Warriors of the Nile 2

Warriors of the Nile 2
N/A
Metacritic
83
Steam
76.735
xDR
Our rating is calculated based on the reviews and popularity of the game.
Release date
23 August 2022
Developers
Publishers
Steam reviews score
Total
83 (663 votes)
Recent
78 (32 votes)

Warriors of the Nile 2 is a fast-paced Roguelite strategy game. This time our Warriors are equipped with a more unique combat style. Freely choose the adventure route, use the skill tablets to strengthen characters, lead your squad to repel the Roman legion.

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Warriors of the Nile 2 system requirements

Minimum:

  • OS: Windows 7
  • Processor: Intel Core i5
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GTS 450 / ATI Radeon HD 5750
  • DirectX: Version 10
  • Storage: 2 GB available space

Recommended:

Recommended requirements are not yet specified.
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AllWeirdo
AllWeirdo

I love the art style of this game! It's a nice and fast turn-based roguelite strategy game! Can be tough at first, but once you get good synergy the experience is amazing! Well worth the price, I think.

Dabor
Dabor

I've been having a fun binge with this game - it hasn't got a ton of content and can get repetitive quickly but is fun for what it is - but the translations has UTTERLY CRIPPLING problems that mean I can't really recommend to this to anyone as a casual pickup in its current state.

Mistakes include...

Saying "once a turn" when it means "once a battle"
Saying "if it dies" when it means "if it survives"
Saying "if you don't hit" when it means "if you don't kill"
Saying "1 or less" when it means "exactly 1"
Saying "If you don't move" when it means "if you don't attack"

You get the idea. You will be baffled by something *just not working at all* and it might well cost you a run. If you're looking for a way to spend a couple of fun evenings with egyptian chibi murder, you're likely to have one or two of them ruined by the game repeatedly lying to you about things, including some *basic mechanics* of classes and enemies. One thing you're supposed to protect tells you you're supposed to get it killed instead in the tooltip!

*1 PuNcH MaN*
*1 PuNcH MaN*

Probably my favorite game of recent years. Think of into the Breach but with more style. Got every acheivement in this and the first one. Love it, waiting on more things to unlock

as shrimple as that
as shrimple as that

Really fun SRPG roguelite with plenty of class variety. Not too much to say about it but this is a good buy if you're into the genre!

Tyranobanjosauru
Tyranobanjosauru

A great tactical game. The addition of new variations for each class, each of which has its own play style greatly increases re-playability and tactical options. The game still has some minor bug issues with some of the powers, but the dev team is pumping out updates at a great pace. Even with these minor issues, this is now one of my favorite games. I am really looking forward to big updates!

Marekatt
Marekatt

Note: My Steam playtime does not reflect my actual playtime. I played this game through other means and almost finished 100% of it, then decided to buy it because I thought it was good.

This is a very entertaining game. You get really hooked and every time you open a tablet reward you feel a little rush. The game is a little unpolished, however, so I will list some pros and cons. I will focus more on the cons in case the devs want to make the game even better or in case they are dealbreakers for someone reading this.

Pros:
-Easy to learn, medium difficult to master
-Simple graphics which is perfect for this kind of game
-Satisfying attacks and skills
-A lot of variety, I've managed to become OP with all the characters except Lion Brawler (and eagle hunter, but Icarus, its morph, can be good)
-Fun classes with meaningful differences

Cons:
-Each run is basically identical in terms of enemies except 3 bosses which has 2 options each
-Not great translation. There are a fair amount of errors in the translations and some text is even missing translation altogether
-Slow unlock progression. There are a ton of "challenge" modes to activate, but you have to activate them one at a time which means doing something like 30+ runs that each take more than an hour, most of which are rather easy. It would be nice to be able to unlock more at the same time.
-Poor or lacking skill descriptions for some skills (Pharaoh beetle description, for example, says nothing about summoning warrior beetles if there are fewer than 2 in play)
-Some strange/bad menu choices, such as escape not closing the current window or opening the menu and no way to immediately quit the game (you have to go back to the title screen, wait for an animation, and then hit quit again). Also no "mute while in background" option, which is a crime against gamers.
-The achievements could use some work. There is no achievement for finishing a really hard game, and the achievements for obtaining all gear/tablets are annoying. There should be a way to check the achievement progress while selecting rewards, since there is some gear/tablets that you'll never choose otherwise.

