Wayward Souls

Wayward Souls
N/A
Metacritic
76
Steam
59.625
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$8.99
Release date
28 August 2019
Developers
Publishers
Steam reviews score
Total
76 (159 votes)

Wayward Souls is a randomly generated action-RPG with a heavy focus on story. Play as seven different heroes, all with their own sets of abilities. Fight through steadily greater hordes of enemies.

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Wayward Souls system requirements

Minimum:

  • OS: Windows 7, XP, Vista, 8, and newer
  • Processor: 1.3 ghz
  • Memory: 128 MB RAM
  • Graphics: Requires OpenGL 3.3 or higher
  • Storage: 185 MB available space

Recommended:

Recommended requirements are not yet specified.
Updated
App type
Steam APP ID
559260
Platforms
Windows PC
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Mazzle Dazzle
Mazzle Dazzle

So this game has a feature I almost never see mentioned and isn't often talked about that I love when games incorporate. When you die, you can spend money to leave gifts or traps for friends of yours added via friendcode. It might seem minor but I love this kind of asynchronous thing.
Other than that, the graphics look kinda like chronotrigger and it plays a bit like crystallis(an old game with awesome combat from the NES days). All in all, its an excellent game. I wish and hope we get more like it in the future. It doesn't even feel like a mobile port at all.

The GWOAT
The GWOAT

Wayward souls would get get a 3/5 or 7/10 for me.

It is a fun game where you run around and kill monsters with random upgrades.
It will have you playing just one more run. The game is not too difficult but the difficulty does spike in the Gold dungeon.
You are able to attack diagonally with spells and with charge attack the same as enemies do, contrary to what others have said. The enemies do attack diagonally but not without charging up and showing it with a flashing body before a powerful attack. I would say you are more powerful than the enemies because you can shoot them from farther than they can see you and you can melee attack around corners. Scrolls also allow you to pause the game before and during their use. I was able to use this to cheese the first hammer boss. I paused the game before he landed so that I can easily dodge. I read another reviewer complaining about the gender based classes but I didn't see them complain that all the evil boss characters are male (That I have seen), so I think their point is moot.

What i knocks it down a few points is that it doesn't hold my attention for too long. The game play is too simple so I find myself playing it for about 1 hour a day for 3 days of the week. The hats are cool looking but they don't do a damn thing. They could have used the resources of developing 300 hats on something else that has an impact on game play. They should have just made Mage Gauntlet 2 with this as a secondary challenge game mode.

The Big Soup
The Big Soup

I really like this game. its good. buy.

Misanthropy-A-Go-Go
Misanthropy-A-Go-Go

I've had this game on my phone about a thousand times, and every single time I played about ten minutes before remembering that I hate playing games on my phone. Naturally, I was stoked to find out that it was on Steam and it's great to finally be able to actually enjoy it. :)

goodknight65
goodknight65

i bought this game because i love love the team behind death road to canada and they seem to be a super responsive team that works for years on a game that frankly was amazing at start.

This game may have been awesome for cell phones back in the day , but compared to other rogue-lites i think it falls flat due to its very difficult combat and the upgrade system being both lackluster and expensive...it took me about 2 hours of playtime to get 1 % crit chance.

It could be a good pickup on sale , or if you are really looking for a challenge without leaning on the roguelite level ups, but I personally really like the roguelite mentality of knowing EVENTUALLY i will beat the game.

kentifuni
kentifuni

I played a ton of the original game on iOS back in the day, and it hasn't aged a day. They didn't have the 7th character originally, so I will enjoy getting to unlock him and continue the story. This game is tough as nails in all the right places, and the characters are varied enough to play around and try different "builds" with items you get on runs. All in all, worth a purchase even when it isn't on sale.

EvilGodFild
EvilGodFild

I have played in phone version , It still good but nothing change from that version except one new class.

[ Rizno . 雨 ]
[ Rizno . 雨 ]

A great Rogue-like title so far, and it's from the developers of Death Road to Canada! Seeing as it's still in Early Access there are still many areas to improve on, but luckily the developers have outlined just exactly what they aim to improve in the near future. I'm mostly looking forward to the addition of a mini-map (if coming?) and the achievements system.

Wayward Souls has a lot of potential and the game already feels smooth and fun (yet difficult, of course) to play. Keep an eye on this!

kriegmarine
kriegmarine

Not bad. Not bad at all. Keep adding new content, devs

Sam Body
Sam Body

Well, knight is dead. I don't know if it I low skill or it should be.

Any way, except start was a little surpirsing no character selection, I like game. Character moves easily and dies so quick :D

I'll play this game more

Redwood
Redwood

The wait was long, but well worth it. Wayward Souls offers a brutal challenge while maintaining its fairness. The amount of optional challenge rooms and random encounters keep the gameplay fresh and every character feels fun and unique (though I have not unlocked the new character, the Paladin, I've played every other character on mobile).

I'm very happy to finally get to play this game with a controller in hand, and the overall speed of the game feels faster and tighter. I highly recommend this game for rogue-like fans.

Sedulitas
Sedulitas

===[ ❤ Audience: ]===
☐ Kids
☑ Everyone
☐ Casual players
☐ Pro players

===[ ☼ Graphics: ]===
☐ Potato
☐ Really bad
☐ Bad
☐ OK
☑ Good
☐ Beautiful
☐ Masterpiece

===[ $ Price/quality: ]===
☑ Full price
☐ Wait for sale
☐ Average
☐ Refund it if you can
☐ Don't do it

===[ ☣ Requirments: ]===
☑ 90' PC
☐ Minimum
☐ Medium
☐ Fast
☐ High end
☐ NASA computer

===[ ☼ Difficulty: ]===
☐ You just need 2 arms
☐ Ez
☐ Easy to learn / Hard to master
☐ Hard (first few hours)
Dark Wayward Souls

===[ ۞ Game time/length ]===
☐ Really short ( 0 - 2 hours)
☐ Short ( 2 - 8 hours)
☐ Few hours ( 8 - 12 hours)
☐ Long ( 12+ hours)
☑ Endless

===[ ✪ Story] ===
☐ It doesn't have
☐ Still better than Twilight
☐ Average
☑ Good (if you decide to follow easter egg info)
☐ Fantastic

===[ ♬ Music] ===
☐ The sounds of dying animals
☐ None
☐ Alright
☐ Good
☑ Masterpiece

===[ § Bugs ]===
☐ Game itself is one big BUG
☐ Bugs destroying the game
☐ Lot of bugs
☑ Few Bugs
☐ You can use them for speedrun
☐ Nothing

Mekkie
Mekkie

First thing I noticed: You need a controller. The Keyboard controls are complete trash, and there doesn't seem to be a way to bind attacks to your mouse. That aside, if you do have a controller this game is super fun so far! The only thing I don't like is that there are no checkpoints, so if you die on the end boss of a level, you have to go all the way back to the start... which mind you, isn't terrible once you realize just how much you actually need those extra coins to level your character. However, If you like to advance quickly this may not be the game for you. It does require a bit of patience. :D

Dr Chocolates
Dr Chocolates

Wayward Souls is a great game that I have been looking forward to for a few years now. Originally this game was created and designed for mobile devices, (Don't let that throw you off from buying this, this is more than a port) and was promised a PC port for 2 years. We have finally received this port, although I would say its much more like an update and port in one.

