Zombie City Defense 2

Zombie City Defense 2
N/A
Metacritic
66
Steam
51.303
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$9.99
Release date
19 August 2016
Developers
Publishers
Steam reviews score
Total
66 (151 votes)

In a near future, the world has been devastated by a virus turning humanity into zombies. You are Iron Corps, the last defense of civilization traveling the world to find resources, help people and find answers. Will you survive long enough?

Show detailed description

Zombie City Defense 2 system requirements

Minimum:

  • OS: Windows XP SP2+
  • Processor: Intel Core 2 Duo or faster
  • Memory: 2 GB RAM
  • Graphics: AMD Radeon HD 5750/Nvidia GT 450 or higher
  • DirectX: Version 9.0
  • Storage: 2 GB available space
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Anonymous
Anonymous

Very basic graphics. The problem is as you get to the more advanced levels, you just don't get the units required to be able to complete the level.

doomsday649
doomsday649

A game that has hit a relatively niche market in some respects, its not perfect but is laid out in a way that you can complete the missions in several ways such as snipers in buildings, mass infantry rush etc.

A good effort and hope dev will continue support and add more as the basis is great

well worth the money value

Dave
Dave

Its kind of broken and has some wierd, mobile gamey concepts. It was fun for a little bit, but it got old pretty fast. All in all, i say the game is at a solid 3/10.

EDIT: units can be difficult to select if they are near another unit or building, which impeeds gameplay quite a bit.

Atticus Jager
Atticus Jager

Despite people's criticisms, this is an excellent tactical RTS. It has depth, variety, true immersion (even without the immersion) as well as having a fantastic campaign. Well worth the $10.99 as it's hard to try and blow past the missions, due to a continually changing tactical circusmtance.

Jaydaboiii
Jaydaboiii

I will be recommending this game. I will also be refunding it.

In a period in my life where $10 is a very important figure for me, I cannot use it on this game. Sure it's $10, but for $10 I expect a little bit more than what this game gave me, but not much.

To save you the read, you should definitely pick this game up when it's on sale. Install this on a laptop and you'll be having fun on a flight, or even as a means of killing half an hour in time.

--

The art style is 'militaristic' which fits this game well. There are a small amount of gripes however, one of which being that you can be confused where to click in order to select a unit. Unit icons in this game are rather small, however dragging to select works just fine. A minor gripe but a gripe none the less.

The title of the game gives you exactly what it says, but that's it. It has the story of a mobile game, and that is probably because the first game in this series is just that. For $10 I'd expect a little more, but that's just me, and I know people who would not mind one bit. That's all this game really is to me. It's just not 100% me. I bought this game because defense games is 100% me.. But this one isn't. It's not all there for me, but for a sale I will be rebuying this game.

Mission times last 15 in game days, or in otherwords, around 10-15 minutes. That's why I say it would be a great time killer, because you feel progress fast. That's not my preference. Thankfully there's an infinite time game mode, but it's rather futile considering enemies get increasingly harder, the 10-15 minute mark won't be seeing much more time added onto it.

The game has typos but is generally fully functioning. I encounter no bugs in the 1 hour of consecutive gametime I gave this game.

I recommend it, it's just not 100% me. Probably 70%, and that's why Ill be rebuying on sale.

legala
legala

Takes some time to get used to it, but when it's done - it's a really deep, fun and interesting game.

NutelaCrepe
NutelaCrepe

I love this game. You have to defend your camp inside different cities. You need to place engineers or squads in buildings for it to operate and start producing food and other resources. You can send crew members to scavege other buildings in the city outside your camp if you need more resources. You have to survive for number of days in order to win the level. It is a tower defense game/realtime strategy. You gain points after you win the level that you can use to research new units and upgrades. All in all for $9.99 it is worth the price and I am having fun so far. Recommended. You can check my gameplay video below.

Dragonwfire
Dragonwfire

it need some work, and requires lots of grinding. the controls are abit to sloppy for me. I had fun with it but not enought to keep it on my machine.

xXxNejixXx
xXxNejixXx

Very Addictive..

The only thing I really hate is that it freezes for me and it does not save so I have to reset everything I would like this fix but other then that it is a very addictive game and to me I found this game more of a Main game then "Kill time" game cause I'm a big fan of Stratgey games.

P.S.:Does anyone know how to fix the Freeze screen of do I have a setting messed up again :p

Hummingbird
Hummingbird

Actually kind of a difficult game. Which is why I like it. You have a satellite view, typical RTS, but the strategy is complex. Tactical upgrades are available but very fixed - ie you don't get a lot of them so you have to choose very wisely. Would recommend to anyone who wants to get challenged.

Chouzetsu Kawaii NANASE!
Chouzetsu Kawa…

This game should be a sacrifice to monokuma

Kappy
Kappy

Adds a whole new gameplay dynamic to traditional tower defence games. Still needs some Polish but the devs appear active and I'm sure I'm gonna have a lot of fun with this title, considering the price if you like rts and Tower defence games this is a must buy

Terminus
Terminus

If it were an actual game you could explore and not a TD, then it would be worth it. Instead they took the route with no fun to be found.