Avatorn
Avatorn

Is this a decent game? Sure.

Is this worth full price of $15? Not really.

The game runs more like a $4 mobile game and I can see why many people are saying it's a "grind until you can win" game.

It has very little strategy, 1 or 2 S+ synergy builds with all other builds D/F in comparison, and the "map" isn't really a roguelike map in the STS sense; it's more a straight line with 1-3 choices at every single step (aka, there's no "planning" ahead to reach certain nodes, you will always hit all the node choices).

I also agree that some of the classes are just god-tier while others should be fun to play but are abysmally underpowered.

Lastly, combat itself is just too simplistic for me. It lacks SO many concepts that are normally present in tactics games, which is why I say this game feels like a mini-mobile game useful for grinding away when you need to waste a few minutes--not something worth sinking $15 into.

Overall, it's alright but there are so many other better games out there (both blockbuster titles in the genre and less known ones).

Rating:

Gameplay: 5/10 -- too simplistic, minimal strategy, synergies are either stupidly overpowered or just nonexistent. Lack of a meaningful map further removes any sense of meaningful choices in the game.

Graphics: 5/10 -- chibi art personally gets on my nerves and makes the game look like it should be on a mobile platform. I think it reduces the value personally. Animations are pretty low end.

Sound -- 5/10 -- very cookie cutter.

Replay Value -- 1/10 -- Once you grind the game out and unlock everything, the will be complete. There is little reason to come back.

Overall: 5/10 (not an average) -- While it may appeal to some people, I would wait for a sale and look to play other tactics games and/or roguelike games in the genre first. This is a C or D tier game in the genre. Sorry, Devs.

uranos<3
uranos<3

managed to get the wolf boy then destroyed the whole game won every fight and managed to refund :D what an amazing game to finish for free :D

stuntin
stuntin

I loved the first one for its simplicity and brevity, this one is way more complex and way more time consuming. I beat my first run through and thought that the devs had lost their curveball to be honest, but once you get into some of the harder to use characters it does develop into quite a challenge. Great animations and fun music, a good game I highly recommend.

Sir Cucumber
Sir Cucumber

I loved the first one and this is much, much more to love. I really like how a few small changes in upgrades can drive huge changes in how you'd use the same squad. It will stick in your brain.

Destructeur démon
Destructeur démon

Excellent roguelite & tactical hybrid game !

You take control of a team of 3 warriors sent from their respective egyptian god (1 melee, 1 hunter and 1 mage) with each 3 unique possiblities. The catch is when you clear a stage/fight: you need to choose a tablet, basically a random upgrade that is unique to the corresponding character. Since there is around 50 tablets or so per character, do the mafs and a LOT of builds are available. Plus, the characters are really different between them and seem to be overall balanced (with some exceptions).

Classic trope of this genre, there are a lot of upgrades to do between runs to give you more build possibilities and paths. The game is not shy in its content, i still am unlocking things (even if I only started hard mode).

Excellent art direction (really frickin colorful and modern) and polished animations. Both really show the unicity of the game. The music is quite good too and fit the theme perfectly but can get a bit repetitive after a time.

I covered the basics but there is still a lot more : gear (accessories + 9 types of weapons), talent trees between runs, very good hard mode etc. The game was frankly a bit hard at the beginning but you quickly get used to it (no need to be an astrophysicist to have a blast) and unlocks rain as you play.

Take my word: if you are fond of roguelikes/lites and like tactical games (even if you don't, BUY THE GAME), you cannot go wrong + mega cheap for the content (that is still to be updated) !! Thumbs up for this real hidden gem.

Someone
Someone

This is a great sequel
Much more content that the previous one
A huge extra mode after finish the game is a plus
And much more less RNG that the previous one

Can recommend

3qmKüste
3qmKüste

The same RNG shitfest as it's predecessor, just with a few more additions and gimmicks. The core gameplay is still as flawed. Your runs and progression are determined by the loot you get, which on the other hand is based on brainless grinding. Strategy is secondary and thus the whole premise only an illusion.

So it's one of those pseudo roguelites where it's absolutely impossible to beat the game, unless having grinded gear to a certain degree. If you have so much spare time to noddle it away mindlessly, go get this game. But I simply cannot tolerate gamedesign like this anymore, which comes close to gatcha gamedesign rather than one where skill is the main factor.