All in all Wayward Souls plays well on PC. Being able to use a controller makes playing the game a lot easier and the updated UI is nice to see. Players also (finally) get access to the long-promised 7th character, the Paladin.

So far I've only talked about Wayward Souls being enjoyable and a good port, but not about its gameplay. The game plays like a roguelike where you pick 1 of 7 characters and venture into the dungeon. Unlike most roguelikes this game uses a chapter system, beat every stage in the first chapter and you can then go to the second. This means that you only need to beat a chapter once with each character, instead of having to retry from the first stage on a death. Each character goes through the chapters and explores their own story inside the game, with all stories eventually leading to a similar conclusion.

Each character has slight differences in their gameplay, but the general gameplay of a character is the same. You have access to a general attack with each character, a charged attack, and 2 specials (Some characters have one special and an action like a dash). Generally one of the special is for offense and the other for defense. Characters may also use their charged attack which costs energy, a gauge which slowly recharges over time. Specials also cost ammo, a resource which is found on defeated enemies or in boxes.

Characters also gain access to special items to help them. Items are one-time use and found inside crates. A character can hold up to 4 items at a time. Most items either unleash a damage spell or buff the character in some way.

Wayward Souls also has an upgrade system inside it. When in a run you may come across an object that allows the player to upgrade either their weapon, a special, or for some characters a passive or charged attack. Upgrading will select the weapon for you and pick 2 possible upgrade paths. In general, there are about 5 upgrades for each weapon and special with them being different for each character.

While those upgrades are only effective for the current run, there are permanent upgrades to your character. During runs, you will obtain coins, which can be spent on the main menu for character upgrades. These upgrades only affect the selected character, excluding the last character upgrade which applies to each character.

All in all Wayward Souls is a great game and an even greater port. This version of the game should appeal to any player looking for a new and fairly difficult roguelike to spend their time in.

Ree
Ree

Good game made by good devs.

And the fact that its early access means that its gonna be even better.

William Shakesman
William Shakesman

The combat is great. An action game boiled down to simple components of pattern recognition, dodging, and counter-attacking, with even 7 different characters each with different moves, options, and play styles. All the fundamentals are here and strong, the developer understands them and doesn't compromise even a single one. Every single enemy has a different trick and forces you into different counters, and layering these enemy groups together creates a lot of the depth here. There's a roguelite trapping, but it remembers to be an actual game, where the upgrades are carefully thought out and player skill is always paramount unlike, say, Risk of Rain or BoI where you just amass upgrades to the point where you sleepwalk through the game while your busted combo does the killing.

The plot is great, almost three different plots nested as you find out the truth of what happened in the awful dead tower your various heroes are, better than anything From's Souls ever attempted. Music, art, all fun stuff too.

So why the negative?

It's another fucking roguelite where if you get pinballed around in one encounter you may as well quit and restart the 60 minute run because you will NEVER get that health back and if you show up bleeding and half dead to the boss you'll get maybe like two seconds to start learning his patterns before you eat a hit, game over, and all that time is wasted.

There are multiple dungeons in the story. Though they are all parts of the same story, each is considered an independent run for the roguelite stuff. The first two dungeons are almost trivially easy once you learn the tricks and only play about about 30 minutes while the third brings some of the nastiest enemy sets in the game. The true Wayward Souls starts there, and then the fourth dungeon is just about as long as every previous dungeon combined but with ruthless enemy sets, so you can't judge the game until you get runs in the 3rd and 4th dungeons under your belt.

I like the simplicity and the traditional gamey design of this so much, enough to think "Man, this is almost like a real game and not some BoI spamfest roguelite wannabe." only to realize when I die and have to run another hour long session of random combat rooms without context and I start wishing I was playing an actual arcade game instead.

Which sucks because the game parts of this are absolutely good enough to be a game proper, it just had to have the bad luck of coming up in a generation of gaming that hates arcade and loves roguelite.

Arxmag
Arxmag

Easily one of the best roguelikes on Steam. Played the iOS version to completion with two characters but thought the touch controls were a bit too unwieldy, so i stopped. It's so much easier to control this game with keyboard/controller. A few bugs and grammatical errors, but since the game is in Early Access I have no doubt all these will be ironed out in time. Love the story, love the lore, and, most importantly, love the hats. So. Many. Hats. Buy the game to support this wonderful developer as the continue to make a great game even better.

Edit: Also, don't believe the people that say not much has changed between the phone and PC versions. A LOT has changed. I agree with the other review I saw that said this felt like a remake. And it's all the better for that.

-Fish-
-Fish-

Thoroughly enjoyed Death Road to Canada and I can definitely see myself enjoying Wayward Souls as well. The action/swordplay seems very simple at first but once you are overwhelmed by 15 enemies you realize its not going to be as easy as you thought. In fact it becomes very challenging just a few floors in. Enemies have some interesting attacks up their sleeves and there also seems to be lots of different loot and pickups throughout the levels. I'd also like to point out the excellent soundtrack and the fact this doesn't feel like a mobile port at all. And last, the controller works beautifully. Feels like a 16-bit era game but roguelike. Great game with a great future ahead!

bdjeffyp
bdjeffyp

I have played this game over and over and over again on my iPhone for the past four years! It is THAT good! I'm so excited to be able to get my hands on this version of the game to play with a controller (not that the controls on the phone were bad at all, but I'm looking to see how much better I can do playing with a controller instead).

If you like roguelikes and a challenge, this game is for you!

Doc Paine
Doc Paine

Loved and played the origial IOS version for YEARS. Don't let the fact that this was once a mobile game turn you off. Controls are slick, gameplay is fun. Story for each character is well thought out. Great game all around.

Agarthan
Agarthan

Lots of inspiration from Secret of Mana and Zelda LTP here in the combat in the sound effects and in the art style, so much so it convinced me to back this game when it showed up in my exploration queue before realizing it was made by the Death Road to Canada crew.

The random gen is hand drawn cells in a similar fashion similar to Rogue Legacy/Gungeon. There already seems to be a fairly high number of cell types and baddies so far at this early development stage, I say this with only experiencing about 2-5% of the content currently available from what I can tell. I don't know how many bosses there are, but I'm hoping they at least vary based on the characters.