Soap MacTavish
Soap MacTavish

Zombie City Defense 2

Well, it's fun. Short and sweet, but gets the point across. I'll go further into detail on each element that I think makes up this game. But, for those who don't like to read long-ish reviews, I do recommend this game.

So, meat and potatoes...

Gameplay

It's somewhat of a different RTS, where you don't focus so much on the economy or base building, but more on the combat and strategy. Oh, but there is a bit of base building, and an economy to worry about. So, the economy. There will be building scattered around the map, most of them being inside the walls that make your base, that produce resources when you have a unit garrisoned inside it. Farms for food, factories for metal, apartments and bunkers for people, and labs/hospitals for medicine. Food is used to maintain your armies, metal for building, medicine for healing, and people to initally buy the unit. All of these resources are infinite, except for people. That has a limit built into each map, and makes it a touch more challenging to manage your armies. It's a good thing, though, as you can't just spam one unit and "zerg" the map.

Base building in this game is not placing buildings, but rather doing slight upgrades to buildings that already exist. Units can build fortifications inside their garrisons, or you can expand the buildings to add more room. Fortifying adds alot of defense to the units inside, while expanding allows you to fit one more unit inside, but without the extra defense that comes with fortifications.

Combat is fairly straight forward, each unit will have a red circle around it, when selected, that shows it's range. Units automatically fire upon any zombie in range, and so far, seem to always target the closest zombie. You can make them attack a different zombie if you want them too, and attacking a building requires you to (on kb and mouse) to hold down the right mouse button, or use a couple unit's abilities. Almost all commands are done with the right mouse button, click for move/attack, hold click to attack something that is non-hostile. Units can be levelled up, to a max of 5, which increases their overall stats. I'm not going to go into too much detail on the different units available, but I will say that you would do well to experiment on each mission to find the right set-up. You're limited on what you have access to build via "cards" that require TP (gained when completing a mission/objectives and killing zombs) to unlock. Each card has a command cost, and you're limited on how much "command" you have. So choose wisely.

Graphics

Nice, and different. It's like looking through a drone feed. No photo-realism here, just blue terrain and buildings, red icons for zombies, red building when occupied by zombz. Basically red is bad, blue is good. The interface is ok, and could use some tweaking, i.e, not having the starburst pattern lines all around, makes it look cluttered to me. Your view angle is directly tied to your zoom level, which I personally don't like. When zoomed in all the way, you're essentially looking down the road, and when zoomed all the way out, it's straight bird's eye view. I'd prefer to be able to orient the camera a full 360 degrees at all zoom levels.

Replayability

Not really existent. I mean, you can replay missions to get more TP, adjust strategies and test new units, but once you have completed all three difficulties for each mission, there's not really anything else to do.

Verdict

It's a good game, great for killing a bit of time. It has a decent amount of depth without being overwhelming, and if you like strategy, but want something a bit faster paced than say, Hearts of Iron, then this one's for you. Good for pick up and play, can start it up, do a couple missions, and walk away. You can also marathon longer sessions with "Infinite" mode, see how long you can last!

I wholeheartedly recommend this game, it's cheap, and fun. Like video games should be.

Xeonzs
Xeonzs

Don't buy, it was released 19 Aug, 2016 and the last patch was 1 month later on 19 September, then the game died, no mod support, barely any options for settings.
In-game grind is super hard and can only bring very few units/upgrades/perks/abilities into battles, no freedom to bring more.

Just pirate it or get it when it's on sale for like 2fiddy or something.

Krayzie
Krayzie

This is a really fun game. It can be difficult, but it is rewarding when you beat the tough missions. There are some AI issues such as your rocket teams killing other friendly units while firing at zombies who are at friendly positions. Also your units will sit there and let spitter zombies kill them because they are out of their range. But overall the game is great and I recommend it to any strategy/tower defense players. A must have imo.

LILDBAGS
LILDBAGS

the game is a little buggy but its fun the zombies can over power your base if your not looking and I like that but I hate how you cant really leave the base because the zombies are a little too powerful alone even with a group 1 zombie can kill them all

Kojema
Kojema

Great idea with many different unit types for both the zombies and the player. My biggest issue is the AI's pathfinding. It is not dynamic enough to be fun for more than 20-30 miuntes. After you notice how the zombies go to the closest units ("as the crow flys") you can easily fight them off. Even though there is an infinite mode for the game, it is still not fun. It will turn into blob against blob until there are no more people to rescue and use. I'm not a fan of tower defense games and this is what this game feels like. If you were looking for more rts and less tower defense this game is not for you. If you enjoy the slow/fast turtle defense with waves of enemies like a tower defense game this game is for you.