Another personal unfun factor is, that the game forces you to play defensive and passively to an extreme degree. Of course an elementary part of a strategy game should be to think about how to manage your resources - but if you prefer a more offensive playstyle, you might get annoyed at some point.

XEALEEN
XEALEEN

Pretty good and interesting roguelike with a nice animation style and music.

I can’t say that this is the game that you need to buy right here and now, but you definitely won’t regret buying a game with a big discount during the sale.

Corgi Raider
Corgi Raider

Had wished for along time.
Game is nice, the ux when unchosen hero is so bad, prefer the Origin one.
New Hero unique mechanic look fun but a little bit hard to use // sometime useless.
Anyway welldone. Congratulation team.

DarkSaber
DarkSaber

This turn-based roguelite takes the framework of the original game and improves upon it in every way. There's more content, more/better unit classes, more replay value and more things to unlock from each run (so each run is more rewarding). I think the difficulty curve is also more forgiving (but still very challenging to complete a run).

If you don't have the original game, skip it and buy this one instead. If you do have the original game, you can buy this one for 50% off (that deal might be temporary though).

yomangg
yomangg

If you enjoyed the first one, you will enjoy second even more. It became even more intersting as you pick your own fights and classes are unique with own meta trees.

I won my on first run, so meta stuff is not need as in the first game to win. It helps as my second run was even easier. Still some times you losew if you get unlucky with perks but that part of experience.

The enemy design is great. It gives to new strategy.

Steezio
Steezio

Several hours in and this looks to be potentially even better than the 1st Warriors of the Nile which I believe is the perfect turn based tactics+rogue-like game. Well worth the reasonable price, and there's a demo. No reason not to try it.

DeadTreeAgainstCloudySky
DeadTreeAgains…

A neat tactical casual game, a game you don't have to get too invested to enjoy, but if you do, you'll enjoy the wonderful incremental bonuses that add up to make your heroes the champs.

R_Matey
R_Matey

A perfect game for the Steam Deck. I was looking for a pick up and play tactics game, that immediately got into game play, and was easy to read on the smaller screen. Warriors of the Nile 2 is that game and I am having a blast. Art style looks fantastic, descriptions and info are straightforward. The difficulty curve is working really well... besides the last boss on Chapter 3.

++Love the art
++Well balanced tactics game play

My few critiques
-- I would like to see the mobility of the enemies reduced and the level designs improved to have distancing / positioning to be more strategic. Most battles are just focused on bottle necking the enemies.
--The various shops could be more interesting and more helpful in giving the player health.

catking2003
catking2003

WoN 2 is a rogue like grid based strategy game. It is kind of like Slay the Spire mixed with Fire Emblem Heroes (yeah the mobile one). It is a sequel to WoN 1 and it is quite polished. In terms of contents, pretty much the same game as the previous one but with expanded buildings and different characters/traits (tablets)/equipment.

The best part of this game is to create totally broken characters with different combinations of traits that allow you to beat the broken enemies at the end. So if you like this type of gameplay, try it out. It is also worth checking out if you have played and liked the first one, or if you are a strategy fan in general.

kaza
kaza

I am not too far into the game yet, but since it is a small indie game, I want to give my review in case people are wondering if it is good or not.

So far the game is very similar to the previous one with some pleasant addition to the mechanics and lots of content.
If you like a fast tactical rogue-like game resembling FF tactics and Disgaea Warriors of the Nile 2 is for you.
There are not many games like this, so I recommend it without a doubt.

I want to mention that the previous title was well supported after its lunch with lots of extra content, and it seems that this will be the case also for the sequel.

DizzyE
DizzyE

Great roguelite/like. If you liked the original, this is more of the same good shit.

Another Persona
Another Persona

Very cool little game. Really happy that they have a bunch of goals, even not being EA. It's a total and solid game.

The loops are very rewarding. Building the scorp mage is fun AF. She just annihilates the board when run right. Barely need the other units. xD

Silent Valor
Silent Valor

Super fun strategy rougelite. Lots of fun characters builds and progression. Overall very fun satisfying strategy game. Wish there were more rougelites like this!