What needs work:

*Backtracking teleport spawns
*Keybinding mapping, particularly in the ability to use more controller buttons for the potions
*Each dungeon section is it's own and not a continuous play

What I hope to see in the future:

*More baddies
*More bosses
*More attack patterns
*More cells
*More story lines
*More secrets (rooms and floors)
*More Trap rooms
*More Abilities
*More types of upgrades
*More upgrade synergies
*More familiars
*unlocks unlock unlocks (namely from the above list)

This is a great foundation and has a ton of potential.

DANATELLO
DANATELLO

This Game with Coop and extreme difficutlies would be awesome.

VermillionSquad
VermillionSquad

Only played a few hours of it, which is more than i played of the iphone/ipad version. I always thought this game would be better with a controller and not on Mobile. People who play mobile like F2P games and dont really like to pay upfront for a game. So moviing this to PC was a awesome idea and its exactly what this game needed. Feels so good useing a gamepad. I really would like to see the Mage character changed shes kinda hard to use but i love everyone else the Rouge is alot of fun as well. If you like Rogue-like games buy this and support these guys. Its a blast to play, im looking forword in the future for more contrent. All of that will depend on how well this game sells in the end. Even at normal price this game is worth it highly recommend this game!

Mr. Orange
Mr. Orange

Don't let my playtime fool you. I owned the IOS version day 1 it was released. Changed 2 phones since then, it is the first APP I download every time. Get this game, you won't regret it.

ScotDamn
ScotDamn

This is seriously one of my all time favorite games, period. The music is fantastic with lovely melodies - sort of a Death Cab vibe without the vocals. The gameplay is properly tough with posistioning and skill-use extremely important. This adds great depth to the combat, oppose to the simple "spam attack make things die" employed by so many other indie games. The combat along with the difficulty feel near a perfect balance. Death never feels cheap and you usually learn from each life. This is skill-based gameplay people.

The variety of characters all play very different from each other in meaningful ways. For instance the rogue is quick and nimble but must be close to attack enemies with her dagger however gets a bonus to damage when backstabbing.
The Warrior on the other hand is much slower but with a large swing radius is able to hit multiple enemies with each swing and can throw up his shield when caught off guard to absorb an attack. These are just examples.

There is a progression system in place where you can invest a bit into various and unique passives such as increased critical hits or extra health received at the end of a level. However it doesnt drastically change/improve the characters, just adds a bit of padding I suppose since the game isnt about powering through every dungeon and is much more about skill than a power fantasy.

Ive played this game many times over the years since releasing on mobile, but dont think for a second that since it was a mobile game that it lacks quality. Wayward Souls is at home on PC and in the future on consoles - I couldnt be happier its finally here.

Henry
Henry

it doesn't work i can't see my screen

Hailbomb
Hailbomb

dont get me wrong, there is potential.

i want to give a positive rating, but i cant.

i dont see the rpg element.

95 % of the time i am pressing my x button on my controller. there should be at least a second skill. right no it is kind of a dull expierence.

action - rpg not rly. feels like a rogue lite.

gfx are beautiful, sound is not on par.

so i little title with heart,but misses its soul right now.

keep the good work up

Utah
Utah

This game just released and I read some positive reveiws, but I felt like it was missing a lot. It's in early access, but I feel like it wasn't really ready yet. There are almost no sound effects, weapon attacks don't have any impact, and I just didn't enjoy the slow paced outdated combat.

Wait until it gets some more updates.

BOT BlazeLOGC
BOT BlazeLOGC

Wayward Souls is an awesome game. Something about it just makes me want to play more. Even though it just came out on PC, it plays very well. Inputs are snappy, but the game has a slow-ish pace that fits it very well. The only thing that I really wish was part of the game was the ability to use the mouse for attacks, instead of having to use the mouse. Also the graphics settings don't work. Despite those things, Wayward Souls is a great game, made by great developers, and I can't wait to see what's next!

Lazy
Lazy

Great time killer, well designed gameplay and progression system. Was hooked on mobile version for a while, glad to see the game make its way to pc and updated!

Kelpman
Kelpman

This game is very addicting, compelling, and rewarding to play. It mixes feelings of old school 2D snes adventure games with roguelike elements and ties it together with a very solid combat system that is easy to grasp but hard to master. This game has so much to offer and it makes me sad to see that it is still pretty obscure. I hope this game and its developers eventually get the credit they deserve.

ScooPaX
ScooPaX

fuckin amazing Dev´s GREAT JOB

a Zelda, Diablo, Dark Souls 16-Bit Roguelike game,

everyone who love this kind of games should play WAYWARD SOULS

this game has so much potential...

zanpakaio
zanpakaio

Purchase is highly recommended. It's an amazing game that rewards skill and practice- if you are good enough then everything else is extra. It's so good to see each victory over an enemy really count, compared to the games where enemies die in hordes and you don't really care.

Replay value is infinite. With all the characters and their respective abilities and upgrades (both passive and at forges), you have multiple playstyles to work with for each character.
Boss battles are tense and exciting, the soundtrack is amazing, and the gameplay is that of a polished game.
I've played 10+ hours on mobile already and I can't wait to get the Paladin.

For the developer: On the mobile version, you're able to see a preview of what the character can do when you select them. However, on the PC, you have to just figure them out (or just know them from the mobile version). The previews gave both an anticipation to playing the character and some knowledge on how to use them.
In addition, when you open your inventory, you don't have the ability to move the map around to see if you've explored the whole map. People who'd want to see if they missed an Emberforge or not could possibly waste some time backtracking for no reason.
Also, it'd be awesome if there was a Trophy/Hat Room where you could see the hat, and you reflected in a mirror in front of it. Just a cool end game thing.

That's it for now. I'll add to this review as I go. It's an awesome game! Keep up the good work.

Duckie
Duckie

This game is fun. Originally owned it on mobile, but the controls are better on PC. It's impressive how different classes are still balanced against the same encounters (though I do find the mage's ranged attacks to be strong). This game rewards skill in terms of learning the different enemy patterns, knowing what to prioritize for attacking, and using your special abilities, but also rewards grinding to some extent to get the most valuable upgrades

Valen
Valen

If you love 25 year old, clunky, 4 directional combat mechanics without mouse support this game is definitely for you. I'd rather replay Diablo 2 than this...

Royale with Cheese
Royale with Cheese

Logged about 3 hours now. Had a good time so far.

Pros:
-The pixel style is a pleasant throwback to SNES gaming
-The upgrade system gives it great replayability
-The way the game sets each character's background is pretty enticing

Cons:
-The 4-direction shot system feels a bit stiff
-Entering a small room filled with 7 types of enemies can be very frustrating

I'll definitely be playing some more in the next few days. Hope this game can go far.

23238E
23238E

The best mobile game of 2014 (and arguably one of the best games of 2014) finally comes to PC, better than ever. BUY IT NOW

Maerunes
Maerunes

I'm really liking this game so far. I typically don't play anything remotely "rogue-like" but I have to say its been a good experience. Definitely challenging, but not in a way that is discouraging. Renee is by far the best character in my opinion, and who I've had the most fun playing as. Would really love to see some multiplayer, that's my only suggestion thus far.

