Bio Prototype

Bio Prototype
N/A
Metacritic
92
Steam
86.159
xDR
Our rating is calculated based on the reviews and popularity of the game.
Release date
11 April 2023
Developers
Publishers
Steam reviews score
Total
92 (2 291 votes)
Recent
85 (28 votes)

A wave of irrational experimentation rushes towards you. Hurry up and mutate! evolution! Become scarier monsters than them! Use flesh and blood to bloom a way of survival!

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Bio Prototype system requirements

Minimum:

  • OS: Windows 10 64bit
  • Processor: Intel Core i3-6100 / AMD FX-8350
  • Memory: 4 GB RAM
  • Graphics: GTX 580 / AMD HD 7870
  • Storage: 2 GB available space
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Suizo
Suizo

8 / 10

Great successor to the vampire survivors, takes its own spin by combining it with a diablo like customizability.

At start it is really fun to figure out all the crazy combinations and the game makes you feel like a god with how flashy and impactful the effect visuals feel. There is also many different survivors that you can pick from. Each having their own perks which do alter the gameplay loop, but I wish it would alter it more. Most likely the reason why it lets you feel underwhelmed, is how little weapons and connectors there are. Making your build often go to the similar directions. If there was a wider array of options, survivor's perks would likely unlock their full potential.

Overall still a great game and hopefully it will get lots of more content, possibly making it one of the best vampire survivors clones.

Leumas Kharzim
Leumas Kharzim

Picked it up cheap, I've spent way too many hours playing this game for what I paid. Great value.
Fun, quick game. Art style is fun, enough combinations to lend to decent replayability for a while (but not forever).

Restoria
Restoria

Very addictive. Still a little rough around the edges but once you get your head around the core concept you won't care. Definitely needs work on stuff like UI presentation but hey, that's what updates are for.

stonephone
stonephone

An overwhelming amount of variables. When selecting cards I did not notice any difference whatsoever.. not sure if I'm not using it right but there's just too much going on in the features of the upgrades.

Ragnarök
Ragnarök

Eh, it's just not for me... It looks a lot more fun than it is. I spend 5x more time in the menu puzzling to get a good combo only to do a match that is so short that I barely feel any effects of my optimization... For that reason, I don't like it. And the animations take a while in comparison to the match length.

It's not a vampire survivors type game btw, it's more of a puzzle game than anything else. If you like testing crap then this is for you. That's the entire premise of this game, you make a prototype and test it in like 1 minute matches etc. For me, that's just far too little time. There is potential here, but it went in the wrong direction for me to enjoy.

I might play it from time to time but it did not suck me in the way I was expecting.

Tablis
Tablis

On one hand the similarities to the likes of Vampire Survivors and Brotato are obvious. On the other, Bio-Prototype still manages to inject a surprisingly high amount of novelty into a genre that can feel a bit stale by now. Not only in the theme or complete lack of meta-progression (a rare design decision), but also in the build-building, based on various kinds of organs which are chained together to create devastatingly powerful and sometimes unexpected combos. Unexpected, because while the English translation is mostly orthograpically correct, it fails to properly explain the function of some of the more complex pieces (or character traits). So the process of learning the organ arsenal ends up being a bit of a trial-and-error reverse engineering kind of experience. Some of these items I've only grasped when I was almost done with the achievements - which are not difficult, except maybe the stage 35 in Endless; do it on Tier 1 difficulty. The protagonist hitbox seems a bit unreliable, which makes tight dodges a flip of the coin. Other than that I have no complaints about the gameplay, which is fun, addictive almost. Interestingly, there are no shooting enemies, which makes it feel like early Vampire Survivors - nostalgic.

Wookie
Wookie

Good game, 10 out of 10.
Start as a small sperm floating around the map and barely scraping by. Couple minutes later your terminator...
At the start trying to read stuff and mix matching things just felt a bit to much, but some couple games later and playing around in test range you start to realize how all the things interact with each other and understand that the game is simple, but really deep. Its amazing. Also its not to easy, wont just trow stuff together and roll trough the game, but if you have more then couple brain cells you can figure it out and once you do it, fells really rewarding.
Good game over all!

MrMcAwesome
MrMcAwesome

A nice iterative on the Survivors/Bullet-Heaven style games, in that instead of levelling up and picking one improvement, you can get multiple modules/connectors (in this case, "organs") and create your own firepower within its ruleset - this can look intimidating at first because there are LOT of stats to ingest but I find that if you just focus on the basics to begin with, you slowly begin to discover what the other attributes mean.
Plus you can chop/change your powers in between waves so you're never truly stuck with one path of choices, which is so good and leads to the idea of "evolving" your bio-creature-thingy.

The rest is what you would expect from this style of game; heaps of unlocks, 30-45min play rounds (depending on your decisive speed) and yeah.

IF the game interests you then I would recommend tkaing it slowly, don't try to build the perfect being straight off the mark - let the learning experience come to you.