Shizeno
Shizeno

Lovely game that I have been enjoying a lot. Some relaxing background music with a pleasing to look at egyptian setting spiced up with some roguelite gameplay.

It can be a bit on the more difficult side at the beginning just like the first game, but there is definitely some depth in how you build your warriors as well as positioning in the turn based system that will quickly see you breeze through the early difficulties once you get the hang of it.

Definitely recommend for just a little over 10€.

Birdman
Birdman

The first was one of my favorite games I've ever played - a nice, simple roguelite with a wonderful aesthetic and the potential for any one of your three characters to become wildly overpowered.

The second is more of the same, improved and refined. Choosing between different battles for different rewards sounds like a simple change, but the depth it adds to strategic choice can't be overstated.

Not only that, but the variants of each class actually feel and play uniquely from each other, rather than just being one differing ability. For instance, The starter mage focuses on small-area multi-hit damage, finishing enemies off to get more instances of damage to their future attacks. The second mage you can unlock is a trap-layer, relying on terrain control and damage over time.

The first added 15 challenge levels in a late-in-life update - this one starts with 25. I expect my play-time to climb well into the upper double-digits - possibly even triple, since it seems the devs already have multiple updates planned (even though I detest the concept of "roadmaps.")

roddy
roddy

I'm addicted to the rogue-like genre (literally 1000s of hours): cards, tactics, RPG, shooter, platformer, etc. I would say that this game is one of the mid-high to high in rank. Amazing game, hours of fun, and cheap for what it offers.

TLDR: 9.5/10 | It's like FF tactics and ITB had an Egyptian baby.

Super polished graphics (except for the title page, which is kinda weird, in a way I can't pin down, to me). I found the pace to be just right. Hard at first, but very rewarding to master. After your first 5-10 tries, you'll begin to steamroll (once you understand how the different units and compositions work). If a comp isn't working for you by the end of world 2, you're doing something wrong. Translations could use a slight bit of work, but miles ahead from other games by other Chinese developers.

shamowow
shamowow

If you liked the 1st one you will love this one even more.
Refines and adds mechanics as well as interesting new tablets/gear.
the new MIracle mechanic makes risky maneuvers worthwhile as well as adding tactical depth and a lot of fun.
Wonderful art and sprites as well!

A new player might think the starting mage useless at 1st however that guy scales insanely well, get the stat upgrades and the multiple hit starts shredding.

Highly recomended for rouguelike enjoyers as well as fans of fire emblem and advance wars.

Zhagan
Zhagan

fun game, every hero is different enough

Noman23
Noman23

Good machanics, good setting, good visual.

coltos
coltos

My kind of chess. The first game felt great and this one delivers as well. Please make it a trilogy. 8)

Kohaku
Kohaku

Turn-Based Strategy + Roguelite

• 9 different playstyle characters
• Tons of combinations
• Satisfying variety
• Challenging

Firellius
Firellius

If you've played the first game, know that Warriors of the Nile 2 expands on pretty much everything that game had to offer! There's just more of everything.

If you're unfamiliar with Warriors of the Nile, it is a roguelike (There is some meta progression, but it is not the focus) tactical game where you control a party consisting of a warrior, a hunter, and a mage. Each of these three types have three subclasses that vary wildly in terms of playstyle.

Each run has you set out with a party of three and clearing combat encounters on a procedurally generated grid. After each combat encounter, you'll be rewarded with silver, gear or a tablet. Silver is used at merchant points to buy healing for your team, buy new gear, upgrade your gear, or create monuments that produce lasting buffs. Gear can be equipped between combats and can grant various bonuses, sometimes really excessive bonuses, too. Tablets upgrade a character for the rest of the run, often with attributes (Increase attack, increase how far they can move, increase their defenses) but sometimes they'll provide special, more conditional benefits.

This leaves each run somewhat at the mercy of RNG, but the base difficulty of the game is very manageable. A few good tablets can quickly set your party up for success, and the right combination of tablets can have you laying waste to the enemy forces as though they were but ants before your might!

Once a run has been successfully completed, you unlock the ability to increase the difficulty rating by adding modifiers of increasing tier and value. For example, you can enable an effect that gives enemies 10% more HP to increase the difficulty score by 1, or you can enable that and an effect that grants two random enemies +2 defense to increase the difficulty by 2, and so on. This gives a very customisable difficulty and provides a good challenge for those who seek it.