Buy this game. Totally worth the price.

2,4-DNPH
2,4-DNPH

Finally it's on steam but:
-awful controls
-attacks have lags(mage especially)
-no desired enchants

nacon
nacon

Overall, I can recommend Wayward Souls in its current state. For an early access title, there is more content than I expected.

Wayworld souls is essentially a 16-bit, roguelite, action RPG. Death is permanent, and healing is sparse. So, the bulk of the difficulty curve of the game revolves around mastering the 6 characters, and how each class is suited to fighting the various and monsters and bosses in the game.

The storytelling is solid, and there is plot throughout the game, for those who are interested. Everything is skipable, though, if you just want to hack and slash.

My only qualm about the game is the relative clunkiness of aiming ranged projectiles; it's a 4-direciton system, instead of an 8-direction system, which can make targeting enemies a bit frustrating at times. Still, it's a minor annoyance that can be worked around.

MDuh
MDuh

I usually don't review early access games but this one is an exception since this has been released on android already and was recently just ported on PC with tons of stuff added on to it..

They have changed and added a lot of things compared to the android version: More new enemies, Friend graves and more. AI looks to be changed for the better as well. Bosses pump fakes now, enemies now follow you outside of the room you've found them, assassins now rarely attacks you first, they will wait until you are vulnerable.

I got the android version for $1 in a sale and is priced @ 9 cad full price. For it's price in pc, there are a lot of games that offers more, but there is a looooooooot of replayability on this game for you to learn techniques, trying out different characters and enemy mechanics moves to remember.

In my opinion, wait for a 33% sale before getting this game. Pricing this the same as the android version would be more of a fair price or even lower since this is an early access when compared to other games in the PC environment.

Despite that, after waiting for quite a while for the PC port, I'm still recommending this game.

Silv3r_rIV
Silv3r_rIV

I enjoyed this game on mobile and I absolutely love what they have done with it on pc. Worth every penny!

eduardo.rickrot
eduardo.rickrot

The best mobile game of all time, now on PC! Even though the competition is of course a different level, it's still a great game.
Dont be fooled by the amount of hours here, I played hundreds of hours on Android, and I still want to play more, there is still content I havent been able to explore. And, here on PC, the gameplay is even better.

RaptorEsq
RaptorEsq

Meh. It's extremely okay. I was hoping for something more in the vein of a DR2C. I've played for about an hour, and WS doesn't have any of its predecessor's sense of humor. I feel like the combat system needs a major overhaul. It's just a lot of running in a circle trying not to get tagged by bats, miners (?) or cat gremlins (???) or whatever. It already feels very grindy.

nihilist74
nihilist74

Seems to be a really good 16 bit zelda style game. It is a little less rpg-ish than zelda and more action based. It also has a darker theme and atmosphere than 16 bit snes zelda. The characters have fun aoe attacks/abilities. The game runs well on my windows 10 cheap tablet from walmart. Keybinds are customizable. Its a lot like a 16 bit diablo where you move with WASD instead of click to move.

Homestar_Runactica
Homestar_Runactica

I played this a lot on mobile and I'm very happy with the PC port. It's similar in gameplay to the secret of mana or legend of zelda on snes, but with six character classes to choose from. The gameplay from one class to another is extremely different, but it's all very fun and challenging. There's lots of cool "lore" things lying around and interesting powerups.

It's significantly easier than the mobile version, likely because pc controls are easier to use than mobile ones. It's also easier than roguelikes in general, but that's not necessarily a bad thing. Not all of them need to be eye-gougingly difficult, it's nice to challenged but not thoroughly frustrated. It's early access, but I haven't noticed any bugs, except some minor issues with full screen mode. It's certainly worth it in its current state.

My only worry is that the devs have been teasing Paladin for about two years now, I hope we won't have to wait much longer.

[いっちゃう~]4nDy:BAdAs5_1.2
[いっちゃう~]4nDy:B…

so...i was gonna go on a rant about how the camera work hurts my eye,and the action is bland and boring,the rooms are un exciting,there are no real challenge,and the game is pretty unplayable and bland....but then this new update came along,and....problem solved!

the physics feels a lot more smoother,the camera work is improved a LOT,no more eye pain!the action is a hell of a lot more fast paced and you can easily get overwhelmed by enemies if you're not careful,like,they pose a REAL challenge now!there's even fun little bosses to fight,puzzles,interesting rooms....and all that crap.

while it still feels kind of unfinished,it is a LOT more playable now,just add some special attacks,weapons and stuff like that,you'll have a totally serviceable game!...but considering some of the other games these people made in the past,i guess just serviceable isn't exactly what they're gunning for(i hope)

so i'm actually really interested about what else can happen in future updates,either way,i'm sure it'll get a lot more play time outta me,(and probably more money too)

r3ach5stars1
r3ach5stars1

4 years for making a bad port of that game on pc... why takin so long.....

i am embarrassed
i am embarrassed

A really great Roguelike even though it still is in Early Access. It's just challenging enough to not get frustrating and it also got a lot of variety.

Crazyspartan
Crazyspartan

Fun dungeon crawling roguelike game. Hopefully one day I'll unlock the Paladin...

Lagoon Money
Lagoon Money

Barely touched it on PC, but great port far. I played the shit out of it on mobile and loved the hell out of it.

Salt Baron
Salt Baron

The thing about Wayward Souls is that the game is pretty fun, but I cannot currently recommend it due to its flaws. It's a game that I like, but I'll never love. The game gets so much right, including visuals, simple controls, music, its sense of humor, and its unique form of storytelling. The problem is that what little the game gets wrong, it gets wrong particularly badly. So I'll just go down the list:

Pros:
+ Core gameplay is solid
+ There's a variety of different classes to choose from
+ The storytelling is excellent and unique (you can choose to ignore most of the story, or explore the randomly generated floors to get a good understanding of the game's lore)
+ Excellent soundtrack and retro visuals
+ Overall fun boss design, with one exception covered below

Cons:
- Despite the addition of a save statue feature, this is not the most convenient game to pickup and play whenever as there's no ability to save and quit
- The permanent upgrade system is pretty terrible, and a common complaint about this game when it's critiqued. It's a slow grind to unlock upgrades for each class, with gold returns being low even in late game dungeons. This is by far the worst and most prominent problem with the game.
- The final boss of the Labyrinth level is bland design that is also basically an AOE clear gear check, vomiting hordes of creatures at the player constantly while the boss itself does essentially nothing.
- Some attacks are practically (or genuinely, it's hard to tell for certain) unavoidable for certain characters, or require you to spend precious resources to avoid getting hit. The last unlockable character has this problem with some of their bosses.