Nemi Kuuro
Nemi Kuuro

UI/UX is terrible. The game is indeed more of a puzzle one, you've got a ton of items and you have to order them properly to get the most out of them. This is where you spend most of your time. While on paper that sounds fine and creating combos can actually be interesting, the UX is soo bad I could barely stand it. The tooltips for items are shown in one fixed place which is super inconvenient. Icons and outlines aren't enough to describe the qualities of items, since even items of the same "rarity" can have vastly different properties. Instead you have to check the tooltip, and you better remember which item you just checked. The tooltip is also badly designed with a bunch of text thrown into you. One of the worst cases is when after finishing a level you want to check what did the most damage... Good luck hovering over dozens of items to check one at a time. Eventually you learn the icons and managing your build becomes easier, but still a chore. A solution could be to rework the graphical representation of the "organ tree" into something that reminds you of shader graphs, where you can see a description of each node on the screen without the need to hover over it. Even so, it wouldn't fix all the problems with the game. There are confusing mechanics (like this one... "fertility"?), more inconveniences related to UX, boring bosses, etc.

Overall, I don't recommend, which is a shame, since the underlying idea seems to be fun, but the execution is terrible.

MagFlare
MagFlare

Follows the well-tread path of wave survival games like Vampire Survivors, Brotato, or Boneraiser Minions combined with the spellcrafting system of Oblivion. The learning curve is brutal and the game doesn't explain itself particularly well, but there's a lot of satisfaction to be had here if you stick with it.

schluppinlife
schluppinlife

It's like David Cronenberg made his own Vamp Survivors. One of my new favorite reverse bullet hell arena games. I love the mechanics of alternating between the activation organs and then the action organs - whenever you happen upon a new organ and you see the paragraph of text explaining what it does it can be a little daunting, but it all makes sense when you see it in action.

malasa
malasa

I just don't get it and I'm not willing to put any time into it to understand it.

I play, fixed time per "level" as it seems, you get something and nothing changes. Ah, you need to do other stuff which is not explained and even if I did it had no effect. That is the main argument to play these kind of games, see how your upgrades work. Also the short level times and complicated menus is slowing the whole gameplay down.

Some might live up in this kind of game and like to tweak options for hours, for me it is to tedious and not fun.

Black Velvet Jesus
Black Velvet Jesus

This one a fun variation on the one stick wonders. There's a bit of a learning curve to understanding how many ways you can expand your prototype, but once you pick it up there's a great game awaiting you!

Blackblade
Blackblade

A vampire-survivor like, where your organism evolves instead of getting new weapons and items. Evolution works with you getting organs (limbs, stomachs, tentacles, etc) and you placing them in your brain (or one of your brains). Each brain controls a chain of organs, of which there are two categories. One category does something, like shoot a bullet, spawn a minion, generate a shield, or whatever and the other category activates the organ next to it when certain conditions are met, such as a certain time has elapsed, a critical occurs, an enemy is killed, etc. Each organ is only compatible with some types though, but most have quite a few options and there are many types of organs to play with. From there you can build however you want, based on the limits of your creature and the upgrades you have purchased (like extra brains for instance). The gameplay itself, is mostly just standard vampire-survivors style gameplay but with each level of research (what they call a match), being divided into a series of battles (15 for normal stuff) where you avoid enemies, collect currency (cells) and spend that after each battle on upping your stats like pick-up range, base damage, critical chance and others, Unfortunately, this part of the game is not nearly as well developed or interesting as the organism crafting aspect.

This game really just has one thing going for it, and that is the creature building. It is a really cool idea, and a lot of fun to play around with and see what you can make happen. For a quick example, you could have a spine that triggers every .75s and activates an organ that shoots three bullets. You then can connect that to an organ that on a hit, generates a boomerang, then have have that every .3 secs generate an explosion and then if that contributes to a kill you could use a horn that is a short range ability that does a lot of damage (this is off the top of my head so not sure if all those are compatible but should mostly work if not). And each trigger ability has it's trade offs, like a fast trigger will cause the ability it triggers to be weaker than normal whereas a long trigger makes it stronger. That just scratches the surface. It isn't explained as well as it should be, and you will definitely be scratching your head about a few organ abilities and interactions until you actually try them out. Even after I stopped playing, there were some combos I wasn't 100% sure about. Once you figure it out though, it can do some crazy stuff and it is a lot of fun. Beyond that, for positives there are a good number of organism types, all of which have some areas enhanced and usually have some other area weakened. There are a few weird ones too, like one that phases which is unique to that organism.

Beyond that though, the game is very basic unfortunately. There are no maps, just a big blank area with no obstacles or anything special of unique. Enemy variety is also lacking (at least as far as I played, beat level 2) with the only differences between them being how fast they are, how big they are and how many hp they have. No shooting, shields, special movement patterns or anything interesting. Even bosses are like that, just big creatures with lots of hp. Also boss fights are not very fun as they all put up laser barriers that restrict your movement to a very small section of the map, which gets smaller the longer it takes you to kill them. Kind of a bad design, but maybe necessary to avoid kiting them. Seems like they could have done more though. Also because of this design, it can be quiet hard to progress to the different levels (5 total from what it looks like). Even on level 2 the final battle is 2 bosses in that tiny area both with huge hps. You can do crazy stuff, and if you get lucky with shields or the right setup, it probably wouldn't even be that hard, but with so many organ types it can sometimes be hard to get the organs you really need to do your build properly. It really sucks when you are an offspring (minion) specialist and just don't get any offspring organs. Eventually it starts to get a little tiresome.