My suggestion to the developer, change the pathfinding up on the waves. So, the zombies arent just going to the closest target.

Iniquity
Iniquity

Terrible, just terrible.
1, This is a bad mobile port.
2, There is a stupid reticule on the display at all times.
3, It's buggy and the controls are clunky.
4, The AI is non existant.
5, There is no story and difficulty settings are pathetic.
I could go on.

Abraham
Abraham

This game was ready for me when no-one else was.

돌연변이 - 123mutant987>XI<
돌연변이 - 123muta…

Right, so I am playing this game on PC without VR or anything. Some of the reviews are for the mobile version and not the PC version so please keep that in mind.

In my opinion Zombie City Defense 2 is a good game to buy and play if you are one for strategy-micro games. I would not recommend it as a first strategy game. The game controls could be improved upon, however it isn't game breaking, just learn your hotkeys.

This is my first actual review (and not for a steam achievement), and I have only played a few hours of this game, so this review sucks and I will rewrite it in the future :p

Overall I would rate this game a 8/10, and not for new bloods to the Strategy Genre.

Lovely, Milky Milky
Lovely, Milky Milky

Pretty awesome little game.

Basically you have a base (a bit like Command and Conquer with buidings that make different units and stuff), waves of zombies raining down on your base and you have to build up defences to fend off the invaders while simultaniously sending out scouts to scavange for resources and people (2 forms of resource, there is also medicine too) and capture strategic points like towers and building which will aid in thinning out the herd before they get to you.

Mr. T
Mr. T

Great game!

Think Command and Conquer meets Scorch.

Replayable. Challanging. Rewarding.

Dont buy it on special. Buy now

beep
beep

VR version keeps crashing. Controls are very unintuitive. Out of the 100 or so games I have on Steam, this is in the top worst 5. Cool idea. Horrible gameplay...for the 5 minutes I can play before it crashes. (not exaggerating)

Abstract
Abstract

only one mode, difficulty is not very well mesured.

ROFLpl0x
ROFLpl0x

Interesting game and it's fun. No random map generation so it's liable to get repetitive and boring after a while but it's still a lot of fun. No mod support either, which is too bad. Lot's of modding opportunity here.

Don't even bother trying to play it with a console controller. It's awful but I blame that on the type of game it is, not the developer doing a poor job of making it work. At least they gave us the option, right?

$10? Yes!

On sale? Hell yes!

EDIT: Developer has clarified in the comments that the controller support is mostly for VR. I'd already been told that once but had forgotten. Sadly, it was just yesterday... I think.

The708
The708

Game zombie city defense 2 really impresses me...but! need to do something that would be the game loved by thousands! no...MILLIONS of players: 1 what would be worth adding is the ability to play as a zombie you know what I mean, 2 is the multiplayer mode well, there is co-op and confrontation(zombies and humans), 3 is to add more kinds of all sorts of units so for example you can build helicopters that they saved people in some missions and so on(on the missions right now) I suggest to add a couple of missions in single player and multiplayer(if all the same it will be) I can even cite an example here we give the database and we are there to save people or that it is necessary to evacuate all well there at the airport you can try to make the moments when it all began there are people running round and we need to save everyone. anyways I hope that I have set up and you try to make something like this.

corrupturnip69
corrupturnip69

awesome game 9/10 cant wait for more missions

Buffinator
Buffinator

Zombie City Defense is a combination RTS and tower defense game with a minimalist drones-eye aesthetic. The concept is adapted from a cell phone game that was a bit too long winded for the platform. The PC version, however is really very challenging and fun.

The game features unlockable levels that increase in difficulty and will require more refined tactics and unit choice to complete. After each level you earn points you can spend unlocking different unit types. Each mission you can spend 15 points to use activating unit cards to bring into the fight, for example you might have to choose between bringing heavy tanks with high damage and range and bringing several more generalized infantry or drones.

Because unit selection is locked behind an unlock system, sometimes you will have to replay a previous level to get more TP for unlocks and it may not be obvious the first game which units will do the best on a particular mission, or you may need to save up to unlock more specialized units.

Missions are meant to be replayed, with three difficulty modes offering increasing rewards and optional objectives as well as an infinite mode. The gameplay can be really dynamic and tower defense tactics of stationary defenses isn't always the best strategy. On some maps roving platoons of infantry make for an easy win while on others tanks and fast attack humvee's have an advantage.

The game is under active continued development and the Dev is active on the forums and is actively fixing bugs and listening to player feedback and has said there are more levels in the works for the future. so far I'm 30 hrs in and I've unlocked 9 levels and beaten the hardcore mode on 6 of those. It's a game with a surprising amount going on where your ability to manage the economy and make good decisions on the placement and composition of your force matters.

jsmxiii
jsmxiii

Game mechanics not always transparent, graphic is not very good, play gets repetive fast, UI could have used a lot of more work.

danmanlott
danmanlott

Really fun game and It took me about 30 hours to finish. Elements of Tower Defense and RTS are the base of the game, and the card system allows you to radically change your abilites and buildable units depending on the mission. There are 16 or 17 different missions and each mission has 3 difficulties and a infinite mode. It's still a little buggy, but nothing too bad.