Honestly, I have fun playing most of the game, even the couple of levels I overall don't enjoy as much. I've gone back and forth in terms of whether or not I believe I can recommend this game to others. In actuality, if Rocketcat just reduced gold costs in order to mitigate the problem of the grind, I could recommend the game to others. But as it is, the few negatives of the game are significant enough to be a "like it, can't love it" kind of situation. Check out the devs' other game "Death Road to Canada" if you want similar humor and challenge without the frustrating features.

conndor001
conndor001

LOVE this game the art is so good my fav is the mage

Da Erkka
Da Erkka

I took a gamble on this game since I really enjoyed their previous one, "Death Road to Canada".

In a nutshell, if the stuff you see in the trailer (rougelike, fantasy setting, randomized levels and equipment), then you will enjoy this. I give this a "recommended" and remain hopeful since the developer of the game have a habit of updating and adding new things. Heck, Death Road to Canda just got an update few months ago and it's two years old.

Taylork2
Taylork2

Rated between 1-5 in different categories.

Total: 1.5/5

Gameplay: 1/5
Story: 3/5
Pacing: 4/5
Graphics: 3/5
Graphic variety: 1/5
Sound: 4/5
Music in levels: 3/5
Music in menus: 3/5
Music between levels: 1/5
Stage Replayability: 1-2/5(?)

Unfortunately, the game does a really good job at making a fairly short path and map feel like a marathon distance. This is largely fixed by the use of teleporters in each level, however they're boring and unexciting. The graphics are nice the first time you see them, after a few times they're not(and you'll be seeing each set many, many, many times).
Game has some replayability by setting up a few unique rooms you can encounter, but you'll exhaust them quickly.
Story is decent, and I dig it.
Music was fine until you go between stages(between each stage is where you'll learn about 1/2 the story for each character). For me it competely offset the tone of the stages in a horrible way and just didn't work for plot introduction.
Combat is repetitive for each character, with their usually being an optimal method of playing a character, which is usually the same for each character. While many characters have quirks to their combat abilities, many feature abilities which are inferior to the default attack or are too unreliable to use.

Gameplay just ruins it sadly.

I>U
I>U

No amount of updates will pull this game from the touchscreen-oriented abyss.

Gameplay is simply lacking for PC, and they don't even try to make it more complex. It might have been more rational to just continue the development on IOS, because there is nothing to improve for PC.

UnChained
UnChained

One of the greatest games I've ever played.

Jerfi
Jerfi

I played this game a few years ago on IOS, and it was by far my most played game on my IPad. I just realized it came out on PC, and with a brand new update a few days ago and I haven't been able to stop playing since!

It's still the best rogue-like dungeon game I've ever played. The gameplay is challenging and rewards you figuring out how to best fight an enemy rather than grinding up to have better gear. The skill-cap on this game goes on and on, there's always a more efficient way to clear a room. The lore is also fantastic, and gradually builds up multiple pieces of information for you to cobble together into the true story of what happened at Amaranth Keep.

I love this game, and I always will. I definitely reccomend it (it's only 12 bucks!) as it's more than worth the price. Good luck fellow adventurers! : )

Goblin mancer
Goblin mancer

Wayward Souls is one of my favorite games on the IOS/Android, and its a great game that can even stand its own against other PC games, as proven by this port. This port not only features the paladin class, but also new features such as teleporters, fountains, new weapons, as well a reworked story that's way more interesting than the IOS/android version.
The game is an roguelite that plays like an action RPG similar to Legend Of Zelda and Secrets of Mana.

You play this game as mainly six classes: Warrior, Mage, Rogue, Adventurer, Spellsword, and Cultist. Each class needs different playstyles as well as strategies to succeed, yet they're all mostly balanced, to the point one can make a good case for which class is the best.

The Warrior is the first class that appears, and for a good reason. He has a greatsword similar to the tutorial character and has the highest hitpoints. He also has a shield that acts as extra HP that you can activate. However, his greatsword swings slowly compared to the other class, and his axes are....underwhelming. To master him, you need to know how to use your shield, which properly used not only protects you from hits, but also allows your warrior to be more agile.

The Mage plays very differently compared to the warrior. While warrior is a high HP melee character, the mage is a ranged fighter with low HP. Unlike other classes, she requires energy to do basic shot. Her charged attack deals the same damage but can pierce three enemies as well as having longer range. She has two ammo-consuming abilities, basic wind gust, and a flamethrower. Gust damages and knocks back enemies, however it can also nullify any magic it touches. Flame spray deals damages over time as well as interrupts. Both of these abilities are short-ranged, intended to be used when the mage got cornered, but with certain upgrades they restore energy, allowing a more aggressive playstyle. To master her, you need to manage energy as well as knowing how far your shots go.

The Rogue requires a different mindset to play. She has a dagger, which deals low damage and has low range but is fast as well as deals tons of damage on backstab. Her power attack is a kick that can stun enemies, and stunned enemies can be backstabbed. She doesn't have ammo abilities, instead relying on her dash that can pass through enemies and projectiles, but it consumes energy. Her kit forces her to be dangerously close to the enemy , but if one plays her properly, she's a fast damage dealer with stuns that don't consume ammo. She has arguably the highest skill ceilling in the game, due to her energy reliant nature as well as having a very aggresisve playstyle. To master her, one needs to know when to kick or dash as well as manuevering through enemies to backstab them to quickly take them out.

The Adventurer is the first unlockable character you can get. He has a shortsword, which deals as much as damage as the greatword, but faster and lower range. The lantern nullifies magic, and deals damage to everyone around him, but leaves him vurnerable to melee attacks. The amulet can stun everything in the game except bosses, and the stun last for quite a while. His true strenghts, however relies on the game's emberforge system. His emberforge upgrades can give him a greatsword, a shield, and many other items from the other class. This turns him into the most versatile class in the game, with a wide variety of playstyles. To master him, one needs to be able to manage ammo resource well, because all of his abilities consume ammo.

The Spellword is the second unlockable character, and like the adventurer, he has a shortsword, His charged attack is a charge that stuns enemies. However, he has a dash just like Rogue, but the dash doesn't pass through enemies. He also has the second lowest HP in the game, and that lowest HP class is a ranged class. Due to not having any ammo abilities, he frequently gets scrolls instead, which are powerful one-time use items that can help him get out of a sticky situation. He plays similar to Lexi, the hero from Rocketcat previous game, Mage Gauntlet. To master him, one needs know when to charge attack as well as using his dash effectively.

The Cultist is the last character that can be unlocked. She has a dagger, just like rogue, but her power attack throws her knife, making her a hybrid between mage and rogue. She can turn invisible, which allows her to pass through enemies, as well an AoE blind, leaving her enemies exposed to backstabs. She has the highest dps in the game after upgrades, as well as capabilities to one shot weaker mobs with her backstab. The culties biggest weakness is her inability to deal with crowds without upgrades or ammo abilities. The dagger still has short range and the knife only hits single targets, and unlike rogue, she has no dashes, making her backstabs harder to achieve. To master her, one needs to manage their precious abilities as well as learning to backstab enemies without dashes.