End of the story, is this is a great game for a while. People who enjoy the crafting aspect, and can really figure out how it works, should really enjoy themselves for a decent chunk of time. The lack of maps and enemy types will likely make most people leave the game sooner then they should though. The crafting only holds the game up for so long.
Hopefully they can update those in later, or if not, add them in to a hopefully sequel down the road. Still, it is definitely a recommend for the crafting and price.

Greyhat Mk5
Greyhat Mk5

☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆

❤️❤️❤️❤️❤️ this game is made with love

I made an AOE - 8 Brains Prototype with ghost cat soilders with boneswords and killed in my range everything the had under 49% of its HP even the BOSS...

awesome to the max

☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆

scarotum
scarotum

I had more tentacles than the creepiest of hentai. I pooped poison and urinated fire. I gave birth to countless offspring that I sacrificed for my own good. I had so many limbs I could fight multiple enemies at once while I filled my chimeric stomach. My nerves were firing nonstop while my brains multiplied and grew stronger. Never was I the same, and never will I be again.

If you don't play this game I will haunt your mind! >:D

Visceroid
Visceroid

Bio Prototype has an infuriatingly convoluted weapon upgrade system that enables a frankly overwhelming amount of customisation. However, as all you can accomplish is the unlocking of other characters, it's basically Brotato if that game were to ask you to fidget with optimising a logic puzzle for a few minutes between every round. That'll never be rewarding until the game offers a reason to stick to it and learn how to build properly. You'll find no progression, stats, bonuses, secrets, or ANYTHING ELSE between runs. Just characters with slightly different base stats & limitations. Kind of similar shortcomings to 20 Minutes Till Dawn in a lot of ways, but that one has a few upgrades and less characters.

It's a stunted little game that could've even learned from ancient Flash games that progression systems offer really easy lasting appeal to a game. Players love having a carrot to chase. Builds are generally instantly overpowered or outright unplayable. The variables are such nonsense that the game provides a training room between levels, just so you can check if you've completely bricked your build before continuing. You'll be buying the same upgrades most runs, so the currency doesn't feel fantastic either. Just feels like it's unfinished, and the developers have decided to ghost the game in favour of their future project. Don't support that behaviour.

I wanted to love this game, I thought it was exactly what I wanted. Body horror, psychedelic palette, deeper customisation than its contemporaries. Easy sell. But there's nothing to support the depth. Instead, it's just massively tedious to play. This genre demands enormous strobing particle effects, high-octane monster spam, and quick, satisfying build choices - Bio Prototype, on the other hand, feels like it may have been better suited as some sort of strategic card-based auto battler game. I don't like those at all, it's just what the incredibly diverse customisation system seems qualified to support. A decent experiment, if nothing else. At least that's in the spirit of the game.

generalbison
generalbison

TL;DR: A brutal mad scientist Dr. Frankenstein Vampire Survivors like.

Create the perfect being.
I played it so much the past days I actually dreamed of it.
There is some multidimensional wibbly wobbly... time-y wimey... stuff going on when you try to make your creation and try to stitch the organs together.
Hint: Find a prototype that suits you and your play style, you might be surprised which one it actually is.

🧬/10

Ang_3L404
Ang_3L404

A absolutely lovely game that deserves more attention, it is.. quite ashame that the game does not already have workshop compatibility, or more organs to play around with.

The workshop would allow for people to change around the game while official content updates are postponed and handled. Or even put off for when the development team for the game work on other projects.

Aside from that, I think this game needs a price increase, 4$ is really not that much.

TheNorthern
TheNorthern

Great game!
A little hard to understand at first, but at the moment that you get the idea behind the game, it's just getting into an excellent and pretty unique game.
don't quit too fast from it if you don't get it at first, give it a try!
totally worth it.
10/10!

roboSteven
roboSteven

Y'know, a big part of the appeal of "bullet heaven" games is that they are, for the most part, turn-off-your-brain-and-veg-out eye-candy garbage. They're simple games with minimal thought required. I know what I'm going for when I boot one of these games up; I'm reaching for a bag of chips to mindlessly munch on.

Imagine my surprise when, upon finding an overly complicated and unnecessarily bloated skill tree system that takes away from the simple mind-numbing enjoyment of choosing between three basic-ass upgrades, I find the game to be "bad," "not fun," and "stinky."

Shouldn't be too hard to imagine.

The game is bad, not fun, and stinky.

JohnnyMangoes
JohnnyMangoes

This game definitely needs more recognition, but at the same time I can see how some people may be intimidated by it.