Some things that work well
AT Squads, you start with them, and they are great at killing things that are armored and quickly overwhelm others
Guass and Fire(WAY better with pyromaniac) turrets
Spike droids (only really useful after 3 turrets together)
Engineer Productivy cards(+20% and +50% Material output)
When you need more research points level two on infinite is great.

Nobody
Nobody

Amazing game for an Alpha, really great concept, a mix of C&C Style/Tower Defense/Taking Back Cities fighting Zombies, basically everything I've ever wanted in a game.

The game is 100% playable and all issues which I previously mentioned where addressed within 24 hours.

A++ Dev Support (Other Devs take note), Mozg Labs reverted to older version for Temporary fix within 1 Hour of posting issue. Patch came within 24 hours.

Anx
Anx

I just completed this game, and it's probably been one of the most enjoyable games I've played in a while. Personally I love RTS and tower defense games, and this is probably the best blending of the two I've encountered - plus it's very cool to play with the Oculus Rift. About my only complaint is that while the campaign flows well and is fun to play, there doesn't feel like much of a 'story' to connect everything together, so much so that at the end of the 16th level, I had to look on the Steam page to see that it was the last one. ;) So sad, but I hope the developer makes an expansion with more levels - it's a blast to play.

LtlMacMcG
LtlMacMcG

Very fun game if you are looking for a nice balance between relaxing and challenging. Requires critical thinking skills without hurting your brain and is presented in a manner and with a UI that functions quite well.

Please watch:

https://youtu.be/6YMYvDo1WV0

To see examples of the first missions.

Spartan Spy
Spartan Spy

This game is awsome worth the money you pay

irashpad
irashpad

this is not worth 7.99 maybe .99 c's but not 7.99 its ok not well balanced but some what entertaning?

jacc
jacc

Lucky me that I didn't missed this one! Go get it..

step_y
step_y

Good:
- Fun for a white BUT , first 4-5 missions = TD (tower defense)

Bad:
- Game is an RTS not as advertise, a TD. name says "city defense"
- You need to move around to capture objectives, enemy can snipe you from a mile away which means you cant just build defenses
- A lot of grinding is involved
- Has friendly fire. YES you can kill your own units if you arent careful
- Has balancing issue (when I first played it, some missions are impossible to play even at the easiest settings). Was fixed by the developer only after a lot of complains (mission 4 or 5). Yes imagine, mission 4 or 5 is right at the beginning.
- Even at the easiest setting this game is extremely hard (when I last played it). And I grinded to maxed units. This means I have grinded (kept playing mission 1), until I had maxed out everything. AND even then its extremely hard and nearly impossible.

kkeeffer
kkeeffer

I was on teh fence about this game for awhile, Im SO glad i finally bought it. Absolutely love it! there are so many different tactics available after you unlock the units and air strikes....love it!
I just played a level (9?) with a ton of oil rigs. I set snipers in a few and nuked/artillery/dynamited the rest, causing a huge lake of fire for the rest of the level for the dumb zombies to run through ahhhhhhhhhhhh!
Seriously love the gameplay.

ZeDr'Bunclé
ZeDr'Bunclé

It was just not fun, I almost fell asleep on the second level. Plus the way the game looks makes my eyes hurt.
This is a straight copy-paste from what I wrote in my Refund note.

I put off purchasing this game for a while, but sheer lack of entertainment in the Video Games department made me buy it, and honestly the first level was so boring, I Alt-F4'rd out of the first minute of the second level.
Not a game for me.

Nero
Nero

This hybrid of genres between tower defense and RTS and zombie survival game is fantastic.

All these genres have their downsides but thanks to the mixture they are negated and instead the aspects that make each of the genres great really shines in here.

Like RTS games often suffer from too much micro but are great fun for playing tactical and thinking out your strategy.

Tower Defense games are often a bit too passive, like there's not enough interaction. Thanks to the units and the buildings that you occupy and upgrade and the looting and so on it gives it the much needed interactivity from the player.

The zombie apocalypse theme fits this genre very well. You need a sort of dumb hord like opponent that tries to overwhelm you. There is no other scenario where the scavenging and looting of buildings could be added. Perhaps aliens could of have offered a bit more like using vehicles.

The game does many thigns right that other great TD games also do well. Like having various difficulty levels with harder objectives to come back to later. Also the armory where you can decide what units and abilities and vehicles and upgrades to bring with you into battle and havign to unlock them.

The ressource system is also great. Food Medicine Material People. I am really glad that the game does not have Ammo as a ressource. it would be realistic if units could run out of ammo but it would also be very tedious and frustrating. Perhaps in an even higher difficulty Ammo could be added.