The art style for this game is amazing. Despite being a 16 bit game, the sprites still looks appealing, and the drawn character designs are especially nice. The game art feels gloomy, which is exactly how you should feel playing this game.

The atmosphere is fantastic, especially at the tutorial. Dark lighting, as well as creepy music at later stages sets the tone that you are basically trapped in a dungeon with only wit and some basic items. The game also features a nice physics engine. When you destroy a lantern, it will fall to ground. Torches also stop spewing sound and light as soon as you hit them.

The game also has soundtrack composed by the same people who did Death Road to Canada soundtrack. The soundtrack features a wide variety of tracks, from the string-based "Heart of the Dungeon" to the techno-based "Ashen Scars". Each song matches the atmosphere of the level, except maybe at the labyrinth and endless, due to their randomized nature.

Unlike most roguelikes, this story plays a huge role. Each characters have their own stories as well as reasons to go to the tower, and each of them have different personality. The overarching story is that the tower is cursed and you need to defeat the Baron to end it. I won't spoil it further, but as story progress, things might not be as simple as it seems, and the moral conflict turns from "good vs evil" to something much more complicated. The game also has a rich lore, each item in the game, including hats, having descriptions written on them, just like Dark Souls.

In conclusion, this game is worth the purchase if you like roguelite games. The gameplay, as well atmosphere, story, and soundtrack, makes this game a quite great experience. This game is a proof that mobile games can be as good as their PC/console counterparts,

O̴c̵̶t҉o̷҉b̵e҈r̴
O̴c̵̶t҉o̷҉b̵e҈r̴

Better than android version,love this game,love the music,love Abbie!
And my friend code is 80b 71d b12.Just add me!

Illmad
Illmad

I'm conflicted wether I should make this review a positive or negative. There are so many good things about this game, such as the solid controls, amazing soundtrack and charming pixel graphics. But the experience is hampered by an unforgiving difficulty curve that requires you (well, me at least) to grind level 2 for money to purchase permanent upgrades since level 3 is so incredibly hard with enemies that appear right out of nowhere and barely give you any chance to react before taking damage.
I don't normally mind a little grinding, as long as it's fun, but once you've been through all the set pieces a level has to offer for the 20'th time it starts getting dull. Even worse, you'll only be a quarter of the way to purchasing all the upgrades for your character at that point. And there are six more characters to upgrade, so chances are you'll get sick of this game long before you've seen everything it has to offer. By that I mean in terms of the individual characters' story arcs. The levels themselves you'll get sick of during grinding.
This could be easily fixed by making the upgrades cost less. This is not a 100+ hours game, but the devs seem to think it deserves to be.
Personally, this annoys me enough to give the game a negative score, though if you do not mind grinding, then by all means buy this game. It's not necessarily bad, it's just dragged out faaaaaaar more than it should be.

Red White nBlue
Red White nBlue

I will change the review to positive after the game is improved.

First the good.

This is a kinda roguelike dungeon crawler with a good variety of characters who all work very differently from each other. All have strong abilities which level up after each run and are temporarily upgraded during the runs. The store page says they want to tell a story and they tell it well. Each character has a motive and history which come up to show their relationships with each other and place in the story as events happen. The first two dungeons are fair and challenging allowing you to get good without being frustrated.

Now the bad.

The game's mechanics break down in the third dungeon. All the quirks are made worse by the environment and enemies.

The quirk list.

1. You can only attack in the direction you're facing (Unless you have AoE)
2. All attacks have a windup and most have you stationary
3. You can never attack diagonally
4. All enemies can hit you from all angles

The third dungeon makes these issues worse because almost all the enemies are fast, ride your butt, and have quick windups. The game devolves into kiting enemies just on your butt looking for a chance to stop, turn around, and attack while standing still hoping the enemy will either die or not attack fast enough before you start running again. It's not fun dealing with cheap gameplay like this.

If the game gets better balance allowing for fun and engaging play instead of cheap kiting, I will change the review to recommended.

General Asspickle
General Asspickle

Love it. Insanely good soundtrack. Spent many many hours with it on my phone. Pc version brings many new things such as new rooms, new enemies, new encounters, new upgrades, game-play changes such as health fountains, teleporters, 8 way dashing, as well as a new (technically not new since he was playable in the tutorial) character. Each character has their own little story with their own unique play-styles and upgrades. Its also randomly generated but after many many play-throughs you might recognize some rooms/patterns. There are lots of random encounters, secret rooms, pets, and even some secret mini bosses/challenge rooms which usually lead to hat chests or lots of coin/gems.
You use coins to permanently upgrade your characters since once you die, your run ends. There are 4 "dungeons" in total. Each dungeon has different floors you have to go through. It starts at 5 floors for the first dungeon and ends with 20 for the 4th dungeon. You have to get through each dungeon in a single life. The difficulty really ramps up at the 3rd dungeon. Some say it gets to be borderline unfair. I wont lie. This game is hard. You will die a lot. But i always find myself playing it again and again specially on mobile. The soundtrack really brings the game together. It sets up the atmosphere perfectly. The gameplay is fun and keeps you coming back.
The only thing i wish was that we would be able to experience this on mobile as well. Unfortunately the mobile version is outdated and playing both side by side the difference is like night and day. Hopefully once this goes out of early access and they finish up with death road to canada they can bring the mobile version up to date.

noe
noe

Combat feels unsatisfying and weightless, encourages button spamming a single attack; game seems to try hard to tell a story but the story just isn't very well told.

The combat is almost immediately shown to be trivial. There's no sense of impact or pressure when fighting, you just run around spamming your one attack and then try to dodge out of the way when an enemy bothers to lunge at you. But it just doesn't feel like the player is in any real danger, there's no sense of urgency to the fighting. You only have one main attack, the other attack is a charge up. So if you want to use it you have to stop playing the game and hold down a button just to activate the attack once, completely ruining the flow of combat. There's usable items but you have to go into your inventory to trigger them, also breaking the flow of combat. In the tutorial it suggests you can hotbar them but there seems to be zero way to do it on purpose and it doesn't work past the tutorial. You can straight up kill a lot of enemies by just backing them into a wall and spamming them down, even in the early game this kind of mindless button mashing shouldn't be the focal point of the combat system if it's well designed.

The graphics don't look bad but they're not very thematic. Just looks like goofy arcade pixel art, again no sense of urgency or grit to the world. And considering how hard it's trying to be serious with its pseudo complicated lore and everything, the unimmersive graphics really contradict that. Having enemies flash white whenever they're charging an attack again breaks any sense of immersion, making this more of a forgettable arcade game world then any kind of deep universe.