This is basically a theory crafter's wet dream.

While a lot of these types of reverse bullet hell games are complicated in what I view as a bad way - in that they have many moving parts that don't really seem to be self apparent, Bio-Prototype has a very systematic, logical way of presenting its complexity. In that regard, it is a completely unique game in this genre. I mean, totally, completely unique as in there's nothing like it. You wouldn't find this level of complexity and theory-crafting in anything but another hard-baked RPG.

It would take hours upon hours for me to learn what's going on, but 2 hours in I'm just barely starting to get it, and it's incredibly rewarding.

The learning curve is steep and I can already tell it requires a lot of mental investment to understand, since it's not intuitive. However, I can see that the systems are very deep and complex, and that I'd have to sit down and really plug into it to understand how to get good.

chanterdkh
chanterdkh

Great survivors/bullet hell game which reminds me of brotato (should be the other way around I guess ^^), that you have sort of a shop between every wave and you equip different weapons and switch as you need instead of permanent buffs. though sometimes it's hard to understand whether something connected will even work and the test isn't good enough. Besides that, the only missing thing for me would be official mod support, the fans wwould definitely improve it :)

Pyromax
Pyromax

To advanced or rather not enough information. Its so far, not very hard, just for some reasons my build works. But I do not get why or how. I dread having to go up in difficulty and actually needing knowledge

Peloli
Peloli

500円もしないくせに滅茶苦茶遊べるゲーム
ヴァンサバ系が好きなら買って損は無いはず

ヴァンサバよりローグライク要素が強い感じ
ウェーブ終了時にウェーブ中に獲得した細胞(経験値)に応じてレベルアップ処理が行われてランダムな臓器という名のパーツが手に入って、それらのパーツで武器を組み立てていく感じです
パーツは大きく分けて2種類あって1つ目は条件を満たす事で右側のパーツを起動するタイプと2つ目は起動されたら何かしら攻撃や特殊効果を発揮するタイプがあり、基本的には条件→攻撃や効果→条件という感じで繋げていきます
上手く繋げて頭おかしい連鎖が発生した時なんかもう脳汁がヤバいです、是非試してみて欲しい

level94836
level94836

a cool and interesting top down bullet hell roguelike, but a little too complicated and hard for its own good. get ONLY if it looks interesting to you, and prepare to get GOOD at the game. like REALLY good.

dwarf_toss
dwarf_toss

You're a professional mutant who grabs modular powerups and applies them in such a way that maximizes their multiplicative benefit. Is like Vampire Survivors, but with a more involved system for powering up. Takes a bit to recognize how certain parts can link up, and then becomes a little more rewarding. Recommended.

Astrophelya
Astrophelya

Bio prototype is like the advanced brotato, you have a new way of fighting your enemies not with damage buffer or new weapons like in brotato its more like a snowball gameplay, you hit your enemy, if that hits it activates the explosion, if that explosion kills that triggers a sword slash, if that thing hits it shoots surrounding projectiles which have fire and and and I could go on like this forever, the shop system is simple but deep.
So if youre tired of the basic vampire survivor like games its worth a try!

Illusori
Illusori

Interesting twist on the Vampire Survivors model, where you add body parts to build combos and triggered effects that chain off each other from a basic-but-interesting set of rules.

For example you can make a nerve that pulses every 2 seconds to lay down minions who sit there for 5 seconds, and have a pulse every 1 second to link a beam between all other minions that does damage, creating a lattice of deadly lasers all over the screen.

Or you can go for something that pulses out 5 bullets in a burst that do little damage but that when they hit they spawn more bullets in a circle, that themselves don't do much damage but that on impact each do an AoE that deals massive damage.

Or you can just go for "moar dakka".

The interactions of different triggers and weapons, and the specialisations of the base character you're doing a run with often forces you to try out new ideas and find new favourite combos.

And it's a lovely gloopy bio art style. Definitely recommend this one.

ShadowBMe - Donut Shaped Finger
ShadowBMe - Do…

This game has a fun spin on the Bullet Heaven genre with programmable weapons that can be hot-swapped between rounds during your run. Each round is a nice little bite-sized segment. There are many intriguing options with which to craft your arsenal that have visual impact on the look of your evolving character.

Manifusion
Manifusion

I have had a lot of experience with survivor games, and as far as this game compares, I have had a lot of fun with it.
It has an interesting depth that allows for a level of synergy between the different upgrades that I find very satisfying, allowing for interesting combinations and strategies.

It has a higher learning curve than most of its ilk, and could use some quality of life explanations for how some of the mechanics work, but I thoroughly enjoyed my time with it.

Simply Joocub
Simply Joocub

Bio Prototype has a really interesting difficulty curve. I thought I had the systems figured out, but then something CLICKED and I started really putting together crazy builds. I was frustrated to see that characters don't seem to get preferred drops - like I played a whole run with the Fruit character and was only offered a couple fruit. If you're willing to spend the cells to reroll or buy extra organs it can pay off or just weigh you down miserably. But not every run's a winner. Hail to the Prototype!