The translation is overall serviceable, some errors here and there but nothing that'll detract too much from your gameplay experience, if at all. The developers are very active and have, so far, released a patch every single day since release to address bugs found by the community.

At the price it's being sold, this game is an absolute steal. You'll get a ton of value out of this little indie gem that deserves more recognition than it's currently getting.

This game gets a 9/10 for me. It's just damn good fun.

RigidBody
RigidBody

This is a worthy sequel to the first one.

boarass
boarass

Absolutely fantastic turn-based roguelike. It's got everything: cool character abilities, fun things to do power up during a run, interesting progression, unique and challenging boss fights, and satisfying aesthetics and game feel. An unquestionable must for tactical combat fans.

Squid
Squid

This game is incredibly addicting and offers many interesting builds that keep you trying and trying. The characters all feel unique and you can create a team of 3 in many interesting combinations. The only real downside to this game however are the English translations. Some of the effects are misrepresented by the descriptions of the abilities; you will have to use a bit of deduction to understand the true powers of each ability. That being said I highly recommend this game if you have even a remote interest in tactical RPG's.

Betwixt-
Betwixt-

Turn-based + Rogue-like = awesome

smug
smug

I love this game, before I bought the original I had sunk 50 hours into a pirated version.
As soon as I saw this was released, I bought it with no hesitation.
Leaps and bounds an improvement over the original, and time flies by in the best way when you're playing it.
Every complaint I've seen of the difficulty could be boiled down to simply learning how to better play the game.

Freyhon
Freyhon

This is a great sequel and an addictive game. I really enjoy the way the tablets that upgrade each character can dramatically change the gameplay for every run.

davidrogoff
davidrogoff

I loved the first one and this one is more of the same -- in both the good and bad ways, honestly. The gameplay is a unique and *very* satisfying combination of turn-based combat and roguelike deckbuilder. After each battle, you draft one of three tablets that augment one of your warriors, which opens up tons of fun and cool synergies.

The biggest knock against both Warriors of the Nile games is that the English is terrible. In many contexts that's no big deal, but when you're not even sure what a tablet does because the wording is so clunky, that's a problem. As a result, the game requires plenty of trial and error, some of which is the intended play trajectory, but the rest is due to ambiguous wording.

lemmington
lemmington

I 100% the first warriors of the nile game and this game is honestly the first game but even better, more progression options, better balance (priestesses are one of the strongest classes now, they where so weak in the first game).

if you liked the first one, well why didn't you buy it before you read this revieuw. If you are complelty new. well there isn't much reason to but the first one now since this better game exsists now.

it a rougelike micro strategy game, a run useally takes anywhere between 1 to 1.5 hours. the closest comparison would be into the breach but not quite as enemy actions arn't 100% telegraphed but they always aim at the charcter with the lowest healt that they can get to.

download the demo and if you like it buy the game as it has a lot more content

FullMetallic
FullMetallic

It's the original, but better! More buildings, gear, better gear, more morphs and more creative ones, it's very good for turn based strategy, one of the best for sure!

The Wanderer
The Wanderer

Up there in the top tier with 'Into The Breach' for this genre. Lots of fun combos to try out among party members and it can get really crazy with 1 character wiping the entire battlefield in a single turn. Enough RNG that you won't be able to overwhelm the game all the time, since the skills you need would have to appear during the runs. Game is quite short with just 3 chapters and can be completed in like 7 attempts, but there's hard mode and unlockables that give it much more replayability.

潘

A great combination of roguelike and warchess.

pagmails
pagmails

It's a bigger sequel to an already great game, so, it's greater.

Master Rainbows
Master Rainbows

I don't usually do reviews, but I enjoyed the game, saw it could use something of a score boost, and I was annoyed when I saw a negative review from a person about getting "RNG screwed.

I have had success with literally every character, playing around whatever options I get that look strong. Lost my first game, haven't lost since and now I'm at difficulty 40.

Pros:
Cute art
Dopamine hits from good items
Fun core gameplay loop
Frequent updates
No character feels unusable

Cons:
Maybe a little easy
Lack of build options per character (more stuff like eagle dudes revenge build would be sweet)
Game overly incentivizes a focus on offense imo
Some rather unclear translations

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