This is another one of those games that dumps massive amounts of backstory and world building onto the player with no warning, acting like you already know this entire world so making references to all kinds of specific things will completely make sense to you. It doesn't, because the player isn't the one who wrote all this so they have absolutely no prior knowledge of this world yet they're flooded with references to all kinds of organizations and places and what. It's just poor pacing and it alienates the player from the world if anything. Some stuff is explained in the lore books you find but they're basically just multiple paragraph long plot dumps that break up the gameplay flow; again more poor pacing.

You're supposed to care about the different character stories but there's zero sense of buildup or establishment of your characters identity so there's no reason to care about them. Generic thief does generic thief things and has a generic thief backstory and is on a generic thief quest. Extremely stock fantasy writing you would find in literally any MMORPG where the story is just bad filler.

Basically the two core elements of this game, the combat and story; feel like they've been designed to be second to something much better and more engaging. But that more engaging thing doesn't exist. The combat feels inconsequential and unsatisfying, but there's no good story or other mechanics to latch onto to make the combat slog feel worth it. The story is generic and poorly told, but there's no strong gameplay to dig into to make sitting through the pointless stock dialogue and backstories worth it.

Ironically Death Road to Canada managed to have both a more fun combat system and more interesting story telling then this; despite Death Road to Canada having a significantly more simple combat system and story.

I try to play games for at least an hour and a half before I really decide whether I don't like them or not but I straight up couldn't because it was just boring. Inconsequential spammy combat and poorly paced story with stock fantasy writing.

JayXan
JayXan

Game looks great but the game is boring. No experience, no loot except for skill uses. Only a few skills, the upgrades that you unlock are boring as well. I found myself dying in my 2 runs because I completely stopped caring. Its easy to dodge, but killing enemies feels so unrewarding I just want to run past everything.

lead21pc
lead21pc

No Dodge Button?? Well this is gonna very long boring grind ass game before i unlock something useful, I'll buy it again if the devs decide to add one. I'd rather recommend Wizard of Legend, It also grindfest yes but It has dodge button, that's the point.

Ransak
Ransak

Full disclosure: I haven't beaten the game yet (but I will).

I wanted to like this game. Deathroad to Canada put Rocketcat on my radar since I've enjoyed that game quite a bit. But this game just isn't very fun. The game is certainly more 'rogue-like' than most other RPGs (a strange thing to say considering the original Rogue was a high fantasy RPG) but the combat system isn't satisfying. Aiming range abilities makes the game feel like a platformer and in general the game just doesn't feel like a RPG. As Deathroad to Canada would say, 'Dang It'.

VeryCoolCat
VeryCoolCat

Honestly, its a bit basic and I know its early... but I'm not to keen on it... I'll check ti out later when they add things.

If you want a basic idea of what it is... it reminds me of the mines segment of stardew valley with a setup gameplay similar to soda dungeon (a crappy mobile game)

MarioRaider18
MarioRaider18

Challenging but a very fun game. The random generated levels makes dying over and over less painful. The combat can be improved but overall I really enjoy this game.

Edit: The music in this game is amazing

Iko Vasara
Iko Vasara

First review Written for a game.

So first I need to explain my connection to this game as I am rather biased in favour of the game. I have played it extensively on both my phone and tablet. I beat it on my tablet so I even had the cultist available and I think I managed to beat it with her. I don't remember too much about it.

I very much would recommend this game. It is fun and fast paced, while still allowing for creative solutions to problems and ways around things. From going in spells blazing to finding the best way to rack up the back stabs, this game allows for characters that play with all the same buttons and inputs to feel unique and never get old.

TL;DR: I am a veteran of the game and I love it to bits, I recommend it greatly.

Zealwood
Zealwood

It's very simple concept, incredible visuals and well polished gameplay provide the player with good immersion, good replayability and good value for money

Click below to watch the full review;

https://youtu.be/ZDsExtRrSws

Search me on Store > Curators to follow my reviews.

DeGugs
DeGugs

I have been debating whether to pick up this game since the day that I was offered zombo points to check it out. I was told that it would borrow rogue-like elements from the masterpiece that is Death Road to Canada. What I didn't realize was that this meant that the only similarity is the fact that it is a rogue-like zombie fighter, (and you can find dogs on rare occasion) that's it.

The game, as far as I have seen through playing and watching others play, has no road trip adventure vibes, no witty humor, barely any resource management, no co-op or party system, no character creator, no exhilarating background music and no alternative game modes available out of the gate.

All of which (as any Elder Scrolls or Monty Python fan knows) could've been adapted marvelously into this medieval setting and yet are absent form a game made by a team that did it all so well in their previous game.

The cardinal sin though, is the fact that the plot itself is not randomly generated. Death Road to Canada may have had the same objective every time, but the journey was never the same, not just because the levels would be randomly generated, but the story and the player's influence over it as well. With every level and important decision you made, a new page of your zombie survival story would be written in text. Thrill, danger, and hilarity awaited the character you designed. You wouldn't know whether the next day would bring salvation, respite, devastation or just a bit of comic relief. Not even your character's reaction to any given event could be predicted.

This game however has a fixed story for each character. You begin with the choice between 3 characters and their respective stories, each of which I found bland and generic (although I did find the Rogue to be a somewhat likable character). Exposition of these stories seems few and far between, blockaded by the chore of this game's painfully average combat sections.

This game functions for what it's trying to do, but lacks personality and pizzazz, the kind that set Death Road to Canada apart form other zombie survival games. Without it, this game doesn't stand out from other dungeon crawlers. The one thing that I found unique and clever about this game was its "gravestone" system where you can place a grave where you died complete with a custom message for your friends to read and a small gift for them to enjoy. This is a feature that I would love to see in Death Road to Canada if possible. Although I have no friends playing this game, I am sure that whatever these players write on their graves is much funnier than anything else written in the game.

Personally, if this game had a gravestone for when I uninstall it, I would write:
"Nothing special lies here."

CPTBil
CPTBil

Yeah, its great. Now give me that steam badge.

Phanticx
Phanticx

Probably one of the best rogue likes there is, this game has amazing graphics, fun gameplay, several different characters all with different attacks, upgrades, abilities and story as to who they are and what they are doing. There are secrets, hundreds of hats, new enemies with different attacks every floor, a wide variety of sections, fun boss battles, etc. You can interact with just about everything and so can the enemies, the enemies can also attack each other if you manage to trick them. I highly recommend this to anyone seeking a fun top down adventure type game. Hope you enjoy it as much as I do.