Meatball [Olive Garden]
Meatball [Oliv…

Well worth your money and time, very interesting chaining the different mechanics together! I do wish there was a longer endless mode, difficulty ramps up too quickly and even overpowered builds get overwhelmed, but what a small nitpick that is. Great game overall.

VillainActual
VillainActual

I saw it, thought it looked like a fun concept, and made a purchase,

A solid little insane experience of science gone wrong (or REALLY REALLY RIGHT!)

Game has paid for itself already, and I am just getting started.

Novibear
Novibear

Now this is pretty darn neat. In Bio Prototype you can program your attacks by attaching organs in your blob body. On my first run I managed to get 3 brains to have 3 simultaneous attack chains going. Def recommend it if you ever wish you had more control over how your attacks fire off or the timing of everything in other horde survivor type games.

dontpanic
dontpanic

Definitely a great game. This and Brotato are my favorites of all the Vampire Survivors-like games. What makes this game unique is the "programming" system to establish your abilities. It allows for a lot of possible builds, and it is very fun to experiment and look for crazy overpowered combinations. You have to like experimenting with different combinations/builds to enjoy the game, because in a way this is actually the game.

The UI and menus could use a bit more polish (contextual tooltips, organ comparison, run history, etc..) and currently the game requires quite a lot of trial an error just to understand some of the mechanics and how things work (the tutorial is quite limited to say the least). This lack of polish and quality-of-life features creates an unnecessary burden to be able to start fully enjoying the game and I am afraid that it may reduce the audience of this game because the starting experience may be too daunting for some.

In any case, highly recommended.

Rakseras
Rakseras

The more powerful the build the closer I am to believing I have underlying epilepsy. The effects which stack and the weird frame rate/movement of the game does something whack to your eyes.

Yes the game has an epilepsy warning but it also is massive eye pollution simulator

neonight1986
neonight1986

A wave based survivors style game buuuuut this has a lot more addition to it. The weapon combo system is FAR more in depth than any other system ive seen in the genre of game. It has some pretty large replayability and could have some very real combo's that make you feel rewarded for experimentations.

gamer
gamer

Unintuitive frustrating crafting system, rolling through piles of unusable items each level feels terrible.

Borderline arrogant game design.

The more you play the worse it gets. There are so many incompatible items. Items of the same class don't even work consistently, fertility shouldn't limit builds in the game at all.

Once you get a build going it can be rewarding. There's lots of opportunity for creativity, but way too much time needs to be spent getting there.

There's a great game somewhere in here but the developer needs to make it fun.

4/10

Drconfused
Drconfused

The game can be fun but its a very punishing game, you can put in a good amount of time and have it mean nothing, no carry over. It's one of those games that its either invest a whole lot of time into it or you better just be good at these games.

PurpleXVI
PurpleXVI

If you've played Vampire Survivors, but you're HP Lovecraft, then Bio Prototype is the game for you. "Ah," you say, cleverly, thinking you've predicted me, "Because of the tentacles, right?" Well, yes, because of the tentacles, but also because it's less Italian. You see it's a deep-cutting joke about HP Lovecraft being a racist.

Essentially what you're getting is Vampire Survivors without the funny writing snippets and with worse music(not bad, just slightly blander, mind you). In exchange for these dire cuts, the loot system has been deepened. On the good side, this makes the game have more, well, actual gameplay, because you're not just filling out a couple of slots' worth of gear, instead you're programming long reaction chains of effects, debuffs and damage. On the downside, it means there are so many more bad results that the slot machine can cough up and it's much easier to get something you neither need or want, and while the good synergies are resultingly also that much better, they're also a lot harder to actually get.

As far as I can tell, all of the Bio Prototype arenas are also just cubes, compared to Vampire Survivor where each arena was somewhat different in shape and type and generally had some surprises scattered out around the edges, the getting of which constituted much of the gameplay. Deciding when to sprint for the fixed boosts, deciding which order to get them in, etc. because by the time you got to a given one, the difficulty would've gone up and you'd need to struggle that much harder for the next one and so forth.

Bio Prototype seems to be missing those parts. Maybe they pop up in the later levels, but I wouldn't really expect it.

In terms of being a digital slot machine, Bio Prototype is also a step back because you get your loot in between waves in each stage, in a relatively clinical and bland way, denying you the bleepity bloopity and fancy effects of cracking a chest in Vampire Survivors.

One thing I was also deeply missing was a big open screen where I could see all my brains, zoomed out, at once. Having to click from brain to brain trying to find the one brain that had a lesser version of the upgraded tentacle I got so I could swap them out was annoying. The lack of a "compare" function was also sorely needed since equipped items show their stats WITH active modifiers while unequipped items show WITHOUT the modifiers for that slot, so it forces a bit of tedious swapping in and out to determine what's best.

Maybe I just got burned out by Vampire Survivors, but Bio Prototype feels like it's definitely lacking the more-ish, addictive nature of Vampire Survivors.