I'd really like to see a coop mode or perhaps even MP for the next game or added here as an expansion.

I recommend that you check the game out and give it a try. For the price they ask for its absolutely worth it.

Rurik
Rurik

Zombie City Defense is not a ordinary TD game.

This game is a mix of TD and RTS genres. You defend a base. You recruit engineers to increase resources income. There are 4 types of resources. When you have enough resources you can recruit new defensive units. Every unit can be upgraded a lot of times.

You must defend the base for 15 days. Zombies arrives with higher numbers every day. So. the rules are simple. 1) Gather resources 2) Recruit units 3) Defend the base.

The visual deisgn looks nice but it's getting annoying very soon. I found this minimalistics icons instead of real models for units and zombies are really unpleasant. I don't like to peer in the screen to undestand which type of zombie attack me right now.

Music and sounds are good. There are voice acting also.

The main reason i gave this game a negative review is that it crashed my PC 3 times for 30 minutes. I have got a Kaspersky warning when i made an 4th attempt. I wrote a message in a game group about my problem. Five days has passed. Still no response from the developer. The last update was 5 months ago. Looks like the game is abandoned.

I can't recommend this game because it crashes and developers are not willing to fix this.

vittoria
vittoria

generally, game can be described as a "mixture of real-time strategy and tower defence". but - there are lots of different games that try hard to mix this genres, this mixture of this genres itself is natural and unevoidable, as every rts has moments when you just defend your base.

first thing you see is UI. there are not that many games where UI should be touched while reviewing, but Zombie Defence 2 is especial - it greets you with the UI that is just unbeliavable - pehaps the only place where you can see something similar will be the movies about future - i remember Oblivion with Tom Cruise where i examined the interfaces they've made for some "control everything on a planet system"

second is a great tutorial that learns you how to play a game - its quite required, because game's graphics is designed in same futuristic way where absolutely everything redundant is taken away, every unit, structure are as clean and minimal and iconic as they can only be - it really looks like you are playing from space.

and third - game process itself. on one hand you have the base you can meet in any rts that you are developing, building units, upgrading etc; on other hands you have enemies attacking as in every tower defence.
but you have lots on top of it: you can scavenge - a feature that is not characteristic for both rts and tower defence; you can ruin any building you see in a game, so you can form a landscape for you to protect it better, and again, i need to say, this feature is not characteristic for most both tower defence and rtc games.

game presents really unique experience, i just don't remember any similar one.

AndyFalconRussia
AndyFalconRussia

Minimalist style! I like it. It's awesome, bleak and epic. It's unlike anything I've played before.

The world has been devastated by a virus turning humanity into zombies.
Find resources and people. Prepare your army, improve your base, fortify building, and deploy your units.
Not only do you get to choose your path, you also get to choose infantry units, vehicles, special abilities and upgrade.
There are varying difficulty levels to test your skills. How long will you survive? Beating really gives you that sense of accomplishment.

The visuals are colorful and cool. The game itself is deeply engaging. I'm sure that most men would love to play a Zombie City Defense 2 game.

SlyWolf
SlyWolf

so after 116 min the random as fuck frame drops and repetitive grinding for points to unlock sertain upgrades i found my slef dozing off because it was boring as fuck. was a waist of time and money. you bet im geting a refund.

ComradeWinston
ComradeWinston

Oddly, there aren't any models for units and there is the ocasional bug. Spare that, its a fairly good game for the price. Essentially its the marriage of tower defence and zombies.

FicusCat
FicusCat

Too many flaws making the game not enjoyable for me.

It's NOT a tower defense, it's a RTS.
The graphic style make it really hard to select your units, especially in a building full of zombies. That graphic style make it even harder to see if your troops are firing on something when it's raining or snowing ( yeah, small white dots in the middle of a bunch of white rain/snow dots aren't that noticeable ).

The range and line of sight mechanic is confusing. Even on the tallest tower you can't shoot most things. A small house can block your whole line of sight which is problematic when all the maps are really cluttered. Yes you can destroy some of these obstacles. IF you don't care about scavenging these obstacles and can spare to create one of the few means to destroy houses. And even when everything is destroyed your line of sight isn't always cleared.

The weather could be a nice touch. If the malus weren't so huge and always against you. Night fights screw your range, same for fog, rain or snow. But you always fight with that crap weather! More than half your playtime you will play with crippled troops because of the weather.

The levels are poorly designed. Zombies come from everywhere with huges mixed numbers of troops. And trying to destroy a huge wave of ultrazeds with AT troops destroying my own defenses because zeds keep on piling on my factories get old really fast.
A proof that the levels are ill-designed : in the first level, there is 3 defensives towers over the main attack road of the zombies. Even with long ranged troop the line of sight isn't clear enough to hit the zeds more than a couple times, what is the point of these if you can't use them ON THE FIRST MISSION?

