challenges ahead. I found caves full of hidden riches, defeated some massive bats (or whatever that thing was lol) and built a fortress of barricades, though the horde of zombies made quick work of that :D
Only one little thing that I found weird was how most monsters seem to run around randomly half the time instead of attacking me, but I guess it would be way too hard if all of them just charged at me :)
Another intelligent roguelite twist with an excellent combination of exploration, adventure, resource gathering, strategising (tower defence like) and engaging in combat. Looks like there's quite a lot of depth to be had. Visuals are stylish and serve the game well.
No spoilers, but there are some lovely little details too that give the game a bit of extra charm.
I just wish I wouldn't keep forgetting about the little spiders!
Oh, and definitely play the tutorial first.
I dig the atmosphere, and the way you have to build your defenses in battle sequences is a cool twist. Music is good, and I really like the artstyle. Font is a bit hard to read if you reduce the window size, and it can get challenging. Otherwise, I'm looking forward to what the dev has in store for this game in the future, there's lots of potential here.
I was intrigued after playing the demo a while back but unfortunately after a couple hours I feel like I have seen just about all this game has to offer.
I befriended the spiders and then my own cannons killed them because they didn't know any better.
10/10 metaphor for life and mankind itself
A fun game with a unique premise.
I enjoy the combination of tower defense, resource management, and dungeon crawling. The setting is unique, and the story is spartan but functional.
A few points that I feel could be improved upon:
• Melee combat is very awkward. I assume this is intentional, to promote the use of defenses, but considering how frequently you'll have to take a pickaxe to a goblin I wish it felt better to do so. I killed a couple of friendly miners by accident simply because of how difficult it is to engage. The pistol is also quite inaccurate; I again assume this is intentional, but considering how valuable bullets are, I wish they were stronger on the whole.
• The levels feel much too big for how much is in them. There are many empty rooms, and many rooms whose only purpose is another random battle against monsters. You can gather resources in these rooms if you don't waste too many on battles, so it's not a total loss, but grinding resources is rather tedious.
• A general increase in the variety of defenses, enemies, and environment features would be much appreciated. It's a short game, but the large levels made me feel I'd already seen everything a level had to offer by the halfway point.
Video of playthrough: https://www.youtube.com/watch?v=eph3RPJYmCc
Overall a good game, and definitely would keep playing as more updates come out :)
Pros:
-- cool concept & the tower defense is fun
-- Cool variation on TD levels due to the different rooms etc.
Cons:
-- having to replay rooms isn't engaging (it's just takes time -- the setup takes so long)
-- Not enough level or enemy variety (ie not really any mini-bosses / and only a few enemy units)
-- Was surprised at how short the dungeon was -- just 3 levels and that's the end of the game - probably would prefer more levels and phases but with fewer rooms / map (the huge amount of rooms per level also was a bit odious)
-- Narrative isn't so strong, but that's not really the point
It's got some interesting ideas, but the game does a poor job at valuing the players time. Too much of the game feels like a chore and there's too much focus on clunky combat instead of tower defense stuff.
A little Slow going at first, but all in all the game is fun. The tower defense aspect + the crafting and main Po tag being able to fight as well is a nice blend. I would say that this game is not a must have but it is a nice to have kinda game. I'd say get this game ether at full price or on sale ( if your lucky ) but at ether price the game is worth it.
It's on it's way to be a solid NES Zelda cover game. It is hard with perma death with is exactly what I like. Maybe what till late Febrary or March in hopes of different updates but yeah, I'm digging it.
You'd think the other reviews saying "2 hour clear time" would be a bit of an exaggeration, but no. Unless of course you go to a better game with better movement/dodge controls. (Also it shows how much they care when every dialogue box's text goes outside the box and almost off screen. EVERY DIALOGUE BOX)
I just wish they did the combo of TD and rougelike better than this... It kinda got me excited when I first saw it
Neat premise, with an deeply flawed and unpolished execution.
Not to say there is no potential here, but as it stands right now, I can't recommend it.