"Programming" your weapons out of pieces you pick up is an interesting roguelite idea, though, and I'd love to see them bring that into a game with more actual gameplay. So props to them for that.

Force Labou
Force Labou

Fun game, if you enjoy this type of game you'll probably like it.

The different prototypes feel sufficiently different to play, yet similar enough to translate certain learnings from one prototype to most others. The difficulty curve between the different difficulties is mostly smooth, although there's quite a jump from difficulty 4 to 5, due to the added randomness. If you struggle with stage 5, I'd suggest all of the prototypes starting with poison bags, they happen to be the easiest to complete stage 5 with in my experience (also2 of the 3 are among my favourite prototypes, assassin being another).

Great value for the money (3.99€ as of writing this).

NatalieMunich
NatalieMunich

I have to recommend this game, as something a little different in in a sea of clones of vampire survivor likes, the idea has evolved into controlling your own mutant prototype, still getting to grips with all of the mechanics, reading the tutorial is a good start, but it just seems fresh, nice graphics, good music, and interesting dynamics. A fun rogue-lite, which is a genre i'm exploring a lot. Will be even more fun when I know what I'm doing.

FluxBlunt
FluxBlunt

I feel as though 50% of your success each run is reliant on just rolling good stuff. Sure, learning about what's available to you and how best to utilize those things is vital, but ultimately you've no control over what's going to drop. You could make every right decision for a solid 20 minutes into your run just to get stonewalled with crap you can't use, and burn through valuable cells trying to get a half decent limb, leaving you short in other aspects.
This really just isn't for me.

Wildlife Calendar 2022
Wildlife Calen…

The chaining of abilities is incredibly additive and being able to completely wipe and restart mid game makes trial and error a blast, and we all want to have some blast. Little bit of a learning curve but well worth it.

Nivloc
Nivloc

My slime is here to kick ass and chew bubblegum.

Except this isn't bubblegum, it's a cluster munition that splits into exploding sawblades. And soon I will grow another brain and let my children send forth the apocalypse.

jakuub
jakuub

Well worth the current ($4 us) price.

The systems for building your attacks / minions / etc take some learning, but the game tries to help by offering a test arena before you commit to the next wave, as well as damage stats for the organs used in the previous wave.

Very rewarding game once you've got a good grasp on the systems involved, and one in which you can win via decisions you make with your build and less reliant on raw mechanical skill in this genre.

Doomykins
Doomykins

I'm back on the daily run of a Vampire Survivors clone treadmill. Bio Prototype generated a lot of positive word of mouth and discussion of just how its weird systems worked so I was intrigued and $4 is an easy price for any game. The unique system of character power building is as good as I'd heard and the game itself is pleasantly done to a point, comfortably bumping shoulders with Brotato as reminiscent of a good addictive flash game.

You're a blob in a lab, kill enemies that approach you. Another no story wonder. BP gets by almost entirely on the strength of the organ system, where you grab a condition setter(attack every 1-2 seconds, drop stuff on the ground, make an aura, activate when hit/not hit for 4 seconds, etc) and link it to an attack or effect. Where it gets really fun is there's not too many limits to how crazy you can make this chain past having the open slots for it and having a function that does something. Shoot bullets that shoot bullets that shoot giant spinning bug heads that slash things near them. Spawn critters that radiate death and lightning auras while they gleefully follow you, or arm them and increase your bullet hell tenfold. There's a good bit to learn and the first several hours of BP are very engaging because of it, supported smartly by an option to test configurations as much as you want between enemy waves.

You also get a lot of character options, each little blob emphasizing a certain approach or changing the rules entirely. There's two meta-progressions, where you gradually unlock new organ types and blobs for your fist several runs, and then you can use currency from enemy kills to build yourself up for that specific round, not carrying over to others. Although the organ systems are great and the blobs are mostly interesting the balance is off. Some organ types and blobs wildly overperform and once you know them, you know them. You'll also be drawn to use them since the majority of the game is a hard damage check, the only variable being whether or not you burn down or kite bosses.

BP falls behind with everything else, particularly enemy design. Enemies are the bare minimum with three types: meat walls, slightly bigger meat walls, and faster meat walls. There's nothing here and again why all that matters, ultimately, is damage output and light mobility. The map design is completely barren as well, every stage being the same large walled square. The only hazard is a shrinking arena when bosses spawn, otherwise there's no variety in anything you fight save for the wonderfully creative visual design in the excellent 16 bit style that the entire game is done in. A shame really, you have such a good combat system for the player but that's only half the equation. BP also falters with the sound, starting with catchy bit tunes that soon loop too often and too soon, as well as a truly grating decision to make every currency pick up of hundreds per wave emit a loud popping noise. Luckily BP is fun even when muted and lends itself to some high BPM music from another source but a SFX option in settings would be a real solution.