The game got a " bunch " of troops and stuff to deal with the zeds but ... you can't use everything and everything is locked at first. And most levels require a precise set of troops to be won. So if you buy the wrong upgrade, be ready to grind the same first level for some time just to get some more TP. As for what you can bring in a level, you get 15 points at the start of each level. With these 15 points you need to choose between 15 differents infantry type ( 3pts average ); 17 differents vehicles/turrets/droids ( 2 pts average ); 9 abilities/spells ( 3 pts average ); 7 batiments upgrade ( 3 pts average ) and a list of perks/flaws.
A lot of choice, right? Not really because you will never use what you want because of this 15 points limits and the level design of the missions.

masonweiler41
masonweiler41

Game is ok. Would change a lot of things for one i know that the game would be much more enjoyable if you could actually see the people in the squad instead of just a symbol and you click on it to move that squad around. Also same goes for the zombies i would like to physicaly see them running around and charging at my men.

InsidiousPrime
InsidiousPrime

Fun and difficult tactical gameplay with city builder elements involving scarce resource management. Graphic style is nice but with some limitations that effect gameplay. It can be difficult to manage units that are stacked up. Overall, fun.

winnie
winnie

Wathing let's play is more interesting that playing

This game is realy slow and boring. That's Mobile game port.
I really enjoyed let's play on youtube, for cool looking graphics, but it's came out that actualy game suscks. gamplay is dull and controls are inonvenient.

There are no Unit models, only icons representing units. I was really not statisfyed.

The Chessmaster
The Chessmaster

I just got this game and I love it. One thing that really stood out for me is just how smoothly the game runs. I have a pretty low-spec computer (a Toshiba Satellite that's a couple of years old) and I had almost no lag or choppiness on default settings. It really is a lightweight game. The gameplay is great and the aesthetics are very different from other RTSes that I've played, very minimalist in many ways, but that's not a bad thing. It actually enhances the feel of the game.

The only criticisms that I would have is that the tutorial is a bit sparse on the issue of advancement. I had to kind of figure out on my own through some poking around exactly how to unlock new areas for play. I think maybe a few windows on the selection screen to help you figure out what everything is and how to unlock new areas would be useful to new players.

Dead Memes
Dead Memes

It's nothing too amazing but what can you expect for under $10? If you like scavenge and defend type games with a janky attack mechanic then this is the game for you.

TyKzn
TyKzn

A unit upgrade BUG:
Sometimes the unit will be permanently injured after the upgrade, and the lower right corner of the interface will always show 1 medical resources, (perhaps after a zombie attack,This BUG will disappear).So the medical resources are too expensive, especially in many units, and I have to use the modifier
I still like the style and content of the game, and I want to fix this BUG

Finally, on the "REDUCE RATION" in the perk page, what is "training+80%", I don't know what this means

TheDarkEra
TheDarkEra

This game is just a very small indie game of you progressing through cities trying to keep wave after wave of zombies clear.

Personally, I will not be playing this game again because I think it's one of those games where you either enjoy the hell out of it, or you don't.

I, was one of those who Do Not enjoy it.

Unit OB-23 "Kiyomi"
Unit OB-23 &qu…

This game is a very odd mix of RTS and TD, and I love it. The minimalistic artstyle, the way the units are represented, the terrain, everything just gives off one of two feelings, them being 1) virtual simulation for any impending scenario like this, or 2) drone feed the General (you) is using to survey the battlefield.

However, this game is hard as nails until you truly learn the game's ideal gameplay, for the following reasons:
-You need to have proper sightlines with units in buildings or they won't fire.
-Friendly fire is a wonderful addition that makes it feel more realistic and, honestly, actually playable as a strategy game.
-As the levels progress, the enemy units "level up" as well as increase. It's a mix of quality and quantity that is insidiously hard unless you make a masterfully-created defense.
-You aren't given mercy. This game's first mission is your trip feet first into infected hell. Imagine being an ODST from Halo and being dropped in mid-skirmish. There's the first mission. It gets worse from there.

It's very rewarding to progress, and the "grind" isn't bad whatsoever like what half the negative reviews complain about. You don't even need really good units, you just need proper upgrades and placements of units.

10/10, gives a twist on "zombie defense" strategy games.

Cece
Cece

Nice UI, challenging questions. It crashes only during the exit game step after 100+ minutes of play.

Jon.Topps
Jon.Topps

It's incredibly frustrating with fake difficulty. It's not really about strategy so much as it's about finding the specific way the developer designed the level to be beaten. You try a strategy you think will work, and it goes horrible, so you try something different, and it goes slightly less terrible. You keep doing this until you realize what works. For example, this level, I've realized flamethrowers are the necessary weapon, so I use them, and still die near the end, even though I had built up defenses. So now I know I need to use flamethrowers to take things over in this level, and then I need to use something else to hold off the last enemy wave. The strategies employed don't really make sense, even after discovering them. It's really just a hit and miss sort of game where you fail a bunch of times until you hit the sweet spot of taking the exact actions you're supposed to take.
I usually really like RTS games, and basically any strategy game, or game that's really difficult. This isn't really any of those things though. It's more of a puzzle game in that sense, where you're just trying to find the right combo that will do the trick.