The Grand Mugwump
The Grand Mugwump

At first glance, wayward souls is a good looking game. Solid spritework, fun enemies, interesting characters with different abilities and upgrades for them, and some really cool procedurally generated levels with interesting special rooms which show up from time to time. Why am I giving this a thumbs down? Because the difficulty spikes to an impossible level. Your health can only regenerate from one use healing fountains and the rare healing item available for a few classes. This is ok, but then the developer gives some enemies extremely quick, highly damaging attacks with split second tells. This is still ok because you could bait them, but then you start getting rooms with several ranged units firing non-stop, or invisible enemies who suddenly appear and only give 0.3 seconds to react. Some characters can't even move fast enough to avoid the attack, and if they're in the middle of an animation doing something else when these invisible jerks decide to attack, too bad I guess. Except too bad I guess isn't fair with an extremely limited health pool and healing. The special rooms are good except when encountering them can mean an unwinnable situation for some classes. If you get a swarm of rogues in a special room while playing as a mage, well, unless you have an upgrade which can counter it then too bad I guess. You can't outrun them, you can't attack fast enough to keep them away, they come at you from all directions. If you were the warrior it would be trivial, but as a mage too bad your run is over.

TL;DR this is a beautiful game but plagued by extremely frustrating difficulty spikes which feel borderline unwinnable at times.

amoeba
amoeba

Every once in a while i get the urge to play this again. The game is sometimes disappointing, frequently frustrating, but still enjoyable. items and upgrades are very unbalanced, with one or two being head-and-shoulders better than all the others and many "upgrades" and spells being not only useless, but actually straight-up worse than the base equipment and a real detriment to your survival, verging on run-ending. This is in my experience especially true for the mage, who has a bunch of /really/ janky staffs and spells to (never) choose from and then one or two that are amazing and feel great to use. Additionally, once you've played enough hours, the game's predictable and poorly-written procedural generation starts to really stick out as a problem, instead of providing for the sort of fresh gameplay that its genre advertises. Still, it keeps me coming back, so i can't honestly complain about it too hard. And hey, these guys made DR2C. that game is fucking awesome. good on them for that.

Ol' Bram
Ol' Bram

The full screen mode scaling is not working well at all but other than that the game is really fun

Howdy Yall
Howdy Yall

It is a really charming 1st effort from the dev, I will not be refunding, but I cannot recommend it.
There's much more exciting offers in this genre, this one just is not captivating enough despite its SNES feel and look.

TweezyJay
TweezyJay

I've been in love with this game ever since it came out in the app store years ago. It has kept me preoccupied for far to many hours. I was super happy to find that it now has a steam release! All of the characters you can play as have unique stories that keep you invested in them.
The amount of replay-ability in the game is amazing. The dungeons are randomized so you'll always be finding new things around. Some Easter Eggs are even character specific. The difficulty spike in dungeon 3 is welcomed as well because it actually makes you take a step back and actually start USING your abilities. Once you master a character and conquer that 3rd dungeon the feeling of pride is unmatched and the reward for beating it is another 4th dungeon! I've been playing these games since Mage Gauntlet (another amazing game on mobile made by the creator y'all should check out.) If you get bored or frustrated with a certain area try out another character. All of there play styles are very unique. I know I'm late to the party but this game is amazing and a highly recommended purchase.

P.S. Use a controller. Makes life a thousand time better when playing.

Chhipz
Chhipz

I wrote my initial review at 10 hours, and now I am writing a new one after 200 hours. I stated that this could potentially be a masterpiece. I was right.

Many of these negative reviewers choose to blame the game. They were broken down, and didn't rebuild. Nothing meaningful in life is obtained without struggle, and the beauty of this game cannot be appreciated without it.

It's a beauty that doesn't just reside in its gorgeous 16-bit pixel art out of the golden SNES era, atmospheric lighting, somber music, and creative enemy design. Or its story that is carefully fed to you in digestible bits instead of force-fed exposition dumps, memorable rare encounters that add more dimension to side characters, and world-building elements that allow players to piece it together themselves.

It's a beauty lies within yourself.

While the world-building is optional, piecing yourself back together is not. As you will be broken down and be forced to rebuild. You will write page after page of mental notes and will cherish your triumphs. Only to rip those notes in frustration and be reminded again that your best isn't good enough. But atop the mountain with rolling clouds stretching across the infinite horizon, you will find something that cannot be experienced for you. It is unique to you and only you. Yourself. Nothing meaningful in life is obtained without struggle, and the beauty of this game cannot be appreciated without it.

For every death comes a choice; to learn yourself, or to lose yourself.

Choose.

brotherjonn
brotherjonn

I keep coming back to this game and spending way more time on it than makes any kind of sense.

It's a port of phone game, but I'd say well worth the money.

Milk_Ninja
Milk_Ninja

its a decent enough game, but the combat doesn't feel great and the meta-progression isn't interesting, or fast enough, to hold my attention. If you are a busy person give this one a pass

GoodSpirit
GoodSpirit

I still visit this game from time to time - so simple and so tough!
https://youtu.be/ySW8fr_M8MA

bmschulz
bmschulz

While I only have about 5 hours of playtime on this version, I have dozens, if not hundreds, of hours on the original iOS version that came out over half a decade ago. Simply put, this game is splendid, and this version on PC feels like the definitive way to play. The additional content, balance tweaks, animation improvements, and overall polish that went into this version of Wayward Souls will make it feel fresh for fans both old and new alike. The mystery, exploration, class variety, and progression mechanics steep this wonderful roguelite with atmosphere and near-endless replayability and, wrapped in its nostalgic 16-bit aesthetic, will keep fans coming back for more. Don't write this off as a mere phone game, or yet another indie roguelite - this was one of the first of its kind, and it holds a special place in my heart, just as it might hold in yours. I'm having a blast playing it all over again!

Dano(rpx)
Dano(rpx)

Played the original of this on mobile. Loved it then, love it now.

It's extremely difficult, bs at times, but fun once you actually learn how to play around enemy AI instead of charging head-first into a group of enemies.
The upgrades you can get at the forge can be bad sometimes, but that's fine because if they were all good, what's the point of there being different ones in the first place?
All classes are strong if you play to their strengths. You probably shouldn't go around hugging enemies when you play the mage class, and instead just keep your distance and even attack enemies before the door of the room closes.

In conclusion, git gud or cry about it.

Pinus44th
Pinus44th

This game has some rather dumb problems, most important ones would be not being able to swing/attack diagonally, some specific enemies being ridicoulously hard. Acts 1 and 2 are super easy, then act 3 is ridicoulous, it took me roughly 10h to get through that with 1 character, and the extra modes are absolutely stupid. As cool as the artstyle is, I cant wholeheartedly recommend this game, especially when compared to the beauty that is DR2C.

wrath
wrath

Its like 2D Dark Souls,but almost without healing.There is a serious lack of it which makes proceeding further through final levels much more difficult,so be ready for it.

Anonymous
Anonymous

Great game, shocked that it hasn't gotten more attention. The game play is extremely tight and well made. High level of difficulty at higher levels but it makes you want to master the game.

Coddlyoko
Coddlyoko

Fun rogue-like with a repeatable grind, interesting story, and easy to follow mechanics with high skill ceiling and customizability.

afterhours
afterhours

2d dark souls but also a dungeon crawler