BP is pretty good though it is out of early access so I don't assume much more is coming. It is a perfectly cromulent $4 purchase, the sheer strength of the unique organ systems making this almost good enough to be a $10 game. Without the fun of the attack programming I'd actually bin BP and not recommend it but luckily this experiment yields success. I just wish it had a bit more depth as once that weird little system is solved there's not much to it and the bare bones VS clone design has a lot of trouble supporting all the ungainly flesh and pseudopods.

WiLDRAGE777
WiLDRAGE777

I found this game via a video ZiggyD posted on Youtube and it's an incredible little gem of a game. With all the many games spawned from Vampire Survivors, it's easy to mistake this as just another clone but it is far from it.

The mutation system is incredibly flexible and fun, it makes every run extremely different and completely customizable. This plus all the different characters available can make from some very fun broken builds that are incredibly satisfying.

For the price, you absolutely cannot go wrong.

Rauvagol
Rauvagol

Genuinely one of the best games I have ever played, the modular weapons are fantastic, and keep me going "just one more run" over and over. Some of the synergies are unintuitive (particularly 'trigger on expiry' with beams just flashing out of existance) and the initial info dump is a bit much, but do 1-2 runs and you will get it.

I am actually mad I discovered this game the same weekend D4 came out.

vcpieliker
vcpieliker

I love the concept of being able to 'program' the character to pull off broken builds. It's hard to get the hang of at first but once you get over the phase of plugging in random parts and start actually deliberately thinking about how things will play out then the game really opens up. That being said I just wish there was more of everything (unlockable characters, organs, game modes, etc.) and some meta-progression would be nice to have too. Regardless, for the low price and everything it currently has, it's well worth the download if you like doing broken stuff in games and/or roguelikes in general.

SebiMk
SebiMk

So far my favourite 'survivor' game, the build system is amazing, it allows so much creatity after 15h each run felt like unique experience. Visually it's very pleasing, once again with build system which changes the way your character look is so amazing, give hamsters toxic glands and they turn into these green sludges, give mutants wings and they turn into flies. Very fun.

Qix
Qix

Great Vampire Survivors style game.
Roughly 20 hours in and I've gone through most the content. Now it's just all the unlocks for the same of it.
Love the simple programming of the abilities. Reminds me of Dragon Age 'tactics' in a way.

Great game, worth more than the $3 cost, but then I wouldn't have taken a chance on it.

eyal10d10
eyal10d10

if you ever thought to yourself while playing a game: "wow, X effect is really cool, whish I was able to make something else trigger it" you will probably like this game.
the game revolves around mix and matching triggers and effects - taken to an extreme.

when you get a good brain-build going you feel like you really did a big brain move

Narnach
Narnach

It's the same genre as Vampire Survivors, but the weapon system reminds me of Noita. The result is fighting monster waves with crazy custom built weapons.

Skills/attacks may feel a bit odd at first, but you quickly get used to it. You're essentially chaining triggers + effects in order to end up with a pretty unique & weird build each time. Early on the variety and complexity of these skill parts is limited, but with each organ type you unlock the build options become more varied and interesting.

After each game / after hitting certain targets, you'll unlock new types of organs that have pretty cool mechanics. You also unlock new classes of characters after you accomplish specific challenges. Each class has cool quirks and advantages, and encourages you to experiment with different play styles. Each run feels as if the drop balance between organ types is a little different, so that may also be a factor (or my imagination).

I thought I'd play this for an evening and have a good time, but ended up putting MUCH more time into it. It's very satisfying trying to make specific situations or skill combos work.

CNTXTC
CNTXTC

I want to like this game but I just can't get into it despite trying a couple of times now.

It's obviously more tailored to people who like programming elements in their games rather than deck building or customising a character such as in other roguelites like Vampire Survivors.

The UI is so ugly it takes away from the streamlined pleasure of playing a game with pixel graphics, something I usually really enjoy. It's clunky and feels like you're wielding a Windows 98 with a graphics pen.

There is no real instruction of how to play, your character is limited by brain size and the "order" or solution in which you can place organs, in again, a way that's never really explained to you. What do these things do? What order do they want? There's no key, no numbering system, no apparent reasoning.

I'm also a very visual person, and when you go into battle there's no real way of telling what is doing what, and it just shows in your characters "hand" what I think is the more recent "organ" you placed, but who knows. It would be better if you just saw a composite graphic of the actual parts you'd placed, not some one-eyed cutie.

There is a code to how to play and frankly I'm not feeling the urge to pour hours into this trying to decode how. I'm off to find a game I can enjoy out the box.

MrDropps
MrDropps

Fun take on arena reverse bullet hell. The mutation system for weapons progressions is one of the most flavorful systems. I've never been able to create such silly weapons. Wonderful deployment of a an established arcade style shooter!

geofmorgan1
geofmorgan1

Its Basicly If Spore And Vampire Survivors Had A Baby And Carrion As Its Grandpa, In Other Words Its A Very Deep Game With Lots Of Strategys! Alltho It Has A Severe Lack Of Tutorials In The Game Itself, So Before You Play Read Some Guides! In Terms Of Stars It Would Be A 4.9/5 Stars Due To The Previously Mentioned Lack Of Tutorials

SkoobyDoo
SkoobyDoo

This game is a hop and a skip away from being an amazing game. If it had better translations it would be a lot better. If you take some time to learn how things work its an absolute ton of fun to figure out ways to combine abilities to best kill enemies.