Also, everything requires constant attention. You might have a super good setup to defend a building, but all it takes is one or two little units to be out of reach, and you're units all die (which is a big deal in this game). And it's not even like you just didn't prepare enough. The game mechanics are really weird, so a unit can be technically in your range, but your guy won't shoot at the zombie, because it's on a different floor or something. Also, zombies can use ranged attacks from outside buildings, to hit guys in the building, which is weird. Just lots of little mechanics like this that don't really make any sense, and it ends up requiring a LOT of micro management. Make sure everyone is okay, let 10 seconds of time go by, then pause, and check on everyone again. If you forget to do that, BAM, you just lost the entire level because a few units died and now you won't have enough man power. For example, I just did a level where everything was going amazing. I was checking every little thing, meticulously (or so I thought). Then randomly I get a FAILED in my face. Why? Because a few random zombies walked past all my defenses (which they can do btw, no way to prevent it), then got to my main building, which I guess didn't have enough defenses, or the zombies were just out of reach again, and they killed my main guy. So that's a wasted half hour, not because my strategy was bad, but because of a random little slip up and bad game mechanics.

The graphics are kind of cool, but they haven't really been implemented very well. The city looks awesome, but all the units are really just flags. Every unit (including vehicles) are only a tiny dot on the map, so in order to tell what it is, you have a line going from the unit, with a flag on the end of it. It's just not very immersive because of this. You don't really feel like you're controlling an army.

haslador
haslador

boring, trouble clicking units and many other

Kempeth
Kempeth

Bad interface and controls. Generic canned unit responses. Bad translation. Overly cumbersome mechanics.

Toantesfo
Toantesfo

Looked good, worked awful. Terrible UI and controls, unit pathing and AI leaves alot to be desired unistalled and never look at again unfortunately.

[SAP]CommanderA
[SAP]CommanderA

I don't think I would really call this a tower defense game. It is honestly more of an RTS. The only sort of thing in this that is even somewhat like a tower defense is that you can lock down turrets and vehicles like artillary, and garrison buildings with infantry, but you can do that in plenty of RTS games. The zombies can attack your units and the buildings they are in, unlike in most tower defense games where your towers or units are fairly untouchable. This honestly kind of reminds me of RTS games like Command and Conquer Generals. Don't get me wrong, this game is nowhere near as good as Generals, nowhere, but the units, the resource collecting, the time period, the technology, the faction abilities; all feel a lot like the USA defending against the GLA.

You can't see your units other than an icon, making it hard to tell if they are inside a building that can be garrisoned by multiple units, or beside it. The different resources and how you have to collect them is really quite tedious, it should have been done better, especially for a 'tower defense' game. The UI and the HUD is terrible, and moving around units just feels bad. The mechanics are annoying, and the controls are just bad. Playing this game just leaves a sour taste in my mouth, because I can see how it could have been good, but it just didn't get there. That and it just gets boring.

Kunovega
Kunovega

"Select this building and click the icon"

Which building? There's like 10 and they all look the same and nothing is labeled.

What icon? My interface is covered in tiny icons, none of them labeled, nothing marked.

The interface is a sloppy mess, sure you can figure it out, but there's no excuse for how bad it is right from the start. Even the tutorial assumes you already know what all the buttons are. Well no, I don't know what the buttons are and that's why I'm playing the tutorial you freaking Muppet. When you make a sloppy cluttered interface where everything looks the same, you either provide a tutorial that shows you what the buttons do, or just get out of my way and let me figure it out on my own.

Nope, this gives you a sloppy interface and then gets in your way with instructions that don't bother to instruct you how to use anything correctly.

Fine, skip your useless tutorial, I'll figured it out myself.

Wait, this is it? This is the entire game? The least interesting part of an RTS followed by the slowest Tower Defense combat I've seen in a while?

This is some attempt at a hybrid mashup of RTS base building mixed with tower defense wait and hope combat mechanics. It certainly thinks it's clever and maybe there was a good idea in here somewhere; but it got lost under the terrible interface, the awkward clutter of buildings that all look alike and a souless attempt at humor with some of the cheesiest voice acting to come out in recent years.

Click on an enemy unit and you get some child going "grrr" at you, as if you are supposed to be afraid of an 8 year old girl who thinks she's a scary zombie.

Click on one of your own units and you'll get a rotating set of generic uninspired one liners that sound like they were recorded as filler but accidently left in the game when they ran out of budget to hire voice actors.

I've played for all of 10 minutes and I've already heard the same squeaky child say "yes commander" more than 100 times for every possible action.

As a concept this probably had potential, but it's very poorly executed and with such lackluster production quality that it just doesn't hold my attention at all.