Archa3opt3ryx
Archa3opt3ryx

Incredibly fun. Probably the neatest remix of the bullet heaven genre I've seen. Endless interesting combos using all the different characters, organs, and upgrades. Accessible, but has a great deal of depth. Highly recommend.

Rasar
Rasar

Tl;dr: The "weapon" system is the game.

CONS:
Everything else is very basic:
1) The monsters, elites and bosses don't really do much, they only differ in the way they look.
2) The modes are very simple.
3) I found the music pretty boring.
4) Visuals are ok.

PROS:
- The weapon system is really fun! It's all about creating long chains of abilities that trigger one another.
- Players that like to look at the descriptions, figure stuff out will get the most out of it.
- Having said that, there is a lot happy accidents, and I'm constantly surprised when I change some abilities and I suddenly see big "explosions" that I did not anticipate.
- When I started I had a few abilities that I liked and abused, but as I learn I'm starting to like more of them.
- I really like the option that automatically reduces the amount of effects on screen.

Overall I'm very satisfied.

ShadowMac
ShadowMac

It is amazing and addictive. The gameplay loop is easy however there are endless possibilities to evolve your blob and the replayability is insane. I wish there were more music tracks because I find them fantastic. Awesome title in the Vampire Survivors - genre.

Hraefn
Hraefn

This is without a doubt the best bullet heaven game I’ve played and I played many of them. Yes it is much more complicated than most of them but if you want a game in that genre with a lot of room for your individual creativity and really crazy builds then look no further.

0li0li
0li0li

A lot deeper than it looks. Great for fan of PoE or other games that allow you to create your own spells/skills. Have of what the trailer shows I have yet to even try, and found my own go-to combinations to tackle the hardest content. Also, the different characters really mix things up, changing how you play the game sometimes in very significant ways (e.g. only enemies to touch die but they die instantly!)

CONSUME PRODUCT
CONSUME PRODUCT

After 44 hours I have gotten all achievements and played every prototype except for Phantom and Statue. I have played multiple survivor/bullet heaven games like VS, Soulstone, Spellbook, Brotato, and Nordic Ashes.
I would say this game is most similar to Brotato as there is no out of run meta stat progression besides unlocking different characters.

The build variety and RNG is pretty satisfying to work with. The difficulty isn't much as there is no enemy projectiles, nor dash mechanics.

The upgrade path per run from getting the right organ combinations does make the power curve feel great until you are a God obliterating everything.

Do keep in mind you will need to tinker, think, and read to understand how to create some organ combos to do damage and have utility or crowd control.

The only cons I can think of are the lack of sound effects, and the lack of transparency and sorting when it comes to your organs. At least usable organs are highlighted, but I would like to sort by organ type and have an easy to read list on which organs are doing the least and the most damage. Especially so in difficulty 5, where organ incompatibilities are randomized.

I enjoyed my time with game and await further updates. Would recommend if you like survivor type games.

Aerynolae
Aerynolae

The amount of organ combinations you can do lets you make any kind of weapon that you can think of (well not really, but you get the idea). From orbiting dragon heads to orbiting dragon heads that shoot bullets that spawns more dragon heads on hit that shoot bullets that spawn more dragon heads. Wild stuff.

Game does need improvements on the audio department, both music and sound effects. I usually just turn off the music and play something else in the background.

Also needs attack transparency, especially on beams and offspring. I seldom mistake my offspring to an enemy, even more so when I have beams that connect everyone as said beams would cover the enemies, rendering the player blind, unless the damage numbers are on. However, damage numbers would sometimes still linger even when enemies are dead. It happens when they are poisoned or burned or something.

Still, I recommend it if you like games like VS.

Fyrizok
Fyrizok

You make 2 pets every 2.5 seconds.
Your pets each shoot 1 boomerang every 0.75 seconds.
Your boomerangs shoot 3 bullets every 0.70 seconds.
When your bullets hit an enemy or disappear they each make 3 lightning strikes.
When your lightning strikes crit an enemy it triggers a nova.
When your nova hits an enemy, it generates a positive Steam review.
Brain Capacity 12/12

Sdric
Sdric

Similar to Brotato of the Vampire Survivors genre, Bio Prototype features quick waves after which you're allowed to pick multiple upgrades. What makes this game stand out is an unique upgrade system with puzzle and positioning elements, which rewards you for constantly rethinking your build. After hundred of hours in the genre, I am positively surprised to see that some dev team are still innovating! This game has both action and strategy.

Release-Day Early Access cons:
- Tutorial could be better, the mechanics are quite cryptic at first
- Inaccurate character hitbox
- Some bugs, which will hopefully be fixed soon
- Translation is unfinished

Pro:
- So far the devs seem to be patching quickly and effectively