If you catch it on sale for $1 or less and hate yourself, go for it, but honestly you can find free games better than this. Not worth anywhere near its full $10 asking price.

I got this as part of a bundle so I don't feel too ripped off, but I can't recommend bothering to buy it on purpose.
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EDIT: Take a look at the achievements, less than 2% of owners have bothered to complete the final mission, more than 98% of owners abandoned this game. There's your real review.
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EDIT 2: I can force myself to finish the game, but I can't force myself to like it. Many hours later my only regret was wasting the time to play it.
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Soundless Moon
Soundless Moon

need some fixing in interface it's difficult to click a unit when they are two unit in the same house

Tankustv
Tankustv

This game looked fun, was not at all. Terrible mechanics. Do not buy. Headache Simulator.

saaya
saaya

cool graphics
very unintuitive
no story pretty much

Rafael Cavacchini
Rafael Cavacchini

A good game, lots of small improvements required and seems very promising in terms of future content. Feels slightly unfinished however.

TheBluKnight
TheBluKnight

Good game quite challenging actually on some missions.

Corieu
Corieu

Its not really a TD, its an RTS. Its fun, but I found the way to select and order units a bit complicated and I had to pause several times to actually be able to select an unit and order it around.

Still, I had fun with the game and recommend it for the low price tag.

TremblayKing
TremblayKing

Zombies are only the second worst plague in our world.
In first place are Devs suffering from the "We are afraid our game is boring" syndrome.
This game is severely affected with this terrible issue seen in too many games.
I may not be the best player in this universe...But I am not a 'tard' either.
When I can't even pass the first level on easy, I happily hit these two magical buttons: 'Uninstall' and 'Thumbs down'!
If these Devs ever get cured and bravely accept to adjust their game a little bit, let me know. And I will happily give it a retry, as it could have otherwise been a nice little Base-defense / Zombie game!

Zharlestonia
Zharlestonia

extremely difficult but fun, hard time deciphering what i was clicking on enemy or soldiers, i suggestg a retreat or fall back action for soldiers to avoid conflict when scavenging.

That one Weeb
That one Weeb

Would I recommend this?
Short answer, no.

The game leaves MUCH to be desired, from actual frame rate handling, to gameplay being assenine in every way possible.
First off, I'm running the game with a quad core Ryzen 5 2600, and a GTX 1050, and I get this weird/stupid frame skips, which not only get annoying over time, but cause my camera to yeet itself on the other side of the map at the worst time.

Secondly, gameplay. You've probably seen the most Non Recommended helpful views say how balance doesn't exist, and pathfinding/zombie mechanics are horrendous, they are. Let's start off, I will be grabbing a part of someone's review for example. (Credit to FicusCat.)

The first mission, FIRST MISSION, requires you to defend, and use 3 towers in your 'base', yet not only do you have a problem managing the abysmal 'pop' system, you have to manage the fact zombies can just plug walk to what ever building they want, instead of what's shooting at them. Causing your engineers to possibly die, so you lose resources, thus losing the mission.

Want an even worse one? Mission 2, where you're so limited on food, you'll most likely run out on your first run, because the game doesn't teach you, that food comes from your HQ as well as food production buildings.
Not only that, but it throws an extremely tanky, and bullshit 'spore' unit, that will mulch right through your base, if you don't get to the oil derrick to your left, and snipe it early on.

Mission 3, not as bad, easy to defend and you rely on turrets a lot, no complaints. (Mission 4 is hard, but not as bad as the next. hahahaha)

Oh dear god mission 5 though. WHO IN THE FLYING HELL, decided not giving a troop building, or ways to manage easily, on the EASIEST difficulty would be a good idea. Thus my rant, I've grinded for nearly 4 of my 5 hours played. Just to get a RPG turret to defend me, oh guess what, you get rushed by a bunch of level 5 units and it melts instantly. Oh i just lost.. oh....

Rant over with. This game's concept is good, but horrendously misguided, and not developed well.
If some zombies weren't so bullshit tanky, it wouldn't be a problem. Hell, maybe even add a priority box, so my RPG's don't shoot a level 1 zombie instead of the giant tank like one that can melt my units in 3 seconds flat.
My point being, it's fun for it's concept, but later missions are just stupid, and require you to know exactly how the developer *Wanted* you to play, not giving options to experiment, and make some interesting defenses.

My rant is over, is this game worth the price? At $10 USD, no... not even close

On a 75% deal, i leave that up to you. Now if you'll excuse me, i'm going to forget my 4 hours of suffering that amounted to nothing.

3/10 Gameplay
6/10 Graphics
7/10 Concept
2/10 Fun

Glen
Glen

Hardcore was fun and challenging

laige
laige

I really enjoy this game. I wish there was more to it though. It could be really great, but is just ok to good.

Daimo
Daimo

Obscenely difficult, can't beat level 1 even years later.

Game is abandoned by devs.

GrimRose0
GrimRose0

Genuinely wish this game would get a update or a new title.